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Ultra Street Fighter 4 Discussion Thread

15681011157

Comments

  • Registered Users Posts: 1,966 ✭✭✭ayjayirl


    Yeah. Going in expecting/ demanding certain fixes is only going to lead to toys being thrown out of prams.

    I'm really looking forward to the initial few months of hopping between characters and finding the one who works for me. It may shock people but I'm not a Guile purist.

    It doesn't surprise me, you just love his insta-block.


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    ayjayirl wrote: »
    It doesn't surprise me, you just love his insta-block.

    It takes me 2 seconds to throw a sonic boom. It takes you .75 of a second to recover. Suck it up.


  • Registered Users, Registered Users 2 Posts: 11,041 ✭✭✭✭chopperbyrne


    Stored fireballs too, she just keeps sounding better and better.


  • Registered Users Posts: 1,966 ✭✭✭ayjayirl


    It takes me 2 seconds to throw a sonic boom. It takes you .75 of a second to recover. Suck it up.

    so what, you are now moaning about charge characters???????? Chunners has to charge for 2 seconds as well and she doesn't get an insta block.......

    I just loath you cause we play too much.

    btw, Modern warfare 2 = awesome. You may get a new telly for SF4


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    i donts even got no anti airs


  • Registered Users, Registered Users 2 Posts: 11,041 ✭✭✭✭chopperbyrne


    Placebo wrote: »
    i donts even got no anti airs

    EX SBK not count?


  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    Placebo wrote: »
    i donts even got no anti airs

    ex spinning bird kick :D


  • Registered Users, Registered Users 2 Posts: 8,326 ✭✭✭Zapp Brannigan


    Chun's AA's aren't that bad. Neutral MK close jump ins, s.HP for far jumps and s.HK for sniping jump ins/outs. And EX SBK is surprisingly not all that good.


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    SBK is a joke, a jump in hp/mp from a mere shoto will break that baby. No vacuum properties either.
    Only one thats remotely feasible is standing HK and that doesnt work well online. I think her HK in sf3 had higher range, in sf4 its just covers a wider distance


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  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    ayjayirl wrote: »
    so what, you are now moaning about charge characters???????? Chunners has to charge for 2 seconds as well and she doesn't get an insta block.......

    I just loath you cause we play too much.

    btw, Modern warfare 2 = awesome. You may get a new telly for SF4

    Actually, a slow sonic boom is the quickest with 29 recovery frames.

    Just because you're too slow to punish me. :)


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    Just because you're too slow to punish me. :)



    http://images.starcraftmazter.net/4chan/for_forums/its_on_now.jpg


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    Placebo wrote: »

    That was directed at Emmet there, you just can't get near me because Chun has Bison's jump disease.


  • Closed Accounts Posts: 8,305 ✭✭✭DOC09UNAM


    I'd probably beat all of you, with Zangief.


    I need to get myself some SF4 again!! :(


  • Registered Users, Registered Users 2 Posts: 11,041 ✭✭✭✭chopperbyrne


    DOC09UNAM wrote: »
    I'd probably beat all of you, with Zangief.


    I need to get myself some SF4 again!! :(

    Come to the meet ups on Saturdays and prove it.


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    DOC09UNAM wrote: »
    I'd probably beat all of you, with Zangief.


    I need to get myself some SF4 again!! :(

    chun.jpg


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  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    DOC09UNAM wrote: »
    I'd probably beat all of you, with Zangief.


    I need to get myself some SF4 again!! :(

    Put your fight money where your mouth is!


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    DOC09UNAM wrote: »
    I'd probably beat all of you, with Zangief.


    I need to get myself some SF4 again!! :(

    Ah. The innocence of youth.


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Deejay looks class, pity they seem to have raped his ability to antiair though.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    Dreddybajs wrote: »
    Deejay looks class, pity they seem to have raped his ability to antiair though.

    If he dominates with firballs and slides as much as he does, you need to be able to jump in on him. Weaknesses. They all need em. Its the thing that Sagat and Ryu lack at the moment and hopefully every character will have with the update.

    Juri looks baddass. Very Akuma like that if you play well and outplay your opponent, it's in the bag. Make a mistake or two and its round over!


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,845 CMod ✭✭✭✭Retr0gamer


    DOC09UNAM wrote: »
    I'd probably beat all of you, with Zangief.


    I need to get myself some SF4 again!! :(

    Go to the meets. Don't pull a Jazzy.


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  • Closed Accounts Posts: 8,305 ✭✭✭DOC09UNAM


    Retr0gamer wrote: »
    Go to the meets. Don't pull a Jazzy.

    Honestly, i'd just be extremely lucky, havent lost a game online yet, and thats not because of skill, just because most people couldnt defend against zangief.


    Where are these meets you speak of?


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Kirby wrote: »
    If he dominates with firballs and slides as much as he does, you need to be able to jump in on him. Weaknesses. They all need em. Its the thing that Sagat and Ryu lack at the moment and hopefully every character will have with the update.

    Juri looks baddass. Very Akuma like that if you play well and outplay your opponent, it's in the bag. Make a mistake or two and its round over!

    I'm aware of that I just think it's a pity they've fundamentally changed his character design so much in terms of how he's played. Still looks like a cool character of course but I liked old Deejay style.

    edit: DOC, we have casuals meetups every weekend or two in the XGC in the city centre, and tournaments every 6 weeks or so. There's usually a thread near the top of the forum about the latest one.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    Dreddybajs wrote: »
    Still looks like a cool character of course but I liked old Deejay style.

    You mean the styling of being Overpowered? :p

    In all seriousness though, I get what you mean. I'm sure he'll have decent anti air normals. They are probably limited in scope though, so you will have to pick the right one depending on how deep the jump in is. That sort of thing.

    Has the two ultra thing been dropped btw? Havent heard a mention of it in those vids.


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    Kirby wrote: »
    You mean the styling of being Overpowered? :p

    In all seriousness though, I get what you mean. I'm sure he'll have decent anti air normals. They are probably limited in scope though, so you will have to pick the right one depending on how deep the jump in is. That sort of thing.

    Has the two ultra thing been dropped btw? Havent heard a mention of it in those vids.

    Every time I see an interview with Capcom they say "we can't talk about the ultras yet". Somethings up with them that they don't want to share right now.

    There was a couple of screen caps from a vid in which it very much looks like Ryu is pulling a shin SRK.


  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    Kirby wrote: »
    Has the two ultra thing been dropped btw? Havent heard a mention of it in those vids.

    They still have the roman numerals in the ultra meter. Interestingly, deejay has "I" in the first vid but has "II" in the third vid. Don't think he does ultra in the third vid though!


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    Kirby wrote: »
    If he dominates with firballs and slides as much as he does, you need to be able to jump in on him. Weaknesses. They all need em. Its the thing that Sagat and Ryu lack at the moment and hopefully every character will have with the update.

    Juri looks baddass. Very Akuma like that if you play well and outplay your opponent, it's in the bag. Make a mistake or two and its round over!

    all his ex into ultra


  • Moderators, Computer Games Moderators Posts: 15,237 Mod ✭✭✭✭FutureGuy


    DOC09UNAM wrote: »
    Honestly, i'd just be extremely lucky, havent lost a game online yet, and thats not because of skill, just because most people couldnt defend against zangief.


    Where are these meets you speak of?

    Oh man please add me on live...I need some experience against more top class Zangiefs!


  • Closed Accounts Posts: 8,305 ✭✭✭DOC09UNAM


    FutureGuy wrote: »
    Oh man please add me on live...I need some experience against more top class lucky Zangiefs!

    Ha, have to get the game again before i can!


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Kirby wrote: »
    You mean the styling of being Overpowered? :p

    In all seriousness though, I get what you mean. I'm sure he'll have decent anti air normals. They are probably limited in scope though, so you will have to pick the right one depending on how deep the jump in is. That sort of thing.

    Has the two ultra thing been dropped btw? Havent heard a mention of it in those vids.

    I don't think ST Deejay was overpowered, never heard that opinion before actually - anyway yeah hopefully he'll still have great normals.


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    ST DJ was, according to Sirlin, "hidden upper-mid tier".
    The Japanese didn't really play him, but US champs like John Choi showed what he was capable of (but only recently, within the last 5yrs or so).


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  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    Chun's AA's aren't that bad. Neutral MK close jump ins, s.HP for far jumps and s.HK for sniping jump ins/outs. And EX SBK is surprisingly not all that good.

    All chuns anti air moves are situational. Which kinda sucks, but makes it that extra bit more badass when you stuff people with them.

    RopeDrink wrote: »
    * Dislike the new Announcer (Don't have a problem with the current one).

    During the SF4 build up I was raging about the announcer, I hated him with a passion. The really camp over enthusiastic crap pisses me off, I hated the guy from alpha 3 but at least he didnt talk during the damn fight. I got a little used to him apon getting the game but when I finally got the PC version, 1st thing I did was modded him to get him to STFU during the match.

    The new one isnt great though either but a little better.
    RopeDrink wrote: »

    * Dislike how the people who record footage for the trailers never seem to be able to actually play the game
    Its always the way isnt it, with all games even.

    Capcom like to keep people guessing I think though, show them elements of a character and then watch as the community start trying to figure out gameplay elements and combos working off of what little they saw in the vid..

    RopeDrink wrote: »
    *Endless Mode? lol - .............. bloody boring.

    Unless your the guy winning :p:D




    Azza wrote: »

    All the new stuff looks good. New Announcer doesn't bother me. Game modes are what was badly need and should help build the community.

    Nothing new with just showing off moves and ultra's in the trailers. They did the same in SF IV. People playing the game are probably not pro's and haven't figured out how the characters play and besides even if they did the characters move properties will probably change several times before release so even if they could play at a high level it would show us nothing of value.

    Hopefully they do add Dudley, I find Balrog incredible dull in SF IV compared to his ST version, we need a non charge boxer character who doesn't have to worry about charge.

    Agree with everything. I look forward to seeing what they do with the other characters, BIG time. Ibuuuuuuukiiiiiiiiii
    DOC09UNAM wrote: »
    Honestly, i'd just be extremely lucky, havent lost a game online yet, and thats not because of skill, just because most people couldnt defend against zangief.


    Where are these meets you speak of?

    Just a word of warning :p 2 guys came on here 'talking the talk' before. The 1st one ragequit the game after losing a few casual games in a row and the 2nd one rage quit the game apon hearing of the 1st guys story :pac:

    But joking a side, welcome to the forum man!


  • Moderators Posts: 5,561 ✭✭✭Azza


    Chun needs a decent ultra that fully connects not decent anti-air. She can already jump an hour after her opponent jumps, come up from below them and beat alot of them clean. EX.SBK is a great anti air counter for a direct jump in but its only too right it can be safe jumped on wake up.

    FutureGuy wrote:
    Oh man please add me on live...I need some experience against more top class Zangiefs!

    Pro tip, learn Seth :D


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    What are people's wishlists with regards to Character changes? I would be interested to know what people want. Don't get to in-depth, keep it breif....and be realistic. For example, asking for a fireball with Gief is a bit silly.:D

    Couple of things with Sim.

    First up is yoga blast. The startup and recovery on it are terrible. The EX version is quicker so that has its uses but the main problem with this move is its hitbox. Its far too small. Give it a bigger hitbox to make it more useful.

    Secondly is his throw range. Granted, most characters throw range is the same at 0.9 but characters like rose have more. Given the fact that Dhalsim has one of the worst short games out there, I don't think it would be unreasonable to match his throw range to rose's. After all, he has long arms. :p

    Lastly is his Ultra. It has one invicibility frame on it. Thats all. Just one. Which means people can walk up and throw you after you have used it.....which is a bit ridiculous considering its the lowest damage ultra in the game. So either give it more damage, or give it more invincibilty frames.

    Thats it really. There are other small things I would like to see. such as a faster footsie, better drills and a better hitxox for his Super......but those are limitions on the character that I fully understand the need for. The three main ones I listed are reasonable improvements to the character that should be made.

    How bout anyone elses character? I know Azza would like a way to combo into Ultra....but then so would I :D


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    One thing

    EX Headbutt goes through fireballs

    If EX Blanka ball goes through, so should Honda's. If that means reducing the damage a bit, fine, I can live with that.


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    Good question.

    The Booms are fine.

    Flash kick- look, I know it can't be the flaming barrier of invulnerability it used to be, but it's nearly useless as anything but a punisher. It's hitbox needs to be looked at. Trading with shorts is ridiculous and it's autocorrect is awful. Some where between where it is now and where it was would be nice, please.

    Airthrow. Hitbox should be extended.

    kidding :P

    Sweep. I don't like ease with which it can be countered. Because it doesn't juggle and it's so easily countered, it's near useless. Perhaps it should juggle like (shock) ex. That would at least make the risk of using it worth it. Reduce the damage of each indiviual kick.

    Ultra. It should either lock in or it should take a few frames less to become active. It's only a sure thing really at the moment if you're after supering- which takes a lump off it's damage and leaves Guile EX less- not a happy place for him.

    I've actually caught someone with it mid focus charge, and they've back dashed after it started and blocked it.

    As with every other character in the game, you should be able to combo into it relatively easy- or no on else should be able to.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    Good question.


    Sweep. near useless. Perhaps it should juggle like (shock) ex. That would at least make the risk of using it worth it..

    Dunno man. Its first hit is quite quick and has good range. I know you can get stung on the second one by people focusing it and dragon punching it....but I always thought it was quite decent.

    Imo they should give guile back his overhead kick. Its still in it, but it doesn't count as an overhead....which is retarded. Agree with the flash kicks and his ultra too. Needs a full connect everytime. there are other characters such as Fei Long and Chun li who miss their ultras too. I'd bet my house on all these being fixed for super. Including yours :) Guile with a more reliable ultra, Better flash kicks, and a long range overhead is a much better prospect than the current one.


  • Registered Users, Registered Users 2 Posts: 4,971 ✭✭✭Orim


    EX Headbutt would be way OP if it went through fireballs. It already has great speed, damage and it has knockdown. I would say give it to jab headbutt ala HDR.

    I would like to see Chuns ultra hit properly when juggling. I hate that stupid bounce out when I slightly misjudge where I am on screen or where my opponent is in the air.

    Her jump should be a little better. Take out a couple of her frames in the air would fix it nicely I think.

    Blanka needs more damage.


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    HMUYA wrote: »
    EX Headbutt would be way OP if it went through fireballs. It already has great speed, damage and it has knockdown. I would say give it to jab headbutt ala HDR.

    The only reason I want it is to bridge some distance between me and FB spammers. The jab headbutt travels about 1 foot forward, so that's useless to me!


  • Registered Users, Registered Users 2 Posts: 4,971 ✭✭✭Orim


    Fireball zoning is Hondas weakness though and should remain so imo.

    Just wait till terry gets here. Sagat in SSFIV - Jab cancels to both ultras at the same time


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  • Registered Users, Registered Users 2 Posts: 8,326 ✭✭✭Zapp Brannigan


    D4RK ONION wrote: »
    The only reason I want it is to bridge some distance between me and FB spammers. The jab headbutt travels about 1 foot forward, so that's useless to me!
    It would totally throw Honda right up to near top tier, from full screen being able to score a knockdown? Crazy stuff!


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    Kirby wrote: »
    Dunno man. Its first hit is quite quick and has good range. I know you can get stung on the second one by people focusing it and dragon punching it....but I always thought it was quite decent.

    Imo they should give guile back his overhead kick. Its still in it, but it doesn't count as an overhead....which is retarded. Agree with the flash kicks and his ultra too. Needs a full connect everytime. there are other characters such as Fei Long and Chun li who miss their ultras too. I'd bet my house on all these being fixed for super. Including yours :) Guile with a more reliable ultra, Better flash kicks, and a long range overhead is a much better prospect than the current one.

    Very few Guile players are using the sweep these days... it's kinda frowned upon as a sign of weakness. :D

    It'd be the smallest of my nit picks though. The Ultra being the biggest.

    Rem that overhead is just an overhead in HDR. They'll need to change Guile a bit to make it work (remember his target combo thats already overhead, don't think they'd let him keep two,also make it so Guile can flip kick anywhere). Sirlin said there was problems in development with the range of that kick making it an awesome poke by accident.

    I think the target combo is one of Guiles best tools so i don't really want that changed.


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    It would totally throw Honda right up to near top tier, from full screen being able to score a knockdown? Crazy stuff!

    Fair enough, remove knockdown, I don't mind!


  • Closed Accounts Posts: 2,878 ✭✭✭bush


    For blanka i want all balss safe on hit and ex upball to knock down. Its not much to ask.
    For chun li i want her ultra to suck in like bisons. Make ex sbk better. Get rid of that stupid df lk. Make the headstomp come out by pushing down in any direction.
    For rufus id like more ways to land ultra.


  • Moderators Posts: 5,561 ✭✭✭Azza


    Sim
    I agree with Kirby on Up Blast it should have a better hitbox and stay out slightly longer although to an extent his anti normals compensate.

    Don't agree with the throw range improvement, once you get in on Sim he should have bugger all options. Its not like people with better throws than Sim own him, Rose is still at a disadvantage against Sim.

    Ultra sure give it more damage, but leave it with 1 frame invincibility, throwing Sim out of it is too much fun.

    Guile
    Sweep is awful, and is likely to get Guile eating an Ultra for his trouble currently but I can't see how this would be easy to fix without changing the move entirely.

    Request for an overhead kick seems largely irrelevant as his forward+mp is a good overhead already.

    Flash kick should own all direct jump in but not stop cross ups on wake up.

    Booms, give em more damage but much longer recovery time. There pretty much unpunishable at the moment.

    Ultra should connect better against jumping opponents.

    Make his hitbox wider, a lot of Bison bnb don't work on him or Balrog.

    Honda
    Ex. Headbutt goes through fireballs.
    Slight overall damage nerf.

    Dictator
    1. Fix Pyscho Crusher, its broken as is. Needs faster start up, travel faster, light version should be safe, medium and hard should pass through opponent on block if done close but still be quite unsafe. Probably needs a damage and dizzy buff to make it worth while considering you don't get a great positional advantage and run the risk of cornering yourself.

    2. Devils Reverse, change the hitbox of the extension part of the moves so that it crosses up. Also should also have 3 versions, lp version is a short hop, mp travels the same as current, hp goes over opponent to other side. It should also build meter slightly faster than currently.

    3. Skull Diver, improved hitbox making it easier to hit opponents and crouching opponents. Side switchable, more dizzy off it.

    4. Replace neutral jump medium punch with something useful. One of the worst normals in the game.

    5. Slightly improve start up time on c.hp (12 frames is retarded).

    6. Slightly faster forward teleport, pretty useless as is, needs 2-3 less recovery frames.

    7. Generally speaking his ex.moves are good that you will use them over super. so Super needs to be given a buff to even make it worth consider using it.

    8. Ex. Focus attack should crumple opponent for a ultra set up, costs 2 bars of meter and will end scaling the ultra to 50% so it ain't that powerful. I would not mind if Ultra got nerfed slightly in the damage department.

    9. Jumping medium kick is an instant overhead.

    10. Fake slide.

    11. Thailand stage + theme tune+ cape.


  • Registered Users, Registered Users 2 Posts: 11,041 ✭✭✭✭chopperbyrne


    Honda
    - Ochios have quicker startup.
    - EX HHS always goes forwards.
    - Make his FP Chop a better AA.

    Giving EX Headbutt invincibilty would make one of the best moves in the game completely broken.


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  • Moderators Posts: 5,561 ✭✭✭Azza


    Not really, makes no difference against characters without fireballs.

    Still probably would not punish Guile, the shoto would have to extremely careful though and there the people that own Honda.


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    Azza wrote: »
    Guile
    Sweep is awful, and is likely to get Guile eating an Ultra for his trouble currently but I can't see how this would be easy to fix without changing the move entirely.

    I'm saying change it completely, it's a useless move in most circumstances as is.
    Azza wrote: »
    Request for an overhead kick seems largely irrelevant as his forward+mp is a good overhead already.

    Yarp.
    Azza wrote: »
    Flash kick should own all direct jump in but not stop cross ups on wake up.

    I'd be cool with that.
    Azza wrote: »
    Booms, give em more damage but much longer recovery time. There pretty much unpunishable at the moment.

    Uh... that's kinda the point of the boom. Otherwise he's a slower Chun Li. You'd be completely changing the character doing this.
    Azza wrote: »
    Ultra should connect better against jumping opponents.

    Damn right it should.
    Azza wrote: »
    Make his hitbox wider, a lot of Bison bnb don't work on him or Balrog.

    I'll begrudgingly give you that if I can flash kick you out of the sky :D


    Azza wrote: »
    Dictator
    1. Fix Pyscho Crusher, its broken as is. Needs faster start up, travel faster, light version should be safe, medium and hard should pass through opponent on block if done close but still be quite unsafe. Probably needs a damage and dizzy buff to make it worth while considering you don't get a great positional advantage and run the risk of cornering yourself.

    2. Devils Reverse, change the hitbox of the extension part of the moves so that it crosses up. Also should also have 3 versions, lp version is a short hop, mp travels the same as current, hp goes over opponent to other side. It should also build meter slightly faster than currently.

    3. Skull Diver, improved hitbox making it easier to hit opponents and crouching opponents. Side switchable, more dizzy off it.

    4. Replace neutral jump medium punch with something useful. One of the worst normals in the game.

    5. Slightly improve start up time on c.hp (12 frames is retarded).

    6. Slightly faster forward teleport, pretty useless as is, needs 2-3 less recovery frames.

    7. Generally speaking his ex.moves are good that you will use them over super. so Super needs to be given a buff to even make it worth consider using it.

    8. Ex. Focus attack should crumple opponent for a ultra set up, costs 2 bars of meter and will end scaling the ultra to 50% so it ain't that powerful. I would not mind if Ultra got nerfed slightly in the damage department.

    9. Jumping medium kick is an instant overhead.

    10. Fake slide.

    11. Thailand stage + theme tune+ cape.

    Uh... you don't ask for much, do you? :)

    Most charge characters don't pay off with super moves. Something I noticed.


  • Moderators, Music Moderators Posts: 25,868 Mod ✭✭✭✭Doctor DooM


    Azza wrote: »
    Not really, makes no difference against characters without fireballs.

    Still probably would not punish Guile, the shoto would have to extremely careful though and there the people that own Honda.

    It'd prob connect on guile from under 1/3 screen distance, tatsus do.


  • Registered Users Posts: 836 ✭✭✭Leprekaun


    I personally think they need to make Sagat's limbs 7.356cm shorter and increase Blanka's jump distance by 5.21 m. Its completely atrocious!

    Oh and Ryu's ultra needs to travel 2.5 Km/h faster.


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    Abel
    • EX Roll is throw invincible.
    • Sweep is faster.
    • F+MK combos more easily on hit.*
    • Err... some viable options against Zangief would be nice!

    *also i suck at Links. i hate Links


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