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Resident Evil demo boring ?

  • 30-01-2009 10:42am
    #1
    Registered Users, Registered Users 2 Posts: 3,971 ✭✭✭


    Anyone find the demo boring, as I sure did. Plus very clunky controls, corpses which dissapear, poor blood effects, screen tearing, and a lot of texure shimmering/crawl. I think they should have went back to the mansion myself. Still think the Gamecube remake of the original is the best. Based on this demo, don't think I will be buying it and be going for Fear instead.


«1

Comments

  • Moderators, Music Moderators, Recreation & Hobbies Moderators Posts: 9,389 Mod ✭✭✭✭Lenny


    Yea didn't think it was good myself..
    weird aiming on the gun... kinda slowto move around too..


  • Registered Users, Registered Users 2 Posts: 2,789 ✭✭✭grizzly


    Yes, agree completely. It just didn't feel right. I was expecting the magic of RE4 when you first enter the town and the locals are coming at you from everywhere – it was very menacing. With this version it just felt by-the-numbers.

    I can't put my finger on why it's not as good – it's subtle but noticeable. Maybe they tried too hard to stick with the same formula when they should have advanced it along.

    That said, I'll probably pick it up (through play asia if it's region friendly) if it has longevity and interesting surprises. RE4 packed in so much game (generous main game, extra chapter and the time attack mini game).


  • Registered Users, Registered Users 2 Posts: 11,393 ✭✭✭✭Vegeta


    I did not think it was boring.

    I never played 4 (I know I know) but I found the character speed and control in this demo to be woeful.

    Combine the tight slummish streets in the demo with a slow, clumsy character and it is frustrating.

    I would not buy the game based on the demo no matter how fun it is to blast zombies


  • Registered Users, Registered Users 2 Posts: 3,971 ✭✭✭Flaccus


    Yeah RE4 was great, though still love RE1 on the Cube. The RE5 demo played terrible...bad guys coming at you, blow them away, more bad guys come at you, and then a boss...i just found it boring/repititive and the poor controls made it worse. And what's up with the inventory system. Terrible. Also surprised that they didn't iron our the tearing and texture issues. Then again it's only a demo. When is it out in the shops ?


  • Closed Accounts Posts: 1,400 ✭✭✭Vyse


    Yep, didn't think too much of it although I am sure it will sell by the bucketload. Fear 2 FTW.


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  • Closed Accounts Posts: 599 ✭✭✭TheWitch06


    Flaccus wrote: »
    Yeah RE4 was great, though still love RE1 on the Cube. The RE5 demo played terrible...bad guys coming at you, blow them away, more bad guys come at you, and then a boss...i just found it boring/repititive and the poor controls made it worse. And what's up with the inventory system. Terrible. Also surprised that they didn't iron our the tearing and texture issues. Then again it's only a demo. When is it out in the shops ?

    13th of March, 2009.

    I guess the demo wasn't AMAZING, the levels were slightly boring, It was fairly short. The controls weren't the worst thing ever, I found them quite similar to RE4 if not identical.

    We can all hate on the game when it's released. :pac:


  • Registered Users, Registered Users 2 Posts: 3,971 ✭✭✭Flaccus


    Thing is, a good demo can guarantee more people will buy the game when it's released, even people that may not normally be interested in such genres. Happened to me with Pure. Thought it would be something like Motorstorm which I didn't care for, but was wrong and ended up buying it. I'll probably buy Fear 2 as well. All because of the quality of the demo. Still, I have enough to keep me going. Haven't finished Gears2,Fallout3,Deadspace,Prince of Persia,COD5 :eek: Keep hopping from game to game. It's actually becoming stressful.


  • Registered Users, Registered Users 2 Posts: 437 ✭✭tororosso


    I take it this game will move even further away from the puzzle solving that was so connected to the franchise?! :rolleyes: Still cant wait to get this game :D


  • Closed Accounts Posts: 1,045 ✭✭✭Rev. Kitchen


    For me it will depend on what games are out around the same time and if i am still playing killzone or not. I have tons of games still to finish so i have told myself not to buy anymore untill ive them finished ive about 15 games not completed yet includign mass effect and fallout gears 2 and fable 2 so i think i have more than enough to keep me going.

    Plus i bloody hate end of level bosses they allways ruin games for me


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,631 CMod ✭✭✭✭Retr0gamer


    Plus i bloody hate end of level bosses they allways ruin games for me

    Only if they are done badly and totally out of context with the rest of the game, ala Gears of War 2. Resident Evil games always had superb bosses that were the highlight of the game especially the bosses in Resident Evil 4 which were amazing. Capcom know how to do bosses and know how to do them well.

    Still a bit worried about the game since I saw my friend play it (although he was utterly **** at it) and the fact that Shinji Mikami isn't at the helm of this one. I'm hoping the demo isn't a refelection on the game as a whole since it seemed like Resident Evil 4 by the numbers, whereas in Resident Evil 4 every area was a set piece that played differently.


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  • Registered Users, Registered Users 2 Posts: 615 ✭✭✭NunianVonFuch


    Yeah it didn't *feel* right. But splitscreen co-op alone means it's an instant purchase for me. And the fact that it has Resident Evil in the title and isn't a lightgun shooter :D

    Anyone see Resident Evil: Degeneration yet? I thought it was no classic but easily the best Resident Evil film ever made, purely because it was competant and not so-bad-it's-funny. Plus the CGI was gorgeous! Just kept thinking that this is what Resi 7 on the Xbox 1080 will look like.


  • Closed Accounts Posts: 1,220 ✭✭✭CyberWaste


    Thought the controls were awful and the charactar moved like a tank. Wont be buying it on the basis of the demo anyway. No wonder its less than €40 to preorder on sendit.com


  • Registered Users, Registered Users 2 Posts: 2,485 ✭✭✭Mr. K


    Wow, I'm beginning to think I'm the only one who loved the demo! It's me versus the world, again...


  • Registered Users, Registered Users 2 Posts: 10,304 ✭✭✭✭koneko


    Mr. K wrote: »
    Wow, I'm beginning to think I'm the only one who loved the demo! It's me versus the world, again...

    It's alright, homie, I'm with you. I think this thread is chock full of crazy.


  • Registered Users, Registered Users 2 Posts: 7,499 ✭✭✭Sabre0001


    Mr. K wrote: »
    Wow, I'm beginning to think I'm the only one who loved the demo! It's me versus the world, again...

    I liked it....But I had a pretty good teammate :D

    🤪



  • Registered Users, Registered Users 2 Posts: 3,971 ✭✭✭Flaccus


    koneko wrote: »
    It's alright, homie, I'm with you. I think this thread is chock full of crazy.

    That's 2 of you so versus the world :D


  • Closed Accounts Posts: 25,848 ✭✭✭✭Zombrex


    Just finished playing the demo and I thought it was awful. The controls are all over the place, the camera is too close, you seem to swing around every time you turn, half the time I couldn't see anything.

    really disappointed, felt like playing Res 4 half drunk with my fingers stuck in treacle

    really hope the sort out the problems before release, but my main complaint was the camera position behind you (too close over sholder, can't see what is happening) and it is far too late in development to change that

    definitely going to wait till I see reviews with this one, hoping Resident Evil doesn't turn into its own version of Star Trek (odd bad, even good)


  • Closed Accounts Posts: 62 ✭✭xeni


    Must say that I was not impressed with the demo. Well it looks great and runs great but the controls make me almost break my fingers when i try to do something. Still looking forward to the full game but not as much as I was before playing the demo (unfortunately).


  • Closed Accounts Posts: 16,339 ✭✭✭✭tman


    Didn't actually bother finishing the demo, just played enough of it to work out that the feel of the controls haven't changed significantly from 4, and it still rocks!
    I want the full game to feel nice and fresh on my first playthrough, so I'm now ignoring any new media for the game...
    I'd imagine I'll end up changing to the Resi4 control scheme though, the new one felt a little odd and unnecessary.


  • Moderators, Category Moderators, Arts Moderators, Entertainment Moderators, Social & Fun Moderators Posts: 16,664 CMod ✭✭✭✭faceman


    Just played it for the first time day. Graphically it looks amazing. Gameplay is crap tho. Awful controls, it felt like i was using a JCB!

    I bet the game gets really boring too, i would agree with the OP based on what Ive seen so far.


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  • Registered Users, Registered Users 2 Posts: 768 ✭✭✭murfie


    Agreed the controls are very laboured the camera looked off somewhat so you have to target to the right of center nearly. Resi 4 is a hard one to beat!


  • Closed Accounts Posts: 484 ✭✭brennaldo


    i liked the demo (it wasnt perfect) but i still liked it, i will definatly be buying it, ive been waiting too long for it.


  • Registered Users, Registered Users 2 Posts: 767 ✭✭✭Terminator


    I'm a huge fan of the series and Resi 4 in particular but I found the demo to be absolutely terrible.

    It looks terrific but the tank controls are very clunky and prove no match for the significant increase in zombies. Also I hate that its tailored for co-op as cpu sheva kept blocking my path making the game even harder to control.

    Shooting feels very sluggish even after adjusting to the faster speed in options.

    I understand the need for disabling a paused inventory system during co-op but there's no need for this in single player mode and that is probably my biggest gripe.

    After playing the demo I've gone from a Day 1 purchase to waiting for the price to drop or a patch that fixes the issues that many people seem to have.

    Doesn't feel like Resident Evil anymore. :(


  • Moderators, Category Moderators, Arts Moderators, Entertainment Moderators, Social & Fun Moderators Posts: 16,664 CMod ✭✭✭✭faceman


    Terminator wrote: »

    Doesn't feel like Resident Evil anymore. :(

    +1


  • Closed Accounts Posts: 1,643 ✭✭✭0ubliette


    i hate when people say stuff like Gears of war 2 was more like gears of war 1.5 (namely because it wasnt), but the RE5 demo really felt like it was jsut RE4.5. The only thing thats changed is the graphics. They look fantastic but the game palys exactly, exactly like RE4, right down to the 4 year old control scheme. I had a game of Gears 2 yesterday and it really rammed home just how bad the controls in RE5 are compared to Gears. Its like capcom didnt pay any attention to any other 3rd person action games of the last 4 years. Add the retarded AI on sheva into the mix and it really is a massive disappointment. Im actually still pissed that theyve made a resident evil based around co-op play for a start, that flies in the face of everything that RE was about.


  • Moderators, Category Moderators, Arts Moderators, Entertainment Moderators, Social & Fun Moderators Posts: 16,664 CMod ✭✭✭✭faceman


    0ubliette wrote: »
    i hate when people say stuff like Gears of war 2 was more like gears of war 1.5 (namely because it wasnt), but the RE5 demo really felt like it was jsut RE4.5. The only thing thats changed is the graphics. They look fantastic but the game palys exactly, exactly like RE4, right down to the 4 year old control scheme. I had a game of Gears 2 yesterday and it really rammed home just how bad the controls in RE5 are compared to Gears. Its like capcom didnt pay any attention to any other 3rd person action games of the last 4 years. Add the retarded AI on sheva into the mix and it really is a massive disappointment. Im actually still pissed that theyve made a resident evil based around co-op play for a start, that flies in the face of everything that RE was about.

    RE4 was far better than this carnation. (IMO)


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,631 CMod ✭✭✭✭Retr0gamer


    Finally gave this a go. Can't see what the fuss is about the controls. It's exactly like Reisdent Evil 4 which just happened to be the best damn action game I've played in the last ages. I can safely say that my friend who I watched playing this is absolutely horrendous at it.

    I do have worries though. I got sick of Sheva getting chainsawed because of the stupid AI and the rifle is fairly gack at taking out the chainsaw guys, a better weapon would have been less frustrating. Not really liking the limited inventory and the fact you can't pause the game to get into it. Overall it feels like Resident Evil 4. Just hope the scenarios are better in the full game. If so it will be a winner.


  • Registered Users, Registered Users 2 Posts: 11,393 ✭✭✭✭Vegeta


    Retr0gamer wrote: »
    Finally gave this a go. Can't see what the fuss is about the controls. It's exactly like Reisdent Evil 4 which just happened to be the best damn action game I've played in the last ages. I can safely say that my friend who I watched playing this is absolutely horrendous at it.

    Again having not played 4 (watched a lot of it via Burning Eclipse and I living together at the time it was released) I'd like to explain. Its not the button layout I had a problem with but the fact the user controlled characters move way too slowly. Their movement style and speed does not suit the pace of the game (feel the same about GoW, over reliance on a good cover system to make up for agricultural like agility) nor the environment (tight buildings with multiple entries and lane ways of shanty towns).

    I felt frustrated by them while playing it, the characters feel like they're planted in treacle.


  • Registered Users, Registered Users 2 Posts: 2,789 ✭✭✭grizzly


    I could forgive the poor controls, if the enemy movement had been improved. They still have them running up to you. stopping. walking the last couple of feet towards you. This kills the feeling of urgency and terror. It's a constant reminder "this is just a game, don't worry, the zombies only seem to be overwhelming you".

    Maybe I've been spoilt by Left 4 Dead.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,631 CMod ✭✭✭✭Retr0gamer


    Vegeta wrote: »
    Again having not played 4 (watched a lot of it via Burning Eclipse and I living together at the time it was released) I'd like to explain. Its not the button layout I had a problem with but the fact the user controlled characters move way too slowly. Their movement style and speed does not suit the pace of the game (feel the same about GoW, over reliance on a good cover system to make up for agricultural like agility) nor the environment (tight buildings with multiple entries and lane ways of shanty towns).

    I felt frustrated by them while playing it, the characters feel like they're planted in treacle.

    Well the controls are what makes the game. The tight corridors and slow stiff controls mean you are never truly safe and leads to a lot of panic. If you were running around bunny hopping al over the shop like Quake 3 it would be just stupid. At the end of the day it's still trying to be a horror game. If you felt too safe because you could easy circle strafe the dumb enemies there would be no point to the game.

    I'll admit that the demo areas didn't show this off very well but it worked so well in Resi 4, it really was an amazing game. I really just hope they concentrate on making it just as good as a single player experience and not pander to the online crowd. I'd probably be happier if it wasn't touting online co-op as a big feature.


  • Registered Users, Registered Users 2 Posts: 2,789 ✭✭✭grizzly


    Retr0gamer wrote: »
    I really just hope they concentrate on making it just as good as a single player experience and not pander to the online crowd. I'd probably be happier if it wasn't touting online co-op as a big feature.

    Yeah, IMO they could drop online co-op completely and I'd be happy if it was even almost as good as RE4 in single player.


  • Closed Accounts Posts: 10,012 ✭✭✭✭thebman


    Wicknight wrote: »
    really hope the sort out the problems before release, but my main complaint was the camera position behind you (too close over sholder, can't see what is happening) and it is far too late in development to change that

    I don't think its too late to change camera position for final release.


  • Registered Users, Registered Users 2 Posts: 6,721 ✭✭✭Otacon


    Retr0gamer wrote: »
    At the end of the day it's still trying to be a horror game. If you felt too safe because you could easy circle strafe the dumb enemies there would be no point to the game.

    I think Dead Space proved that doesn't have to be the case.


  • Registered Users, Registered Users 2 Posts: 11,393 ✭✭✭✭Vegeta


    Retr0gamer wrote: »
    Well the controls are what makes the game. The tight corridors and slow stiff controls mean you are never truly safe and leads to a lot of panic.

    That's a cop out for me I'm afraid. That is no reason that the character movement could not be more fluid and speedy. You can still have tension and drama with tight controls. They are not mutually exclusive.

    Sure slow controls add to the tension, you're not wrong there. Its for the wrong reasons though, you end up shouting at the telly "Move you stupid cnut you're meant to be some sort of hot shot, my granny could turn faster, you prick" (Or is that just me :o )
    If you were running around bunny hopping al over the shop like Quake 3 it would be just stupid. At the end of the day it's still trying to be a horror game. If you felt too safe because you could easy circle strafe the dumb enemies there would be no point to the game.

    Ah come on, you know their is a happy medium between "I'm slightly retarded and move like a geriatric" and rocket jumping.

    Am I missing some part of the back storey, have the two main characters become slightly undead and therefore move at sub human speed?


  • Registered Users, Registered Users 2 Posts: 615 ✭✭✭NunianVonFuch


    It's Resi 4 in HD and with Co-op. There were never going to be any major changes to the formula for this installment as (I'm guessing) they want to show this one can sell well on the new consoles and besides the aul zombie cow can stand another milking on these greener pastures.

    Besides if there's some nice cheesey dialogue in the cut scenes and some throwback to Chris' blood from the first game then it has just enough awesome sauce smothered on top to be game of the year. Until the November glut occurs at least.
    Vegeta: Am I missing some part of the back storey, have the two main characters become slightly undead and therefore move at sub human speed?

    Maybe it was his blood all along! :eek:



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  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,631 CMod ✭✭✭✭Retr0gamer


    Otacon wrote: »
    I think Dead Space proved that doesn't have to be the case.

    Ah come on, dead space was exactly the same. It even had the same controls and camera as Resi 4. even though you could move and fire it was useless because you were so slow. Also you are never really overwhelmed in Dead Space and overall the game was far too easy.


  • Registered Users, Registered Users 2 Posts: 6,721 ✭✭✭Otacon


    Retr0gamer wrote: »
    Ah come on, dead space was exactly the same. It even had the same controls and camera as Resi 4. even though you could move and fire it was useless because you were so slow. Also you are never really overwhelmed in Dead Space and overall the game was far too easy.

    Dead Space has the same controls as RE4, a better camera than RE5, You are slightly slower but then again you are wearing armour and as for it being easy, thats only if you play it on easy.

    RE5 is a four year old game, with shiny graphics.

    BTW I loved RE4 too but time goes by and games (should) progress.


  • Registered Users, Registered Users 2 Posts: 2,485 ✭✭✭Mr. K


    grizzly wrote: »
    They still have them running up to you. stopping. walking the last couple of feet towards you.

    I suspect the difficulty has been toned down for the demo. It's particularly striking with the chainsaw guy in the demo, he stops in front of you and gives you a chance. In 4, they don't hesitate. If they get close, you're dead.

    The clunky controls are gonna be an issue for many players, but it's kind of a series staple. They really force you to play well in order to survive. A good player can make the gameplay look pretty slick, like most Capcom games.

    Many Capcom games seem tailored for the hardcore crowd, those willing to learn an awkward system. Just look at Devil May Cry and (the most extreme example) Mega Man 9! Both stupidly difficult, but rewarding to the player willing to invest (serious) time.

    Of course, if the full game is as easy as the demo...then there will be anger.


  • Registered Users, Registered Users 2 Posts: 3,971 ✭✭✭Flaccus


    What about the vsync issues, texture shimmering, and terrible aliasing. I think the game looks pants over these issues.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,631 CMod ✭✭✭✭Retr0gamer


    Flaccus wrote: »
    What about the vsync issues, texture shimmering, and terrible aliasing. I think the game looks pants over these issues.

    Nitpicking surely. Is there any game that pushes the current consoles and doesn't have these issues? Think the game is gorgeous looking myself.

    Can't see why there is so much hatred for this game and praise for Dead Space. Dead Space is a blatant rip off of Resident Evil 4's controls.

    I'm hoping the game is tough as well. Capcom seem to be one of the few companies that actually makes challenging games still. Haven't much of a problem with the controls. It's a little more tactical than most games. You have to choose when to shoot but this means you have to stand still and leave yourself open or choose to run to a safer position.


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  • Moderators, Technology & Internet Moderators Posts: 11,017 Mod ✭✭✭✭yoyo


    Didn't like it myself either, then again wouldn't be a huge Ressy evil fan anyways, but did seem far too hard to play tbh, Res Evil 4 wasnt as bad...
    Nick


  • Moderators, Computer Games Moderators Posts: 23,304 Mod ✭✭✭✭Kiith


    I'll like it, but i just dont think i will be able to get over the fact that i have to go back to playing a resi game with a normal joypad. I only played Resident Evil 4 on the Wii, and its controls are just so, so, so superior to using a joypad, its not even funny.

    2 player co-op will hopefully make up for it though.


  • Registered Users, Registered Users 2 Posts: 3,971 ✭✭✭Flaccus


    Retr0gamer wrote: »
    Nitpicking surely. Is there any game that pushes the current consoles and doesn't have these issues? Think the game is gorgeous looking myself.

    Can't see why there is so much hatred for this game and praise for Dead Space. Dead Space is a blatant rip off of Resident Evil 4's controls.

    not really. dead space, gears1 and 2, halo3, prince of persia, cod4 and 5 etc.. did not have any serious vsync issues and the bloody floor and wall textures didn't move all by themselves. i expected more from the demo.

    i think the camera/players view in dead space feels miles better also and the atmosphere in dead space was spot on.


  • Registered Users, Registered Users 2 Posts: 6,721 ✭✭✭Otacon


    Retr0gamer wrote: »
    Can't see why there is so much hatred for this game and praise for Dead Space. Dead Space is a blatant rip off of Resident Evil 4's controls.

    But Dead Space does it better, and it should, as it has come out after. I am not trying to take anything away from RE4, it was excellent, but it has been four years, and I think some progression may have been in order.
    Retr0gamer wrote: »
    I'm hoping the game is tough as well. Capcom seem to be one of the few companies that actually makes challenging games still.

    I fully respect Capcom for this. DMC and MM9 wouldn't be as good if they were easier.
    Retr0gamer wrote: »
    Haven't much of a problem with the controls. It's a little more tactical than most games. You have to choose when to shoot but this means you have to stand still and leave yourself open or choose to run to a safer position.

    Again, Dead Space creates this tension without having to restrict your movements. I just feel RE5 would be better with this addition. My €0.02


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,631 CMod ✭✭✭✭Retr0gamer


    Flaccus wrote: »
    not really. dead space, gears1 and 2, halo3, prince of persia, cod4 and 5 etc.. did not have any serious vsync issues and the bloody floor and wall textures didn't move all by themselves. i expected more from the demo.

    Well I'd say the technical problems will be ironed out by release. The demo is just the demo that was used last summer at the game conventions which was a long time ago.
    Otacon wrote: »
    But Dead Space does it better, and it should, as it has come out after. I am not trying to take anything away from RE4, it was excellent, but it has been four years, and I think some progression may have been in order.

    I still much prefer Resi 4 to dead space, although I still think dead space is great. I found the combat in dead space got boring after awhile though with the same enemies while Resi 4 kept mixing it up with new enemies and wonderful level design and bosses. I'm hoping Resi 5 can match it.

    People complain that Resi 4 is very different from the other games but to be honest ever since Resi 2 it has been more an action game than a survival horror. Only in the early parts of that game did I have ammo problems and it's the same with the rest of the series other than the first and REmake.

    I'm doing a lot of Resi 5 defending here but I was a little disappointed by the demo. As a sequel to resident evil 4 i expected to be blown away but wasn't, it felt like resident evil 4 lite. I'm just hoping the finished game has the set pieces that made Resi 4 so great and gives us a shotgun to take out the chainsaw freaks and not a bloody rifle!


  • Registered Users, Registered Users 2 Posts: 2,485 ✭✭✭Mr. K


    Kiith wrote: »
    I only played Resident Evil 4 on the Wii, and its controls are just so, so, so superior to using a joypad, its not even funny.

    I agree, the Wii version was by far the best. I played the GC version to death, but the Wii controls were so much better.

    People keep mentioning Dead Space. I intend to play the game at some stage, but I wasn't overly fond of the demo. And the trailers make it look like a cross between Event Horizon and Resident Evil. A friend got me to watch Event Horizon as a kid...I haven't looked at
    Sam Neill
    the same since...


  • Registered Users, Registered Users 2 Posts: 799 ✭✭✭Indie18


    Just reading throught this thread and I keep asking myself did you all expect a demo to be a perfect representation of what the game is going to be. Did you all expect there to be no bugs in an unfinished product. I also don't understand all people complaining about the controls and the sying that RE4 was better, it's the same control system for the most part. Then you have people who complain that resi has changed too much that it's not like it was I guarantee that alot of these people would complain if they never changed a thing over the years because it would be boring and just be the same game over and over. No matter what capcom do with this game there are going to be those people who just need somthing to nit pick.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,631 CMod ✭✭✭✭Retr0gamer


    Mr. K wrote: »
    People keep mentioning Dead Space. I intend to play the game at some stage, but I wasn't overly fond of the demo. And the trailers make it look like a cross between Event Horizon and Resident Evil. A friend got me to watch Event Horizon as a kid...I haven't looked at
    Sam Neill
    the same since...

    Get Dead Space. It's really good, surprisingly so. It's a bit system shock 2 mixed with Resi 4 although it's unfortunately not as clever as SS2. Demo is really bad and not a patch on the full game.

    Have to admit I'm trusting demo's a lot less nowadays. Just look at the Valkyria Chronicles one. It's decent enough and gives you an overview of how the game is played but the full game is so much better and epic, it wasn't even a taster for it.

    Off topic but after watching event horizon again I thought it was a really poor film.


  • Registered Users, Registered Users 2 Posts: 6,721 ✭✭✭Otacon


    Retr0gamer wrote: »
    I still much prefer Resi 4 to dead space, although I still think dead space is great. I found the combat in dead space got boring after awhile though with the same enemies while Resi 4 kept mixing it up with new enemies and wonderful level design and bosses. I'm hoping Resi 5 can match it.

    People complain that Resi 4 is very different from the other games but to be honest ever since Resi 2 it has been more an action game than a survival horror. Only in the early parts of that game did I have ammo problems and it's the same with the rest of the series other than the first and REmake.

    Again, I am not attacking RE4. For its time, it was and still is an awesome game. It's RE5 I have the issue with. Dead Space has proved that the stop and shoot method is not the only way of building panic and tension. RE5 should have progressed from RE4, which is a four year old game now.

    While I agree the enemies in DS could have used some variety, the different situations and environments you met them in slightly made up for that.
    Retr0gamer wrote: »
    I'm doing a lot of Resi 5 defending here but I was a little disappointed by the demo. As a sequel to resident evil 4 i expected to be blown away but wasn't, it felt like resident evil 4 lite. I'm just hoping the finished game has the set pieces that made Resi 4 so great and gives us a shotgun to take out the chainsaw freaks and not a bloody rifle!

    I am sure those issues will be ironed out before release. As I said, it is the control system I have an issue with. I am sure I read somewhere that they were going to allow 'move and shoot' in RE5...


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,631 CMod ✭✭✭✭Retr0gamer


    Otacon wrote: »
    I am sure I read somewhere that they were going to allow 'move and shoot' in RE5...

    Capcom keep saying they are going to implement it. It's probably not in the demo because it's the old one from ages ago before people started complaing that they couldn't move and shoot.


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