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DirectX API's now Linux native

  • 21-09-2010 03:41PM
    #1
    Closed Accounts Posts: 4,564 ✭✭✭


    I came across this today. Looks like Windows games in Wine are going to get some really big performance related +'s in the next year. AFAIK, this removes the abstractions required to map directX calls to native opengl calls. tl;dr - pretty big news if you are using Wine for games.


Comments

  • Closed Accounts Posts: 5,082 ✭✭✭Pygmalion


    Excellent news for Wine \o/.

    Also of note is the fact that it means DirectX (well, Direct3D anyway, but I assume that's the hardest part of DirectX to implement tbh) applications could have a native Linux version without needing a complete re-write (not that I expect support from any major companies any time soon, but indie projects, particularly open source DirectX games, could easily widen their audience, even if only in an unsupported "use at own risk" manner).
    I'll believe that when I see it though, I gather that this is very much an early version of the core features and nowhere near a complete implementation, even when it's "finished" I'm wondering how closely it will match Windows implementation for all but the simplest tests.

    I wouldn't be surprised if Microsoft sent out the lawyers over this either, but Wine has done fairly well and I imagine it'd be the same issue from a legal pointof view.


  • Closed Accounts Posts: 4,564 ✭✭✭Naikon


    As far as I can see it, it won't automatically bring games to Linux, but it will deffo help boost framrates in DirectX based Wine games. I still hope the few indies out there/id software stick to OpenGL though. There is something about hearing DirectX running natively on Linux that sends shivers down my spine:D


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