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Why Q3/CS/Etc Sucks.

  • 18-06-2003 11:41am
    #1
    Registered Users, Registered Users 2 Posts: 2,393 ✭✭✭


    I have an old P233 that my wife uses for whatever wives use PCs for (no self respecting man would allow his SO to use his real PC).

    This PC also happens to house my old Quake install. It's quite big, full of mods, screenies, bots and demos. I played about with it last night, and after some Software rendered fun, I wondered why I didn't do this more often. I came to realise that the reason I don't is 'cos all modern FPS games are ****e. Here's a few reasons why:

    1. Pansy weapons.

    Remember when being hit with a rocket hurt? In QW, unless you were RA with 200H, meeting a guy with an RL meant you were pretty much ****ed. In Q3, hitting a guy with a rocket borks him around the level a bit, and means he has to put a plaster on his little finger. Pansy weapons don't have to be weeny to be pansy. Take the redeemer in Unreal. What a load of poo. Why not have a big button in the middle of the level that just ****s everything up when you press it. Tactically, it's the same thing.

    2. Poncey Powerups.

    Regeneration? Should be called "Couldn't be arsed walking over health" powerup. Not a patch on the Runes concept it so poorly copied. And Quad, last time I checked mean FOUR, not three, as seen in Q3. The Quad sound in QW, followed by "Enemy Quad!" team bind, normally meant running away very quickly and hiding in a dark corner for 30 seconds, or being smeared all over the place by the mereest touch a Quad LG.

    3. Eye Candy Girlyness.

    QW was brown, Q2 was brown ,green and red. What was the ****ing problem? You can't hide a poo game under a veneer of nice colours and fog. FOG, WTF? Muppets going: "I can get 2 zillion FPS on Q3". Wow. Some of the best players I ever saw played on Software rendering, 25 FPS Cap, MIPCAP set to something just above lego effect, and the screen size reduced to postage stamp areas, 320x200 resolution. I **** you not.

    4. Footsteps.

    The single worst element of Q3. ****ing Cloppety clop all over the place, like your running around in size 15 Doc Martens. Pah. May aswell send him an E-Mail telling him your coming around the corner. In QW, the first you heard of an enemy approaching from
    behind when you weren't paying attention was the sound of your body exploding in a hail of gib.


    Feel free to add your own.....


«1

Comments

  • Registered Users, Registered Users 2 Posts: 728 ✭✭✭Nexus


    Hahah Very nice :)


  • Closed Accounts Posts: 53 ✭✭Pug {erZ}


    So you prefer Q over Q3 I take it - purests say Q2 is the
    best of all Q games ... hmm ... or is it you have another
    game in mind ? ( Halo, HL, RTCW,what ? )

    I remember Q on a 33 modem was fun back then - lots of
    wire frame stick men running around :) - points nicely put :D


  • Closed Accounts Posts: 293 ✭✭saik


    www.promode.org

    u mite like it


  • Registered Users, Registered Users 2 Posts: 2,393 ✭✭✭Jaden


    Q2 - Best of them? Most rushed, most buggy, most patched and requiring the highest spec at time of release. Oh yeah, and Eamo plays it.

    Q2 = Poo, it even rhymes.....

    Promode - "Let's make Q3 look and act like QW". I have a better idea, play QW instead.....


  • Registered Users, Registered Users 2 Posts: 2,207 ✭✭✭MindPhuck


    Originally posted by Pug {erZ}
    .. purests say Q2 is the best of all Q games ...

    What garbage. How can you say PURESTS and Q2 in the same sentance ?


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  • Registered Users, Registered Users 2 Posts: 2,393 ✭✭✭Jaden


    Easy. "Q2 is the purest ****e on earth".


  • Closed Accounts Posts: 363 ✭✭melachi


    Good for you, means that you won't ever have to upgrade your pc.


  • Closed Accounts Posts: 1,672 ✭✭✭Wolf


    So far you have only knocked Quake really id like to here your well defined rating on other modern FPS plaese?


  • Registered Users, Registered Users 2 Posts: 5,335 ✭✭✭Cake Fiend


    Girls and wrinkly, slow old men say Q2 is the best of the series.


  • Closed Accounts Posts: 1,672 ✭✭✭Wolf


    Wot about wrinkly old girls ?


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  • Registered Users, Registered Users 2 Posts: 15,817 ✭✭✭✭po0k


    http://fuhquake.net/

    Oh, and http://www.flashpoint1985.com/ is a decent FPS, if a little bit rough around the edges. More of a sim then a game really.

    http://www.doomsdayhq.com/

    more OpenGL goodness


  • Closed Accounts Posts: 1,322 ✭✭✭phobos


    jDoom, MAD!! :eek: .... hadn't seen that!

    Jesus I used to make mental maps back in the day. I had the entire ground floor of my secondary school done, and the yard out side. Pity I hadn't the right textures to work with, it would have been popular amongst the folks from Salthill.

    I owned both Doom1 & 2, but misplaced it years ago. I had it on 5 floppies (DM2) and 4 for DM1. Anyone know where I can get the full versions online, surely they've gone OS at this stage. I think I still have a CD with more maps and addons than you can shake a stick at.

    But getting back to the core topic, I must admit I agree with Jaden in that the essence of the FPS genre just isn't the same with the more recent implementations (I say this, even with my limited gaming CV). QW is still, and surely will remain on top for quite some time. My first Mplayer experience was with Doom. I used to play it in Net@ccess in Galway just after it opened. That would have been aroung 1995/6. I enjoyed it immensely, and furthermore because I could run it at home on my DX2/66. Then Quake came out, and I just couldn't push my box to run it, and envied those who could. It wasn't until a few years later I could afford to purchase a PC for myself (P3 700Mhz). At this stage Mplayer gaming/ Quake/ QW had taken off big time, and I'd really been left behind. I knew it, and TBH at the time I didn't really think too much of it, because initially I didn't see Mplayer gaming taking off to such an extent it is today. So basically not having a PC that could run the popular games is my excuse for missing the Mplayer gaming revolution. A few people on these boards I think had wondered this over the years. So that's the story so to speak.

    However the first time I played QW was with Kharn & Trojan, and it was my first & best experience of Mplayer gaming (back in '97). I can honestly say it hasn't been as good since. CS pisses me off, I don't know, I never really had any interest. I played Q3, enjoyed it, but it definately needed more dog (as they'd say in the Simpsons). So I didn't partake in any LANs over the years, beacuse I knew that I'd be wasting my time. Yes it's good craic, but when you really (REALLY) don't have a chance, it really is a waste of time. Then in more recent times I've noticed more and more people talking about and playing QW (more specifically in FuhQuake form). I decided I'd stick my nose in for a look, and played a few games. In a few sessions we had there a few months back, I was happy with my performance, in that I successfully hammered a few noobs, while I wasn't being hammered by the people who invited me to play in the first place :p. So I enjoyed that :)

    Perhaps I spent too much time getting games to work back in the day, than actually playing them. Jesus I knew every trick in the book to free up as much conventional memory as I could to run games. If I had come from a wealthy background, my parents could have chipped in to get me an early pentium, and then maybe I'd stand a chance today. But alas; history has been written already. :( ... :rolleyes: ;):p :cool:

    ....and now I'm the grandad, and I'm pretty sure my 2.66Ghz, 768RAM, GeForce4 Ti4600, box I have here is capable of running Quake. Pitty I'm a few years late, I'd probably have 0wned all your asses :p

    ;-phobos-)


  • Registered Users, Registered Users 2 Posts: 11,989 ✭✭✭✭Giblet


    "Wow. Some of the best players I ever saw played on Software rendering, 25 FPS Cap, MIPCAP set to something just above lego effect, and the screen size reduced to postage stamp areas, 320x200 resolution. I **** you not."


    Wierd because I play QW like that EXACTLY!


  • Registered Users, Registered Users 2 Posts: 3,316 ✭✭✭ButcherOfNog


    so you're telling us Q3 is ****e? most people worked that out a few months after it was released and the novelty wore off and either went back to play QW or Q2, however, some gob****es thought that they'd be able to earn a living playing Q3 and this sortof kept more players in it than would have otherwise.

    CS is a completely different type of game, its an RTS without the RTS bits, or something, see Natural Selection for what I mean. UT looked nice but in the end sucked almost as much as Q3, but not quite as much.

    And as for pansy weapons, all area effect weapons are pansy weapons, the Q2 railgun is the daddy, and will always be the daddy as far as FPS weapons go.


  • Registered Users, Registered Users 2 Posts: 2,393 ✭✭✭Jaden


    QW Vs Q2 debate was decided at QP in the Burlington hotel back in 99(?). I remember the generations mod being fired up, that essentailly let Q1 players play Q2 players.

    As I recall, every Q2 player invilved was raped badly. This is because Q2 players are generally made up of people who were no good at QW. Nog, you should know, you are a classic example.


  • Closed Accounts Posts: 1,507 ✭✭✭Asuka


    Just reading this thread reminds me again why I hate the attitude of this elitist 'old school' just as much as I hate the average CS kiddie. QW was not a divine light. It was not the reincarnation of Jesus Christ. It was not the prophet which came bravely forth from id software to cleanse our evil ways. It was just a fucking game, and one I personally didnt like even before Q2 came along.

    Ive heard all the arguments before, including 'Q2 players were the ones who weren't good enough for Q1!' and 'It was the only game that ever gave me the buzz!' and personally, I find both of these arguments quite sad. I played Q1 and Q2, never competitively, and I was pretty bad at both in equal proportions, but I actually enjoyed playing Q2. Is simple personal preference not something you can take into account? Or does it have to be because I wasnt good enough for Q1?

    And yes, I have read this.
    Originally posted by Jaden
    Time for a flamewar methinks, they were always good fun. Now all we need is a bunch of immature kiddies, who wouldn't know they were being trolled if you told them while doing it.
    The fact that youre trolling doesnt make you any less of a muppet :)

    Cop on lads, ffs, you can stay on your elitist high horse as long as you like, but its not making you either friends or admirers.

    A


  • Registered Users, Registered Users 2 Posts: 419 ✭✭TheDuke


    lets face it... Quake is crap, was always crap and will never be any better.

    ID a very clearly software engineers that love shoinwg of how spendour and rounded sourfaces they can display in untold colours - but don't mention game design.

    I played DOOM till my retina withered away but after that it just stayed there (game wise) and never progressed.

    I took some proper game designers to take their engine and put some atmosphere arround it.

    Anyhow, I tried ever single version and always dropped it... although I really did try to like it...

    UT was not as advanced at the time put each gun had at least two functions which altered game play - although I boght UT 2003 played one round and dumped it as it had inherited exactly the same illness as the ID team - same old crap with nicer graphics. :mad:

    The Duke : ))


  • Registered Users, Registered Users 2 Posts: 11,987 ✭✭✭✭zAbbo


    Originally posted by Asuka
    I played Q1 and Q2, never competitively, and I was pretty bad at both in equal proportions

    You never played qw or q2 proper, you weren`t any good at it, and yet you are in here spouting some "elitism ruins games" crap.

    Get a clue.

    The reason why qw(and q3) is so good is purely based on teamplay, now i dont play competively either, but there`s nothing better than playing with your buds against some johnny foreigners in some TDM or Grab-Teh-Flag, and the feeling you get when you have the flag racing back to base, with 3-4 guys on you back firing rox, rails etc.

    Anyway from playing q3 i`m met some nice ppl, sound sorts, even ppl from bray.

    Compaired to CS, where i`ve been in servers with an errie silence for more than an hour.

    Anyway my 2c


  • Registered Users, Registered Users 2 Posts: 2,393 ✭✭✭Jaden


    Asuka, just to summarize:

    You've never played QW or Q2 competitively, but you feel the need to join a debate of the merits and pitfalls of each game, and then moan about a post that derides a game you probably haven't played in ages.

    Are you in fact, so desperate for human contact that you will do anything to be heard, up to an including looking like a complete muppet?

    Knowinging letting youself get trolled is the biggest crime against one's self-respect there can be on the intarweb. Love thyself and stop it.


    Amp, Eamo, Help!


  • Closed Accounts Posts: 1,507 ✭✭✭Asuka


    Originally posted by bazH
    You never played qw or q2 proper, you weren`t any good at it, and yet you are in here spouting some "elitism ruins games" crap.

    Get a clue.

    Ok, im expecting a few replies like this, being in the quake forum and all, but i cant honestly say your uninformed bleating is going to affect me deeply :p

    Are you saying that you have to be good at a game to have an opinion on it? That you have to play competitively to enjoy it? Rubbish. I played them as properly as they can be played - I played them to have fun. QW was ok for a while, Q2 was an immense amount of fun. I realise your intellect is limited, but please try to follow the thread of conversation.

    And the message was not 'elitism ruins games', nor in fact that elitism has anything to do with games. Elitism pisses me off, and is most evident among the so-called 'old school' QWers. They seem to consider themselves a better class of human because they still spend all their time trying to distinguish one shade of brown from another in a computer game thats several years past its best before date.

    A


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  • Closed Accounts Posts: 1,507 ✭✭✭Asuka


    Ok Jaden, first of all - as i stated above, my argument is not with the merits and pitfalls of the games competitively - i know what i enjoyed, but i dont begrudge anyone their opinion. My problem is with the attitude portrayed here by a decent amount of QW heads, which, even though this is a troll, is consistently there to see. Consider this as a catalyst to say something ive been thinking for ages, as opposed to a response to a troll :) The very fact that I know its a troll means that im not being trolled, just staing an opinion.

    As for the human contact thing, if I were looking for human contact, I wouldnt choose the Quake forum to air my voice :) Its dead, Jim, goddammit! :)

    A


  • Registered Users, Registered Users 2 Posts: 419 ✭✭TheDuke


    this is a really abusive section... first time I ever posted anything here... cool... all other boards are incredibly polite...

    so this is where all the rough'ns gather... :cool:

    yaaaa .... all tossers... and what ever game ye like is crap and I f'n hate it... ;) ... :D

    The Duke : ))


  • Registered Users, Registered Users 2 Posts: 11,987 ✭✭✭✭zAbbo


    It was just a ****ing game, and one I personally didnt like even before Q2 came along.

    ok point taken, just venting some anger are u?

    :p
    Are you saying that you have to be good at a game to have an opinion on it? That you have to play competitively to enjoy it?

    nah, i never said that, read my post again, it`s more to do with playing in a multi situation with ppl you know as opposed to playing with mercs in a friendly enough atmosphere, of course theres always going to be someone who`s more obsessed by a game than yourself, heh think they`re called winners :)

    If your point is that a lot of fun has gone out of these games, then yeah i can dig that, but wheres the line between fun/serious.

    Imagine you start playing xxx fps game, its fun, you like playing it, the more you play the better you`ll get. The more you like it the more you learn the little quirks of the game to gain an advantage, but the better you get the more competition you want etc.

    You can`t just stop playing say if you`r owning all your peers way2ez all the time.


  • Registered Users, Registered Users 2 Posts: 2,393 ✭✭✭Jaden


    The article was origionally a statement, explaining why I went off FPS games. Maybe it was looking back at the way things used to be with rose (brown) tinted glasses.

    Like Sex, Garlic & Cheese Chips and motorbiking, FPS games were more fun when they were new. It is not elitest to state so, merely a fact, supported by the mainstream opinion of this board.

    Frankly, You remind me of one of those rabid PC types who are just looking for excuses to rant on about discrimination or elitism, or unfair dispersal of co-co pop stocks. Humanities wants you, go.

    At worst, you are a girly man-muppet creature - at best, a thread hijacking whiner. You choose.....

    :)

    Start a thread entitled "Why I hate all QW players cos they think they're cool, and I was too ****e to play, wah wah wah."

    I might even post to it myself.


  • Closed Accounts Posts: 1,507 ✭✭✭Asuka


    Hah, Jaden, well done :)

    That actually made me laugh quite a lot.

    A


  • Business & Finance Moderators, Entertainment Moderators Posts: 32,387 Mod ✭✭✭✭DeVore


    Despite Jaden's, by now accepted, um... robust... method of arguing. I have to agree.

    Nothing has given me as big a thrill as QW did. Ok, playing with nD against Fishheads on a lan for a weekend came close because we're all good mates and some of the games were close.

    theres basically two things wrong about the scene atm...

    1. its gone all politically correct in that the games are dumbed down and made "newbie friendly" and the weapons have the sting of a wet noodle.

    2. Its going mainstream. Quake was fun partly because we were on the cutting edge and the people who were alsoo doing it had to be just like each other... oh maybe not in many ways but they all shared a drive to see where this new world would evolve.

    These days you just stick in a CD, click "play online" and start calling people ChEaTaR FaGoTs!


    DeV.


  • Registered Users, Registered Users 2 Posts: 419 ✭✭TheDuke


    Asuka, Jaden kind'a proved your point with his last message... irony...

    funny indeed...

    The Duke : ))


  • Closed Accounts Posts: 1,507 ✭✭✭Asuka


    I can see where youre coming from Dev, but quake never had that effect on me. I thought not much of it when it came out, and it didnt increase my opinion that everyone else thought it was the saviour. I dont have a problem with people who enjoy quake. Actually, I dont have a problem at all - its more like a vague annoyance. But that stems not from people who think no game has beaten quake ever, but rather people who are condescending towards others who like a different game.

    Its not about political correctness, just being tired, as someone who never thought much of quake, of all the rhetoric directed at non-believers.

    Its like organised bloody religion, except more arrogant :p

    A


  • Business & Finance Moderators, Entertainment Moderators Posts: 32,387 Mod ✭✭✭✭DeVore


    um... I've never looked down on anyone for the game they play. How thick would *that* be hahaha...

    I played CS recently at megalan and it was a blast. It was fun because everyone was being cool and the games were close. I'm not *that* mad about the game itself but the feeling was certainly a welcome return.

    Looking down on someone who plays a different *type* of FPS reminds me of Vampire The Roleplaying Game players looking down on AD&Der's... even if it IS better, you are still only one rung up the UTTER FnCKING NERD LADDER ffs lol.

    DeV (who prides himself on his nerdhood).


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  • Registered Users, Registered Users 2 Posts: 20,099 ✭✭✭✭WhiteWashMan


    at the end of the day there is only two things you could say about the quake series.

    quake was for poor people who couldnt afford a voodoo2 card to run quake2,

    and quake3arena was for people who couldnt play either qw or q2.


    by the way jaden, generations made the q1 player stronger and better and faster because they qw players needed the confidence boost


    now, shove those 4 shades of brown up yer arse!


  • Closed Accounts Posts: 1,507 ✭✭✭Asuka


    Lol :)

    Dev - I wasnt referring to you actually :) Or in fact Jaden, whos having his fun, but that is all :)

    Im referring to others, some of whom are still around, many of whom are not, and none of whom im going to name :)

    A


  • Closed Accounts Posts: 7,346 ✭✭✭Rev Hellfire


    Sometimes I do haa haa but then othertimes I dont, as I've said or rather didnt as the case isnt not.


  • Registered Users, Registered Users 2 Posts: 419 ✭✭TheDuke


    isn't that where they came from in the first place ... :D

    The Duke : ))


  • Registered Users, Registered Users 2 Posts: 2,393 ✭✭✭Jaden


    Maybe they should have a licensing system for On-Line game players. That would be a good idea. Noobs who start the abusive "cheat0r" crap could have special cops call over to their house and Rodney King them, according to the offences against the muppet act 2003.

    I just miss the whole innocence of it all. Right now it's just hit me a little harder than usual. Quake, Gaelcon, Star Trek - they're all things that allowed nerd acceptance. That was when being a nerd was not a great thing to be. Then the boom came, and nerds were cool, which is great I suppose, but I kinda liked it more when it was a badge on honour, moreso than something you spout off about a cocktail parties.

    I worry that boards.ie might end up the same way too. I wouldn't like that.



    PS - Eamo, Q2 is ghey, deal with it.


  • Business & Finance Moderators, Entertainment Moderators Posts: 32,387 Mod ✭✭✭✭DeVore


    Originally posted by Jaden

    I worry that boards.ie might end up the same way too. I wouldn't like that.



    PS - Eamo, Q2 is ghey, deal with it.


    Boards is just a system that allows people to write stuff. It reflects the people who are here. Its always going to be Nerdy cos we'll scare off the non-nerds.

    For example a friend of mine (who I honestly like but who is *very* different from me) who works as the finance officer for a large multinational told me there a while ago that she didnt really "get" those odd pictures on the pic'n'mix forum when I directed her attention to them. I honestly thought "phew... so we havent lost it :) "

    At this stage, I dont think the "norms" have much of a chance :)

    Oh, and eamo... I hate to say it but Jaden is right. Q2 was a hella ghey game. I could light a cigarette waiting for one of those rockets :):)

    DeV.


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  • Registered Users, Registered Users 2 Posts: 491 ✭✭flav0rflav


    An extract from the Wired 4.08 article "Egos at id" for me explains to some extent why it was great. Sorry to post such a long passage, but I suggest you read the original article too. There was alot of tension in the team. Romero left afterwards. They regularly had lan games themselves to let off steam.

    It's not a balanced game, that's what makes it better. If you're better than the other player you mash them. I remember hocking some people at work, but my brother would thump me, he'd be mashed by someone from Trinity, and they'd get whooped by someone from the UK, etc.

    There was nothing that gave me such an adrenalin shaking buzz as to be powered up with the RL smashing people's decapitated heads off the roof, as they came from left and right entrances, wondering how long I could keep up the flow.

    In August 1995, when I first stepped behind the scenes at id, Quake was well underway, with hopes of shipping by Christmas. John Carmack's engine was basically complete. The artists had created a gallery of monsters. The game's environments, although limited, were more than presentable. Quake, in that stifling summer, resembled a spooky medieval theme park still under construction. Stone corridors ended in blank screens, still unfinished by game designers. Gaping pits awaited the fulfillment of lava or water. Nine Inch Nails had recorded some medieval sound effects specifically for the game (clanging swords, anvils, and chains), but most of the noise was temporary, borrowed from other sources. Ponderous wooden doors swung open with an incongruous pneumatic hiss instantly recognizable from Doom. The gorgeous interiors were uninhabited save for an occasional forlorn fire imp - a refugee from Doom, looking very far from home.

    Despite so much finished work, id was in a slump. The Quake development process had been protracted and exhausting, marked by delays and false starts. In the game industry, rumors had begun to circulate of id's imminent demise. While every competing 3-D action game was being touted as the "Doom-killer," id itself was struggling to lay claim to the honor.

    "Doom's success gave us some trouble," Carmack says. "We knew we could do better with Quake, but we would have to work even harder."

    Yet what should have been a tightly coordinated effort had slowly gotten out of synch. Mornings were quiet. Half the development team (admittedly, only a handful of guys) straggled in around lunchtime, settling into private offices crammed with books, games, geckos, weapons, and CDs galore. Founded on teamwork, id's group spirit still prevailed, with plenty of shuttling and shouting across the halls. But it was always possible to withdraw for an hour (or an afternoon) by going into a darkened office and shutting out the rest of the team.


    Then the walls came down.


    In a move that defied industry doomsayers, id more than doubled its floor space. The old suite was transformed into a maze of drywall and plastic sheeting, with plaster dust everywhere, loose acoustic tiles and cables dangling from the ceiling.

    Expelled from their cushy, distraction-filled offices, the whole team - level designers, artists, programmers - went to work in one large war room. Low tables lined the walls; every inch of counter space was occupied by computers and notepads, reference books, soda cans, and personal CD players. Almost every item not directly related to the completion of Quake was gone. The only privacy to be found was between the padded earpieces of headphones. And things would stay this way until Quake was finished.

    The move to a war room pushed Quake's production into high gear, encouraging efficiency and closely coordinated teamwork. The spartan quarters also heightened tension. When the stress of developing Quake got to be too much, the room erupted into obscenities, screaming, and violent explosions. Programmers ran to their keyboards, ready to let off steam in vicious, companywide rounds of their own game. It wasn't just fun. It was essential to rigorous product testing.

    To put it mildly, Doom is not for everyone. Nor will Quake be. These are designer drugs for the gaming addict, that typically teenage, typically male soul who appears to outsiders to be caught in a sort of spastic fugue as he leans close to his computer, oblivious to other stimuli, twitching and gasping and attempting to see around the edges of the monitor. Occasionally he jumps out of his seat as if someone invisible had come up from behind and jabbed him.


  • Registered Users, Registered Users 2 Posts: 2,281 ✭✭✭DeadBankClerk


    Originally posted by phobos
    jI owned both Doom1 & 2, but misplaced it years ago. I had it on 5 floppies (DM2) and 4 for DM1. Anyone know where I can get the full versions online, surely they've gone OS at this stage.

    To the best of my knowledge Doom is now released under the GPL. Wolfentein 3d and Quake 1 and 2 are also. The art for these games is not released under the GPL however, so you do need to own a copy of the game media to aquire the game data legally (maps, textures, models ).


  • Closed Accounts Posts: 293 ✭✭saik


    The whole "q2 players were the **** qw players" thing is funny. The reason players are **** at a game is because they are new/do not take it seriously/do not play a lot. Not because they are special retards but there are exceptions. Q2 players were probably newbies compared to QW lads, I know I would have been in 1999.

    In the early days Q2 would have been full of not so serious newbies or people who were actually too **** for QW. It's not the case in 2003, there are plenty of examples. You can't settle something like that in 1999 and have the result hold for 4 years. I doubt it can ever be settled. Anyway, you'd be hard pressed to find a decent Q2 player nowadays as the majority went to Q3 or quit - and that reflects on Q2. I still like it tho.

    Quake3 attempts to be newbie friendly yeah, but it fails miserably, probably ruining FFA in the process. Newbies get the **** kicked out of them at TDM, CTF and 1v1 by anyone who has played the game. They probably wont even get a kill. Go back to the last darkside, first round players meeting Q3 players took 45 - 0 drubbings in 10 minutes. Or you could go back to the last 2v2 comp, luc & dev vs me and vin, yere hardly new to the whole quake thing. If the weapons lacked sting how did the newbies get their arseholes widened so?

    It isn't as severe as QW would have been, but it's far from newbie friendly. Newbie friendly is something like CS where you have hope of getting a kill, especially when the public servers full of lousy players. Or going to megalan and kicking the **** out of the so-called CS players if your name is vin.

    As to whether new players can judge a game, no, they can't, they know **** all about it. They can tell me if they like it. I don't care what you think about the game I play, you are new. It would be like taking PC Gamer's UT2K3 review seriously. Quake isn't going mainstream, CS is, but Quake isn't one of a kind anymore.

    Winning is still everything and the only thing that is wrong with the scene right now is connects.


  • Closed Accounts Posts: 53 ✭✭Pug {erZ}


    Blessed be thy name .. Quake .. and given unto man long ago
    when men were of some worth and the fruit of their loins could
    ill-afford to pay the high taxes imposed and thus the time of Quake/Q2 rained with a peace, harmony and tranquility seldom found - then unto this time came a pestilence spawned from the bounty of the younger races that plunged our lands into a time
    of Chaos ... which rains still unto this day the lands of Q3 run
    rife with abuse and sacralidges that defy belief .. we have begun
    to loose our faith in these troubled times and thus our creator
    has now forsaken us to another to do with as he chooses .. we
    pray for guidance to our new lord and master that he may
    restore these times to their formor glory .. Raven we are
    unworthy - but loyal to our very soul.


  • Registered Users, Registered Users 2 Posts: 419 ✭✭TheDuke


    saik, I love going to newby sites and kicking the crap out of them... it give me a feeling ofn seniority... which after being one of the first on-line 1to1 DOOM II bashers (i.e. modem link to mate) I believe I am fully entitled to. :cool:

    flav0rflav, very interresting extract...


    The Duke : ))


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  • Registered Users, Registered Users 2 Posts: 3,316 ✭✭✭ButcherOfNog


    flav0rflav, is that a new flav0rflav or the old one? :)

    and Jaden, age hasn't made you any less ghey:)


  • Closed Accounts Posts: 1,576 ✭✭✭Kairo


    Speaking from my own experiences..

    Back in the day, I had a choice between purchasing Quake and Duke Nukem 3d…I choose the duke back then..simply because it was prettier, despite quake being full 3d, and because it was a heck of a lot more fun.

    Things are different these days. Back then ya see, multiplayer gaming wasn’t exactly its best. When you’re on a USRobotics 33.6k modem, pinging 300+ to the indigo servers, you don’t really feel like you’re competing against anybody.

    Nowadays, with lan culture, netcafes, and high-spec college machines ( ;) ), it’s a hell of a lot easier to get that competitive fix. Saik does have a good point tho..most of us are waiting around for proper connections.

    I’m a hardcore Q3 addict now, and thanks to that..i’ve been back tracking and playing the previous Quakes and ..they are damn fine games. What was once considered ****e is now seen as fun.

    One more thing..CS is not a ‘newbie-friendly’ game. It may be easier to get a kill, but there’s a lot less focus on individual skill and aim.


  • Registered Users, Registered Users 2 Posts: 419 ✭✭TheDuke


    absolutely... this is what did it for me... it is obvious that Quake had the first ever games 3D engine... funnily no one could imagine getting a game these days that did NOT have a 3D engine.

    But it was brown, unattractive and the only thing any way interresting was the big fleshy pinky blooby monster - Duke was still the old technology but hellish gaming fun... thus, I call myself The Duke... :cool:.. dito

    The Duke : ))


  • Registered Users, Registered Users 2 Posts: 2,393 ✭✭✭Jaden


    See Sig. :)


  • Registered Users, Registered Users 2 Posts: 20,099 ✭✭✭✭WhiteWashMan


    Originally posted by Jaden
    See Sig. :)

    fag.


    tbh.


  • Registered Users, Registered Users 2 Posts: 2,393 ✭✭✭Jaden


    * Bleached Hair
    * Rugby Tops
    * **** at a ****ty game like Q2

    Your gheyness quotient is off the scale.....


  • Registered Users, Registered Users 2 Posts: 20,099 ✭✭✭✭WhiteWashMan


    Originally posted by Jaden
    * Bleached Hair
    * Rugby Tops
    * **** at a ****ty game like Q2

    Your gheyness quotient is off the scale.....

    one word



    mullet.


  • Registered Users, Registered Users 2 Posts: 2,393 ✭✭✭Jaden


    I got a haircut, you're still a dyed gorly man......


  • Registered Users, Registered Users 2 Posts: 11,446 ✭✭✭✭amp


    Originally posted by Jaden

    Amp, Eamo, Help!

    Um, sorry I'm late, the PCI Bus was late.

    Ehhhh... I never played QW or Winquake or any other of the Quake1 online thing against other humans. I was playing Duke Nukem 3d, and Descent 1+2, over ipx in Digital, almost every night after 5.

    I played a couple of games on Q2 on the net but didn't really like it.

    I took q3 a bit more seriously in that I was actually in a clan and stuff KCD and then BiO, but as we all know Q3's netcode sucks ass.

    And now? Well, tbh after playing a few matches and stopping Team 6 from getting anywhere I'm actually getting into CS. It works lovely over 56k. I don't get the ping dropouts, and by god, I may only live for about 20seconds a round but it's fun.

    I may well pick up Q3 again when my bb connection arrives.

    In conclusion, I'm not old skool enough to have been part of the original Quake scene, but I think it's days are truly over. It's time to move on, enjoy other games.

    Nobody plays Space Invaders much anymore either, mate ;)


  • Registered Users, Registered Users 2 Posts: 20,099 ✭✭✭✭WhiteWashMan


    Originally posted by Jaden
    I got a haircut, you're still a dyed gorly man......

    pfffft!

    i havent had bleached hair since '97............

    anyway, everyone knows blonds have more fun and are better at fps than mullet-heads.

    everyone knows that UT is much better anyway.
    let the qw losers get on witrh playing in a 3x3cm box of pixelated purple and white brown shades.

    they all like the rl becuause once oyu have it, you have to be a numpty to lose tbh, and these boys dont like a fair fight. it involves skill to win then
    i think they saw some skill on a qw server once, but it was a q2 player logged in by mistake....

    :)


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