Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie
Hi there,
There is an issue with role permissions that is being worked on at the moment.
If you are having trouble with access or permissions on regional forums please post here to get access: https://www.boards.ie/discussion/2058365403/you-do-not-have-permission-for-that#latest

1.03 Patch list

  • 17-07-2009 3:14pm
    #1
    Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭


    • Improved airplane HUD visibility.
    • Direct analogue throttle and brake for airplanes now available.
    • Optimization: Reduced frame stutter near map borders.
    • Sea surface was not rendered in NE area out of map.
    • Terrain surface was sometimes using wrong parallax map.
    • Grenade can destroy a building just by impact
    • Radio echo elimination
    • Team switch did not work when player died
    • More flexible configuration of Flares in the config (brightness, size)
    • Reduced AI detecting slowly moving enemy vehicles by ear.
    • Prevent killed units reporting who killed them.

    out when its ready etc:


Comments

  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    I'd like to see them tweak the AI a little more and stop them being able to shoot You in the long grass when they definitely can't see you


  • Registered Users, Registered Users 2 Posts: 7,606 ✭✭✭Jumpy


    PogMoThoin wrote: »
    I'd like to see them tweak the AI a little more and stop them being able to shoot You in the long grass when they definitely can't see you

    I have played coop multiplayer missions where they have the long grass turned off.

    Although in CRCTI games I want it on. Some of the sniper shots I have pulled off with the M107 have almost had me jumping from the chair cheering.

    I loooove sniping from the long grass.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    I made an 800m shot last online, but Pog and Niall died so didnt see it :(

    Twas truly awesome :D Easily aimed about 30m to the top left of the guy i hit.


  • Registered Users, Registered Users 2 Posts: 7,606 ✭✭✭Jumpy


    dreamers75 wrote: »
    I made an 800m shot last online, but Pog and Niall died so didnt see it :(

    Twas truly awesome :D Easily aimed about 30m to the top left of the guy i hit.

    Yep, when you take someone out with the KSVK or the M107 when they are tiny figures in the distance and still at full zoom you know you made a good shot.

    Even better when the vehicle behind him explodes.


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    In my daily googling I found this, supposedly its only a few days away
    VERSION 1.03 HIGHLIGHTS
    —————————————————
    * Major AI tweaking and balancing (especially AI infantry aural detection sensitivity lowered significantly)
    * Improved multiplayer and cooperative campaign (saving games, connection issues)
    * Numerous fixes and improvements in the Harvest Red campaign
    CHANGELOG:
    ———-
    Engine
    ——
    * New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
    * New: command line option -showScriptErrors introduced to show errors in scripts on-screen
    * New: Direct analogue throttle and brake for airplanes now available.
    * New: More flexible configuration of Flares in the config (brightness, size)
    * New: Mission name (with * indicated unsaved work) displayed in the mission editor
    * New: Keyboard shortcuts in the mission editor
    * Improved: Better airplane HUD visibility both night and day
    * Optimization: Reduced frame stutter near map borders.
    * Fixed: Rainbow could be visible even with sun below horizon.
    * Fixed: 3D Editor – civilian and resistance units did not work correctly
    * Fixed: Sea surface was not rendered in NE area out of map.
    * Fixed: Terrain surface was sometimes using wrong parallax map.
    * Fixed: Grenade could sometimes destroy a building just by impact
    * Fixed: Radio messages sometimes echoed
    * Fixed: Team switch did not work when player died
    * Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
    * Fixed: Prevent killed AI units reporting who killed them.
    * Fixed: After respawn in MP, player’s tasks, diary content and skills are transferred to the new entity
    * Fixed: Leaning ‘limits’ did not work with TrackIR
    * Fixed: MP client frozen in Receiving… screen sometimes
    * Fixed: Problems with saving and loading games in cooperative campaign
    Missions
    ———
    * Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
    * Improved: autosave logic to not save when it was not not safe
    * Improved: Eye for an Eye in Scenarios
    Data
    ———
    * Fixed: various minor problems on buildings
    * Fixed: rocks destruction effect changed
    * Fixed: penetrability of some vegetation
    * Fixed: collision geometry of A_BuildingWIP
    * Fixed: react FSM core conversations
    * Fixed: cargo animations in LAV25
    * Fixed: indicators in Ka52 when using NVG
    * Fixed: cargo animations in BTR
    * Fixed: Warfare keypoint on Chernarus

    From here


  • Advertisement
Advertisement