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Planetside - Who's still playing ?

  • 06-09-2004 9:27am
    #1
    Closed Accounts Posts: 7,346 ✭✭✭


    I've recently restarted playing planetside and was wondering who out of boards.ie is still fighting the good fight (thats the vanu side in case you don't know).


«1

Comments

  • Registered Users, Registered Users 2 Posts: 6,984 ✭✭✭Venom


    Gave up a good while ago but went back for the free 14 day trial yoke and found all my characters had vanished. That pretty much put an end to my PS return.


  • Registered Users, Registered Users 2 Posts: 14,149 ✭✭✭✭Lemming


    Still fighting the splitters (Vanu & New Conglomerate), part of a Terran Outfit too - the LLOD, along with a couple of other boards.ie members too.


  • Registered Users, Registered Users 2 Posts: 6,007 ✭✭✭Moriarty


    I still play pretty regularly. BR18/CR2 NC werner, fight club outfit.

    The BFRs look fun :)


  • Registered Users, Registered Users 2 Posts: 998 ✭✭✭zekiel


    nah, gave it up many moons ago due to lack of interest.


  • Closed Accounts Posts: 31 P45


    I play it on and off (Vanu), and still find it to be good pointless fun, but not in large chunks. 'Twould be nice if they got the balance right between the factions/weapons. The BIG multi-hour battles were always the part I liked (zerg or, no zerg). Yea I know, I'm one of those who'd sacrifice whole continents if I, and everyone else, was in a bloody good fight!

    I don't believe it's worth the present monthly fee though. They should halve it since there hasn't been any real innovative(sp?) features added, and core combat was/is a bloody mess (I know... I bought the bloomin' expansion). The proposed new Mechs look like sh!te, the battle islands are just more of the same. They need larger maps, bases in positions that make sense (with defenses intelligently located too!), new certs, new bloody station layouts (I can run them all blindfolded). Damn game could be so so much better!

    I'll stop before I hit someone...


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  • Registered Users, Registered Users 2 Posts: 14,149 ✭✭✭✭Lemming


    P45 wrote:
    'Twould be nice if they got the balance right between the factions/weapons.

    actually, you'll find that many of the weapons do actually balance out when used "properly". The Terran "Cycler" for example is a prime example. The TR whines about the VS Lasher & the NC jackhammer. Sure, if you let them get close you're going to get seriously outgunned. But at range, the cycler is a nasty little weapon. Fast fire rate, and a very quick fire-arc recovery time. Same with similar weapons. It's how you fight the enemy that counts.
    the battle islands are just more of the same. They need larger maps, bases in positions that make sense (with defenses intelligently located too!), new certs, new bloody station layouts (I can run them all blindfolded). Damn game could be so so much better!

    Well good for you. You know a base blindfolded. Do you want a medal? The battle islands work rather well, focusing the battle into such a small area that it becomes insane. There is talk of new "postBR20 cert skills" also.

    Also might want to fnid a decent bunch of players to play with, rather than just doing the zerg XP wh0re thing. Much more fun that way......


  • Registered Users, Registered Users 2 Posts: 3,019 ✭✭✭KilOit


    nah dont really play anymore,
    played it to death and now its just boring


  • Closed Accounts Posts: 17 dazzaw17


    I still play, been playing it for over a year now :) im also in LLOD, same a Lemming, i also out rank him :rolleyes: hehe, and dont mention the gal 'incident' lol

    daz


  • Registered Users, Registered Users 2 Posts: 7,447 ✭✭✭Calhoun


    I have the game just havent installed but am thinkiing of playing it any help in the game for a newb ? Whats the best side for a newb to be on ect class's and so on .


  • Closed Accounts Posts: 17 dazzaw17


    1st, desiding on your empire, need to know what your style of play is.

    Terran Republic, We use bullets, main Heavy weapons is the mini chaingun, medium assualt weapon is basicaly an assualt rifle (think m4) our main battle tank is (i thnik) the most powerful in the game and has the advantave of having 2 gunners, one on the main gun, the other on the 15mil chain guns, this enables use to shoot at 2 targets at once, eg main gun shooting an enemy tank where as the chaingun is shooting enemy air :D we have the coolest looking vehicles

    Vanu, these use energy weapons, there main weapon is the lasher, it fires balls of energy to to damage on a direct hit and slitley less damage if you miss a direct hit (called a lash) there medium assualy weapon is the pulsar, fires energy round, looks ghey and sounds ghey, main battle tank is the magrider, this is a hover tank, driver is also a gunner, but the gun only goes up and down, driver has to stear to aim left and right, the main gunner has a 360o rotation though

    NC, these use shotguns mainly, there main weapon is a 3 barel shotgun called the jackhammer, medium assualt for the NC tbh the dont use it much, main battle tank is the vanguard, its fast and powerful, but it only has one gunner who fires the main gun and the machine gun.

    in short:

    TR - Ranged weaponry
    VS - Energy weapons that are REALY easy to get kills with
    NC - Shotguns, run in, triple shot, run away.

    daz


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  • Registered Users, Registered Users 2 Posts: 2,084 ✭✭✭n1ck


    My mate plays it, has 3 characters two of which are BR20 CR5 and one is BR16 CR0. He plays it everyday, for Terran and Clongomerate(sp?).

    Smily
    Nexium
    Neksium are his 3 characters.


  • Registered Users, Registered Users 2 Posts: 2,010 ✭✭✭Dr_Teeth


    I was thinking of starting to play this again but when I tried to install it today one of the CDs was scratched wouldn't read! Bah. :/

    Teeth.


  • Registered Users, Registered Users 2 Posts: 6,007 ✭✭✭Moriarty


    You can download the client off www.planetside.com iirc.


  • Registered Users, Registered Users 2 Posts: 2,010 ✭✭✭Dr_Teeth


    hmm, don't really want to pay 10 dollars for the privelege of just downloading it!

    Teeth.


  • Registered Users, Registered Users 2 Posts: 7,447 ✭✭✭Calhoun


    sweet thanks dazz whats the best side to be though for a newb to start on


  • Registered Users, Registered Users 2 Posts: 3,019 ✭✭✭KilOit


    darkener id recommend the vs they seem to have more fun ;)
    stay away from tr they suck really

    main char KiTaZ but i only use the ps forums now, game so boring for me now,
    buts its the best fps out there hele fun


  • Registered Users, Registered Users 2 Posts: 2,010 ✭✭✭Dr_Teeth


    I've started playing again.. I was going to play VS on Werner but when I re-activated my account I found that they hadn't deleted my chars :) So I'm NC and TR on Werner and VS on Emerald. It's good fun as long as you don't take it too seriously. I just hit "Instant Action" and join the foot zerg when I play!

    Teeth.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Dr_Teeth wrote:
    I've started playing again.. I was going to play VS on Werner but when I re-activated my account I found that they hadn't deleted my chars :) So I'm NC and TR on Werner and VS on Emerald. It's good fun as long as you don't take it too seriously. I just hit "Instant Action" and join the foot zerg when I play!

    Teeth.
    How do you reactivate your account?

    And can someone explain how you can buy a new CD online with a months free game time for $19.99 and you have to buy a game card for your existing account which costs $39.99

    Help?!

    [Edit]
    Oh wait, is the gamecard for 3 months?
    [/Edit]


  • Registered Users, Registered Users 2 Posts: 2,010 ✭✭✭Dr_Teeth


    Download.com have it available for download I've just found out, no strings attached! Handy.

    Teeth.


  • Closed Accounts Posts: 450 ✭✭ExoduS 18.11


    i still play br 15 on werner, gets kinda repetitive tho after a while. Bfrs should be a lugh tho. Member of Dark conglomerate


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  • Registered Users, Registered Users 2 Posts: 3,274 ✭✭✭Monty - the one and only


    playing it on and off...crashes now more than it used to...shame that.

    on werner most of the time im there


  • Registered Users, Registered Users 2 Posts: 952 ✭✭✭tipperaryboy


    what sorta game is planetside?never heard of it.Sounds like an RPG or something.


  • Registered Users, Registered Users 2 Posts: 6,007 ✭✭✭Moriarty


    Futuristic style FPS, basically. There's a free trial available on the site if you're thinking about giving it a bash.


  • Registered Users, Registered Users 2 Posts: 952 ✭✭✭tipperaryboy


    Can i ask what site do i go to if i want to try out planetside?


  • Registered Users, Registered Users 2 Posts: 6,007 ✭✭✭Moriarty


    www.planetside.com surprisingly enough.


  • Registered Users, Registered Users 2 Posts: 2,013 ✭✭✭lynchie


    Still play my br20 cr4 werner character regularly.

    Looking forward to the BFR's too. Should be interesting to see how they change gameplay.

    As for which team to join, id say TR, mainly because I hate the VS (Barney's) and NC(Smurf's) :D


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    lynchie wrote:
    Still play my br20 cr4 werner character regularly.

    Looking forward to the BFR's too. Should be interesting to see how they change gameplay.

    As for which team to join, id say TR, mainly because I hate the VS (Barney's) and NC(Smurf's) :D
    BFR's will be retarded, imho. To make such a huge change such as bigger, 2 man Max's and then say - Ok, these are just for those special people who forked out $30 extra is a bit naff, imho.

    I bought planetside expecting a cool game, not to be pummeled again and again by flails, spikers and maelstroms. Not to mention missing out on cavern combat. Now, ontop of all this you want to give a retarded advantage to people who pay more than me? Bleh, time I was leaving, me thinks...


  • Registered Users, Registered Users 2 Posts: 6,007 ✭✭✭Moriarty


    cc is worth the $10 (€8, just over 2 pints fgs!) for the extra equipment and vehicles :)

    I'm looking forward to the BFRs too. Apparently they'll be released monday :O


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Moriarty wrote:
    cc is worth the $10 (€8, just over 2 pints fgs!) for the extra equipment and vehicles :)

    I'm looking forward to the BFRs too. Apparently they'll be released monday :O
    Well it used to be $24.99 when I played so :p


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  • Closed Accounts Posts: 450 ✭✭ExoduS 18.11


    Of course you have to but core combat, i mean its like any other expansion for a game. When games bring out new stuff you usually need the expansion anyways? No-one "misses" out on cc [its naff anyways], its like any other game, you need to buy it to get the extra features


  • Registered Users, Registered Users 2 Posts: 6,007 ✭✭✭Moriarty


    Ivan wrote:
    Well it used to be $24.99 when I played so :p

    Feh! Shows how much you know!


    I paid 20 for it :/


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Of course you have to but core combat, i mean its like any other expansion for a game. When games bring out new stuff you usually need the expansion anyways? No-one "misses" out on cc [its naff anyways], its like any other game, you need to buy it to get the extra features
    Sure, but usually with game expansions they wont let you play them across with each other.

    So take starcraft for example, you cant use the medic vs. someone who cant use the medic unit. Whereas in Planetside, thats exactly what they allow.
    Its forcing people to buy the expansion and thats a bit unfair, imho :(
    Sure, its good marketing but that isnt really the issue...


  • Closed Accounts Posts: 450 ✭✭ExoduS 18.11


    I dont know much about the hgame your on about but, nobody is forcing you to do anything, if u want to get some extra stuff to help you in the game, you buy the expansion. Otherwise just dont. Ultima Online have released 2 expansions in the past 2 years, and you cannot access the Necromancer or Paladin skills if you haven't bought the game , but they can still kill you using that skill. Same with planetside


  • Registered Users, Registered Users 2 Posts: 4,276 ✭✭✭Memnoch


    I dont know much about the hgame your on about but, nobody is forcing you to do anything, if u want to get some extra stuff to help you in the game, you buy the expansion. Otherwise just dont. Ultima Online have released 2 expansions in the past 2 years, and you cannot access the Necromancer or Paladin skills if you haven't bought the game , but they can still kill you using that skill. Same with planetside


    to be fair the way most expansions in MMORPGs work is that players are kinda FORCED into buying them. Because you need to get the new "things" that the expansion includes if you want to stay competitive, and on a level playing field, especially in PvP, otherwise be prepared to fight with a huge disadvantage.

    A good example of this is Dark age of camelot. When Shrouded Isles came out, you had to get it, because without it you would be unable to get the uber items that everyone else got from relatively easy quests, not to mention the ability to farm cash easily in a safe environment, even if your side didn't have Darkness Falls. In fact in the first couple of Months after SI was released there was a place where you got INSANE loot drops and made money like silly, this was totally unbalancing and they knew it from the start, but they left it in game for a couple of months so everyone would get SI to take "advantage of this feature". Once most ppl had bought the expansion they nerfed it, pretty clever really.

    Then Trials of Atlantis came out. This one was even worse. before a non-si char could still sort of compete with a SI charecter. But after TOA, if you didn't have all the master levels and items and abilities, you wouldn't stand a chance in hell in RvR, you would be wiped without the other player even really trying. I even tested it myself a month ago, where I had pretty much the best kind of equip and set up on my Nightshade and I fought against another TOA'd NS, who was RES SICK (meaning they had just been killed and would be doing HALF damage), I got so badly owned it wasn't even funny. So it was clear to me that if I wanted to have fun RvRing in DAOC again I would have to buy TOA and spend a lot of time getting all the stuff in it. I decided to give it a miss.

    Its kinda similar with planetside, everyone is talking about how overpowered BFR's are and you need the expansion to get them. So it should be intersting to see how things pan out in that respect, once BFR's go live on monday


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    I had a go at them today in VR. They are insane.
    I just used the NC one and only with one guy, myself, as pilot. The NC version is basically a shotgun effect. Dual heavy machine. 20mm I think, pretty nasty. The gunnar seat has alot more weapons to play around with, including a rockpod the equivalent of a reaver. There is also a NTU siphon and Armour siphon but I'm not sure what they do. Considering its 2 points to get them they basically make the lightning tank & co. redundant. Although they are alot slower.

    These things are the equivalent of ED-209 running around the place with equal firepower. Now compare poor robocop who got slightly fooked over by good ol' ED. Now consider that your average infantry is ALOT weaker in terms of firepower & Armour than Robocop. I think you see where I'm going with this.

    I dont think there is any doubt that the reduction in price to $8 is coincidental. Or the fact you can DL the CC patch online. There is even a web link to buy it directly in the patch menu under the patch changes menu, ffs.

    Masterful tbh.


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  • Closed Accounts Posts: 450 ✭✭ExoduS 18.11


    But with Core Combat, there wasn't really a big improvement with the game. You got about 4 new weapons and 3 new vehicles and a really quite bad fighting space. If anything SOE are trying to improve the experience for people who bothered to buy the expansion, even tho it didn't have much to offer. And its still only 9E anyways :/.
    Go and check out the tr double miniguns. It a proper laugh so it is.


  • Registered Users, Registered Users 2 Posts: 4,276 ✭✭✭Memnoch


    But with Core Combat, there wasn't really a big improvement with the game. You got about 4 new weapons and 3 new vehicles and a really quite bad fighting space. If anything SOE are trying to improve the experience for people who bothered to buy the expansion, even tho it didn't have much to offer. And its still only 9E anyways :/.
    Go and check out the tr double miniguns. It a proper laugh so it is.


    bah TR are overpowered already, they have by far the best infantry in game, with their spam kill chain gain for anti infantry and the lock on infantry held missle launcher.

    Not to mention their AA Max is scary, i mean u can't even see on your radar where it is shooting you from. Though I think over all the game is probably well balanced, and i'm sure i'd find that TR isn't as "easy mode" as I think it is, if I played it for a good amount of time.


  • Closed Accounts Posts: 189 ✭✭Ave


    Memnoch wrote:
    bah TR are overpowered already, they have by far the best infantry in game, with their spam kill chain gain for anti infantry and the lock on infantry held missle launcher.

    Not to mention their AA Max is scary, i mean u can't even see on your radar where it is shooting you from. Though I think over all the game is probably well balanced, and i'm sure i'd find that TR isn't as "easy mode" as I think it is, if I played it for a good amount of time.
    I was NC and TR, TR had best basic rifle, NC were average, but always found BS to have uber infantry and uber tank.


  • Closed Accounts Posts: 450 ✭✭ExoduS 18.11


    Its insane trying to keep tr out of a base. They just storm down stairs with the mingun and anialate anything in its path. BTW wouldn't mind squading up with a few irish ps operatives for some green ownage?


  • Registered Users, Registered Users 2 Posts: 2,010 ✭✭✭Dr_Teeth


    NC is easy mode, TR medium and VS is hard. :) I have a feeling things are going to get a lot worse for VS when the BFRs come out..

    Teeth.


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  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Personally I'd rank it as :

    NC EASY
    VS Easy/Medium
    TR Medium/Hard

    NC have the shotgun weapons which usually make mincemeat of anything you can hit. VS have the lasher/energy weapons which usually do decent damage even if you dont hit.
    TR, while they have a nice chain gun it just does pathetic damage by comparision. The difference is the rate of fire and the accuracy. Which in a veteran player's hands is pretty formidable.

    I think the VS tank is the best out of the lot of them. The drivers laser cannon is rather scary.

    THe maxes have to go to the NC. Just greater armour, greater firepower and shields baby.

    Tbh, I'd say thats how the BFR's will go too. NC's will be the more powerful.
    Only time will tell.


  • Registered Users, Registered Users 2 Posts: 6,007 ✭✭✭Moriarty


    If NC troops are caught in the open, they're usually nailed. The jackhammer is only of use when you're close enough to smell their breath, the lack of range on it is just incredible. The vanguard/thunderer aren't bad mind.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Moriarty wrote:
    If NC troops are caught in the open, they're usually nailed. The jackhammer is only of use when you're close enough to smell their breath, the lack of range on it is just incredible. The vanguard/thunderer aren't bad mind.
    Thats what grenade launchers with plasma grenades are for. You hide behind a tree and pop out every so often and lob a few at the guy. They think you just have grenades and try and get closer. Then you jump out and ambush them with the jackhammer.

    Lol.
    RE:What we were talking about earlier, about marketing.

    See what happens after you've updated. We get a nice splash screen with the option to buy Core Combat :confused:


  • Registered Users, Registered Users 2 Posts: 2,010 ✭✭✭Dr_Teeth


    Ivan wrote:
    NC have the shotgun weapons which usually make mincemeat of anything you can hit. VS have the lasher/energy weapons which usually do decent damage even if you dont hit.

    The MCG is vastly superior to the Lasher in most situations, the only time I'd pick a Lasher over the MCG is when defending a back door where you just spam it to keep them from coming in - but of course in that case what you really want is a Maelstrom.

    In the standard 10-20m circle-strafing fights that happen all the time, the MCG wins hands-down.
    Ivan wrote:
    I think the VS tank is the best out of the lot of them. The drivers laser cannon is rather scary.

    The Magrider is the best *tank killer* but it isn't the best tank. It's absolutely hopeless verses infantry. The Vanguard is better armoured, and has a far better gun - it can actually do some useful supression whereas the Mag just drives around being AV fodder and getting nothing done.

    In addition most tank battles happen at close range, and in rough terrain where the Mag's speed and its railgun don't give it much of an advantage.
    Ivan wrote:
    THe maxes have to go to the NC. Just greater armour, greater firepower and shields baby.

    The Scattermax is lethal yup, but the VS have the best AV and AA maxes - it's the only area they dominate in. This is why I think the BFR introduction is going to screw the VS badly. Their main advantage was in great AA, and the ability to take courtyards by jumping over the walls - both of these are in the domain of the BFRs now.

    Teeth.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Dr_Teeth wrote:
    The MCG is vastly superior to the Lasher in most situations, the only time I'd pick a Lasher over the MCG is when defending a back door where you just spam it to keep them from coming in - but of course in that case what you really want is a Maelstrom.
    Well, tbh, I dont have CC so I cant really comment on the Maelstrom, although it is a great infantry suppression weapon (i.e. spamming doors of bases so they cant get inside). Since about 60% of the game consists of this sort of combat I found the lasher more effective, tbh. That said, I do love the mini-gun but I personally would rank it below the Jackhammer & Lasher simply because the Jackhammer is the best close range weapon and the lasher is great for infantry denial. The mini-gun, while great at what it does, just isnt really required to do it, that often.
    Dr_Teeth wrote:
    The Magrider is the best *tank killer* but it isn't the best tank. It's absolutely hopeless verses infantry. The Vanguard is better armoured, and has a far better gun - it can actually do some useful supression whereas the Mag just drives around being AV fodder and getting nothing done.

    Yes, I'll agree it is the best tank killer while the Van is better vs. infantry (although the Prowler is better still) but the maneuverability, ability to cross water, its speed. Its accuracy, both of the main cannon and the drivers weapon means it can effectively shoot down air as well. Something no other tank can claim. And at the end of the day, what good are tanks if they cant kill other tanks? Other Infantry/Apc's and Air power are for killing infantry.
    Dr_Teeth wrote:
    In addition most tank battles happen at close range, and in rough terrain where the Mag's speed and its railgun don't give it much of an advantage.

    And that just isnt true, the Mag's speed and hover abilitys make it very formidable and basically make up a package for the best all round tank, imho.
    Dr_Teeth wrote:
    The Scattermax is lethal yup, but the VS have the best AV and AA maxes - it's the only area they dominate in. This is why I think the BFR introduction is going to screw the VS badly. Their main advantage was in great AA, and the ability to take courtyards by jumping over the walls - both of these are in the domain of the BFRs now.

    Teeth.

    I'm glad we agree on the "Scatter Max" tbh, as there cant really be much question there. Personally I would have thought the TR AA max was the best tbh, due to its great rate of fire. Although the NC AA Max is pretty nice too when it locks on... I dont really have enough experience to decide either way, I generally stay away from max's.

    As for the VS max though, I basically believe they are glorified infantry. The jump-jet ability is nice and definitely allows them to regain some dignity but when it comes down to it, the average infantry is capable of taking them on if they know they are coming and/or have some cover.

    I really wont be foolish enough to comment on how BFR's will affect gameplay, however I'm about to join WERNER now and see whats going on with my Outfit. I expect them all to be running around in BFR's where last night they were organising large Van Squads.

    All I can say is... ick.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Ok, here it is, the first review of BFR's.

    Let me just start by saying...

    Scale.jpg

    Retards, Retards, Retards.
    What the hell were they thinking?!

    As it stands (as of some extensive testing on 19-October-2004 circa 3am GMT) BFR's are the single most ridiculous idea for any sort of FPS hoping for even a small semblance of balance.

    They are walking tanks, only with self recharging shields. With the equivalent weapon choices of a very powerful AA max, a very scary looking anti-infantry laser cannon, some burst lasers, the NTU siphon (which will be pretty horrible before long, trust me) the Armour Siphon a few others I didnt get to try.

    Then the 2 seater has a gunner position which can mount a napalm type weapon with a 360 degree arc and a pretty decent rate of fire.

    The driver can load what weapons into his BFR he wants, so he can have a dual anti-infantry laser, a dual AA weapon or one of either if he prefers.
    It is these options, combined with the fact that they are hardy as hell and have shields that make these things some scary mother fookers.

    That said, there are a few specifics worth noting.

    A) There is a 1 hour recharge time
    B) You must have Core Combat & Have logged 10 captures in the caverns
    C) They are prone to malfunctions.

    The malfunctions bit is a bit suspect to me, tbh. They basically have made these awesome, super-powerful unit, that you can only get when you buy CC. Now, the thing is it has a 1 hour recharge timer, so you basically want to do everything in your power to prevent losing your precious BFR. This means running away from battle with 3/4 of your health left (Trust me, I've seen it :( ) so you can get healed back up. Now, to counter-act the fact that you could just keep the same BFR for ages, your BFR seems to suffer from malfunctions the older it is. After about 7-8 minutes in VR I lost my radar on it. Which meant I couldnt see any air units on radar.

    Also, damage seems to play a factor in malfunctions. Where damage is applied is also seemingly important.

    This means that eventually your BFR will become a worthless piece of junk, thus forcing you to have to get a new one and succumbing to the 1 hour recharge time.

    However that said, there are a number of reasons why the BFR is a ridiculous concept (while very cool in theory, in application they represent a fundamental shift in power).

    A) They can climb hills no other vehicle can, even high enough that reavers cant fly above them or even equal in height to them. In fact they can climb so high, by comparison to the height tanks & co. can get to that the tanks cant even aim their turret high enough to be able to hit them.

    B) From what I can tell they seem to have no difficulty with water (Needs further testing)

    C) The ability to carry anti-aircraft, anti-infantry and/or anti-vehicle payloads means you dont really know what you'll be facing until your likely to be half dead. You can carry an AA weapon, an AV weapon and use the secondary weapon, in the 2 seater variant, as the anti-infantry weapon. You can basically now take on all forms your foes may take. Thus making you the most powerful single unit in the game. Hence, unbalancing it.

    D) Reavers/Mosquitos have literally, Zero chance against them. I've dumped 88 reaver rockets (basically my entire payload) at a Colossus (the NC variant) without even knocking his shields down. It took the combined firepower of myself (in a reaver), a lightning and a VS variant BFR to kill the blasted thing. Not to mention when 3-4 of these things group up together, squads of tanks can just throw themselves at them, to no avail.

    There are a few other points I wanted to make, but I cant really think of anything else at this time.

    In summary:

    Get a BFR as soon as you can.
    I dont think I'll be renewing my planetside subscription this month.
    This leaves me with an awful taste in my mouth. BFR's=Core Combat=$$
    Vaguely reminds me of SWG.
    Down with SOE!


    I'm open to input/criticism's.
    All details are open to interpretation and are preliminary at best.

    Impossible%20Climb.jpg

    P.s. Yes that is a BFR climbing up a hill at an impossible angle. He then proceeds on a few feet where he butchers several infantry & 2 lightnings with me powerless to stop him.


  • Registered Users, Registered Users 2 Posts: 6,007 ✭✭✭Moriarty


    Ivan wrote:
    They are walking tanks, only with self recharging shields. With the equivalent weapon choices of a very powerful AA max, a very scary looking anti-infantry laser cannon, some burst lasers, the NTU siphon (which will be pretty horrible before long, trust me) the Armour Siphon a few others I didnt get to try.

    They're vulnerable to combined arms assault. Most infantry weapons go straight through the sheilds. Shooting the shield gen on the arse of each BFR with a sniper rifle will immediatly drop their shields. EMPing their legs will slow them down significantly (they have location-specific damage).
    Ivan wrote:
    That said, there are a few specifics worth noting.

    A) There is a 1 hour recharge time
    B) You must have Core Combat & Have logged 10 captures in the caverns
    C) They are prone to malfunctions.

    a) After the introduction event - ending next monday - the timer will drop to 45 minutes. If there is a vehicle mod on the lattice that timer drops to 22.5 minutes, like any other vehicle.

    b) After the intro event is finished, yup.

    c) This is part of the intro event. No one has had to spend any cert points to get the BFRs for this week, so they decided to cripple them slightly because of the obvious mass influx of BFRs. Once the intro week is over, the malfunctions disappear.
    Ivan wrote:
    Also, damage seems to play a factor in malfunctions. Where damage is applied is also seemingly important.

    This is a design feature. There is locational damage on the BFRs, so there's a chance that various various parts of the BFR will be temporarily handicapped when it's hit by weapons fire (run slower if the legs are hit, radar temp out if you hit other parts, slower weapons fire if they hit those, etc etc)
    Ivan wrote:
    However that said, there are a number of reasons why the BFR is a ridiculous concept (while very cool in theory, in application they represent a fundamental shift in power).

    A) They can climb hills no other vehicle can, even high enough that reavers cant fly above them or even equal in height to them. In fact they can climb so high, by comparison to the height tanks & co. can get to that the tanks cant even aim their turret high enough to be able to hit them.

    Afaik this is a bug they've been looking at throughout the testing. It'll prolly be fixed shortly.
    Ivan wrote:
    B) From what I can tell they seem to have no difficulty with water (Needs further testing)

    They can only walk in shallowish water. The exact depth varies from continent to continent. They can't shoot when they're in water either.
    Ivan wrote:
    C) The ability to carry anti-aircraft, anti-infantry and/or anti-vehicle payloads means you dont really know what you'll be facing until your likely to be half dead. You can carry an AA weapon, an AV weapon and use the secondary weapon, in the 2 seater variant, as the anti-infantry weapon. You can basically now take on all forms your foes may take. Thus making you the most powerful single unit in the game. Hence, unbalancing it.

    Pfft. It's not unballanced, everyone has access to the BFRs if they want it. It's just changed the battle dynamic. That's a good thing.
    Ivan wrote:
    D) Reavers/Mosquitos have literally, Zero chance against them. I've dumped 88 reaver rockets (basically my entire payload) at a Colossus (the NC variant) without even knocking his shields down. It took the combined firepower of myself (in a reaver), a lightning and a VS variant BFR to kill the blasted thing. Not to mention when 3-4 of these things group up together, squads of tanks can just throw themselves at them, to no avail.

    Horray! No more reaver spamwhores :) But seriously, once the shields are knocked out reavers would be effective against a BFR.

    Ivan wrote:
    Get a BFR as soon as you can.
    I dont think I'll be renewing my planetside subscription this month.

    Right, so instead of seeing how it actually works out you'll just throw your toys out of the pram. Great plan.

    Ivan wrote:
    This leaves me with an awful taste in my mouth. BFR's=Core Combat=$$

    Has SOE suddenly become a Non-Profit Organisation? Seriously.. either buy core combat or don't. It's dead cheap. We don't live in a communist society where everyone gets everything the want for free.
    Ivan wrote:
    Vaguely reminds me of SWG.
    Down with SOE!

    </hysterical pram-ejecting fanboi temper>


  • Closed Accounts Posts: 7,346 ✭✭✭Rev Hellfire


    I'm actually quite looking forward to the BFR's hopefully it'll spice things up a bit.
    If any of you are about this evening and the side of truth and justice (thats the VS ) give me a shout ( captaincoffee ) and we can partake in some stompa stomp.

    As for the whole having to buy Core Combat to get extra's, well nothing in this world comes for free.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Only really one thing in your post worth replying to, in my mind.
    And thats :
    Pfft. It's not unballanced, everyone has access to the BFRs if they want it. It's just changed the battle dynamic. That's a good thing.

    and all I can say is, even giving the most powerful piece of technology in the game to all sides, hardly constitutes balance. It basically makes all other forms of transport irrelevant. Even though you still have to get Armoured Assault 1 & 2 before you can get the BFR (when it goes live). So you can fall back on a lightning and/or side specific heavy tank while your BFR recharges. It will basically remove a large portion of the infantry population. Its a nice concept, but I reallyl dont think they thought it through much.

    Anyway, I've said my piece. I'm going to get some playing in before my sub runs out and perhaps try to change my mind...


  • Closed Accounts Posts: 450 ✭✭ExoduS 18.11


    Moriarty wrote:
    They're vulnerable to combined arms assault. Most infantry weapons go straight through the sheilds. Shooting the shield gen on the arse of each BFR with a sniper rifle will immediatly drop their shields. EMPing their legs will slow them down significantly (they have location-specific damage).



    a) After the introduction event - ending next monday - the timer will drop to 45 minutes. If there is a vehicle mod on the lattice that timer drops to 22.5 minutes, like any other vehicle.

    b) After the intro event is finished, yup.

    c) This is part of the intro event. No one has had to spend any cert points to get the BFRs for this week, so they decided to cripple them slightly because of the obvious mass influx of BFRs. Once the intro week is over, the malfunctions disappear.



    This is a design feature. There is locational damage on the BFRs, so there's a chance that various various parts of the BFR will be temporarily handicapped when it's hit by weapons fire (run slower if the legs are hit, radar temp out if you hit other parts, slower weapons fire if they hit those, etc etc)



    Afaik this is a bug they've been looking at throughout the testing. It'll prolly be fixed shortly.



    They can only walk in shallowish water. The exact depth varies from continent to continent. They can't shoot when they're in water either.



    Pfft. It's not unballanced, everyone has access to the BFRs if they want it. It's just changed the battle dynamic. That's a good thing.



    Horray! No more reaver spamwhores :) But seriously, once the shields are knocked out reavers would be effective against a BFR.




    Right, so instead of seeing how it actually works out you'll just throw your toys out of the pram. Great plan.




    Has SOE suddenly become a Non-Profit Organisation? Seriously.. either buy core combat or don't. It's dead cheap. We don't live in a communist society where everyone gets everything the want for free.



    </hysterical pram-ejecting fanboi temper>


    Hardly a dig at Ivan is it? :D


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