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Learning SF3

  • 18-08-2009 8:29pm
    #1
    Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭


    I'm by no means great but if anyone wants some tips , or wants to come up for some matches/practice/tips, i just live in town.
    Can also play online to throw a few tips etc and we can tape matches and discuss it here.

    http://www.shoryuken.com/wiki/index.php/Street_Fighter_3:_3rd_Strike


    Also if anybody wants to borrow this,
    frontcoversmallom4.png
    Its quite good for some general knowledge and some nice strats for all characters, some of the stuff is slightly inaccurate but im sure people will pick it up.

    Need some stiff competition.
    Ireland for next SBO ! yeah !!!!!


Comments

  • Registered Users, Registered Users 2 Posts: 3,005 ✭✭✭Creature


    I wish I had gotten into SF3. I had it for the Dreamcast and all, but nobody I know in the "Real World" likes fighting games and I never managed to get that Dreamcast arcade stick either so playing it was a bit of a chore.

    *Sigh* such a beautiful looking game too.


  • Registered Users, Registered Users 2 Posts: 18,816 ✭✭✭✭K.O.Kiki


    But... 3S is dead now!
    It's dead!
    Deaaaaaaad!!
    We must embrace our 3D overlords!
    ......
    2D will never die!


  • Registered Users, Registered Users 2 Posts: 551 ✭✭✭Monkeyto


    I really enjoy playing this game but I'm quite new to it so any tips are very much so appreciated! Right now I'm thinkin of playing either Akuma or Ken. I'm not really interested in the new SF3 characters but Urien has caught my eye as being maybe fun to play.


  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    Monkeyto wrote: »
    I really enjoy playing this game but I'm quite new to it so any tips are very much so appreciated! Right now I'm thinkin of playing either Akuma or Ken. I'm not really interested in the new SF3 characters but Urien has caught my eye as being maybe fun to play.

    3s is great, do you play on 2df?

    http://www.eventhubs.com/guides/2007/sep/30/how-get-better-street-fighter-3-third-strike/


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    SF3 will never die, everyone loves to parry.
    Everyone loves the grades. Can even change palettes now

    0019.png0056.png

    0022.png0180.png

    I can only get an S with sean
    0172.png


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  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    I'd always be up for a few games and some hints/tips placebo. Unfortunately I can't play online but we could meet up for games.

    I used to play a good bit before SF4 came out and I'm a bit rusty but I'm sure I could pick it up again


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    sure man, you know where i live.
    I started playing oro for a bit, need to get back into it


    cant embed?
    http://www.youtube.com/watch?v=G-EFw8cr7DU


  • Registered Users, Registered Users 2 Posts: 11,081 ✭✭✭✭chopperbyrne


    Placebo wrote: »
    sure man, you know where i live.
    I started playing oro for a bit, need to get back into it


    cant embed?
    http://www.youtube.com/watch?v=G-EFw8cr7DU

    You just have to do it right!


  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    Placebo wrote: »
    sure man, you know where i live.
    I started playing oro for a bit, need to get back into it

    cant embed?

    Cool. Remind me not to jump in the corner when you're playing oro :p

    As for embedding, I think you only need the part after watch?v=


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    some general tips

    -when/if youre jumping, im gonna try dash to the opposite side and super
    -when you fall try do quick stand [tap down]
    -when you fall and im standing right beside you, DONT HP Shoryuken, not sure why alot of people do this, alot of players standing will tap forward and press grab, in this instance if you hit me it will parry, or if you try grab, it will counter grab.
    Best options for knocked out opponent
    -tap forward and grab
    -just block down
    -block down and hit lp or lk to cancel out any big attacks opponent is about to perform
    -LP shoryuken or any other LP/LK attack if you have to

    try use LP/LK alot to cancel out other bigger moves, i always do this, chun-li's LP resets alot of people moves.

    you can never over use UOH :)


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  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    was playing this amazing URIEN player on 3S called brutal_bar, from france.
    I managed to get S grade with chunli, with a poor performance,

    replay below :D



  • Registered Users, Registered Users 2 Posts: 18,816 ✭✭✭✭K.O.Kiki


    Pfft, anyone can get an 'S' grade with Chunners! :rolleyes:


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    no? its easier to get with low tier, such as sean ! harder as the tier goes up, which is why almost all pro etc ken matches barely ever go beyond a C++


  • Closed Accounts Posts: 123 ✭✭Reanimemmett


    It's not about grades though, it's just about winning!


  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    Great game placebo! You were so lucky to have just enough super meter for that last one :D


  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    K.O.Kiki wrote: »
    Pfft, anyone can get an 'S' grade with Chunners! :rolleyes:

    In Placebo's/AntiGirls defense, he's one of the few Chunnies I played that wasn't 'headwreckingly' abusive of her while at the same time being really good. They were always enjoyable fights even when I got my ass kicked. Where as other chunny players...well its like like the annoying giefs in SF4.
    Placebo wrote: »
    no? its easier to get with low tier, such as sean ! harder as the tier goes up, which is why almost all pro etc ken matches barely ever go beyond a C++

    Yeah I always noticed I'd get these good grades when playing as Sean and Oro.


  • Registered Users, Registered Users 2 Posts: 4,971 ✭✭✭Orim


    Right, with Lanparty coming I've decided to put some effort into actually learning this game.

    When I have played I've had the most fun with Dudley so that's who I've been looking at. I've been messing around in training mode and found the following, these could be very wrong, so any advise would be appreciated.

    - cr.RH seems to safe enough to throw out irregularly and go for the juggle, which seem to Dudleys bread 'n' butter
    - The QCF + Punch are unsafe on block
    - QCB + Kick are unsafe on block except for the EX version
    - What the hell is QCB + P?
    - His anti-airs are cr.HP/st.MK/Dragon Punch/SAI? (Speaking of which I believe this is his best SA?)

    I've also messed around with his juggles but I'm finding the timing really weird to figure out whats possible. If anyone has any B'n'Bs I could work from I'd appreciate it.

    Any comments/advise would be great.


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Corkscrew blow is his best SA for comboing into, QCB+P is a counter move, it sucks, don't use it, not sure about the rest.

    As for BnBs Dudley's combos are almost all character-specific target combos so good look with that. :pac:


  • Registered Users, Registered Users 2 Posts: 18,816 ✭✭✭✭K.O.Kiki


    I know nothing of Dudlely sadly, but I heard that they were giving him more Target Combos in SSFIV... :eek:


  • Registered Users, Registered Users 2 Posts: 4,971 ✭✭✭Orim


    Mayhaps I picked the wrong character to try and learn :o
    Especially considering I've got less then a week.


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  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Yeah, I love Dudley too but he is a huge committment to learn (though you'll probably only have to know the Ken and Chun matchups :pac:).


  • Registered Users, Registered Users 2 Posts: 18,816 ✭✭✭✭K.O.Kiki


    You can learn Ken/Chun in 1 week :D
    I've got very little to do during the week, so if you want a sparring partner, I'm up for it.


  • Registered Users, Registered Users 2 Posts: 4,971 ✭✭✭Orim


    I like Dudley though. I just want to get up above scrub level and play somewhat seriously.

    I might take you up on the sparring offer, if you're willing to come into town.


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    K.O.Kiki wrote: »
    You can learn Ken/Chun in 1 week :D
    I've got very little to do during the week, so if you want a sparring partner, I'm up for it.

    you have a week, pick chun and learn her since shes so easy.
    infact il give you a 100 euros if you beat me ;)


  • Registered Users, Registered Users 2 Posts: 4,971 ✭✭✭Orim


    Or maybe I should go for Sean and just zone with taunt?


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    any1 for sf3
    2df

    xxxanti-girlxx


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Sure, will log on in a few minutes Placebo


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    cool, dont think i can host


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    cant find any threads about this
    does anyone want a few games

    its called http://supercade.net now
    takes few sec to register

    http://supercade.net


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  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    Giving up on super already :eek:


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    my xbox is dead #:(

    Placebo wrote: »
    cant find any threads about this
    does anyone want a few games

    its called http://supercade.net now
    takes few sec to register

    http://supercade.net


  • Registered Users, Registered Users 2 Posts: 4,971 ✭✭✭Orim


    There's always the anyone for games thread.
    http://boards.ie/vbulletin/showthread.php?t=2055774068


    I can't get supercade to work but ill give you a blast in GGPO if you fancy.


  • Registered Users, Registered Users 2 Posts: 2,237 ✭✭✭Owwmykneecap


    can get 2df to work anymore.
    Dont have internet explorer on my pc.


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    u can get plugin for mozilla

    net frame work assistant
    and this
    http://www.microsoft.com/downloads/details.aspx?familyid=AB99342F-5D1A-413D-8319-81DA479AB0D7&displaylang=en


    check sites help section

    sorry dan, thought that was for sf4 only


  • Registered Users, Registered Users 2 Posts: 4,971 ✭✭✭Orim


    Placebo wrote: »
    sorry dan, thought that was for sf4 only

    Just don't let it happen again :pac:


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  • Registered Users, Registered Users 2 Posts: 3,006 ✭✭✭Ramza


    As far as 3s goes I'm more than happy to help anyone with their game. Hit me up anytime


  • Registered Users, Registered Users 2 Posts: 3,006 ✭✭✭Ramza


    Orim wrote: »
    - cr.RH seems to safe enough to throw out irregularly and go for the juggle, which seem to Dudleys bread 'n' butter
    - The QCF + Punch are unsafe on block
    - QCB + Kick are unsafe on block except for the EX version
    - What the hell is QCB + P?
    - His anti-airs are cr.HP/st.MK/Dragon Punch/SAI? (Speaking of which I believe this is his best SA?)

    I've also messed around with his juggles but I'm finding the timing really weird to figure out whats possible. If anyone has any B'n'Bs I could work from I'd appreciate it.

    Any comments/advise would be great.

    -cr.RH is great when used right in mixups, like you said, irregularly. It's really a 50/50 but not in its own sense with the parry system. It's easy to see and people who abuse pay the price (easy to see it coming from a predictable player, a down parried cr.RH from Dudley is game over) All about conditioning your opponent

    -Right, the MGBs are all unsafe on block and should never be used outside of combos (only practical versions are EX for combo launch and jab for juggles) (oh also the input is HCF + P :) )

    - All are safe afaik (all 0 frame on block), but even without knowing the frame data experience tells me they are fine on block. EX can be easily red parried. Again this move shouldn't ever be used in block strings (maybe as a surprise tactic), it's best used to punish whiff throws (because unlike SFIV this move is actually amazing for doing this)

    E.G ; Say I like to do st.rh xx ducking (HCF + K), throw, with Dudley, as a throw setup. If instead of a throw I do HCB + K, my opponents throw tech attempt while whiff and I get a free hit or even free super if you can react

    -HCB + P is cross counter, a move which puts Dudley in a defensive stance, and when he is hit with a move he launches a counter attack of his own. It's absolutely ****, don't bother with it. He can be thrown out of it. Silly move

    -Best AA with dudley ; cr.HP, st.RH (can cancel to ducking for pressure), st.mk if they're close enough, fierce/ex jet upper

    Looking into air to airs might help too ; Dudley has some great air to air moves which set the opponent up for good reset combos with super. j.Fierce and j.strong are his best imo, will beat a lot of moves if caught early (while the opponent is falling, if you can quickly do ducking xx super, go for it, they will need to parry to get out of it! :pac: )

    Super as AA is terrible, might work against someone who can't parry, but why bother wasting meter when you have much much better options at your disposal :)

    Juggling timing is different in 3s than it is IV, it took me a bit to adjust. Dudley's main combo launcher is EX MGB along with cr.RH and can only NC from a st.RH, so st.RH is your best friend for a lot of reasons (best meter builder, allows for EX MGB juggles, and is overall a decent footsie tool)

    Midscreen, you'll be looking to do (after a EX MGB or cr.RH) ; MK ducking, K, (can cancel to super), mk ducking, P (can also cancel to super). Without super these combos still work fine

    More strict combo midscreen, and which is meterless, is to try this (after launch)(can be done consistently with training) ; jab MGB, walk forward, f+mk xx fierce jet upper

    In corner it's pretty much the same, apart from one or two things. In corner after a launch you can do a few jab MGBs if your timing is decent. Two is probably best as trying anymore will cause a reset unless your spot on. After two jab MGB you can try lk short swing blow, xx super, or the ender stated above ; walk, towards + mk xx jet upper

    Experiment and see what you find, it all takes training :)
    Dreddybajs wrote: »
    Corkscrew blow is his best SA for comboing into, QCB+P is a counter move, it sucks, don't use it, not sure about the rest.

    As for BnBs Dudley's combos are almost all character-specific target combos so good look with that. :pac:

    - Not true. SA1 is equally just as deadly as SA3 for comboing. On some characters if you time it wrong midscreen, SA1 will switch sides and whiff. It can be avoided though. SA1 is just as deadly in corner as it's a guaranteed juggle and sets up for a perfect rose mixup

    -I don't understand this part of your post :confused:

    As you guys know I'm up for some GGPO anytime if anyone wants some games just let me know too


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