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Thin shaft in q3

  • 09-07-2000 10:48PM
    #1
    Registered Users, Registered Users 2 Posts: 469 ✭✭


    Found this on xsreality, makes the shaft nice and thin in quake 3:

    cg_fov 300
    cg_zoomfov 90
    cg_drawgun 1
    +zoom

    the zoomfov is your normal fov now i think


Comments

  • Registered Users, Registered Users 2 Posts: 5,333 ✭✭✭Cake Fiend


    Hmm, but then if you feel the need to zoom some time in the game you're fupped. PM has a new shaft built in, cg_truelightning 1 or something.

    Put 'em in your mouth and suck 'em
    Clan Acid


  • Registered Users, Registered Users 2 Posts: 1,657 ✭✭✭OSiriS


    "IF" you need to use zoom, write an alias for it.

    Nothing is foolproof to a sufficiently talented fool


  • Closed Accounts Posts: 42 Bullet


    "IF" you need to appear superior, pretend that you have a clue.

    biggrin.gif


  • Closed Accounts Posts: 384 ✭✭Ser


    lol, u put it in a script, for when u slect LG.



  • Closed Accounts Posts: 359 ✭✭m1RV


    Yeah, the CPM shaft both looks *much* nicer (on a low picmip that is) and is instant with cg_truelightning smile.gif

    I wish ID would take that shaft image and replace the normal q3 shaft image with it.

    << Arf Arf >>


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