Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

FMJ or Stopping Power?

  • 05-08-2010 05:36PM
    #1
    Registered Users, Registered Users 2 Posts: 4,500 ✭✭✭


    Hey guys.

    Just a quick question.

    Which is more effective to use - damage wise - in MW2; FMJ or Stopping Power (Pro)?

    I'm not totally sure which. Appreciate any replies!


«1

Comments

  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    stopping power, FMJ is only effective when penetrating something ?


  • Closed Accounts Posts: 13,222 ✭✭✭✭Will I Amnt


    think fmj only increases damage through walls and stuff like that,don't think it works the same way as stopping power.i could be wrong but that's what I've always thought anyway


  • Registered Users, Registered Users 2 Posts: 3,210 ✭✭✭hightower1


    Magill wrote: »
    stopping power, FMJ is only effective when penetrating something ?


    Giggidy!

    But seriously , stoppig power is more useful, if you attache fmj you see the stats raise slightly for damage but the stats mean nothing in the game (I have tested this myself). All fmj does is decrease the loss in power when the rounds pass through semi solid objects (they will still loose SOME power but a bit less than usual).

    Stopping power adds .50 damage per round, or so it says yet if you do the numbers based on the graphs for example a UMP 45 round is nearly all the damage bar per round... with stopping power this would be approx 1 and 1/3 damage bar value per round.... a spas round is a bit less power than a UMP round yet is a one hit kill but as we all know a single UMP round while showing more power is LESS than a one hit kill.

    Seeing as all the stats bars are relative accross all classes of weapons it shows IW hadnt a notion of what they were doing while creating the "stats".

    In reality stopping power adds around .2 extra damage per hit as it should, if it added .5 as indicated it would grossly over power ANY gun attached to it.


  • Registered Users, Registered Users 2 Posts: 15,085 ✭✭✭✭Kintarō Hattori


    Am I right in thinking that adding Stopping Power Pro to the FAL doesn't make any difference? I'm sure I read somewhere that it's already so powerful adding SPP does nothing. Just curious as I like to use it as my sniper rifle.


  • Registered Users, Registered Users 2 Posts: 2,055 ✭✭✭Cossax


    Am I right in thinking that adding Stopping Power Pro to the FAL doesn't make any difference? I'm sure I read somewhere that it's already so powerful adding SPP does nothing. Just curious as I like to use it as my sniper rifle.

    Pretty sure that's true. Also, if you didn't know, the Holo sight for the FAL is glitched and adds 5 damage to each round.


  • Advertisement
  • Closed Accounts Posts: 3,421 ✭✭✭major bill


    only started using stopping power i always thought it just was extra armour for you:o ha but its great good for the likes of domination and TDM. dont use it on hardcore use a differant perk


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Magill wrote: »
    stopping power, FMJ is only effective when penetrating something ?

    300px-KennethWilliams.jpg


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Am I right in thinking that adding Stopping Power Pro to the FAL doesn't make any difference? I'm sure I read somewhere that it's already so powerful adding SPP does nothing. Just curious as I like to use it as my sniper rifle.

    Hmm interesting especially considering I use the FAL a lot and with Stopping Power *feels a tad foolish :P*


  • Registered Users, Registered Users 2 Posts: 526 ✭✭✭johnjoe96


    Cossax wrote: »
    Pretty sure that's true. Also, if you didn't know, the Holo sight for the FAL is glitched and adds 5 damage to each round.

    stopping power does make a difference with the fal, it will make every shot a one shot kill, like a headshot, the only games stopping power are not needed
    are hardcore ones, and hardcore is the best, oooh yea


  • Registered Users, Registered Users 2 Posts: 4,278 ✭✭✭x43r0




  • Advertisement
  • Registered Users, Registered Users 2 Posts: 3,686 ✭✭✭Kersmash


    FMJ doesn't improve damage, it just lessens the loss of damage when shooting through something. Stopping power increases the damage, meansing guns kill faster, although on a few guns this difference is very minimal.


  • Registered Users, Registered Users 2 Posts: 4,500 ✭✭✭ReacherCreature


    Thanks for the help guys. Will change up a couple of classes.
    johnjoe96 wrote: »
    stopping power does make a difference with the fal, it will make every shot a one shot kill, like a headshot, the only games stopping power are not needed
    are hardcore ones, and hardcore is the best, oooh yea

    One shot kill? I doubt that with the FAL?


  • Registered Users, Registered Users 2 Posts: 526 ✭✭✭johnjoe96


    Thanks for the help guys. Will change up a couple of classes.



    One shot kill? I doubt that with the FAL?

    yea fact, i play hardcore search but yea when im in normal team deathmatch with stopping power on fal one shot kill every time, maybe im just really good or your really bad. ill leave it u to you to decide


  • Closed Accounts Posts: 722 ✭✭✭Rycn


    hightower1 wrote: »
    Stopping power adds .50 damage per round
    Wrong.

    Stopping power pro multiplies bullet damage by 1.4 to enemies and air support.


  • Closed Accounts Posts: 722 ✭✭✭Rycn


    johnjoe96 wrote: »
    in normal team deathmatch with stopping power on fal one shot kill every time
    Thats impossible.


  • Registered Users, Registered Users 2 Posts: 4,500 ✭✭✭ReacherCreature


    johnjoe96 wrote: »
    yea fact, i play hardcore search but yea when im in normal team deathmatch with stopping power on fal one shot kill every time, maybe im just really good or your really bad. ill leave it u to you to decide

    It takes a couple of shots minimum to kill some one with the FAL + spp.

    The bit in bold is also ridiculous and irrelevant to the thread.


  • Registered Users, Registered Users 2 Posts: 526 ✭✭✭johnjoe96




  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    FMJ is glitched with the Spas in that it doens't increase penetration through surfaces as it should. Better to rock out with SPP and stick on grip / mags instead!

    The only time I ever use FMJ on any gun is to unlock extended mags, much better attachments available.


  • Registered Users, Registered Users 2 Posts: 3,210 ✭✭✭hightower1


    Rycn wrote: »
    Wrong.

    Stopping power pro multiplies bullet damage by 1.4 to enemies and air support.

    So it adds .40 instead of .50.... sorry, i was out by a tenth fraction :rolleyes:

    http://callofduty.wikia.com/wiki/Stopping_power

    "increases the amount of damage of a user's primary and secondary weapons by 40%"


  • Closed Accounts Posts: 722 ✭✭✭Rycn


    hightower1 wrote: »
    sorry, i was out by a tenth fraction
    apology accepted


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 3,210 ✭✭✭hightower1


    Rycn wrote: »
    apology accepted

    For a relative newbie to boards you really have an attitude here that stinks. Your stay wont last long or be very productive if you keep it up tbh. Everyone has an opinion and a right to air them but some should require a little self tempering Rycn and things would run a lot smoother on this and other forums if one would practice that?

    Just the tone of your posts could construed as being arrogant and invites agression, the last thing anyone needs here is more agro.

    Hightower. :)


  • Registered Users, Registered Users 2 Posts: 15,085 ✭✭✭✭Kintarō Hattori


    johnjoe96 wrote: »
    stopping power does make a difference with the fal, it will make every shot a one shot kill, like a headshot, the only games stopping power are not needed
    are hardcore ones, and hardcore is the best, oooh yea

    The Fal with SSP definetly isn't a one shot kill. It's an effective gun but I've had to hit people 2/3 times on occasion to make them go down.


  • Registered Users, Registered Users 2 Posts: 292 ✭✭raze


    Leeg17 wrote: »
    FMJ is glitched with the Spas in that it doens't increase penetration through surfaces as it should.

    Should it? I thought a combat shotgun (as distinct from a longer range hunting shotgun) was a situational weapon you used when you didn't want the pellets to go through hard cover (i.e. in a real world scenario a wet work team breach a building, they don't want the shells fired to hit their guys outside, or hostages in another room, or a better example, someone defending themselves in their home wants to shoot an intruder, not their children).

    Here I am thinking IW made some concession to reality/immersion, but it's a bug not a feature.


  • Registered Users, Registered Users 2 Posts: 13,427 ✭✭✭✭gimli2112


    http://denkirson.xanga.com/715966769/modern-warfare-2/

    I can't get into this site from work but this has most answers.

    The FAL is a 55-35 gun. So in it's max damage range with stopping power and a headshot multiplier it is a OHK in core game modes.

    55 * 1.4 * 1.4 = 107.80 (Death is 100)

    Also the Holographic site raises the minimum damage range to 40 making it a two hit kill at range with SP.

    This game has turned me into an anorak!


  • Registered Users, Registered Users 2 Posts: 21,134 ✭✭✭✭everlast75


    Surprised to note that no-one has mentioned FMJ on the MG4 changes the loadout to "explosive rounds"... Surely that increases the damage.

    Elect a clown... Expect a circus



  • Registered Users, Registered Users 2 Posts: 13,427 ✭✭✭✭gimli2112


    I don't use the MG4 but I've seen that discussed on other forums plenty of times. The explosive rounds apparently do not add any damage.

    Everytime I use an LMG that is not the RPD I feel queasy :)


  • Registered Users, Registered Users 2 Posts: 15,085 ✭✭✭✭Kintarō Hattori


    gimli2112 wrote: »
    I don't use the MG4 but I've seen that discussed on other forums plenty of times. The explosive rounds apparently do not add any damage.

    Everytime I use an LMG that is not the RPD I feel queasy :)

    Ah the RPD- that's a fabulous gun. Lots of ammo and in controlled bursts very accurate. I can't fathom why people use the Steyr LMG- it carries so few rounds.


  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    raze wrote: »
    Should it? I thought a combat shotgun (as distinct from a longer range hunting shotgun) was a situational weapon you used when you didn't want the pellets to go through hard cover (i.e. in a real world scenario a wet work team breach a building, they don't want the shells fired to hit their guys outside, or hostages in another room, or a better example, someone defending themselves in their home wants to shoot an intruder, not their children).

    Here I am thinking IW made some concession to reality/immersion, but it's a bug not a feature.

    Well FMJ as an attachment increases bullet penetration through cover, walls glass etc. It's on every weapon (the only attachment on every weapon iirc) including the spas. It shows increased damage which is untrue, it does increase damage when going through surfaces. It doesn't change the penetration with the Spas, which is glitched, not that I ever use FMJ with the shotgun.


  • Closed Accounts Posts: 722 ✭✭✭Rycn


    hightower1 wrote: »
    For a relative newbie to boards you really have an attitude here that stinks. Your stay wont last long or be very productive if you keep it up tbh. Everyone has an opinion and a right to air them but some should require a little self tempering Rycn and things would run a lot smoother on this and other forums if one would practice that?

    Just the tone of your posts could construed as being arrogant and invites agression, the last thing anyone needs here is more agro.

    Hightower. :)
    Im not a relative newbie to boards.

    It was a bit of sarcasm, loosen up man.

    If "apology accepted" can invite a response like that from you then youre clearly the one with the problem.


  • Advertisement
  • Closed Accounts Posts: 722 ✭✭✭Rycn


    hightower1 wrote: »
    Just the tone of your post could construed as being arrogant and invites agression
    I do not know what world youre living in man but "apology accepted" definitely does not invite aggression in mine.


Advertisement