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3D Model

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  • Closed Accounts Posts: 7,145 ✭✭✭DonkeyStyle \o/


    Nice one.
    What'd you use quad patches?


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    Nice one.
    What'd you use quad patches?
    i used just simpel planes lol

    and i have a qustion, i really want to lern this stuff in some kind of a part time course, but where can i find any ? or am i just doomed to lern it my self untill i finish school ? or dose any artiest who are good care to raise a young beginner :)


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    am nerly done :o lol my lazy ass is working a bit faster then usual :p
    back7me.jpg

    reflect36rr.jpg
    ive tried few diffrent colors, what do u think? which is better ?
    Yellow
    yello5cr.jpg
    Black
    black4bg.jpg

    blackback5sm.jpg


  • Registered Users Posts: 1,103 ✭✭✭Revalco


    WOW nice1, looks sweet :)


  • Registered Users Posts: 488 ✭✭dl


    Excellent...


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  • Subscribers Posts: 9,716 ✭✭✭CuLT


    That's seriously impressive o_O


  • Registered Users Posts: 5,645 ✭✭✭Shrimp


    Nice, I need to start some 3d work. Maybe this summer.. (yes ages away i know)


  • Registered Users Posts: 5,111 ✭✭✭tba


    very impressive work sharp it looks fantastic.

    Now for the points that are meant to help not annoy.

    The internal of the car are not done, this is not much of a problem if you don't want to do it, but in that case try to avoid rendering views that show the backface of polys inside. In this case you can see right through your car and out the other side.

    Ways to fix this in order of niceness include modelling the interior, forcing two sided rendering or making the glass completely reflective.

    As an aside have you considered using HDRI to render this scene, the reflective nature of the car and a good plinth image would shoot this projects realism through the roof.

    Once again great work.


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    tba wrote:
    very impressive work sharp it looks fantastic.

    Now for the points that are meant to help not annoy.

    The internal of the car are not done, this is not much of a problem if you don't want to do it, but in that case try to avoid rendering views that show the backface of polys inside. In this case you can see right through your car and out the other side.

    Ways to fix this in order of niceness include modelling the interior, forcing two sided rendering or making the glass completely reflective.

    As an aside have you considered using HDRI to render this scene, the reflective nature of the car and a good plinth image would shoot this projects realism through the roof.

    Once again great work.
    thanks alot for the advise :) this is the kind of advise i really need to help me improve ;) i will be doing the internals :) i have got few nice tutorials to get me started on it , i still have few problems on the model right now to fix so i will get an update soon with internals(hopfully) :o i can use all the advise i can get :) thanks


  • Registered Users Posts: 14,181 ✭✭✭✭Jim


    Thats it, I'm giving up.


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  • Closed Accounts Posts: 205 ✭✭sharpjaws


    Thats it, I'm giving up.
    i wonder whats the story behind this :rolleyes:


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    hdr1yo.th.jpg

    i just tried some hdris i found , they seem to work great , ill do some better renders and update later


    update hdr1ly.th.jpg


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    reflect3sssssssssssss1mm.jpg

    ive opend the doors :P so i must be goin in now


  • Registered Users Posts: 5,645 ✭✭✭Shrimp


    I think the wheels look a little too blingin with the chrome.


  • Registered Users Posts: 14,181 ✭✭✭✭Jim


    sharpjaws wrote:
    i wonder whats the story behind this :rolleyes:
    I meant that theres no way in hell I'd ever be able to produce something like that so I may as well give up graphic work now.

    *sigh*


  • Subscribers Posts: 9,716 ✭✭✭CuLT


    I meant that theres no way in hell I'd ever be able to produce something like that so I may as well give up graphic work now.

    *sigh*
    It's ok,, I got it.

    *pats Jim on the back*


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    slverfront7pq.th.jpg

    o well, i think am all done with the out side now :( inside is probebly gona take the rest of my holidays :p Is there any good websites that hosts premade templets so i can just put up my work and show it to ppl ? i dont want to get up with making templets again :\


  • Registered Users Posts: 5,645 ✭✭✭Shrimp




  • Closed Accounts Posts: 205 ✭✭sharpjaws


    whao! lol i can work on composition later on :P but now me try to finish inside :D

    Just a quick look, not done yet :)insideshotundone7gk.th.jpg


  • Registered Users Posts: 1,169 ✭✭✭dangerman


    nice work.

    would be great to see some animation on such a nice model.

    Have you tried any character modelling yet?


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  • Registered Users Posts: 6,419 ✭✭✭Doodee


    character modelling is hard enough to grasp, unless you use one of the plugins for max.

    tone down the reflections a little bit, same with the chrome.
    Also think about where you place the cameras and lights in the shots, you gotta consider the best angles for best results.

    Other than that, looks very good. I know alot of lads with Certs and degrees and 3 years experience with Max that can't even modell as well, but dont get a big head, also know a few who are far better :P


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    dangerman wrote:
    nice work.

    would be great to see some animation on such a nice model.

    Have you tried any character modelling yet?
    i would animate this but omfg tbh :o it takes 10 minuts to render one frame dont tell me about a short filem :o havent tried characters yet, this is like the only way of modeling i know :D for characters there are more better ways , i have lot to lern, and yes ill change the materials abit when am down with every thing ;)


  • Registered Users Posts: 1,169 ✭✭✭dangerman


    sharpjaws wrote:
    i would animate this but omfg tbh :o it takes 10 minuts to render one frame dont tell me about a short filem :o havent tried characters yet, this is like the only way of modeling i know :D for characters there are more better ways , i have lot to lern, and yes ill change the materials abit when am down with every thing ;)

    ah 10 minutes isn't bad at all! Set it all up, then leave it rendering all weekend & give yourself a break from the computer. :)


  • Closed Accounts Posts: 437 ✭✭casper-


    Wow! Those are some truly nice renders...


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    DoodeeI wrote:
    know alot of lads with Certs and degrees and 3 years experience with Max that can't even modell as well, but dont get a big head, also know a few who are far better :P
    haha lol am only 15, i have long way to go, o and can u get me some info where they got their degrees ? :rolleyes: i want to go lern this at school in future


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    nicesinkingtyres4wd.jpg update **


    329ih.jpg

    wheel27lc.jpg


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    Took me 53 minuts to render this :( and it wasent great :S
    backgoodwheels0xe.jpg

    enzorender6wi.jpg


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    hdriwheel5mu.jpg

    wheelssharpcopy0tm.jpg
    made some nice wheels just for show :)


  • Registered Users Posts: 5,645 ✭✭✭Shrimp


    Did you just texture the rubber on the wheel or did u model the threads.

    In some of the renders it looks like you just used a texture.

    It's attention to detail like that which will make this piece stand out.


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  • Closed Accounts Posts: 4,842 ✭✭✭steveland?


    Jesus man... fair f**kin' play...

    I used to mess around with Blender3D a bit when I was younger but I gave up cos I couldn't figure it out...

    Perhaps I should have a go with 3DSMax...

    Any links to the tutorials you used?


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