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Client R8 and server R12

«13

Comments

  • Registered Users, Registered Users 2 Posts: 89 ✭✭CelticDemon


    Spear wrote: »

    Fingers crossed.....


  • Registered Users, Registered Users 2 Posts: 2,378 ✭✭✭Krieg


    Gameplay - Countermeasures can be fired when driving a helicopter
    Gameplay - Knifing people in the back works again

    THANK ****!

    The knifing thing was an unbelievable oversight
    Countermeasures for choppers sounds brilliant. I must admit, BF2 habits are still with me as there was the odd occasion where I pressed 'X' while I was locked with a missile incoming


  • Registered Users, Registered Users 2 Posts: 8,068 ✭✭✭youcancallmeal


    Interesting weapon tweaks
    Slightly increased the damage of the UZI at long range.
    The AKs74u now has more felt recoil when aiming.
    The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
    The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
    Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
    Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
    Fixed a bug where the SVU would do too little damage at long range.
    Fixed a bug where M95 rounds would not kill armored targets with headshots.

    I remember somebody saying shortly after the game was released that once they start tweaking the weapons it will be the beginning of a long line of tweaks until support for the games is eventually finished. This seems to be the case.

    I'm pretty happy about this
    Client - Any points you get while being dead will be added to your score


  • Moderators, Recreation & Hobbies Moderators Posts: 10,912 Mod ✭✭✭✭Ponster


    Lots of small fixes that all add up together to make what looks like a great patch.


  • Registered Users, Registered Users 2 Posts: 4,920 ✭✭✭AnCapaillMor


    Until people start whinging that the MG3\PKM\G3 etc is too powerful and everytime you kill someone it'll be "noob<insert random weapon>". Happy they fixed the knifing, stabbed one guy 7 seven times before he turned around and killed me.


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  • Registered Users, Registered Users 2 Posts: 10,013 ✭✭✭✭Wonda-Boy


    Again the RPG is left untouched.....MADNESS. But the knife had to be fixed.


  • Registered Users, Registered Users 2 Posts: 8,068 ✭✭✭youcancallmeal


    Wonda-Boy wrote: »
    Again the RPG is left untouched.....MADNESS. But the knife had to be fixed.

    Whats wrong with the RPG? If you mean using it on people instead of tanks I think its fine because you pretty much need a direct hit to get a kill with it


  • Registered Users, Registered Users 2 Posts: 7,692 ✭✭✭Dublin_Gunner


    Lots of brilliant fixes, and also reverted some of the weapons back to the way they were.

    Lookin forward to this.


  • Registered Users, Registered Users 2 Posts: 584 ✭✭✭BeansBeans


    some brilliant fixes :D reduction in negative mouse acceleration is a bit late :p but anyway. Points when dead is great too.


  • Registered Users, Registered Users 2 Posts: 10,013 ✭✭✭✭Wonda-Boy


    Whats wrong with the RPG? If you mean using it on people instead of tanks I think its fine because you pretty much need a direct hit to get a kill with it

    Not with the splash damage add on mate.....:(


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  • Registered Users, Registered Users 2 Posts: 10,013 ✭✭✭✭Wonda-Boy


    When does this patch go live?


  • Registered Users, Registered Users 2 Posts: 7,692 ✭✭✭Dublin_Gunner


    Probably Wednesday I'd say.

    The splash damage add-on does feck all for the 40mm, which is a bit stupid. They nerfed that altogether. The RPG & Gustav are still pretty much the same as they were, with the splash damage thing.


  • Registered Users, Registered Users 2 Posts: 10,013 ✭✭✭✭Wonda-Boy


    I honestly think that EA/DICE got the whole "Noob Tube" thing arse about face....and nerfed the wrong thing. Most peeps who played COD etc see the 40mm nade as the noob tube where I class the noob tube as the CG!!!!

    MONGOS! :eek:


  • Registered Users, Registered Users 2 Posts: 7,692 ✭✭✭Dublin_Gunner


    Wonda-Boy wrote: »
    I honestly think that EA/DICE got the whole "Noob Tube" thing arse about face....and nerfed the wrong thing. Most peeps who played COD etc see the 40mm nade as the noob tube where I class the noob tube as the CG!!!!

    MONGOS! :eek:


    Same as myself. I see the 40mm as something which actually requires a bit of skill at range (judging the arc of the projectile, I was a master of it in BF2) where as the CG is point & shoot = kill.


  • Registered Users, Registered Users 2 Posts: 4,857 ✭✭✭shootermacg


    I'd say the CG is limited ammo or the eng has to stay near an ammo crate vs a portable infinite GL for the infantry. As far as the CG goes it is what it is.

    But tbh I don't have a problem with either, lots of real powerful weapons for all classes. Lots of options with the shared guns/loadouts.

    My pet hate is snipers, but that's life I guess. It's same in cs a sniper would just oneshot at the chokepoints. At least there's none of this macro, drop/aim/shoot crap ala CoD.

    I'm pretty happy with what I got for my 40 yoyos :D the guns seem more accurate than previous BF games and as a former quake3 player I like to think the bullet goes where I aim. I get owned a lot on the TiG server but then that's because of the likes of WOND3rBOY etc :D. Better players will always pwn you regardless of loadout.


  • Registered Users, Registered Users 2 Posts: 10,013 ✭✭✭✭Wonda-Boy


    HAHA....I seem to recall getting my balls blown off a few times by you in a tank.....Grrrrrr.

    The one thing that really needs to change aswell is the 4 man squads....deffo need to allow more in min 6 I think. See you on the battlefield mate :D


  • Registered Users, Registered Users 2 Posts: 7,692 ✭✭✭Dublin_Gunner


    Any idea when this is being implemented?

    Its badly needed, even just to fix the server browser / friends list issues (though I'm not sure if this will be fixed in the patch).


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,768 CMod ✭✭✭✭Spear


    Any idea when this is being implemented?

    Its badly needed, even just to fix the server browser / friends list issues (though I'm not sure if this will be fixed in the patch).

    It was delayed from last week due to last minute crashing issues, it's meant to be out early this week.


  • Registered Users, Registered Users 2 Posts: 584 ✭✭✭BeansBeans


    Really looking forward to the 40mm Shotgun getting back to the old stats, really enjoy the weapon but its so random at the moment. Release the bloody patch! :p

    At least theyre testing it though, thats a first for dice is it?


  • Registered Users, Registered Users 2 Posts: 10,013 ✭✭✭✭Wonda-Boy


    Was the patch released yesterday....I turned on my steam and noticed briefly in the corner that BFBC2 had finished updating....????

    And the server browser seemed alot snappier.


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  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,768 CMod ✭✭✭✭Spear


    Wonda-Boy wrote: »
    Was the patch released yesterday....I turned on my steam and noticed briefly in the corner that BFBC2 had finished updating....????

    And the server browser seemed alot snappier.

    No, you're imagining things. The even more updated build of the patch has even more updated crashes, so it'll be a few days more at least.


  • Registered Users, Registered Users 2 Posts: 7,692 ✭✭✭Dublin_Gunner


    I think we're actually up to R20.

    Each revision they've tested they've had to go back to the drawing board due to server crashes.

    Probably won't be until next week now... :(

    They give updates on twitter, knobs :rolleyes:
    http://twitter.com/Bazajaytee


  • Registered Users, Registered Users 2 Posts: 584 ✭✭✭BeansBeans


    Bazajaytee mentioned on the forum today that the new crashes they discovered are due to new content.
    I got a little excited then i thought well its probably that SPECACT arse. but if youre really optimistic you can fool yourself into thinking its new maps i suppose :p


  • Moderators, Recreation & Hobbies Moderators Posts: 10,912 Mod ✭✭✭✭Ponster


    BeansBeans wrote: »
    Bazajaytee mentioned on the forum today that the new crashes they discovered are due to new content.
    I got a little excited then i thought well its probably that SPECACT arse. but if youre really optimistic you can fool yourself into thinking its new maps i suppose :p

    2 new maps which are in fact existing maps but with new modes (squad-rush and squad deathmatch).


  • Registered Users, Registered Users 2 Posts: 10,013 ✭✭✭✭Wonda-Boy


    Maybe I am dreaming and my new internet connection is better ...LMAO


  • Registered Users, Registered Users 2 Posts: 584 ✭✭✭BeansBeans


    Ponster wrote: »
    2 new maps which are in fact existing maps but with new modes (squad-rush and squad deathmatch).

    Oh right, i forgot about those "new" maps. I thought they were released already really.


  • Registered Users, Registered Users 2 Posts: 5,042 ✭✭✭spooky donkey


    yes I agree its kinda a rip calling them new maps when they are just old maps played a different way.


  • Registered Users, Registered Users 2 Posts: 7,692 ✭✭✭Dublin_Gunner


    Has the patch been implemented yet?


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,768 CMod ✭✭✭✭Spear


    Has the patch been implemented yet?

    Nope, now expected early next week.


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  • Registered Users, Registered Users 2 Posts: 35 FJFF


    Bet this patch comes out when i'm off on my hols in 3 weeks :(


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,768 CMod ✭✭✭✭Spear


    http://planetbattlefield.gamespy.com/fullstory.php?id=162668

    Seems the patch is being held hostage by the Romanian transportation system.


  • Registered Users, Registered Users 2 Posts: 4,857 ✭✭✭shootermacg


    Spear wrote: »
    http://planetbattlefield.gamespy.com/fullstory.php?id=162668

    Seems the patch is being held hostage by the Romanian transportation system.

    The guy doing the questioning was a bit of a **** haha, why didn't you just hire a QA dept for 2 days lol what a stupid question!


  • Registered Users, Registered Users 2 Posts: 4,920 ✭✭✭AnCapaillMor


    Latest changelog, nothing on individual gun tweaks.
    Changelog:

    Server - Some potential sources for lag/rubberbanding have been eliminated
    Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
    Server - Log file for server admins: all remote admin interface commands/events are logged
    Server - Log file for server admins: major server events + all chat messages are logged
    Server - Idle kick is controllable
    Server - Profanity filter can be disabled
    Server - Teamkill-kick system is controllable
    Server - Ticket counts and bleed rate are controllable per-level
    Server - Infantry only mode available per-level
    Server - Initial spawn delay and respawn delay are adjustable
    Server - Server description can be up to 400 characters, and use "|" for line breaks
    Server - Banlist can contain up to 10.000 entries
    Server - reduced latency in packet handling

    Admin Interface - fixed the player.onKill spam that occasionally happened
    Admin Interface - ensured that player.onJoin events always report the player name
    Admin Interface - events triggered when people spawn
    Admin Interface - much more info on kills
    Admin Interface - detailed stats are reported at end-of-round

    Gameplay - Various minor level bugfixes
    Gameplay - Helicopter handling has been tweaked
    Gameplay - Weapon tweaks have been implemented based on PC public feedback
    Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
    Gameplay - Fixed technical hang when a crate was armed outside of the combat area
    Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
    Gameplay - Countermeasures can be fired when driving a helicopter
    Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
    Gameplay - Advanced Spotting scope works better
    Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
    Gameplay - Hit box for moving targets expands based on the speed of the targets movement
    Gameplay - G36 now has crosshair when in Hardcore mode

    Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
    Server Browser – Added support for retrieving update progress
    Server Browser - Now refreshes information
    Server Browser - Join queue system when attempting to join a full server
    Server Browser - All settings are automatically saved between sessions
    Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

    Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
    Client - Fixed some crashes
    Client - Toggle/hold crouch is user controllable
    Client - Toggle/hold zoom is user controllable
    Client - Vsync bugfixed for DX10/DX11
    Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
    Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
    Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
    Client - Improved Play Now functionality
    Client - Removed K/D ratio and Skill Level filters in the leaderboards
    Client - Any points you get while being dead will be added to your score
    Client - Reduced negative mouse acceleration
    Client - Increased health on the Cobra to match other vehicles
    Client - More informative disconnection/kick reasons
    Client - Support for SPECACT kits in all game modes
    Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,768 CMod ✭✭✭✭Spear


    Latest changelog, nothing on individual gun tweaks.


    Slightly increased the damage of the UZI at long range.
    The AKs74u now has more felt recoil when aiming.
    The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
    The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
    Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
    Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
    Fixed a bug where the SVU would do too little damage at long range.
    Fixed a bug where M95 rounds would not kill armored targets with headshots.


  • Registered Users, Registered Users 2 Posts: 4,920 ✭✭✭AnCapaillMor


    Spear wrote: »
    The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.

    You're sh1tting me, the AN-94 is lethal at the moment, i'm back on assault now that i got a plat on an LMG. so its going to get better, brilliant!!!


    and just had a horrible thought, you with the knife bug fixed.


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  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,768 CMod ✭✭✭✭Spear


    You're sh1tting me, the AN-94 is lethal at the moment, i'm back on assault now that i got a plat on an LMG. so its going to get better, brilliant!!!


    and just had a horrible thought, you with the knife bug fixed.

    That means the AN94 is being toned down slightly once more, not buffed even further.


  • Registered Users, Registered Users 2 Posts: 8,068 ✭✭✭youcancallmeal


    You're sh1tting me, the AN-94 is lethal at the moment, i'm back on assault now that i got a plat on an LMG. so its going to get better, brilliant!!!

    Ha i was just about to say the same thing, AN-94 is easily the best gun in the game now!

    Most Irish servers have been quiet for a while now, might see a bit of a pick up in numbers with this patch


  • Registered Users, Registered Users 2 Posts: 914 ✭✭✭TheFairy


    We'll switch to Inf only, for a while at least to see how that runs.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,768 CMod ✭✭✭✭Spear


    TheFairy wrote: »
    We'll switch to Inf only, for a while at least to see how that runs.

    I'd be interested to see how that impacts Atacama and the opening of Arica rush. It might actually make them fun.


  • Registered Users, Registered Users 2 Posts: 914 ✭✭✭TheFairy


    Should mean the game has natural choke points with full out firefights, if its like BF2 inf only then it should be madness.


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  • Registered Users, Registered Users 2 Posts: 8,068 ✭✭✭youcancallmeal


    6 weeks in QA was a bit mad or maybe thats normal, I dunno?


  • Registered Users, Registered Users 2 Posts: 7,692 ✭✭✭Dublin_Gunner


    They've obviously been busy making the Vietnam Mod.

    Latest changelog doesnt seem all that much different. I wish they'd just release the damn thing.


  • Registered Users, Registered Users 2 Posts: 4,920 ✭✭✭AnCapaillMor


    Spear wrote: »
    I'd be interested to see how that impacts Atacama and the opening of Arica rush. It might actually make them fun.

    Atacama should be grand except it'll have alot of running, said it before about africa harbour, it'll be 14 snipers vs 14 with 1 medic and 1 assault making a bucketload of points with revives and ammo points.


  • Registered Users, Registered Users 2 Posts: 914 ✭✭✭TheFairy


    Ah but the next version of Wolfcon will have kit limiting in it. This means that if snipers piss off the clan running the server they can limit the number per side.


  • Registered Users, Registered Users 2 Posts: 10,013 ✭✭✭✭Wonda-Boy


    Glad that the V SYNC has been fixed...wil make for a smoother screen. And I dont care a toss about all the tweaks to the guns....coz they will keep changing them.


  • Registered Users, Registered Users 2 Posts: 7,692 ✭✭✭Dublin_Gunner


    I wish they'd just leave the gins alone, they're never going to be perfect, and you'll have to get used to the 'new' guns all over again. :rolleyes:


  • Registered Users, Registered Users 2 Posts: 4,920 ✭✭✭AnCapaillMor


    I wish they'd just leave the gins alone,

    I just hope they don't change the vodka's.

    Changing guns is a lost cause, you'll have guys whinging about the next set of gun changes. When will EA\Dice learn that forums are full of whingers and will never be happy. I see on some forums guys whinging about gustavs:p


  • Registered Users, Registered Users 2 Posts: 7,692 ✭✭✭Dublin_Gunner


    I just hope they don't change the vodka's.

    Changing guns is a lost cause, you'll have guys whinging about the next set of gun changes. When will EA\Dice learn that forums are full of whingers and will never be happy. I see on some forums guys whinging about gustavs:p


    lol epic typo!

    Exactly. Sure, there were some WAY overpowered guns initially, but they've been fixed, and I think the guns are OK now. They should just leave them.


  • Registered Users, Registered Users 2 Posts: 2,752 ✭✭✭yankinlk


    Happy to see my top three complaints in there;
    Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
    Client - Any points you get while being dead will be added to your score
    Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced

    Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
    Does this one mean that we can finally setup reversed slots for regulars to Craggy?

    Client - Support for SPECACT kits in all game modes
    I don't see anything in there about fixing the bug on the Garand so we can complete the Bronze medals. Now I guess we have to do SPECTAT as well??

    Gameplay - Helicopter handling has been tweaked
    OH - this could be really good or really bad...seen a demo on youtube and a good heli pilot will clean up!


  • Registered Users, Registered Users 2 Posts: 4,857 ✭✭✭shootermacg


    lol epic typo!

    I think the guns are OK now. They should just leave them.

    The AN94 needed a bit more recoil tbh, if you tap the trigger its full auto with accurate aim and it's the most powerful assault rifle. Might be good to see an assault without one for a change and yes I'm guilty of sticking with it too :D


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