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Warrior tanking, changes and builds in Wrath of the Lich King.

  • 09-12-2008 11:40am
    #1
    Closed Accounts Posts: 29,130 ✭✭✭✭


    (Or: hey, why is the tank topping the DPS?)

    Second thread I've decided to start here, a few of you might remember my PVP'ing as a protection spec warrior thread, so I guess this is the natural follow up now that I've hit 80 and I've been running a few heroics. Things have really changed for the protection specced warrior, and I'm still more than a little in awe of just how well I'm doing in battlegrounds, but I'm a tank and in dungeons is where the real win happens, so I thought I'd talk less about PVP and more about PVE and what's changed there. I've had a respec since just before I hit 80, and it's an absolute joy to play with.

    So first of all, let me talk to you about the build I'm using.
    It's this 12/8/51 build that's all about getting the most damage and threat from shield slam.

    Probably the first thing you'll notice is that I've some points into talents that would previously be the signs of an extremely bad tanking build. Not so any more, and while it's strange to say "most damage" and "tanking" in the same sentance, you have to keep in mind that Blizzard have really shaken things up with this expansion. As chronicled in my last thread, the tanking warrior has so much more power in the battleground, and that's because this time around, we're geared a lot more towards doind damage. If you don't believe me, then think about the change that was made to concussion blow, going from a very simple stun initially, that now does a gobsmacking amount of damage. Tanks can now compare with just about any other spec for inflicting pain.

    I've read that Blizzard have changed things so that it isn't so much an inherent threat built into abilities, but rather that threat is generated by the damage you do, so by maximizing damage you're actually doing your job as a tank and holding the enemy's attention. Since I specced to the above build, I've found out that this is very true, I've abandoned vigilance and I certainly seem to be holding threat even better than I was. I've played a couple of heroics now with a few retribution Paladins, one who was certainly better geared than I am, and I had absolutely no problems keeping aggro. Even in the case of a bad pull, I've been pulling mobs off the naughty pala with a single hit from shield slam. More damage is certainly more threat, so if you're a tank, more pain = more gain.

    It is odd, especially since pre-WotLK, a tank who was trying to pull a mob off a team member using DPS was a very bad tank, suddenly the opposite is true. I still feel like I'm doing something wrong, something naughty that a tank shouldn't be doing, but it's got results!

    :)

    With this build, your shield block value is king. The more block value you have, the more damage your shield slam does, and the more damage your block stops. Shield Block is just about one of the best abilities you have. For a full ten seconds, you'll block everything, and your block value goes up by 100% so you'll take even less damage from hits, but it also means that for those 10 seconds, your shield slam does even more damage. Lets say for 1 minute of combat, you use a rotation of shield block, shield wall shield block. That's over 30 seconds of greatly significant damage reduction.

    Now, lets talk about the glyphs I'm using, here are the majors:

    Glyph of Blocking
    Glyph of Revenge
    Glyph of Heroic Strike

    Blocking needs no explanation, an extra 10% block value for 10 secs every time shield slam is used, and given that shield slam can be hit every 6 seconds (or less with Sword and Board), that's a constant buff in a fight. The glyphs of Revenge and Heroic Strike are for getting the highest possible spam rate for Heroic Strike.

    And the minors:

    Glyph of Thunder Clap
    Glyph of Charge
    Glyph of Battle

    There's less to choose from in the minors, but for a tank, the extra range on Thunder Clap is an obvious one. Charge is a good one too, the little extra range here is good for hitting bosses who knock you back and re-establishing aggro fast. Battle, well, that's really just for convenience sake, I'll use that soloing more than anything, as commanding shout will get used in a group.

    On to gear.

    I'm using The Red Sword of Courage, and I plan to get this enchanted with accuracy once I find someone who can do it. As I've said, block value is king for my build, so I'll be looking to stack as much of it as possible. I've got the Burning Skull Pendant and Tattered Castle Drape at the moment, and my shield is enchanted with Tough Shield.

    My aims are first of all, get a helm with a meta socket, such as Arcane Shielded Helm from The Nexus heroic, and eventually, Heroes' Dreadnaught Greathelm. I'll be putting an Eternal Earthsiege Diamond in there for obvious reasons. Skadi's Iron Belt I'll be farming for, even the socket bonus gives block value, and I'll be keeping an eye on the auction house for Inexorable Sabatons. Hopefully I'll be able to get the Legplates of Inescapable Death from the 10-man Naxx. For trinkings, my aim is Lavanthor's Talisman which gives you +440 block value on use for 20 seconds, which will come in hugely handy on boss fights, and Essense of Gossamer for the stamina.

    I'll be looking to buy Heroes' Dreadnaught Battleplate and Gauntlets with the Emblems of Heroism. The set bonus for having 2 of these items is fantastic, +10% shield slam damage. Overall, I'll just be stacking as much block value as I can. I'm already way past the defense cap at 560, some rings, gems and such will fill out the hit rating cap nicely, especially as I've got the bonus sockets from blacksmithing. The idea of this is, get as much damage reduction as possible with shield block, and the highest threat and damage I can with shield slam.

    Couple of things I've found out that people might find interesting. Berserker Rage is now usable in defensive stance, and it breaks fear! You can dismarm King Ymiron in both normal and heroic difficulty.

    Anyway, thoughts? What builds are you using? How do you find a warrior tank after WotLK?


«1

Comments

  • Closed Accounts Posts: 12,401 ✭✭✭✭Anti


    First off i think you are absoluteley mad having 2 points in improved charge and then not having any in improved disciplins ! Oh wait just looking again i think you migh have linked to the wrong build as i see 7/8/56.

    This is what im using:

    http://www.wowhead.com/?talent=LVZhxZVItrg0didIzsGo (5/8/58)

    Atm ive 2 sets of gear, one for high threat (higher damage) and one for the rest (high dodge/parry/block)

    Ive never actually used concussive blow in my regular rotation but i might setup a macro for it to hit a second mob. I did know about beserker rage, but being a human warrior ive already got 2 other abilities to break and fear/charm/cc so never used it. But i have to agree warriors tanks are now putting out stupid damage easilly making a show of rogues, fury/arms warriors and some others. But i think yoru right more damage = more threat. Ive practicially dropped sunder/devistate(apart from boss fights) now as shield slam, heroic strike, revenge, thunderclap seem to hold pretty much anything. I do however keep vigiliance on someone, just incase i lag for a few seconds and am left standing there takign damage. Now all we have to do is wait for some actual hard instances.


  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    (Or: hey, why is the tank topping the DPS?)

    When levelling maybe, not true anymore.

    Anyway, TLDR untill:
    Couple of things I've found out that people might find interesting. Berserker Rage .... and it breaks fear!

    You levelled till 80 without realising zerk rage breaks fear? How did you manage to open the box without help?


  • Closed Accounts Posts: 29,130 ✭✭✭✭Karl Hungus


    Manties wrote: »
    First off i think you are absoluteley mad having 2 points in improved charge and then not having any in improved disciplins ! Oh wait just looking again i think you migh have linked to the wrong build as i see 7/8/56.

    Ah, mess up, here's the talents. 12/8/51

    Arms (12 points)

    3/3 Improved Heroic Strike
    5/5 Deflection
    2/2 Improved Charge
    2/2 Impale

    Fury (8 points)

    3/3 Armored to the Teeth
    5/5 Cruelty

    Protection (51 points)

    5/5 Shield Specialization
    3/3 Improved Thunder Clap
    3/3 Incite
    5/5 Anticipation
    1/1 Last Stand
    2/2 Shield Mastery
    5/5 Toughness
    1/1 Concussion Blow
    2/2 Gag Order
    5/5 One-Handed Weapon Specialization
    2/2 Improved Defensive Stance
    3/3 Focused Rage
    3/3 Vitality
    1/1 Warbringer
    1/1 Devastate
    3/3 Critical Block
    3/3 Sword and Board
    2/2 Damage Shield
    1/1 Shockwave
    Dustaz wrote: »
    When levelling maybe, not true anymore.

    Topped the damage on 2 heroics so far, and came pretty damned close in the rest.
    Dustaz wrote: »
    You levelled till 80 without realising zerk rage breaks fear? How did you manage to open the box without help?

    Smartarse. :pac:

    Never leveled as a fury warrior, so using berserker rage is fairly new to me. Or is there some reason a tank would be in berserker stance in an instance?


  • Closed Accounts Posts: 29,130 ✭✭✭✭Karl Hungus


    Manties wrote: »
    First off i think you are absoluteley mad having 2 points in improved charge and then not having any in improved disciplins ! Oh wait just looking again i think you migh have linked to the wrong build as i see 7/8/56.

    This is what im using:

    http://www.wowhead.com/?talent=LVZhxZVItrg0didIzsGo (5/8/58)

    Atm ive 2 sets of gear, one for high threat (higher damage) and one for the rest (high dodge/parry/block)

    Ive never actually used concussive blow in my regular rotation but i might setup a macro for it to hit a second mob. I did know about beserker rage, but being a human warrior ive already got 2 other abilities to break and fear/charm/cc so never used it. But i have to agree warriors tanks are now putting out stupid damage easilly making a show of rogues, fury/arms warriors and some others. But i think yoru right more damage = more threat. Ive practicially dropped sunder/devistate(apart from boss fights) now as shield slam, heroic strike, revenge, thunderclap seem to hold pretty much anything. I do however keep vigiliance on someone, just incase i lag for a few seconds and am left standing there takign damage. Now all we have to do is wait for some actual hard instances.

    Right, improved charge and the lack of improved disciplines... I'll engage generally engage by using charge, get shield block up for the slam buff, and have enough rage to slap them straight away with shield slam and thunderclap. I also need points in there for Impale. Disciplines, well, even with the minute shaved off the cooldown, it's still 4 minutes before you can use shield wall again, and I found that was something I'd only use once a boss fight anyway, so I didn't mind dropping it. Haven't missed it so far.

    I definitely think that damage is threat, there's a lot more talents in the protection tree that modify damage than before. Incite, warbringer, even gag order gives you 10% shield slam damage, and improved defensive stance gives enrage which ups your damage there again. Damage. :D

    Though your build certainly does look like a good one, no denying it. As for harder instances, I've read that Blizzard regretted adding Black Temple in BC from the get go, and the plan with Wrath was to have a lot of content held back, so I'm sure there's going to be much bigger tests of my tanking to come.


  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    Or is there some reason a tank would be in berserker stance in an instance?
    Quoted for posterity :)

    Argh, i always end up sounding massively condescending here so ill let someone else field it!


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  • Closed Accounts Posts: 29,130 ✭✭✭✭Karl Hungus


    Dustaz wrote: »
    Quoted for posterity :)

    Argh, i always end up sounding massively condescending here so ill let someone else field it!

    Sounding? You mean you're not just condescending in general? ;)


  • Registered Users, Registered Users 2 Posts: 6,560 ✭✭✭Woden


    Or is there some reason a tank would be in berserker stance in an instance?

    Stance dancing was an integral part of some old encounters particuarly for horde warriors. Nef and Onyxia spring to mind


  • Closed Accounts Posts: 29,130 ✭✭✭✭Karl Hungus


    Woden wrote: »
    Stance dancing was an integral part of some old encounters particuarly for horde warriors. Nef and Onyxia spring to mind

    Never did either tbh.


  • Closed Accounts Posts: 2,717 ✭✭✭Nehaxak


    Aye, we horde had it harder when tanking a few years back :)

    My main used to be a warrior (MT) so I enjoyed reading the posts here on this.


  • Closed Accounts Posts: 29,130 ✭✭✭✭Karl Hungus


    Nehaxak wrote: »
    Aye, we horde had it harder when tanking a few years back :)

    My main used to be a warrior (MT) so I enjoyed reading the posts here on this.

    Thanks Nehaxak, I'm glad you enjoyed it. I've only been playing the game less than a year, and been tanking even less than that, so throw us a fricken bone here guys... Before Wrath, it was mainly BC instances I had the most experience with, Magister's Terrace being probably the most difficult I had tanked. But I do think I've something to add none the less. The mechanics have changed quite a bit between BC and Wrath, and come on, it's got to beat yet another Death Knight thread, doesn't it? :)


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  • Registered Users, Registered Users 2 Posts: 3,354 ✭✭✭smellslikeshoes


    The warrior tank I do heroics with would usually finish second or third on the dps list, and I'm not talking about a run filled with scrubs but a group full of well geared guildmates. Dps should be outdoing tanks but since TBC tanks are definitely doing more dps. I know SFA about tanks now and wouldn't claim to know anything but it seems to me like every tank I see now instead of tanking 2 or max 3 targets they are pulling 4 and even 5 targets at once to be tanked. I can only imagine doing aoe style damage to keep threat on multiple targets is going to up their damage, while dps still kill each target one by one.

    Stance dancing is used to combat fear effects, its not used quite as much or is as important anymore since every priest can now use fear ward (before it was just dwarf's) but it definitely is still used.


  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    ok, well if im going to read a wall of text, Id like to read a wall of text thats at least informed. Some experience of pvp and raids would be nice and I cant imagine Magisters Terrace was the hardest heroic to tank for a warrior in wotlk? (i guess i could stand corrected here). Anyway, something as fundamental as being unaware of zerk rage kinda negates the rest for me:P

    As far as i can tell (bearing in mind i play a high-threat dps class) this is all that needs to be said about any tanking class:

    1. Press some buttons and never lose aggro.

    and thats it.

    Threat mechanics underwent SUCH a fundamental change with this expansion that it just doesn really bear talking about anymore. (As an example, We were doing sartharion the other day and all of a sudden i heard the Omen noise from out of nowhere. It had been such a long time since id been anywhere near pulling aggro that id forgotten all about it. Turns out our tanks mouse broke. He still didnt lose aggro by the way - gg threat)

    As for damage, whatever. As gear scales the faceroll elements of base skill damage gets minimised more and more and with that youll see tank damage drop and drop compared to dps classes (except Death Knights of course, but that will drop the second S5 starts.)

    edit: What is good about the increased damage from Def stance abilities is that tanks can now farm quite effectively and even pvp. Thats a Very Good Thing in terms of keeping guilds tanks happy :)


  • Registered Users, Registered Users 2 Posts: 6,560 ✭✭✭Woden


    It should also be noted of course that in heroics etc you are dealing with trash packs which you are tanking with ae effect. In my case swipe and 2 target maul and mangle on 3 when berserk is up. Single target tank dps is lower.


  • Registered Users, Registered Users 2 Posts: 6,810 ✭✭✭DRakE


    If you're gonna keep posting with stuff linke from wowhead, we have GOT to get that wowhead plugin so we can just hover the links for the items >_<


  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    DRakE wrote: »
    If you're gonna keep posting with stuff linke from wowhead, we have GOT to get that wowhead plugin so we can just hover the links for the items >_<

    +++++++++++++++++++++++++



    ivan, can you make that happen?


  • Closed Accounts Posts: 20,919 ✭✭✭✭Gummy Panda


    Nehaxak wrote: »
    Aye, we horde had it harder when tanking a few years back :)

    My main used to be a warrior (MT) so I enjoyed reading the posts here on this.

    Real alliance warriors stance danced.

    Seriously who relies on the drunk dorf to fearward you? :P


  • Closed Accounts Posts: 12,401 ✭✭✭✭Anti


    Dustaz wrote: »
    +++++++++++++++++++++++++



    ivan, can you make that happen?

    Its not upto Ivan ot install the plugin, its upto the admins. Woudl be pretty cool if we coudl get this though.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Dustaz wrote: »
    +++++++++++++++++++++++++



    ivan, can you make that happen?

    Mailed Cult, see what he has to say. Lets hope he's not too busy ;)


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    CuLT wrote:
    Ivan wrote:
    getting this installed
    http://www.vbulletin.org/forum/showthread.php?t=183035

    We were just talking about it here
    http://www.boards.ie/vbulletin/showpost.php?p=58203397&postcount=16

    Seems like it'd be really useful, if it's not too much trouble ;)

    Regards,
    Ivan

    Hi Ivan,

    Not on the cards right now, too many DB modifications from an alpha/dev mod ( one of whose primary features appears to be "debug" :) ) with zero application outside the WoW forum.

    Thanks,

    CuLT.


    Oh well, maybe in a few months :|


  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    no application outside wow?

    Theres an outside of wow now?

    Oh well, in a few months time at the rate of expansion most of ireland will be playing, including cult and well get it!


    Thanks for trying anyway Ivan :)


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  • Registered Users, Registered Users 2 Posts: 6,810 ✭✭✭DRakE


    Yeah thanks for trying Ivan

    and thanks to Drake for the original idea :D


  • Registered Users, Registered Users 2 Posts: 17,706 ✭✭✭✭Mr. CooL ICE


    I've started levelling my warrior again. I got bored with him and left him at 67 a year ago but got him up to 71 today. I was gonna go fury (maybe not TG as I only had 1 decent 2h) but after reading Karl's post, I decided to give prot a try. I'm glad I'm this spec as I find it easier to aoe grind with my warrior than I did with my mage. My gear is pretty crap (mostly northrend greens with some outland blues) but I can charge into a group of 4-5 mobs at 50% health and come out comfortably.

    Now to level my engineering while saving for a flying mount + frozen flying...


  • Closed Accounts Posts: 29,130 ✭✭✭✭Karl Hungus


    Nice one LordChessington, glad you're enjoying it. ;)

    One thing I've found recently is, just how fantastic Damage Shield is. In my previous thread I said it was worthless after putting 1 point in there. I discovered it was bugged though, so you need 2 points to make it work at all, but it is a pretty terrific talent altogether now that I'm getting the benifit of it. Going through combat logs, I realised just how powerful it was and it seems to really hold threat well. This adds another reason to why I'll be stacking block value, and it scales with shield block too. I dueled a lower level hunter yesterday, and his pet actually suicided on me. Rogues aren't going to like this talent either.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    With Prot paladin buffs and Titans grip buffs in next patch, I think the time of the Prot warrior is finally coming to a close :)

    Fury warriors are already insane but now they are actually practical for leveling too! :D


  • Closed Accounts Posts: 12,401 ✭✭✭✭Anti


    Karl have you noticed that in wotlk you only need 1 tanking set? I only really started tanking a few weeks before wotlk but i had high def armor set, a dodge/parry set. But now i dont seem to need any of it at all. Ive seen some warriors running around in the full tempered saronite set for heroics and getting away with it :o


  • Closed Accounts Posts: 29,130 ✭✭✭✭Karl Hungus


    Yeah, I know what you mean. But I've currently got a resistances set handy, and I think you can vary a few trinkets to either get the most mitigation, or most threat. The tempered saronite set has very high defense stats so as long as you've got 540 you should be good to go.


  • Closed Accounts Posts: 29,130 ✭✭✭✭Karl Hungus


    Some good things added next patch to be excited about:

    1. Shiny new tanking enchants. Suddenly that +90 stamina on bracers that leatherworkers get isn't so envyable any more, and +40 block value is one of the best enchants I've seen for a shield. The weapon enchant seems great too, Blizzard are throwing a lot of stam at us this time around.

    2. According to this, meta and blue sockets for the Tempered Titansteel Helm and a +6 defense socket bonus! One thing that annoyed me was that the Spiked Titansteel Helm had a meta socket, but the crafted tanking version had none, and that seemed like a bit of a snub when you take into account the Armored Titanium goggles that Engineers got.

    I'm really happy about this now, because I had been running a few Nexus heroics to get myself the Arcane-Shielded Helm, but didn't have much luck. The addition of a meta socket will put the Titansteel one into the lead. If you were to stick a +32 Stamina and 2% armor rating meta gem, a +24 Stamina gem, and the +37 and +20 Defense enchant from the Argent Crusade, that would give the Tempered Titansteel Helm a pretty astonishing +255 to Stamina. Altogether, that makes it a hat full of win.


  • Registered Users, Registered Users 2 Posts: 2,420 ✭✭✭WellyJ


    If you are outdpsing your DPS classes in raids then you really need a new guild. One that isn't full of scrub DPS ;)


  • Closed Accounts Posts: 5 RecessionHead


    Yea got a level 74 warrior on horde side. I've been prot spec since lvl 1. But the recent changes to the prot spec have made the prot spec warrior one of the most entertaining and fun to play classes ever!

    (I've also got a 70 holy priest and a 71 enhancement shammy amongst other alts)

    I have yet to get to grips with the notion of beginning to add on attack power to hold threat, still just working on getting def gear at this stage.
    But will check it out.
    But we have moved far away from the boring rotation that was required in tbc for holding aggro. The sword and board, shield slam, revenge and shockwave combinations have made for a much more interesting play style.

    And good to know there are more prot spec warriors in Ireland!


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  • Closed Accounts Posts: 12,401 ✭✭✭✭Anti


    If your looking for gear there is a nice chest that drops from the 2nd boss in old kingdom, or you can get the saronite crafted pieces(lvl 72-78 i think). Very cheap to get made for you if you know a BS. There are no real tanking weps untill lvl 78, I managed HoS and HoL at 75/76 and managed to get both sword, thrown and trinket in 3 runs in HoL, and some half decent tanking shoulders from HoS for the escort quest(i would suggest farming this place at 76 with a group of lvl 78+dps/healer, as at 75 i found it incredibly hard because of the ammount i would miss on mobs being 5 4/5 levels higher). Oh, also a very nice shield from violet hold too. All of that should have you ready for the entry level heroics. There is also a nice BoE trinket that ive seen drop a few times in GunDrak, usually sells on AH from 80g onwards. One problem with the Saronite set is it has a inherent lack of dodge/block and parry but has a hugh def and armor rating.

    Happy tanking.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    I'm sorry, no.

    I agree with the majority of your post, but you will not be ready for heroics with entry level <80 gear.

    You need 535 defense to be crit immune for heroics. With exponential scaling of defense and diminishing returns on dodge and parry, you just wont have the avoidance for tanking heroics at 80 without at least some work, at 80.

    Grab yourself some tabards and do HoL/Stratholme from 78 or so on. Try to build up to honored, if you arent already from quests, with all the reputations as it'll let you buy some decent tank gear once you hit 80 (in some cases 78).

    Revered is ideal and some factions are better than others in terms of tank gear. Most notably Argent Crusade since you can grab the head enchant which helps.

    Also, start on the Sons of Hodir quest chains in Storm Peaks while you can. You want to be exalted with them eventually for the great shoulder enchants and at the moment at least, you can only put out about 1k rep per day from the dailies.

    The http://www.wowhead.com/?spell=55301 and http://www.wowhead.com/?spell=55303 daunting gear is great for building up defense initially. But you'll most likely need to gem and enchant for defense just to be ready for entry level heroics. Otherwise your healers will hate you, you will wipe and most likely your groups will fail to kill most bosses. This is the biggest issue most freshly 80 tanks face and it is just tragic.

    The cost of titansteel has dropped significantly in the last few weeks but is likely to drop even more in the next few weeks. Grab the tempered titansteel helm first, it's one of the cheapest titansteel items you can make/get made and it is currently pretty damn nice. And it is getting a blue and meta socket added in the next patch so will be even better.

    If you arent JC/Alchemy or Engineering at the moment, I would highly recommend one of them. There are only 3 crafted trinkets with stamina on them and I believe 2 stamina trinkets from drops. The JC trinket is simply the best stamina trinket in the current content and has a damn nice use effect too. Plus there is rather nice money in the profession ;)

    Other than that, dont be afraid to gather dps gear where possible as you'll most likely need it at some point. Especially with the dual spec system coming soon. Your best bet is to spec fury/arms for a short while once you hit 80 to farm some gear and reptuation and then go from there.

    Finally, http://wow-loot.com/ is your friend. Use it to find the gear you need ;)

    Good luck and good tanking!

    P.s. If you are like me, you'll be looking at the epic tank gloves from Kirin Tor with greedy eyes. I wouldnt bother, by the time you'll be in a position to buy it, you'll have better or you'll be relying on the daunting gloves to stay crit immune.


  • Closed Accounts Posts: 12,401 ✭✭✭✭Anti


    Yeah, maybe the saronite set wont be enough for heroics, especially as some of it is lvl 72. But i'd assume the op would replace most of it along the way in Hol/strat,occ and the likes. Even some of the quest stuff isnt too bad. And i suppose at 80 there is the epic saronite set along with a shield too.


  • Registered Users, Registered Users 2 Posts: 2,420 ✭✭✭WellyJ


    Ivan wrote: »
    With Prot paladin buffs and Titans grip buffs in next patch, I think the time of the Prot warrior is finally coming to a close :)

    Fury warriors are already insane but now they are actually practical for leveling too! :D

    Damn you Ivan.... Damn you.....

    I don't want to take the bait but I have to!!!!

    Even though I don't play my warrior tank much atm, I have to stick up for them. Our guild doesn't even have a pally tank, or a druid tank. We have active and nicely geared Prot Warriors and we have cleared all 10 man content and 25 man naxx.

    Grrrrr....

    Prot Warriors will always be what the majority of players think of when they hear "Tank" and still usually what people want when they are LF TANK LAST SPOT OMG GO GO


  • Closed Accounts Posts: 29,130 ✭✭✭✭Karl Hungus


    I have yet to get to grips with the notion of beginning to add on attack power to hold threat, still just working on getting def gear at this stage.

    I wouldn't really worry about attack power at all. Your main single target threat maker is Shield Slam, and that ignores AP completely, it's damage is based on block value. Damage Shield is another great one for holding threat that uses block value for damage also. Heroic Strike isn't based on attack power either.

    The damage/threat of your main abilities are modified as much by your talents than anything else. Shield Mastery gives you 30% additional block value, gag order gives you 10% more shield slam damage, critical block gives you an additional 15% chance to critically hit with shield slam, and the shield block ability gives you 100% increased block value for 10 seconds. After that, you can take Impale for 20% extra critical strike damage on all abilities.

    All the damage/threat output you'll need is built into your talents, so your average 80 tank will have a 25% critical strike chance across all their main abilities, and that's without having a single piece of gear with +critical strike rating on it. You could work on getting more crit bonuses, but it's just not worth it, and that's the same with attack power.

    Keep on working on getting defensive gear, because the damage bonuses come with the gear. You'll get 10% increased shield slam damage from the Heroes' Dreadnaught Plate set, and quite a bit of the heroic/naxx gear has additional block value. Strength gives more block value, but again, don't worry about it because you'll get more strength from better gear.


  • Closed Accounts Posts: 5 RecessionHead


    that's great news! I'll stick with the def gear so.

    Cleared Draktharon Keep last night with a pug group - great fun!
    Then onto violet hold , but wiped twice at void boss - beer was beginnin to kick in at that stage i think , but no worries we will be back, and this time its personal!

    Simply put , the best game ever. Been playin since it started 4 years ago. Every week Im switching tactics, strategy, goals, chars -from instances to questing, to getting money, to killing the scumbags (alliance ofc) and back again.

    And the deathknight now given a whole new class to figure out too...

    Anyone got a char on Quel'Thalas feel free to contact me ingame - Kulk, level 75 horde orc warrior, GM of Kegheads - an appallingly casual guild... who occasionally muster up a crew to attack the scumbags (alliance ofc) from time to time...
    (altho with 80 comin up soon, we might have to get a little bit more organised, such as putting the beer in the fridge the night before an instance run, instead of during :-) )


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  • Registered Users, Registered Users 2 Posts: 4,528 ✭✭✭copeyhagen


    still havent played my warrior at all or my hunter, only my dk since wotlk.

    i havent played much either, hes casually sitting at 76 at the moment.

    its such a versatile class though, i can tank and keep huge amounts of threat no problem and with the same gear i can dps and finish second if its a decent group (maybe 3rd) or first if theyre all shams! which a lot tend to be.

    lovin unholy at the moment, but deffo gonna shift some of my points around at 80.


  • Closed Accounts Posts: 29,130 ✭✭✭✭Karl Hungus


    Hmm, while I haven't been playing Warcraft for a bit, I've certainly still been thinking about it. I've read that they're changing the Glyph of Cleaving in the new patch so that instead of it reducing the rage cost by 5, your Cleave hits 1 additional target. This got me to thinking, because I do spam cleave on mobs solo and in instances in high rage situations, and I came up with this 5/13/53 build that incorporates Improved Cleave and Improved Demoralizing Shout. I'd say I could happily drop the Glyph of Heroic Strike for the Glyph of Cleaving, so I'd essentially be hitting 3 mobs with the same power as a single Heroic Strike.

    I think it might be worth trying out once the new patch arrives to see if I have any problems holding threat if I drop impale. The 12/8/51 build has a few points in fury just to build up the numbers so that I can actually get impale (Improved Heroic Strike is not something I need when I have this), whereas Improved Demoralizing Shout would be plenty useful. Thoughts?


  • Closed Accounts Posts: 12,401 ✭✭✭✭Anti


    not a bad build at all tbh, but it does require stance dancing a bit. Also i like the way you dropped vigiliance as it had turned out to be the biggest pile of **** ever.


  • Closed Accounts Posts: 29,130 ✭✭✭✭Karl Hungus


    Manties wrote: »
    not a bad build at all tbh, but it does require stance dancing a bit. Also i like the way you dropped vigiliance as it had turned out to be the biggest pile of **** ever.

    Why would it require stance dancing? I'm not focusing on any talents that are used outside of defensive stance.

    Yeah, vigilance seems like a good idea on paper, but I dropped it when I first took my 12/8/51 build and kept aggro even better, so a wasted point really. The only time I can see it being potentially useful is for raid bosses, where a tank and offtank would buff each other (:D) with it for the 3% reduced damage.


  • Registered Users, Registered Users 2 Posts: 2,420 ✭✭✭WellyJ


    Why would it require stance dancing? I'm not focusing on any talents that are used outside of defensive stance.

    Yeah, vigilance seems like a good idea on paper, but I dropped it when I first took my 12/8/51 build and kept aggro even better, so a wasted point really. The only time I can see it being potentially useful is for raid bosses, where a tank and offtank would buff each other (:D) with it for the 3% reduced damage.

    You guys are grouping with the wrong dps if you think vigilance is totally useless :p

    Some tanks i have ran HCs with would not have been able to come close to keeping up with my damage if it werent for Vigilance.


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  • Closed Accounts Posts: 12,401 ✭✭✭✭Anti


    ive no problem keeping the aggro of locks that do 3000dps


  • Registered Users, Registered Users 2 Posts: 4,936 ✭✭✭nix


    Regarding crit immune you dont need to be 535 to run heroics, i think i only reached that def quota recentley on my DK and i only hit it by getting heroic blues/epics, and i was never one shotted.

    And i had tanked heroics such as:
    UK, UP, Zul, VH, Old kingdom, nex and HoS with no probs

    So your grand for heroics once your def rating is over 500 IME :D


  • Closed Accounts Posts: 29,130 ✭✭✭✭Karl Hungus


    nix wrote: »
    Regarding crit immune you dont need to be 535 to run heroics, i think i only reached that def quota recentley on my DK and i only hit it by getting heroic blues/epics, and i was never one shotted.

    And i had tanked heroics such as:
    UK, UP, Zul, VH, Old kingdom, nex and HoS with no probs

    So your grand for heroics once your def rating is over 500 IME :D

    I'd be wary of lowballing the defense rating, it still effects your dodge/block/parry so you're gonne lose a little avoidance and be that bit less hardy. That rare chance of crit mightn't happen if you're lacking a couple of points, but it's there, always looming. Not to mention if your party ever found out that you've been critically hit, they'd probably get another tank fast.


  • Registered Users, Registered Users 2 Posts: 4,936 ✭✭✭nix


    But never did and i got my 100 emblems achievment last night :D


  • Closed Accounts Posts: 5 RecessionHead


    Nice going! I've now decided to stop messin about and head straight for level 80!

    Altho... failed at violet hold last night again - tried it with 3 frost specced mages, a druid healer and myself. Found out that all bosses in there are frost and beer immune. :)

    So we did The Dalaran Run! - switch your pvp on and run through the Dalaran slapping the alliance scumbags and generally being a nuisance. Whoever lives longest is the winner! Strangely enough, the mages were dead within minutes. No-one, not one scumbag tried to hit me ! I think it's the tank gear that scares them :P


  • Closed Accounts Posts: 12,401 ✭✭✭✭Anti


    Violet hold can be hard if yoru healer is crap/drunk :p, ive practicially stopped grouping with mages as they just dont have the raw dps of a nice feral druid or ele shammy. Granted not all mages are the same but alot i know do the same dps as when they were lvl 70.


  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    So we did The Dalaran Run! - switch your pvp on and run through the Dalaran slapping the alliance scumbags and generally being a nuisance. Whoever lives longest is the winner! Strangely enough, the mages were dead within minutes. No-one, not one scumbag tried to hit me ! I think it's the tank gear that scares them :P


    I hate to break this to you, but Dalaran is a non-pvp zone.

    Im not sure how your mages died, but well done for staying alive...


  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    Manties wrote: »
    ive practicially stopped grouping with mages as they just dont have the raw dps of a nice feral druid or ele shammy.

    0o

    man seriously, what bizzarro server do you play on? As a mage i know that the best spec for raids means your a little gimped in 5 mans and i get outdpsed a fair bit (rets, dks and enh shamans mostly) but never by those 2 classes. How did you manage to settle on the 2 worst dpsing specs there is ? :confused:


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Well, feral druids scale rather nicely. Once you get some decent gear on them, they can get very scary. A dps druid in our guild has 14k AP raid buffed in cat form.

    I second ele shamans though.

    And raiding mages have some insane dps with the right spec (i.e. frostfire).

    Requires a decent bit of gear and the know-how to use one of the simplest rotations this side of mangle, shred, shred, mangle; but they are insanely competitive in their dps.

    Also, VH is one of the easiest instances, heroic or otherwise. Crit immune tanks are vital, also the knowledge of how to fight the random bosses. Also, if you have difficulty, use the gems scattered around the place for some big AoE damage. Makes several boss encounters trivial but you dont get your achievement :p


  • Closed Accounts Posts: 29,130 ✭✭✭✭Karl Hungus


    Ivan wrote: »
    Also, VH is one of the easiest instances, heroic or otherwise. Crit immune tanks are vital, also the knowledge of how to fight the random bosses. Also, if you have difficulty, use the gems scattered around the place for some big AoE damage. Makes several boss encounters trivial but you dont get your achievement :p

    Ah, VH can be hard enough on heroic depending on the boss. That damned Ethereal lad is a pain.


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