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Darkfall Online - finally.

  • 19-10-2008 6:02pm
    #1
    Registered Users, Registered Users 2 Posts: 925 ✭✭✭


    Yeh, so its clear to us now that the game is real, it is being made and the beta is merely weeks away.

    I dunno about posting links to Torrent sites, so just incase, I wont. But there is a 30 min recording of the gameplay from a games convention in Greece (where the game is being developed). EDIT - http://www.viddyou.com/Darkfallworld

    Apart from the obvious buggy bugs you see in it, the game generally looks good, especially considering the scale its being built for.


«1

Comments

  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Awesome, been looking forward to this game for a very long time. Never thought it would ever see the light of day and that just made me want to play it even more ;)

    I've signed up for the beta a few weeks ago and am looking forward to the day when I receive my beta invite :p

    About to head out to work, so dont have time to look at the video, but I'll start it streaming/downloading now so I can do it justice when I get home ;)


  • Moderators, Computer Games Moderators Posts: 23,276 Mod ✭✭✭✭Kiith


    It actually looks better in that video then any of the other vids i've seen before. It will definatly be a very small scale mmo though, as i cant see it attracting a huge fanbase. Will give it a go though.


  • Registered Users, Registered Users 2 Posts: 2,699 ✭✭✭Da Bounca


    Kiith wrote: »
    It actually looks better in that video then any of the other vids i've seen before. It will definatly be a very small scale mmo though, as i cant see it attracting a huge fanbase. Will give it a go though.

    It has over 100,000 forum members. Each server will be home to 10,000 players.
    It may launch quietly, but it will be massive.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    hmm, there isnt an english version of that video by any chance? Either english language or subtitles?


  • Registered Users, Registered Users 2 Posts: 925 ✭✭✭KoKane


    All I could find in the lines of a translation:

    darkfall's open beta will finish on early december.
    The launch will follow some time afterwards which has to do with commercial decisions.
    Our publisher is Audiovisual enterprizes for 50 countries and then world wide.

    We are now in a starter city.
    we are in a group-party and you can see the members on the screen.
    I m going to Orcs capital city.
    There are a few people online, you are watching it live on stage (?).

    -random guy : is this a clanstone?-

    I think you understand what that was, a small monster.
    This is a small village;creatures are not random, they have their own architecture-culture.This was a small village.

    You can see the interface.

    While you are watching let me tell you about our company.3 greeks with 5 norwegians teamed up and created Aventurine;then we added more people,
    and now we are 30 people-developers and we are working many years on the project. We are the biggest game developer in greece and we hope
    more (companies) will spawn. Later on today there is a game developers conference which when we started (the project) seemed surreal.I can see a lot of
    students here, which is very pleasant because when we first started we couldnt find people and we had to bring greeks from abroad, or "educate" the ones we have already hired.
    Game development is one of the hardest things to do in pc industry, especially MMo's.

    This is the entrance to Orcs capital.Darkfall has 6 races , and each has its own capital city and some starter zones.
    Can we have some mics so you can ask questions

    questions and answers

    -Q: do we pilot our own ships?
    -A: yes , 1 person can pilot a ship, as a captain,and the rest can sit on the decks or use the cannons.To take a ship you must kill the captain.

    -Q: Will you create greek servers?-meaning greek language-
    -A: Darkfall is a global game, but if there are enough requests maybe we will, i hope darkfall goes well .

    -Q: About skills;e.g.If you have many fire skills,will your resistance to fire increase?
    -A: No

    -Q: about collision detection and lag-latency
    -A: we have taken care of lag issues.We have the best technology-hardware-location of the servers, and the game itself has a prediction system which deals with lag pretty efficiently.
    We ve had people from Korea and Japan that played the game with no problems whatsoever and people from the west coast of US which is on the other side of the world.But you always have to face
    the speed of light problem which is the obstacle. Our servers are location based (?), if we wanted to play the game in CA, we would have a server cluster in US.

    -Q: if we use spells and swords at the same time
    -A: you cant. In order to cast a spell,you have to equip a staff and vice versa.

    -Q: about travelling;If i want to travel from one city to another, there are ships, what about teleportation?
    -A: there are some gates that you can use, as well as a runes system.With runes you can bind to a location.Runes are crafted and they are a bit expensive;its a costly solution.
    Because the game is pvp centered, and it has conquest we cant make it too easy to go around the world.There has to be travelling within reasonable amount of time.We dont want to frustrate the player unpurposely.

    -Q: why didnt you buy a graphics engine and developed your own?
    -A: Let me explain: When we started, way back (Razz), and maybe even now, there isnt a graphics engine that can do what our own can;Meaning, real time element is a very important one.You can see that other games that bought
    graphics engines were unable to face the challenges that a conventional MMO has; not an MMO like Darkfall that has action, strategy and everything you ve seen so far.Also what you are seeing, is pre-beta, hardware testing
    and so far it hasnt crashed,while in other MMo's open betas they crashed every 5min

    -Q: Are you thinking about porting to other platforms besides Windows?
    -A: If xbox live was working well in Europe it would be (cant catch the word, probably good/cool/interesting something like that), because many gamers use xbox

    -Q: I was referring to linux-mac
    -A: About mac, its pretty big to port a game to another platform.While mac is interesting and has a fairly large user base, we are only 30 people.The companies that make cross platform games have 300 developers.We would like to have
    it on linux and mac but its only windows due to user base -commercially-

    -Q: We can see that the game is well structured;Are you considering expansions?
    -A: Because the game uses our own technology-tools-etc we can make many expansions and fast.Every month we can have a mini-expansion in the lines of patching-updates, and every year a full expansion which is our schedule.
    MMO's are live-alive games, even upgrades on gfx-etc can be made in expansions.

    -Q: Will the game be free?
    -A: No.Its a commercial product, and we ll try to keep the price to a competitive level.

    -Q: credit cards only or gamecards/etc ?
    -A: There will be gamecards along with a variety of paying ways.We are talking with many companies supporting those ways.

    -Q: Can characters jump?
    -A: Yes.

    -Q: Can we hit our allies ?
    -A: (cant hear the answer but we know it.)

    -Q: what happens when you die?
    -A: You are disabled, and within a short amount of time someone can help you or finish you off.If he kills you,you spawn somewhere else while he is full-looting you.

    -Q: Is there a ranking system?
    -A: there are titles on your name/clan/guild. There is no standalone ranking system;you may be the best pvp player, others can see that along with many other small things that make you unique.

    -Q: What about instancing and camping?
    -A: In other games, when you re being camped you cant do anything besides whining or waiting for them to leave.In DF you can kill them and then camp them.Everything can be resolved with violence.
    There are consequenses though Razz . The game is not violent for the sake of violence.It includes elements that people want.Its an epic saga,in which we dont praise violence.Its just another way to deal with things, same with chat etc.

    -Q: When our gear is destroyed -durability- do we have to go to a town and repair it?
    -A: crafters repair gear, but gear is replacable.You will lose your gear sometime, you will take another players gear etc.Gear is not everything, we dont want you to keep it forever.

    -Q: You mentioned that there are no levels.How can you increase health/mana/stamina/stats?only with gear?
    -A: (roughly translated, he talked too much !) levels dont matter. Stats will increase along with skill level.

    -Q: How long will it take to max out a skill?To become uber ?Razz
    -A: theoretically you can max out everything.Skill cap is 100, but it can change (expansions etc).If you want to be very good in 1 things it will take a week or so (if i heard it right).

    -Q: When you have negative allignment will you be teleported to an area with others?
    -A: when you die, you spawn at your bind location.When your allignment is negative you cant spawn there.Instead you spawn somewhere called cave(?)-stones (cant hear it).Its interesting, i would play like that .

    You saw his spell backfiring;you can also hit your friends with an aoe spell easily.

    The mouse is on the pc instead of a table so control is a bit weird.

    You can see full looting. A friend or party member can full loot you to save your items.

    the end.


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  • Registered Users, Registered Users 2 Posts: 580 ✭✭✭Tyrant^


    PvP Death penalty... nice :D

    Pretty excited about this !


  • Registered Users, Registered Users 2 Posts: 580 ✭✭✭Tyrant^


    KoKane wrote: »
    -Q: Can we hit our allies ?
    -A: (cant hear the answer but we know it.)


    http://www.youtube.com/watch?v=_bYYT6Wg3Gg

    This video is pretty old but basically says your free to attack anyone you want. Will be awesome if you can.

    EDIT Found this :

    Found this on the website

    Racial wars?
    Yes. Darkfall has six different main character races: Elves, Dwarves, Humans, Mahirim, Orks and Alfar. Each race has different political standings with the other races. The Elves are at peace with Dwarves and Humans, but are wary of Mahirim, and are at war with the Orks. Everyone hates the Alfar, and the Alfar hate everyone. In effect this means that Elven players may travel to Dwarven and Human cities without having any problems with the city guards, and may buy and sell in stores. If an Elven player traveled to an Orkish city, he would be killed on sight, both by city guards and other players. In Alfar cities, any other race is attacked.


    Aren’t you worried that out of control random player killers will ruin the game?
    No. Being a random player killer of evil alignment is definitely possible, but also an extremely hard career. You will have enemies everywhere, and will have a hard time finding a safe city to trade in. You have the freedom to play such a character, but there’s also accountability for the choices you make.


    I just got a woodie.


  • Registered Users, Registered Users 2 Posts: 4,936 ✭✭✭nix


    Im unfamiliar with this game, can someone give me a run down as to whats so good about it ?

    The vid was boring so i turned it off after 3mins


  • Registered Users, Registered Users 2 Posts: 925 ✭✭✭KoKane


    on paper its the best mmo ever. feature wise


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Free PvP. Anyone is free to attack anyone, anywhere or any time. There will be repurcussions in that your alignment might drop or guards might assist the player you are attacking. If your alignment drops too low, guards may attack you instantly every time you go near them. Obviously there are different factions some aligned with others, but most hate each other but you can attack aligned factions and even your own faction/race if you wish.

    In fact there is full friendly damage, to same faction or same race or same group; it doesnt matter. If you cast an AoE fireball and your friends are in the line of fire, they'll take damage. Likewise with swords and arrows etc.



    There is no leveling system, merely a skill based "leveling" system. Whereby your character is only as good as the skills you have trained up. Your stats are affected by the skills you have trained up, but it is possible to be an expert mage and an expert fighter with the single character, if you are willing to invest the time. The time involved isnt anything near as ludicrous as EvE nor as simplistic as Guild Wars. Estimates so far are approxiamately 1 week to master a given skill.

    Full mount system including mounted combat, caravans, naval combat and trade routes. Player created towns, but not guild towns or **** like that. All vendors are players or player hired npcs who run their shops for them. These vendors can sell the players goods, buy goods or repair. Resource gathering professions will be viable, as they can set up their mine near an iron mine for example, and haul it to another city or town to sell. Or they can set up a shop selling their iron near the resource, then other players can start their blacksmithing shop nearby. Entrepreneurs can hire players or NPCs to haul cargo from the miners shop to sell to craftsmen in a city or to use themselves. All in real time and all open to attack by another raiding player or guild.

    Since there is a full loot system, hauling is risky but definitely profitable. Likewise, being a raider or mercenary caravan guard has risks and rewards. Hauling can be done through naval trade routes but likewise that gives rise to pirates, of any faction, attacking you and stealing your cargo and even weapons and armour.

    It's advertised as full freedom and thus far was believed to be vapourware as a result. But the beta invites going out soon and the expected launch early next year, combined with the videos released so far seem to indicate that it could deliver on what it promises, which has alot of people very excited :D


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  • Registered Users, Registered Users 2 Posts: 580 ✭✭✭Tyrant^


    this thread needs more attention imo.

    Change the title to Darkfall - Pvp FPS ganking looting madness ?


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    I'd prefer this MMO stayed quietly anonymous until we can be certain whether it is as good as advertised, or not.

    I dont think I could take another few months of "WoW killer" etc.


  • Registered Users, Registered Users 2 Posts: 580 ✭✭✭Tyrant^


    opening up the beta to more and more testers on or around November 10th to coincide with the next phases of our server deployment.

    http://forums.darkfallonline.com/showthread.php?t=77574

    :D:D:D:D:D:D:D:D


  • Registered Users, Registered Users 2 Posts: 12,890 ✭✭✭✭Sand


    Apart from the legendary development time I am unsure of whats so great about DFO.
    Free PvP. Anyone is free to attack anyone, anywhere or any time. There will be repurcussions in that your alignment might drop or guards might assist the player you are attacking. If your alignment drops too low, guards may attack you instantly every time you go near them. Obviously there are different factions some aligned with others, but most hate each other but you can attack aligned factions and even your own faction/race if you wish.

    Already been done in EVE.
    In fact there is full friendly damage, to same faction or same race or same group; it doesnt matter. If you cast an AoE fireball and your friends are in the line of fire, they'll take damage. Likewise with swords and arrows etc.

    Already been done in EVE.
    There is no leveling system, merely a skill based "leveling" system. Whereby your character is only as good as the skills you have trained up. Your stats are affected by the skills you have trained up, but it is possible to be an expert mage and an expert fighter with the single character, if you are willing to invest the time. The time involved isnt anything near as ludicrous as EvE nor as simplistic as Guild Wars. Estimates so far are approxiamately 1 week to master a given skill.

    Already been done in EVE.
    Full mount system including mounted combat, caravans, naval combat and trade routes. Player created towns, but not guild towns or **** like that. All vendors are players or player hired npcs who run their shops for them. These vendors can sell the players goods, buy goods or repair. Resource gathering professions will be viable, as they can set up their mine near an iron mine for example, and haul it to another city or town to sell. Or they can set up a shop selling their iron near the resource, then other players can start their blacksmithing shop nearby. Entrepreneurs can hire players or NPCs to haul cargo from the miners shop to sell to craftsmen in a city or to use themselves. All in real time and all open to attack by another raiding player or guild.

    Already been done in EVE.
    Since there is a full loot system, hauling is risky but definitely profitable. Likewise, being a raider or mercenary caravan guard has risks and rewards. Hauling can be done through naval trade routes but likewise that gives rise to pirates, of any faction, attacking you and stealing your cargo and even weapons and armour.

    Already been done in EVE.

    Theres no feature mentioned above that hasnt already been done. The only "benefit" I can see is the skill training times might be shorter, but thats just based on a throwaway comment by what might be DFO's equivalent of CCP Zulupark. And even then, is reaching end game specialisation in a role inside a week really all that great for an MMO?
    I'd prefer this MMO stayed quietly anonymous until we can be certain whether it is as good as advertised, or not.

    I dont think I could take another few months of "WoW killer" etc.

    Any game which includes death penalties, free PvP, consequences etc etc is never, ever going to be a WoW killer. WoW is where all the carebears hide from the Multiplayer part of MMOs. Theyre never going to say "oh great, a place where I can lose my full epic gear set! I am in!" They are holding out for Hello Kitty Online 2: The Group Huggening and the new bonus and rewards for sitting around putting flowers in each others hair.


  • Registered Users, Registered Users 2 Posts: 2,699 ✭✭✭Da Bounca


    So you like EVE then?


    I could take your post apart and name all the previous mmo's and games that have used those game mechanics and and said 'already done by'. There's no point though. It just seems that you are one of an infinite number of disheartened Darkfall bashers. That's ok though, the rest of us believers have grown used to it. No sweat off the proverbial sack.

    EVE is a great great game, but it is a whole different kettle of fish. It's more of a team based strategy mmo.


  • Registered Users, Registered Users 2 Posts: 12,890 ✭✭✭✭Sand


    So you like EVE then?


    I could take your post apart and name all the previous mmo's and games that have used those game mechanics and and said 'already done by'. There's no point though. It just seems that you are one of an infinite number of disheartened Darkfall bashers. That's ok though, the rest of us believers have grown used to it. No sweat off the proverbial sack.

    EVE is a great great game, but it is a whole different kettle of fish. It's more of a team based strategy mmo

    You cant really take my post apart because 80% of it is "Already been done by EVE". Which is hard to disagree with.

    I couldnt care less about DFO. If its an awesome game, great. My point is all its unique, awesome features that make it the herald of a new age of MMO have already been done.

    Its never going to be a WoW killer, because 98% of MMO players are terrified of other players interfering with their MMO experience. WoW protects you from other players, hence its popularity.

    Though DFO "believers"? FFS man, if i had more time Id troll you about that. In fact, I just might tommorrow. Stay tuned.


  • Registered Users, Registered Users 2 Posts: 2,699 ✭✭✭Da Bounca


    Sand wrote: »
    FFS man, if i had more time Id troll you about that. In fact, I just might tommorrow. Stay tuned.


    Dude I could say the exact same thing back to you.

    I mean, who wants a WoW killer in the first place? A GOOD game is all that people want. WoW is a piece of ****, a virus, a filthy maggot ridden piece of excrement that hit the shelves at the right place, the right time, and manages to work on a wispy thin internet signal and a gameboy. It is a putrid game and it makes me sick that it has however many billion subscribers.

    I am not disagreeing that EVE has had a lot of the mentioned features, but they are not exactly the same features, nor will their implementation result in similar gameplay. I mean it's fine saying that things have been done before, but all that Ivan was pointing out were things to look forward to, not so much that they have never been attempted before, or never will again.

    I didn't even begin to address the 'facts' that you posted either, which are just plain wrong.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Sand wrote: »
    You cant really take my post apart because 80% of it is "Already been done by EVE". Which is hard to disagree with.

    I couldnt care less about DFO. If its an awesome game, great. My point is all its unique, awesome features that make it the herald of a new age of MMO have already been done.

    Its never going to be a WoW killer, because 98% of MMO players are terrified of other players interfering with their MMO experience. WoW protects you from other players, hence its popularity.

    Though DFO "believers"? FFS man, if i had more time Id troll you about that. In fact, I just might tommorrow. Stay tuned.
    EvE online in such as a way as not to be an Spreadsheet screensaver, would be one of the greatest games of all time imho.

    EvE was so close, but didnt have the cojones to finish the job. Now, stick that in your proverbial EvE fanboi pipe and smoke it, kthxbai :D


  • Registered Users, Registered Users 2 Posts: 6,984 ✭✭✭Venom


    Sand wrote: »
    You cant really take my post apart because 80% of it is "Already been done by EVE". Which is hard to disagree with.

    I couldnt care less about DFO. If its an awesome game, great. My point is all its unique, awesome features that make it the herald of a new age of MMO have already been done.

    Its never going to be a WoW killer, because 98% of MMO players are terrified of other players interfering with their MMO experience. WoW protects you from other players, hence its popularity.

    Though DFO "believers"? FFS man, if i had more time Id troll you about that. In fact, I just might tommorrow. Stay tuned.

    Well your comments about already beng done by eve should in fact state already been done by Ultima Online over a decade ago ;) But I agree it will never be a huge mmo for the reasons you mentioned. Vanguard tried the same hardcore game ideal and failed big time as it couldnt get the interest so the devs had to flip flop in the lead up to release to make it more carebear friendly and thus alienated both communities.


  • Registered Users, Registered Users 2 Posts: 2,779 ✭✭✭Spunge


    Eve is completely point and click. Darkfall is like fps sort of combat.
    Plus it takes a lot of time in eve to get a good set of skills to do this and that.


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  • Registered Users, Registered Users 2 Posts: 12,890 ✭✭✭✭Sand


    Let me slow this down for you guys. The below is an example of what I hear about DFO.
    on paper its the best mmo ever. feature wise

    Well, wow, gratest MMO evar111!!!!one. This must have some awesome stuff going on. What sort of stuff I wonder?

    Ivan expands on that with a list of some of these awesome features that herald the new age of the best mmo ever. The stuff everyone is waiting for. Apparently some "believers" have already founded a Church about it.

    Hmm, these.....these all seem.....wait, this is it? A bunch of features that have been done already?

    Guy up there getting excited over death penalties? OMFG, looting enemy corpses? non consensual PvP? friendly fire? no levelling system?

    Sorry for daring to offend the hype machine around this game but I fail to see whats so great about a game thats offering features I already have access to.

    I can see why carebears from WoW might think that its incredibly dangerous and edgy to have a game with death penalties and stuff, but forgive me if I am underwhelmed.
    WoW is a piece of ****, a virus, a filthy maggot ridden piece of excrement that hit the shelves at the right place, the right time, and manages to work on a wispy thin internet signal and a gameboy. It is a putrid game and it makes me sick that it has however many billion subscribers.

    WoW has millions of subscribers, all "playing" right now. Think about it! Think about it!
    I didn't even begin to address the 'facts' that you posted either, which are just plain wrong.

    Ah gwan, gwan, gwan, gwan.....GWAN!!!
    EvE online in such as a way as not to be an Spreadsheet screensaver, would be one of the greatest games of all time imho.

    Your EVE experience improves should you undock and start shooting people. And griefing them. Griefing is important.
    Plus it takes a lot of time in eve to get a good set of skills to do this and that.

    Well, again I am wondering why it is a good idea to have the ability to reach end game specialisation in a role inside a week?

    And it doesnt take a lot of time to get a good set of skills. You can start PvPing from a few hours in the game. The important thing is to start PvPing straight away so you build up the most important player attribute - experience - so you can even know what role is most useful and fun to do.

    Or you could sit in station until youve got Titan 5 trained up before you start trying to PvP.

    Your call.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Oh please, get over yourself.

    Any recent MMO worth a grain of salt, has had more players after a few weeks than EvE's current estimated total population. Age of Conan had more players after a week. WAR had more players after a weekend. Think about it! Think about it!

    And griefing isnt important, it is the manner in which griefing is presented is what has the majority of us excited. Keep in mind, that I and many others, were griefing players in a way that required more skill than solving complex math problems; or worse, in a way that requires more skill than using someone else's database of calculations, long before EvE was a glint in CCP's metaphorical eye.

    EvE is great for what it is, so forgive the rest of us for getting excited over a game that takes some of the best features of it and presents it in a way that is more interesting than watching virtual paint dry.

    All in all, this is one of the worst EvE trolls I've seen to date. You havent even labeled us carebears and stroked your e-peen by talking about how you killed so many players in your T1 frigate.

    So, when you climb off your high titan, feel free to come join the rest of us in our anticipation or gtfo.


  • Registered Users, Registered Users 2 Posts: 2,779 ✭✭✭Spunge


    I used to play eve and i like it but i mean darkfall if its any good, would be a different experience altogether even though they both "hardcore pvp".


  • Registered Users, Registered Users 2 Posts: 12,890 ✭✭✭✭Sand


    Any recent MMO worth a grain of salt, has had more players after a few weeks than EvE's current estimated total population.
    98% of MMO players are terrified of other players interfering with their MMO experience. WoW protects you from other players, hence its popularity.
    And griefing isnt important, it is the manner in which griefing is presented is what has the majority of us excited. Keep in mind, that I and many others, were griefing players in a way that required more skill than solving complex math problems; or worse, in a way that requires more skill than using someone else's database of calculations, long before EvE was a glint in CCP's metaphorical eye.

    Huh? Not important? Griefing is the most important thing. Doesnt matter how its done, the payoff is tears of rage and threats of undying hatred from some guy whose day youve ruined.

    And what have spreadsheets got to do with griefing? Are you talking "LOLZ IM IN YOUR BELTZ STRIPMINING YOUR ROIDS WITH MY EXTRA 7.8% EFFICIENCY BIATCH" type griefing here?

    Thats not usually how its done. In efficiency terms its better to let the other guy do the mining, and you do the "hauling" for free. Had my spreadsheet work that out for me.


  • Registered Users, Registered Users 2 Posts: 2,779 ✭✭✭Spunge


    Why the hate for DF anyway, i mean we need more games like this to come out skill-based with full loot pvp etc.


  • Registered Users, Registered Users 2 Posts: 12,890 ✭✭✭✭Sand


    I amnt hating it actually. If it actually is a great game, I might play it myself.

    I am just noting theres nothing in the features list that justifies the near religous intensity of the fanboy devotion to it. The in game video I saw on the first post was perhaps only legendary in its qualities of "meh".

    This of course enrages "believers".


  • Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭Funky


    Ah, I think I am getting your point. Whenever an MMO does a relatively decent job at implementing features such as full loot, FFA PvP, etc. etc. then no other MMO ever should ever try use a similar idea.

    Not even if it's fantasy, not space. First person, not looking zoomed out as far as possible looking at an overview for what to target next (yes that is a fleet battle, contradict me if you like). Darkfall directly links how rewarding it is to how well they play the game, not just based on their skills and how many points they have in what. There is a few arguments you could make about how EVE really is a skillful game but when it boils down to it there is no actual twitch skill, you don't pull off a great shot, it's all maths and the odd bit decision making.

    Most fights are decided before anythings fired because it's a logistics game. Like Ivan said, it is more like a spreadsheet than a game. People spend more time on EFT thinking up new and improved mega haxxor ship setups than actually fighting each other.

    I understand you liked EVE and think that it created this revolutionary world with features that common MMO devs would never imagine in their sorry minds(most of what EVE did was done before, if not a couple of times). But the comparisons between EVE and Darkfall end with the few little points you make. Though none of us have experienced what the gameplay will be like in Darkfall, I can guarantee you that comparing it to EVE will be something like comparing Homeworld to Oblivion.

    Frankly that's what it comes down to. You like EVE and how it does things. I don't, many people don't. It's not exciting, I don't feel like I am doing anything. The fact that a game is going to let me aim a spell or an arrow at someone I just glimpsed in the distance, and let me do things that no matter the 'skill points' anyone else has can(if I'm good enough at the game), THEN loot their bodies. Well, if you don't get it by now I dunno what to say. Keep to what you enjoy I suppose!


  • Registered Users, Registered Users 2 Posts: 12,890 ✭✭✭✭Sand


    Ah, I think I am getting your point. Whenever an MMO does a relatively decent job at implementing features such as full loot, FFA PvP, etc. etc. then no other MMO ever should ever try use a similar idea.

    No, no youre not getting my point.

    My point isnt that EVE has a copyright on those features. Its that I am bemused by the fanboy hysteria [ look at this thread, look at it, be ashamed - all of you ] over this game which when its queried what makes the game so awesome we get told:
    on paper its the best mmo ever. feature wise

    And those features are simply routine in many existing games. Its a sorry state of affairs on mainsteam MMOs when non consensual PvP and looting are hailed as evidence of a game being the best mmo ever.

    Pointing this out sets off a rabid attack by a pack of fanboys and "believers" frothing at the mouth in outrage that anyone could dare query the hype over this game that none of them have played.

    Now, if theres some actually remarkable feature or gameplay device lurking under the hysteria, lets hear about it.


  • Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭Funky


    I am bemused by your EVE fanboyism which is trying to create hysteria out of simple anticipation for a game that some people have been waiting a long time for.

    I'm not saying 'lol ur wrong darkfalell is amazing nd eve is **** lol'.

    As was said earlier, and is one of the points that seems to really get under your skin for who knows what reason, the features they claim to be putting in this game make it (to me, my opinion) the most exciting MMO ever. You need to look at the broader picture of the game before saying 'lol itz been done b4 y u lookin 4ward to dis????'

    I am pretty sure most of us are following it with full acceptance that there is a chance that the game is a large turd which noone will even play. But then again, there is that little shot that they will pull off a game with the features that a small niche community have been asking for, well, since Trammel.

    I hope you understand now.

    ps. The whole player skill-based combat is pretty revolutionary when it comes to an MMO, I can't really think of any that isn't a simple time=power equation.


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  • Registered Users, Registered Users 2 Posts: 12,890 ✭✭✭✭Sand


    As was said earlier, and is one of the points that seems to really get under your skin for who knows what reason, the features they claim to be putting in this game make it (to me, my opinion) the most exciting MMO ever. You need to look at the broader picture of the game before saying 'lol itz been done b4 y u lookin 4ward to dis????'

    Again, I hear this a lot and when I ask for details I get a lot of stuff like "Non consensual PvP!!!!" or "You can loot the enemy".

    Which underwhelms me, because I already play that game. It certainly doesnt justify "the most exciting MMO ever" claims. This seems to truly confuse you guys, but my response to those sort of features is "Okay, good, but whats the features that make this the most exciting MMO ever?"

    Like I said, if this game turn out to be decent Ill probably give it a shot. But I do not understand why it elicits such hysteria to the point where people describe themselves as "believers", a term usually reserved for religious worship.


  • Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭Funky


    forums.darkfallonline.com feel free to read up on it yourself


  • Registered Users, Registered Users 2 Posts: 2,779 ✭✭✭Spunge


    but wouldnt eve with twitch based combat be awesome


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    I think my head would actually explode... hence the fanboyismlol about Darkfall.


  • Registered Users, Registered Users 2 Posts: 2,420 ✭✭✭WellyJ


    Ivan wrote: »
    Free PvP. Anyone is free to attack anyone, anywhere or any time. There will be repurcussions in that your alignment might drop or guards might assist the player you are attacking. If your alignment drops too low, guards may attack you instantly every time you go near them. Obviously there are different factions some aligned with others, but most hate each other but you can attack aligned factions and even your own faction/race if you wish.

    In fact there is full friendly damage, to same faction or same race or same group; it doesnt matter. If you cast an AoE fireball and your friends are in the line of fire, they'll take damage. Likewise with swords and arrows etc.



    There is no leveling system, merely a skill based "leveling" system. Whereby your character is only as good as the skills you have trained up. Your stats are affected by the skills you have trained up, but it is possible to be an expert mage and an expert fighter with the single character, if you are willing to invest the time. The time involved isnt anything near as ludicrous as EvE nor as simplistic as Guild Wars. Estimates so far are approxiamately 1 week to master a given skill.

    Full mount system including mounted combat, caravans, naval combat and trade routes. Player created towns, but not guild towns or **** like that. All vendors are players or player hired npcs who run their shops for them. These vendors can sell the players goods, buy goods or repair. Resource gathering professions will be viable, as they can set up their mine near an iron mine for example, and haul it to another city or town to sell. Or they can set up a shop selling their iron near the resource, then other players can start their blacksmithing shop nearby. Entrepreneurs can hire players or NPCs to haul cargo from the miners shop to sell to craftsmen in a city or to use themselves. All in real time and all open to attack by another raiding player or guild.

    Since there is a full loot system, hauling is risky but definitely profitable. Likewise, being a raider or mercenary caravan guard has risks and rewards. Hauling can be done through naval trade routes but likewise that gives rise to pirates, of any faction, attacking you and stealing your cargo and even weapons and armour.

    It's advertised as full freedom and thus far was believed to be vapourware as a result. But the beta invites going out soon and the expected launch early next year, combined with the videos released so far seem to indicate that it could deliver on what it promises, which has alot of people very excited :D

    If they nail all of the above it could be the greatest thing ever, but they wont, unfortunately.


  • Registered Users, Registered Users 2 Posts: 2,699 ✭✭✭Da Bounca


    Sand wrote: »
    Let me slow this down for you guys.
    To the speed of EVE gameplay?


    Ah gwan, gwan, gwan, gwan.....GWAN!!!
    Ok.
    As far as I am aware, there is no mounted combat in EVE.
    Although there is the possibility of pirates, it is not in the same sense that was being referred to. A pirate will roam the seas, a completely different area of conflict. This I'll address later, it's one of those 'new' features you wanted to know about.
    Seriously, NOBODY has mentioned WoW killer except you...
    You cannot be competitive in PvP in EVE until you have decent junk for your ship and trained for ages or PvP'd for ages. DF is purely skill based, not only in leveling, but in actual game play. A combination of strategy, twitch, hand eye, team work, build type and so on and so fourth. A lot of which are in EVE, but not all. Can I just say, that I'm not trying to bash EVE, I think it is really impressive, the scale just isn't appealing to me, nor the type of involvement it gives the player. You can probably go in-eyes in EVE but I doubt it is a practical play style.


    I'd to take the term I used; 'believers' back, firstly because you are focusing on it way too much and basing your defence of your posts on it, which is poor to be honest, secondly because I included a lot of people in that term and I shouldn't have as my 'beliefs' might not be shared by all the people on this board.

    Further, I don't understand how you can say that it is unfounded as all the information is available to you if you are bothered to look it up, all the new features you are dying to learn about are a few finger taps away.
    You might be that lazy, so I will throw out a few features to be included in the game along with the long list of things that seem to be 'done already'.
    How about the dynamic weather system, how about the migrating mobs with properly designed AI node behaviour, how about the land, air and water combat. Just go look here for an overview of the features. That's an old and unofficial link, but you'll get an idea of what's coming.

    I actually had a much longer and better formatted post in mind, but just can't be ársed. I don't want to be infected by duty_calls.png


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  • Registered Users, Registered Users 2 Posts: 12,890 ✭✭✭✭Sand


    As far as I am aware, there is no mounted combat in EVE.

    No horsies in my internet spaceships PvP? Were they taken out in a patch?
    Although there is the possibility of pirates, it is not in the same sense that was being referred to. A pirate will roam the seas, a completely different area of conflict. This I'll address later, it's one of those 'new' features you wanted to know about.

    Straws. Grasping at.
    Seriously, NOBODY has mentioned WoW killer except you...

    Seriously, read this thread again.
    I'd to take the term I used; 'believers' back, firstly because you are focusing on it way too much and basing your defence of your posts on it, which is poor to be honest, secondly because I included a lot of people in that term and I shouldn't have as my 'beliefs' might not be shared by all the people on this board.

    So youre in favour of cross faith dialogue then, with holders of other "beliefs"? The dev blogs as a metaphor instead of literal truth, DFO as a spiritual truth as opposed to an actual individual entity watching over our daily lives?
    You cannot be competitive in PvP in EVE until you have decent junk for your ship and trained for ages or PvP'd for ages. DF is purely skill based, not only in leveling, but in actual game play.

    Huh?

    I think youve announced your membership of the "Dont undock until youve got Titan 5 trained up!!!!" club [ I assume youll be spending your first few months in DFO double clicking rocks and chopping down trees to train strength to 100 before you PvP there as well, yeah?] but I am stunned by the doublethink of the highlighted parts. You're saying there is no correlation between PvPing for ages, and being skillful at PvPing?

    For example, you start playing UT [ a perfectly skills dependant PvP game I hope you will allow], get into your first deathmatch or CTF game and then stop developing? Youll never become any more skillful? Never learn to aim better? Hit awkward jumps? Time powerups? Learn where and when to use certain weapons? Learn how to force your enemies into mistakes? How to avoid incoming attacks?

    Right.
    Further, I don't understand how you can say that it is unfounded as all the information is available to you if you are bothered to look it up, all the new features you are dying to learn about are a few finger taps away.

    None of which are as yet stand out or especially noteworthy. Except the horsies of coure. The only point at all thats interesting is the aimed sword blows, but I can see that degenerating into groups of circle strafing noobs mashing buttons. AoC did something similar, with a decent interface, but it still degenerated into circle strafing noobs mashing buttons.
    That's an old and unofficial link, but you'll get an idea of what's coming.

    A religious experience?


  • Registered Users, Registered Users 2 Posts: 2,699 ✭✭✭Da Bounca


    Sand wrote: »
    No horsies in my internet spaceships PvP? Were they taken out in a patch?
    No horses, or their equivalent.


    Straws. Grasping at.
    Huh?
    Naval combat, as in ships battling at sea along with with fps and third person combat taking place at the same time on top of, between and inside said ships.
    Players manually targetting weapons that are attached to the ship, and a player who can guide the ship, which is apparently affected by a real time weather system. You can board other ships, take over their ships etc...Big straws.

    Seriously, read this thread again.
    Ok, hmm maybe you're referring to this remark.
    Ivan wrote: »
    I'd prefer this MMO stayed quietly anonymous until we can be certain whether it is as good as advertised, or not.

    I dont think I could take another few months of "WoW killer" etc.
    I guess that means everyone is talking about wow killers n stuff.

    I think youve announced your membership of the "Dont undock until youve got Titan 5 trained up!!!!" club [ I assume youll be spending your first few months in DFO double clicking rocks and chopping down trees to train strength to 100 before you PvP there as well, yeah?] but I am stunned by the doublethink of the highlighted parts. You're saying there is no correlation between PvPing for ages, and being skillful at PvPing?

    For example, you start playing UT [ a perfectly skills dependant PvP game I hope you will allow], get into your first deathmatch or CTF game and then stop developing? Youll never become any more skillful? Never learn to aim better? Hit awkward jumps? Time powerups? Learn where and when to use certain weapons? Learn how to force your enemies into mistakes? How to avoid incoming attacks?

    As I said, EVE doesn't appeal to me. I gleamed some stuff though.
    End game ship Vs New game ship. That is what I'm getting at. They can't compete. Where as an end game player in DF could be challenged by someone who is just a better player by them. Understand?

    UT is all skill based.
    You don't get stronger or tougher the more you play. It is a level playing field all of the time. What are you talking about?
    Your skill improves, but attributes and that malarky all remain the same.

    Of course you get better the more you play. Same with any game.

    There is a difference between being good at eve and trying to kill someone that is using a ship entirely more powerful than your own, and being good at DF and doing the same. In darfkall there exists the ideal, that you can beat someone who has more armor than you and more powerful spells than you, just by being better at the game. In my opinion, it is that idea that sings out to so many players. The fact that it will matter that they are good, no matter what the odds. No matter what the playing field. If they are skilled enough, it is not only possible, but an atainable result; to beat someone who has better equipment, more trained skills, and possibly even more game time, by just being a better player than them.
    None of which are as yet stand out or especially noteworthy. Except the horsies of coure. The only point at all thats interesting is the aimed sword blows, but I can see that degenerating into groups of circle strafing noobs mashing buttons. AoC did something similar, with a decent interface, but it still degenerated into circle strafing noobs mashing buttons.


    A religious experience?

    No doubt there will be circle strafing buttone bashers.

    A religious experience? You have a fascination with religion and beliefs dude.

    If you are only interested in griefing, then maybe it isn't the game for you.
    You can be sure that it will take far more skill to grief in darkfall that it will in eve.

    I actually don't think you grasp the sandbox it represents. The game offers so much that hasn't even been conceived.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Sand wrote: »
    No horsies in my internet spaceships PvP? Were they taken out in a patch?



    Straws. Grasping at.



    Seriously, read this thread again.



    So youre in favour of cross faith dialogue then, with holders of other "beliefs"? The dev blogs as a metaphor instead of literal truth, DFO as a spiritual truth as opposed to an actual individual entity watching over our daily lives?



    Huh?

    I think youve announced your membership of the "Dont undock until youve got Titan 5 trained up!!!!" club [ I assume youll be spending your first few months in DFO double clicking rocks and chopping down trees to train strength to 100 before you PvP there as well, yeah?] but I am stunned by the doublethink of the highlighted parts. You're saying there is no correlation between PvPing for ages, and being skillful at PvPing?

    For example, you start playing UT [ a perfectly skills dependant PvP game I hope you will allow], get into your first deathmatch or CTF game and then stop developing? Youll never become any more skillful? Never learn to aim better? Hit awkward jumps? Time powerups? Learn where and when to use certain weapons? Learn how to force your enemies into mistakes? How to avoid incoming attacks?

    Right.



    None of which are as yet stand out or especially noteworthy. Except the horsies of coure. The only point at all thats interesting is the aimed sword blows, but I can see that degenerating into groups of circle strafing noobs mashing buttons. AoC did something similar, with a decent interface, but it still degenerated into circle strafing noobs mashing buttons.



    A religious experience?

    I'd like to go into more detail about the first person shooter styled combat system compared to the round based combat from WoW and EvE but I fear it would be lost on deaf ears. Assuming the concept would even be conceivable by such a dedicated EvE player, I highly doubt it would appeal to his numerically structured tastes.

    Also I noticed how he managed to point out that none of the features of Darkfall Online are anything knew compared to EvE, a point the majority of people essentially agreed to, and yet somehow managed to use one of the differences between EvE and Darkfall; the significantly shorter skill training times compared to EvE, as a negative, by trying to imply it would take longer in Darkfall Online to become PvP capable. Did you even read anything in this thread about it's features or did you just automatically assume that any game that promises Universal PvP and a player driven economy must be an EvE rip-off?

    Thats it, isnt it?

    On a similar note, you attempted to insinuate that Darkfall would be using instanced PvP scenarios/battlegrounds/Warp gates or instanced zone combat masquerading as non-instanced free-form combat; again I have to ask. Are you sure you've read this thread? Because it seems like you havent actually read or at least understand, the game we're talking about.


  • Registered Users, Registered Users 2 Posts: 12,890 ✭✭✭✭Sand


    Huh?
    One more time....
    Although there is the possibility of pirates, it is not in the same sense that was being referred to. A pirate will roam the seas, a completely different area of conflict
    Straws. Grasping at.
    I guess that means everyone is talking about wow killers n stuff.

    Just that you are wrong to say I introduced the concept to the thread.
    End game ship Vs New game ship. That is what I'm getting at. They can't compete.

    This is bollocks tbh. An *organised* group of new players equipped with *common sense* can take on and beat older players in expensive T2 and Faction ships. They might not always win, but they can certainly compete.

    Especially because many older players are firmly of the belief that they shouldnt dare PvP until theyve got their officer fitted Machariel all fitted up and ready to go and thus have zero PvP experience with the resulting high level of fail when they actually are caught in PvP.

    Also, just because a player has 60 million SP doesnt mean he has all those 60 million SP specced towards the ship hes flying. EVE doesnt have "levels", SP does not correlate to ability in PvP or even ingame power in any reliable fashion.
    You don't get stronger or tougher the more you play. It is a level playing field all of the time. What are you talking about?

    That skill at a game isnt something you have naturally - 99% of it is experience. Re-read how you differentiated experience and skill. Experienced DFO players are still going to be beating the seven shades of **** out new DFO players, no matter how "skillful" those new DFO players might imagine themselves to be. Much like experienced UT players beat the seven shades of **** out of new UT players, no matter how "skillful" those new UT players imagined themselves to be, no matter how much skill they had at different FPS games they still had a learning curve to face.
    There is a difference between being good at eve and trying to kill someone that is using a ship entirely more powerful than your own...If they are skilled enough, it is not only possible, but an atainable result; to beat someone who has better equipment, more trained skills, and possibly even more game time, by just being a better player than them.

    So youre saying the 5 relatively young players in an organised gang of T1 frigates couldnt kill a T2 minmatar recon - a ship that is specifically designed to murder small, fast moving targets?

    This is weird, because I can remember my old corpmates doing that from the top of my head. And I dont think they took a single loss doing it either because they cycled point.

    I have even seen a single T2 recon ship kill a carrier. Again, a single pilot with a plan beating a ship thats worth multiples of his own.

    EVE killboards are overflowing with players killing older players with "theoretically" better ships [ some ****ing fits, jesus - T1 fitted Machariels....] and higher SP simply because the younger players were better at the game.

    The only difference between players in EVE [and indeed in most *good* PvP orientated games] is having a plan, and not freezing up when under pressure - most of which comes from experience. Thats all. Everything else is excuses.
    I actually don't think you grasp the sandbox it represents. The game offers so much that hasn't even been conceived.

    Yes, horsies. Got it.

    IVAN
    I'd like to go into more detail about the first person shooter styled combat system compared to the round based combat from WoW and EvE but I fear it would be lost on deaf ears. Assuming the concept would even be conceivable by such a dedicated EvE player, I highly doubt it would appeal to his numerically structured tastes.

    Its a computer game Ivan, everything is based on numberical structures and behind the scenes calculations on the fly. Yes, even in DFO if you hit or not and the effects of those hits will be determined by a whole book of calculations. Which experienced DFO players will attempt to divine and then leverage to their own advantage.
    Also I noticed how he managed to point out that none of the features of Darkfall Online are anything knew compared to EvE, a point the majority of people essentially agreed to, and yet somehow managed to use one of the differences between EvE and Darkfall; the significantly shorter skill training times compared to EvE, as a negative, by trying to imply it would take longer in Darkfall Online to become PvP capable.

    Sorry, youre reading my posts yet? I queried if it was a good thing that you could reach end game specialisation in a role inside a week. And what the hell is this with taking time to become PvP capable? You become PvP capable when you get out and start PvPing. End of.

    For the record, it may actually take longer to skill up in DFO, as apparently re-reading the vague feature point - the dev said it would take something like a week to train up *one* skill to end game levels [ not even clear its a week, thats how vague the feature list is]. There are, what, 300 skills?

    The difference is that in DFO you train by doing, so youll be spending that week double clicking rocks and trees to mine and lumberjack so you can build up Strength. If you cant play for the whole week - guess what, you train nada.

    Ill just set a skill training, and spend the rest of the week playing the game and having fun rather than double clicking rocks waiting for strength 67 to tick over into strength 68.
    Did you even read anything in this thread about it's features or did you just automatically assume that any game that promises Universal PvP and a player driven economy must be an EvE rip-off?

    Did you even read this thread? Is there another guy called Sand posting in the thread thats making the points youre attempting to address?

    I never, ever said DFO was an EVE rip-off. I even said that if DFO is a decent game I will probably give it a try. The major issue you seem to have is that I queried what makes DFO "the best mmo ever on paper", and I got a list of features that I dont consider all that exciting.

    Maybe I am spoiled, becase I already play a game with non-consensual PvP, looting, complex player driven economy, friendly fire, a skills based system instead of levels and full freedom in player activity ranging from gate piracy to running full blown player empires. Given I already play and enjoy a game with those features, I would consider those to be the baseline. Not the features that make a game "the best mmo ever on paper".

    Again, please note - I will highlight this to assist. I am not saying EVE>DFO [ Though Ive been forced to address Da Bounca with his consistent DFO>EVE fanboyism]. I repeat. I am not saying EVE>DFO. This is me, Sand, not saying EVE>DFO. Neither am I saying DFO is a EVE ripoff. Are we clear yet?

    The most interesting feature is the FPS style combat - but Id really like to see a demo before I start wetting my pants over it, especially as more than likely its going to be a lot of button mashing whilst strafing off cliffs and bridges blindly. Or it could be great, I know Id love to see a mmo with a magic system like Arx Fatalis, where you didnt cast spells from a hotbar - you "traced" a sequence of runes with your mouse on the screen. But thats only one interesting feature, and the gameplay video shown in this thread verged on the "run up and start mashing buttons!!!" to me.
    On a similar note, you attempted to insinuate that Darkfall would be using instanced PvP scenarios/battlegrounds/Warp gates or instanced zone combat masquerading as non-instanced free-form combat; again I have to ask. Are you sure you've read this thread? Because it seems like you havent actually read or at least understand, the game we're talking about.

    Huh? I did what now? Are you sure you've read this thread? Because it seems like your havent actually read or a least understood the points I am raising.

    Seriously Ivan, I had to double check your post a couple of times to make sure it was me you were quoting because youre going on about stuff I have never even mentioned.


  • Registered Users, Registered Users 2 Posts: 925 ✭✭✭KoKane


    DFO is aiming high. Hopefully they get as close to old school Ultima Online as possible, either way, this bitch of a game better deliver!


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  • Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭Funky


    big day today hopefully !


  • Registered Users, Registered Users 2 Posts: 2,699 ✭✭✭Da Bounca


    Sand wrote: »
    Just that you are wrong to say I introduced the concept to the thread.
    You focused on a passing remark and subsequently blathered on about it as if someone had been challenging you on the point, creating an argument that didn't exist.

    This is bollocks tbh. An *organised* group of new players equipped with *common sense* can take on and beat older players in expensive T2 and Faction ships. They might not always win, but they can certainly compete.
    No, that is bollocks. If we are talking even numbers with one group having far superior ships, there is no winning for the group that have the new ships.
    Especially because many older players are firmly of the belief that they shouldnt dare PvP until theyve got their officer fitted Machariel all fitted up and ready to go and thus have zero PvP experience with the resulting high level of fail when they actually are caught in PvP.
    That's fine and dandy.
    The only mention of experience from me, was when I said 'and possibly even more game time' . Again, you're focusing on a very minor remark and moulding it into some sort of point of conflict. Of course more experienced players have advantages over newer players, that's pointing out the obvious, and is not something that I have disagreed with nor ever would.
    Example of what I was getting at in the first place: Two players of equal experience enter battle. One of the players has fantastic armor and weaponry and maxed out... swordsmanship lets say. The other player has no armor, a few beginner spells and a ****ty staff. Through his skill in playing he sends the fully armored player to his death. He blasts him off a cliff, or kites him to death or whatever. Point is, that skill can purely overcome massive disadvantages. In EVE... I highly highly doubt that it would be possible. You might be lucky if you escape, let alone take down the other ship. The reason for this is the amount of control you have over your character and the amount of enviromental advantages and disadvantages there are along with the manual style combat system.
    Also, just because a player has 60 million SP doesnt mean he has all those 60 million SP specced towards the ship hes flying. EVE doesnt have "levels", SP does not correlate to ability in PvP or even ingame power in any reliable fashion.
    Ok, so your character has been speccd to fly many different ships, for many different reasons, also more than likely to fit into a role in a group rather than to be self sufficient. Understandable, although 'been done already' by every other mmo or rpg. It will be this way in DF too in general.

    With all this niggling, I believe we are straying from what actually triggered the discussion. The features DF will bring. A few from that link earlier:

    - Real-Time Combat, with manually aiming and firing/fighting. There's no target selection in Darkfall; all attacks are aimed
    - Defensive manual blocking is in the game
    - Fighting from your horse or from ships, with your crew being able to man the cannons
    - There are no safe zones in Darkfall. Anyone can fight anyone, anywhere
    - Monsters will spawn dynamically, spawns do not appear in the very same place, up to the point where a species becomes extinct in
    a given area for a while
    - Mobs carry equipment and can equip themselves depending on the situation. They can wear armor, choose the best weapon to use, and switch them during a fight
    - The only way to know whether you can take them out is to try it
    - There are no floating nametags over player's heads
    - All items in the world can be made by players
    - Players will be able to set up houses of various sizes and design, ranging from small cottages to huge castles and citadels. Players can design their own houses
    - Weather plays a significant Role in Darkfall. There will be rain, snow, wind, thunder and lightning. The current total night/day cycle is about four hours long
    - They are hoping to allow for up to 10.000 Players on each server
    - Darkfall doesnt have zones. Only when you enter a dungeon or a structure there will be a loading screen
    - Player defined legal systems are supported by the game
    - Each of the 6 races has different political standings with the other races. Some races are at war with some others
    - There is no cost to declare war, but you can only do it once per day. It lasts indefinitely until you negotiate a peace treaty
    - You can effectively perform stealth activities by using tactics such as knowing your terrain, moving silently, using cover, using weather and darkness, wearing non-reflective armor, clothing that blends with the environment, keeping your weapon sheathed, crouching through tall grass, staying in shadows, moving slowly, trying not to make noise, being aware of where your enemy is looking


    That skill at a game isnt something you have naturally - 99% of it is experience. Re-read how you differentiated experience and skill. Experienced DFO players are still going to be beating the seven shades of **** out new DFO players, no matter how "skillful" those new DFO players might imagine themselves to be. Much like experienced UT players beat the seven shades of **** out of new UT players, no matter how "skillful" those new UT players imagined themselves to be, no matter how much skill they had at different FPS games they still had a learning curve to face.
    Comparing EVE and UT is a joke. They have completely different skill sets.
    At least DF will bring a deathmatch mentality to the game, even though 9 times out of 10 it will be group based combat. The freedom and relative speed of movement, use of terrain and environment changes the way a game can be played. Not only that, but they can have a completely unkown list of abilities to you. You literally do not known what you are getting yourself in for. In UT, you know exactly what the other players has, if not by viusal means, by deduction. In EVE you will have a general idea based on the ship the enemy is using. In DF you can guess that they may be a caster, as they aren't wearing armor. You won't know what level of skills they have, or even what tree(s) of spells, or even if they are fcuking with your head and haven't equipped their gear yet.
    So youre saying the 5 relatively young players in an organised gang of T1 frigates couldnt kill a T2 minmatar recon - a ship that is specifically designed to murder small, fast moving targets?
    How on earth is that something I've been saying? You seriously warp what is being written. When did group vs single enemy come into it?
    EVE jargon
    The only difference between players in EVE [and indeed in most *good* PvP orientated games] is having a plan, and not freezing up when under pressure - most of which comes from experience. Thats all. Everything else is excuses.
    Plans are handy. Not freezing up, also very handy.
    If you think they are the only differences between good pvp'ers and not so good pvp'ers, then I guess we know which bracket you fall into.

    Yes, horsies. Got it.
    To be honest, I don't think you have 'Got it'. Mounts are not just a means of travel anymore. They are an alternative method of combat, which can also be killed and or stolen. These may seem like small features to you, but ultimately they offer more gameplay options, as well as ones that we haven't thought of. It doesn't make a difference if they are horses or spaceship carriers. It's the gameplay they offer that's important.

    Same goes for the naval combat. Not only is it another original feature, but it offers an incredible amount of gameplay that players can't have imagined yet.

    I never, ever said DFO was an EVE rip-off.
    You didn't use those words. It wasn't exactly a subtle hint though, a healthy list of EVE's 'done already' features and the manner in which you displayed them is the same as saying it.

    Again, please note - I will highlight this to assist. I am not saying EVE>DFO [ Though Ive been forced to address Da Bounca with his consistent DFO>EVE fanboyism]. I repeat. I am not saying EVE>DFO. This is me, Sand, not saying EVE>DFO. Neither am I saying DFO is a EVE ripoff. Are we clear yet?
    *facepalm
    Back to your warping ways I see.


  • Registered Users, Registered Users 2 Posts: 1,531 ✭✭✭Drakar


    The maturity of the potential players is what stands out for this title imo.


  • Registered Users, Registered Users 2 Posts: 12,890 ✭✭✭✭Sand


    Da Bounca:

    Your posting engenders the same sort of feeling that I get when I contemplate the scale of the universe and mans place in it - the total futility and pointlessness of mankind and all its petty accomplishments, hopes and dreams in the face of the uncaring void.


  • Registered Users, Registered Users 2 Posts: 2,699 ✭✭✭Da Bounca


    Cool


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Anyone get a beta invite?


  • Registered Users, Registered Users 2 Posts: 2,779 ✭✭✭Spunge


    reading the official forums i didnt see anyone posting there saying they are in, apparently its still closed beta so they are under some NDA.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Right, but under every beta NDA I've ever been in, you can say whether you are in it or not, but thats about it :p

    Still, it's shaping up to be a pretty great beta test, so I can understand why people wouldnt want to put their invite at risk...


  • Registered Users, Registered Users 2 Posts: 2,699 ✭✭✭Da Bounca




  • Registered Users, Registered Users 2 Posts: 580 ✭✭✭Tyrant^


    http://forums.darkfallonline.com/showthread.php?t=86970


    MMORPG.com: "Can you tell us, as of the answering of this Q&A exactly where Darkfall stands in terms of nearness to being a launch-ready title?"

    Tasos Flambouras: "Darkfall could launch today. It's more ready for launch than most, if not all of the MMORPG titles at the same stage that I've personally sampled and it has been for quite some time. Everything has been tested internally and since November 10th we've been using an ever-growing number of external testers."

    Tasos Flambouras: "We've been trying to get our partners up to speed and there will be an official statement in the next few days announcing a release date for the game. This should clear things up."


    :D:D:D:D:D:D:D:D:D:D:D


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