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EA Online Pass

  • 10-05-2010 10:22pm
    #1
    Closed Accounts Posts: 815 ✭✭✭


    EA are now going to be charging $10 (I'd guess that'll translate to €10) to re-register a game for online play? So a used copy of Fifa 11 will have to be re-enabled for €10 in order to be able to play online.

    http://www.easports.com/onlinepass

    There's no way I'll be buying a game with such a low resale value.

    Apologies if there's already a huge thread here somewhere that I've missed :)

    Edit: "I don’t think even the harshest cynic can argue with that and instead I think fans will see the value we’re committing to deliver when they see all the services, features and bonus content that is extending the life of their products."

    (*snigger*)


«1

Comments

  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    They were already doing this under the guise of the "cerberus network" and that shale dlc in Dragon Age, but at least there you got something if you bought pre-owned and decided to go all OCD and say i need that horse armour :D

    But charging for online play is a new low, would make a game like battlefield 2 BC worthless on the trade in market :mad:

    the majority of people who play online play from launch and on a new copy of the game, which add's to the penny grabbing of it all :(

    Edit: This kind of makes me reconsider getting skate 3 now given the trouble I had with bf:bc and skate 2 with it's poxy ea nation disconnects


  • Moderators, Computer Games Moderators Posts: 23,304 Mod ✭✭✭✭Kiith


    I dont really have a problem with this. Developers don't get a penny when Gamestop/Game rip people off by charging €5-€10 less for a pre-owned game. So they have to do something to recoup the loses that they are making. Ideally, pre-owned games should be way cheaper, so the extra €10 isnt going to as much of a problem.

    I'm assuming you'll now need to register your copy of a game with your gamer tag?


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    Kiith wrote: »

    I'm assuming you'll now need to register your copy of a game with your gamer tag?

    It'll be a code on the manual you need to tie to the gamer tag, from what I saw there is a 7 day trial period if you don't have the code.

    800 points is a bit steep if you are already paying for live :mad:


  • Posts: 0 [Deleted User]


    I really hate EA . They were the first company to abuse DLC and get people to pay extra to unlock content that was available on disk.

    Whats worse is the people that buy it . Now just to pay to play online is a load of crap. Maybe it would be worth it, if they could do somthing to stop the cheaters glitcher's and quiters.


  • Registered Users, Registered Users 2 Posts: 2,943 ✭✭✭Burning Eclipse


    This all goes back (afaik) to Gears of War 2 at the end of 2008. Epic said that they had real problems with the 2nd hand market, and they included a download token for 5 free maps with the game as a way to encourage people to buy it new.

    Honestly, I can't say I have much of a problem with this, but I buy >90% of my games new anyway.


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  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    I really hate EA . They were the first company to abuse DLC and get people to pay extra to unlock content that was available on disk.

    Whats worse is the people that buy it . Now just to pay to play online is a load of crap. Maybe it would be worth it, if they could do somthing to stop the cheaters glitcher's and quiters.
    Your beef should actually be with GameStop et al who have forced publishers hands in taking measures like this due to the immense revenue lost due to the second hand market.

    Additional content can often make perfect sense if you consider the technical aspect of online play. As for single-player based stuff, unless it's functionality that was missing from the final game then I don't really see the problem with it.

    Back to EA's policy, I do find it amusing that they're going back to one of the oldest and simplest forms of DRM, the good 'ol CD Key. Sure as hell beats the more instrusive solutions :)


  • Moderators, Computer Games Moderators Posts: 23,304 Mod ✭✭✭✭Kiith


    gizmo wrote: »
    Back to EA's policy, I do find it amusing that they're going back to one of the oldest and simplest forms of DRM, the good 'ol CD Key. Sure as hell beats the more instrusive solutions :)
    I say bring back code wheels!


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Kiith wrote: »
    I say bring back code wheels!
    I see your code wheels and raise you dressing Sam N' Max in the clothes which correspond to specific pages in the manual. :D


  • Closed Accounts Posts: 815 ✭✭✭animaal


    Kiith wrote: »
    Developers don't get a penny when Gamestop/Game rip people off by charging €5-€10 less for a pre-owned game. So they have to do something to recoup the loses that they are making.

    So Toyota are making a loss when I sell my car, and whoever buys it from me should be making an extra payment to Toyota too?

    I agree that shops milk the used game market. But I've given a shop sixty quid for a new game. Why should it matter to EA whether I'm playing it in my house, or whether I've given it to you to play in your house?

    Of course, if this new EA model means the games are much cheaper, I'd be more open to it. But I'm not holding my breath.

    The next time I'm buying a footy game, I can (a) buy Fifa, and know that it's tied to my console and worthless to be sold on, or (b) buy Pro Evo. I know which I'll be doing.


  • Registered Users, Registered Users 2 Posts: 2,943 ✭✭✭Burning Eclipse


    animaal wrote: »
    The next time I'm buying a footy game, I can (a) buy Fifa, and know that it's tied to my console and worthless to be sold on, or (b) buy Pro Evo. I know which I'll be doing.

    Just how much worse would Pro Evo have to be before you relent and buy Fifa? For arguments sake, if Fifa11 is a 10/10 stellar experience that redefines footie games and Pro Evo is a 6/10 generic rehash of the genre... which game would you buy?


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  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    a lot of people will be unhappy with it, but you can see why theyre doing it

    the second hand market is essentially equal to piracy for publishers and developers, this is their way of trying to get something out of it for their games, rather than earning free money for the likes of gamestop


  • Registered Users, Registered Users 2 Posts: 1,906 ✭✭✭EGriff


    How many people have bought fifa 10 and then traded it in? Fifa is the type of game you keep for the year, and by the time the next one comes out its pretty much worthless as a trade in anyway. Same goes for most sports games.

    Though i would worry they'll bring a similar thing in for shooters and other games.... We'll see when the new MOH comes out.


  • Closed Accounts Posts: 815 ✭✭✭animaal


    Just how much worse would Pro Evo have to be before you relent and buy Fifa? For arguments sake, if Fifa11 is a 10/10 stellar experience that redefines footie games and Pro Evo is a 6/10 generic rehash of the genre... which game would you buy?

    In that situation, if I viewed Fifa as being so good that I'm unlikely to be passing it on, I'd probably go for it. In reality, both franchises are rehashing the genre year after year.

    I have Fifa 09. I thought the upgrade from that to Fifa 10 was quite small, and my money would be better spent on a totally different game instead. so I got Modern Warfare 2 (I didn't have MW1). I had since planned on getting Fifa 11, when it comes out. Two years of improvements would proably be fair enough. But not now. I've played Fifa and Pro Evo on the PS3, the PS2, and the PS1 before that. Most of the time, the difference in quality between the franchises generally isn't as big as the reviews indicated.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    animaal wrote: »
    Of course, if this new EA model means the games are much cheaper, I'd be more open to it. But I'm not holding my breath.
    Again, it's not EA who should be making their games cheaper, it should be GameStop et al making their second hand prices cheaper.


  • Registered Users, Registered Users 2 Posts: 4,532 ✭✭✭WolfForager


    I find no problem with this at all. When the game is bought new EA/the developer are getting money that they earned. If you buy it used EA don't get a penny for a game they made. 10 euro seems perfectly reasonable.


  • Moderators, Science, Health & Environment Moderators Posts: 10,092 Mod ✭✭✭✭marco_polo


    Helix wrote: »
    a lot of people will be unhappy with it, but you can see why theyre doing it

    the second hand market is essentially equal to piracy for publishers and developers, this is their way of trying to get something out of it for their games, rather than earning free money for the likes of gamestop

    I do have sympathy for game developers however the glaring point that they seem to be missing though is that that there is a absolutely huge market for what consumers percieve to be reasonably price console games (say 30-40 euro).

    Drop the launch price, you will sell more new games and as a bonus side effect for publishers it would seriously eat into any possible retailer margins on second hand games (Whose second hand sections are sometimes even bigger than for new titles).

    The amount of people I know that hang on for a few weeks to get a game second hand, at a saving of 15-20 euros is unreal. Give them value and they will come.

    Chances of a procactive approach like this to the problem are south of 0% though I'd say.


  • Registered Users, Registered Users 2 Posts: 6,984 ✭✭✭Venom


    I find no problem with this at all. When the game is bought new EA/the developer are getting money that they earned. If you buy it used EA don't get a penny for a game they made. 10 euro seems perfectly reasonable.

    Why should game companies make a profit twice for selling one item tho?


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    Venom wrote: »
    Why should game companies make a profit twice for selling one item tho?

    I totally agree, but............ why should game stop!!!!! and an even larger profit on the used game 2nd time around!!!!! which is why they love pre-orders and don't order much above that in terms of % for new games. There is no good guys here as far as I am feeling.


  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Fol20


    Kiith wrote: »
    I dont really have a problem with this. Developers don't get a penny when Gamestop/Game rip people off by charging €5-€10 less for a pre-owned game. So they have to do something to recoup the loses that they are making. Ideally, pre-owned games should be way cheaper, so the extra €10 isnt going to as much of a problem.

    I'm assuming you'll now need to register your copy of a game with your gamer tag?

    Everyone thinks gamestop are ripping people off..what they earn per unit isnt much

    Video game cost break down below
    http://www.gametrailers.com/video/episode-111-pach-attack/64278

    This is why gamestops main sales comes from a second hand game since most of it is pure profit,while new games only get them a few dollars


  • Registered Users, Registered Users 2 Posts: 4,532 ✭✭✭WolfForager


    Venom wrote: »
    Why should game companies make a profit twice for selling one item tho?

    Why should Gamestop make a mega profit off used games without the developer seeing any of it? I just don't see why the people who put a year of their lives into a game should get feck all just because johny soandso wants to get a 5 euro cheaper game.


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  • Closed Accounts Posts: 43,045 ✭✭✭✭Nevyn


    Gods be with the days when a game would go gold, having sold enough for the developers that then it would be realsed at a lesser price for those who can't pay the hot of the presses/must keep up with my mates prices.


  • Moderators, Technology & Internet Moderators Posts: 17,142 Mod ✭✭✭✭cherryghost


    EDIT: My bad. The EA forums is a complete mess with the questions some people are asking.

    But still, an extra tenner on 360 subs and then paying for play online with the PS3 is a joke


  • Registered Users, Registered Users 2 Posts: 6,984 ✭✭✭Venom


    Why should Gamestop make a mega profit off used games without the developer seeing any of it? I just don't see why the people who put a year of their lives into a game should get feck all just because johny soandso wants to get a 5 euro cheaper game.

    Gamestop profits are nothing to do with EA or a games developers as both parties have already made their cut on the games sales, and lets be honest the developer is not going to see 1 cent from this Online Pass deal its just pure greed on EA's parts.


  • Registered Users, Registered Users 2 Posts: 4,879 ✭✭✭Coriolanus


    I dont' see a problem with this tbh. It's no different to an artist being now entitled to a share of the re-sale profits of his work.


  • Moderators, Science, Health & Environment Moderators Posts: 10,092 Mod ✭✭✭✭marco_polo


    Nevore wrote: »
    I dont' see a problem with this tbh. It's no different to an artist being now entitled to a share of the re-sale profits of his work.

    I have no problem with that in principal, however what really bugs me is the way that the industry switches between thinking of games as pure I.P. and as physical entity (ie the disk etc) depending on what suits them best.

    The physical medium is apparently of zero signifigance when discussing lost sales to second hand games, however if you damage a disk and go looking for a replacement, all of a sudden the physical medium become an integral part of the game and if you want to keep playing you must buy the game again.

    I dislike the double standard TBH.


  • Registered Users, Registered Users 2 Posts: 4,879 ✭✭✭Coriolanus


    marco_polo wrote: »
    I have no problem with that in principal, however what really bugs me is the way that the industry switches between thinking of games as pure I.P. and as physical entity (ie the disk etc) depending on what suits them best.

    The physical medium is apparently of zero signifigance when discussing lost sales to second hand games, however if you damage a disk and go looking for a replacement, all of a sudden the physical medium become an integral part of the game and if you want to keep playing you must buy the game again.

    I dislike the double standard TBH.
    Yeah, that's true too. Depends on game company I guess. At least some PC publishers used to let you post off your damaged disc and get a new, charging only a nominal fee. Used to do it all the time when I was a kid.

    That's probably the core of the problem. There's no regulation of the interactions between publisher, software, and customer. EA has one policy, Ubisoft another, Valve another etc. You almost have to research the publisher before buying, to know what you might be letting yourself in for.


  • Company Representative Posts: 2,957 ✭✭✭Gamesnash.ie: Pat


    From a retailers point of view ..

    This is a very complicated area with a few variables to consider.

    • Trade ins fuel new game sales. A huge portion of new game sales are paid for in part exchange in the form of pre owned titles being traded in. Most publishers are aware and accept this. Publishers don't have a problem with pre owned titles being used to pay for new titles but the grey area is where the pre owned title is then sold / traded in against another pre owned title which has no benefit to them.
    • However this drove up the cost price of new games as publishers sought to increase revenue. This is in both the form of cost price to retailers and the RRP's that go with them. In most cases and particularly in the last couple of years the retailers are selling the games at well below the RRP and in some cases selling at a loss. This is so they can get the loyalty of the customer and more importantly get the trade ins for them. It's no secret that the pre owned margins are a lot higher than new. New games could be anything from -5% to 10% margin with pre owned games at 40% (I'm going to defend ourselves here by pointing out that we don't operate on these pre owned margins ourselves but the major high street chains do) The industry is in a situation where the trade in market is actually keeping new game prices lower than the publishers themselves recommend and its the revenue from the trade in sales that is paying the bills / wages.
    • Initiatives such as this or project $10 etc are going to change the dynamic of the market - this is inevitable. What is happening is that the €10 - €15 you would pay on top of your pre owned titles cost to access the features present in a new game will mean your pre owned games retail value will drop. This of course means what is b eing offered for trade in credit will also drop.
    • What remains to be seen though is how this will change the market. My personal opinion is that if the pre owned trade in prices fall / the product becomes less attractive to the end user gamer then demand for new games will fall. Also if the pre owned trade is stifled as such I can't see retailers like Game / Gamestop etc being in a position to continue loss leading and price slashing the RRPs which will lead to higher retail prices for new games. That's a double whammy for publishers, less demand because of less cash in the market and a higher retail price too. I think ultimately publishers will have to react to the supply and demand economics of this and cut new game prices but whether or not retailers will be in a position to pass these cuts on will be another question.
    • It makes for a changed landscape in the gaming industry and how it actually settles is anyones guess but we are going to see significant moving of the pricing goal posts as such. :)


  • Registered Users, Registered Users 2 Posts: 3,739 ✭✭✭johnmcdnl


    I wonder will it take hackers long to break the codes required to register to play online...

    This is really a new low for gaming :( I tend to buy 2nd hand because I can't afford new releases... at this rate of going I'll not be able to play anything online soon :(:(:(:(:(:(:(:(:(

    also I'm assuming now that we have to pay for the privilege of online gaming the servers will be left on for years to come will they


  • Posts: 0 [Deleted User]


    animaal wrote: »
    The next time I'm buying a footy game, I can (a) buy Fifa, and know that it's tied to my console and worthless to be sold on, or (b) buy Pro Evo. I know which I'll be doing.

    I take it you didn't have PES 08(can't comment was the system the same for 09/10 as i didnt get those), as when the code that came with the game was used you couldnt play AT ALL as it had a password/code attached


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  • Closed Accounts Posts: 815 ✭✭✭animaal


    I take it you didn't have PES 08(can't comment was the system the same for 09/10 as i didnt get those), as when the code that came with the game was used you couldnt play AT ALL as it had a password/code attached

    Wow, didn't know that. I didn't have a PS3 back then. Konami obviously learned their lesson since though :D


  • Moderators, Education Moderators Posts: 9,658 Mod ✭✭✭✭mayordenis


    Venom wrote: »
    Why should game companies make a profit twice for selling one item tho?

    What? You essentially buy a license to paly the game when you buy it new,
    when you trade in a game firstly you get ripped off by the game shop, and the game shop in turn makes a really fat little packet as they don't pay a dime to the developers,
    If they game is sold on why shouldn't the developers get a slice?


  • Company Representative Posts: 2,957 ✭✭✭Gamesnash.ie: Pat


    Just to play devils advocate here and don't shoot me because I am tied to a retailers perspective :D but would you feel the same about selling your game to a friend or on adverts etc. Should these sales also involve a payment to the original publishers ?


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    Just to play devils advocate here and don't shoot me because I am tied to a retailers perspective :D but would you feel the same about selling your game to a friend or on adverts etc. Should these sales also involve a payment to the original publishers ?

    no

    because your friend/buyer on adverts wouldnt screw you on the amount they give you for the game, and then sell the game on for 4 times what they paid for it


  • Registered Users, Registered Users 2 Posts: 2,955 ✭✭✭rizzla


    This doesn't bother me at all. If EA close the servers after some people have paid for this premium, then it will annoy me.


  • Company Representative Posts: 2,957 ✭✭✭Gamesnash.ie: Pat


    Helix wrote: »
    no

    because your friend/buyer on adverts wouldnt screw you on the amount they give you for the game, and then sell the game on for 4 times what they paid for it

    But why is what is subsequently done with the game in question relevant ? (Putting aside the margin being made for another days debate but my post earlier in this thread has my views on it :)) If the original publisher is entitled to a share of the subsequent sale of the product then surely selling to your friend etc should have the same obligation ?


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  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    But why is what is subsequently done with the game in question relevant ? (Putting aside the margin being made for another days debate but my post earlier in this thread has my views on it :)) If the original publisher is entitled to a share of the subsequent sale of the product then surely selling to your friend etc should have the same obligation ?

    well then whats the difference between that me buying a game, ripping it, and uploading it for my mate?

    the developers are still losing out on potential (see potential, very important) income

    im all for second hand games, im just playing devils advocate on the fact that people will on the one hand say its perfectly fine, and then slam piracy when theyre both losing developers millions and millions a year

    im writing an article on it at the moment... finding it hard to get anyone to lend their name to it though, it seems nobody wants to piss off retailers, but its something that the industry sees as a huge problem


  • Company Representative Posts: 2,957 ✭✭✭Gamesnash.ie: Pat


    Helix wrote: »
    well then whats the difference between that me buying a game, ripping it, and uploading it for my mate?

    the developers are still losing out on potential (see potential, very important) income

    im all for second hand games, im just playing devils advocate on the fact that people will on the one hand say its perfectly fine, and then slam piracy when theyre both losing developers millions and millions a year

    im writing an article on it at the moment... finding it hard to get anyone to lend their name to it though, it seems nobody wants to piss off retailers, but its something that the industry sees as a huge problem

    The difference is that the trade in market is fueling new game sales and this in turn provides revenue to the publishers / developers. Most if not all publishers accept and welcome this (even if that is welcomed privately :)) the main issue is with pre owned games being traded in against other pre owned games which doesn't directly generate new revenue for the publishers. I see a big difference between trading in and piracy for this reason.


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    The difference is that the trade in market is fueling new game sales and this in turn provides revenue to the publishers / developers. Most if not all publishers accept and welcome this (even if that is welcomed privately :)) the main issue is with pre owned games being traded in against other pre owned games which doesn't directly generate new revenue for the publishers. I see a big difference between trading in and piracy for this reason.

    nobody ive spoken to is remotely happy about the used games market tbh

    possibly its more that theyre irked at the huge mark up from retailers on second hand games purchased for a pittance from punters. i mean youll go into store x, trade in your game for €10 store credit, and see it on the shelf the next day for €45

    thats disgustingly greedy from the retailers


  • Company Representative Posts: 2,957 ✭✭✭Gamesnash.ie: Pat


    Helix wrote: »
    nobody ive spoken to is remotely happy about the used games market tbh

    possibly its more that theyre irked at the huge mark up from retailers on second hand games purchased for a pittance from punters. i mean youll go into store x, trade in your game for €10 store credit, and see it on the shelf the next day for €45

    thats disgustingly greedy from the retailers

    I think any retailer engaging in that is very much taking the piss to be honest. If we are selling a game for €39.99 trade in credit would have been €28.00 - €30.00

    However as I did mention in an earlier post the price of new games is being kept down by the revenue generated from pre owned game sales.


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    theres also a good deal of price fixing going on amongst publishers, and one console manufacturer though im sure you'll agree. nobody comes out clean in it, and the punters are essentially being screwed by everyone, but i still think this online pass is a perfectly fair deal if it means game servers stay active longer

    what id like is retailers having to sign some sort of agreement to sell second hand games, whereby they cant resell for more than 30% the price theyve paid the punter for his game - in line with your own pricing i may add, kudos for that

    never gonna happen though


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  • Registered Users, Registered Users 2 Posts: 3,404 ✭✭✭Lone Stone


    I actually dont blame them for doing this, like it was said before second hand game's mean the developers get 0 profit of there work. But i am not happy that this means i cant loan my friend some game's to play online etc. This is a problem brought on by game shop's under cutting the providers of the products they sell ! which they wouldnt even have a job doing if it wasnt for the developers and place's like ea.

    But again it just hurts the consumer.


  • Company Representative Posts: 2,957 ✭✭✭Gamesnash.ie: Pat


    Helix wrote: »
    theres also a good deal of price fixing going on amongst publishers, and one console manufacturer though im sure you'll agree. nobody comes out clean in it, and the punters are essentially being screwed by everyone, but i still think this online pass is a perfectly fair deal if it means game servers stay active longer

    what id like is retailers having to sign some sort of agreement to sell second hand games, whereby they cant resell for more than 30% the price theyve paid the punter for his game - in line with your own pricing i may add, kudos for that

    never gonna happen though

    I've said this before - we would be perfectly willing to sign any kind of agreement be it revenue share in pre owned sales or something similar if it were to bring down the cost price of new games. If that could be done then everyone wins. Unfortunately we are only a very small player and nobody listens to us :D


  • Business & Finance Moderators, Entertainment Moderators Posts: 32,387 Mod ✭✭✭✭DeVore


    Ummm... We're big.

















    :D



    DeV.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    The difference is that the trade in market is fueling new game sales and this in turn provides revenue to the publishers / developers. Most if not all publishers accept and welcome this (even if that is welcomed privately :)) the main issue is with pre owned games being traded in against other pre owned games which doesn't directly generate new revenue for the publishers. I see a big difference between trading in and piracy for this reason.
    The trade-in market is fueling some new games sales. I can only speak from personal experience and from those I know but none of us trade games in for exactly the reasons stated in previous posts. If some of them aren't that keen on a game but wouldn't mind playing it, then they'll wait for it to drop in price.

    On this matter it should also be pointed out that the trade-in market has exploded over the last few years whereas the actual market for new games hasn't increased as much. One need only look at the $2b revenue GameStop made in a single year thanks to those trade-ins for proof of this. While this of course isn't profit, it still ends up being hundreds of millions of dollars which the industry isn't seeing.

    Which leads me onto my own feelings on the matter, my issue is not with second hand sales in theory, it is more to do with the level it has been pushed by the retailers in order to boost their own profits. Second hand prices are through the roof, shelves are stocked to the brim with second hand copies of games and even the Top 10 charts in many stores are comprised solely of second hand games. With behavior like this it's hard to feel any sympathy for them. If you want a better example, look at it like this. What is going to happen when this starts affecting customers? GameStop et al, will reduce the price they offer the customer for their second hand sale but will they reduce the price they re-sell it for? I'll give you one guess...

    Spoiler: They won't.
    I've said this before - we would be perfectly willing to sign any kind of agreement be it revenue share in pre owned sales or something similar if it were to bring down the cost price of new games. If that could be done then everyone wins. Unfortunately we are only a very small player and nobody listens to us :D
    The price can quite simply not be lowered bearing in mind current development costs.


  • Business & Finance Moderators, Entertainment Moderators Posts: 32,387 Mod ✭✭✭✭DeVore


    How are perfectly fine and very polished games like Toy Story and Defense Grid and Braid and P Winterbottom and and and being produced for a tenner??

    Compared to yet-another-freakin-FPS-skin-on-some-engine those games take a lot more coding...

    DeV.


  • Business & Finance Moderators, Entertainment Moderators Posts: 32,387 Mod ✭✭✭✭DeVore


    By the way... just to merrily toss a bomb into this thread in passing, I was at the demo of Need For Speed World in London and they have an interesting take on this...

    You get the game free and pay for server time and you CAN pay for upgrades if you like or you can work to get the same upgrades through advancement.

    I dunno how I feel about that but I like free trials cos then I know what I'm getting. You get 10 levels of progression free.


    APB had an even better one... you can play in the social area for free and use the customiser to design stuff for the world for free, but to go fight you need to buy "hours" (which they call Real World Points) in order to go to the combat zone. One thing I liked with this is that if you design a really nice suit, say, you can put it on a market place and sell it for Real World Points. Thus if you input into their game and make cool stuff, you can get a real reward for your time and effort.


    Change is coming and its coming fast as far as I can see.

    I dunno if Dav got to question anyone about the EA Pass thing, if not we can ask them for ye. I havent read up on it and I was too busy pretending to be Billie Joe from Greenday. Soz.

    My take on such things is simple. "Caveat Emptor" but that requires transparency. If I buy a game and it costs to go online, I want to know what I'm getting for my money

    A. At the checkout.... dont let me get home and find I need to buy half my game again.

    B. How long the servers will be up for, what sort of patching and maintenance will be provided .... an SLA basically.

    Then I will make my own choice.


    I paid Blizzard 12 euro a month or something to play WOW because I was happy that I had all the servers I needed and they seemed to really pay attention to keeping them running smooth.

    DeV.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    DeVore wrote: »
    How are perfectly fine and very polished games like Toy Story and Defense Grid and Braid and P Winterbottom and and and being produced for a tenner??

    Compared to yet-another-freakin-FPS-skin-on-some-engine those games take a lot more coding...

    DeV.
    Basically it comes down to smaller development teams, very different development cycles and open source / cheap development tools.

    That being said, over it's three year development cycle, Braid cost Jonathon Blow around $200,000. World of Goo, on the other hand, cost approximately $96,000 over two years. The development processes for these games have been highlighted several times across sites like Gamasutra and certainly make for extremely interesting reading.

    One thing many of these games have in common however, is that they are created by industry veterans who have become sick of working for a larger company and decided to go it alone and do their own thing. Clearly this can work out very well for some but for every major success like Braid there is a myriad of mediocre titles or those that are never finished.
    DeVore wrote: »
    By the way... just to merrily toss a bomb into this thread in passing, I was at the demo of Need For Speed World in London and they have an interesting take on this...

    You get the game free and pay for server time and you CAN pay for upgrades if you like or you can work to get the same upgrades through advancement.

    I dunno how I feel about that but I like free trials cos then I know what I'm getting. You get 10 levels of progression free.
    The danger of allowing people to progress through the game via either time and effort or money is that it unbalances the play horrifically. One need only look at the utter mess that was made of Battlefield Heroes when they brought in the payment model for upgrades. :(

    As for paying for what you use, I must say I'm delighted to see more developers and publishers adopting this approach. Even better in APB is the fact that, just like in Eve Online, you can pay for more gameplay through in-game achievements. Personally I'd much prefer those kinds of rewards rather than an extra badge beside my name. :)


  • Business & Finance Moderators, Entertainment Moderators Posts: 32,387 Mod ✭✭✭✭DeVore


    You said "The price can quite simply not be lowered bearing in mind current development costs." but your subsequent post confirms that that can be done.

    In fact the very existance of XBLA confirms it.


    Sure there are some winners and losers, how is that any different from the big studios? You think the makers of Too Human are sitting there necking tequila sunrises?

    DeV.


  • Closed Accounts Posts: 43,045 ✭✭✭✭Nevyn


    DeVore wrote: »
    How are perfectly fine and very polished games like Toy Story and Defense Grid and Braid and P Winterbottom and and and being produced for a tenner??

    Compared to yet-another-freakin-FPS-skin-on-some-engine those games take a lot more coding...

    DeV.


    Those games don't have huge international advertising budgets I didn't see a billboard for any of them.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    DeVore wrote: »
    You said "The price can quite simply not be lowered bearing in mind current development costs." but your subsequent post confirms that that can be done.

    In fact the very existance of XBLA confirms it.
    Well that quote was in the context of full price AAA games which are subsequently traded-in and resold, XBLA/PSN aren't really in this bracket.

    That point aside, the types of indie games you are referring to are the ones which also have the far smaller development teams and cheaper tools to work with. They also have, as Thaedydal pointed out, no real advertising budgets, relying instead on exposure from the likes of IGF and word of mouth to gain popularity.

    If, however, your question is why do games need such big budgets when there are some fantastic games made with far less money then that's a different issue. Unfortunately it's one I find somewhat irrelveant, especially if one is to look at other forms of media for similar examples. At the movies for instances, sure we've had some fantastic indie movies over the last number of years (Empire have a nice run down of some of them) but does that mean we can't also have the Avatars and The Dark Knights?
    DeVore wrote: »
    Sure there are some winners and losers, how is that any different from the big studios? You think the makers of Too Human are sitting there necking tequila sunrises?
    The difference is the level of investment between the smaller indie games and the AAA bigger budget. If the latter fails then major money can be lost, jobs are cut and even studios closed. All of these issues are signifcantly reduced or not applicable in the case of indie games.

    As for Silicon Knights, well I'd imagine they're working away on their next title at the moment. :)


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