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Game piracy killing PC gaming

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Comments

  • Registered Users, Registered Users 2 Posts: 27,351 ✭✭✭✭super_furry


    It's why the PC is being dropped as the lead format now for so many titles. Unless it's an MMORPG, piracy will kill a game's sales. The thing is that PC gamers are usually very tech savvy and are easily able to find, download and install cracked and pirated games - much more so than console gamers. I think it may get to the stage where actually releasing a PC game becomes a liability for developers. As Russell said, the availability of a pirated PC version of a game will put people off buying the console version, if the sales they're losing across consoles because of this outweigh the meagre sales they're gaining on the PC, it may be that developers drop the PC altogether.


  • Registered Users, Registered Users 2 Posts: 2,855 ✭✭✭Grim.


    But its soooooooooo easy :o


  • Moderators Posts: 5,580 ✭✭✭Azza


    Sin Episodes: Emergence failed because it was a poor game not because of piracy and they know it. The concept of paying 30 quid per pop for a very average shooter 9 times was never going to work. Aside from which Ritual did not have the decency to go on to their own forums and tell their customers the project was canned.

    Not saying piracy isn't a problem but game companies have to stop assuming every pirated game is a lost sale.

    Again before heralding the end for the poor old PC yet again wait till we see last years retail and online sales figures. 2006 retail sales figures where up over 2005 for PC games. Also I'm sure the likes of AMD, Intel and Forbes company of the year 2007 Nvidia (who posted a billion dollar quater at the end of last year primarily on the strength of desktop graphics card sales.) all who have profitable product lines for gamers will just let the industry die off.

    Also the PC's imagine as the cutting edge has been negated by the new consoles. But give it 12-18 months and the PC will have left these consoles in the the dust again in terms of graphics. That is until of course the next consoles come out catch up and the doom bells ring again.


  • Registered Users, Registered Users 2 Posts: 5,728 ✭✭✭dazftw


    but you cant play downloaded games online?

    my little rule is if I like it ill buy it! Same goes for movies and music.

    Network with your people: https://www.builtinireland.ie/



  • Closed Accounts Posts: 4,368 ✭✭✭thelordofcheese


    Infinity ward were "amazed" by PC piracy levels? what rock have they been living under?


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  • Subscribers Posts: 6,408 ✭✭✭conzy


    dazftw wrote: »
    but you cant play downloaded games online?

    my little rule is if I like it ill buy it! Same goes for movies and music.

    Same here, I er download the "extended demo" If I like it I buy it...

    More companies should distribute on steam, Local Games retailers rarely have PC games, and if they do its Sims2 on some bottom rack in the corner \o/

    Copy Protection will always be broken... its just a matter of time before it happens and Developers / publishers need to give people a compelling reason to own the game such as good multiplayer / online functionality...

    Also, why not require an online Serial check for offline games? 99% of PC owners have the internet and if not tough poo poo


  • Moderators, Computer Games Moderators Posts: 23,352 Mod ✭✭✭✭Kiith


    conzymaher wrote: »
    Also, why not require an online Serial check for offline games? 99% of PC owners have the internet and if not tough poo poo
    Because then people bitch and moan like ****ers, in the same way they did with Bioshock.


  • Registered Users, Registered Users 2 Posts: 2,378 ✭✭✭Krieg


    Grim. wrote: »
    But its soooooooooo easy :o

    Have to agree there :)




    Im very much against the CD-Key thing, I have a few games Id love to play again, but the cd-keys vanished. Very annoying to have a game that you have paid for and not be able to play it because you lost a slip of paper (I know I should be more careful with them).
    But a few months back I got a GUID ban (Perma-Ban) from BF2142. I never hack or use any suspect software. Long story short, it seems that someone used my cd-key through a key generator and there were many others who suffered the same as me.
    Made me realise that the developers are making me (the paying customer) a victim, more than the "pirates". Then I decided "**** you too" and I basically download the majority of my games now. (ESPECIALLY if its an EA game :p )
    I used to follow the whole, "If I think its good, ill buy it", alas ive changed a bit. I still buy most big releases though.

    Anyway, I think the developers need to find better ways to prevent piracy. I do feel bad for those who make fantastic games but end up bankrupt


  • Moderators, Technology & Internet Moderators Posts: 11,017 Mod ✭✭✭✭yoyo


    Kiith wrote: »
    Because then people bitch and moan like ****ers, in the same way they did with Bioshock.
    Hmm, I think he means a server side serial check if a player trys to play online, developers been doing it for years, the bioshock thing required mandatory serial activation, and was so screwed up only allowed 2 reinstalls at the time and your game cant be installed again without painfully scanning in receipts/manuals etc to 2k to get a new serial, thats why (and rightly so) people complained about bioshock

    Nick


  • Moderators, Society & Culture Moderators Posts: 9,689 Mod ✭✭✭✭stevenmu


    Even if the big corporations do decide to bail on PC gaming, people will still want to play games on their PCs, and people will still want to develop games on PCs and so there'll still be small companies and groups in garages/basements who'll create and release games, and make money on them. Just like they did before the corporations jumped in and decided to make gaming into an industry where the best way to compete is to spend huge 8 figure budgets spent on marketing, promotions, licenses, big name voice actors etc, and then just release the same old crap everybody released last year.


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  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    the way I see it, game developers are only making things hard on the people who actually buy the game. If you download it you don't have to have the irritation of having to swap discs in and out depending on which game you want to play, all the extra security measures and the feeling of not getting your moneys worth when the game ends up being crap.

    I think PC games are going to go the way of GRAW, Farcry and now BF2 in that they will have advertising incorporated into load screens and throughout the game itself to make the developers more money. The games themselves will be cheaper with the extra costs being covered by the advertisers.

    That, or if they stop making PC games altogether the whole console chipping community will explode. People don't mod their consoles now because is EASIER to download games for the PC. But if forced to play on a console, the people who won't pay for their PC games aren't going to pay for their console games. Either highly efficient emulators will get developed or chipping will take off in a big way.


  • Registered Users, Registered Users 2 Posts: 7,182 ✭✭✭Genghiz Cohen


    L31mr0d wrote: »
    the way I see it, game developers are only making things hard on the people who actually buy the game. If you download it you don't have to have the
    ...
    to pay for their console games. Either highly efficient emulators will get developed or chipping will take off in a big way.

    Entire post gets a +1 from me.


  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    I've been thinking more about this and I don't actually think game companies will ever stop making games for PC, what I can see happening however is that the only games getting released for PC will be console ports.. and heres why

    at the moment the majority of pirates use their pc to game for free, this leaves the console world relatively piracy free, meaning the game developers can develop games for the console and be more or less sure that people will have to buy it. If they choose to just stop releasing games for the PC they will see a flood of piracy onto the console, it will become more common place and developed and your average joe gamer will be able get his console games for free relatively easily. This will eventually drop their consoles sales the same way it has done for the PC.

    I'm sure game developers are aware of this, so by releasing game ports for the pc it keeps the majority of PC pirates away from the console and keeps their sales figures up.


  • Closed Accounts Posts: 4,368 ✭✭✭thelordofcheese


    conzymaher wrote: »
    Also, why not require an online Serial check for offline games? 99% of PC owners have the internet and if not tough poo poo


    because it's a terrible idea, thats why.


  • Closed Accounts Posts: 1,313 ✭✭✭bus77


    I used to download a lot of games but then as I was driving across a bridge in Mafia I thought about the amount of work that must have went into making it.

    I buy the good ones now. And download the crap ones. :D


  • Registered Users, Registered Users 2 Posts: 6,905 ✭✭✭User45701


    It's why the PC is being dropped as the lead format now for so many titles. Unless it's an MMORPG, piracy will kill a game's sales. The thing is that PC gamers are usually very tech savvy and are easily able to find, download and install cracked and pirated games - much more so than console gamers. I think it may get to the stage where actually releasing a PC game becomes a liability for developers. As Russell said, the availability of a pirated PC version of a game will put people off buying the console version, if the sales they're losing across consoles because of this outweigh the meagre sales they're gaining on the PC, it may be that developers drop the PC altogether.

    I always thought people liked pc versions because you in the past could get patches/updates/mods, im not into this 360/ps3 online stuff, seems FAR inferier to a pc with internet conenction to me. Anyway maybe you can get mods and patches on these new consoles but i dont give 2 ****s. PC is the way to go. I will download games but there is only 1 reason for that. If its a game i really want and its not a worldwide release. i had more of a right to play CnC 3 than the people who bought it in the US (bar the old gamers who would have also played all the CnC's.) But if they wont worldwide release i will download. I also bought it when it came out ofcoarse.

    I think this is all easy to fix. Punish anyone who plays illigal copies of games, i know one mate, well not really i mate i would see the person once every few months. The ultimate ****ing lazy fat **** scab ect ect ect. Quite wealthy and does not buy ANY games/movies ect but has several TB's of games/anamie/movies. You should buy the good ones. There should be a fines for illigal copies (unless there is a really good reason, and it can be proven. Like you should be allowed download any new episodes of TV shows if you own the DVD's of the previous season or have pre-orders for the DVD (this is called intent to purchace. Also if you have something and its not yet legally released in your country but it is in others. This is also ok.))

    I just think the ones who dont buy and just abuse the abality to downshould should have fines levied against them equilivent to 100 times the value of said product. Because they dont catch 1 in 10,000 so they must be made examples of. I only have 1 game on my pc that i dont own legally. For the simple reason that no high street store had stock when i was in town last saturday so i downloaded it. Seems fair enough to me.


  • Registered Users, Registered Users 2 Posts: 6,470 ✭✭✭MOH


    L31mr0d wrote: »
    the way I see it, game developers are only making things hard on the people who actually buy the game. If you download it you don't have to have the irritation of having to swap discs in and out depending on which game you want to play, all the extra security measures and the feeling of not getting your moneys worth when the game ends up being crap.

    That's the problem. Bioschlock was a joke. Waited ages for it to come, had checked pretty much every online retailer to find the cheapest way to get it legally, then all the crap broke about the ridiculous security system. Went on holiday for a couple of weeks, figured they'd have sorted it by the time I got back, but the 2kgames forums were still full of people with problems, they hadn't brought out any of the fixes they had promised. Meanwhile the hack was out and anyone who hadn't paid for it was playing it with no problems, while lots people who'd paid good money for it couldn't play the game.
    Damned if I'm going to give my money to a publisher who treats their customers like that.
    The sad thing is that a lot of the time it's the developers who suffer - they probably have enough common sense to know that implementing a crazy copy protection system is going to be bad news, while the suits at the publishers have some looney idea pitched to them and decide to go with it.
    Then when the crap hits the cooling device, it's the developers who get blamed as they're the ones more closely associated with the game.


  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    User45701 wrote: »
    I just think the ones who dont buy and just abuse the abality to downshould should have fines levied against them equilivent to 100 times the value of said product. Because they dont catch 1 in 10,000 so they must be made examples of. I only have 1 game on my pc that i dont own legally. For the simple reason that no high street store had stock when i was in town last saturday so i downloaded it. Seems fair enough to me.

    Yeah seems perfectly fair :rolleyes: if they followed your advice you'd be fined around €5000 for that 1 game you own illegally


  • Registered Users, Registered Users 2 Posts: 1,917 ✭✭✭B00MSTICK


    Few options (maybe theyre already used?):

    -Add padding: people arent likely to download 4GB+ games as much as a few hundred meg ones. once games come out on hddvd and bluray they can be 50gb+

    -Flood torrent sites etc with different fakes and seed em like crazy. Name them like pirate groups such as deviance,reloaded etc do and leave tons of positive comments. When a real cracked version comes out make a fake using exact same name. leave negative comments and wrong serials etc on the pirate version.

    -enforce internet connection for play


  • Closed Accounts Posts: 643 ✭✭✭Beelzebub


    I don't believe that piracy is killing PC Games.
    I don't believe that piracy is killing the movie industry either.


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  • Closed Accounts Posts: 4,368 ✭✭✭thelordofcheese


    B00MSTICK wrote: »
    Few options (maybe theyre already used?):

    -Add padding: people arent likely to download 4GB+ games as much as a few hundred meg ones. once games come out on hddvd and bluray they can be 50gb+

    Terrible idea, it'll take roughly 3 days for people to figure out which content is unnecessary and strip it out. Also, is this data going to be copied across to with the install? People buying the game legitimatly won't be best pleased with having to sacrafice HDD space for no real reason.
    Also, i think you underestimate exactly how much people will download.
    by a magnitued of "a fcukload"
    B00MSTICK wrote: »
    -Flood torrent sites etc with different fakes and seed em like crazy. Name them like pirate groups such as deviance,reloaded etc do and leave tons of positive comments. When a real cracked version comes out make a fake using exact same name. leave negative comments and wrong serials etc on the pirate version.

    PeerGuardian makes a fool of your idea.
    B00MSTICK wrote: »
    -enforce internet connection for play

    Double terrible idea, there should never be a stiupulation of having an internet connection to play a single player offline game. It's wrong, i've payed for the product, i shouldn't be expected to have an internet connection too just so i can play what i've bought, doubly so when it's an offline game.


  • Registered Users, Registered Users 2 Posts: 6,638 ✭✭✭zilog_jones


    Ha ha ha, oh wow. Every year is allegedly the end of PC gaming for some reason or other, and every year it's complete bollocks. PC game piracy is just as rampant as it ever was, if not less so now (in proportion to the amount of PC owners of course).

    In the early '90s (when I first got a PC), the majority of games could be copied with one simple DOS command. Nowadays you need to get CD/DVD imaging software and download/create keygens and patches and whatever else - not exactly something a seven year old could do easily, as opposed to the former...


  • Registered Users, Registered Users 2 Posts: 5,112 ✭✭✭Blowfish


    Terrible idea, it'll take roughly 3 days for people to figure out which content is unnecessary and strip it out.
    It doesn't have to be unnecessary content. Uncompressed textures take up ridiculous amounts of space.


  • Registered Users, Registered Users 2 Posts: 11,389 ✭✭✭✭Saruman


    Blowfish wrote: »
    It doesn't have to be unnecessary content. Uncompressed textures take up ridiculous amounts of space.

    Then whats the point? Think about it.. if a texture is uncompressed then all they have to do is compress the files (which they will anyway) and its only when uncompressed that you will see the true size.

    I think online server checks or something like steam is the only way to truly get past it, it may be unfair to the people who buy games but its the way of the world. The innocent suffer etc..


  • Closed Accounts Posts: 5,058 ✭✭✭Gurgle


    conzymaher wrote: »
    Same here, I er download the "extended demo" If I like it I buy it...
    Me too, avoids the all too common situation where you read 'excellent' reviews for a game, spend €50 - €70 on it and find it horrible to play.


  • Registered Users, Registered Users 2 Posts: 27,351 ✭✭✭✭super_furry


    Gurgle wrote: »
    Me too, avoids the all too common situation where you read 'excellent' reviews for a game, spend €50 - €70 on it and find it horrible to play.

    What PC game is €50 to €70? Whatever way you dress it up, piracy is piracy.


  • Registered Users, Registered Users 2 Posts: 237 ✭✭Cardinal


    Most new PC games are €50 or so.

    I wouldn't bother wasting my time thinking up ways to combat piracy. Whatever anyone manages to come up with will inconvenience the paying user, and pirates will find a way around it anyway, so you end up with a situation that's better for no one. Piracy of PC games is just something that has to be accepted.

    You have to ask yourself how many of the people pirating the game would actually buy it if they couldn't get it for free. While some of them may, not all of them would so it's unrealistic to look at the number of pirates and say "this is how much we are losing due to piracy".

    I'm not trying to defend piracy, it is an indefensible position. But I think companies would have better results combatting it by exploring alternative payment and delivery models than trying to lock the pirates out.


  • Registered Users, Registered Users 2 Posts: 5,112 ✭✭✭Blowfish


    Saruman wrote: »
    Then whats the point? Think about it.. if a texture is uncompressed then all they have to do is compress the files (which they will anyway) and its only when uncompressed that you will see the true size.
    It's different forms of compression. Compression for a specific format (i.e. for textures) is far more efficient than general compression (i.e. RAR).


  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    Whatever way you dress it up, piracy is piracy.

    and the award for the most blatantly obvious comment goes to.... ;)
    Cardinal wrote: »
    You have to ask yourself how many of the people pirating the game would actually buy it if they couldn't get it for free. While some of them may, not all of them would so it's unrealistic to look at the number of pirates and say "this is how much we are losing due to piracy".

    This is very true. Games I download the "extended demo" of i'd never buy. It's more a curiousity to see what the graphics look like, how the game runs on my pc and see if there have been any innovations in the gameplay. Before PC piracy became huge I was primarily a console gamer and i'd only buy one I was GUARANTEED good replayability like beat em ups, race games, simple platformers. On the PC i'm more interested in the PC building and overclocking.

    The ONLY way I can see them curbing this trend of piracy is creating a cheap service that makes it easier to download games but makes the developers money. If there was a service where I could pay around €10 a month and download games from T1 servers with no caps and with no need to have a cd in the drive I would. I'd even accept if this games where altered like the free versions of FarCry and GRAW to have ads during load times. Heck I wouldn't even mind if games started using actually brands within the game. Like a soldier drinking coca cola, or civies driving nissans as long as they didn't make it camp and obvious like in the Truman show, like a soldier saying something like "Ah, do you want a cool, crisp, refreshing can of coca cola" or a civie saying "OMFG!!! ALIENS ARE INVADING, OH AND DID YOU KNOW MY NISSAN GETS 40 MILES TO THE GALLON... NOW RUUUUUNNNNN!!!!"


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  • Registered Users, Registered Users 2 Posts: 7,639 ✭✭✭PeakOutput


    Beelzebub wrote: »
    I don't believe that piracy is killing PC Games.
    I don't believe that piracy is killing the movie industry either.

    the death of both those industries is not inevitable but unless major changes take place in both industries they are on a slippery slope to non existence. it wont happen this year or next year but imo it will take 15-20 years at the current rate.

    the simple fact of the matter is that if you download copyrighted material for free you are stealing money from someones pocket. you can say that they are big corporations that dont care about me so i dont care about them and it will have no difference to them but thats bollox tbh and your fairly naieve about the real world if you believe that. these corperations are,generally, owned by shareholders who diretly lose out if the profits drop. these same corperations directly employ hundreds of thousands of people whose jobs are put at stake if the profits drop. that is simple fact.

    there are basically 2 ways to make money in this world. manufacture a product and sell it or advertise something that someone else is manufacturing to help them sell it.

    I have no particular problem with people downloading as long as they understand the consequences and its stupid statements like iv quoted that annoy me. the computer game industry will not survive if the majority of or a significant portion of its target audience continues to steal its product. that is a guarantee. now the solutions to the problem are many but in its current guise its simply wont survive.

    i dont particularly care about the computer game industry at the moment but i do care about the film and music industry and they are also on rocky roads at the moment due to piracy.


  • Closed Accounts Posts: 8,983 ✭✭✭leninbenjamin


    PeakOutput wrote: »
    the simple fact of the matter is that if you download copyrighted material for free you are stealing money from someones pocket.

    not necessarily the case. people have a fixed budget, that they can't go beyond. so say my income allows me to spend €200 a year,say i buy 2 but i download 10 games. it's theft of the copyrighted material, but the most the gaming industry will have lost out on is €100 (2 games roughtly), the others cannot be considered a loss of income to the industry (unless of course i host them and make them available to others).

    i've never seen this simple fact alluded to in any of the literature, so the losses to the industry are always overestimated. Something like a subscription service where you can play a fixed number of games for a fixed length of time for example is needed i feel. at face value the the revenue per game sold would fall but overall i believe a service like this has a lot more of a chance of competing with the illegal downloads. game are getting shorter anyway, and more generic as the publishers pressurise the developers into churning them out as fast as possible. The result of ths I feel has meant that in real terms the average game has fallen in quality over the past few years which i feel is more than part of the reason that we've seen such a rise in illegal activites. music, movies and games are such falling standards that people are much less willing to hand over their money for them regardless, so when you throw in the illegal availability the indstry is just increasing the rate of it's demise.

    it's the same in the music industry. losses are overestimated, and the only neutral studies i've seen on the issue have said that at most only 10% of lost revenue is from illegal downlaods, the rest can be attributed to falling product standards and failure to cater towards the market. of course this is hotly contested but i believe it to be the case.

    Edit: there is a real tendency in these industries that whenever a highly marketed game/film/record flops they just run to the media blaming piracy while blatantly ignoring any possible shortcomings within the product itself. until they cop onto this it will be their own incompetency that will kill them.


  • Moderators, Computer Games Moderators Posts: 23,352 Mod ✭✭✭✭Kiith


    I've tried using some of the above justifications for downloading games/music/films before, but in the end it doesnt matter. I break the law by doing it, and it damages the industry. No arguments can be made for doing it, other then it doesnt cost me anything. I've since stopped downloading games (although i still get movies and music).


  • Closed Accounts Posts: 4,368 ✭✭✭thelordofcheese


    L31mr0d wrote: »
    Heck I wouldn't even mind if games started using actually brands within the game. Like a soldier drinking coca cola, or civies driving nissans as long as they didn't make it camp and obvious like in the Truman show, like a soldier saying something like "Ah, do you want a cool, crisp, refreshing can of coca cola" or a civie saying "OMFG!!! ALIENS ARE INVADING, OH AND DID YOU KNOW MY NISSAN GETS 40 MILES TO THE GALLON... NOW RUUUUUNNNNN!!!!"

    I dunno the games industry seems to be completly incapable of doing subtilty in any way,shape or form.
    If we had brands in games like that, i guarentee you it'd be just as bad as the truman show if not worse, somehow.


  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    Asbad wrote: »
    I basically download the majority of my games now. (ESPECIALLY if its an EA game :p )

    Hope EA's lawyers don't happen to browse this thread.


  • Registered Users, Registered Users 2 Posts: 7,639 ✭✭✭PeakOutput


    not necessarily the case. people have a fixed budget, that they can't go beyond. so say my income allows me to spend €200 a year,say i buy 2 but i download 10 games. it's theft of the copyrighted material, but the most the gaming industry will have lost out on is €100 (2 games roughtly), the others cannot be considered a loss of income to the industry (unless of course i host them and make them available to others).

    [snip]

    Edit: there is a real tendency in these industries that whenever a highly marketed game/film/record flops they just run to the media blaming piracy while blatantly ignoring any possible shortcomings within the product itself. until they cop onto this it will be their own incompetency that will kill them.

    the "i wouldnt have paid for it anyway" argument is irrelevant if you use the service the person/company is entitled to their money. if you cannot afford it you are not entitled to it simple as that. you can try and justify it to yourself all you like but you are stealing. they spent money developing it you have no right to take it.

    dont get me wrong i download films all the time and i know im doing wrong but i also go to the cinema usualy twice a week so i am still contributing to the industry. the difference is i know the damage i am doing an accept it you are trying to justify your actions to make yourself feel better


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  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    I think the industry has itself to blame for a lot of it, particularly these days.

    If a game costs 50 euro in the shop, how much does the publisher/developer actually get out of that? After, tax, transport, wholesaler's cut, retailers cut, packaging, manufacturing etc?

    Buy it off Steam for example and the price is exactly the same, yet with significantly reduced overheads. The savings are not passed on. I think that really annoys some people. If the publishers try to screw their customers, theior customers will screw them right back.

    At the end of the day, its price that drives people to piracy.


  • Registered Users, Registered Users 2 Posts: 13,675 ✭✭✭✭kowloon


    Don't see any of the more cerebral games for grown ups making it to the consoles any time soon.
    The PC is still the holder of the crown for strategy games and proper simulators.


  • Registered Users, Registered Users 2 Posts: 27,351 ✭✭✭✭super_furry


    kowloon wrote: »
    Don't see any of the more cerebral games for grown ups making it to the consoles any time soon.
    The PC is still the holder of the crown for strategy games and proper simulators.

    But where's the incentive for this to continue? The developers of the games you mention need only to compare game sales on a console to game sales on a PC to work out that it might not be worth their effort anymore.


  • Registered Users, Registered Users 2 Posts: 1,917 ✭✭✭B00MSTICK


    Double terrible idea, there should never be a stiupulation of having an internet connection to play a single player offline game. It's wrong, i've payed for the product, i shouldn't be expected to have an internet connection too just so i can play what i've bought, doubly so when it's an offline game.

    Pretty sure It's on the back of Hl2 "An internet connection is required" Could easily be wrong though. Seriously how many people have decent rigs to play modern games yet no net connection? The most popular games seem to be multiplayer anyway; WOW,CSS etc How many people do you know running cracked versions of these?
    Also, i think you underestimate exactly how much people will download.
    by a magnitued of "a fcukload"

    If companys enforce download caps (do they?)that would be most of it gone in a day (I have 20gig/month) If I downloaded games I'd certainly be put off by a huge filesize anyway. Days without playing games due to the lag my ping would suffer? No thanks.
    PeerGuardian makes a fool of your idea.

    Sorry for being ignorant but what is this? Blocks certain IPs? What good will that do if the file is seeded by hundreds of different/changing IPs?
    Ive never heard of it, quite a few people that download games are no good with PCs anyway, think of the number of people that ask how to mount and install a game using daemon tools or similar. They have no clue.

    Im sticking with the Internet required option. It works for steam. I know we've had terrible trouble getting into offline mode for midlans etc but its not like anyone has said "screw it im never using steam again", if they have they still probably went and got TF2 anyway.

    Like I said what percentage of people would you be excluding?


  • Registered Users, Registered Users 2 Posts: 237 ✭✭Cardinal


    PeakOutput wrote: »
    the death of both those industries is not inevitable but unless major changes take place in both industries they are on a slippery slope to non existence. it wont happen this year or next year but imo it will take 15-20 years at the current rate.

    As long as there is a section of the market willing to pay for these products, they will be produced. Piracy can only have so much of an impact in markets where the product being sold is reproduceable at a negligable cost. At worst, piracy will cause less to be spent on development, but it will never cause it to stop completely.


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  • Moderators, Technology & Internet Moderators Posts: 11,017 Mod ✭✭✭✭yoyo


    Once AMD/Intel, NVidia/ATI are creating high end hardware these companies are not going to let pc games "die" and they will and have supported developers to develop for this platform, look at it this way, already the Xbox 360, PS3 are outdated due to the fact most games only rendered output is 720p (1280x720) (less in some cases like halo 3) and they dont support DX10. There well upscaled yes, but theres quite a big difference playing on a pc at 1680 x 1050 res or higher), I was also suprised with how many of the 360 games i own lag a little, think saints row is the worst for that, pc gaming is a different market than consoles, devs know this, and while people still keep buying pc games over years console games are more buy now the week its out, then after a few weeks only a few buys it new, sure theres more console sales, but thats always been the way...

    Nick


  • Moderators, Computer Games Moderators Posts: 23,352 Mod ✭✭✭✭Kiith


    B00MSTICK wrote: »
    If companys enforce download caps (do they?)that would be most of it gone in a day (I have 20gig/month) If I downloaded games I'd certainly be put off by a huge filesize anyway. Days without playing games due to the lag my ping would suffer? No thanks.
    Keeping the broadband technology at a bad level (i.e. Ireland) is not the answer. I still think Steam is the best method. Yes, it was a pain at first, especially on pre-broadband connections, but companies can't be worried that a small (and getting smaller) minority wont be able to download/update their games. And for all the problems it had, it is a fantastic service now.


  • Closed Accounts Posts: 4,368 ✭✭✭thelordofcheese


    B00MSTICK wrote: »
    Pretty sure It's on the back of Hl2 "An internet connection is required" Could easily be wrong though. Seriously how many people have decent rigs to play modern games yet no net connection? The most popular games seem to be multiplayer anyway; WOW,CSS etc How many people do you know running cracked versions of these?

    Thats not the point, the point is that it HL2 is not a multiplayer online game like WoW or Counterstrike, therefore why should i be expected to have an internet connection to play a game that has no online components?
    Why?

    B00MSTICK wrote: »
    If companys enforce download caps (do they?)that would be most of it gone in a day (I have 20gig/month) If I downloaded games I'd certainly be put off by a huge filesize anyway. Days without playing games due to the lag my ping would suffer? No thanks.

    This is wrong for two reasons, first keeping the internet service provided in this country at the level it is at currently is at is a terrible idea. Second i'm assuming you sleep from time to time, have a job, maybe? All these are times when you're not gaming online. Torrent then.

    besides if you wanted something really badly, i do believe that companies do make single player offline games as well, and there are a number of rather good ones. You could play that in the mean time.
    B00MSTICK wrote: »
    Sorry for being ignorant but what is this? Blocks certain IPs? What good will that do if the file is seeded by hundreds of different/changing IPs?
    Ive never heard of it, quite a few people that download games are no good with PCs anyway, think of the number of people that ask how to mount and install a game using daemon tools or similar. They have no clue.

    I'm not going to explain peerguardian to you, but it was originally created because the RIAA adopted an idea similar to yours for music P2P and torrents. PeerGuardian makes that strategy null and void.
    feel free to google it, it's a nice piece of software.
    B00MSTICK wrote: »
    Im sticking with the Internet required option. It works for steam. I know we've had terrible trouble getting into offline mode for midlans etc but its not like anyone has said "screw it im never using steam again", if they have they still probably went and got TF2 anyway.

    I did.
    It's too much hassle for what it does.
    I gave it another go when a free copy of episode one landed in my lap and then i remember why i hated it, and i'm never using it again.


  • Registered Users, Registered Users 2 Posts: 27,351 ✭✭✭✭super_furry


    I did.
    It's too much hassle for what it does.
    I gave it another go when a free copy of episode one landed in my lap and then i remember why i hated it, and i'm never using it again.

    What's so bad about it?


  • Registered Users, Registered Users 2 Posts: 7,639 ✭✭✭PeakOutput


    Cardinal wrote: »
    As long as there is a section of the market willing to pay for these products, they will be produced. Piracy can only have so much of an impact in markets where the product being sold is reproduceable at a negligable cost. At worst, piracy will cause less to be spent on development, but it will never cause it to stop completely.

    as i said as long as the industry changes it will survive.

    weather it changes for the better is not a guarantee

    and your right the hardware companies will do their best to keep the industry going but again having people with vested interests in selling hardware rather than being dedicated to selling good quality computer games running the computer game industry is arguably a terrible solution to the problem


  • Registered Users, Registered Users 2 Posts: 6,638 ✭✭✭zilog_jones


    Steam can be pretty annoying - I have yet to get it working offline in a LAN party, which usually ends up in us relying on good ol' CS 1.5 - but God knows what we'll do now TF2 is out (haven't done a LAN in a while lol). Also, the fact only one profile is allowed per game is a bit ghey - my brother's always playing my TF2 and doing all the damn achievements! :mad: I'm sure there's other annoying things I've forgot about.

    I still don't see where people are getting this idea there's some sort of epidemic regarding game piracy. It's no worse than it was - BBSes, Usenet and IRC have been meccas of illegal software for as long as they've existed, and back in the days of micros all you needed was a twin tape deck to copy games with ease.

    Piracy has been "killing" the game/music/movie industries for 30+ years now - it's not doing a very good job...


  • Registered Users, Registered Users 2 Posts: 7,639 ✭✭✭PeakOutput


    Piracy has been "killing" the game/music/movie industries for 30+ years now - it's not doing a very good job...

    efficiently mass producing pirated copies is a relatively new phenomenon tho


  • Registered Users, Registered Users 2 Posts: 6,638 ✭✭✭zilog_jones


    Erm, not really. I guess you've never heard of Famiclones and related pirate video game industries that have been mass producing dodgy cartridges, CD-ROMs and whatever for decades...


  • Registered Users, Registered Users 2 Posts: 237 ✭✭Cardinal


    PeakOutput wrote: »
    efficiently mass producing pirated copies is a relatively new phenomenon tho

    In Ireland maybe, but in less well off countries it is and always has been easier to buy pirated versions of games than it is to buy genuine versions. This was as much the case with floppy disk games as it is with DVD games.


  • Registered Users, Registered Users 2 Posts: 7,639 ✭✭✭PeakOutput


    ok sorry i should have said efficiently mass producing and distributing to a global market is new, in fact it is so efficient now that people do it for free.

    providing pirated material and selling it is very different and much less of a threat than people being able to get the material for free.

    given a choice between paying less for something that may not work properly and paying a bit more for something with a guarantee most people will pay more. given a choice between getting it for free and taking the risk(the risk of it not workin is practically zero now anyway) and paying people will pick free.


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