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Adventurers wanted to play Spectres

  • 30-12-2003 10:31pm
    #1
    Closed Accounts Posts: 914 ✭✭✭


    At last there is proof. We are not alone.

    …but it is not to the skies that we should look…

    The year is 2174; the world is familiar yet utterly changed. Our worst fears have been realised and the human race stands divided against a common enemy in the midst of environmental holocaust. This is a world where nine-tenths of the people rely for their existence on the leftovers of a blind and bloated upper class. Two worlds, just one planet.

    The Flock live behind thick walls and armoured windows in an empire of plenty, serenely oblivious of the world beyond and the struggle that draws ever closer. They decide State policy through an automated system of voting whilst the State, a lumbering network of disjointed and overburdened computer systems, implements the law through its army of Mechan robots and synthesised humans.

    The Herd survive in the slum neighbourhoods of the beyond. Unprotected and un-policed, they live in the invisible world of anarchy below the law and beneath The State where gangs control the neighbourhoods, some stealing from the Flock to feed their people, others simply stealing from each other and exploiting the weak

    You are a member of the Herd, caught in the age old class struggle between those who have and those who have not. You must choose how best to meet this challenge. But things just got a whole lot more complicated. For everyone.

    Geomagnetic pole reversal has long been foreseen, its effects described and modelled by countless scientists down the ages. What they couldn’t tell us was that it would happen now.

    North became south and South became north. With the collapse of the Earth’s magnetic field so came dramatic temperature increases, surges in cosmic radiation levels and the failure of communications systems, satellites and navigation aids. Migratory creatures perished in icy winters or starved in barren deserts on mistimed and mal-directed journeys. Age old climate control engines strained to maintain a balance whilst the Herd seared in the radiation scorched dereliction of the Beyond and the Flock lived on in the protected luxury of the Communities.

    Amidst the turmoil something happened that no-one had expected.

    The coming of visitors from a world beyond our own had long been a dream for many; a nightmare for some. But when at last they came it was not in flying saucers from the stars. Our visitors came from beyond the veil of time, a veil beyond which they had been unwillingly cast throughout the history of mankind.

    The collapse of the planet’s magnetic field set loose the spectres of every man, woman and child who had ever walked the earth. Revealed were the forgotten secrets of every death visited upon mankind. Released at last were the vengeful spirits of an eternity of suffering, ready to take retribution upon a world that had cast them into the forgotten annals of history.



    Players take on roles within a Herd gang, planning raids and missions against other gangs or against the Flock to liberate resources or push back the control of the State. Each player selects a speciality skill set appropriate to their background, beginning as rooky gang members and developing their skills as the game progresses. Weapons, gadgets and equipment can be supplemented by nano-technology bio-enhancements as the player advances.

    Fighting the Mechans and the Synths just requires guts and determination, fighting the Spectres is a whole new ballgame that everyone is still learning. Does your character have what it takes to go up against a brigade of Mechan fighters and face the mind chilling terror of their worst nightmare from beyond the grave?

    Post a reply to this thread if you'd be interested in playing and I'll give you some additional background information.


«1

Comments

  • Closed Accounts Posts: 8,880 ✭✭✭Raphael


    Interested specky, did you invent this yourself


  • Closed Accounts Posts: 914 ✭✭✭Specky


    Yep. This is brand spanking new. There's a lot more to it than in this short intro, especially to do with how the Flock and the State operate and how you, as a member of the Herd are restricted....and then there's the nano-tech stuff...

    I like horror but was a bit bored with playing the 2oth century stuff. Hopefully Spectres will give the opportunity of doing all the usual horror stuff along with plenty of gadgets and sci-fi stuff, spooky contacting the dead psionics, poltergeisty type combat and blow the feck out of things mega-weapons.

    Hope it catches the imagination of a few people. It'll be fun on boards and may develop into F2F with the gang if anyone's interested.

    so, yes, Copyright 2003 Specky applied....


  • Closed Accounts Posts: 8,880 ✭✭✭Raphael


    Patent Pending


    *glares at passers-by*


  • Registered Users, Registered Users 2 Posts: 354 ✭✭Commissar


    Originally posted by Specky
    Yep. This is brand spanking new.

    so, yes, Copyright 2003 Specky applied....
    :eek:

    I'm impressed. And interested. It sounds great.


  • Registered Users, Registered Users 2 Posts: 1,345 ✭✭✭Squall


    Kinda reminds me of the nights dawn trilogy by Peter Hamilton. Sounds great. Put me down for it :)


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  • Registered Users, Registered Users 2 Posts: 2,236 ✭✭✭AL][EN


    Sorry been MENTALLY busy over xmass and the new year!!

    sounds spooky im down for it put me down as a a hell yea im in,


  • Closed Accounts Posts: 914 ✭✭✭Specky


    Okely dokely, four players will do for a start.

    Can I have the following info from everyone please:

    1 character name
    2 primary skill (from the list below)
    - combat (infantry, cavalry, airborn)
    - technical (computers, robotics, utilities, nano-technology)
    - medical (paramedical, surgical, nano-technology)
    - academic (paranormal, scientific, sociological)
    3 secondary interests (this defines your secondary skills, choose from the same list above)
    4 psychological profile (what are you like, phobias, interests)

    You're all members of the same gang (you may want to come up with a gang name between you if you so wish...), it would be advisable if you can get a broad skill set, so you may want to decide between you what primary and secondary skills you choose. Whatever you choose as your primary and secondary skills I will vary them a little anyway so you've all got unique specialisations, probably reflecting something in what you tell me for your character's psycho profile.

    Your character's abilities will be very strong in your primary skill (an expert fresh from training, able but inexperienced) and competant in your secondary interest (to the level of a hobbyist who's been at it for a few years, capable, with some experience but little training).

    I'm more interested in the role playing than the mechanics so tell me about the type of character you'd like to play (the person) and I'll let you know what that person looks like in this world.

    I'm just finalising some more background info for the game and should be able to get this out to you all tomorrow at the latest, so you may want to hang on until then but get thinking about it.

    Remember, this is primarily a horror game so although you're going to need someone who can take care of the gun toting mechans, more time will be spent in game figuring out what is happening to you and trying to avoid filling your pants.


  • Closed Accounts Posts: 8,880 ✭✭✭Raphael


    Ok, name Raphael Korland

    Primary Skill - Medical

    Secondary Skill - Academic

    OK, I'm really bored so im gonna try and write a bio for my character. Actuall, I'll PM that to you Specky, for RP purposes


  • Closed Accounts Posts: 914 ✭✭✭Specky


    Boredom can be such fun!

    :D

    Ok Raphael...or should I say COWABUNGA, send on your stuff and I shall peruse it with glee


  • Registered Users, Registered Users 2 Posts: 1,345 ✭✭✭Squall


    We have to pick a sub category from the list right like

    Combat - Infantry?

    just making sure


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  • Closed Accounts Posts: 914 ✭✭✭Specky


    Yep you got it.

    Forgot to point this out to Jaffer but assumed that I'd be further enightened when he sent me his character background.

    It's just to give me some broad categories for the skills.

    Combat people are likely to be able to use weapons to a varying degree, infantry will be more specialised in close quarters, cavalry in the use of ground vehicles, airborne in the use of flying vehicles etc.

    There are some special weapons and vehicles and gadgets that I'll tell you about as time progresses but I haven't developed a complete weapons system and haven't had time to borrow one from another game yet....I don't think it's important.

    One of the cool things about the whole nano-tech side of the game is that almost anything is manufacturable, it just takes time and the necessary access to the proper equipment to design the Nano-DNA. Once you've got that part done you just toss in the raw materials, cook at gas mark4 and wait until golden brown.

    Nano-technology has a big part to play in this game. More will become aparant when I post the next chunk of source material.


  • Closed Accounts Posts: 914 ✭✭✭Specky


    ...oh hang on, I haven't explained nano-DNA yet have I....

    OK, here's a quick taster on Nano-technology :


    Nano-Technology
    The world is now going through what has become known as the New Age of Nano-Technology. In the early 21st Century nano-technology began to be practically employed in the manufacture of materials. The early stages required great vats of raw material into which specially produced “maker” and “do-er” nano-machines were placed. This technology continued to develop throughout the 21st century with many structures still in use today having their original models produced in this way. However, the new revolution in nano-technology and the coming of the New Age happened through two revolutionary new developments around 100 years later.

    Firstly, a team of engineers and scientists from MI-X (the largest engineering corporation in the world) developed the NanoStem®, a single, self replicating nano-machine that could fulfil both the roles of a “maker” and a “do-er” machine, and that could be programmed to manufacture any end product using a chemical programming system named by MI-X Nano-DNA®. This substance could then be synthesised using a special computer workstation only available from MI-X.

    The second development occurred illegally in a small laboratory in Africa, an area outside of the control of the international treatise on human bio-research. Borrowing many fundamental principles from the NanoStem®, Dr Abraham Ngomi and his team produced a fully organic version powered by sugar and oxygen which was, as a result, able to sustain itself inside the human body. What’s more, Ngomi’s BioStem was capable of interpreting human DNA, thus allowing it to truly integrate with the host. Programming is achieved by modifying the human genome, augmenting it where necessary to achieve whatever genetic modifications might be necessary. Although Dr Ngomi insisted that its uses would be purely for the purposes of medicine, few were surprised when after only a few short years of further research the earliest nano-tech bio-enhancements for the human body emerged. Initially these were mostly cosmetic enhancements but as the technology became more accepted so the available enhancements became more radical.

    The BioStem was never patented and its design quickly became widely available as OpenSource. As a result, the developments progressed very rapidly and the possibilities multiplied as countless enthusiasts throughout the world toyed with the fascinating new toy.

    Bio-enhancements are now an everyday part of modern life within the Flock. Every member of the Flock receives the identification and voting implant known as The Chip. This is the only mandatory enhancement but there are several others that have become very common:

    Comms systems
    - Standard public access terminal
    - Media reception plug in (available as a free version with direct marketing or a licensed version without)

    Emergency medi-systems
    - Standard anti-bacteria system (counteracts the effects of any biological invasion, illness etc)
    - Rapid repair system (standby rapid repair of wounds, broken bones etc)

    Physical correction/enhancement systems
    - General purpose eyesight enhancement (includes telescopic and macro vision mode)
    - Tactical plug in (provides target detection and identification and will generally interface to the selected weapons system to provide HUD status and targeting information)
    - Ultra-range enhancement (adds infra-red or ultra-violet vision to visible spectrum vision)

    Most bio-enhancements are now introduced using an insertion pad, a self adhesive patch impregnated with a number of BioStems, the necessary modified DNA and a little “fuel” to get the work started. A modified diet is required for individuals who have particular types of bio-enhancements containing the required nutrients to fuel the nano-machines that are building the enhancements. These nutrients are engineered to break down and distribute through the blood stream where the nano-machines can extract them at the construction site.


    Any questions class?


  • Registered Users, Registered Users 2 Posts: 1,345 ✭✭✭Squall


    Where do i get some :)

    My Bios on the way btw, should be in your mail soon specky


  • Registered Users, Registered Users 2 Posts: 354 ✭✭Commissar


    Name: Varl.

    Primary skill: Combat - cavalry.

    Secondary skill: Technical - robotics.

    Sorry if I held things up. I'll get my bio to you asap.


  • Closed Accounts Posts: 914 ✭✭✭Specky


    No probs Commissar, somebody has to be last and this time it appears to be......erm......let me see........ooo Al][en...


  • Registered Users, Registered Users 2 Posts: 2,236 ✭✭✭AL][EN


    yes i know i know, its me again holding up the whole show sorry sorry sorry
    i'll PM you the detials in about 10 mins specky im just getting my Char background together


  • Registered Users, Registered Users 2 Posts: 2,236 ✭✭✭AL][EN


    PM sent to you specky with details of background and profile:

    this is me:


    Charachter name: Dr Otto Octavius

    Skills:

    Primary - medical Nano Technology (Physical Augmentation)

    Secondary - medical (paramedics)


  • Closed Accounts Posts: 148 ✭✭tank


    Wow all this is a home made game!! well done specky, i cant make it though as things are all crazy here at the moment if its ok maybe i can join in later on?


  • Registered Users, Registered Users 2 Posts: 2,236 ✭✭✭AL][EN


    Indeed specky i was just thinking that, i tip my fez to you specky! this seems a well though out game. have you considered writing it all down and selling it to a games publisher? might be worth a few quid??


  • Closed Accounts Posts: 914 ✭✭✭Specky


    Been down that road before my Fez wearing friend.

    There's a world of difference between putting together a few ideas and getting to the point where the game is fit for publishing. Maybe, who knows, we'll see....it's a bit like the old computer games business. One person has the idea then an army of people do the work, because there's an army's worth of work to be done.

    But like I said, we'll see how long my interest keeps up.

    Tanx Tank! Sure you can join in later, no problem.

    I think we all didn't get hugged enough as children or something as there is a slightly worrying pattern emerging in the character bios.... I shall PM those concerned!!

    Here's a bit more information on the Flock just so you begin to get more of a picture of who you're "up against". I should have posted this before asking for your bios really....oh well, you can revise these as much as you like at the moment.

    The Flock
    Flock are registered at birth with The Registrar, at which time they receive a nano-technology implant which allows the various electronic systems of The State to recognise them. This implant remains within the Flock member for the whole of their life and cannot be removed whilst alive. The implant automatically submits a DNA profile each time the Flock member votes. This is checked against the records held by the State and if any mismatch is detected warrants are issued to the Synths to arrest identity thieves.

    Voting happens on an almost daily basis with the issue to be voted upon transmitted to the Flock via the public access broadcast channels along with the allowed voting choices. The voter then simply has to make their vote via a conscious decision which is detected by the Flock member’s implant and lodged with the State, along with the voter’s DNA profile. The outcome of votes are then re-broadcast, usually within minutes, and the new policy will be implemented.

    Any implant within a Community area when a VoteCast is transmitted will automatically respond, even lodging abstentions and “don’t know” votes if no decision is made. The public access transponders do not transmit beyond the walls of the Communities, so the votes of Flock members in the Beyond will not be registered. Identity thieves (known as Dupes to the Herd) must be outside the Communities during votes. If they are not then their DNA mismatch will be detected and warrants will be issued for their arrest.

    Members of the Flock will rarely, if ever, knowingly come into direct contact with a Herd member and consequently they are terrified of the Herd. Not because they believe the Herd are dangerous, most rumours describe the Herd more as stupid thugs, but the Flock believe that the Herd carry Plague which can be contracted through physical contact and will result in a slow and painful death.

    The Flock are human, they generally have no particular physical characteristics that would make them recognisable as Flock but and all have nano-technology enhancements. These would mostly be for entertainment and/or aesthetic purposes as they do not generally require work related enhancements. Flock do not work, instead, they devote their lives to trivial pursuits or scientific experiment, sometimes contributing their efforts to specific State agencies or corporations. All Flock members accept that there is a Party, a group of Flock members who control the State but no-one knows who they are and as long as the State continues to function and the Herd are kept at bay, no-one is very interested.

    Working for the State are a number of servitor species:

    Mechans -
    These are mechanical/electronic servant species. Humanoid and biped but coming in a variety of shapes and sizes to match their specific function, these are very obviously machines and are under direct control of the State. They have very little AI but will generally continue following an order until either it is fulfilled, countermanded or the Mechan is shutdown. (think anything from C3PO, Arnie without his skin on up to MechWarrior/Matrix style Mechs...but without the people inside)

    Synths -
    These are synthetic humans, genetically engineered for specific purposes they work just like humans but generally have some enhancements to suit their specific work. They are generally indistinguishable from humans, they can also have the same range of nano-tech enhancements any human can have but they are more likely to have functional enhancements as the Synths do all the work the Flock don’t bother with. They are also directed by The State to enforce the will of government but they have human level intelligence and hence can reason (and be reasoned with) to some extent. They are generally emotionless, not because "they cannot feel", just because of their training and development. They are grown very rapidly in an adult state and hence do not have the childhood phase where most emotional triggers and responses are developed. This can result in slightly odd outbursts on occassion, especially in extreme stress situations, but there are usually enough other Synths around to suppress an out of control operative if necessary.


    Now you know a little more about the Flock you may want to alter your profiles. That's not a problem.

    I'll post up some similar words of wisdom regarding the Herd later, just got to proof read it as it was all typed in a midnight frenzy some time ago...


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  • Registered Users, Registered Users 2 Posts: 2,236 ✭✭✭AL][EN


    Originally posted by Specky
    I think we all didn't get hugged enough as children or something as there is a slightly worrying pattern emerging in the character bios.... I shall PM those concerned!


    Ahhhh rats and there's me thinking i had an original idea for once!! you mean EVERYTHING in my bio is cooly wit u specky? (see didnt call you zmek this time ;) )


  • Closed Accounts Posts: 914 ✭✭✭Specky


    I am thinking......

    ....at the moment I'm sitting on a rather uncomfortable fence, swaying this way and that between my original game scenario idea and a new one suggested in part by the bios I've received...I'm sure I will eventually fall off the fence but I'm not sure yet if I will fall this way (into a daisy filled field of sun-kissed grass with bunnies and small hedge hogs) or that (into the path of 4 lanes of on-coming traffic, all with special Specky squishing spikey tyres and poison impregnated bumper bars).

    So in the mean time here's some info on The Herd

    The Herd
    Members of the Herd are humans who live outside of the State’s sight. The Flock would look at them as down and outs, people who have fallen through the cracks of the system and cannot find their way back. In truth, the situation has gone far beyond this and the barriers between the Herd and the Flock have grown so wide their worlds are quite separate.

    When systems of work, commerce and business began to disintegrate towards the middle of the twenty first century, the responsibilities of supporting the people fell upon the State.

    In the beginning, businesses just employed fewer and fewer people, opting instead for the cheaper, more reliable Mechan workers. But when the State started to take control of important industries to prevent their collapse, business itself started to decline. With no shareholders beyond the State there was no place for competition, no point in boosting profits or building empires.

    The old stigmas of being a state supported individual faded away as this became the norm and the population rapidly became fully dependant on their Social Security Registration for everything. Housing, food, security, everything came from the State. As time passed, the few remaining people employed in managerial capacities were also replaced by Synths and man was released from the burden of self sustenance to pursue the life of leisure he had so long craved.

    Even before the establishment of the all providing State there were those individuals who found themselves outside of the system, either by personal choice or through unfortunate circumstances. These people had no Social Security Registration and were hence ineligible for support. Homeless, poverty stricken, they lived on the streets while they were allowed, begging or scavenging to survive, often the victims of criminal exploitation and substance abuse. The growing paranoia of the people soon passed laws to have these down and outs removed, away from the clean cities, away from the gaze guilty eyes of the Flock, out of the way of the State’s police who had better things to do with their time.

    The Communities were established, crime free but for the occasional incident with an unruly Flock member, clean and neat, quiet and peaceful behind walls and fences patrolled by Mechans.

    The generations have moved on, and now those whose ancestors were cast out of the Communities now have no way back.

    Members of The Herd do not exist. They are not recognised by any system or recorded in any database of the vast interconnected computer systems that run the State for The Flock and as a result, no member of the Herd can pass through a Community gate.

    The exceptions to this rule are the Dupes. These are members of the Herd who have acquired the identity of a member of The Flock. Rarely could this situation arise from anything other than a murder, a clandestine, unseen murder, where the Flock’s security cameras did not spy.

    Dupes are looked upon as heroes within the gangs, able to enter the Communities at will, able to access the State’s computer systems and use their comms channels, they represent the ultimate in revolutionary symbolism to the Herd. But this does not come without huge risk. Identity theft is the most heinous crime within the State and those suspected will be hunted down and the identities erased by the ID-Squads, a special division of the State’s police manned by some of the most feared Synths.

    The voting system of the Flock means that no Dupe can remain within the State whilst a vote is in progress. To do so would result in the DNA mismatch being detected and the Dupe’s identity being revealed as false. Once the identity is tagged the Dupe will not be able to go anywhere in the Community or use any State system without being detected and drawing the attention of the ID-Squad.

    Once a Dupe has been uncovered in this fashion he generally loses his status within the gang, his usefulness and freedom lost, more often than not they kill themselves or disappear.

    The Herd have grown in number to ten times that of the Flock. They survive partly by their own means and partly by utilising the surplus created by the State. The affluence of the Flock is so great that they have not noticed this drain and although the State acknowledges some loss to unknown outsiders, there is little political will and insufficient inter-community co-ordination to apply themselves to controlling the Herd.

    Gang territories reflect their dependency on the Communities and generally have greatest densities around the walls of the larger Communities. Slowly over the years the Communities have shrunk in size as the Flock’s numbers have dwindled. This has left vast, abandoned city areas derelict, soon to be overrun by the gangs.

    The Herd have extensive resources at their disposal having occupied many of the areas abandoned by the Flock in the past and having had over a century to develop their own feudal society. However, much of what they have is, as a result, outdated and inferior to what might be available within the Communities. Mechans are hated and despised by the Herd as it was the robot police that originally expelled the under-classes from the Communities during the great age of Social Cleansing. As a result the Herd have little respect for any form of robot.

    Nano-tech enhancements are seen as something of an upper class affectation by many. Purely practical aids such as comms systems are grudgingly accepted as reasonably useful but they would not be accepted to anything like the extent they are within the Flock. Natural physical prowess is viewed as superior, followed by chemical enhancements (muscle building, reaction speeding and consciousness enhancing drugs are widely used) with even mechanical prosthetics being seen as favourable over nano-tech. This opinion is beginning to change amongst the young.



    Now, remembering that this is supposed to be a horror game and not purely sci-fi I shall post up some information on the Spectres later....then some info on special weapons, gadgets and vehicles that I'm sure you'll all be itching to get your hands on.

    In the mean time enjoy....


  • Registered Users, Registered Users 2 Posts: 354 ✭✭Commissar


    Originally posted by Specky

    Mechans are hated and despised by the Herd as it was the robot police that originally expelled the under-classes from the Communities during the great age of Social Cleansing. As a result the Herd have little respect for any form of robot.

    Doesn't this imply that Robotics is not open to study amoung the herd or does it involve methods to destroy and disable mechans? I ask only because I chose it as my secondary skill.


  • Registered Users, Registered Users 2 Posts: 2,236 ✭✭✭AL][EN


    In light of the new background info in the game im going to modify my charachters bio slightly you can use the old one for now specky until i get the new one out to you,

    see thats the problem i had with SLA too when i DM i have a basic idea of what i want to do on a BPN and where i want ye to go. but then you go and do something which i didnt plan for (or expect) and about 10 other options now open up as to how to continue the story. tis really about roleplaying and having fun thats all so play the game how you see fit you might be able to squeeze in both story lines into the game if possible.

    and as for your publishing idea well if it ever comes to light that you'd think about it count me in for your army it would be a cool pet project i think to try and get an RPG off the group properly.


  • Closed Accounts Posts: 914 ✭✭✭Specky


    The Mechans are pretty specific in that they are directly controlled by the State and they are almost invariably humanoid, biped shaped (although this description is stretched by some of the "heavier" Mechans).

    In the Herd robots are looked upon just like any other machine, they're a tool, they are unreliable, never trust a machine, they're worth almost as much in scrap as they are useful.

    It's a viewpoint thing really. Machine intelligence is totally pervasive by now. It's hard to even find a screwdriver that hasn't got some built in AI functions so robotics is seen really just as a branch of engineering and anyone learning to be a technician is likely to come into contact with robotics somewhere down the line. Where the departure is in that the Herd would have little use for building or using mechanised human replacements which is what the Mechans are.


  • Closed Accounts Posts: 914 ✭✭✭Specky


    and as for your publishing idea well if it ever comes to light that you'd think about it count me in for your army it would be a cool pet project i think to try and get an RPG off the group properly

    Yeah, I'm not sure if I ever gave you my "anti-big-game-companies-rant"....I'm still taking rant-surpressing drugs and having anti-rant councilling...

    Maybe a pint or three should be consumed on your next visit to the capitol...


  • Registered Users, Registered Users 2 Posts: 2,236 ✭✭✭AL][EN


    Originally posted by AL][EN
    In light of the new background info in the game im going to modify my charachters bio slightly you can use the old one for now specky until i get the new one out to you.


    Unless what ive mentioned to you in my bio is ok with you?? :eek:
    what u reckon can we work wit it specky or do you need me to fine tune it a bit?


  • Registered Users, Registered Users 2 Posts: 354 ✭✭Commissar


    I want to reverse my skills if you don't mind.

    Primary - Robotics.
    Secondary - Combat (cavalry).

    I don't expect this to be a very combat heavy game.


  • Registered Users, Registered Users 2 Posts: 2,236 ✭✭✭AL][EN


    Well its a Sci/Fi horror i imagine there will be allot of actual roleplaying involved (that and trying to stay sane) combat will be restricted to when we enter the communities and have to deal with those good for nothing droids!!

    may i suggest at least 1 of us have there primary skill as combat, im the medical "mad" doctor in case you need to get patched up. "........HELLO EVERYBODY IM DR NICK"

    and my catchphrase will be "inflammable means flammable..... what a country"


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  • Closed Accounts Posts: 914 ✭✭✭Specky


    You are drifting a little towards the academic end of things mostly so Al][en is probably right in that you could do with someone handy with the old weapons. Herd are mostly familiar with the use of small side arms and often with a bit of unarmed combat...you wouldn't get very old if you couldn't look after yourself...but it's unlikely that if you've spent a lot of time getting all technical you'd also be adept with weapons and you're likely to get mugged on the way to the party if you don't have someone with you with a bit of muscle.

    Yes...this is a role playing more than a combat game...but one of the motivations behind where it's ended up is giving the gun-toters an opportunity to blast stuff now and then. Now that that opportunity exists you need to grasp it at least a little bit.


  • Registered Users, Registered Users 2 Posts: 354 ✭✭Commissar


    Well in that case I guess I'll take one for the team and change my character again.
    (It seems Robotics is all booked out anyhow).

    Name: Varl

    Primary: Combat (infantry)

    Secondary: Computers


    I'll send a new bio onto you sometime this afternoon, Specky.


  • Registered Users, Registered Users 2 Posts: 2,236 ✭✭✭AL][EN


    New Bio sent to you specky


  • Closed Accounts Posts: 914 ✭✭✭Specky


    Excellent! In the words of young Mr Grace "You're all doing very well!"....dodder...dodder...lean against buxom nurse...dodder....

    This is coming along nicely. An updated bio from Commisar and we're about there I think. Once I have those I'll dilute them down into "character sheets" with lists of skill areas and characteristics and PM them back to everyone.

    Then I'll give you a plot intro and then we can begin some game turns.

    As with SLA, I think it works quite well if we divide the game over a number of threads as follows:

    Spectres - Game Turns = the actual game play, action etc
    Spectres - Comms Channel = in character chat
    Spectres - Players Chat = out of character chat

    I think that should do it (I'll add a Spectres - Story So Far thread latet perhaps...), is that the format you'd like Al][en?

    All going well I should have character sheets out at the beginning of next week along with the plot intro and first turn. Keep your eyes peeled for extra bits of background info too, I'm just polishing up a little something on Spectres and the supernatural and another on economics which is quite important really as it will give you an inkling of where the Herd's general motivations lie.

    Thanks for all your continued interest. I look forward to killing you all....erm...I mean participating in a fulfulling gaming experience with you all


  • Registered Users, Registered Users 2 Posts: 2,236 ✭✭✭AL][EN


    If you can PM me the following details specky id be greatful:

    1. The game master's name (also known as the Thread Master).

    2. Genre (eg. cyberpunk, vampires, D&D). If the games genre being displayed would ruin the game then put unknown.

    3. Name of the game.

    4. BRIEF description on the game.

    5. The games STATUS. Please use one of the following so as not to confuse me.
    ACTIVE = Game is running, and accepting players.
    CLOSED = Game is running. No more players at this time.
    FINISHED = Game is no longer running.

    6. A link to the current storyline thread.


    the format of those 3 threads is okely dokely with me there are 2 additional threads i need you to create (in the main RPG form will be fine) a thread with game rules and another thread with a list of current players playing the game.


    Spectres - Game Turns = the actual game play, action etc
    Spectres - Comms Channel = in character chat
    Spectres - Players Chat = out of character chat

    Additional threads to create:

    Specters - Game rules
    Specters - Players


    The reason i need the above information is i need to keep this up to date.


  • Closed Accounts Posts: 914 ✭✭✭Specky


    Buraucracy....Flock loving conformist....mutter mutter....:D

    That's fine. I shall send you the details shortly.


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  • Registered Users, Registered Users 2 Posts: 2,236 ✭✭✭AL][EN


    quiet you or i shall call the police


  • Closed Accounts Posts: 8,880 ✭✭✭Raphael


    I AM JAFFER NO MORE!

    This is the 3rd and last place im gonna post this, i got my name changed to Raphael, coz thats what my too RP characters are.

    That will be all


  • Closed Accounts Posts: 914 ✭✭✭Specky


    OK fair enough, makes sense.

    Sorry all for not getting any further with this game in the past week. I could say stuff like I've been really busy or that work has been mad, but you wouldn't believe me and it wouldn't make any difference anyway! The game has stood still.....actually all the games seem to be caught in some sort of a wormhole at the moment (and I didn't know worms even had a hole...but there ya go...)

    Right so. Time for some action....

    ...yawn....maybe a little nap first....

    NO!!

    ok, I have not been entirely idle. Normal service will resume pretty soon now.

    Keep the faith!


  • Closed Accounts Posts: 8,880 ✭✭✭Raphael


    I was bored....I found the link to the hero machine in after hours...


  • Registered Users, Registered Users 2 Posts: 986 ✭✭✭wild_eyed


    can i play ur game?


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  • Closed Accounts Posts: 914 ✭✭✭Specky


    Hi Wild_Eyed, yep you sure as hecky can!

    We haven't started the actual game yet as there have been distrctions galore, but the other players have their characters mostly set up.

    I suggest you read back over this thread (if you haven't already that is) starting at the start and finishing at the finish, you'll find posts with background information on the game environment, you'll find details on the information I need about the character you'd like to play and you'll find details of what the other players are going to play.

    Armed with all of these fascinating facts you can put together a quick bio for yourself and PM it to me. I'll then cast a critical eye upon it and let you know whether I'll accept it or not (or tell you where it would need to change).

    Just to re-iterate, it's sci-fi/horror, set on earth in the future. It's intended to be more a role playing than a shoot everything game but there will be opportunities for both.

    The goal is to stay alive and not go mad as a bag of monkeys in a firework shop.

    If this is appealing shout YAYY! and wave an item of clothing. We will understand.


  • Closed Accounts Posts: 1,446 ✭✭✭Havelock


    Empty your inbox Specky, have sent you character Bio and History ideas via PM.


  • Closed Accounts Posts: 914 ✭✭✭Specky


    OOps!

    Sorry, had accumulated so much hate mail....

    My box is thoroughly swept now, room aplenty for more derogatory comments


  • Registered Users, Registered Users 2 Posts: 2,236 ✭✭✭AL][EN


    so how mad exactly is a bag of monkeys in a firework shop?? i'd imagine there quite mad really!!


    last posted by specky:

    Specky OOps!

    Sorry, had accumulated so much hate mail....

    My box is thoroughly swept now, room aplenty for more derogatory comments

    - - - - - - - - - - -



    hate mail!! now thats just not cricket.... i say we find out who's doing it get a pair of plyers and a blow torch and get medevil on there ass,


  • Closed Accounts Posts: 914 ✭✭✭Specky


    so how mad exactly is a bag of monkeys in a firework shop?? i'd imagine there quite mad really!!

    Quite spectacularly so.
    i say we find out who's doing it get a pair of plyers and a blow torch and get medevil on there ass,

    Hmm...get medevil...like with a doublet and hose....especially the hose!

    Odd really I've managed to offend a couple of people lately with my off the cuff remarks and have as a result been subjected to hate PMs. It's wonderful fun, you find a sore spot and go PROD.....then wait until their anger subsides a little and go.....PROD.......Oh what glee.

    PROD..........




    ........PROD......





    ...........................PROD!


  • Registered Users, Registered Users 2 Posts: 2,236 ✭✭✭AL][EN


    ...... PROD


    [anger rising]

    ............. PROD PROD

    [uncontrollable rage]

    .............. PROD PROD PROD


    [urge to turn green and throw cars at things]



    Seriously if your getting hate PM's contact one of the admin's and they can get it looked into!!


  • Closed Accounts Posts: 914 ✭✭✭Specky


    Seriously if your getting hate PM's contact one of the admin's and they can get it looked into!!

    Pffff....

    Jeez, you've gotta be kidding! I think it's sad enough that someone gets such a tangle in their underwear that they feel compelled to tell me about it in a private mail. I'm certainly not going to over-saddenify it any further by telling my mammy on them.

    ..........PROD.......


  • Registered Users, Registered Users 2 Posts: 2,236 ✭✭✭AL][EN


    Actually i've noticed that on a few other forms to be honest. Its like the bullies in school really, but not around here the folks in RPG land are salt of the earth i've never even had to caution anyone let alone get the cermonial hammer of banishment out and start waving it around.

    do you mind me asking was it in responce to something you posted on RPG or was it just something on another form .... or just it it that they dont like you


    ......... PROD PROD ........


  • Closed Accounts Posts: 914 ✭✭✭Specky


    Of course not on the RPG forum. Like you said, salt of the earth...and a few other planets, some of which don't have salt....but would taste the same if you licked them...

    To be honest I find there's a bit of an "attitude" in some forums. There are some serious chips on shoulders. Seems you're allowed to have your own opinion...as long as it generally agrees with the accepted norm...in which case (in my humble opinion) it ain't worth having an opinion of your own.

    I am amazed and dismayed that I have actually been told (and these are direct quotes) to "shut up" and to "f*ck off" by people carrying the label "moderator" in more than one forum. I've even had a warning from a moderator because of a complaint received from another member (although I must admit the mod in question was very apologetic about having to give the warning...). People just get so upset when you don't agree with them. Now, I'm old enough and wise enough not to have this sort of thing actually bother me. The hormonal teenage rantings of some prat sitting in front of a PC in his bedroom somewhere are more amusing than anything else, but the situation begins to touch on some of the things I'm trying to say in Spectres.

    The problems of an exclusive rather than an inclusive society? The problem of a sub-culture driven by the people who just happen to be able to use the technology rather than the people best suited to driving the sub-culture? The problem of the loudest voice winning the argument? The problem of a society claiming democracy but within which only those who give the right answer are given the vote?

    Don't want to get all heavy or political, but this is where the ideas upon which the vision of the future within which Spectres is built come from. Personally I see the seeds of this sort of society being sown today.


  • Registered Users, Registered Users 2 Posts: 2,236 ✭✭✭AL][EN


    eloquently put specky, see thats what i would like to try and say however I very english bad.

    In regards spectors if you watch the movie equilibrium with cristian bale you'll get exactly what specky is on about.


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