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Anybody played reach yet?

  • 04-09-2010 9:34pm
    #1
    Registered Users, Registered Users 2 Posts: 1,627 ✭✭✭


    Hey guys,

    I Played this over at a mates house last night and have to say i am very very impressed.we stuck on Halo 3 and played it through first to make a the best comparison against the benchmark and it destroyed Halo 3.
    Got through the first 2-3 hours of the campaign and it is unbelievable fun, every aspect of the game is better and more refined
    -story
    -graphics are amazing
    -level design is great
    -refined guns
    -much smarter a.i.
    -better vehicle controls
    -better voice acting
    -the score


    I really am very impressed and can't wait to see how this game is received cos it will be up in red dead territory for high scoring with the critics and fans alike.

    thought one or two of ye guys might appreciate an insight in to what is in store.

    p.s i am not a Halo fanboy just a fan of first person shooters in general


«13

Comments

  • Registered Users, Registered Users 2 Posts: 1,829 ✭✭✭KerranJast


    How has your mate got it so early? It's not released for weeks yet.


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    yes

    its still embargoed though, so cant talk about it

    to be cryptic though, i disagree strongly with some points in the OP


  • Registered Users, Registered Users 2 Posts: 1,627 ✭✭✭The Freeman


    Helix wrote: »
    yes

    its still embargoed though, so cant talk about it

    to be cryptic though, i disagree strongly with some points in the OP

    Thats a shame, didn't realise we were not to talk about the gameplay as it is before its release date? it was off a modified machine but there are retail copies given out by radio stations and the like over the last week or so.

    helix- i would be very interested to know how you are disapointed with the game.

    I think i enjoyed so much cos i wasn't expecting anything special at all.


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    games media cant talk about games before the embargo is up. well, we can. i do on my facebook, but thats not quite the same thing lol. its nothing legally binding or anything, its just a courtesy thing... you give me the game early and i wont say anything til im allowed to, basically

    the game didnt disappoint me, i just didnt agree with some of your points is all really

    any retail copies given out this week or so wouldnt actually be delivered til the release date, or close by anyway.


  • Registered Users, Registered Users 2 Posts: 14,309 ✭✭✭✭wotzgoingon


    Playing Halo Reach at min have it a while didnt want to play it as once i play it i cant go on live or i will b banned but the temptation got to me. Its good on the fifth mission now
    its different than other halo but the same at the same time. like ememys are a small bit thinner and faster the buttons are changed around mellee is right bumper and left bumper was change granade type is now power shield or sprint or what wot ever upgrade thing u pick up.
    overall enjoying it. their also a bit skimpy with achievements cant wait till 17th of september it will b the first time i play it online as i will be back in college the day it comes out so works out kind of good playing it early.


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  • Registered Users, Registered Users 2 Posts: 988 ✭✭✭Zeouterlimits


    Having played it at Gamescom (for 40 minutes), Firefight/General Spartan Vs Elite AI combat is everything I could have hoped for, they're so tenacious and smart, love it.


  • Registered Users, Registered Users 2 Posts: 211 ✭✭CrazyFish


    Is this not out on the 13th like everyone else or are we going to have to wait until Friday for it to be out over here ?


  • Registered Users, Registered Users 2 Posts: 2,026 ✭✭✭docdolittle


    CrazyFish wrote: »
    Is this not out on the 13th like everyone else or are we going to have to wait until Friday for it to be out over here ?
    It's out on the 14th...


  • Registered Users, Registered Users 2 Posts: 211 ✭✭CrazyFish


    It's out on the 14th...
    Yeah cheers would have been annoyed if we had to wait till Friday. Also I keep thinking the 13th is a Tuesday for some reason.


  • Registered Users, Registered Users 2 Posts: 6,566 ✭✭✭GrumPy


    Cleared the Campaign on Legendary with 3 friends over system link on Monday. Enjoyed it alot.
    Character development I though was poor though, but gameplay was great and have no real interest in the characters anyway. Pretty short game though. Started playing about 16.30, with about an hour of a pizza break at around 19.00 ish, the credits were rolling by 22.30.
    Multiplayer is great, some classic maps back in the frame. ;)


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  • Registered Users, Registered Users 2 Posts: 133 ✭✭Kingpin187


    just a heads up, the new Bungie.net is live, and you can pre-select your gamertag icon etc for release day


  • Registered Users, Registered Users 2 Posts: 660 ✭✭✭NeoKubrick


    I Played this over at a mates house last night and have to say i am very very impressed.we stuck on Halo 3 and played it through first to make a the best comparison against the benchmark and it destroyed Halo 3.
    That's a poor benchmark, because Halo 3 is a poor single-player game.


  • Registered Users, Registered Users 2 Posts: 1,627 ✭✭✭The Freeman


    NeoKubrick wrote: »
    That's a poor benchmark, because Halo 3 is a poor single-player game.

    poor benchmark eh?!

    what would you compare an original alien first person shooter against?

    its well received predecessor or Modern Warfare?


  • Registered Users, Registered Users 2 Posts: 2,026 ✭✭✭docdolittle


    NeoKubrick wrote: »
    That's a poor benchmark, because Halo 3 is a poor single-player game.
    poor benchmark eh?!

    what would you compare an original alien first person shooter against?

    its well received predecessor or Modern Warfare?
    dont-feed-the-troll.jpg


  • Registered Users, Registered Users 2 Posts: 660 ✭✭✭NeoKubrick


    poor benchmark eh?!

    what would you compare an original alien first person shooter against?

    its well received predecessor or Modern Warfare?

    I would compare it to Halo: Combat Evolved and Halo 2: specifically, the Silent Cartographer, Assault on the Control Room, Mombasa, and Delta Halo levels which is where the benchmark was set.


  • Registered Users, Registered Users 2 Posts: 3,630 ✭✭✭Gamer Bhoy 89


    Can't wait for it, lookin forward to doin the campaign but i keep getting yo-yo feelings for the multiplayer.

    i did love halo 3's multiplayer couldnt get enough of it when i got to play with the lads

    But..

    wenever i tell any of my friends about the multiplayer, i'm usually asked wat it's like compared to halo 3, and i state that it is very different in a sense compared to halo 3's multiplayer, the first thing they always reply with is

    "ooooh because it has jet packs woowww :rolleyes:"

    the jet packs are the last thing i think about wen i talk Halo Reach multiplayer, as i didn't really bother with most of the new upgrade things wen i played the beta but nonetheless, still pretty cool to use wenever i DID use them.

    I think it'll kill the fun for me though just playing it by meself but as i said, really lookin forward to this one.


  • Registered Users, Registered Users 2 Posts: 28,398 ✭✭✭✭Turtyturd


    dont-feed-the-troll.jpg


    Don't see how he is trolling, he makes a fair point.

    If not for the Multiplayer Halo 3 would have been quickly forgotten about. It has a bad storyline, so-so AI, features possibly the worst level of any FPS ever (Cortana) and the climax involves driving. It also doesn't create the feeling that you are involved in a huge ongoing war, you're basically one person running around with a gun and you can't feel part of the story, Something that is not a problem in MW2 or Gears 2.


  • Registered Users, Registered Users 2 Posts: 14,309 ✭✭✭✭wotzgoingon


    Turtyturd wrote: »
    Don't see how he is trolling, he makes a fair point.

    If not for the Multiplayer Halo 3 would have been quickly forgotten about. It has a bad storyline, so-so AI, features possibly the worst level of any FPS ever (Cortana) and the climax involves driving. It also doesn't create the feeling that you are involved in a huge ongoing war, you're basically one person running around with a gun and you can't feel part of the story, Something that is not a problem in MW2 or Gears 2.

    I think the 2 of u guys are trolling.

    its beyond me why u would even come on to the halo forum in the first place if u are going to put it down. thats like me going on to the World of Warcraft and saying it was crap no story no this no that. like i wouldnt even bother doing it!


  • Registered Users, Registered Users 2 Posts: 660 ✭✭✭NeoKubrick


    I think the 2 of u guys are trolling.

    Obviously, you haven't read my posts in this thread, specially:
    I would compare it to Halo: Combat Evolved and Halo 2: specifically, the Silent Cartographer, Assault on the Control Room, Mombasa, and Delta Halo levels which is where the benchmark was set.

    It's a Halo sub-forum, not Halo 3. Halo 3's single-player is poor, especially relative to the great games which have preceded it in the series. Therefore, if you were to critique the new game, you should compare it to the better games in the series and their great levels rather than Halo 3, because it'll produce a more accurate sum of the game's worth.

    Halo 3 had one decent level (Tsvao Highway) and two very good levels (The Storm and The Covenant). The rest were average (The Ark), and poor (Sierra 117, Crow's Nest, and Floodgate), and two of the worst levels in a reputable series (Cortana and Halo). The Brutes were competent in Halo 2 as another enemy to battle with, but as the main enemy, they were not as interesting as the Elites were. They dared to introduce the Arbiter in Halo 2, but pussied out of completing his journey (zing!) in Halo 3; they resigned him to being playable in co-op. A story over three games needs a sufficient send-off. Halo 3's send-off was a drab chase in the middle of nowhere with uninspired and banal art design.

    By the lofty standards of the series, it is a poor single-player campaign. That said, it's all the more worse then that it has one of the greatest moments in the series: taking down a Scarab. It's a shame the rest of the game didn't follow suit.


  • Registered Users, Registered Users 2 Posts: 2,026 ✭✭✭docdolittle


    NeoKubrick wrote: »
    Obviously, you haven't read my posts in this thread, specially:


    It's a Halo sub-forum, not Halo 3. Halo 3's single-player is poor, especially relative to the great games which have preceded it in the series. Therefore, if you were to critique the new game, you should compare it to the better games in the series and their great levels rather than Halo 3, because it'll produce a more accurate sum of the game's worth.

    Halo 3 had one decent level (Tsvao Highway) and two very good levels (The Storm and The Covenant). The rest were average (The Ark), and poor (Sierra 117, Crow's Nest, and Floodgate), and two of the worst levels in a reputable series (Cortana and Halo). The Brutes were competent in Halo 2 as another enemy to battle with, but as the main enemy, they were not as interesting as the Elites were. They dared to introduce the Arbiter in Halo 2, but pussied out of completing his journey (zing!) in Halo 3; they resigned him to being playable in co-op. A story over three games needs a sufficient send-off. Halo 3's send-off was a drab chase in the middle of nowhere with uninspired and banal art design.

    By the lofty standards of the series, it is a poor single-player campaign. That said, it's all the more worse then that it has one of the greatest moments in the series: taking down a Scarab. It's a shame the rest of the game didn't follow suit.

    Now if you had put a point across like that in the first place I wouldn't of posted the troll picture :) I also said it before you said
    I would compare it to Halo: Combat Evolved and Halo 2: specifically, the Silent Cartographer, Assault on the Control Room, Mombasa, and Delta Halo levels which is where the benchmark was set.
    or anything that added to the thread whatsoever tongue.gif I apologise now though.
    NeoKubrick wrote: »
    That's a poor benchmark, because Halo 3 is a poor single-player game.

    That by itself did just seem like you're going onto the Halo forum just to get reactions from people.

    You make some pretty interesting points, but I didn't actually mind Halo 3 single player, thought it was a decent enough game. There were some levels that I wasn't too fond of, but I still went back for a legendary run at it :pac:


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  • Registered Users, Registered Users 2 Posts: 660 ✭✭✭NeoKubrick


    Now if you had put a point across like that in the first place I wouldn't of posted the troll picture :) I also said it before you said or anything that added to the thread whatsoever tongue.gif I apologise now though.
    Yeah, my previous post was directed at wotzgoingon, because it's understandable that someone would think I was trolling from the first post alone. No apology needed.


  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    As a game series there have been some massive high points that will stand out as favourites for most gamers (final level warthog parts in Halo CE and 3) and some horrible bits (the flood, the library in Halo CE, gravemind/cortana) which probably are perceived / remembered more harshly as wretched when compared to the high points in the series.

    I do think that the brutes are an uninspiring but powerful foe to fight compared to elites which seem to be always challenging and never dull to fight. I still remember co-op on legendary (if one of the players died, both reset to the previous checkpoint) on Halo CE and facing the elites boarding parties dropped off in the first level (pillar of autumn) and they were horrible/great to fight, they dodged overcharged plasma pistols and grenades at will, utilised cover behind shields and grunts. Then the white elites charged at you with swords that were instant kills. You had to lure them into following you and get your teammate to assassinate them or just unload clip after clip into them. Really great stuff.

    If Halo reach brings back the cerebral approach when fighting elites and not the head-on approach that works with brutes in single player campaign then it will be a fitting end (prequel) to a fine series.


  • Registered Users, Registered Users 2 Posts: 10,258 ✭✭✭✭DARK-KNIGHT


    i was never a halo fan before but got reach last night and wow its fantastic.....

    ill be picking up halo 3 and odst as a result of playing this game..


  • Registered Users, Registered Users 2 Posts: 1,129 ✭✭✭pljudge321


    i was never a halo fan before but got reach last night and wow its fantastic.....

    ill be picking up halo 3 and odst as a result of playing this game..

    How'd you get it? Or is it on a need to know basis. :D


  • Registered Users, Registered Users 2 Posts: 10,258 ✭✭✭✭DARK-KNIGHT


    pljudge321 wrote: »
    How'd you get it? Or is it on a need to know basis. :D
    i know someone who reviews games and he did me a small favour lol be aware you are about to become anti-social because of this game:eek:


  • Closed Accounts Posts: 10,469 ✭✭✭✭GTR63


    I still can't beat the Cortana level in Halo 3 Single Player I broke 2 Xbox 360 controllers & promised myself that I wouldn't try to pass it again cause I'm not prepared to break & pay for another controller.I presume the flood aren't in Reach i'm not a Halo fanatic so i'm not well up on the story I know it doesn't end well.They haven't mentioned them in the Previews.How long is the Campaign in Halo Reach for those who've finished it,hope it isn't a insulting 5/6 hours.


  • Registered Users, Registered Users 2 Posts: 988 ✭✭✭Zeouterlimits


    GTR63 wrote: »
    I still can't beat the Cortana level in Halo 3 Single Player I broke 2 Xbox 360 controllers & promised myself that I wouldn't try to pass it again cause I'm not prepared to break & pay for another controller.I presume the flood aren't in Reach i'm not a Halo fanatic so i'm not well up on the story I know it doesn't end well.They haven't mentioned them in the Previews.How long is the Campaign in Halo Reach for those who've finished it,hope it isn't a insulting 5/6 hours.
    Damn. It's challenging, but not that hard. Ever try Cairo Station on Legendary in Halo 2? Now that was hell.
    The Flood would make no sense on Reach, so I'm 99% sure you're safe from them. This is about Noble vs The Raging Might of the Covenant with the Planet Reach and its population in the middle.
    I've heard it's similar to Halo 3's, so as long as you're not playing on super-Easy with no Challenge Normal, you should be fine. The description for Heroic is "The way it's meant to be played".
    Bump up to Legendary or throw on a few skulls if you're playing Co-Op.


  • Registered Users, Registered Users 2 Posts: 6,566 ✭✭✭GrumPy


    Not to give away anything, but there are a good few old/remade maps from previous games. One of them is NOT hang em' high, but someone I played online today created a near perfect version of it with forge world! :eek:

    It was awesome, seems to have limitless possiblities.... Every Halo map ever in one game. :D


  • Registered Users, Registered Users 2 Posts: 1,815 ✭✭✭imitation


    I think the 2 of u guys are trolling.

    its beyond me why u would even come on to the halo forum in the first place if u are going to put it down. thats like me going on to the World of Warcraft and saying it was crap no story no this no that. like i wouldnt even bother doing it!

    Being critical isnt trolling, if you provide reasonable arguments which they have. Secondly, as it has been said, halo 3 wasn't the only game in the series, 1 & 2 were far better single player games in my books.

    3 turned me off the series in a big way, everybody and there mother hyped the living hell out of the game, when I was playing it I was practically double checking to see if they were talking about the same game.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,406 CMod ✭✭✭✭Retr0gamer


    I thought Halo 2 had an absolute stinker of a single player campaign. The flood were in it far too often and whose stupid idea was it to have another Library level? The story was utter rubbish as well. Halo 3 was a return to form but I felt that FPS gaming had moved on so much that it felt horribly dated.


  • Registered Users, Registered Users 2 Posts: 988 ✭✭✭Zeouterlimits


    Retr0gamer wrote: »
    I thought Halo 2 had an absolute stinker of a single player campaign. The flood were in it far too often and whose stupid idea was it to have another Library level? The story was utter rubbish as well. Halo 3 was a return to form but I felt that FPS gaming had moved on so much that it felt horribly dated.
    Got to disagree about at least one thing there. Halo 2 had a fantastic narrative and story, arguably the best. The only slight being the ending, but that's a slightly different discussion considering the circumstances behind the development.


  • Registered Users, Registered Users 2 Posts: 6,566 ✭✭✭GrumPy


    Retr0gamer wrote: »
    Halo 3 was a return to form but I felt that FPS gaming had moved on so much that it felt horribly dated.


    Moved on in what way? Halo defined console fps in a way which hasn't been seen since the N64 days. Every fps made since Halo:Combat Evolved's arrival has borrowed heavily from it. Despite Reach's campaign being too short, it's well put together and plays fantastically. The multiplayer is a nicely balanced mix of old and new and manages to remove some small things (although very annoying) I disliked about the previous games.
    Almost brings me back to the days of xbox 1 old school LANS. :)
    Also, turns out my shítty meteor usb dongle internet toally works fine for multiplayer online. :D

    Anyway, Have a pre-order in Gamestop Stephen's Green for the mid-night launch to pick up my retail copy for LIVE goodness, but reckon I could chance hitting local xtra vision before they shut at 10 and chancing my arm.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,406 CMod ✭✭✭✭Retr0gamer


    Halo wasn't as influential as people make it out to be. It's control scheme was borrowed from the PS1 verion of Quake 2 and Alien Ressurection and a few other previous console FPS games and the shield was first introduced in Tribes. I'm not sure but it could have been the game that introduced auto aim to console FPS making them more manageable, fair enough there if it's true. At the time it was released it seemed like a massive step forward for console players but for someone with a PC they'd seen it all before even if Halo was a quality game for it's first half and an ok one when the flood arrived.

    I don't really see any of the top FPS games borrowing from Halo really they seem to be using the same console FPS setup that was used on dual shock PS1 pads.

    And I did feel FPS games had moved on a lot before Halo was released. Multiplayer had turned class based with games like TF2 and mission based like with the Battlefield series and also RPG levelling up mechanics introdced in battlefield 2 and improved on in CoD MW. As for single player Halo 3 was dumb fun but I kind of want more from my FPS games these days and had been spoiled by Bioshock, and the vastly superior CoD 4 that was released around the same time.

    I'm not going to criticise Reach, I've not played it and it does look sufficiently different and no bloody flood so I might enjoy it whenever I get around to playing it.


  • Registered Users, Registered Users 2 Posts: 10,580 ✭✭✭✭Riesen_Meal


    Retr0gamer wrote: »
    Halo wasn't as influential as people make it out to be. It's control scheme was borrowed from the PS1 verion of Quake 2 and Alien Ressurection and a few other previous console FPS games and the shield was first introduced in Tribes. I'm not sure but it could have been the game that introduced auto aim to console FPS making them more manageable, fair enough there if it's true. At the time it was released it seemed like a massive step forward for console players but for someone with a PC they'd seen it all before even if Halo was a quality game for it's first half and an ok one when the flood arrived.

    I don't really see any of the top FPS games borrowing from Halo really they seem to be using the same console FPS setup that was used on dual shock PS1 pads.

    And I did feel FPS games had moved on a lot before Halo was released. Multiplayer had turned class based with games like TF2 and mission based like with the Battlefield series and also RPG levelling up mechanics introdced in battlefield 2 and improved on in CoD MW. As for single player Halo 3 was dumb fun but I kind of want more from my FPS games these days and had been spoiled by Bioshock, and the vastly superior CoD 4 that was released around the same time.

    I'm not going to criticise Reach, I've not played it and it does look sufficiently different and no bloody flood so I might enjoy it whenever I get around to playing it.

    I dont think ive ever seen you not bash any Halo game on boards, I really dont think that COD4 even compares to Halo, in both campaign or multiplayer, entirely different games, but hey, opinions are like ar$eholes, we all have them....

    :P


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,406 CMod ✭✭✭✭Retr0gamer


    I much preferred the CoD MW campaign and the multiplayer kept me more interested than Halo's although the 4 players online on one 360 in Halo 3 was an excellent addition. The weapon set kind of bores me in Halo. I was used to playing Half-Life deathmatch and Unreal Tournament and found the weapon set much more interesting.

    I'm being diplomatic here anyway. Halo 1 was a great console FPS when it came out, Halo 2 was **** (single player,not much experience online) and when Halo 3 came out, well Half-Life 2 was my benchmark at the time and it fell well short.

    There's a reason that sites like eurogamer don't give the Halo reviews to PC reviewers like Kieron Gillen. Just look at the review scores for Halo 1 and 2 on the PC.


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  • Registered Users, Registered Users 2 Posts: 578 ✭✭✭neilk32


    Cod 4 was such a simplified fps game on console compared to Halo 3, its a far less skill based game than Halo


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,406 CMod ✭✭✭✭Retr0gamer


    Well you could argue that but the levelling up in CoD kept in fresher for longer for me although I think they play too differently to each other. Saying that Halo is closer to the skill based FPS games like Quake but then again I'd argue that PC multiplayer games that went before it in a similar vein to Halo were better and required way more skill, stuff like Quake, Quake 3, Unreal Tournament, counterstrike, half-life deathmatch, etc.


  • Registered Users, Registered Users 2 Posts: 578 ✭✭✭neilk32


    Obviously Pc games are more skill based than console, Cod 4 introduced a ranking system that just reflected how much you played the game instead of how good you were.


  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    neilk32 wrote: »
    Cod 4 was such a simplified fps game on console compared to Halo 3, its a far less skill based game than Halo

    I'd say alot of the fps skills are applicable to both, it's very satisfying to kill an opponent who got the drop on you in 3 or 4 burst kills with the BR in halo 3 is very satisfying. Just like killing 4 or 5 opponents in quick succession in MW1/2. If you're good on one fps you'll more than likely be good on others.

    There are times in both multiplayer games where I was frustrated being spawn killed and wish you were playing the other.

    Story wise, Halo wins hands down. It's a whole universe. Yes parts of the story are complex, even conviluted but it still far and away more ambitious than rehashing WW2 and developing a game about WW3. Also a single developer created halo whereas the activision and treyarch took turns creating a series.

    I think both have merits but some people won't appreciate the sci-fi influence of halo and prefer the more gritty real world grounding. They also cross-influenced each other to some extent in my opinion; MW2 got a bit silly and added heart beat sensors and other gadgets in black ops (explosive remote control cars / remote cameras) and Halo odst came out and you were a punny unshielded non-super human fighting on earth.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,406 CMod ✭✭✭✭Retr0gamer


    True but it did have unlocks and rewards. It's far from perfect but you'll see it in every MP game from now on, Reach is implementing it iirc, since it taps into that addictive WoW grinding nerve centre.


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  • Registered Users, Registered Users 2 Posts: 660 ✭✭✭NeoKubrick


    Retr0gamer wrote: »
    Halo wasn't as influential as people make it out to be. It's control scheme was borrowed from the PS1 verion of Quake 2 and Alien Ressurection and a few other previous console FPS games and the shield was first introduced in Tribes. I'm not sure but it could have been the game that introduced auto aim to console FPS making them more manageable, fair enough there if it's true. At the time it was released it seemed like a massive step forward for console players but for someone with a PC they'd seen it all before even if Halo was a quality game for it's first half and an ok one when the flood arrived.

    I don't really see any of the top FPS games borrowing from Halo really they seem to be using the same console FPS setup that was used on dual shock PS1 pads.

    And I did feel FPS games had moved on a lot before Halo was released. Multiplayer had turned class based with games like TF2 and mission based like with the Battlefield series and also RPG levelling up mechanics introdced in battlefield 2 and improved on in CoD MW. As for single player Halo 3 was dumb fun but I kind of want more from my FPS games these days and had been spoiled by Bioshock, and the vastly superior CoD 4 that was released around the same time.

    I'm not going to criticise Reach, I've not played it and it does look sufficiently different and no bloody flood so I might enjoy it whenever I get around to playing it.

    It's a romantic notion to think that any PC game had revolutionized combat how Halo: Combat Evolved revolutionized it, but, unfortunately, it's not true. You are either ignorant or disingenuous, because quite obviously, no PC player had seen it all before.

    Influential doesn't mean what game had what feature first; it means what game implemented what feature right and better which subsequently inspired other developers. Otherwise, by that logic, no FPS game other than Wolfenstein 3D could be classed as influential, because it was the first and all other FPSs derive from it.

    Halo's control scheme was innovative: separate button for grenades. The shield wasn't first introduced in Tribes. The genre hasn't advanced at all from the ground Halo broke: to your examples, Call of Duty 4 was scripted, largely linear and encouraged boring tactics, and BioShock was a game of all style and no substance which relied upon gimmicks to create interesting battles.


  • Registered Users, Registered Users 2 Posts: 3,483 ✭✭✭Ostrom


    I think Halo is a good game


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,406 CMod ✭✭✭✭Retr0gamer


    NeoKubrick wrote: »
    It's a romantic notion to think that any PC game had revolutionized combat how Halo: Combat Evolved revolutionized it, but, unfortunately, it's not true. You are either ignorant or disingenuous, because quite obviously, no PC player had seen it all before.

    I never said any PC FPS had revolutionised combat and neither did Halo either. It's been changing little by little, an evolution if you will. To say Halo revolutionised combat would be ignorant or disingenuous. And PC gamers had seen it all, Halo did nothing new. It did some things well though, the sandbox AI was probably the best example of it at the time. Prehaps the 2 weapon limit in a fantastical shooter was new, can't be sure.
    NeoKubrick wrote: »
    Influential doesn't mean what game had what feature first; it means what game implemented what feature right and better which subsequently inspired other developers. Otherwise, by that logic, no FPS game other than Wolfenstein 3D could be classed as influential, because it was the first and all other FPSs derive from it.

    Perhaps your precious Halo wasn't devinely inspired either and took influence from dual shock FPS games. Sure Quake 3 on the DC had some hybrid control schemes and it doesn't take a genius to know to map wasd and the mouse to the two thumbsticks. In fact I set this up manually myself on the first medal of honour myself. I was so ahead othe curve and didn't patent it.
    NeoKubrick wrote: »
    Halo's control scheme was innovative: separate button for grenades. The shield wasn't first introduced in Tribes.

    Absolute nonsense. I remember Team Fortress Classic had a separate button for grenades, it wasn't the last game to do it and it certainly wasn't the first. Also Starsiege: Tribes did have the recharging shield, it's the earliest I can remember anyway, there might be one before it. That was back in 1998, 3 years before Halo.
    NeoKubrick wrote: »
    The genre hasn't advanced at all from the ground Halo broke: to your examples, Call of Duty 4 was scripted, largely linear and encouraged boring tactics, and BioShock was a game of all style and no substance which relied upon gimmicks to create interesting battles.

    The genre has broken new ground, just not on the consoles. Stalker, Operation Flashpoint, Deus Ex and System Shock 2, amoungst others all advance the genre in new directions and some adding hybrid elements. When you think about it Halo is a more advanced Doom with vehicles.

    See you probably wouldn't have been impressed by Halo if you hadn't of been nursing a console noob pad for so long. I'd been PC gaming since 1996 and part of the superior PC gaming master race since then and thought Halo was a good game but undeserving of the reverent zealotism that it's fans defend it with.


  • Registered Users, Registered Users 2 Posts: 17,441 ✭✭✭✭jesus_thats_gre


    Been playing since Saturday. Really really enjoying the game so far. Playing it on Heroic and it is a lot lot harder than most FPS games I have played.


  • Registered Users, Registered Users 2 Posts: 660 ✭✭✭NeoKubrick


    Retr0gamer wrote: »
    I never said any PC FPS had revolutionised combat and neither did Halo either. It's been changing little by little, an evolution if you will. To say Halo revolutionised combat would be ignorant or disingenuous. And PC gamers had seen it all, Halo did nothing new. It did some things well though, the sandbox AI was probably the best example of it at the time. Prehaps the 2 weapon limit in a fantastical shooter was new, can't be sure.



    Perhaps your precious Halo wasn't devinely inspired either and took influence from dual shock FPS games. Sure Quake 3 on the DC had some hybrid control schemes and it doesn't take a genius to know to map wasd and the mouse to the two thumbsticks. In fact I set this up manually myself on the first medal of honour myself. I was so ahead othe curve and didn't patent it.



    Absolute nonsense. I remember Team Fortress Classic had a separate button for grenades, it wasn't the last game to do it and it certainly wasn't the first. Also Starsiege: Tribes did have the recharging shield, it's the earliest I can remember anyway, there might be one before it. That was back in 1998, 3 years before Halo.



    The genre has broken new ground, just not on the consoles. Stalker, Operation Flashpoint, Deus Ex and System Shock 2, amoungst others all advance the genre in new directions and some adding hybrid elements. When you think about it Halo is a more advanced Doom with vehicles.

    See you probably wouldn't have been impressed by Halo if you hadn't of been nursing a console noob pad for so long. I'd been PC gaming since 1996 and part of the superior PC gaming master race since then and thought Halo was a good game but undeserving of the reverent zealotism that it's fans defend it with.

    You're claiming that PC players had experienced combat like that of Halo: Combat Evolved. So, cite one or more games with combat comparable to Halo: Combat Evolved before its release. If you cannot, then your claim is empty and you should stop repeating it. Of course, you won't find one game with combat comparable to Halo: Combat Evolved before its release, because it was revolutionary.

    No one cares what game had what feature first: it's irrelevant (and Tribes is not the first to use a recharging shield). Your reasoning is comparable to that of someone criticizing a revolutionary design by an architect because he uses steel - what previous architects have one time used; that fact doesn't degrade the quality of the design or upgrade the quality of other designs which use steel. As I've quoted to you before: "Good Artists Borrow, Great Artists Steal", which means great creators make already existing ideas and designs better and become their owners. A game is a sum of its parts, not a collection.

    It's oblivious to console fanboys and PC artfags, but good game design is not platform-specific. Of the great games you mentioned, Deus Ex and System Shock 2 were released before Halo and advanced the genre, but neither game in combat. STALKER was emergent gameplay and Operation Flashpoint was simply a perfection of turgid realism shooters. FEAR tried.


    I would say that you're a more reverent zealot of the Halo series than I am. You think Halo 3's single-player is a "return to form". I don't even know a hardcore fan would have the balls to say that.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,406 CMod ✭✭✭✭Retr0gamer


    You keep saying it's revolutionary but you never say how. I'm not sure how a simplistic shooter like Halo could be classed as revolutionary.It's combat certainly isn't. You've got a selection of weaponry that isn't very good. You've got vehicle combat, no surprises there. You have grenades. And you have enemies with good AI. I think I've just described most FPS games of that era right there. Even if Halo did it better than any game of the time it's still not revolutionary, evolutionary maybe. How did Halo advance the genre really? Primary coloured aliens?

    You can keep telling me that Tribes wasn't the first to have a recharging shield. You can even tell me what game was but it doesn't change the fact that the original fact that recharging shields in Halo are not innovative because Halo didn't do it first. Also stop trying to change the subject here the topic was innovation and not about game design. Don't try to use worn out debating tactics here. You tried tosay the shields and grenades were innovative, you were proven wrong, deal with it. I think everyone knows a game is more than a sum of it's parts. Global Defence Force strings to mind.

    I never said that good gameplay was platform specific, stop putting words in my mouth, another poor debating tactic right there. As a PC gamer I wasn't as impressed with Halo as someone that had no experience of PC gaming at the time. Halo was a decent shooter with a poor second half. Halo 2 was hopelessly outdated when it did come out as was Halo 3 compared to PC FPS games.

    Halo 3 was a return to form over the awful Halo 2 because it mostly got rid of the Flood and went back to the gameplay of Halo 1 before the flood arrived. It's telling that the worst level in the game involved the flood. Anyone that thought the single player in Halo 2 was good with it's mess of flood levels and copying and pasting of level architecture still prevalent is lying to themselves. Halo was an improvement. Less flood, more of the combat that made Halo a good shooter.


  • Registered Users, Registered Users 2 Posts: 6,519 ✭✭✭Oafley Jones


    The talk of pc supremacy and halo amuses me because I remember when all the pc magazines were jizzing in their pants at the prospect of halo this is before it was stolen by the bad xbox.


  • Registered Users, Registered Users 2 Posts: 660 ✭✭✭NeoKubrick


    Retr0gamer wrote: »
    You keep saying it's revolutionary but you never say how. I'm not sure how a simplistic shooter like Halo could be classed as revolutionary. [...]

    [...] Also stop trying to change the subject here the topic was innovation and not about game design. Don't try to use worn out debating tactics here. You tried tosay the shields and grenades were innovative, you were proven wrong, deal with it. [...]

    I never said that good gameplay was platform specific, stop putting words in my mouth, another poor debating tactic right there. [...]

    [...] Anyone that thought the single player in Halo 2 was good with it's mess of flood levels and copying and pasting of level architecture still prevalent is lying to themselves. [...]

    I've explained 'how' countless times to you, but you either ignore it or deflect to some random convoluted argument about PC gaming like it were a saving throw. You still haven't answered this:
    You're claiming that PC players had experienced combat like that of Halo: Combat Evolved. So, cite one or more games with combat comparable to Halo: Combat Evolved before its release. If you cannot, then your claim is empty and you should stop repeating it.

    You didn't prove me wrong. I did not claim that assigning a button to throwing a grenade was first used in Halo. I claimed it was innovative (complementing button) and there is a difference. I did not claim of shields that it was innovative, originally: I said that Tribes was not the first game to introduce it as you claimed. I know of one series that used it before Tribes and I was hoping that you would make the connection. A Mac game by the name of Marathon had shields; it was developed by a little known company called Bungie. The original topic you and Grumpy went off on a tangent was how 'influential' Halo was. You further went off on a tangent about 'originality', which has little relevance to how 'influential' something is. To judge how 'influential' a game is, you look at its design and see how many developers tried to ape it.

    I never stated that you claimed good game design was platform specific; I pointed out that it's oblivious to the loyalists of both console and PC that the opposite is true.

    Again, let's separate myth from truth. Halo: Combat Evolved had one dedicated Flood level and four partial (5). Halo 2 had two dedicated Flood levels and two partial (4). Halo 3 had three dedicated Flood levels and one partial (4). By counting levels, Halo: Combat Evolved is actually the most Flood-heavy game. However, Halo 3 is virtually the most Flood-heavy game in the series by virtue that it has three levels of pure Flood battles with no break in variety. And, one of the dedicated Flood levels in Halo 2 has an awesome lengthy vehicle section; so, it is actually good.


    I'm using no debating tactics, here. I participate in this endless Halo debate, because you're missing out on a great game experience and I try, I really do. I'll PM my article on Halo's mechanics tomorrow, if you're willing to read it.


  • Banned (with Prison Access) Posts: 6,315 ✭✭✭Jazzy


    so, halo 1 was great and innovative. yeah it was a bit... what about the sequels though? absolutely no atmosphere, a lol story, lol characters, no involvement (just felt like playing with toys but without making something), boring enemies (aside from set pieces) and this over the top, over sold attitude made halo 2 & 3 the most over rated games in the past 10 years.
    multiplayer was good.. but the weapon balance (esp in 2) was way off. halo 3 was v.good multiplayer though. they fixed quite a lot there


  • Registered Users, Registered Users 2 Posts: 554 ✭✭✭TotallyEpic


    Just got back with the Console Bundle. Not sure whether to open it yet or not :P


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