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Designing a plugin architecture in OSX

  • 27-02-2007 01:53PM
    #1
    Registered Users, Registered Users 2 Posts: 6,790 ✭✭✭


    I'm a Mac developer and I've been given the scary task of extracting quite a few elements out of our software and into plugins, so I'll need to develop a plugin architecture to handle this - presumably based on dynamic link libraries with some other stuff thrown in. I'll need to remove media content (graphics, to be precise), data structures (mostly arrays) and even whole classes.

    Google doesn't seem to be throwing up any obvious starting points. We're using the Xcode IDE, the Cocoa API and a mixture of C, C++ and Objective C. I know Cocoa probably has tools to get me started with this but I'm a bit overwhelmed... anyone got any tips on where/how to start? E.g. what is the Mac equivalent of a .dll??

    Thanks!


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