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Crying Over Video Game Deaths

  • 17-10-2008 11:30am
    #1
    Registered Users, Registered Users 2 Posts: 615 ✭✭✭


    From Kotaku:
    Max Payne Reviewer Thinks No One Cries Over Video Game Deaths

    Film critics, what are we gonna do with you? Look, we apologize that you're forced to sit through a few godawful video game to movie adaptations each year, but we loathe them with every fiber of our collective beings too. But you can't make blanket statements like this, Roger Moore of the Orlando Sentinel.

    In his review of the new Max Payne movie, which he pans like everyone else, Moore writes "But as good as a couple of its action beats are, Max still suffers from the heartlessness that makes games emotionally inferior to movies. Nobody ever shed a tear over a video-game character's death."

    Oh, Roger. A simple Google search for "I cried when Aeris died" shows just how wrong you are. Even I... have a friend whose tear ducts were fit to blow near the end of Shadow of the Colossus. **** on Max Payne 'til your heart's content, but realize we're a sensitive lot. *sniff*

    Movie review: Max Payne — 2 out of 5 stars [Orlando Sentinel]

    Reviewer responded to gamer comments here: http://blogs.orlandosentinel.com/entertainment_movies_blog/2008/10/max-paine---er.html?cid=135151959#comment-135151959

    Anyone ever cry or really "feel" a characters death in a game? I know there's been a couple of threads along these lines over the years, but with all the games out over the last few years its due an update!

    Big emotional hitters I've played were: Silent Hill 2, Lost Odyssey, Half:Life Episode 2, Bioshock, Call of Duty 4. Most of them are pretty recent so there's gotta be loads I'm forgetting or just didn't play.

    Silent Hill 2 - I got the bad ending. Ended up staring disbelievingly at the screen. Can't recall if I shed a tear or not but certainly pretty emotional. :o

    Lost Odyssey - Didn't get too far in it yet, but far enough to hear the tale of the "sick" girl who can't leave the tavern. So Kayim (main guy forget his name) travelled about bringing her tales of the wonderful world she'd never see. Are all the stories in this game as sad? :(

    Half:Life Episode 2 - The bit where
    Alex gets "killed" in front of you. Thought she was done for and came as such a shock!

    Bioshock -
    The big reveal bout halfway through where you promptly beat Ryan to death. Guy was a legend! All the right ideas, just chose a bad lot to inhabit his city! ;)

    Call of Duty 4 -
    After the nuke hits and you think you've somehow survived okay, only to stumble out of the copter and despite your best efforts roll over and die pitifully on the sand.


«1

Comments

  • Registered Users, Registered Users 2 Posts: 6,721 ✭✭✭Otacon


    The end of MGS4... I didn't cry... I welled up! Honest!


  • Closed Accounts Posts: 4,368 ✭✭✭thelordofcheese


    I felt nothing over Aeris dying.
    Mostly because she's not real. Also, bitch had it coming.

    But i think Roger is right, it's harder to form any kind of connection to a video game character because they're just a step above cartoons. People giving a damn good performance i can understand, but Aeris? Nah. I can always get another lump of polygons to be the healer.

    preferable one that's less irritating.


  • Registered Users, Registered Users 2 Posts: 6,721 ✭✭✭Otacon


    ...it's harder to form any kind of connection to a video game character because they're just a step above cartoons...

    If you didn't even steam up at the end of Iron Giant, you deserve to die, Lucifer.


  • Registered Users, Registered Users 2 Posts: 933 ✭✭✭hal9000


    Otacon wrote: »
    If you didn't even steam up at the end of Iron Giant, you deserve to die, Lucifer.

    pfft what do you mean tragic ending the whole town got free scrap metal raining from the sky. it was a happy financial ending!


  • Closed Accounts Posts: 6,241 ✭✭✭Vic Vinegar


    I was sad when i had to kill sexy woman cop in the first Silent hill in the fairground. Shame she wasn't as hot in the film..... she was more butch lesbian in appearance. Still throw her one though! :D


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  • Registered Users, Registered Users 2 Posts: 933 ✭✭✭hal9000


    I was sad when i had to kill sexy woman cop in the first Silent hill in the fairground. Shame she wasn't as hot in the film..... she was more butch lesbian in appearance. Still throw her one though! :D

    Ouch..... i cant imagine it being too comfortable with all those jaggies and sharp edges on polygons!


  • Registered Users, Registered Users 2 Posts: 54,946 ✭✭✭✭Headshot


    in final fantasy 7

    Aerith's death

    small tear


  • Registered Users, Registered Users 2 Posts: 1,234 ✭✭✭Mr Bloat


    This is too much. When the hell did it become acceptable for men to discuss emotions to an extent that we will admit to crying over computer game characters? If a man wants to cry, grand, I'm not going to say that we have to be stone hearted gits with no emotions but for Jaysus' sake, don't go yakking about it in public.
    Everybody is doing it. Ray bleedin' D'Arcy is saying every other day that he was crying at some nonsense on the TV and then he gets a flood of texts from men saying they did too, football players are bawling on the pitch if they miss a shot, I've even heard guys coming out of the cinema saying they cried at the movie!
    The only time it is acceptable for a man to admit to crying is after the death of a close family member or a favourite pet. End of!


  • Closed Accounts Posts: 10,808 ✭✭✭✭chin_grin


    Aeris.........I cried. Buckets. She died so young.....like I didn't even get her levels up or all her Limit Breaks..........Whyyyyyyyyyyyyyyyyyyyyyyyyy

    WHYYYYYYYYYYYYYYYYYYYHYYYYYYHYYYYYYYHYYYYYYYYYYY


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,408 CMod ✭✭✭✭Retr0gamer


    The death of aeris was a bit cheap to be honest and went out of it's way to be emotional. People also don't remember that the phantasy star series had been doing it years before hand and doing it a whole lot better.

    There have been plenty of games that storywise have been emotional big hitters but they are few and far between.

    Silent Hill 2, Panzer Dragoon Saga, Shadow of the Colossus, Ico, Vagrant Story and a few others weren't really tear jerking but really very depressing in their bleakness.

    Really like the ending of Grandia was great, it really was the perfect way to end the game.

    I though Panzer Dragoon Orta's big emotional pay off was very effective. It's both a great happy and totally bleak at the same time. Ingenius if you will.

    Final Fantasy X really had a great ending, I wouldn't be surprised if a few tears were shed. It didn't hold back and cop out with a happy ending and was all the better for it (until they ruined it with FFX-2).

    Now a game that really did bring me close to tears was Suikoden 2. Now that games ending was harsh and really didn't hold back especially the bad ending.


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  • Registered Users, Registered Users 2 Posts: 615 ✭✭✭NunianVonFuch


    But i think Roger is right, it's harder to form any kind of connection to a video game character because they're just a step above cartoons. People giving a damn good performance i can understand, but Aeris? Nah. I can always get another lump of polygons to be the healer.

    Wasn't so much that he was saying its harder, he was pretty clear that "Nobody ever shed a tear over a video-game character's death." Which is obviously wrong.

    Don't know bout FFVII, never played it. :eek: Was an N64 man.

    Oh just remembered The Darkness. Although that was for more personal reasons. "Stuff" was going down between myself and the gf so when you sit down to watch TV with Jenny who is so trusting, believing everything you say and she just wants you to stay with her awhile because she loves you so I couldn't really take it! Pretty moving too later on when
    she gets her face splattered all over the window while you watch cos the Darkness is showing you you're its puppet.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,408 CMod ✭✭✭✭Retr0gamer


    I might have given a toss about the story in the Darkness if the game wasn't so utterly shit and the story cliched 'swearing to be mature' garbage.


  • Registered Users, Registered Users 2 Posts: 615 ✭✭✭NunianVonFuch


    Retr0gamer wrote: »
    I might have given a toss about the story in the Darkness if the game wasn't so utterly shit and the story cliched 'swearing to be mature' garbage.

    Yeah it wasn't a great game at all. Ending sucked too. Those 2 bits in the story were all I remember as being decent. Plus how much the police cheif's voice sounded like Tommy Lee Jones in The Fugitive as he's screaming from the chopper.


  • Closed Accounts Posts: 4,368 ✭✭✭thelordofcheese


    Wasn't so much that he was saying its harder, he was pretty clear that "Nobody ever shed a tear over a video-game character's death." Which is obviously wrong.

    This just in: Sometimes people make sweeping statements to make a point
    more at 11.

    I doubt he really meant it literally, but given how god awful games are for writing, story and creating characters you actually care about, i think he's pretty close to the money.


  • Closed Accounts Posts: 5,284 ✭✭✭pwd


    Movies, books and music have all moved me to tears at some point.
    Never a computer game though. Don't think one has even come close.
    I think I'm usually annoyed by the parts of games that might make someone cry (such as the parts of hl2e2 and bioshock already mentioned)
    I don't think I've ever cared about a character in a game.
    I did think there was a certain pathos to the Protoss in Starcraft, but I still didn't care about any of the characters individually. I liked the patapons collectively too.


  • Registered Users, Registered Users 2 Posts: 10,523 ✭✭✭✭Nerin


    Drakengard- poor angelus


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,408 CMod ✭✭✭✭Retr0gamer


    Nerin wrote: »
    Drakengard- poor angelus

    Poor bastards that had to play through it.


  • Moderators, Computer Games Moderators Posts: 23,282 Mod ✭✭✭✭Kiith


    I dont see why people would be willing to cry over a film, but not over a game. Its a story. If its emotionally involving, then surely it doesnt matter that the characters are polygons. I loved Final Fantasy VII. It was my first proper rpg. I realise now that its not the best rpg, and there are games that did a lot of what it did before. Regardless of that, it holds a special place in my heart. And Aeris dying was, at the time, a massive blow. I dont think i cried, but it definitely affected me.

    As for Ep2, nearly losing Alex was bad, but
    Eli getting his brain sucked out, with Alex crying over his corpse, and fade to black...
    much more potent. :(


  • Registered Users, Registered Users 2 Posts: 615 ✭✭✭NunianVonFuch


    This just in: Sometimes people make sweeping statements to make a point
    more at 11.

    I doubt he really meant it literally, but given how god awful games are for writing, story and creating characters you actually care about, i think he's pretty close to the money.

    He's responded to emails on his blog (and I've updated the 1st post) by clarifying: "Whatever advances have been made in inter-active storytelling, games are still "heartless." More involving, less passive, to be sure, than movies or most any other form of storytelling. But "heartless" sticks."

    I get that you disagree with me, even though I'm surprised you've never felt anything for any videogame characters. Not even an affinity for Travis from No More Heroes? Whole adventure started because he got pissed and said things he shouldn't have but didn't give a ****. :pac: Who hasn't been there? :D


  • Registered Users, Registered Users 2 Posts: 7,499 ✭✭✭Sabre0001


    Kiith wrote: »
    Its a story. If its emotionally involving, then surely it doesnt matter that the characters are polygons.

    Most games aren't...But considering how relatively new games are in comparison to books, music, films etc., there is room for improvement. Eventually there won't be graphical advancements so other things will be looked at - gameplay or story.

    Plus, as times go on developers will get to grips more with what they have and (hopefully) produce stories. Max Payne chilled me in parts!

    🤪



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  • Registered Users, Registered Users 2 Posts: 615 ✭✭✭NunianVonFuch


    Kiith wrote: »
    I dont see why people would be willing to cry over a film, but not over a game. Its a story. If its emotionally involving, then surely it doesnt matter that the characters are polygons. I loved Final Fantasy VII. It was my first proper rpg. I realise now that its not the best rpg, and there are games that did a lot of what it did before. Regardless of that, it holds a special place in my heart. And Aeris dying was, at the time, a massive blow. I dont think i cried, but it definitely affected me.

    The first one always gets remembered the best.

    On that note, no ones mentioned Max Payne 2:The Fall of Max Payne. The tragic end of the love story between himself and Mona Sax! Only way to save her was to finish the game on its hardest difficulty which you had to unlock. Otherwise she bleeds to death in your arms! "God I turned out to be such a damsel in distress" she croaks before dying. "Now like all my loves she is mine forever .... I had a dream of my wife. She was dead. But it was all right."

    Gets me every time. Love that series.


  • Registered Users, Registered Users 2 Posts: 6,465 ✭✭✭MOH


    Half:Life Episode 2 - The bit where
    Alex gets "killed" in front of you. Thought she was done for and came as such a shock!

    Tbh, I just though
    thank god the annoying cow is out of the way for a while.
    Although I did nearly cry later,
    after fighting my way through all thiose annoying tunnels to where you had to defend that bit with the two guys and the turrets against the antlion assualt - when I realised I had to go trawling back through another load of identi-tunnels


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,408 CMod ✭✭✭✭Retr0gamer


    The first one always gets remembered the best.

    On that note, no ones mentioned Max Payne 2:The Fall of Max Payne. The tragic end of the love story between himself and Mona Sax! Only way to save her was to finish the game on its hardest difficulty which you had to unlock. Otherwise she bleeds to death in your arms! "God I turned out to be such a damsel in distress" she croaks before dying. "Now like all my loves she is mine forever .... I had a dream of my wife. She was dead. But it was all right."

    Gets me every time. Love that series.

    Couldn't have given less of a fuck. Awful story, and an awful character designed to give the nerds a hard on.


  • Registered Users, Registered Users 2 Posts: 10,523 ✭✭✭✭Nerin


    Retr0gamer wrote: »
    Poor bastards that had to play through it.

    i deserve a medal for playing through em both. Flawed games. But still,i liked em. Ignoring the flaws


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Does crying out of frustration count? I've done that many a time.


  • Closed Accounts Posts: 5,284 ✭✭✭pwd


    Kiith wrote: »
    I dont see why people would be willing to cry over a film, but not over a game. Its a story. If its emotionally involving, then surely it doesnt matter that the characters are polygons. (

    yeah I agree. I'm not unwilling to cry over a game, I've just never got emotionally involved in that way. I do get involved in games - generally moreso than in films for example - but in a different way.
    MOH wrote: »
    Tbh, I just though
    thank god the annoying cow is out of the way for a while.

    :) i found her annoying too


  • Closed Accounts Posts: 4,368 ✭✭✭thelordofcheese


    He's responded to emails on his blog (and I've updated the 1st post) by clarifying: "Whatever advances have been made in inter-active storytelling, games are still "heartless." More involving, less passive, to be sure, than movies or most any other form of storytelling. But "heartless" sticks."

    Actually, i agree with that, so far as we're taking 'heart' to mean feeling genuine empathy with the characters. Very few films manage this per year, i don't see why people are getting all bent out of shape when a much younger medium hasn't cracked it yet.
    (maybe it never will, given the nature of the medium in question)

    I get that you disagree with me, even though I'm surprised you've never felt anything for any videogame characters. Not even an affinity for Travis from No More Heroes? Whole adventure started because he got pissed and said things he shouldn't have but didn't give a ****. :pac: Who hasn't been there? :D

    There is a difference between liking a character concept and actual feelings. All videogame characters are just hollow puppets for you to control. It's hard to creat a genuine bond for a marionette that only ever comes to live during cutscenes.
    It's even harder considering the fact that those things we rely on from actors, like facial expressions, are mostly lacking in modern games, or are wedged firmly in the uncanny valley.

    Games are fun, but i can't find anything worth of emotional investment. It's probably going to be the curse of the medium for some time to come.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,408 CMod ✭✭✭✭Retr0gamer


    There is a difference between liking a character concept and actual feelings. All videogame characters are just hollow puppets for you to control. It's hard to creat a genuine bond for a marionette that only ever comes to live during cutscenes.
    It's even harder considering the fact that those things we rely on from actors, like facial expressions, are mostly lacking in modern games, or are wedged firmly in the uncanny valley.

    I think the only two games that have managed creating empathy for characters without resorting to cutscenes and reams of dialogue are Ico and Shadow of the Colossus with the characters Yorda and Agro respectively.


  • Registered Users, Registered Users 2 Posts: 14,012 ✭✭✭✭Cuddlesworth


    In a entertainment genre that involves for the most part a great degree of violence I find myself somewhat emotionally detaching myself from what I am doing. So no, I will never cry over a video game. I will neither find myself stabbing somebody because they stole something from me in a MMO.


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  • Moderators, Computer Games Moderators Posts: 23,282 Mod ✭✭✭✭Kiith


    I will neither find myself stabbing somebody because they stole something from me in a MMO.
    Carebear :D


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Never shed a tear for a game, but there have been a few emotional moments.

    "Kharak is burning..."

    :(

    Revenge will be mine!


  • Moderators, Education Moderators Posts: 9,654 Mod ✭✭✭✭mayordenis


    I've been emotionally spent definately at the end of ocarina of time as in it affected me I wasn't right for days.

    With Bioshock
    I was left with that same feeling as in the Usual Suspects The game like the film had told the story and I had bought it hook line and sinker - the ending left be feeling like a failure - I got the bed ending

    I think there was a scene in Warcraft 3 where I got pretty upset anyone who played it will remember it involved thrall, grom and mannaroth if I remember correctly.

    found it - dont watch if you intend to ever play it
    http://uk.youtube.com/watch?v=IJpZaip2QjQ

    probably more I cant think of right now


  • Closed Accounts Posts: 246 ✭✭Shinji Ikari


    From Kotaku:


    Reviewer responded to gamer comments here: http://blogs.orlandosentinel.com/entertainment_movies_blog/2008/10/max-paine---er.html?cid=135151959#comment-135151959

    Anyone ever cry or really "feel" a characters death in a game? I know there's been a couple of threads along these lines over the years, but with all the games out over the last few years its due an update!

    Big emotional hitters I've played were: Silent Hill 2, Lost Odyssey, Half:Life Episode 2, Bioshock, Call of Duty 4. Most of them are pretty recent so there's gotta be loads I'm forgetting or just didn't play.

    Silent Hill 2 - I got the bad ending. Ended up staring disbelievingly at the screen. Can't recall if I shed a tear or not but certainly pretty emotional. :o

    Lost Odyssey - Didn't get too far in it yet, but far enough to hear the tale of the "sick" girl who can't leave the tavern. So Kayim (main guy forget his name) travelled about bringing her tales of the wonderful world she'd never see. Are all the stories in this game as sad? :(

    Half:Life Episode 2 - The bit where
    Alex gets "killed" in front of you. Thought she was done for and came as such a shock!

    Bioshock -
    The big reveal bout halfway through where you promptly beat Ryan to death. Guy was a legend! All the right ideas, just chose a bad lot to inhabit his city! ;)

    Call of Duty 4 -
    After the nuke hits and you think you've somehow survived okay, only to stumble out of the copter and despite your best efforts roll over and die pitifully on the sand.

    When Aeris died in Final Fantasy VII I came close. I was depressed for the rest of the day. I could'nt understand why, it was only a videogame, but yes I was depressed. The Snes r.p.g. Terranigma moved me and to a lesser extent the Illusion of time.


  • Closed Accounts Posts: 246 ✭✭Shinji Ikari


    Retr0gamer wrote: »

    Now a game that really did bring me close to tears was Suikoden 2. Now that games ending was harsh and really didn't hold back especially the bad ending.

    Yes the first two Suikoden games had some tragic moments.


  • Closed Accounts Posts: 29,130 ✭✭✭✭Karl Hungus


    Largely, I find that games as a medium can deliver a very powerful emotional punch, moreso than films. And this is coming from someone who would prefer films. Now, when I say 'can' deliver, that goes with the qualifying statement that more often they don't, and when I say emotional punch, I'm talking about more than just shedding a tear.

    I'm a big horror fan, but I will say straight up, that games can be scarier. No film has ever engaged me on an emotional level (fear) to the same degree that Clive Barker's Undying has. Silent Hill, Doom 3, they've all been far more terrifying than any film, and I think that the medium of games lends itself to horror brilliantly, because you as the player can often be extremely hesitant to continue, or to look round that corner in case something pops out at you.

    Now, with regards to shedding a tear for a game character, I cried when Aeris died, but that's about it. With film, there's far more examples I could give of when I welled up, but I do recognise the potential for games to engage us in this regard as well, it can give us more time to empathise with a character (depending on the kind of game it is) and really rip our hearts out so to speak.

    I also think that a good shooter can be far more exciting than an action film. Is there really a film that's as absolutely exciting as Half Life or Far Cry?


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  • Registered Users, Registered Users 2 Posts: 6,912 ✭✭✭SeantheMan


    Cried in the first 20 mins of Medal of Honor Pacific Assault....but only because i couldnt believe i had spent 60 quid on it :(


  • Registered Users, Registered Users 2 Posts: 5,977 ✭✭✭Soby


    + for cod4..
    and Hitman
    Blood Money....but then i realised he doesnt die:):):)


  • Closed Accounts Posts: 2,653 ✭✭✭steviec


    Lost Odyssey is the closest in recent memory, although it just cheats by containing tons of short stories that you literally just read and have no connection to the actual game, they could easily have been a book.

    But then that's kinda the point - I don't understand why people say games can never have the same impact as books and movies when games are capable of replicating everything either books or movies can do 100%, and then add more besides. I think that was key to Aeris - I had no idea it was coming, and I naturally assumed it wasn't since this was a character I actually controlled and spent time customising and developing - surely nothing can happen to them? So it gave it bigger impact, and the fact of course I'd spent the previous 30 hours or so developing this character meant I was a lot more attached to them than I would be if it was a movie where I was just watching passively.

    Although games rarely do live up to that potential. Folklore was another good recent one, it dealt with some really strong themes and some incredibly tragic characters but was let down by poor acting and what I can only assume were occasional dodgy translations from the original Japanese.

    I'm struggling to think of any good examples from outside of Japan to be honest. The closest I can think of is GTA IV of all things - that had some pretty sad moments in the story, but it's hard to get too attached to characters in a game with a bodycount in the thousands!


  • Closed Accounts Posts: 16,339 ✭✭✭✭tman


    I can't really see how they're any less emotionally involving than films, in fact some games that I've played recently have had far more likeable characters than any film I can think of.
    Take Nate in Uncharted - if he'd died at the end after me spending 10 hours growing to love the scamp, then I most definitely would have been welling up.

    That scene in CoD4 was far more powerful than anything in any war movie made in recent years... After all the gung-ho bull**** of the marine corp sections, it really hit home that maybe blowing **** up isn't so cool after all...

    Games have the potential to better films, but only if the people making them actually have a clue what they're doing.


  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    Games have shocked, scared and angered me but I've never shed a tear over one.

    Seriously, I can't believe the people saying they cried during CoD4? I mean wth? I mean it's an action game where a nuke goes off and your character gets killed. It's not like his backstory was so developed that we'd be emotionally attached to him. It wasn't like he was holding up a picture of his pregnant wife back home.

    I think it all depends on the musical score in the game, the final fantasy series is a great example of excellent use of music to evoke an emotive response. I don't think I cried when Aeris died, but that scene in the game is still as vivid now as it was back then so it did its job.

    Also, the most shocking ending to a game I've ever played has to be "Call of Juarez", I remember being completely blown away by that ending.


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  • Registered Users, Registered Users 2 Posts: 5,558 ✭✭✭CyberGhost


    L31mr0d wrote: »
    Games have shocked, scared and angered me but I've never shed a tear over one.

    Exactly the same here, but with more anger.


  • Registered Users, Registered Users 2 Posts: 12,895 ✭✭✭✭Sand


    No, never cried about a video game death.

    Aeris getting killed did impact though, before that FF7 was "Toodle tee doo, Sephiroth/Smephiroth, blah blah, get loot, continue, get more loot". After that it was "Bitch, it is on!" Though that may have been more to do with the game *taking* something from me, as opposed to being that bothered about Aeris as a character.

    Oddly enough - almost felt guilt over another video game death when playing Silent Hunter 3. Was moving on the surface north of Scotland to my patrol area when the brave boys of the RAF buzzed me. Text book says crash dive and change course. I said, **** it, lets man the AA guns and have them!

    Sadly they came back and buzzed the conning tower and killed my AA gunner. Alas, young Hans, you were but a sprite to me in life, but in death an accusation of recklessness. So I had to store the body with the torpedos and I eventually buried him at sea because A) it was a 3 week patrol and he was beginning to smell. B) Every time I went to the crew management screen, his body was there, accusing me!

    I dont try to engage fighters with the AA guns anymore:(

    Also remember feeling very depressed by the ending of KOTOR2, not only because it was gutted, but because what remained from the reformed Jedi Council on was almost entirely bleak, and overshadowed by betrayal and jealosy.

    So far though, games are well behind movies/books in stirring an emotive response that isnt "**** YEAH BITCH! YOU GOT OWNED!!!!" or "OH GOD THIS IS TENSE!!!". Even KOTOR2, bleak as it was didnt affect me as much as the ending of Pan's Labyrinth which just seemed much sadder.

    Maybe its because game characters have to be underdeveloped to allow any player to identify with them, wheres books and movies dont.


  • Closed Accounts Posts: 2,653 ✭✭✭steviec


    I won't say what game since it's sort of a spoiler, but there was a game recently where there were two well developed characters, both of whom were in your party, both of whom were controllable by the player and both of whom the player had likely spent a lot of time developing their skills and giving them equipment, and a point came in the game where they were both in danger and I was given the choice of who to save. The one I didn't choose died, and that was it, they were gone.

    That's an example of how games could really have a greater impact than movies. It didn't actually live up to its potential because they happened to be badly written characters I had little or no attachment to outside of their existence as 'tools' in battle, but those sort of choices combined with quality writing could lead to some very memorable moments in games.


  • Closed Accounts Posts: 5,284 ✭✭✭pwd


    so video games really do desensitize you to violence eh ;)


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,125 Mod ✭✭✭✭AlmightyCushion


    L31mr0d wrote: »
    Seriously, I can't believe the people saying they cried during CoD4? I mean wth?

    I cried my eyes out in COD4. That playground scene had me blubbering like a baby. "Where's the chopper?", "What's taking so long?" I wailed numerous times during that part of the game. The rest was tear free though.


  • Registered Users, Registered Users 2 Posts: 2,283 ✭✭✭Ross_Mahon


    Soby wrote: »
    + for cod4..
    and Hitman
    Blood Money....but then i realised he doesnt die:):):)

    Custom Silverballers over his chest during his hasty funeral as 'Ave Maria' plays in the background, A heart beat...Then another...*Sits up* "Take that feds! Muhahaha" *bang bang* :mad:

    Or the antidote fails to work, and 47 descends into the crematorium.

    A sequel? I hope so!


  • Closed Accounts Posts: 6,241 ✭✭✭Vic Vinegar


    L31mr0d wrote: »
    Also, the most shocking ending to a game I've ever played has to be "Call of Juarez", I remember being completely blown away by that ending.

    Can you let me in on what happened? i never finished the game.... I'm intrigued now though....


  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    Can you let me in on what happened? i never finished the game.... I'm intrigued now though....

    Well like most movies, as well as games you can't really capture the impact of the ending as its more of a gradually build up throughout the game. Like FF7, If you shown someone the scene where Aeris dies without them ever completing the game it will mean nothing to them. But anyway, this is the ending.
    Well you know the main story then, that you play as both a half mexican, Billy Candle, and a preacher, Reverend Ray McCall, who's trying to kill you because he believes you murdered your mother and step father. As Billy you eventually track down the man responsible for the murder of your mother and find that it was actually your estranged Father, he tells you how he had his men abuse and then kill your mother, he then threatens to kill the woman you love if you don't find the gold for him. Eventually you have to have a gunfight with your Father, you think you have killed him but he comes at you again and you have to beat him up until he falls to the ground, you then hug the woman you love but as you are doing so your father comes at you again and tries to stab you in the back. The preacher, who had been trying to kill you all this time, with his last breath, shoots your father before he can stab you and then dies. It ends with a somber musical score playing and Billy and his love Molly standing over the reverends grave.


  • Closed Accounts Posts: 6,241 ✭✭✭Vic Vinegar


    L31mr0d wrote: »
    Well you know the main story then, that you play as both a half mexican, Billy Candle, and a preacher, Reverend Ray McCall, who's trying to kill you because he believes you murdered your mother and step father. As Billy you eventually track down the man responsible for the murder of your mother and find that it was actually your estranged Father, he tells you how he had his men abuse and then kill your mother, he then threatens to kill the woman you love if you don't find the gold for him. Eventually you have to have a gunfight with your Father, you think you have killed him but he comes at you again and you have to beat him up until he falls to the ground, you then hug the woman you love but as you are doing so your father comes at you again and tries to stab you in the back. The preacher, who had been trying to kill you all this time, with his last breath, shoots your father before he can stab you and then dies. It ends with a somber musical score playing and Billy and his love Molly standing over the reverends grave.

    Gees! sounds good! i played a good bit of the game myself but had to trade it in to get a new game that was out (no job back then! :()


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Ross_Mahon wrote: »
    blah blah blah I'm going to ruin a big suprise in blood money!

    Spoiler tags, can you use them? Jesus.

    Bruce Willis' character is a ghost in the Six Sense.


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