Advertisement
Help Keep Boards Alive. Support us by going ad free today. See here: https://subscriptions.boards.ie/.
If we do not hit our goal we will be forced to close the site.

Current status: https://keepboardsalive.com/

Annual subs are best for most impact. If you are still undecided on going Ad Free - you can also donate using the Paypal Donate option. All contribution helps. Thank you.
https://www.boards.ie/group/1878-subscribers-forum

Private Group for paid up members of Boards.ie. Join the club.

Guys need some help..

  • 26-10-2006 02:47PM
    #1
    Closed Accounts Posts: 408 ✭✭


    Hi there,

    Im currently in my final year and part of it requires that I create an "alt to ZeldatroN" (basically a 2D zelda clone which was developed soley in C++ using SDL). I have to keep the existing engine but create a distinctly different game using the engine limtations.

    What I need is different opinions of what you think the main factors of Zelda are.

    Sounds like a simple question but I'm required to have mutliple feedback and I would really like to hear any of your ideas big or small, to see if you have thought of something I have not.

    I.e. Interactive characters, tile-based backgrounds, story driven gameplay, quests, top-down view etc.

    Thanks for any feedback you give! I'll check back regularly!

    Sorry if this is in the wrong forum sectioN!

    dan


Advertisement