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I want to up my game but am stuck and frustrated, advice?

  • 13-07-2010 11:30pm
    #1
    Registered Users, Registered Users 2 Posts: 1,363 ✭✭✭


    I'm sorry guys, I don't mean to be attention seeking or all that nonsense but I'm really at my wits end right now and I would really appreciate some advice.

    As you may know, I'm a Juri player and I play with a fight pad. I don't know what the hell has happened to me since the week of inferno 10 but I've gone to sh!t online. I'm constantly losing matches and am lucky to win a single match in an entire day playing!

    Maybe its because I recently hit B rank territory, the one that separates the men from the scrubs so to speak. Its not like I'm not trying to learn advanced tactics but it is so frustrating when I keep getting beaten by players who are simply better than me and who can outclass all my current range of tactics. Its clearly getting to me, I've slammed my controller on the ground in frustration a lot over the past few days!

    To those who have played me please tell me what the fook I am doing wrong!? I already know that jumping to much is a bad idea but else I am doing wrong, what do I need to do!?

    A very frustrated Misty.


«1

Comments

  • Registered Users, Registered Users 2 Posts: 238 ✭✭Cobelcog


    I think I played you online the other day, yeah? I forget most of what went down so I can't really comment on your approach or playstyle. However, something did stand out to me. From what I remember, my big advice would be to maximise your damage output. Whenever you got the opportunity to do some damage, you'd do like four light kicks in a row into nothing.

    That does nothing, use these opportunities to land a big combo and do damage. Hit confirm those normals into your damaging specials. I don't know Juri combos, so it's worth going through her trials and seeing what she can do but I'm sure you could use those lights and hitconfirm into her pinwheel or whatever.


  • Registered Users, Registered Users 2 Posts: 129 ✭✭ogiekeaney


    The best advive I can give you is to keep practicing.The only way to improve is to keep playing people who are better than you and when you lose evaluate what went wrong rather than getting pissed.Learning matchups takes time, you've only been playing juri a few months!!

    Also have you considered that maybe juri is'nt for you?She has some pretty complex stuff that i dont even think is possible on a pad. Maybe check out some other characters.I mained ryu for months and months before realising that he just did'nt suit my playstyle.I changed to blanka and bison and within weeks was winning alot more, and more importantly having more fun.


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    I can't think of a single thing in SF4 that simply isn't possible on a pad, I doubt that's the issue. Maybe Gen's s. mk into hands combos come close but that''s about it, and I'd say they're doable if your execution is good enough.

    edit: Also my advice would be play offline as much as you can rather than online, if you're playing online play endless mode instead of ranked, and maybe try out some different characters.


  • Registered Users, Registered Users 2 Posts: 18,821 ✭✭✭✭K.O.Kiki


    Play Ryu, learn fundamentals, be Daigo :)


  • Registered Users, Registered Users 2 Posts: 1,290 ✭✭✭unky chop chop


    How ya Misty,
    Played you a fair few times and I think your problem boils down to two things.
    1. lack of punishing
    2. Your Juri play style

    With point two I mean that whenever I was playing you you seemed to play with her defensively. Juri is is best played as a pure rush down character and playing other wise will get you beaten badly due to her low health.
    But in order to play pure rush down you need the Combos...so Practice practice Practice


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  • Registered Users, Registered Users 2 Posts: 2,943 ✭✭✭Burning Eclipse


    Hey Misty,

    I've never played you, but this is my advice. Watch videos/replays of yourself playing! It is the fastest way of seeing what the problems in your game are (in my case, unsafe spiral arrows and RAND0M ULTRAS!!!1!!11!). You may cringe initially, I know I did, but it's a great help.

    So, after a session where you weren't happy with your play go into the replay channel and watch every match. If you lost, why? Did your execution let you down? Look at the inputs. Are you punishing as much as you could, etc.


  • Moderators, Computer Games Moderators Posts: 15,239 Mod ✭✭✭✭FutureGuy


    Hi Misty,
    Echoing what cobelcog pointed out regarding not maximising damage, I was told the same a few months ago. I am not familiar with Juri but if the first 1-2 lk hit, you need to practice linking the lk into a bigger combo. I was hitting 3 c.lp with Ryu but then not knowing what to do. I spent the guts of a month practicing and I am linking my c.lp into c.mp/c.hp>tatsu very easily now. If they block the first hit, i'll still throw out c.lp, c.lp, c.mk, hadoken which builds the super bar.

    Also, try to arrange a few sets with the top players here and ask for advice. I learned alot by doing so.


  • Registered Users, Registered Users 2 Posts: 684 ✭✭✭Ken B


    Hi Misty, we've played many times as you know...

    My advice, and what I do is, learn the exact properties and uses of every single attack in every situation that your chracter has. And you should have a ready-made punish for every attack that your enemy does and if you can't max your damage output, at least make sure that you are safe after your attack.

    Recently some American slated my Ibuki for not using combos(target and crossup). I explained to him that I'm trying to become acquainted with all her normals before I start complicating things...
    He said 'nah, that's just coz you're a scrub'. He was wrong though, as I then changed to my main and showed his 6000BP+ Akuma what a fully learned character can do...


    Ps: Watching videos of yourself(especially very close ones that you lost) can be very insightful. Think: 'What did I do wrong?' 'How could I have changed that?'


  • Registered Users, Registered Users 2 Posts: 11,082 ✭✭✭✭chopperbyrne


    How ya Misty,
    Played you a fair few times and I think your problem boils down to two things.
    1. lack of punishing
    2. Your Juri play style

    With point two I mean that whenever I was playing you you seemed to play with her defensively. Juri is is best played as a pure rush down character and playing other wise will get you beaten badly due to her low health.
    But in order to play pure rush down you need the Combos...so Practice practice Practice

    I don't agree with this. Juri has the tools to be a very effective defensive character. Stored fireballs at three different heights, that dodge move, a really fast dive kick that can be done as an Insta-Air and an easy and fast hit confirm into pinwheel.


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Yeah Juri is fine played defensively and almost certainly should be in some matchups imo.


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  • Registered Users, Registered Users 2 Posts: 1,290 ✭✭✭unky chop chop


    She has indeed great defensive tools but if that's all you use to try and keep an opponent out you will fail unless you punish/counter your opponents every attack to the fullest extent( which was my first point).Mix ups are needed and rush down to get the life lead


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    Ken B wrote: »
    Hi Misty, we've played many times as you know...

    My advice, and what I do is, learn the exact properties and uses of every single attack in every situation that your chracter has. And you should have a ready-made punish for every attack that your enemy does and if you can't max your damage output, at least make sure that you are safe after your attack.

    Recently some American slated my Ibuki for not using combos(target and crossup). I explained to him that I'm trying to become acquainted with all her normals before I start complicating things...
    He said 'nah, that's just coz you're a scrub'. He was wrong though, as I then changed to my main and showed his 6000BP+ Akuma what a fully learned character can do...


    Ps: Watching videos of yourself(especially very close ones that you lost) can be very insightful. Think: 'What did I do wrong?' 'How could I have changed that?'

    I entirely agree with Ken B here. I think we have very similar approaches to character learning. You need to know the effective normal to use in every situation. The only honda normals I don't use often are st. mk and sweep. Every other one has a use and it's important to know where and when those uses are.

    I'm currently having a serious amount of fun learning Makoto and she is ALL about the normals. She has such a diverse set of standing, towards and crouching normals that you'd be a fool not to take advantage of them to the fullest.

    I have a few damage combos too but they come in time and the fancier ones are generally saved for when you've mastered the character. I mean, look at DooM for ages there he focused on zoning and the only damage combo he used competitively was c.mp xx Flash kick and he was doing great!

    Basically you need to read, you need to study and you need to put the training dummy on record and see what your normals can do with regards stuffing failed/whiffed attacks.

    /rant

    PS: This should be your go-to bible on Juri ;)



    (EDIT: From the first line of the video "Juri is a zoning character that requires an extensive familiarity with most of her normals ;))


  • Closed Accounts Posts: 107 ✭✭chris mcmahon


    youtube juri and find a pro player that uses her, and try and copy their style, thats what i did with ken and i instantly got better, do the things that they do and incororate them. dont worry about being original you can devise our own tricks later, if it works-use it.
    i copied "ed ma"s ken playstyle before he switched to akuma and it worked. ed ma now actually plays juri, he did so at evo and beat marn......
    http://www.youtube.com/watch?v=Ub4ksIF80wE
    i hit that brick wall you have a while ago, all you can do is keep playing.


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    youtube juri and find a pro player that uses her, and try and copy their style, thats what i did with ken and i instantly got better, do the things that they do and incororate them. dont worry about being original you can devise our own tricks later, if it works-use it.
    i copied "ed ma"s ken playstyle before he switched to akuma and it worked. ed ma now actually plays juri, he did so at evo and beat marn......
    http://www.youtube.com/watch?v=Ub4ksIF80wE
    i hit that brick wall you have a while ago, all you can do is keep playing.

    If you're looking for a pro Juri Player, I suggest eiSH



    Search him on youtube :D


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Yeah the way I learned was to spend months and months working with spacing and zoning and my agressive play was hugely weak, I often relied on j hk cr hk ffs!

    This did me for the longest while tbh, but ever since day one there was a brick wall which zoning alone cannot beat. This brick wall had names like "Bush" and "Sagat08 WAZ ERE" scrawled all over it.

    So now I feel I have sufficient grasp of the space game I'm working on the combos to really damage when I make the other guy make a mistake.

    I'm actually not doing as well as I used to like that but I think it's only time til I find the balance.

    I kinda feel this approach was a mistake as when I started learning to combo it took me sooooo long to attain the level of execution needed to hit Guile's 1 framers. A little work on that earlier would have saved me alot of trouble.

    SO my advice would be figure out 2 or 3 combos which are a) easy enought o do b) kinda damaging and c) pretty safe. And work on finding openingsand punishing with these combos to start.


  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    Another huge element is matchup knowledge. You have to know how to deal with certain characters. Naturally, you don't approach a ryu match the same way you approach a guile match, same goes for every character.

    SRK usually has good matchup advice threads in the individual character subforums. Knowledge also comes with experience but unfortunately playing online doesn't often give you opportunities to play less popular characters.


  • Registered Users, Registered Users 2 Posts: 65 ✭✭Ian McTetly


    I'm sure you'll find this out in no time, but Juri needs to land a st.lp or st.lk to cancel into her pinwheel from a hit confirm (although the st.lp will whiff a crouching opponent whereas the st.lk will connect), ie cr.lkx2,st.lkxxpinwheel, so work on that bnb, mix it up with throws and crossups, and you've got yourself a basic rushdown when you need it. (Someone correct me if I'm wrong btw) :)


  • Registered Users, Registered Users 2 Posts: 129 ✭✭ogiekeaney


    Dreddybajs wrote: »
    I can't think of a single thing in SF4 that simply isn't possible on a pad, I doubt that's the issue. Maybe Gen's s. mk into hands combos come close but that''s about it, and I'd say they're doable if your execution is good enough.

    edit: Also my advice would be play offline as much as you can rather than online, if you're playing online play endless mode instead of ranked, and maybe try out some different characters.

    Im a pad player myself and there are many things you cant do on a pad.Blanka,chun li,honda,Gen, all have stuff thats simply not possible without a stick.This may not be the case with juri.I guess with a smart button set up you could manage to store three fireballs and still use the punch buttons.Nevertheless I do think that juri is a highly technical character and is not beginner friendly. It will take alot longer to become competitive with her in comparison to say balrog,bison,blanka or chunli.

    If you really enjoy playing juri though keep at it. here is the best juri tutorial ive found online.
    http://www.youtube.com/user/OptionSelectDotCom


  • Closed Accounts Posts: 107 ✭✭chris mcmahon


    anything you can do on a stick, can be done on a pad. there is no logical reason to suggest this isnt the case. if there is something you think you cant do then your not trying hard enough, it took me ages during the first few months of street fighter 4 to nail FADCs, but now they are second nature.

    ps im talking about a madcatz fightpad here, not the 360 controller (that blows goats and will almost certainly limit your execution), if you dead set on sticking with a pad like me and you havent got a fightpad, i highly recommend getting one, helps immensly. i find even doing a fireball hard on the 360 controller nevermind ultra combos.


  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    i find even doing a fireball hard on the 360 controller nevermind ultra combos.

    The first time I played a 360 back when it came out was a couple rounds of DoA4, I had a hard time just reaching my character on the select screen.

    Quality control guys at MS should've been hung over that d-pad.


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  • Registered Users, Registered Users 2 Posts: 65 ✭✭Ian McTetly


    anything you can do on a stick, can be done on a pad. there is no logical reason to suggest this isnt the case. if there is something you think you cant do then your not trying hard enough, it took me ages during the first few months of street fighter 4 to nail FADCs, but now they are second nature.

    ps im talking about a madcatz fightpad here, not the 360 controller (that blows goats and will almost certainly limit your execution), if you dead set on sticking with a pad like me and you havent got a fightpad, i highly recommend getting one, helps immensly. i find even doing a fireball hard on the 360 controller nevermind ultra combos.

    I played on a 360 pad for the better part of a year and while it took some getting used too, I managed to do all of the trails in vanilla on it- I was just wondering what it is that makes the madcatz fightpads better? I get that they're meant to be a throwback for people who played on the snes/megadrive, but it looks like it would cause more problems than it would solve.


  • Registered Users, Registered Users 2 Posts: 129 ✭✭ogiekeaney


    anything you can do on a stick, can be done on a pad. there is no logical reason to suggest this isnt the case. if there is something you think you cant do then your not trying hard enough, it took me ages during the first few months of street fighter 4 to nail FADCs, but now they are second nature.

    ps im talking about a madcatz fightpad here, not the 360 controller (that blows goats and will almost certainly limit your execution), if you dead set on sticking with a pad like me and you havent got a fightpad, i highly recommend getting one, helps immensly. i find even doing a fireball hard on the 360 controller nevermind ultra combos.

    so you're telling me you can do

    blankas walking electricity:
    http://www.youtube.com/watch?v=eqdCUOK07Q8

    chuns roundhouse legs into forward legs into a combo:
    http://www.youtube.com/watch?v=Kyx-U1RA4Ew


    and hondas jab into hhs into hhs :
    http://www.youtube.com/watch?v=4kKVNXeScOE&feature=related

    with a pad...... without using turbo?eek.gif


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    ogiekeaney wrote: »

    and hondas jab into hhs into hhs :
    http://www.youtube.com/watch?v=4kKVNXeScOE&feature=related

    with a pad...... without using turbo?eek.gif

    Could you do it on a stick without turbo?

    Why would a 6 button pad on your knee be any harder for button inputs than a stick?


  • Registered Users, Registered Users 2 Posts: 11,082 ✭✭✭✭chopperbyrne


    the 360 controller blows goats and will almost certainly limit your execution. If you're dead set on sticking with a pad like me and you haven't got a fightpad, i highly recommend getting one, helps immensely. i find even doing a fireball hard on the 360 controller nevermind ultra combos.

    One of the best players we have plays on a regular 360 controller and does fine.


  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    ogiekeaney wrote: »
    so you're telling me you can do

    blankas walking electricity:
    http://www.youtube.com/watch?v=eqdCUOK07Q8

    chuns roundhouse legs into forward legs into a combo:
    http://www.youtube.com/watch?v=Kyx-U1RA4Ew


    and hondas jab into hhs into hhs :
    http://www.youtube.com/watch?v=4kKVNXeScOE&feature=related

    with a pad...... without using turbo?eek.gif

    Sure. You should follow the techniques outlined in this video (though it is for stick) and just apply those same techniques to pad. It's the same fundamental concept



    Also, that video was made by cobelcog :D


  • Registered Users, Registered Users 2 Posts: 65 ✭✭Ian McTetly


    Could you do it on a stick without turbo?

    Why would a 6 button pad on your knee be any harder for button inputs than a stick?

    I haven't used one so I couldn't say for sure, but in my experience a big part of playing pad comes down to holding it with two hands, whereas resting it on your knee and drumming fingers across the right side while holding the left side to operate the stick with your thumb doesn't sound practical or comfortable, not to mention how close the buttons are together - but that goes back to me wondering how the fightpads are a better choice for some people, are they used without macros?

    Either way, IMO a stick only helps to a really significant degree with things like plinking, with charge characters and with crazy hitting 9 buttons at once characters like Viper(or in games with similar execution requirements, ie MvC2).
    Regardless, you don't need a stick to learn about spacing, footsies, etc. Just do some research and tough it out, I wouldn't believe I could get better if I didn't remember not thinking I could improve 6 months ago, it all takes time.


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    ogiekeaney wrote: »
    so you're telling me you can do

    blankas walking electricity:
    http://www.youtube.com/watch?v=eqdCUOK07Q8

    chuns roundhouse legs into forward legs into a combo:
    http://www.youtube.com/watch?v=Kyx-U1RA4Ew


    and hondas jab into hhs into hhs :
    http://www.youtube.com/watch?v=4kKVNXeScOE&feature=related

    with a pad...... without using turbo?eek.gif

    Unless I'm missing something all of those could be done as easily on pad as stick using a claw grip (LordDVD, Europe's best Honda, uses pad and hits that combo reliably).

    Most top European Tekken players use pad as well, as do some of the top Marvel Vs Capcom 2 players, which has combos far harder than anything in SF4.


  • Registered Users, Registered Users 2 Posts: 34 roy nelson


    Go home and be a family man




    jk


  • Registered Users, Registered Users 2 Posts: 2,910 ✭✭✭Sisko


    Nothing is impossible to do on pad, but a lot of things are easier to do on stick.

    You could probably play street fighter with a guitar hero....guitar... with enough practice. Just making it harder for yourself and longer before you get to the stage where you can pull off what you want then it would on an more easy to use control device.


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  • Registered Users, Registered Users 2 Posts: 129 ✭✭ogiekeaney


    I guess i stand corrected, on a six button pad which allows you to slide that stuff is possibble.....(lowers head and walks away):(


  • Registered Users, Registered Users 2 Posts: 684 ✭✭✭Ken B


    There are several things easier to do with a pad, as your reactions are marginally quicker. Vega's Cosmic heel into scarlet terror for instance....


  • Registered Users, Registered Users 2 Posts: 2,910 ✭✭✭Sisko


    There are several things easier to do with a pad, as your reactions are marginally quicker. Vega's Cosmic heel into scarlet terror for instance....


    Agreed, I was faster at a lot of things on pad due to the d-pad. But this is just me as someone who used a pad since I was 8 and only started on stick 7 months ago or so.


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    Sisko wrote: »
    Nothing is impossible to do on pad, but a lot of things are easier to do on stick.

    You could probably play street fighter with a guitar hero....guitar... with enough practice. Just making it harder for yourself and longer before you get to the stage where you can pull off what you want then it would on an more easy to use control device.

    You'd have to mod it to have another button, and I'm not sure that... oh wait, you weren't being serious were you :(


  • Registered Users, Registered Users 2 Posts: 2,910 ✭✭✭Sisko


    Shup you


  • Closed Accounts Posts: 107 ✭✭chris mcmahon


    whats this thread about?

    i could do anything on a pad that anyone could do on a stick, all it would take is practice. the sticks and the pads have the same button layouts, they are just smaller. the only real difference is that you are using you two thumbs to do all the work instead of your to full hands. having never played an arcade seriously in my life, how would i even be used to using a stick, thats why i have a fightpad, because ive used pads my whole life, i feel more comfortable with 1.

    i think tetleys tea bags was asking what the difference is with the madcatz fightpad. the main difference is the d pad, my god, words cannot expain how much more sensative an accurate it is compared to the 360 pads d pad, or analogue stick, u simply need to try it. if you were doing those trials on a regurlar 360 d pad, then fair play and you must have fingers like jack from the nightmare before christmas, but i can promise you with a fightpad it will simply feel better.
    then the buttons are the same layouts as the sticks, so i find that easier for linking tatsus off low forwards etc, and ive never used a sega saturn pad either, it just feels more right. sliding is also possible on this layout too, for eg guys chain combo is easy this way.


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  • Closed Accounts Posts: 107 ✭✭chris mcmahon


    ogiekeaney wrote: »
    so you're telling me you can do

    blankas walking electricity:
    http://www.youtube.com/watch?v=eqdCUOK07Q8

    chuns roundhouse legs into forward legs into a combo:
    http://www.youtube.com/watch?v=Kyx-U1RA4Ew


    and hondas jab into hhs into hhs :
    http://www.youtube.com/watch?v=4kKVNXeScOE&feature=related

    with a pad...... without using turbo?eek.gif

    if you hold the pad differently when doing these, hold it like a mini stick, then robs your fathers brother. practice practice practice, you will be a jedi yet


  • Registered Users, Registered Users 2 Posts: 353 ✭✭Generic_name01


    Arah lads Misty wants some tips with juri, not a controller debate. Loving the posts lol but someone should put all this into another thread just so Misty can focus on what he should be reading.

    I've only fought you a brief handful of times misty but that was a good bit back. We both share the same prob as in we jump like lunatics. My friend wanted to get good with her and I had a quick go. Dont have much to offer here but the only things I can remember (these are more gimmicks though) with her are...

    1= If you get your oppenent in the wall and predict a hit, do a heavy counter move and then an EX dive kick. This will bounce him off the wall and you get a guaranteed ultra 2.

    2= Learn what character's moves dont have armour break. Why block and take chip damage when you can counter to make space and smack em with a stored fireball.

    Cant remember if this applies to you but DONT do a wake up pinwheel kick ever unless your certain it'll connect. I often bait that out and punish with ultra.

    Sorry for the staright forward advice but I'm not the best player meself. I find eventhubs is the best place to go for starter tips and then go to the character thread in shoryuken once you develop your own stuff.

    Good luck :D


  • Registered Users, Registered Users 2 Posts: 129 ✭✭ogiekeaney


    yeah sorry bout hijacking your thread there misty:)


  • Registered Users, Registered Users 2 Posts: 2,910 ✭✭✭Sisko


    There is no debate, why is it still being talked about? I ended the 'debate' with my post cause its so damn undebatable.:pac:

    Now where were we, oh yes .. Misty. Try recording some of your games and uploading them so we can see them and give you tips.

    A lot of it is also about reading the other player, getting into his head and knowing what he's gonna do. Your losing a lot cause the guy your fighting knows what your gonna try.

    So many juris online follow the same pattern. They all copy each other. Walk/jump backwards and hope you walk/jump forward then do that dive kick move thing shes does, or spam her wheel kick thing. They base their entire game on this. As its hard to block her kick thing on reaction online, a lot of people get hit by it.

    Issue is once most people get it with it, they go 'hmmm okay, I guess I watch for this now' yet juris keep trying it. Rather then adjusting themselves.


  • Registered Users, Registered Users 2 Posts: 1,170 ✭✭✭Sagat06


    Its a very simple game really, what you need to know is
    1. How can I get in safe - what space is your character most dangerous from
    2. Whats the most damage I can do - safely ie if a combo is not hitting dont finish with a move with slow recovery, sounds simple but so many people continue a block string but finish with a move that is punishable
    3. How can I get out safe - get good at getting out of trouble quickly

    Most of that comes with experience, and plenty with practice. As was said already, get some bnb combos down to the point where you dont even think about doing them, anything that gives more damage than a throw or j.fk c.fk and your on the right track. Play a lot against the lads on this forum, thankfully there is a huge diversity of characters on here, so you will get a lot of match up specific experience.


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  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    My advice would be to follow model players like Doom.
    How to get good, FAST

    1-pick GUILE
    2-keep walking back, sit down now and then, charge charge charge
    3-Sonic boom, for a chip win, or until they come close
    4-If they jump in close, air throw
    5-if they jump far flip kick/ex for flashyness


    alternativley if you like lady characters
    1-pick IBUKI
    2-jump back and kunai
    3-repeat till win


    and to quote chunkis
    Only time DOOM presses forward is to throw a sonic boom
    ^lol

    :pac::pac::pac::pac:


  • Registered Users, Registered Users 2 Posts: 684 ✭✭✭Ken B


    Placebo wrote: »
    How to get good, FAST



    alternativley if you like lady characters
    1-pick IBUKI
    2-jump back and kunai
    3-repeat till win

    It's not that simple.....

    You have to judge the strength and range of the kunai.
    This requires knowledge of at least 3 buttons....
    Also: A random neck breaker slide often does the business when a particularly pesky opponent decides to walk in and attempts to hit me. There's also a flashy version of this move which gives you a lovely 3 hit combo to impress the ladies...


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Ken B wrote: »
    It's not that simple.....

    You have to judge the strength and range of the kunai.
    This requires knowledge of at least 3 buttons....
    Also: A random neck breaker slide often does the business when a particularly pesky opponent decides to walk in and attempts to hit me. There's also a flashy version of this move which gives you a lovely 3 hit combo to impress the ladies...

    Oh he knows that he's just getting at me cos I beat him with Ibuki and spent 1 round turtling his face off with kunai :)

    Still on the original point- you need to develop a defensive game. if you attack all the time, you're going to get figured out.


  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    Arah lads Misty wants some tips with juri, not a controller debate

    True, but he needs to be responding to at least let us know that he's still listening and taking the advice.

    Where are u misty?!


  • Closed Accounts Posts: 2,878 ✭✭✭bush


    I recommend some online lessons with gootecks


  • Registered Users, Registered Users 2 Posts: 1,363 ✭✭✭Misty Chaos


    Hey guys, I'm here, just being spending some time over in SRK and watching some videos on youtube. I have being reading and following up anything suggested to me.

    Cobel was right for starters, I depend far too much on pokes that don't do enough damage, I started adding in pinwheels ( both normal and ex ) into that routine and my recorder wheel thing is now yellow for the first time in over a week. Of course that isn't going to hack it further down the line so I've being experimenting with the fireball move in training move.

    I'm probably going to use her Ultra 1 a lot more. Her Ultra 2, as good as it is, is too easy for me to mess up and sometimes goes right through the opponent while gives them either a free hit or at worse, a free ultra! That and I want to train myself up on mastering the sick combos I've seen that Ultra 1 can do.

    I think I should also add I came across another Juri player who was miles ahead of me but is willing to show some of the things Juri is capable of and I added him as a friend on my xbl.

    I don't mind the topic turning into a debate about joypads vs sticks. I'm considering getting a stick myself eventually but it might be better off if those posts were put into a another topic to allow discussion on it further.

    Finally, I'd welcome the chance to have a lobby and get feedback from it as well. Let me know what time suits but I'm generally available from about 9 most evenings ( except Saturday, I usually go out that night. )


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    I skimmed most of this since it went a bit tangental, but my top advice would be

    (1) Play the guys on this board, online or offline

    The quality of play is remarkably good in the playerbase

    Secondly, not advice for you, but for all the great players

    (2) Be helpful while you're kicking our asses

    Some of the guys can be really great to play against as a learning experience, and will pretty much tell you move-by-move what you did wrong, and what might have been a better option.

    I played Redman and Dreddy at "Animax's day at the park" and they gave me a lot of useful tips.

    I had played Redman before at one of my first casuals and he was doing the same thing then. This is REALLY helpful as a new player.

    I think I did marginally better the second time around as well, so I might be improving :D


  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    Some of the guys can be really great to play against as a learning experience, and will pretty much tell you move-by-move what you did wrong, and what might have been a better option.

    Unfortunately misty, you came to dublin for an inferno and usually this sort of friendly advice doesn't happen at infernos! Too much tension!

    I remember you asked me for advice at inferno but i was buzzing the whole day so i'm not even sure if i gave you an answer :eek:


  • Registered Users, Registered Users 2 Posts: 1,363 ✭✭✭Misty Chaos


    animaX wrote: »
    Unfortunately misty, you came to dublin for an inferno and usually this sort of friendly advice doesn't happen at infernos! Too much tension!

    I remember you asked me for advice at inferno but i was buzzing the whole day so i'm not even sure if i gave you an answer :eek:

    Don't worry about it, its just not financially viable for me to go to Dublin just for casuals, I am considering popping up to Limerick next weekend though. ( I've got plans this Saturday. )


  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    Don't worry about it, its just not financially viable for me to go to Dublin just for casuals, I am considering popping up to Limerick next weekend though. ( I've got plans this Saturday. )

    Yeah thats a good plan. There are plenty of people there to chat with


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