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3.1 patch notes

  • 24-02-2009 11:52am
    #1
    Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭


    I know its been posted in the Ulduar thread, but we should leave that to discussing raiding:P

    Patch notes and goodies


    Im sure DKs will be ecstatic and maybe druids. But god in heaven is there more to come?

    Mages get SFA and pallys get even less.

    worst. patchnotes. ever.


Comments

  • Closed Accounts Posts: 12,401 ✭✭✭✭Anti


    and fury gets a bit of a nerf too :/


  • Registered Users, Registered Users 2 Posts: 2,420 ✭✭✭WellyJ


    Tailoring needs a lot more than a handful of boe patterns, in it's current state there is simply no reason at all to keep tailoring, I want to see some nice BoP patterns from Ulduar where the crafted item is also BoP, making it a useful profession.

    What the **** are blizzard doing.


  • Registered Users, Registered Users 2 Posts: 4,936 ✭✭✭nix


    Holy ****in DK nerfs Batman, those nerfs would be enough to make me shelf my DK. Completely changing the DK FFS!

    FU blizz i was questioning closing my account but this is gonna tip me over,

    Hungering Cold and Howling Blast have switched places in the talent tree.

    And then they nerf howling blasts damage ? Idiots!

    Bye bye anybody who enjoyed DW specc, as these changes will surely kill the viability of DW dmg.


  • Hosted Moderators Posts: 3,331 ✭✭✭Splinter


    as a shadowpriest who will be dualspeccing disc... i'm happy! :D


  • Registered Users, Registered Users 2 Posts: 2,614 ✭✭✭BadCharlie


    I cant view these while at work.

    Ya im back playing wow since thursday last week! Moved to a new server Draenor.
    Going to give it one last try and see how i get on. So far im enjoying playing my hunter once again.


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  • Registered Users, Registered Users 2 Posts: 4,471 ✭✭✭elexes


    is this being applied tonight ?
    and secondly will we be allowed to respec for free considering the fact that there are quite a few changes ?


  • Registered Users, Registered Users 2 Posts: 3,354 ✭✭✭smellslikeshoes


    elexes wrote: »
    is this being applied tonight ?
    and secondly will we be allowed to respec for free considering the fact that there are quite a few changes ?

    Bit more info about dual spec here, respeccing will still cost money, dual spec means you can pick two different specs and swap from one to the other. If you want to change whats in those specs it will cost you. And no, 3.1 is still a while off.


  • Registered Users, Registered Users 2 Posts: 2,149 ✭✭✭ZorbaTehZ


    What a load of bollox, still nothing done for boomkin pvp viability, nevermind the major nerf to frenzy! wtf tbh. :(


  • Registered Users, Registered Users 2 Posts: 3,339 ✭✭✭me-skywalker


    can anyone post up the patch updates as before.. cant see em in work!

    cheers!


  • Registered Users, Registered Users 2 Posts: 428 ✭✭Joneser


    "Plague Strike and Blood Plague no longer remove heal over time effects"

    This makes me one happy resto druid :)

    Extra mana regen from intensity aint so bad either :P


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  • Registered Users, Registered Users 2 Posts: 2,420 ✭✭✭WellyJ


    elexes wrote: »
    is this being applied tonight ?
    and secondly will we be allowed to respec for free considering the fact that there are quite a few changes ?

    This will not be on live servers for probably another month at least.

    Its just up on PTR


  • Closed Accounts Posts: 12,401 ✭✭✭✭Anti


    can anyone post up the patch updates as before.. cant see em in work!

    cheers!


    I would.... but i think ivan would bitchslap me with his ban hammer for posting the ammount thats in it !


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    It's not how much you post anti, it's what you post that is important ;)

    Be my guest.


  • Closed Accounts Posts: 12,401 ✭✭✭✭Anti


    Long day of raiding, perhaps tomorrow :)


  • Closed Accounts Posts: 29,130 ✭✭✭✭Karl Hungus


    If you can't see the site in work, here's the class changes.
    Death Knight
    Blood
    Skills

    * Pestilence is now 1 rank. It now spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards. (Previously dealt damage)
    * Strangulate no longer deals damage.
    * Blood Boil damage increased, but its range has been reduced.
    * Death Pact's heal can no longer crit.
    * Blood Strike now instantly strikes the enemy, causing 40% weapon damage plus 305.6, increased by 12.5% per disease on the target at rank 6. (Previously caused 50% weapon damage plus 191, and an additional 95.5 bonus damage per disease)
    * Heart Strike now
    * instantly strikes the target and his nearest ally, causing 50% weapon damage plus 368, increased by 10% per disease on the target at rank 6. (Previously caused 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease)

    Talents

    * Blood Gorged (Tier 10) no longer grants expertise. Instead your attacks ignore up to 2/4/6/8/10% of the targets armor.
    * Heart Strike (Tier 9) now strikes the target and his nearest ally, causing 50% weapon damage plus 125, increased by 10% per disease on the target.
    * Might of Morgraine (Tier 9) now increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 10/20/30%. (Previously was 15/30/45%)
    * Sudden Doom (Tier 8 ) is now a 3 point talent and now has a 5/10/15% chance to launch a free Death Coil at your target. (Previously gave a 4/8/12/16/20% chance to make the next death coil cost no runic power and guaranteed it to crit)
    * Blood Aura (Tier 7) renamed Improved Blood Presence and now while in Frost Presence or Unholy Presence, you retain 4% healing from Blood Presence, and healing done to you is increased by 10% in Blood Presence.
    * Bloody Strikes (Tier 5) now increases the damage of Blood Strike and Heart Strike by 15/30/45%, and increases the damage of Blood Boil by 20/40/60%.
    * Scent of Blood (Tier 2) now can proc off dodging, parrying or taking direct damage.
    * *New Talent* Improved Death Strike, Tier 8, 2 talent points - Increases the damage of your Death Strike by 15/30%.


    Frost
    Skills

    * Icy Touch now causes Frost Fever to last 15 secs.

    Talents

    * Hungering Cold and Howling Blast have switched places in the talent tree.
    * Howling Blast (Tier 11) now deals 50% additional damage to targets infected with Frost Fever. (Previously dealt double damage)
    * Unbreakable Armor (Tier 8 ) now Reinforces your armor with a thick coat of ice, reducing physical damage from all attacks by 0.05 and increasing your strength by 25% for 20 sec. The amount of damage reduced increases as your armor increases. (Previously just increased armor by 25%, strength by 10%, and parry by 5%)
    * Blood of the North (Tier 8 ) now affects Frost Strike as well as Blood Strike.
    * Chillblains (Tier 7) now reduces movement speed by 15/30/45%. (Previously 10/20/30%)
    * Endless Winter moved from Tier 6 to Tier 4.
    * Chill of the Grave moved from Tier 5 to Tier 4.
    * Runic Power Mastery moved to Tier 1 and is now a 2 point talent. Increases your maximum Runic Power by 15/30. (Previously 3 point talent that increased runic power by 10/20/30)
    * Black Ice (Tier 2) increases your frost damage by 4/8/12/16/20%. (Previously 6/12/18/24/30%)
    * Glacier Rot moved from Tier 1 to Tier 5 and is now a 3 point talent. Now diseased enemies take 7/13/20% more damage from your Icy Touch, Howling Blast and Frost Strike. (Previously 5/10%)


    Unholy
    Skills

    * Plague Strike now deals 50% weapon damage plus 189 and infects the target with Blood Plague, a disease dealing Shadow damage over time. (No longer removes a HoT)
    * Raise Dead cooldown reduced from 5 minutes to 3 minutes. The ghoul now only lasts for 1 minute.

    Talents

    * Unholy Blight moved from Tier 11 to Tier 5.
    * Scourge Strike (Tier 9) now deals 55% of weapon damage as Shadow damage plus 185.63, increased 9% per each of your diseases on the target. (Previously dealt 60% of weapon damage as Shadow damage plus 81, and an additional 40.5 bonus damage per disease.)
    * Night of the Dead (Tier 8 ) now reduces the cooldown on Raise Dead by 45/90 sec and Army of the Deat by 5/10 min. (Previously reduced cooldown when you hit the target)
    * Desecration (Tier 7) now causes all Plague Strikes to cause the desecrated ground effect. Targets in the area are slowed by 10/20/30/40/50% by the grasping arms of the dead while you cause 1/2/3/4/5% additional damage while standing on the unholy ground. Lasts 12 sec.
    * Anti-Magic Zone (Tier 7) no longer requires a rune to activate.
    * Unholy Aura (Tier 7) renamed Improved Unholy Presence and changed to: While in Blood Presence or Frost Presence, you retain 8/15% increased movement speed from Unholy Presence, and your runes finish their cooldowns 5/10% faster in Unholy Presence.
    * Magic Supression (Tier 6) is now a 3 point talent and You take 2/4/6% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 8/16/25% of spell damage. (Previously a 5 point talent)
    * Master of Ghouls moved from Tier 6 to Tier 4. It now also reduces the cooldown of your Raise Dead spell by 60 sec.
    * Summon Gargoyle moved from Tier 5 to Tier 11.
    * Blood-Caked Blade (Tier 4) now has a 3 sec internal cooldown.
    * Shadow of Death removed from the game.
    * Outbreak (Tier 3) no longer affects Blood Boil. It now affects Plague Strike and Scourge Strike.
    * Necrosis (Tier 3) now only affects main hand auto attacks. (Previously affected all auto-attacks)
    * Virulence moved from Tier 2 to Tier 1.
    * Morbidity moved from Tier 1 to Tier 2.
    * *New Talent* Ghoul Frenzy, Tier 6, 1 point talent - Grants your pet 25% haste for 15 sec and heals it for 30% of its health over the duration. 1 Unholy Rune. 45 Yard range. Channeled. 30 sec cooldown.


    Druid
    Balance
    Skills

    * Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)

    Talents

    * Owlkin Frenzy (Tier 8 ) now procs off physical melee and ranged attacks. (Previously was triggered by all attacks)


    Feral Combat
    Skills

    * Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
    * Savage Roar changed to increase physical damage done by 30%. (Previously increased attack power by 40%)
    * Maim now stuns the target instead of incapacitate.
    * *New Spell* Savage Defense, 1 rank, level 40 - Each time you deal a melee critical strike, you gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 25% of your attack power.

    Talents

    * Survival of the Fittest (Tier 6) now increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%. (Previously 22/44/66%)
    * Predatory Strikes (Tier 4) now increases now includes Moonkin Form in its effect.
    * *New Talent* Primal Gore, Tier 10, 1 point talent - Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.


    Restoration
    Skills

    * Abolish Poison now ticks every 3 secs for 12 secs. (Previously ticked every 2 secs for 8 secs)

    Talents

    * Replenish (Tier 9) renamed Revitalize.
    * Improved Regrowth (Tier 6) renamed Nature's Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%. (Previously increased just regrowth crit by 10/20/30/40/50%)
    * Intensity (Tier 3) now allows 17/33/50% of mana regeneration to continue while casting. (Previously 10/20/30%)
    * Improved Mark of the Wild (Tier 1) now also increases all of your total attributes by 1/2%.
    * *New Talent* Improved Barkskin, Tier 10, 2 point talent - Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases resistance to Dispel mechanics by 30/60% while under the effect of Barkskin.


    Hunter
    Beast Mastery
    Skills

    * *New Skill* Call Stabled Pet - A pet of your choice busts out of its stable and joins you no matter where you are, replacing your current pet. Cannot be used in combat. Instant. 30 min cooldown. Requires Level 80.


    Marksmanship
    Skills

    * Kill Shot no longer has a minimum range. It can now be used in melee range.

    Talents

    * Wild Quiver (Tier 9) now increases your chance to shoot an additional shot when doing damage with your auto shot, dealing 80% Nature damage, by 4/8/12%. (Previously it dealt 50% nature damage and had a 4/7/10% chance.)
    * Piercing Shots (Tier 7) Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec. (Previously triggered 2/4/6% armor ignore).
    * Ranged Weapon Specialization (Tier 6) is now a 3 point talent, increasing damage with ranged weapons by 1/3/5%. (Previously a 5 point talent increasing damage by 1/2/3/4/5%)


    Survival
    Skills

    * Disengage cooldown increased to 30 secs. (Previously was 25 secs)

    Talents

    * Hunting Party (Tier 10) is now a 3 point talent, increasing agility by 1/2/3% and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 33/66/100% chance to grant up to 10 party or raid members mana regeneration equal to 0.25% of the maximum mana per second. Lasts for 15 sec.
    * Trap Mastery moved from Tier 9 to Tier 2 and is now a 3 point talent. Increases the duration of Frost and Freezing trap by 10/20/30%, Periodic damage of Immolation and Explosive trap by 10/20/30%, and number of snakes summoned by Snake Trap by 30%. (Previously was just 1 point)
    * *New Talent* Black Arrow (Tier 9) - Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing [ 10% of RAP + 785 ] Shadow damage over 15 sec. Costs 6% base mana. 5-35 yard range. Instant Cast. 30 sec cooldown.
    * Sniper Training (Tier 9) has been changed to increase the critical strike chance of your Kill Shot ability by 5/10/15%, and while standing still for 6 sec., you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 2/4/6% Lasts 15 sec. (Previously increased damage and critical strike chance based on your range to the target)
    * Wyvern Sting (Tier 7) now lasts 30 sec on the target. (Previously lasted 12 sec)
    * T.N.T. (Tier 4) now increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2%. (Previously increased critical strike chance of explosive shot and and gave it a chance to stun the target)
    * Lock and Load (Tier 4) now has a 33/66/100% chance to proc off Freezing Shot, Freezing Trap, and Frost Trap, and a 3/7/10% chance to proc off the periodic damage of Immolation Trap and Black Arrow. (Previously worked on all traps and included serpent sting)
    * Improved Wing Clip has been removed from the game.


    Mage
    Arcane
    Skills

    * Mage Armor has been increased to allow 50% of your mana regneration to continue while casting. (Previously 30%)
    * *New Spell* Polymorph Rabbit - Transforms the enemy into a harmless rabbit, forcing it to scamper around for up to 50 sec. While wandering, the rabbit cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

    Talents

    * Arcane Meditation (Tier 4) Allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)


    Fire
    Talents

    * Burnout (Tier 10) now only affects Fire Spells. (Previously affected all spells)
    * Pyromaniac (Tier 7) now allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)


    Frost
    Talents

    * Improved Water Elemental (Tier 9) has been renamed Enduring Winter. It now increases the duration of your Summon Water Elemental spell by 5 sec and your Frostbolt spell has a 33/66/100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 0.25% of their maximum mana per second for 15 sec.


    Paladin

    * All Paladin auras have had their tooltip changed to note that they work on the entire raid, not just the party.


    Holy
    Skills

    * Exorcism can now be used on all targets, but is now a guaranteed critical strike vs Undead and Demon type mobs.
    * Judgement of Light now procs off spells as well. (Previously only "attacks" would trigger this)

    Talents

    * Purifying Power (Tier 6) now reduces the cooldown of your Exorcism and Holy Wrath spells by 17/33%. (Previously increased the critical strike chance of those spells by 10/20%)
    * Pure of Heart (Tier 5) now reduces Curse, Poison, and Disease effects by 15/30%. (Previously was 25/50% but did not include poisons)
    * Blessed Hands has been moved from Tier 5 to Tier 4 and now reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 15/30% and cooldowns by 10/20%.
    * Improved Concentration Aura's (Tier 4) reduced silence/interrupt effect now works while any aura is active.


    Protection
    Skills

    * Shield of Righteousness now deals 130% of block value + 520 at the highest rank. It no longer causes a high amount of threat. (Previously increased damage by a set amount)
    * Blessing of Kings is now a baseline ability. Trainable at level 20.

    Talents

    * Shield of the Templar (Tier 10) no longer increases the damage of your Holy Shield, Avenger's Shield and Shield of Righteousness spells. Instead it gives your Avenger's Shield a 33/66/100% chance to silence targets hit by it for 3 sec.
    * Judgements of the Just (Tier 10) now reduces the cooldown of your Hammer of Justice by 10 sec, increases the duration of your Seal of Justice effect by 0.5 sec, in addition to its previous effect.
    * Avenger's Shield's (Tier 9) damage has been increased across all ranks.
    * Guarded by the Light (Tier 9) now reduces spell damage taken by 3% and gives a 50% chance to refresh the duration of your Divine Plea when you hit an enemy. (Previously reduced the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 15%.)
    * Holy Shield's (Tier 7) damage slightly increased across all ranks.
    * Ardent Defender (Tier 7) is now a 3 point talent, reducing damage taken by 10/20/30%. (Previously was a 5 point talent)
    * Sacred Duty (Tier 6) increases stamina by 4% now. (Previously was 3%)
    * One-Handed Weapon Specialization is now a 3 point talent, increasing damage done with 1 handers by 4/7/10%. (Previously was a 5 point talent)
    * Blessing of Sanctuary (Tier 5) now only grants 2% of maximum displayed mana when the target blocks, parries, or dodges a melee attack. (Previously granted 10 rage or 20 runic power or 2% max mana)
    * Divine Guardian (Tier 4) now has been changed to redirect damage "(up to a maximum of 150/300% of the Paladin's health)." (Previously had no limit)
    * Improved Devotion Aura (Tier 4) now increases the amount healed on any target affected by any of your Auras by 2%. (Previously only worked with Devotion Aura active)
    * Improved Hammer of Justice (Tier 4) is now a 2 point talent, reducing the cooldown of Hammer of Justice by 10/20 sec. (Previously had a 3rd rank that reduced cooldown by 30 secs)


    Retribution
    Talents

    * Righteous Vengeance (Tier 10) is now a 3 point talent. When your Judgement and Divine Storm spells deal a critical strike, your target will take 10/20/30% additional damage over 8 sec. (Previously a 5 point talent)
    * Fanaticism (Tier 8 ) is now a 3 point talent and now increases the critical strike chance of all Judgements capable of a critical hit by 6/12/18% and reduces threat caused by all actions by 10/20/30% except when under the effects of Righteous Fury. (Previously a 5 point talent)
    * Improved Retribution Aura has been removed from the game.
    * Improved Retribution Aura's effect has been merged into Sanctified Retribution (Tier 5).
    * Divine Purpose has been moved from Tier 5 to Tier 6.


    Priest
    Discipline
    Skills

    * Divine Spirit is now a baseline spell.

    Talents

    * Penance (Tier 11) Damage increased slightly across all ranks.
    * Grace (Tier 9) now lasts 15 sec. (Previously lasted 8 sec)
    * Rapture (Tier 8 ) revamped. Now a 3 point talent. When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5% of your total mana, and you have a 33% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect cannot occur once every 12 seconds.
    * Focused Will (Tier 7) now increases spell critical strike chance by 1/2/3% in addition to its previous effect.
    * Reflective Shield has been moved from Tier 7 to Tier 5. It is now a 2 point talent and causes 22/45% of the damage you absorb with Power Word: Shield to reflect back at the attacker.
    * Enlightenment (Tier 6) is now a 3 point talent and now increases your total Spirit by 2/4/6% and increases your spell haste by 2/4/6%. (Previously a 5 point talent)
    * Meditation (Tier 3) now increases mana regeneration by 17/33/50%. (Previously 10/20/30%)
    * Improved Power Word: Fortitude (Tier 2) now also increases your personal stamina by 2/4%.
    * Unbreakable Will (Tier 1) now reduces the duration of Stun, Fear, and Silence effects done to you by an additional 6/12/18/24/30%. (Previously 3/6/9/12/15%)
    * *New Talent* Improved Flash Heal, Tier 7, 3 point talent - Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.
    * *New Talent* Soul Warding, Tier 5, 1 point talent - Reduces the cooldown of your Power Word: Shield ability by 4 sec, and reduces the mana cost of your Power Word: Shield by 30%.


    Holy
    Skills

    * Prayer of Healing is now a targeted spell that heals the target's party.
    * Holy Nova mana cost reduced from 27% base mana to 22% base mana.

    Talents

    * Circle of Healing (Tier 9) healing increased across all ranks.
    * Test of Faith (Tier 9) now increases healing by 4/8/12% on friendly targets at or below 50% health.
    * Serendipity (Tier 8 ) changed to: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.
    * Holy Concentration (Tier 7) changed to: Your mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew. (Previously had a chance to grant clearcasting effect)
    * Blessed Resilience (Tier 7) increases the effectiveness of your healing spells by 1/2/3% along with its previous effect.
    * Improved Holy Concentration (Tier 9) removed from the game.
    * *New Talent* Empowered Renew, Tier 9, 3 point talent - Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.


    Shadow
    Skills

    * Shadowfiend now creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Damage taken by area of effect attacks is reduced, and the Shadowfiend has a reduced chance to be hit by spells and melee attacks. Lasts 15 sec.

    Talents

    * Dispersion (Tier 11) now clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.
    * Shadowform (Tier 7) now gives your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit.
    * Darkness moved from Tier 6 to Tier 1.
    * Silence (Tier 5) range increased to 30 yards. (Previously was 20 yards)
    * Vampiric Embrace (Tier 5) now lasts 5 mins. (Previously lasted 1 min)
    * Spirit Tap (Tier 1) now increases mana regeneration while casting by 87%. (Previously 50%)
    * Improved Spirit Tap (Tier 1) increases mana regeneration while casting by 17/33%. (Previously 10/20%)
    * *New Talent* Improved Devouring Plague, Tier 6, 3 point talent - Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.


    Rogue
    Assassination
    Skills

    * Envenom now gives an additional 15% chance to apply Deadly Poison and a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. (Previously gave a 15% chance to apply both deadly and instant poison)
    * Expose Armor now reduces armor by 20%, lasting longer per combo point.

    Talents

    * Hunger For Blood (Tier 11) changed to: Enrages you, increasing all damage caused by 15%. Requires a bleed effect to be active on the target. Lasts 30 sec. (Previously increased damage by 5%)
    * Improved Poisons (Tier 4) changed to increases the chance to apply Deadly Poison to your target by 2/4/6/8/10% and the frequency of applying Instant Poison to your target by 10/20/30/40/50%. (Previously increased chance to apply Deadly and Instant poison by 2/4/6/8/10%)


    Combat
    Talents

    * Savage Combat (Tier 9) now increases damage caused against poison enemies by 4%. (Previously increased damage by 1%)
    * Adrenaline Rush (Tier 7) cooldown reduced from 5 minutes to 3 minutes.
    * Lightning Reflexes (Tier 4) is now a 3 point talent and Increases your Dodge chance by 2/4/6% and gives you 4/7/10% melee haste. (Previously just increased dodge by 1/2/3/4/5%)


    Shaman
    Elemental
    Skills

    * Fire Nova Totem's mana cost has been reduced.

    Talents

    * *New Talent* Booming Echoes, Tier 8, 2 point talent - Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.


    Enhancement
    Skills

    * Bloodlust and Heroism now puts a debuff on you preventing you from using gaining the benefits of them for 10 mins. They now have a 5 min cooldown. (Previously had a 5 min debuff with a 10 min cooldown)

    Talents

    * Improved Stormstrike (Tier 8 ) now has a 50/100% chance to grant you 20% of your base mana when you Stormstrike.
    * Stormstrike (Tier 7) now affects the next 4 nature attacks but only lasts 10 secs now. (Previously only affected 2 attacks and lasted 12 secs)
    * Unleashed Rage (Tier 6) is now a 3 point talent. It now passively increases your agility by 1/2/3% in addition to causing your critical hits with melee attacks to increase all party and raid members' attack power by 4/7/10% if within 45 yards of the Shaman. Lasts 10 sec.
    * Spirit Weapons (Tier 5) now reduces all threat, just not melee threat.
    * Toughness (Tier 4) now increases stamina by 2/4/6/8/10% instead of increasing armor value.
    * *New Talent* Frozen Power, Tier 6, 2 point talent - Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.


    Restoration
    Skills

    * Poison Cleansing Totem and Disease Cleansing Totem have been merged into 1 totem.


    Warlock
    Affliction
    Skills

    * Curse of Elements Rank 5 now increases spell damage taken by the target by 13% (Previously 10%)
    * Curse of Recklessness has been removed from the game.
    * Curse of Weakness now reduces armor by 5% along with its previous effect.


    Talents

    * Pandemic (Tier 9) is now a 1 point talent. It now grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit.
    * Malediction (Tier 8 ) now increases spell damage by 1/2/3%. (Previously also increased the effect of curse of elements)
    * Eradication (Tier 7) has been changed to: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.
    * Shadow Embrace (Tier 5) now increases Shadow Periodic damage. (Previously increased all periodic damage)
    * Siphon Life (Tier 5) is no longer a spell. It is a passive talent that When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done.
    * Frailty has been renamed Improved Curse of Weakness (Tier 2).
    * Supression (Tier 1) now increases chance to hit with all spells. (Previously only affected affliction spells)


    Demonology
    Skills

    * Enslave Demon penalties have been reduced. While enslaved, the time between the demon's attacks is increased by 30% and its casting speed is slowed by 20%. (Previously attack speed was increased by 40% and casting speed slowed by 30%)


    Talents

    * Fel Synergy has been moved from Tier 8 to Tier 1. You have a 50/100% chance to heal your pet for 50/30% of the amount of damage done by you.
    * Mana Feed is now a 1 point talent and has been moved from Tier 6 to Tier 5. Your demon now gains 100% of the mana you gain when you gain mana from Drain Mana or Life Tap spells
    * Master Conjuror (Tier 5) now increases the combat ratings gained from your conjured Firestone and Spellstone by 150/300%. (Previously 15/30%)
    * Demonic Embrace (tier 1) is now a 3 point talent. Increases your total stamina by 4/7/10%. (Previously 2/4/6/8/10%)
    * Demonic Empathy has been removed from the game.
    * Demonic Sacrifice has been removed from the game.
    * Improved Enslave Demon has been removed from the game.
    * *New Talent* Nemesis, Tier 9, 3 point talent - Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.
    * *New Talent* Decimation, Tier 8, 2 point talent - When you Shadowbolt or Incinerate a target that is at or below 35% health, the cast time of your next Soulfire is reduced by 30/60%. Lasts 10 sec.
    * *New Talent* Molten Core, Tier 6, 3 point talent - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 12 sec.


    Destruction
    Talents

    * Improved Soul Leech (Tier 8 ) now has a replenishment effect along with its previous effect.
    * Conflagrate (Tier 7) is now 1 rank. It consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 15 sec of your Immolate or 8 sec of your Shadowflame.
    * Backlash has been moved from Tier 7 to Tier 5.
    * Pyroclasm has been moved from Tier 5 to Tier 7 and is now a 3 point talent. It now states when you critically strike with Searing Pain or Conflagrate, your Fire and Shadow spell damage is increased by 2/4/6% for 10 sec.
    * Improved Immolate (Tier 5) now increases all damage done by Immolate. (Previously only increased the initial damage)
    * Aftermath (Tier 2) now increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.
    * Cataclysm (Tier 2) now reduces the Mana cost of your Destruction spells by 4/7/10%. (Previously increased hit chance with destruction spells and reduced mana cost by 1/2/3%)
    * Improved Shadow Bolt (Tier 1) changed to Increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and your Shadow Bolt causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
    * Molten Core moved to demonology.
    * *New Talent* Molten Skin, Tier 2, 3 point talent - Reduces all damage taken by 2/4/6%.


    Warrior
    Arms
    Talents

    * Wrecking Crew (Tier 10) now states that it no longer stacks with enrage.
    * Blood Frenzy (Tier 9) now increases all physical damage done to the target by 2/4%. (Previously was 1/2%)


    Fury
    Talents

    * Titan's Grip (Tier 11) now reduces physical damage you deal by 10%.


    Protection
    Skills

    * Sunder Armor now reduces target's armor by 4% per application. Stacks up to 5. (Previously reduced armor by a set amount)


  • Closed Accounts Posts: 29,130 ✭✭✭✭Karl Hungus


    Glyphs.
    Death Knight (Skills List / Talent + Glyph Calc.)

    * Glyph of Strangulate -- Reduces the cooldown of your Strangulate by 60 sec. (Old: Inceases the range of your Strangulate by 20 yards.)
    * Glyph of Icebound Fortitude -- Your Icebound Fortitude now always grants at least 30% damage reduction, regardless of your defense skill. (Old: Your Icebound Fortitude costs no runic power)
    * Glyph of Unbreakable Armor -- Increases the amount of damage absorbed by Unbreakable Armor by 1%. (Old: Unbreakable Armor grants an additional 15% armor)
    * Glyph of Plague Strike -- Your Plague Strike does 60% additional damage. (Old: 20% additional damage if a disease was on the target)
    * Glyph of Death Strike -- Increases your Death Strike's damage by 2% for every 5 runic power you currently have. The runic power is not consumed by this effect. (Old: 2% regardless of runic power)
    * Glyph of Hungering Cold *new* -- Reduces the cost of Hungering Cold by 10 runic power.
    * Glyph of Unholy Blight *new* -- Increases the duration of Unholy Blight by 10 sec.
    * Glyph of Death Coil *new* -- Reduces the cost of Death Coil by 8 runic power.
    * Glyph of Pestilence *new* -- Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration.
    * Glyph of Howling Blast *new* -- Your Howling Blast ability now infects your targets with Frost Fever.


    Druid (Skills List / Talent + Glyph Calc.)

    * Glyph of Rebirth -- Players resurrected by Rebirth are returned to life with 100% health. (Old: Increases the amount of health on a character brought back to life via Rebirth by 100%.)
    * Glyph of Starfall -- Reduces the cooldown of Starfall by 90 sec. (Old: Increases the duration of Starfall by 2 sec.)
    * Glyph of Berserk *new* -- Increases the duration of Berserk by 5 sec.
    * Glyph of Wild Growth *new* -- Wild Growth now affects up to 6 targets.
    * Glyph of Nourish *new* -- Your Nourish heals an additional 6% for each of your heal over time effects present on the target.
    * Glyph of Savage Roar *new* -- Your Savage Roar ability grants an additional 6% bonus damage done.
    * Glyph of Typhoon *new* -- Reduces the cooldown of your Typhoon spell by 3 sec.
    * Glyph of Barkskin *new* -- Reduces the chance you'll be critically hit by melee attacks by 1 to 0% while Barkskin is active.


    Hunter (Skills List / Talent + Glyph Calc.)

    * Glyph - Aimed Shot -- Reduces the cooldown of your Aimed Shot ability by 2 sec. (Old: Reduces the mana cost of your aimed shot ability by 20%)
    * Glyph of the Monkey -- While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. Can only occur every 20 sec. This speed does not stack with other movement speed increasing effects. (Old: Glyph of Aspect of the Monkey -- While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects.)
    * Glyph of Wyvern Sting -- Decreases the cooldown of your Wyvern Sting by 6 sec. (Old: Decreases the cooldown of your Wyvern Sting by 15 sec., but decreases the damage it deals by 20%.)
    * Glyph of Snake Trap -- Snakes generated by your Snake Trap take 90% reduced damge from area of effect spells. (Old: Your Snake Trap creates 2 additional snakes)
    * Glyph of the Hawk -- Increases the haste bonus of the Improved Aspect of the Hawk effect by an additional 6%. (Old: Renamed from Glyph of Improved Aspect of the Hawk)
    * Glyph of Chimera Shot *new* -- Reduces the cooldown of Chimera Shot by 1 sec.
    * Glyph of Explosive Shot *new* -- Increases the critical strike chance of Explosive Shot by 4%.
    * Glyph of Kill Shot *new* -- Reduces the cooldown of Kill Shot by 6 sec.
    * Glyph of Explosive Trap *new* -- The periodic damage from your Explosive Trap can now be critical strikes.
    * Glyph of Scatter Shot *new* -- Increases the range of Scatter Shot by 3 yards.
    * Glyph of Raptor Strike *new* -- For 5 sec. after using Raptor Strike, you take 20% less damage.


    Mage (Skills List / Talent + Glyph Calc.)

    * Glyph of Ice Lance -- Your Ice Lance now causes 4 times damage against frozen targets higher level than you instead of triple damage. (Old: Increases the range of your Ice Lance by 5 yards)
    * Glyph of Ice Armor -- Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance. (Old: 20%)
    * Glyph of Deep Freeze *new* -- Increases the range of Deep Freeze by 10 yards.
    * Glyph of Living Bomb *new* -- The periodic damage from your Living Bomb can now be critical strikes.
    * Glyph of Arcane Barrage *new* -- Reduces the mana cost of Arcane Barrage by 20%.
    * Glyph of Mirror Image *new* -- Your Mirror Images gain the Winter's Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to 5 times.
    * Glyph of Ice Barrier *new* -- Increases the amount of damage absorbed by your Ice Barrier by 30%.


    Paladin (Skills List / Talent + Glyph Calc.)

    * Glyph of Exorcism -- Increases damage done by Exorcism by 20%. (Old: Your Exorcism also interrupts spellcasting for 2 sec.)
    * Glyph of Divinity -- Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target. (Old: Your Lay on Hands also grants you as much mana as it grants your target.)
    * Glyph of Lay on Hands -- Reduces the cooldown of your Lay on Hands spell by 5 min.(Old: Increases the mana restored by your Lay on Hands spell by 20%)
    * Glyph of Beacon of Light *new* -- Increases the duration of Beacon of Light by 30 sec.
    * Glyph of Hammer of the Righteous *new* -- Your Hammer of the Righteous hits 1 additional target.
    * Glyph of Divine Storm *new* -- Your Divine Storm now heals for an additional 15% of the damage it causes.
    * Glyph of Shield of Righteousness *new* -- Reduces the mana cost of Shield of Righteousness by 1 to 6%.
    * Glyph of Divine Plea *new* -- While Divine Plea is active, you take 3% reduced damage from all sources.
    * Glyph of Holy Shock *new* -- Reduces the cooldown of Holy Shock by 1 sec.
    * Glyph of Hand of Salvation *new* -- When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.


    Priest (Skills List / Talent + Glyph Calc.)

    * Glyph of Psychic Scream -- Increases the duration of your Psychic Scream by 2 sec. and increases its cooldown by 8 sec. (Old: Increases the duration of your Psychic Scream by 1 sec.)
    * Glyph of Fear Ward -- Reduces cooldown and duration of Fear Ward by 60 sec. (Old: 30 sec.)
    * Glyph of Fade -- Reduces the cooldown of your Fade spell by 15 sec. (Old: Increases the duration and cooldown of your Fade spell by 50%.)
    * Glyph of Inner Fire -- Increases the armor from your Inner Fire spell by 50%. (Old: Increases the charges on your Inner Fire spell by 20.)
    * Glyph of Mind Control -- Increases the duration of your Mind Control spell by 30 sec. (Old: 12 sec.)
    * Glyph of Smite -- Reduces the pushback suffered from damaging attacks while casting Smite by 100%. (Old: 50%)
    * Glyph of Dispersion -- Your Dispersion ability now also clears movement impairing effects and makes you immune to them for its duration.
    * Glyph of Guardian Spirit *new* -- If you Guardian Spirit lasts its entire duration without being triggered, your Guardian Spirit cooldown is reset to 60 sec.
    * Glyph of Penance *new* -- Reduces the cooldown of Penance by 2 sec.
    * Glyph of Mind Sear *new* -- Increases the radius of effect on Mind Sear by 5 yards.
    * Glyph of Hymn of Hope *new* -- Your Hymn of hope provides 3 times the normal amount of mana per time, but its duration is 50% shorter.
    * Glyph of Pain Suppression *new* -- Allows Pain Suppression to be cast while stunned.


    Rogue (Skills List / Talent + Glyph Calc.)

    * Glyph of Sap -- Increases the duration of Sap by 20 sec. (Old: 10 sec.)
    * Glyph of Deadly Throw -- Increases the slowing effect on Deadly Throw by 10%. (Old: Increases the range on Deadly Throw by 5 yards.)
    * Glyph of Adrenaline Rush -- Increases the duration of Adrenaline Rush by 5 sec. (Old: Decreases the cooldown of Adrenaline Rush by 60 sec.)
    * Glyph of Sprint -- Increases the movement speed of your Sprint ability by an additional 30%. (Old: also reduced the duration by 5%)
    * Glyph of Crippling Poison -- Increases the chance to inflict your target with Crippling Poison by an additional 20%. (Old: 10%)
    * Glyph of Pick Lock -- Reduces the cast time of your Pick Lock ability by 100%. (Old: 75)
    * Glyph of Hunger For Blood *new* -- Increases the bonus damage from Hunger For Blood by 1% per application.
    * Glyph of Killing Spree *new* -- Reduces the cooldown on Killing Spree by 45 sec.
    * Glyph of Shadow Dance *new* -- Increases the duration of Shadow Dance by 4 sec.
    * Glyph of Fan of Knives *new* -- Increases the damage done by Fan of Knives by 20%.
    * Glyph of Tricks of the Trade *new* -- Your Tricks of the Trade grants an additional 10% bonus damage to your target.
    * Glyph of Mutilate *new* -- Reduces the cost of Mutilate by 5 energy.
    * Glyph of Cloak of Shadows *new* -- While Cloak of Shadows is active, you take 40% less physical damage.


    Shaman (Skills List / Talent + Glyph Calc.)

    * Glyph of Thunderstorm *new* -- Reduces the cooldown on Thunderstorm by 7 sec.
    * Glyph of Feral Spirit *new* -- Your spirit wolves gain an additional 30% of your attack power.
    * Glyph of Riptide *new* -- Increases the duration of Riptide by 3 sec.
    * Glyph of Earth Shield *new* -- Increases the amount healed by your Earth Shield by 20%.
    * Glyph of Totem of Wrath *new* -- When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for .
    * Glyph of Hex *new* -- Increases the damage your Hex target can take before the Hex effect is removed by 20%.
    * Glyph of Stoneclaw Totem *new* -- Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.


    Warlock (Skills List / Talent + Glyph Calc.)

    * Glyph of Incinerate -- Increases the damage done by Incinerate by 5% (Old: Glyph of Banish Increases the duration of your Banish by 5 sec.)
    * Glyph of Imp -- Increases the damage done by your Imp's Firebolt spell by 20%. (Old: 10%)
    * Glyph of Haunt *new* -- The bonus damage granted by your Haunt spell is increased by an additional 3%.
    * Glyph of Metamorphosis *new* -- Increases the duration of your Metamorphosis by 6 sec.
    * Glyph of Chaos Bolt *new* -- Reduces the cooldown on Chaos Bolt by 2 sec.
    * Glyph of Demonic Circle *new* -- Reduces the cooldown on Demonic Circle by 0.4 sec.
    * Glyph of Shadowflame *new* -- Your Shadowflame also applies a 70% movement speed slow on its victims.
    * Glyph of Soul Link *new* -- Increases the percentage of damage shared via your Soul Link by an additional 5%.
    * Glyph of Life Tap *new* -- When you use Life Tap, you gain 20% of your spirit as spell power for 20 sec.


    Warrior (Skills List / Talent + Glyph Calc.)

    * Glyph of Heroic Strike -- Increases the critical strike chance of Heroic Strike by 5%. (Old: You gain 10 rage when you critically strike with your Heroic Strike ability.)
    * Glyph of Barbaric Insults -- Your Mocking Blow ability generates 100% additional threat. (Old: Your Mocking Blow ability also taunts the target.)
    * Glyph of Sweeping Strikes -- Reduces the rage cost of your Sweeping Strikes ability by 100%. (Old: You generate 30 rage over 12 sec when you use your Sweeping Strikes ability.)
    * Glyph of Overpower -- Adds a 100% chance to enable your Overpower when your attacks are parried. (Old: 50%)
    * Glyph of Bladestorm *new* -- Reduces the cooldown on Bladestorm by 15 sec.
    * Glyph of Shockwave *new* -- Reduces the cooldown on Shockwave by 3 sec.
    * Glyph of Vigilance *new* -- Your Vigilance ability transfers an additional 5% of your target's threat to you.
    * Glyph of Enraged Regeneration *new* -- Your Enraged Regeneration ability heals for an additional 10% of your health over its duration.
    * Glyph of Spell Reflection *new* -- Reduces the cooldown on Spell Reflection by 1 sec.
    * Glyph of Shield Wall *new* -- Reduces the cooldown on Shield Wall by 3 min, but Shield Wall now only reduces damage taken by 40%.


  • Closed Accounts Posts: 969 ✭✭✭sunzz


    Nix, do you actually play or know anything about dks?

    This is a MAMMOTH buff there is NO WAY some of the changes in the patch notes will take effect, otherwise it will just be stupidly easy, more so than spamming 6 IT ahhhhhhhhhhhhh love 0/21/50

    As it is they have more or less nerfd shadowfrost SLIGHTLY but man o man have they buffed scourge strike recent tests on the ptr have seen crits of 10.4k and upwards. This is of course with no buffs. Oh and factor in PS being VASTLY buffed not to mention gargoyle getting a huge increase.

    I can see but 1 nerf to a dk, removing a druids hots, which was stupidly op and im happy its gone.
    ROLL on 1 min strangulates :D
    As you can see every dk admits the new changes are simply too good and not a chance they will make it to live.
    http://www.arenajunkies.com/showthread.php?t=66011
    3.1 Testing Results
    NOTE: Bladed Armor DOES NOT WORK on PTR, meaning all of these values would go up if the spec included it.

    3900'ish ap with horn and no bladed armor (4400 with bladed)
    Level 80 training dummy target
    Best in-slot for basically everything
    Sigil of Awareness

    Spec'd Unholy:

    Plague Strike (not glyphed):
    1100-1400 non crit on a fresh target without debuffs or bonuses like RoR
    2600-3200 crit without debuffs (this goes up to about 3500-3700 with debuffs and darkmoon or crusader buff)

    Blood Boil:
    1200 non-crit with diseases on
    2500-2650 crit with diseases on

    Scourge Strike:
    3500-3600 non crit with full diseases
    8400-9200 crit with full diseases without full procs
    Max so far of 10,400 with trinkets/crusader (not cinderglacier)

    Gargoyle:
    2995-3000 damage per strike with ebon plague on
    Duration and runic power drain remains the same





    Spec'd Frost/Blood 18/53/0 (none of these numbers are factoring Merciless Combat):

    Obliterate (not glyphed):
    1700-1800 non crit without diseases
    4200-4300 crit without diseases
    2400-2500 non crit with diseases
    5400-6000 crit with diseases

    Frost Strike:
    2600-3100 non crit with frost fever
    7400-8000 crit with frost fever

    Howling Blast:
    1900-2000 non crit with frost fever
    4500-5000 crit with frost fever





    Spec'd Blood 53/18/0 (all numbers with 3x bloody vengeance, abom might, blood presence; no hysteria):

    Heart Strike (not glyphed):
    1700-1800 non crit without diseases
    1900-2000 non crit with diseases
    3800-4400 crit without diseases
    4800-5600 crit with diseases

    Obliterate (not glyphed):
    2000-2100 non crit without diseases
    4800-5400 crit without diseases
    2500-2700 non crit with diseases
    6400-7200 crit with diseases

    Dancing Rune Weapon:
    1200-1500 non crit
    24 second max duration with 2/2 runic power mastery
    Bugged and doesn't mirror ANY attacks at all right now





    Shadowfrost 0/23/48 (blood presence):

    NOTE: Sigil of the Frozen Conscience was nerfed down to 111 bonus damage on Icy Touch (however, it's been stated they will add new epic IT sigils)

    Icy Touch:
    2300-2800 non-crit with debuffs on
    4500-5800 (depending on trinket/crusader procs) crit with debuffs on






    51/0/20 Blood (blood pres, 3x bloody vengeance, abom might, no hysteria):

    Plague Strike (not glyphed)
    1800-1900 non crit
    4300-4600 crit





    Will test other specs shortly and edit this post.


    Other random notes:
    -Desecration has a new graphic that I'm assuming will lag people much less
    -Presences are now visible on the buff list to anyone that targets the DK (bad design decision imo)
    -Blood Boil is 20 yard radius and the glyph currently snares anything regardless of being diseased or not
    -Ghoul Frenzy is not channeled. It's basically a mend pet that increases its attack speed, too
    -Frost Aura nerfed, no longer increases all resistance but instead gives you frost presence health bonus in other presences
    -Unbreakable Armor: Reinforces your armor with a thick coat of ice, reducing physical damage from all attacks by 813 (with my armor; 1428 in frost presence) and increasing your strength by 25% for 20 secs. The amount of damage reduced increases as your armor increases.
    -Blood of the North affects Frost Strike now
    -Sudden Doom can proc on secondary cleave targets of heart strike as well as the main target. It's a pretty good talent now.
    -Improved Unholy Presence seems to be bugged and not working at all. I tested with a rune cd timer, as well as ability cooldown timers.
    -Swapping to any presence currently takes 1 rune of that presence plus an additional blood rune (making a blood presence swap use 2 blood runes). Bug?

    Gonna post all updates here to keep to one thread; if you want something specific tested and you can't do it yourself for whatever reason, request it here.


  • Registered Users, Registered Users 2 Posts: 3,339 ✭✭✭me-skywalker


    cheers!

    nice looking improvements for my shadow priest!


  • Registered Users, Registered Users 2 Posts: 4,936 ✭✭✭nix


    Yes sunz i like to think i know alot about DK's, but the patch notes posted by the OP orignially showed nobuffs you mentioned.

    They said they were switching hungering cold and howling blast around and removing double damage from HB with FF and just doing an additional 20% dmg.

    The also said they're swapping blight and gargyole around but no mention whatsoever of buffing the gargoyle.

    I also seen they nerfed the base damage on all strikes but increasing dmg per disease (i admit i overlooked this part i seen it as a nerf, im not good with percentages to tell the truth)

    They also removed our returning from death to ghoul talent, which was in no way OP.

    Increased the CD on raise ally.

    I dont really care about the last 2 to tell the truth, returning as ghoul bugged 80% of the time for me.


  • Closed Accounts Posts: 969 ✭✭✭sunzz


    The return as a ghoul was possibly the most idiotic talent ever, with a cd it wasn't usable in arena either, and its not like its beneficial in pve to any substantial degree. Not to mention bugging and actually making you corpse running when dueling in org, good times <3 repair bills.

    It's a buff, in ALOT more ways than one, they had to nerf HB thats a given, talent point for so cheap hitting for 8k + crits.

    It's not going to change frost tanking as you were still speccing heavy frost if you were a dk tank. And lets face it show me a duel weilding dk in arena using hb, so its not really a nerf.

    Btw, if you look at frost with the increased dmg of FS and UA now giving 25% strength increase, hitting UA then spamming 4x FS + 2x OB will put out HUGE BURST. Not to mention amazingly good CC. I expect frost to be hugely viable in 3's and 5's now considering Shadowfrost is getting a slight nerf I dont know if it will overtake the new blood/unholy or revamped frost/unholy
    but time will tell

    I expect unholy dks to rule the roost in 2s now, what with the HUGE increases in pet downtime, basically a pet every 30seconds (same time as a ghoul cooldown) If you factor in the fact not alot of people seem to see advantages in corpse explosion, its HUGE burst, gnaw + corpse explosion is basically a 6k+ hit every 30 seconds, Strangulate glyph for a minute.

    Plague strike getting massive buffs, gargoyle. This is all of course still not 100% sure and I expect them to change a lot before live.


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  • Closed Accounts Posts: 79 ✭✭jason&arthur


    lol overnerf warrior much


  • Closed Accounts Posts: 85 ✭✭magilly


    TBH its abit ****ing rediculous that they've buffed DK's at all, they are at the moment completely dominating arena's. 2v2's are a joke atm.

    Warriors have been completely shanked with lichking, completely replaced. If im honest, i feel slightly sorry for them.

    Good thing with this patch is that rogues will probably be at the top of dps meters again (non-HAT speced) Combat is looking pretty juicy again. And they've got more changes planned.

    Will actually get to use my GC now :D.

    But yeah, i cant actually believe they're buffing deathknights, and aren't nerfing paladins at all, guess we have to hope everyone else gets buffed up to there standard.


  • Closed Accounts Posts: 969 ✭✭✭sunzz


    I'd look at the buffs like this, they're nerfing the most retardly stupid spec in the world.

    Spamming IT IT IT IT hitting ERW and Spamming IT IT IT IT all for 5k+ crits (If they crit, but mine hit for 3k non crits) with decent gear is just stupidly OP at the moment. I mean most DK's dont even spec SS :(

    I will admit I do use it, but why not if its there I may as well :D
    All i do in arena is spamm PS to get blood plague up the ROR talens maxed my IT crit for about 5.5k sometimes I've got 6k if I'm very lucky, the spec is retarded. NO dps can get to your healer. Dot up one target with PS IT then PST the target to spread to their healer + pets etc.

    Now you BB x 2 slowing targets for 5seconds x2, this gives u 2x death runes which means next time its a IT IT IT IT, burn ERW IT IT :D thats alot of dmg withing a HOJ/HEX/Strangulate/GHOUL STUN thrown in, not to mention COI and DG to peel.

    Not to mention most DK's now have NOTD, which means pets pretty much up 24/7 so they can abuse Corpse explosion which is hitting for 5-6k.

    What blizzard are doing is nerfing this spec so that we're not the new arcane mages ( 3 buttong spamming) but buffing a spec that requires alot more skill to play....yes DKs, NOT sf dk's do actually require some timing to kill as we lack that all important MS effect.

    Anyway Im happy for the SLIGHT nerf to SF means I can go back to 51/19 or 20/0/51 (Yea I dont value MoB) Find its dispelled all to easily or cloak of lold.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Oh dear god, please use less abrieviations, it's starting to look like txt spk :p

    Honestly, hard to make out what you are trying to say without playing a level 80 dk alot and thus knowing the names of all the abilities... or is that the reasoning behind it? :p


  • Closed Accounts Posts: 79 ✭✭jason&arthur


    is it just me or is gc taking the fundamentals of the game and dicking all over them

    bring back jeff =(


  • Registered Users, Registered Users 2 Posts: 5,112 ✭✭✭Blowfish


    Slightly odd notes for a Disc priest. With the huge Rapture nerf and spammable shields, the playstyle is going to be completely different.

    Penance CD down 2s (Glyph), 3% raid wide damage reduction buff and targettable PoH are nice though.

    [edit] Penance being self castable is going to make surviving in pvp much much easier too.


  • Closed Accounts Posts: 969 ✭✭✭sunzz


    You should ask your DK friends to translate for you Ivan, the ones who have done more pvp than anyone on this board, same people who said dk's wouldn't be so viable in arena :D

    PS - Plague Strike
    IT - Icy Touch
    BB - Blood Boil
    PST - Pestilence
    ROR - Rage of Rivendare
    SS - Scourge Strike
    ERW - Empower Runic Weapons.

    Better?


  • Hosted Moderators Posts: 3,331 ✭✭✭Splinter


    Hearthstones now have a 30minute cooldown...

    "ghetto-hearthing", when you go into an instance and leave a group to get a free HS is no more, will now only transport you to the nearest graveyard.

    was on the ptr last night for a while. undecided on shadowpriests though. the crits on dots make it feel like its a nice dps boost but i duno.

    being able to change your talent tree before saving it is fantastic. also tried dual speccing, only letdown, which i presume they will change is that theres no graphic for going between the specs. just a 5 second cast bar as the char stands there...also wipes all your mana, duno how they will equate that to warriors etc that change prot to fury or the likes.

    ulduar opens tonight on the realms so i'll try pop on and check it out if anyone is interested :)


  • Closed Accounts Posts: 60 ✭✭GunScope


    Looks cool, nice changes overall.


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  • Registered Users, Registered Users 2 Posts: 2,630 ✭✭✭Einstein


    done fook all for locks again theres a surprise


  • Registered Users, Registered Users 2 Posts: 4,471 ✭✭✭elexes


    Einstein wrote: »
    done fook all for locks again theres a surprise

    ive a lock with tailoring ...... if it wasnt for the fact there great fun to play/easy to solo with id be using my pally / rogue all the time


  • Closed Accounts Posts: 20,919 ✭✭✭✭Gummy Panda


    Hmm.. not sure about DK dps specs. Frost still looks okay but there might be frost bosses in ulduar that weaken the spec.

    Diseaseless blood was good. Used it last night and enjoyed it on bosses like patch and loatheb. Hated it on everything else due to lack of AOE. Can't see that making a comeback with the changes. Blood still has the problem of obliterate taking off diseases unless they put filler points in frost.

    Can't play unholy because we recruited another DK who is less geared so unholy is better for them.

    On a different note, I got Sigil of Awareness last night :D


  • Registered Users, Registered Users 2 Posts: 68 ✭✭Jason2379


    The new mounts seem good, and liking the idea of the aquatic mounts!Glyph of Living Bomb will be brilliant and frsot mages have been buffed majorly! Shall be duel-speccing to that =D


  • Registered Users, Registered Users 2 Posts: 6,810 ✭✭✭DRakE


    Stoneform no longer gives a 8 second immunity to disease, poison, and bleed effects.



    :eek:


  • Closed Accounts Posts: 79 ✭✭jason&arthur


    hs cd a slap in the face to mages


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  • Registered Users, Registered Users 2 Posts: 6,810 ✭✭✭DRakE


    mages have had the hearthing thing too easy for years :P


  • Closed Accounts Posts: 79 ✭✭jason&arthur


    hs to kargath those were the days.

    the best thing they could possibly do this patch is pretty simple imo

    ## Flying mounts have been removed from the game.

    omg world pvp: it's back!
    hey actually maybe ill be able to gank enough people over this new argent thing, that'll totally be a no fly zone without those pesky LHC style guards

    yeah right


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