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Dawn of Myth [New Round]

  • 12-06-2003 11:28AM
    #1
    Registered Users, Registered Users 2 Posts: 1,459 ✭✭✭


    Dawn of Myth half-round starting on Friday 1800 [1900 gmt think].

    Many differences from PA .. 3 races; dwarves/demons/knights
    dwarves : high def/low att, get 4 armies
    demons : high att/low def, eta -4
    knights : medium, gal/comm scans [ability to scan another gal/comm and see all friendly/enemy incomming]

    5 diff resource types.

    'Ordering' Tick - everything you do is put in order queue, which executes at end of each tick - ability to delete off this queue [res/cons/military/initing etc]

    The round begining again is a half-round - due to Creators leaving, and under new temp. ownership.

    PA players tend to control game - as till a few rounds ago there were few PA players; when PA went p2p, a lot of the players turned to DoM [Dawn of Myth], and they tend to do quite well in it.

    Again you will see a lot of the PA Alliances [although this game does not tend to be controlled by same alliances as PA]

    Xanadu failed in first round they joined [due to merging with newly-formed alliance of players new to gaming in general]

    WoE [Wolfpack + Elysium Merger] Fell through last round - with WP teaming up with Vikings, and Ely doing badly due to lack of HC/Command

    Also likes of LDK, Templar, Rock, etc etc :)

    Well give it a go if interested.


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