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Final Fantasy VII: PS3 Remake

  • 08-08-2008 8:15am
    #1
    Registered Users, Registered Users 2 Posts: 86,729 ✭✭✭✭


    I have to assume its in the making. If not then they are cruel, cruel bastards for producing this PS3 Demo 2 odd years ago to show off what the PS3 can do:



    The Video is from E3 2006 I think.
    Final Fantasy VII Director Yoshinori Kitase recently touched on the possibility of remaking the RPG classic for the PlayStation 3, stating that fans could “expect the probability of something spontaneous happening at some point.”

    Kitase commented that if a remake were to transpire, it would have to include all of the core team members from the original 1997 PlayStation classic; something which isn’t possible right now due each individual’s commitments to other projects.

    "My feelings are that if a remake were to work well then all the core members of the original team must be reassembled, all the artists and designers,” said Kitase.

    “The problem is that, although all of us have an idea of what a remake should be and how to do it, organising such a thing right now is logistically very difficult. All the different members are now involved in very new, very large projects like Final Fantasy XIII and those projects are going to take a while.”

    Despite this, he refused to completely rule out the chances of a remake on PS3, adding, “Maybe, when all those games are finished then we can look at doing something like that.”

    ”Of course, that said we came up with the idea for Crisis Core in just two days. It was a case of 'this is what we want to do, so let's do it'. So, you can definitely expect the probability of something spontaneous happening at some point, but it's hard to predict."

    Stay tuned for further developments as they break.

    I hope he's just pulling my chain and that they are going to make us all wet are pants by springing up a FF7 re-release from out of nowhere.


«1

Comments

  • Registered Users, Registered Users 2 Posts: 725 ✭✭✭KingLoser


    f course, that said we came up with the idea for Crisis Core in just two days.

    I can certainly see why....

    Open comment to SquareEnix: LEAVE FFVII THE F*CK ALONE.


  • Registered Users, Registered Users 2 Posts: 86,729 ✭✭✭✭Overheal


    With a Graphics Test like the one above you want to tell them no?

    .........why?


  • Registered Users, Registered Users 2 Posts: 725 ✭✭✭KingLoser


    Overheal wrote: »
    With a Graphics Test like the one above you want to tell them no?

    .........why?

    Everything SquareEnix have ever done to FFVII has only cheapened or destroyed it in some way.

    I don't trust them to remake it properly.

    If it's not broken, don't fix it.


  • Moderators, Technology & Internet Moderators Posts: 17,137 Mod ✭✭✭✭cherryghost


    give me a DS version anyday


  • Registered Users, Registered Users 2 Posts: 17,789 ✭✭✭✭keane2097


    KingLoser wrote: »
    Everything SquareEnix have ever done to FFVII has only cheapened or destroyed it in some way.

    I don't trust them to remake it properly.

    If it's not broken, don't fix it.

    +1000000

    Just play it again on PSX imo


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  • Registered Users, Registered Users 2 Posts: 725 ✭✭✭KingLoser


    DS: Hell yeah, but polish VI first plx. : )


  • Registered Users, Registered Users 2 Posts: 936 ✭✭✭Tommy_NDX


    I would love to see it remade for ps3 but i agree there is a
    chance of the game being ruined


  • Registered Users, Registered Users 2 Posts: 917 ✭✭✭carbonkid


    I wish square never released that stupid ps3 demo thing. NO...theres not going to be a remake of VII, its all clever advertising by square to get people talking more about final fantasy and then hopefully you buy the new games.

    The only point of that clip was to show the graphic potential of the PS3...they remade the intro of FFVII because the original version was used as a demo for the PSX.

    The remake of FFVII will never happen for PS3...you might see it on one the handheld.


  • Registered Users, Registered Users 2 Posts: 3,358 ✭✭✭seraphimvc


    the original FF7 will be free bundle with FF13 (in japan) :pac:

    rmk FF7?i rather that will never happen tbh


  • Closed Accounts Posts: 764 ✭✭✭xbox36016


    thay will remake it for the wii becase evary one in japan and the usa has one and thay can make more monay


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  • Registered Users, Registered Users 2 Posts: 3,688 ✭✭✭grimloch


    I'm almost certain we'll be seeing a remake at some point. They'll run out of ideas for spin offs sooner or later and let's face it, a remake on one or multiple formats is a pretty sure fire way of raking in some serious cash.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,395 CMod ✭✭✭✭Retr0gamer


    TBH, I think that Square saying that what they showed was running in real time on the PS3 hardware is absolute bull. I was just a HD prerendered cutscene. Nothing on the PS3 has come anywhere near the level of those visuals and strangely enough it was used as a cutscene at the end of Crisis Core and it looked like the exact same level of prerendering as in all of that games cutsecenes.


  • Registered Users, Registered Users 2 Posts: 26,726 ✭✭✭✭noodler


    Its just the equivalent of a PS3 cutscene isn't it? In which case I think it is entirely feasible.


  • Registered Users, Registered Users 2 Posts: 17,789 ✭✭✭✭keane2097


    I actually just watched the video there for the first time and to be honest it's almost enough to change my mind...

    As long as the went back to the proper ATB battles imo...


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,395 CMod ✭✭✭✭Retr0gamer


    noodler wrote: »
    Its just the equivalent of a PS3 cutscene isn't it? In which case I think it is entirely feasible.

    It's that fact that Sony are advertising it as being rendered in real time by the PS3 hardware which I severely doubt it is. In fact I'll so far as to say it's not being rendered in real time.

    I also doubt it will get remade for the PS3. I don't think there would be a market. To completely re do the whole game up to the polished standards we would expect from a next gen game is going to cost a lot of money and the game is only going to apeal to a small portion of the market. The game will also get cut to pieces by the press. FFVII has aged quite a bit now with a storyline that dies on it's arse halfway through and some really bad and simplistic battle and magic mechanics. It's certainly not a bad game it's just that with the rose tinted glasses off, JRPGs have come a long way since and far superior games to FFVII have come out and even came out before FFVII.


  • Registered Users, Registered Users 2 Posts: 26,726 ✭✭✭✭noodler


    Few games have had so many good plot devices, I won;t name them for fear of ruining the experience for what I feel is the best game I have ever played. I also think few games can grab you as emotionally, stuff like the fall of Sector 7, the Aeris (and mom) trainstation flashbacks and obviously the end of disc one event.

    I don't think simplistic is neccessarily bad Retro. DQ:VIII was even more so and didn't suffer from it.

    Finally, I think alot of people have a special affinity for the Fantasy they played first. So much so that, if it is merely that fact which makes it my fave ever game, I do not realise it on a conscience level.

    Anyways, you preferred 6. I can't see why, found it tedious, number of random encounters etc. You must wonder if you would feel the same had you played 7 first.


  • Registered Users, Registered Users 2 Posts: 6,220 ✭✭✭20 Times 20 Times


    Good article HERE


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,395 CMod ✭✭✭✭Retr0gamer


    noodler wrote: »
    Anyways, you preferred 6. I can't see why, found it tedious, number of random encounters etc. You must wonder if you would feel the same had you played 7 first.

    I did play FFVII first. I'd take Chrono Trigger over FFVII any day as well.

    Honestly though after leaveing midgar the story really isn't up to much, it's really just an average anime storyline. Compare that to FFX which deals with themes of racism, religion and handles friendship a whole lot better. There are plenty of games out there that are far more mature with their dealing with issues or creating the abstract ending that FFVII went for. Games like Panzer Dragoon Saga, Ico and shadow of the colossus put that ending to shame. The ending of disc 1 was quite emotional but it was done before and handled a lot better in earlier games, to name check one of them Phantasy Star 2. Compare it to the ending of suikoden 2, a very mature handling of three youths who have their lives torn apart by war.

    the battle system is also pants compared to even the games that came before it. FFIV, FFV and FFVI are much better. Chrono Trigger, Grandia and FFX also severely outclass it.

    FFVII for me is a great game but it really is being viewed through rose tinted glasses an awful lot. It was groundbreaking when it came out but it's very obvious that it was a rush job and quite flawed.


  • Registered Users, Registered Users 2 Posts: 17,789 ✭✭✭✭keane2097


    Retr0gamer wrote: »
    I did play FFVII first. I'd take Chrono Trigger over FFVII any day as well.

    Honestly though after leaveing midgar the story really isn't up to much, it's really just an average anime storyline. Compare that to FFX which deals with themes of racism, religion and handles friendship a whole lot better. There are plenty of games out there that are far more mature with their dealing with issues or creating the abstract ending that FFVII went for. Games like Panzer Dragoon Saga, Ico and shadow of the colossus put that ending to shame. The ending of disc 1 was quite emotional but it was done before and handled a lot better in earlier games, to name check one of them Phantasy Star 2. Compare it to the ending of suikoden 2, a very mature handling of three youths who have their lives torn apart by war.

    the battle system is also pants compared to even the games that came before it. FFIV, FFV and FFVI are much better. Chrono Trigger, Grandia and FFX also severely outclass it.

    FFVII for me is a great game but it really is being viewed through rose tinted glasses an awful lot. It was groundbreaking when it came out but it's very obvious that it was a rush job and quite flawed.

    I think that saying people only like FF7 so much because of nostalgia is a bit condescending to be honest dude - people could say the same about why you like Chrono Trigger.

    I'd actually disagree with most of the negatives you put forward about the game - I loved the materia system, far prefer the ATB battles to the more real-time-ish ones we have now and I thought the storyline was smashing all the way through. The characters in FF games have become less and less appealing with each new installment as well, ie if I had to pick my 8 favorite characters from all the FFs since 7 they would all come from 7&8 (except maybe Vivi from 9).

    I can't argue with points you've made about some of the other games cos I haven't played them. The only thing I'd say is that Chrono Trigger is a great game but I'd take FF7 any day of the week.

    Also, FFX was a major crock of **** imo.


  • Registered Users, Registered Users 2 Posts: 26,726 ✭✭✭✭noodler


    I almost completely and wholeheartedly disagree with everything you have said Retro. I am glad I tried 6 (To be fair I am in the tower, minutes away from Kefka and haven't gotten around to it yet) just so I could argue from a better position. I know the PSX version I played is slower etc. But the characters lacked depth for me. Bar a short back stroy for each one in the WOR. Some of the dialogue was too cheesy. I though Kefka could have been the baddie from a Bugs Bunny Cartoon.

    The whole Cloud thing with Solider (also the other bits I mentioned in the other post-I won't bore anyone by repeating them). The characters were just better. Cid's flashabacks to the failed Rocket launch, Barret's town being burned and the death of Dyne. Its just a much stronger game for me in terms of content. I understand there are plot holes but I always enjoyed disc 2 the most if I am honest (to the claim the quality degrades after Disc 1). Hell the Weapon attack on Junon was superb.

    It dealt with its own issues. Environmentalism in a HUGE way.Technological progression over old time values etc.

    I liked the battle system. I think it was made kind of redunent if you grinded in any way but, whilst I admit 10's is better (I loved 10 tho) I just don't think flawed is the appropriate word.

    I don't know where to begin with FF6'S battle system. There were too many irrelevant characters and skills. Way too many Espers. I will give it kudos for the 5-slot accessories as opossed to 7's 3 tho.




    Keaneo, how did you not like 10? The tag team system, the overkill system, the different weapons for different oonents (noy just elementals), BlitzBall, Auron, the **** cool summon monsters, the Auron flashbacks with jecht, the brilliant double shock when you are in Zanarkand.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,395 CMod ✭✭✭✭Retr0gamer


    Well I only played Chrono Trigger quite recently, it was so good that i even forgave it when it burnt out the laser on my second PS2.

    Honestly when I played FFVII for the first time I thought it was the best game ever. However I went back to play it about 3 years ago and well it really hasn't lived up to my memories of it although I still thoroughly enjoyed the experience. It's not the greatest game ever made, far from it.

    Back on topic, I think the reasons I mentioned and the fact that it's just a nostalgia piece tarted up will mean that the market wouldn't be large enough to cover the costs of a remake of what still is a massive and highly ambitious game. Average reviews that i'm predicting it will get won't help expand the audience beyond some curious newcomers to the series.


  • Registered Users, Registered Users 2 Posts: 17,789 ✭✭✭✭keane2097


    Retr0gamer wrote: »
    Back on topic, I think the reasons I mentioned and the fact that it's just a nostalgia piece tarted up will mean that the market wouldn't be large enough to cover the costs of a remake of what still is a massive and highly ambitious game. Average reviews that i'm predicting it will get won't help expand the audience beyond some curious newcomers to the series.

    Does anyone know how the remake of Metal Gear Solid on the Gamecube did? Might be a decent barometer of how likely a remake of FF7 would be - both classics with fairly huge fanbases...


  • Registered Users, Registered Users 2 Posts: 26,726 ✭✭✭✭noodler


    It would sell very well.

    I just want it left as it is.


  • Registered Users, Registered Users 2 Posts: 17,789 ✭✭✭✭keane2097


    noodler wrote: »
    Keaneo, how did you not like 10? The tag team system, the overkill system, the different weapons for different oonents (noy just elementals), BlitzBall, Auron, the **** cool summon monsters, the Auron flashbacks with jecht, the brilliant double shock when you are in Zanarkand.

    Tag-team was alrite.

    Overkill didn't do much for me.

    Different weapons = meh.

    Blitzball was a joke - I won every game like 10-0

    Auron - Granted, he was cool

    Mainly I thought the story was pants and I hated the sphere grid. Also, most of the characters were douchebags imo.


  • Registered Users, Registered Users 2 Posts: 26,726 ✭✭✭✭noodler


    Overkill gave you a reason to actually use a foe's weaknesses as opossed to simply pressing x to fight, x to fight etc. I got alot of satisfaction from using the ball to hit fliers, daggers for dogs and piercing weapons for shelled enemies.

    Blitz gets easy but its only a mini game with a massive scouting system. Best mini game in the series by a mile.

    The story was quite strong for me.

    I hope you have at least finished it? Defo a game I preferred 2nd time round.


  • Registered Users, Registered Users 2 Posts: 469 ✭✭knuth


    Personally, I would buy a PS3 just for this remake. I'm currently replaying this game again on my eeepc and it's just amazing.


  • Registered Users, Registered Users 2 Posts: 17,789 ✭✭✭✭keane2097


    noodler wrote: »
    Overkill gave you a reason to actually use a foe's weaknesses as opossed to simply pressing x to fight, x to fight etc. I got alot of satisfaction from using the ball to hit fliers, daggers for dogs and piercing weapons for shelled enemies.

    Never been into weapons too much - more a magic guy, and the materia system was the coolest for magic imo...
    noodler wrote: »
    Best mini game in the series by a mile.

    Triple Triad FTW imo...
    noodler wrote: »
    The story was quite strong for me.

    Agree to disagree I guess...
    noodler wrote: »
    I hope you have at least finished it? Defo a game I preferred 2nd time round.

    Yup, the fact that the last boss was a ball irritated me greatly. As did the fact that he failed to land a single hit on me.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,395 CMod ✭✭✭✭Retr0gamer


    I seem to recall that Metal Gear Solid: Twin Snakes didn't do all that well at retail. I also felt they totally ruined that game with some really dreadful and silly OTT cutscene direction.

    I'm guessing you overlevelled in FFX, keane2097. I don't level at all in FF games and found the battle system in FFX to be an absolute masterpiece. It was really very challenging and you really had to use the right characters for the right situation. Boss battles were even more strategic. I found the last boss to be a complete bitch (not the final fight which you couldn't lose).

    I myself didn't think all that much of the materia system. I thought it was very simplistic. Any character could equip any materia which meant that characters quickly lost their personality. There was also no strategy in the fights you could breeze through the game with the only difficulty spike being the final boss unless you wanted to bore yourself levelling for the weapons.

    I also found FFX to be the strongest storywise. Characters were brilliant other than Tidus who was way too whiny. Thought the way the story was told was very impressive and it never felt rushed or silly like some of the FF games. Then of course there was that ending, birlliant.


  • Registered Users, Registered Users 2 Posts: 26,726 ✭✭✭✭noodler


    I was worried the characters would lose their charm when voice acting came in but the characters were great. Tidus was a bit whiny but did the job. I just thought of another great scene from that game-when they Seymour catches up to them on the mountains and he tells kamarhi how he's annihalated his bretheren as they tried to stop him.

    Triple Triad is in second for me, I think they made the rules retarded late game. It becomes completely random. I don't like minigames which encourage you to actually load and reset all the time in order to max them. (Casinos in DQ for example)


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  • Registered Users, Registered Users 2 Posts: 17,789 ✭✭✭✭keane2097


    Retr0gamer wrote: »
    I seem to recall that Metal Gear Solid: Twin Snakes didn't do all that well at retail. I also felt they totally ruined that game with some really dreadful and silly OTT cutscene direction.

    I'm guessing you overlevelled in FFX, keane2097. I don't level at all in FF games and found the battle system in FFX to be an absolute masterpiece. It was really very challenging and you really had to use the right characters for the right situation. Boss battles were even more strategic. I found the last boss to be a complete bitch (not the final fight which you couldn't lose).

    I myself didn't think all that much of the materia system. I thought it was very simplistic. Any character could equip any materia which meant that characters quickly lost their personality. There was also no strategy in the fights you could breeze through the game with the only difficulty spike being the final boss unless you wanted to bore yourself levelling for the weapons.

    I also found FFX to be the strongest storywise. Characters were brilliant other than Tidus who was way too whiny. Thought the way the story was told was very impressive and it never felt rushed or silly like some of the FF games. Then of course there was that ending, birlliant.

    I guess I'd better play it again - I remember thinking the stroy was ****e but I think I might have stopped playing for a while in the middle and not been able to remember what was going on..!


  • Registered Users, Registered Users 2 Posts: 26,726 ✭✭✭✭noodler


    I hope you are convinced when you play it again.


  • Registered Users, Registered Users 2 Posts: 17,789 ✭✭✭✭keane2097


    noodler wrote: »
    I hope you are convinced when you play it again.

    Me too - I like liking things :)


  • Registered Users, Registered Users 2 Posts: 469 ✭✭knuth


    Retr0gamer wrote: »
    I myself didn't think all that much of the materia system. I thought it was very simplistic. Any character could equip any materia which meant that characters quickly lost their personality. There was also no strategy in the fights you could breeze through the game with the only difficulty spike being the final boss unless you wanted to bore yourself levelling for the weapons.

    I'm not sure which FF7 you played but the one I've played / currently playing involves tactical decisions on a regular basis. There are several differenet elementals in the game, most enemies have advantages / disadvantages against each one. You can't just 'equip any character' with materia and kick ass. I would agree that if you spent say 3-4 hours leveling up on the first mission that the next battles you encounter would be easier, this is true for most RPG's though.

    Personalities of each character remained unique regardless of what materia they could equip. Heh, there's the element you missed out on - each character in the game has different strengths and weaknesses. Off the top of my head with two very small examples:

    Aeris is good with magic whilst being crap with physical attacks. Barrett on the other hand is better with physical attacks but can also be moved into the back row due to his 'long range' capabilities. Cloud is mostly a good all rounder.

    Did you play this game straight out with a book / guide? The difficulty is halved if so. The first time I didn't use a book, I cleared the game without using any guides and it took me months to get through it. (I rented the damned thing for 4 weeks in 97 or 98, ended up paying £30 for the four weeks, decided to buy it AFTER that :) )

    Personally, I think you've a lovehate thing going on with this game. :) Most of your points are lacking depth but also feature comparisons to newer more advanced RPG's.

    The game is afterall, nearly 11 years old.

    Peace


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,395 CMod ✭✭✭✭Retr0gamer


    lordlame wrote: »
    I'm not sure which FF7 you played but the one I've played / currently playing involves tactical decisions on a regular basis. There are several differenet elementals in the game, most enemies have advantages / disadvantages against each one. You can't just 'equip any character' with materia and kick ass. I would agree that if you spent say 3-4 hours leveling up on the first mission that the next battles you encounter would be easier, this is true for most RPG's though.

    Well the old elemental weakness idea is pretty much expected in any RPG it's not exactly unique. compare that to the strategy involved in beating some of the bosses in FFX or Grandia and it's completely different. I did just equip any old materia to my characters and breezed through the game with no problems. There was a little thought put into it but really I just spread it out so everyone sould cast magic and cure. I also didn't spend any time levelling up. However this isn't a bad thing since the game was never frustrating.
    lordlame wrote: »
    Personalities of each character remained unique regardless of what materia they could equip. Heh, there's the element you missed out on - each character in the game has different strengths and weaknesses. Off the top of my head with two very small examples:

    Aeris is good with magic whilst being crap with physical attacks. Barrett on the other hand is better with physical attacks but can also be moved into the back row due to his 'long range' capabilities. Cloud is mostly a good all rounder.

    I know all the characters have different strengths and weaknesses but it's hardly pronounced. Put Aeris in the front row and if she is the same level as everyone else she does practically the same physical damage. Barret is still extremely nifty with magic. Compare that to other games in the genre. FF6 had characters that each had a unique ability to set them apart, same goes for practically all the FF games. If it wasn't for story and character design doing a good job of fleshing out each character they would have all become clones of each other.
    lordlame wrote: »
    Did you play this game straight out with a book / guide? The difficulty is halved if so. The first time I didn't use a book, I cleared the game without using any guides and it took me months to get through it. (I rented the damned thing for 4 weeks in 97 or 98, ended up paying £30 for the four weeks, decided to buy it AFTER that :) )

    I didn't use a guide either, whats the point? On the second time through the game I used one to get all the sidequests thats it. It didn't take me months to play through but then i did become obsessed with it and it took over my life :) I got a lend of it off a friend but he wouldn;t give me the third disc because he was stuck on the last boss. Got so annoyed waiting on him to finish it I went out and bought it wmyself. :)
    lordlame wrote: »
    Most of your points are lacking depth but also feature comparisons to newer more advanced RPG's.

    The game is afterall, nearly 11 years old.

    I wouldn't say my points lack depth, I'm trying my best here :(

    Anyway you have just summed up what I've been trying to say in two lines. FFVII is 11 years old and the years in some ways haven't been kind. Newer JRPG's have come and totally surpassed FFVII in terms of storyline and gameplay. The graphics are no longer flashy and I've gone hack and played older JRPGs and have realised that the have been much better that have gone before it. It is however still a very playable and engrossing experience.

    I think that Square Enix know that putting a multimillion dollar budget on a remake of an aged classic that will only appeal to the diehard fans of that game just doesn't make financial sense.


  • Registered Users, Registered Users 2 Posts: 17,789 ✭✭✭✭keane2097


    Retr0gamer wrote: »
    If it wasn't for story and character design doing a good job of fleshing out each character they would have all become clones of each other.

    Luckily for us though...!:D


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  • Closed Accounts Posts: 442 ✭✭Defenestrate


    I thought X had a brilliant storyline, the best yet infact. I'd love to see a remake of VII and see how it's storyline compares to X with it's improved graphics, the whole pig trotters look made it harder to get into VII for me.

    As for Tidus, yeah he was whiny alright! I think it was refreshing though to see a 'raw' hero getting regularly hysterical over his situation, it helped to draw me in and sympathise. I liked the non-traditional ending too, it was very climactic.


  • Closed Accounts Posts: 5,656 ✭✭✭norrie rugger


    Retr0gamer wrote: »
    Well the old elemental weakness idea is pretty much expected in any RPG it's not exactly unique. compare that to the strategy involved in beating some of the bosses in FFX or Grandia and it's completely different. I did just equip any old materia to my characters and breezed through the game with no problems. There was a little thought put into it but really I just spread it out so everyone sould cast magic and cure. I also didn't spend any time levelling up. However this isn't a bad thing since the game was never frustrating.



    I know all the characters have different strengths and weaknesses but it's hardly pronounced. Put Aeris in the front row and if she is the same level as everyone else she does practically the same physical damage. Barret is still extremely nifty with magic. Compare that to other games in the genre. FF6 had characters that each had a unique ability to set them apart, same goes for practically all the FF games. If it wasn't for story and character design doing a good job of fleshing out each character they would have all become clones of each other.



    I didn't use a guide either, whats the point? On the second time through the game I used one to get all the sidequests thats it. It didn't take me months to play through but then i did become obsessed with it and it took over my life :) I got a lend of it off a friend but he wouldn;t give me the third disc because he was stuck on the last boss. Got so annoyed waiting on him to finish it I went out and bought it wmyself. :)



    I wouldn't say my points lack depth, I'm trying my best here :(

    Anyway you have just summed up what I've been trying to say in two lines. FFVII is 11 years old and the years in some ways haven't been kind. Newer JRPG's have come and totally surpassed FFVII in terms of storyline and gameplay. The graphics are no longer flashy and I've gone hack and played older JRPGs and have realised that the have been much better that have gone before it. It is however still a very playable and engrossing experience.

    I think that Square Enix know that putting a multimillion dollar budget on a remake of an aged classic that will only appeal to the diehard fans of that game just doesn't make financial sense.


    I think that issue here is what would Square be planning?

    Would it be the exact same game with shiney new graphics only?
    Or would it be the same game/storyline with modernised fighting system etc.

    I still think that the materia system was the best system, especially if it would have been linked to actual affinity based abilities.
    I just loved being able to link elements to weapons, link materia spheres together to get extra abilities from them etc. It was just the most user friendly system


  • Registered Users, Registered Users 2 Posts: 725 ✭✭✭KingLoser


    eeeeaaaaaa...

    There's very little I liked about X. I felt it was the real downturn of the series, that sparked with VIII.

    I think IX is a true gem though, something a lot of people overlook. Necron was a bit silly, but like a lot of IX, it was a throwback to the old-fashioned style of FF. (Vivi anyone?)

    When playing VIII, and X I felt almost like the game was buying into pop-culture. Tis only my opinion though (I think XIII is going to be the same..) and lots of my FF loving friends think otherwise so..

    On topic, I really don't want SquareEnix to make a remake of VII. They've displayed time and time again that they can't just leave things alone when it comes to that game. They would insist on making references to AC, BC, CC, DC etc. because it would be the ultimate advertisement zone.

    And that, in my opinion, would be enough to destroy a classic.


  • Registered Users, Registered Users 2 Posts: 3,358 ✭✭✭seraphimvc


    sorry gonna be abit OT:p
    noodler wrote: »
    I almost completely and wholeheartedly disagree with everything you have said Retro. I am glad I tried 6 (To be fair I am in the tower, minutes away from Kefka and haven't gotten around to it yet) just so I could argue from a better position. I know the PSX version I played is slower etc. But the characters lacked depth for me. Bar a short back stroy for each one in the WOR. Some of the dialogue was too cheesy. I though Kefka could have been the baddie from a Bugs Bunny Cartoon.

    now i know how 2D gameplay can make someone hates the game:pac:i really dont remember much of the story in detail,but like,the knight Cyan with his lost family (kefka poisoned) event,terra real parents ,the king brothers etc(god i can still remember them!) - love,friendship,family,FF6 was a poetry itself,in fact,Square put every thing you can ever want into one game.Have you find a character called Gau in the game?a minor character has a complicated story.FF6 is the most complicated work i ever seen in a video game,the plot,the script,it is still an epic from today's view.You can say the stories dont appeal you,but lack of decency?dont forget it was a 1994 game too.and,the dialogue probably changed at least 3 times from these versions,no idea which one are you playing.
    noodler wrote: »
    I don't know where to begin with FF6'S battle system. There were too many irrelevant characters and skills. Way too many Espers. I will give it kudos for the 5-slot accessories as opossed to 7's 3 tho.

    FF6 contains at least 90% magic/skills they have used in the following games:pac:

    too much for you to handle eh?maybe that's why they shorten and simplify for the following games,for players' sake.:rolleyes:too many espers were indeed a problem tbh:p i say that is the only flaw in FF6 but is inevitable due to you learn skills from these esper and they have massive skills
    in game.from a game maker view,30esper for the time length you should be spend on FF6,it is acceptable ,with that many characters and you get some of the espers early in game.but still,filing a complaint based on what you say is funny:Ddo you complain when you pay a 2euro get a massive burger?maybe you can argue less is more:pac:but to me a greedy gamer who always wants more and quality,FF6 is my holy grail in RPG.

    as a record,i did finish FF7 before i got FF6:pac:

    OT:i agree that too remake FF7 is a bad idea due to the work they will need to put on it must be huge,an original pure remake with merely graphics improvement will make a game sh!te no doubt .It will be an insult too to Square after all these years they have put the big change on the later FF battle system.but doubless,it will squeeze some money out of it - able to make some profit is unknown tho.for me i will probably pay for it to see Aeris alive (and die) again but since Aeris in CC s*cks really hard,i just hope they will release a remake - never destroy my perfect memory from FF7


  • Registered Users, Registered Users 2 Posts: 26,726 ✭✭✭✭noodler


    Jesus do you speak English or Smiley?

    I liked that you did have one or two ocassions during the main stroyline where you had to use all the characters. But when making the team there were plenty of irrelevant characters.

    Gau for me-hates his rages. Far too much effort even if he can be an early game god. Too unpredictable as well.

    Cyan-cos he's sh1te

    Setzer-unless you need his ID attacks

    Omaro

    The mimic dude

    Locke too an extent-Tho I plain liked the guy so he always made it in.

    I can't understand your point about skills? I think there were more than enough. But as I said many were pointless. Stealing is probly the biggest chore ever in a ff game.

    I would argue it had loads of mini character plots alright, but none were done to my personal satisfaction. All felt rushed. Gau's scene with you know who was pretty much his story.

    Don't get me wrong. I have never played a FF game I wouldn't give at least 90% too. They are all great, just to varying degrees.


    I'll finish with this "Im Gau............Im your friend...................................lets travel together'. Could have smahed the playstation at times.


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  • Registered Users, Registered Users 2 Posts: 3,358 ✭✭✭seraphimvc


    lordlame wrote: »
    I'm not sure which FF7 you played but the one I've played / currently playing involves tactical decisions on a regular basis. There are several differenet elementals in the game, most enemies have advantages / disadvantages against each one. You can't just 'equip any character' with materia and kick ass. I would agree that if you spent say 3-4 hours leveling up on the first mission that the next battles you encounter would be easier, this is true for most RPG's though.

    Personalities of each character remained unique regardless of what materia they could equip. Heh, there's the element you missed out on - each character in the game has different strengths and weaknesses. Off the top of my head with two very small examples:

    Aeris is good with magic whilst being crap with physical attacks. Barrett on the other hand is better with physical attacks but can also be moved into the back row due to his 'long range' capabilities. Cloud is mostly a good all rounder.

    Did you play this game straight out with a book / guide? The difficulty is halved if so. The first time I didn't use a book, I cleared the game without using any guides and it took me months to get through it. (I rented the damned thing for 4 weeks in 97 or 98, ended up paying £30 for the four weeks, decided to buy it AFTER that :) )

    Personally, I think you've a lovehate thing going on with this game. :) Most of your points are lacking depth but also feature comparisons to newer more advanced RPG's.

    The game is afterall, nearly 11 years old.

    Peace
    :pac:infact,all FF has its balanced system,is what makes FF so good.

    if ya are a newbie you can beat the game from start to end,probably with some brain whacking/spending ages;if ya are an RPG expert,you will beat it in different/quickest way but still with some reasonable difficult boss/battle etc.

    every setting in FF is well tested and balanced according to each other uniqueness:7 materia system (master materia sell good price,support materia etc),10 damage break etc ,but as you can see,when i level up any of these characters above 70 level,there is really not much difference in them:rolleyes:there is no perfect system in video game.materia system is simply the most striaght forward system in RPG history,but it makes the characters no different from each other (that is where the limit break kicks in),and is the starting (except 9)of Square gets lazy on the distibution of character skills(system in 12 was the biggest sht i ever seen)

    element design in the game?same element helping same ,lighting against water helping,fire against plant/animal etc you name it.


  • Registered Users, Registered Users 2 Posts: 3,358 ✭✭✭seraphimvc


    noodler wrote: »
    Jesus do you speak English or Smiley?

    I liked that you did have one or two ocassions during the main stroyline where you had to use all the characters. But when making the team there were plenty of irrelevant characters.

    Gau for me-hates his rages. Far too much effort even if he can be an early game god. Too unpredictable as well.

    Cyan-cos he's sh1te

    Setzer-unless you need his ID attacks

    Omaro

    The mimic dude

    Locke too an extent-Tho I plain liked the guy so he always made it in.

    I can't understand your point about skills? I think there were more than enough. But as I said many were pointless. Stealing is probly the biggest chore ever in a ff game.

    I would argue it had loads of mini character plots alright, but none were done to my personal satisfaction. All felt rushed. Gau's scene with you know who was pretty much his story.

    Don't get me wrong. I have never played a FF game I wouldn't give at least 90% too. They are all great, just to varying degrees.


    I'll finish with this "Im Gau............Im your friend...................................lets travel together'. Could have smahed the playstation at times.
    gau has this learning ability called Blue magic/enemy skill materia skill in the early or later games,how can you not enjoy it?his story?check out wiki for proof,the poor orphan under some family issue :pac:

    cyan is the sword master...very good damage in early stage of the game :( i mean his poor family poisoned by Kefka ,the scene of him farewell with his family on the train in phantom forest is one of the best plot i have seen :(

    setzer the poker master ya dont like him?the very extreme character who completely depends on luck lol tifa's limit break slot attack?

    ah well,time length of getting to know all the story is at least twice of any existed FF,if ya not the type who enjoys these stories,fair play to ya :pff6 is an epic RPG that you need to spend alot of time to fully understand it - like a classic opera.the story gau is a good example,the character didnt appeal me at first ,until,bits by bits,along the course you play ,his secrets will be reveal by Square.awesome.same in all characters in FF6.it is not instant noodle,it is a 100 years old wine.that's why they travel with you,their stories are not finished,yet.

    my points simply indicated if ya like FF7,FF6 pretty much covered 90% of the elements you see in FF7,why wouldnt you like it?:sthat's why i say 2D makes you hated it.

    *ah no,i am simply in a funny mood which blood rush to me brain making me keep clicking on smiles,hope ya wont mind*


  • Registered Users, Registered Users 2 Posts: 26,726 ✭✭✭✭noodler


    Graphics haven't made my enjoyment of FF7 any less satisying. I just though 6 was nowhere near as deep in terms of storyline and character development as people make out (certainly nowhere near as much as 7). 6, for me, was only scratching the surface of what video games would be making you feel (7 hit the nail on the head).

    I wish I could have played it on the NES without the silly loading times in between areas tho.

    Your points regarding the characters in 6 are pretty unconvincing, I mean stuff like "the poster master" isn't going to compel me! Cyan had a more emotive storyline alright but as a charcter he was crap as soon as you have the choice of whether or not to have him in your party.

    I definitely did not think ff6 warrents more playtime than 6 in terms of understanding the story. 6 was fairly straight forward in comparison to 7.


  • Registered Users, Registered Users 2 Posts: 3,358 ✭✭✭seraphimvc


    noodler wrote: »
    Graphics haven't made my enjoyment of FF7 any less satisying. I just though 6 was nowhere near as deep in terms of storyline and character development as people make out (certainly nowhere near as much as 7). 6, for me, was only scratching the surface of what video games would be making you feel (7 hit the nail on the head).

    I wish I could have played it on the NES without the silly loading times in between areas tho.

    Your points regarding the characters in 6 are pretty unconvincing, I mean stuff like "the poster master" isn't going to compel me! Cyan had a more emotive storyline alright but as a charcter he was crap as soon as you have the choice of whether or not to have him in your party.

    I definitely did not think ff6 warrents more playtime than 6 in terms of understanding the story. 6 was fairly straight forward in comparison to 7.

    :pac:as i said,i love every FF (not those latest ones),everyone has its own uniqueness brought me a hell lots of wonderful memories - i said truly what my heart speaks.11 times of replaying FF7 is my highest personal record on RPG(tho only finish it 2 times).

    my english is crap,maybe you can try this linky:
    http://www.mobygames.com/featured_article/feature,18/section,122/
    i am no liar:rolleyes:
    Many fans consider "Final Fantasy VI" the best of the series. It is indeed an absolutely remarkable game, that combines storytelling and gameplay into a perfect whole. Later Final Fantasies, with all their originality and new ideas, were all heavily influenced by this game, and owe it quite a great deal. "Final Fantasy VI" underwent a decisive change of style: while maintaning the epic outlines of the story, it went deeper into the hearts of its heroes, discovering and showing a wide range of human emotions. Instead of a fairy tale, "Final Fantasy VI" delivers us a melodrama. Its new inclination towards a futuristic environment inspired the two next Final Fantasies, and partially "Final Fantasy X". Its fine, class-less gameplay started a revolutionary trend that was also continued in the two future installments for the Playstation.

    while for their FF7 review,i dont agree at all,looks like they have to write that to avoid FF7 fanboys crush their site:p the theme was darker and looks more complicated,but then,think back of it now:cloud is a young irresponsible emo who total messed up his life,an immature teenage kid grow up progress,nothing more(still an idiot after years show up in Advent children lol);sephiroth is nonsence,destroy the world for what?a strong man like him cant handle a truth that he is not ordinary human and gone mad?i kinda get the tifa's feeling on cloud at the early stage,but then i cant see much 'love story' after aeris show up/death (maybe til the end tifa showed up with him on a field).god i have good memory,that's what i remember anyway.still,a very best game in my heart forever.that's why i dont like the remake idea,it will be cr*p on today standard.

    Lastly,
    6 was fairly straight forward in comparison to 7.

    my response would be a :pac:


  • Registered Users, Registered Users 2 Posts: 6,912 ✭✭✭SeantheMan


    I think FF7 could/would have more appeal than a newer Final Fantasy game,

    As its highly regarded as the best in the series, it would appeal to most of us Fans here, who would nodoubt buy it to play it through with next gen graphics :eek:

    Though i could recite the story, id happily play through it in next gen visuals straight away .

    It would also attract a new customer base, as i was only 12 when i first played it...11 years on....there is a new generation of gamer who havent played, let alone heard of the game due to the fact it came out on PS1 :eek:

    Then take into account...cross platform, it could possibly be made for more than 1 console, as FF7 came out on PC (load of crap though with errors tbh)

    I'd like to see it remade, i dont think it would ruin my nostalgia or love for the game, i think it would only heighten my love for it :)

    Would be great if they could get the voice actors from Advent Children for it too :P


  • Registered Users, Registered Users 2 Posts: 26,726 ✭✭✭✭noodler


    They'd ruin it. They should concentrate on making their news ones as good as 10 etc.

    FF6's story was NOWHERE near as complex as Seven's? What are you on? 7 is widely renowned for going the extar mile in terms of story. The dialouge is 6 was far more childish.

    Anyway, bar his hair (and I didn't know what an EMO was when I played ff7), I don't know what you are talking about. He was a mentally unstable ex soldier and simply a loner as a kid. Emo is overused these days.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,395 CMod ✭✭✭✭Retr0gamer


    noodler wrote: »
    FF6's story was NOWHERE near as complex as Seven's? What are you on? 7 is widely renowned for going the extar mile in terms of story. The dialouge is 6 was far more childish.

    the Dialogue in FF7 was far worse than in FF6. At least the Ted Woolsey translation of FF6 made sense unlike the badly translated rubbish from FF7.

    'Do you wish to continue?'

    'No'

    'Off course!'


  • Registered Users, Registered Users 2 Posts: 26,726 ✭✭✭✭noodler


    Huh?

    I don't care if 6's was translated perfectly, it was a simplistic storyline and was simply more representative of the era. Simplistic dialogue. Good and Evil.

    Seven's was far more complex, even with a few translation errors (I know there are some but perhaps you can refresh my memory?) makes for a far more ambitious and far reaching game in terms of storyline. 6 was also alot shorter.


  • Closed Accounts Posts: 407 ✭✭kaiser soza


    This game should be reproduced in High def or possibly in a Boxset but the storyline and characters should remain untouched,the dvd of Vantage Point had a dual downloadable feature,two files of the movie. These could be put on a pc and or psp. Mabey a re-release of Advent Children with this option for a Pc or Psp download of the original Playstation and Pc game is in order.


  • Registered Users, Registered Users 2 Posts: 5,836 ✭✭✭Vokes


    Retr0gamer wrote: »
    I'm guessing you overlevelled in FFX, keane2097. I don't level at all in FF games and found the battle system in FFX to be an absolute masterpiece. It was really very challenging and you really had to use the right characters for the right situation. Boss battles were even more strategic. I found the last boss to be a complete bitch (not the final fight which you couldn't lose).

    I myself didn't think all that much of the materia system. I thought it was very simplistic. Any character could equip any materia which meant that characters quickly lost their personality. There was also no strategy in the fights you could breeze through the game with the only difficulty spike being the final boss unless you wanted to bore yourself levelling for the weapons.

    I also found FFX to be the strongest storywise. Characters were brilliant other than Tidus who was way too whiny. Thought the way the story was told was very impressive and it never felt rushed or silly like some of the FF games. Then of course there was that ending, birlliant.
    Good post re: FFX, Retr0.

    Fcuk it, im gonna play it again (- twill be the 4th or 5th time :)). I think X has the perfect balance of story themes, characters, soundtrack & enjoyable battle system of all the games.


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