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Is PC gaming dying?

  • 01-05-2008 10:42am
    #1
    Registered Users, Registered Users 2 Posts: 3,132 ✭✭✭


    Crysis' developers have said they won't make another PC exclusive game due to piracy while Epic's boss recently said that PC gaming is in "disarray".


    http://www.digitalspy.co.uk/gaming/a95046/crytek-ditches-pc-exclusives-over-piracy.html

    And we are seeing less and less titles released that are exclusive to the PC, while the ones that are released are usually months after a console release.

    Apart from MMORPG games like World of Warcrarft, PC gaming seems to be in serious trouble.


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Comments

  • Registered Users, Registered Users 2 Posts: 7,182 ✭✭✭Genghiz Cohen


    I don't mind having non exclusive titles released to PC, that way consolers can buy it write reviews months before I have to fork out my hard earned cash, I get lots of time to mull over the story, game play and level design problems.

    Gears of War for example, I played it on a friends X-Box and loved it, last Christmas I bought it for the PC and loved it even more.

    As long as I don't have to wait too long for my games and they are coming to PC at all, I'm not too bothered.


  • Moderators, Computer Games Moderators Posts: 23,353 Mod ✭✭✭✭Kiith


    No


  • Registered Users, Registered Users 2 Posts: 985 ✭✭✭Hercule


    kiith beat me to it

    NO


  • Registered Users, Registered Users 2 Posts: 17,475 ✭✭✭✭Blazer


    Add up the money made by WoW and it outperforms the top ten selling consoles games put together. So PC gaming is not dead..in fact they reckon in 10 years time consoles will be dead and PC gaming having a huge revival. Plus also Steam etc are not included in game sales.
    Still console ports suck. Although I did like GoW on the Xbox but hated the pc version. Loved R6:Las Vegas though. Assasin's creed is a load of pants.
    Basically I only use my xbox for sports/car games while FPS I play on my pc...the keyboard/mouse will be still around for a long time yet.


  • Registered Users, Registered Users 2 Posts: 747 ✭✭✭uglyjohn


    dont forget strategy games, i cant imagine anyone playing supreme commander or company of heroes on a console.


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  • Registered Users, Registered Users 2 Posts: 1,747 ✭✭✭MikeHoncho


    uglyjohn wrote: »
    dont forget strategy games, i cant imagine anyone playing supreme commander or company of heroes on a console.

    Yes but these are niche minority games. They always have been but now that gaming is such a mass medium if a developer can make more money churning out console games accessible to the masses this is what they will do.

    PC gaming is a very niche market. Anyone that says otherwise is talking out there swiss roll.


  • Registered Users, Registered Users 2 Posts: 7,499 ✭✭✭Sabre0001


    The way that games for PC get to consumers needs to be changed really - STEAM has been very successful (and seems to have sorted any problems that first occurred) and some games are being developed for free and work off advertising revenues - Trackmania Nations (v. successful) and the upcoming QuakeLive.

    There are certain games that work better on PC (FPS, Strategy) and others on Consoles (Beat-em-up, Sports) imo. Driving is 50/50.

    However, consoles will always be more popular because a) they get exclusive releases (even exclusive to PC is eventually shipped over), b) no need to upgrade, c) related to b, it's cheaper., d) no complications - stick disc in & play (rather than check system specs & space, install, look for patches, etc).

    🤪



  • Registered Users, Registered Users 2 Posts: 6,892 ✭✭✭bizmark


    silvine wrote: »
    Crysis' developers have said they won't make another PC exclusive game due to piracy while Epic's boss recently said that PC gaming is in "disarray".


    http://www.digitalspy.co.uk/gaming/a95046/crytek-ditches-pc-exclusives-over-piracy.html

    And we are seeing less and less titles released that are exclusive to the PC, while the ones that are released are usually months after a console release.

    Apart from MMORPG games like World of Warcrarft, PC gaming seems to be in serious trouble.

    Yep its piracy and not the retarded pc needed for a glorified tech demo which all in all didn't look that uber.

    Stardock is where you should look to see how a proper company makes a successful pc game not these over hyper graphic's pimps whos idea of a good pc game is messured in their ability to forcing you to buy a new graphics card
    d) no complications - stick disc in & play (rather than check system specs & space, install, look for patches, etc).

    Not really true any more is it?


  • Registered Users, Registered Users 2 Posts: 7,318 ✭✭✭witnessmenow


    If consoles start supporting M/KB pcs could start to be in trouble allright.

    Also we are early enough in the life cycle of the next gen consoles, give it 2- 3 years and pcs will be far superior to them


  • Registered Users, Registered Users 2 Posts: 3,358 ✭✭✭seraphimvc


    is it just me that still obsess my strategy and FPS games on pc?:(mouse and keyboard ftw!


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  • Registered Users, Registered Users 2 Posts: 14,010 ✭✭✭✭Cuddlesworth


    silvine wrote: »
    Crysis' developers have said they won't make another PC exclusive game due to piracy while Epic's boss recently said that PC gaming is in "disarray".

    Great, Crysis's was a glorified excuse to pimp out graphics and leave gameplay out. TBH, I bought and played maybe 2 to 3 hours tops. I got bored and went to COD4.

    Epics games have made more money off of selling their engine then releasing any games. The reason, same as above their games are average and lazy. I wasn't even aware U3 tournament came out till I saw it in the shops a month or two later. They can leave the making and selling of games to people who care about the pc market as well as consoles. (Bio-shock, GOW etc).
    silvine wrote: »
    And we are seeing less and less titles released that are exclusive to the PC, while the ones that are released are usually months after a console release.

    The fact that the new consoles are matched closely in hardware and were designed specifically with development kits to make ports from pc games easy has nothing to do with that fact. In the next 4 years you will see, better gfx cards, cpus, memory speeds and lastly huge increases in Access times with SSD drives. None of which you will see on the consoles.

    And when a company wants to pimp their latest gfx engine to broaden revenues, you will see games coming back exclusively to pc's because consoles can't play them.
    silvine wrote: »
    Apart from MMORPG games like World of Warcrarft, PC gaming seems to be in serious trouble.

    Steams doing quite well, as is any game which fully utilizes the sheer conectivity and versatility of pc's.


  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    God not this argument again.

    All the guy said if I recall is that like just about every other developer, they are not going to just do PC game exclusives and develop for consoles too. Hardly the end of the world nor a worrying precedent.


  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    Well, no it isn't dying.

    Is it being crippled by Piracy? Yes.

    If piracy didn't exist the PC as a gaming platform would be a lot more developed and I think we'd see a lot more console exclusives getting released on PC.

    Piracy has gotten to the point where all you need is one person with a DSL connection to download the game and then he can share it with his friends. Heck if you lived in a place with only 56k speeds you could split up a download amongst your friends as they are split into rar archives, then combine them, unpack and burn as many copies of the game as you want.

    What I think has made piracy explode is the easiness of it and its efficiency. If it took even a week to crack a game you'd get all the impatient gamers not waiting for a crack and just buying it. But as it stands literally hours after release the game can be downloaded with a crack included, and as patchs are released so are cracks of those patchs. The piracy machine has become finely tuned over the years to the point where if its software and can run on a pc you can download it.

    The plus side to piracy though is open source games. There are a lot of fine free games out there. Also, companies are resorting to giving games away for free and bundling advertisements in game. Also piracy is pushing the evolution of online gaming. If game developers want people to buy a game they know they have to get them to validate their serial in their online database. If the game has a good SP campaign and MP tacked on as an afterthought gamers will pirate it. If the game revolves around great MP coop campaigns and versus matchs it will sell.


  • Registered Users, Registered Users 2 Posts: 747 ✭✭✭uglyjohn


    MikeHoncho wrote: »
    Yes but these are niche minority games. They always have been but now that gaming is such a mass medium if a developer can make more money churning out console games accessible to the masses this is what they will do.

    PC gaming is a very niche market. Anyone that says otherwise is talking out there swiss roll.

    true,but people can still make a lot of money supplying that niche. just because developers can sell more to a console doesnt mean they are going to ignore pcs.
    as long as people have pcs in their homes, someone is going to try and sell them games to play on them.niche market or not.


    anyway. he didnt say he wasnt going to develop for the pc anymore, just not exclusively.


  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    L31mr0d wrote: »

    The plus side to piracy though is open source games. There are a lot of fine free games out there. Also, companies are resorting to giving games away for free and bundling advertisements in game. Also piracy is pushing the evolution of online gaming. If game developers want people to buy a game they know they have to get them to validate their serial in their online database. If the game has a good SP campaign and MP tacked on as an afterthought gamers will pirate it. If the game revolves around great MP coop campaigns and versus matchs it will sell.

    Its obviously pushing publishers to look at a different business models but that may not necessarily be a good thing for gamers. When I think of that stupid Airwaves chewing gum ad that was in one of the Splinter Cell games, I shudder at the thought of how such things may develop.

    Of all the brilliant games developers that have gone out of business over the years, I wonder how great a part piracy played in that (I'm thinking of Looking Glass in particular).

    We all hate copy protection when its intrusive and cumbersome but I'm all for copy protection if its seemless - something like Steam. I hope thats the way things progress.


  • Moderators, Computer Games Moderators Posts: 23,353 Mod ✭✭✭✭Kiith


    L31mr0d wrote: »
    Well, no it isn't dying.

    Is it being crippled by Piracy? Yes.

    If piracy didn't exist the PC as a gaming platform would be a lot more developed and I think we'd see a lot more console exclusives getting released on PC.

    Piracy has gotten to the point where all you need is one person with a DSL connection to download the game and then he can share it with his friends. Heck if you lived in a place with only 56k speeds you could split up a download amongst your friends as they are split into rar archives, then combine them, unpack and burn as many copies of the game as you want.

    What I think has made piracy explode is the easiness of it and its efficiency. If it took even a week to crack a game you'd get all the impatient gamers not waiting for a crack and just buying it. But as it stands literally hours after release the game can be downloaded with a crack included, and as patchs are released so are cracks of those patchs. The piracy machine has become finely tuned over the years to the point where if its software and can run on a pc you can download it.

    The plus side to piracy though is open source games. There are a lot of fine free games out there. Also, companies are resorting to giving games away for free and bundling advertisements in game. Also piracy is pushing the evolution of online gaming. If game developers want people to buy a game they know they have to get them to validate their serial in their online database. If the game has a good SP campaign and MP tacked on as an afterthought gamers will pirate it. If the game revolves around great MP coop campaigns and versus matchs it will sell.
    Some of what you say i definatly agree with, but unfortunatly, the piracy sector is so strong that they can even run perfect multiplayer. COD4 has suffered quite a bit from piracy, as you can play the game, perfectly, on cracked servers. I hope that companies (and governments) start to take a much harder approach to piracy. Unfortunatly, its very hard to stop piracy. The one piece of software in recent years that really did its job well, was Starforce. This seriously limited the ability of cracking, but it was way too intrusive and installed software without our consent.


  • Closed Accounts Posts: 4,368 ✭✭✭thelordofcheese


    L31mr0d wrote: »
    Also piracy is pushing the evolution of online gaming. If game developers want people to buy a game they know they have to get them to validate their serial in their online database.


    Or in otherwords, publishers and developers are punishing the average consumer for the actions of pirates.

    Case in point: The stupidity of having to validate my singleplayer, offline game via an online service after i've paid for the thing.
    Half-life 2 & Steam, i'm looking at you two.


  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    Or in otherwords, publishers and developers are punishing the average consumer for the actions of pirates.

    Case in point: The stupidity of having to validate my singleplayer, offline game via an online service after i've paid for the thing.
    Half-life 2 & Steam, i'm looking at you two.

    I have to say. That doesn't bother me in the slightest. In fact I see an inordinate amount of complaints from people about this Steam validation. Virtually everyone these days has a serviceable internet connection, so I really fail to see the problem.

    Of course, if someone has no internet access I can understand why they would be upset. Although how they manage to get online and complain about it is a mystery.

    Whats more of a pain in my opinion is having to type in stupid serial codes or having to put the DVD in the drive to play it.


  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    I personally love Valves business model. Modern PC gamers SHOULD have an internet connection tbh. If you don't want one, then buy a console (even then there's firmware updates and online play to be missed out on)

    Came across this article on their business model which was released yesterday.

    http://www.megagames.com/news/html/pc/valvedistributionmodelluresgamersintopiracy.shtml

    Of my friends that are pirates, the only games actually bought in their collection are games they downloaded through steam.


  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    L31mr0d wrote: »
    I personally love Valves business model. Modern PC gamers SHOULD have an internet connection tbh. If you don't want one, then buy a console (even then there's firmware updates and online play to be missed out on)

    Came across this article on their business model which was released yesterday.

    http://www.megagames.com/news/html/pc/valvedistributionmodelluresgamersintopiracy.shtml

    Of my friends that are pirates, the only games actually bought in their collection are games they downloaded through steam.

    I think that "temptation" factor he talks about is a really big factor. AFAIK Doom3 was pirated to death in particular.


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  • Registered Users, Registered Users 2 Posts: 9,249 ✭✭✭Stev_o


    Tbh if PC Gaming is in anyway dying its the fact that technology and complicated game structures are getting more more more time demanding. We are seeing games in development for 2/3 years and never ending delays then when they do get realised there is a mixed argument as to whether 2/3 or more years of development really shows the quality of the game. So we have a series of games in a pile if disappointment, a massive pile of games under the cheap as tie in's, the growing easy to make money but risky MMO's and then occasionally the hidden gem by developers that now how to make games the community wants.


    As someone pointed out PC Gaming is a niche market and at the moment there isnt a huge amount of quality titles out on the market. Sadly most companies wont risk making a unique game and then loosing money on it for what ever reason most will go the safe root and make games that will make them easy money.


  • Closed Accounts Posts: 4,368 ✭✭✭thelordofcheese


    Maximilian wrote: »
    I have to say. That doesn't bother me in the slightest. In fact I see an inordinate amount of complaints from people about this Steam validation. Virtually everyone these days has a serviceable internet connection, so I really fail to see the problem.

    Of course, if someone has no internet access I can understand why they would be upset. Although how they manage to get online and complain about it is a mystery.

    'net cafes and University connections, off the top of my head.
    Another mystery solved.....
    Maximilian wrote: »
    Whats more of a pain in my opinion is having to type in stupid serial codes or having to put the DVD in the drive to play it.


    The flip side being that serial codes will always work and aren't relying on your internet connection being active so that you can validate your purchase against valves servers.
    And unless you hands have fallen off you should be able to master the basic task of putting the CD/DVD in the drive.

    It's bull****, plain and simple, I could understand if it were a multiplayer game, that'd make sense. But for a game with no online components whatsoever? Valve can go climb a wall of dicks.


  • Moderators, Computer Games Moderators Posts: 14,766 Mod ✭✭✭✭Dcully


    No its far from dying.
    If we are to believe Valve i read somewhere there are 14 million steam users.
    wow has 11 million paying subscribers,other mmo games like lotro,eve,eq2 to name a few have many more million paying subscribers.
    Many many more genres and games on pc are purchased and downloaded online too.
    When digital distribution is taken into account the pc is far from dead and is infact thriving.


  • Registered Users, Registered Users 2 Posts: 1,342 ✭✭✭Mantel


    Steam and HL2 is a pretty crappy example of validation, I mean, how long ago was that? late 2004/2005. That's how long ago. It's gotten a bit better over the last few years, the real example you should be pointing at is BioShock. It validated itself with a server and in some cases if you formated your machine you couldn't play it again. Alot of people learned from the HL2/Steam thing.

    As for Crysis, it's not sales that's pushing the developers to consoles, it's the bad feedback they got about the game. Crysis went platinum, how many recent games can you say that about? Sure it took 3 or 4 months to do that....


  • Registered Users, Registered Users 2 Posts: 14,010 ✭✭✭✭Cuddlesworth


    Kiith wrote: »
    The one piece of software in recent years that really did its job well, was Starforce. This seriously limited the ability of cracking, but it was way too intrusive and installed software without our consent.

    Oh sweet Jebus, you are joking right? Starforce stopped nothing and introduced problems only for those who weren't bothered circumventing it.


  • Registered Users, Registered Users 2 Posts: 1,481 ✭✭✭satchmo


    Piracy and digital distribution doesn't change the fact that the PC is inherently more difficult to develop for - the broad diversity in hardware and software configurations makes it a real headache to test reliably.

    Couple that with the fact that developers expect the PC version of a big budget title to only sell something like a tenth of a console version (regardless of the reason), it's not surprising that many developers are turning away from the PC in order to favour the more developer-friendly consoles. Without some sort of PC hardware and software standardization (which is pretty much the opposite of the PC gamer's ideology), things aren't going to change any time soon.


  • Registered Users, Registered Users 2 Posts: 4,179 ✭✭✭_CreeD_


    Whatever about the rest of the arguments please do not quote anyone from Epic on PC gaming.
    UT3 Sucked gameplay wise, fell way short of it's promised feature set and was at best an Alpha version at release so Epic blamed the PC games market globally for sales failure. The same way they had Sweeney recently bashing PC hardware and the need to constantly upgrade (Which is pretty funny considering they had just made one of the most resource intensive game engines) and also stating that hardware accelerated audio was useless, which had nothing to do with the fact that using EAX in UT2004 broke voice comms and outright crashed UT3. CliffyB has been on their console dev. team since GoW and doesn't care about the PC anymore (at least he's honest about it). In short EPIC majorly fk'd up their franchise and blame it all on the market and hardware, not their own lazy asses.
    Their UT3 forums are devoid of PC players as they are now pariahs on this platform.

    (rant over...carry on ;) )


  • Registered Users, Registered Users 2 Posts: 2,748 ✭✭✭Cunny-Funt


    Sabre0001 wrote: »
    no complications - stick disc in & play (rather than check system specs & space, install, look for patches, etc).

    This is true during the last generation. Iread the "whos got GTA4" thread and I couldnt believe my eyes when most of the posts where "got it now, just installing" and "waiting for it to finishs up installing the game" WTF? I thought they were on consoles?

    If consoles start supporting M/KB pcs could start to be in trouble allright.

    Also we are early enough in the life cycle of the next gen consoles, give it 2- 3 years and pcs will be far superior to them


    2 VERY good points. The consoles are starting to get the negative issues of the PC but if they started incorporation the positive aspects, hell I could see A LOT of PC users buying consoles.

    Think about it, full, and I mean FULL on mouse and keyboards functionality and a proper internet browser? I could just plug in my mouse and keyboard and my wide screen monitor like I do with my laptop and have the best of both worlds. Just use the console like I would a gaming pc.


    & on your 2nd point, yeah currently the consoles caught up with the pc but it would be long before the consoles are left behind as always and it'll be just like it was with the ps2 and PC.

    Bad thing about that though is, of course most games will still be made on the consoles.

    I remember GTA3 looked decent, but by the time vice city came out it was really annoying playing a game with such bad GFX compared to what my PC was able to do and the PC exclusive games I was playing. PS2 was years behind at the PC at that stage.


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,162 Mod ✭✭✭✭AlmightyCushion


    I think the consoles are already being left behind. A 9600gt or a 8800gt would probably outperform the graphics chip in a ps3 (wasn't that meant to be the equivalent of 2 6800 ultras?) or a 360. They can be had fairly cheaply and will work in any computer with a half decent power supply.


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  • Banned (with Prison Access) Posts: 23,555 ✭✭✭✭Sir Digby Chicken Caesar


    and if you had two 9800's you wouldn't need central heating, the PC is just so much more economical


  • Registered Users, Registered Users 2 Posts: 6,007 ✭✭✭Moriarty


    I'm pretty sure I read recently that the PC games market is significantly larger than the ps3 and xbox360 markets combined. I can't see that changing either. Apparently PC gaming has been dying for a decade at this stage.

    Lazy journalism and huffhuff from developers who can't get themselves past Generic Shooter 46.


  • Moderators Posts: 5,580 ✭✭✭Azza


    Cliff Bleszinski's comments about PC gaming in dissaray have been contradicted by other Epic employees (namely Epics VP) who have stated they will continue to develop on the PC platform.

    http://www.eurogamer.net/article.php?article_id=93389


  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    well speaking as a new console user (bought a PS3 for GTA IV :() consoles don't even hold a candle to what a PC can do. I mean first off is the resolution, GTA IV on the PS3 runs at 640p and they've made up for this low pixel count by, what amounts to, smearing vasaline all over the lens of the camera (i.e. using WAY too much HDR and bloom)

    I'm not used to being forced to endure this. In a pc game if I didn't like the HDR and bloom I could turn it off and then increase the resolution.

    GTA IV is still a great game but the PS3 is already lagging far behind the PC in terms of graphics. I've seen Gears of War and Assassins Creed on both the console and the PC and the console version always looks like a very low resolution version of the game with low quality textures.

    I only really bought it to play some of the PS3/console exclusives coming out this year. Also I want to get back playing multiplayer games that don't require you to be online (i.e. SF4, Soul Caliber, split screen games... etc)


  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian



    And unless you hands have fallen off you should be able to master the basic task of putting the CD/DVD in the drive.

    It's bull****, plain and simple, I could understand if it were a multiplayer game, that'd make sense. But for a game with no online components whatsoever? Valve can go climb a wall of dicks.

    Unfortunately, I haven't been able to master the sellotaping of my cracked Civ 4 dvd to make it work, highlighting one of the advantages of steam and digital distribution in general.


  • Moderators, Recreation & Hobbies Moderators Posts: 4,672 Mod ✭✭✭✭Hyzepher


    i think there is a bigger issue here. Most game stores have very small shelf space for PC Games. This is mainly because there is more profit in console games - both on the volume sold and the now growing second hand market.

    The PC gamer today may be more interested in graphic cards and resolutions etc but the vast majority of console gamers don't really care so the caomparsion of hardware doesn't really matter.

    The big problem for PC gaming is that all the new gamers are console gamers and eventually the stores will have little or no PC shelf space and no one will want off the shelf PC games.

    The only real business model the PC developers can take is the Valve/WoW approach where games are cheaper to develop/distribute and their market is big enough. But these type of games are few and far between - for every Blizzard/WoW there are many dozens of failures.

    If you ake the likes of Blizzard/Valve out of the equation the PC gaming sector is in trouble.


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  • Registered Users, Registered Users 2 Posts: 8,225 ✭✭✭Ciaran500


    Oh sweet Jebus, you are joking right? Starforce stopped nothing and introduced problems only for those who weren't bothered circumventing it.
    Starforce lasted a long time, it took over a year to crack Chaos Theory but since reloaded cracked Starforce 3 cracks are normally out in a few days. But AFAIK Starforce 4 hasn't been cracked and the ways around it are awkward and hit and miss.


  • Registered Users, Registered Users 2 Posts: 37,315 ✭✭✭✭the_syco


    Hyzepher wrote: »
    i think there is a bigger issue here. Most game stores have very small shelf space for PC Games. This is mainly because there is more profit in console games - both on the volume sold and the now growing second hand market.
    Compare the price of a game in a shop, compared to online. You'll usually see a difference. CDWOW has most games around the €30 to €36 mark. Most recent games in the shops seem to be around the €50 to €70...


  • Closed Accounts Posts: 5,111 ✭✭✭MooseJam


    It may not be going as great as some developers want it to be but there will always be a market for pc games so I don't see it dying, there is never any talk of the graphics card market being in trouble or dying and the two are intrinsically linked ? kind of odd that and I think it shows its all just huff and puff


  • Registered Users, Registered Users 2 Posts: 7,499 ✭✭✭Sabre0001


    the_syco wrote: »
    Compare the price of a game in a shop, compared to online. You'll usually see a difference. CDWOW has most games around the €30 to €36 mark. Most recent games in the shops seem to be around the €50 to €70...

    And even better on Steam when paying in Dollars! :D

    🤪



  • Moderators Posts: 5,580 ✭✭✭Azza


    Forbes named Nvidia company of the year 2007 and it posted its first billion dollar quater at the end of last year and that was due to the strength of the desktop and mobile graphics card sales.

    I don't think Nvidia Amd/Ati, Microsoft and Intel will simply allow a billion dollar industry to just die off.

    Retail PC games sales where down last year in America (down to €911 million)but most analyst point out that the games sales where lost to online distrubition services like steam. Combined with a booming casual game industry estimated to be worth €12 billion by 2012 I don't see how pc gaming is just gonna be let die?

    Hyzepher you can't just remove Activision/Blizzard and Wow out of the equation to advance your viewpoint. You have to look at the whole sector. Why not exclude other companies for no apparant reason, like remove all EA games from the PS3 or Xbox? There has been failures with both PC and console developers alike as well.

    L31mr0d GTA4 on the PS3 actually renders in 690p on the PS3 and 720p on the Xbox 360. I do agree coming from a PC background the games suffers from jagged edges and a vasaline effect and it is quite noticeable and distracting. Having only got into the current generation of consoles in the last few months I have noticed how poor some games are in terms of resolution particularly No More Heroes and Resident Evil 4 on the Wii. The game GTA4 is still pretty impressive though overall.


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  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    Azza wrote: »
    Forbes named Nvidia company of the year 2007 and it posted its first billion dollar quater at the end of last year and that was due to the strength of the desktop and mobile graphics card sales.

    I don't think Nvidia Amd/Ati, Microsoft and Intel will simply allow a billion dollar industry to just die off.

    In fairness, Nvidia make more stuff than just PC graphics cards. As far as I know they make chips for both the PS3 and Xbox for example.
    Azza wrote: »
    Retail PC games sales where down last year in America (down to €911 million)but most analyst point out that the games sales where lost to online distrubition services like steam. Combined with a booming casual game industry estimated to be worth €12 billion by 2012 I don't see how pc gaming is just gonna be let die?

    I don't put much faith in retail figures for that reason. Speaking for myself almost every game I have bought in the last 12 months has been by way of digital download. I'm sure I'm not the only one.


  • Moderators Posts: 5,580 ✭✭✭Azza


    Nvidia themsleves stated that profit made in the last quater was primarily from its desktop and mobile graphics card sales.


  • Registered Users, Registered Users 2 Posts: 3,132 ✭✭✭silvine


    Personally I don' think it's dying. COnsoel gaming is going through a flush patch at the moment while things are a bit quieter on the PC gaming front. But I'm sure things will pick up for the PC, as the consoles age.


  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    Azza wrote: »
    Nvidia themsleves stated that profit made in the last quater was primarily from its desktop and mobile graphics card sales.

    Pretty encouraging news in that case.


  • Moderators, Society & Culture Moderators Posts: 9,689 Mod ✭✭✭✭stevenmu


    Piracy is not killing PC gaming. Developers/publishers are making far more now than they did 10 years ago, and PC gaming wasn't in any kind of trouble then.

    What is killing PC gaming is the lack of real innovation. PC gaming has always been far more complex and in depth than the console market, games featured complex controls, intricate intellectual challenges or twitch fps reactions. PC devs would target a game at a user group (FPS fans, RTS fans, Flight sim fans etc) and design a game to suit their needs, and they would try to distinguish themselves from the rest of the genre by adding innovative features, some new gameplay feature better than anything the others did.

    These days developers only seem to try and distinguish themselves based on graphics and the amount of advertising and hype they can generate, they sell games not based on the games themselves but on the screenshots and who has the best funded ad campaign. They don't innovate or try to create a unique, novel or complex experience any more. They're so concerned about reaching the widest possible market that every game made has to be playable by a 3 day old mildly retarded hamster, and so instead of creating great games that a limited amount of people will definitely want and race out to buy, they produce grey generic mush that more people may or may not buy depending on how brightly coloured the box is.

    And lastly every second game seems to want you to buy a whole new PC. I love upgrading and building new PCs, I really do, I've been at it for years and will be at it for years to come, but you used to only have to do it for the occasional truely exceptional game. And even then it was only if you wanted the best possible experience out of it, most games played fine on much older hardware.

    Take crysis for example. I admit I haven't played it so I'm only basing this on what I've heard elsewhere, but it's a beautiful looking game that was hyped to bits, and has all the innovation, depth and complexity of soggy cardboard blended to mush in a food processor.


  • Moderators Posts: 5,580 ✭✭✭Azza


    Yeah I agree with you stevenmu there is a lack of inovation. Developers rather than trying to appeal to one particular group of gamers are going for an approach of trying to please everyone which results in a middling experience for most people and dissapointment to fans of whatever particular genre the game is in.

    I don't think upgrade cycles for PCs are nearly reguired as often as some people suggest. 6 months is not normal time In my experience I found that its more like 18 to 24 months.


  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    stevenmu wrote: »
    Piracy is not killing PC gaming. Developers/publishers are making far more now than they did 10 years ago, and PC gaming wasn't in any kind of trouble then.

    What is killing PC gaming is the lack of real innovation. PC gaming has always been far more complex and in depth than the console market, games featured complex controls, intricate intellectual challenges or twitch fps reactions. PC devs would target a game at a user group (FPS fans, RTS fans, Flight sim fans etc) and design a game to suit their needs, and they would try to distinguish themselves from the rest of the genre by adding innovative features, some new gameplay feature better than anything the others did.

    These days developers only seem to try and distinguish themselves based on graphics and the amount of advertising and hype they can generate, they sell games not based on the games themselves but on the screenshots and who has the best funded ad campaign. They don't innovate or try to create a unique, novel or complex experience any more. They're so concerned about reaching the widest possible market that every game made has to be playable by a 3 day old mildly retarded hamster, and so instead of creating great games that a limited amount of people will definitely want and race out to buy, they produce grey generic mush that more people may or may not buy depending on how brightly coloured the box is.

    And lastly every second game seems to want you to buy a whole new PC. I love upgrading and building new PCs, I really do, I've been at it for years and will be at it for years to come, but you used to only have to do it for the occasional truely exceptional game. And even then it was only if you wanted the best possible experience out of it, most games played fine on much older hardware.

    Take crysis for example. I admit I haven't played it so I'm only basing this on what I've heard elsewhere, but it's a beautiful looking game that was hyped to bits, and has all the innovation, depth and complexity of soggy cardboard blended to mush in a food processor.

    I think that has always been the case - you are being too cynical. I remember when LucasArts point & click games were all the rage, there were any number of point & clickers trying to cash in with nothing new to add. Its nothing new & not exclusive to PC Gaming either.

    A lot of the games in the last year did innovate, did push the boundaries. I'm sure there's a ton of examples but to give a few, say perhaps look what Supreme Commander did or Sins of a Solar Empire for that matter in terms of large scale RTS. Bioshock was a great experience. Portal for God's sake. Even COD4 surprised me by doing things a little different & better.

    Assassin's Creed while not a great game perhaps introduced this crowd mechanic, which will no doubt be used to better effect by another game.

    There's lots there, just in the last year and I've no doubt we'll see more again this year. The next uber-game is surely just around the corner.


  • Registered Users, Registered Users 2 Posts: 2,478 ✭✭✭magick


    i think too many chicken littles here think that pc gaming is dying. If thats the case console companies are going to be in for a shock because modding,copying games for consoles has only begun and i think its gonna be the next big thing for ppl to do. Granted ppl are already doing it now, but im talking on a bigger scale.


  • Registered Users, Registered Users 2 Posts: 15,070 ✭✭✭✭Malice


    PC gaming is definitely not dying but I think consoles are getting a larger market share. There is definitely a lack of innovation at the moment as Stevenmu said. EA must take a certain amount of responsibility with that. They recycle their FIFA, John Madden, NHL and NBA games every year and laugh all the way to the bank.


  • Registered Users, Registered Users 2 Posts: 2,478 ✭✭✭magick


    intel , nvidia and microsoft decided to make this place
    http://www.pcgamingalliance.org/en/index.asp

    to promote pc games, yes i know M$ with xbox and promoting pc gaming ,ironing!


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