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Killzone 2 Demo up on PSN

  • 05-02-2009 4:31pm
    #1
    Registered Users, Registered Users 2 Posts: 545 ✭✭✭


    Downloading now...


«1

Comments

  • Registered Users, Registered Users 2 Posts: 4,415 ✭✭✭chupacabra


    Yup, same here. Cant wait.


  • Registered Users, Registered Users 2 Posts: 6,605 ✭✭✭Fizman


    1207 MB. Will be having a hurried gym session tonight by the looks of it. :pac:


  • Closed Accounts Posts: 9,463 ✭✭✭KTRIC


    Quiet good demo, I need a little longer with it though to make up my mind.


    Best FPS graphics I've ever seen ;)


  • Posts: 0 [Deleted User]


    Holy crap. For a demo its pretty god damn savage. Can't wait for the full version.


  • Registered Users, Registered Users 2 Posts: 9,480 ✭✭✭projectmayhem


    Quite a bit shorter then I was lead to believe, but the point is just to show it to people, running in real-time, and let people climatise to the control mechanics a little bit.

    Lucky me though, I get to play the full version next week :p Knowing people is teh win ;)


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  • Registered Users, Registered Users 2 Posts: 4,317 ✭✭✭CombatCow


    Demo is too short ! Great game tho, deffo gonna buy it :pac:


    CC


  • Registered Users, Registered Users 2 Posts: 2,682 ✭✭✭LookingFor


    It's breathtaking with the HUD etc. removed.

    Surprised by the AI too. Impressive and fun, had a number of cool little moments even in the 10 minutes of this demo.


  • Closed Accounts Posts: 1,400 ✭✭✭Vyse


    AI is good and the graphics are great. As stated already it really doesn't innovate on anything. The fact I don't have a dual shock really takes away from the experience. Will definitely need to pick one up if I'm getting this.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,405 CMod ✭✭✭✭Retr0gamer


    Demohas convinced me not to buy it. Have had my fill of shooters recently. I also hate the dual shock for FPS games.


  • Registered Users, Registered Users 2 Posts: 545 ✭✭✭ravydavygravy


    Must say I wasn't wowed by the graphics. In fact I found the resolution quite small, with a narrow field of view. But I rushed through it yesterday evening, so maybe I'll have a better look tonight. Appallingly short, but hey, you get what you pay for...


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,405 CMod ✭✭✭✭Retr0gamer


    Must say I wasn't wowed by the graphics. In fact I found the resolution quite small, with a narrow field of view. But I rushed through it yesterday evening, so maybe I'll have a better look tonight. Appallingly short, but hey, you get what you pay for...

    I wasn't exactly blown away by the graphics either I must say. Good looking but not exactly head and shoulders above every other console game, more on par with the best. The physics were nice and I liked the amount of physics objects. However all the levels were short corridor sections even the other door areas. Maybe there is more in the later levels since the desert one looks quite nice.


  • Registered Users, Registered Users 2 Posts: 310 ✭✭JohnnyJohnJohns


    Must say I wasn't wowed by the graphics. In fact I found the resolution quite small, with a narrow field of view. But I rushed through it yesterday evening, so maybe I'll have a better look tonight. Appallingly short, but hey, you get what you pay for...

    Ya, I kind of felt the same but if you watch some of the HD trailers around the net the quality is much higher- I think they probably had to lower the resolution a good bit to fit it on a reasonably sized demo.

    I enjoyed the play tho- it felt hectic and entertaining so I'll be keeping my pre-order. Played it a couple of times just to try different things and it added nice veriety- the first gun with the sight was definitely the best in the demo! Handgun seems a little overpowered tho...

    If the game delivers a solid single player, amazing graphics and addictive multiplayer I'll be happy.


  • Registered Users, Registered Users 2 Posts: 26,726 ✭✭✭✭noodler


    Good, but graphics were the only thing to blow me away.

    I think I am just not a massive FPS fan.

    The AI did seem reasonably intelligent. You coudl sneak up around them via a different corridor, whilst they will hide if you have your sight ttrained on them and will run if a grenade is sent to flush them out.


  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    I really loved the body physics in this, something they made a point of showcasing in the final video. They AI also moves very realistically, like there was this guy behind crate and I could see him using his feet to shimmy along the side, then peak out to verify where I was before shooting.

    Graphically I thought it was good, on par with resistance 2. But the motion blur, body physics and weapons felt better imo.

    My only gripes thus far would be:
    1. Zooming when in cover: I found when I was in cover that I had to start firing before I'd get the chance to zoom, there was no option to just look up, zoom and then start firing.

    2. Melee: I don't know what's wrong with the melee, but when I was running at someone and melee I'd pass right by them and end up having to turn around. It happened too often to be a mistake I was making. In resistance 2 using melee would usually just stop you on the spot, whereas in killzone 2 it doesn't seem to slow you at all.


  • Registered Users, Registered Users 2 Posts: 402 ✭✭DHFrame


    Lucky me though, I get to play the full version next week :p Knowing people is teh win ;)

    How come you get to play it next. I'm not jealous mind, just curious.

    I thought the game lookes amazing. Everything is great, I just hope the game isnt flawed by the terrible controlling of moving left and right. Did anyone else find that it was hard to turn?, and when you started to turn it went million miles an hour, It was like trying to control a car on ice. I am a dab hand at call of duty but I was struggling to make skillfull kills with this game. Fingers Crossed.


  • Registered Users, Registered Users 2 Posts: 2,325 ✭✭✭Q_Ball


    Retr0gamer wrote: »
    I also hate the dual shock for FPS games.

    +1, the xbox controller feels like a more natural controller for FPS games.
    L31mr0d wrote: »
    My only gripes thus far would be:
    1. Zooming when in cover: I found when I was in cover that I had to start firing before I'd get the chance to zoom, there was no option to just look up, zoom and then start firing.

    2. Melee: I don't know what's wrong with the melee, but when I was running at someone and melee I'd pass right by them and end up having to turn around. It happened too often to be a mistake I was making. In resistance 2 using melee would usually just stop you on the spot, whereas in killzone 2 it doesn't seem to slow you at all.

    I thought there was blindfire in this but yeah, having to move out of cover and then zoom as opposed to moving out straight into zoom is really annoying.

    I enjoyed the demo for the most part. Not used to the dual shocks for FPS games but I might have to jiggle around the sensitivity settings. And the button layout too, not a big fan of the placement of the cover and fire buttons - I think they should be in line


  • Registered Users, Registered Users 2 Posts: 1,096 ✭✭✭smooch71


    Think I'll go home "sick" and download it now!

    Could this be the Halo killer PS is waiting for?

    Wouldn't be hard, Halo sucks!

    (Not a fanboy, love the Xbox, just think all Halo games were overrated crap)


  • Registered Users, Registered Users 2 Posts: 402 ✭✭DHFrame


    I just had another go. I cant get over the targeting feel of this game. Its very difficult/bad. I had another go with COD to compare and got a 15 killstreak in Veteran mode. I dunno. Maybe its a 'grower' control wise, maybe I am too used to COD. This has the best ambience in a game I have seen so far so I am praying I can get over the controls.


  • Registered Users, Registered Users 2 Posts: 2,509 ✭✭✭NotorietyH


    DHFrame wrote: »
    I dunno. Maybe its a 'grower' control wise, maybe I am too used to COD.

    Well every review I've read so far has indeed said that the controls grow on you, that they're fine when you get used to them, that if you're looking for COD4 controls you're going to be disappointed as there's much more weight to the movement in Killzone. Going back to COD4 now for a comparison isn't a good comparison either, you'd have to go back to COD4 the first time you played it to see.

    I bought Resistance 2 last week and it took me ages to get used to the controls I'd been playing World at War so much, but I think that happens with any game. Happened me with Racedriver Grid I'd been playing so much BUrnout Paradise.

    I tweaked the sensitivity of the controls in teh Killzone 2 demo and found it much better, I can't wait for it now.


  • Registered Users, Registered Users 2 Posts: 6,721 ✭✭✭Otacon


    Wow, I must be in the minority of people who actually prefer the controls in KZ2.

    OK then, I can live with that. As has already been mentioned, the controls are heavier, but the sense of weight conveyed is much more realistic. It also lends itself to making the game more difficult for the 'run-and-gun'-ers, making combat a more tactical exercise. I played the original KZ a lot and have been reading the reviews as they have been coming out, so I was already aware of the difference in controls and movement. This may have helped me become more accustomed to the system quicker.

    Graphics-wise, this game is beautiful. The effects like blur and smoke, as well as the physics involved in the lighting and collision detection, are superbly realised. The animations on the bodies are fantastic too. It looks realistic when you shoot someone in the shoulder that they will have that shoulder thrown back by the momentum and force of the bullet. I am surprised no-one has mentioned the sound. It is absolutely spectacular.

    Obviously we have yet to experience the online system, or get into the plot, but based on just the demo, I can certainly see why this has been getting high scores.

    My only gripe has already been mentioned, in that the zoom while in cover is not immediate, however, I did find that if a shimmyed down along the cover before popping up, I had time to zoom and aim before the enemy had time to spot me.


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  • Registered Users, Registered Users 2 Posts: 310 ✭✭JohnnyJohnJohns


    I thought not beign able to zoom when in cover was a nice touch and added realism(Pretty sure if your behind a wall you would have to come out of cover before aiming. Sound was great too!


  • Registered Users, Registered Users 2 Posts: 1,435 ✭✭✭TiGeR KiNgS


    smooch71 wrote: »
    Think I'll go home "sick" and download it now!

    Could this be the Halo killer PS is waiting for?

    Wouldn't be hard, Halo sucks!

    (Not a fanboy, love the Xbox, just think all Halo games were overrated crap)

    terrible waste really since the demo is only 10 minutes play


  • Registered Users, Registered Users 2 Posts: 402 ✭✭DHFrame


    NotorietyH wrote: »
    COD4 now for a comparison isn't a good comparison either, you'd have to go back to COD4 the first time you played it to see.

    Too true!


  • Registered Users, Registered Users 2 Posts: 402 ✭✭DHFrame


    Ok. Played it a few times now and I am getting used to it. I love the way the bullet sounds change when your near the end of your rounds. Nice touch.

    Thinking beyound the demo while I play I am thinking its gonna be a seriously great game.


  • Closed Accounts Posts: 212 ✭✭Jackeenboy


    Yeah lads Ive beeen finding the controls hard aswell !!! Its a great game but I just cant get used to it.. Is it possible to change the button configuration??? You probably cant on the demo though. With some games you can do it and it makes a HUGE difference for enjoying the game, and its the difference in being sh*te or deadly. I will be gutted if u cant change the buttons ! It even took me ages to get used to the COD buttons.:(:mad:confused:


  • Registered Users, Registered Users 2 Posts: 4,971 ✭✭✭Holsten


    Seems to me like the controls are delayed, the movment of the analog.

    Overall a big meh from me, once again FPS should stick to the PC.


  • Registered Users, Registered Users 2 Posts: 1,096 ✭✭✭smooch71


    Holsten wrote: »
    Seems to me like the controls are delayed, the movment of the analog.

    Overall a big meh from me, once again FPS should stick to the PC.

    I've never played a FPS on a PC (or anything else except solitaire to be honest) and all I hear is how FPS's are better on PC and dire on consoles.

    Can you explain why that is?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,405 CMod ✭✭✭✭Retr0gamer


    smooch71 wrote: »
    I've never played a FPS on a PC (or anything else except solitaire to be honest) and all I hear is how FPS's are better on PC and dire on consoles.

    Can you explain why that is?

    Better and smoother graphics but the main reason is the keyboard and mouse controls. They are far better and more accurate than any dual analog system.

    Won't this game support keyboard and mouse anyway since it's on the PS3?


  • Registered Users, Registered Users 2 Posts: 535 ✭✭✭Zatoichi


    The controls need only a bit of getting used to and there were few issues control wise from the BETA or the myriad of reviewers who have spent hours on the campaign.

    I think the biggest problem is people approaching the game as if it were CoD4 and being almost unwilling to adapt to a different type of gameplay. I can't really fanthom how they're having so much difficulty with it but then I've never played an FPS on a console when I can play it on PC.


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  • Registered Users, Registered Users 2 Posts: 402 ✭✭DHFrame


    I am an addict when it comes to fps. Both PC and PS3. I had trouble with Killzone for the first hour or so but I settled into it no problem and its starting to make sence. Yes you can change the control configuration.

    In regards to PC's being better at FPS. Again. I cant remember the amount of Gaming time I have had on a PC in the past. The Keyboard mouse configuration to me is equal to using a PS3 controller. I have seen Veteran PC gamers being pwned by Control users (yes both on a PC). Its all about habits.

    I have a very high powered PC and I am still having issues with some games not working properly etc.... At least with the PS3 I know its gonna work no hassles.

    Do a search for COD4 on PC and PS3 on Youtube and will be able to compare skill levels. Not much in it at all.

    So.... Killzone 2, I thought was bad when I first started and now its awesome. Just need to adjust from on FPS to another. Play FEAR2, Killzone2, COD4, CODWAW and Fallout3 one after the other. Thats alot of adjusting.



    Still havent had a reply from 'projectmayhem' who gets to play it next week!! C'mon. How come? Is it a proper version with Box and everything?


  • Registered Users, Registered Users 2 Posts: 2,509 ✭✭✭NotorietyH


    You can change the controller layout in the demo, it's the first thing I did, the Alt 2 config is the one you're looking for, it's the same as COD controls.


  • Registered Users, Registered Users 2 Posts: 4,532 ✭✭✭WolfForager


    NotorietyH wrote: »
    You can change the controller layout in the demo, it's the first thing I did, the Alt 2 config is the one you're looking for, it's the same as COD controls.

    It's not quite the same as Cod. Every FPS i've played i've changed the controls to resemble Cod, they better add custom controls into the full version. Even with the sensitivity to full it's remarkably sluggish and as someone said earlier on, like trying to control a car on ice.


  • Closed Accounts Posts: 212 ✭✭Jackeenboy


    NotorietyH wrote: »
    You can change the controller layout in the demo, it's the first thing I did, the Alt 2 config is the one you're looking for, it's the same as COD controls.
    Yeah I did and its grand now but turning is very awkward:(...Any ideas of what online will be like ? Will it follow the same theme of COD like free for alls, team deathmatches etc and a rank and all that ?


  • Registered Users, Registered Users 2 Posts: 4,532 ✭✭✭WolfForager


    As far as i know the multiplayer is pretty unique, you can mix and match classes, being half sapper, half medic. The games could start off as a team deathmatch and end up being capture the flag.


  • Registered Users, Registered Users 2 Posts: 2,325 ✭✭✭Q_Ball


    Zatoichi wrote: »
    I think the biggest problem is people approaching the game as if it were CoD4 and being almost unwilling to adapt to a different type of gameplay. I can't really fanthom how they're having so much difficulty with it but then I've never played an FPS on a console when I can play it on PC.

    I played it through like i'd play Rainbow 6. A few retries later I started playing it in a way I can only describe as the "killzone" way. My style of combat changed but I still found the controls awkward.


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  • Registered Users, Registered Users 2 Posts: 9,480 ✭✭✭projectmayhem


    DHFrame wrote: »
    How come you get to play it next. I'm not jealous mind, just curious.

    I know some people who may or may not work for a games company.

    <_<
    >_>


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    DHFrame wrote: »
    Still havent had a reply from 'projectmayhem' who gets to play it next week!! C'mon. How come? Is it a proper version with Box and everything?

    ive had it for nearly 3 weeks sure:D


  • Registered Users, Registered Users 2 Posts: 9,480 ✭✭✭projectmayhem


    Helix wrote: »
    ive had it for nearly 3 weeks sure:D

    You've had your time to brag :p


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    hahaha thats true

    mine didnt come in a normal box tho

    instead it came in this ****ty a4 presentation box

    oh woe is me :P


  • Registered Users, Registered Users 2 Posts: 402 ✭✭DHFrame


    If I started up my own review site would I be sent Games early to review?

    Is there a register you can go onto like DJ's do to get records early?


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  • Registered Users, Registered Users 2 Posts: 9,480 ✭✭✭projectmayhem


    DHFrame wrote: »
    If I started up my own review site would I be sent Games early to review?

    Is there a register you can go onto like DJ's do to get records early?

    They don't send out review copies of games verbatum. You need to build an audience, rapport with publishers etc. Building a site on geocities and saying you review games won't cut it.

    I don't know Helix's story but mine is simply a case of "who you know". I'm by no means reviewing the game or anything...


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    DHFrame wrote: »
    If I started up my own review site would I be sent Games early to review?

    no

    you have to be more than just a fan site. youll have to be a registered business, with a business model in place and proof that youre not just someone blagging for free games


  • Registered Users, Registered Users 2 Posts: 1,668 ✭✭✭String


    Anyone else find the sensitivity for x and y axis really bad? I have them at max yet they are still too slow.


  • Registered Users, Registered Users 2 Posts: 8,753 ✭✭✭qz


    DrMorphine wrote: »
    Anyone else find the sensitivity for x and y axis really bad? I have them at max yet they are still too slow.

    I thought so aswell, found it impossible to shoot anything on target.


  • Registered Users, Registered Users 2 Posts: 9,480 ✭✭✭projectmayhem


    DrMorphine wrote: »
    Anyone else find the sensitivity for x and y axis really bad? I have them at max yet they are still too slow.

    It's certainly more sluggish to give the impression of "weight" in the gun, rather then COD/Halo style where reflexes are super-human with huge guns in everyone's hands...


  • Registered Users, Registered Users 2 Posts: 535 ✭✭✭Zatoichi


    There's no cover mechanic in the MP so that makes a lot of the alternative controls more functionable.

    I can see myself playing Standard 1 for SP and maybe Alt 2 for MP.


  • Registered Users, Registered Users 2 Posts: 7,020 ✭✭✭eVeNtInE


    This post has been deleted.


  • Registered Users, Registered Users 2 Posts: 1,761 ✭✭✭GothPunk


    I really enjoyed it, Otacon pretty much summed up what I like about the controls (It's the first FPS on a console where I've actually liked the controls, not that I've played many on consoles...) and I really liked how variable the AI seemed. I've played the demo about 6 or 7 times now and how it's played out has been different every time. That said I think I'm looking forward to the MP more than the SP.

    When I first started playing it I couldn't see the Helghan symbol in the black box when it asks you to adjust your brightness settings. If anyone else had this problem I needed to change the 'RGB' display settings on the PS3 from 'Full' to 'Limited'. (Full is for LCD monitors and not LCD/Plasma TVs.) I was surprised that the game actually looked more impressive when I changed that.
    L31mr0d wrote: »
    My only gripes thus far would be:
    1. Zooming when in cover: I found when I was in cover that I had to start firing before I'd get the chance to zoom, there was no option to just look up, zoom and then start firing.
    I had this problem the first few times I played it but it turns out that whilst you're in cover if you press up on the left stick you pop up a bit from cover and then you can zoom and fire away.


  • Registered Users, Registered Users 2 Posts: 8,753 ✭✭✭qz


    GothPunk wrote: »
    When I first started playing it I couldn't see the Helghan symbol in the black box when it asks you to adjust your brightness settings. If anyone else had this problem I needed to change the 'RGB' display settings on the PS3 from 'Full' to 'Limited'. (Full is for LCD monitors and not LCD/Plasma TVs.) I was surprised that the game actually looked more impressive when I changed that.

    Had the same problem, thanks.


  • Registered Users, Registered Users 2 Posts: 26,726 ✭✭✭✭noodler


    GothPunk wrote: »
    I really enjoyed it, Otacon pretty much summed up what I like about the controls (It's the first FPS on a console where I've actually liked the controls, not that I've played many on consoles...) and I really liked how variable the AI seemed. I've played the demo about 6 or 7 times now and how it's played out has been different every time. That said I think I'm looking forward to the MP more than the SP.

    When I first started playing it I couldn't see the Helghan symbol in the black box when it asks you to adjust your brightness settings. If anyone else had this problem I needed to change the 'RGB' display settings on the PS3 from 'Full' to 'Limited'. (Full is for LCD monitors and not LCD/Plasma TVs.) I was surprised that the game actually looked more impressive when I changed that.

    I had this problem the first few times I played it but it turns out that whilst you're in cover if you press up on the left stick you pop up a bit from cover and then you can zoom and fire away.

    You not on HDMI?


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