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General Emulation Discussion

2456723

Comments

  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    Interesting seeing the official Ninty emulator running SMG on a Shield. Chinese Shield only for the mo, but goes to show the Switch hardware has no problems with upscaled GC Wii stuff if the code is optimised enough. The game is absolutely gorgeous looking, could easily pass for current gen



  • Registered Users, Registered Users 2 Posts: 1,139 ✭✭✭guile4582


    a mate set up retroarch on my ps3, but there was no N64 core.. so I've gone onto romsmania to grab one and downloaded on to the usb with everything else. is it as simple as when i plug this into the ps3 and pick a n64 rom the n64 core will load?


  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    guile4582 wrote: »
    a mate set up retroarch on my ps3, but there was no N64 core.. so I've gone onto romsmania to grab one and downloaded on to the usb with everything else. is it as simple as when i plug this into the ps3 and pick a n64 rom the n64 core will load?

    I've no idea about Retroarch on consoles I'm afraid. On the PC, you download any additional cores you want from WITHIN Retroarch itself, it downloads them to the correct place & the core will have the correct name. Is there any way to browse available cores from within RA itself on the PS3?


  • Registered Users, Registered Users 2 Posts: 1,139 ✭✭✭guile4582


    Inviere wrote: »
    I've no idea about Retroarch on consoles I'm afraid. On the PC, you download any additional cores you want from WITHIN Retroarch itself, it downloads them to the correct place & the core will have the correct name. Is there any way to browse available cores from within RA itself on the PS3?

    had a look last night there is a "download core" option but nothing happened. i wouldn't be an expert so treading lightly! read this this morning too :confused:

    http://www.retroarch.com/index.php?page=cores


  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    Some progression with Ryujinx (a Switch emulator). Ethics/morality aside, it's mad the progress this had made. Granted, Sonic Mania is a very simple 2d game compared to what the Switch can do



  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere




  • Registered Users, Registered Users 2 Posts: 32,382 ✭✭✭✭rubadub


    guile4582 wrote: »
    a mate set up retroarch on my ps3, but there was no N64 core.. so I've gone onto romsmania to grab one and downloaded on to the usb with everything else. is it as simple as when i plug this into the ps3 and pick a n64 rom the n64 core will load?

    I think you can put N64 roms in a N64 folder and then associate that folder with that core.

    I am only new to it myself. I have all the roms (all arcarde) just on the root of a USB key, when I go into "Load Content" and select one it brings up a choice of cores I could use, and I pick one of the MAME ones. So if you go to load conent and click on the N64 rom it might do the same.

    Neither of my MAME emus seem that good though, I am wondering what the best is. One is MAME 2000 can't remember the other. Maybe I should be downloading a 3rd?

    Some games (e.g. splatterhouse) do not load at all. The rom works fine on mame on a PC.


  • Registered Users, Registered Users 2 Posts: 11,067 ✭✭✭✭Tom Mann Centuria


    Inviere wrote: »
    Odroid anyone?


    Looks like a fun little thing. My youngest would love making that and playing with It, hopefully it'll appear online to buy here. Definite Christmas present.

    Oh well, give me an easy life and a peaceful death.



  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    rubadub wrote: »
    I think you can put N64 roms in a N64 folder and then associate that folder with that core.

    Best I can ascertain is that the PS3 Retroarch comes bundled with all the cores it actually works with, and that you can't add more. So if there's no N64 core, I guess the PS3 isn't compatible with it?
    Looks like a fun little thing. My youngest would love making that and playing with It, hopefully it'll appear online to buy here. Definite Christmas present.

    Very cool little thing indeed. Looks a tad slow while browsing menus etc, but for $30ish, whaddya want :)


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  • Registered Users, Registered Users 2 Posts: 11,067 ✭✭✭✭Tom Mann Centuria


    Inviere wrote: »

    Very cool little thing indeed. Looks a tad slow while browsing menus etc, but for $30ish, whaddya want :)

    Yeah did take a while browsing/loading, but I think the making and setting up would appeal to him anyway.

    Oh well, give me an easy life and a peaceful death.



  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    hopefully it'll appear online to buy here. Definite Christmas present.

    Because $30~ €50 :rolleyes: - https://www.odroid.co.uk/index.php?route=product/product&product_id=838


  • Registered Users, Registered Users 2 Posts: 11,067 ✭✭✭✭Tom Mann Centuria


    Inviere wrote: »

    D'oh. That's annoying.

    Oh well, give me an easy life and a peaceful death.



  • Registered Users, Registered Users 2 Posts: 1,139 ✭✭✭guile4582


    rubadub wrote: »
    I think you can put N64 roms in a N64 folder and then associate that folder with that core.

    I am only new to it myself. I have all the roms (all arcarde) just on the root of a USB key, when I go into "Load Content" and select one it brings up a choice of cores I could use, and I pick one of the MAME ones. So if you go to load conent and click on the N64 rom it might do the same.

    Neither of my MAME emus seem that good though, I am wondering what the best is. One is MAME 2000 can't remember the other. Maybe I should be downloading a 3rd?

    Some games (e.g. splatterhouse) do not load at all. The rom works fine on mame on a PC.

    Retroarch doesnt recognise the N64 content in my folder - so its an empty folder


  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    guile4582 wrote: »
    Retroarch doesnt recognise the N64 content in my folder - so its an empty folder

    It seems N64 on the PS3 isn't a runner, hence no Retorarch core for it - https://www.reddit.com/r/PS3/comments/8idqh3/n64_emulator/


  • Registered Users, Registered Users 2 Posts: 1,139 ✭✭✭guile4582


    Inviere wrote: »
    It seems N64 on the PS3 isn't a runner, hence no Retorarch core for it - https://www.reddit.com/r/PS3/comments/8idqh3/n64_emulator/

    :mad:

    all i want it for is Mario Kart 64
    playing Mario Kart on the SNES just doesnt cut it :(


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  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    guile4582 wrote: »
    :mad:

    all i want it for is Mario Kart 64
    playing Mario Kart on the SNES just doesnt cut it :(

    Pi3 as a solution? Skip to 11:30



  • Registered Users, Registered Users 2 Posts: 9,058 ✭✭✭Doge


    Man the Vita hack was an absolute pig to do but I got there in the end despite no sleep from partying the night before!

    454690.jpg

    454692.jpg



    Lots of faffing about with the command line, no more is it a simple case of visiting a website.

    One obstacle I had was that I have windows 10 N installed on my laptop which doesn't have the old windows media player and the Sony Vita content management assistant wouldn't install without it.

    One limitation of Retroarch on the Vita is that it doesn't support shaders for CRT emulation, only overlays and the one CRT overlay I saw for the system darkens the image and doesn't look good.

    Very happy thought to have a fairly inexpensive retro gaming portable with decent controls. Just waiting on sd2vita and a 128gb Microsd card next.


  • Registered Users, Registered Users 2 Posts: 5,783 ✭✭✭eddhorse


    Nice work well done


  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    Doge wrote: »
    Man the Vita hack was an absolute pig to do

    There's some automated tools coming out now it seems, to take the work out of it. Reminds me of when the Nes/Snes Mini's were originally hacked, they were quite labour intensive to hack, but not long after there became automated/easier ways to do it. Anyway - http://wololo.net/2018/07/03/auto-h-encore-automate-most-of-h-encore-hack-installation-on-your-ps-vita/


  • Registered Users, Registered Users 2 Posts: 3,573 ✭✭✭2ndcoming


    What's the most painless route to a little portable emulation machine?

    I had been considering a 1st gen 3DS XL with R4 card for Nes/Snes/MD emulation, anyone got an opinion on these?

    Ideally I'd like to be able to do it without hacking or hardmodding the machine ie still have access to Nintendo shop for 3DS / Virtual console titles and access to online play etc.


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  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Gamer Bhoy 89


    I have always wanted to ask this question....

    When it comes to emulating games, does anyone here actually sit down and play the roms for a significant length of time - maybe even finishing them?

    I have attempted it a few times but something consciously hits me on the back of my mind telling me "you're doing it wrong" and I often won't bother playing the game properly because it doesn't feel right...........

    I often use emulation as a way to mess around and try a bunch of games I never heard of for no longer than 5 minutes, mostly for the novelty.

    Is it just me??


  • Registered Users, Registered Users 2 Posts: 3,573 ✭✭✭2ndcoming


    I have always wanted to ask this question....

    When it comes to emulating games, does anyone here actually sit down and play the roms for a significant length of time - maybe even finishing them?

    I have attempted it a few times but something consciously hits me on the back of my mind telling me "you're doing it wrong" and I often won't bother playing the game properly because it doesn't feel right...........

    I often use emulation as a way to mess around and try a bunch of games I never heard of for no longer than 5 minutes, mostly for the novelty.

    Is it just me??

    I've played through Super Mario World, Super Metroid and A Link To The Past on emulators once every year or two since about 2006. Aside from that it's mostly messing around trying different stuff for me as well.


  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    I have always wanted to ask this question....

    When it comes to emulating games, does anyone here actually sit down and play the roms for a significant length of time - maybe even finishing them?

    I have attempted it a few times but something consciously hits me on the back of my mind telling me "you're doing it wrong" and I often won't bother playing the game properly because it doesn't feel right...........

    I often use emulation as a way to mess around and try a bunch of games I never heard of for no longer than 5 minutes, mostly for the novelty.

    Is it just me??


    I find you need to have a proper library interface, in order to avoid the feeling you describe. If it’s a case of opening an emulator, clicking load, selecting a rom, and maximizing the screen, I’ll definitely agree it feels like an incomplete, disjointed experience.

    How I’ve handled it, is to have all my emulators set up and running under Launchbox. This way, it’s presented to me as a much more polished experience. It scrapes artwork like box art, cart images, gameplay pictures, emumovies previewsif you choose, and so forth. It also scrapes metadata for all the systems and games. Personally I browse my games by system, and then it shows the box art for the games for that system.

    It’s akin to browsing games on a Snes Mini, or browsing digital titles on any modern console, etc, the polished GUI makes it feel more complete. As a result, when I play a given game, I don’t get that “this isn’t quite right” feeling. Setting up Launchbox and Retroarch can be a bit of a time investment, but for me, it’s been wholly worth it to avoid that feeling you’re talking about.

    Edit - I meant to add, it also helps hugely to be using a tv (with some of the gorgeous RetroArch display options) instead of a computer monitor on a computer desk. Couple that with a decent controller like an 8bitdo or Xbox One controller, and it goes from “not quite right”, to, “this is actually pretty cool.”


  • Registered Users, Registered Users 2 Posts: 9,058 ✭✭✭Doge


    Since I modded the Vita I've been playing the **** out of Total Drivin' from the PS1. I think the PS1 emulation is excellent on the device, no slow down. Just having a portable device you can play on the go or in bed means I probably end up playing more than k would on a console!

    The emulator is within the psp emulator which you can access via Adrenaline, it even has the PSP XMB screen so it fully emulates a psp.

    I think it uses an official Sony emulator or something for PS1 games, I have to look into it.


  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    Doge wrote: »
    The emulator is within the psp emulator which you can access via Adrenaline, it even has the PSP XMB screen so it fully emulates a psp.

    I think it uses an official Sony emulator or something for PS1 games, I have to look into it.

    As far as I know, Adrenaline is an extension of the Vita’s inbuilt compatibility with PSP....I don’t actually think it’s emulation. I could be wrong, but I think it’s hardware based


  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Gamer Bhoy 89


    Inviere wrote: »
    I find you need to have a proper library interface, in order to avoid the feeling you describe. If it’s a case of opening an emulator, clicking load, selecting a rom, and maximizing the screen, I’ll definitely agree it feels like an incomplete, disjointed experience.

    How I’ve handled it, is to have all my emulators set up and running under Launchbox. This way, it’s presented to me as a much more polished experience. It scrapes artwork like box art, cart images, gameplay pictures, emumovies previewsif you choose, and so forth. It also scrapes metadata for all the systems and games. Personally I browse my games by system, and then it shows the box art for the games for that system.

    It’s akin to browsing games on a Snes Mini, or browsing digital titles on any modern console, etc, the polished GUI makes it feel more complete. As a result, when I play a given game, I don’t get that “this isn’t quite right” feeling. Setting up Launchbox and Retroarch can be a bit of a time investment, but for me, it’s been wholly worth it to avoid that feeling you’re talking about.

    Edit - I meant to add, it also helps hugely to be using a tv (with some of the gorgeous RetroArch display options) instead of a computer monitor on a computer desk. Couple that with a decent controller like an 8bitdo or Xbox One controller, and it goes from “not quite right”, to, “this is actually pretty cool.”

    RetroArch does seem to have eliminated aforementioned disjointed sensation. I also think getting it built into a Pi would be ideal for me but I'm not close to buying something like that for a while so I'll cross that bridge when I come to it.

    I also have Launchbox but I haven't got a clue what it's really for or why I would need it as opposed to RA as it still looks like a lot of clicking around to open things.

    Thankfully I use a 32" Sony LED for everything, including the PC so I always have a good experience display-wise.


  • Registered Users, Registered Users 2 Posts: 9,058 ✭✭✭Doge


    Inviere wrote: »
    As far as I know, Adrenaline is an extension of the Vita’s inbuilt compatibility with PSP....I don’t actually think it’s emulation. I could be wrong, but I think it’s hardware based

    Looks like you're right!

    Found this post on gbatemp and the guy seems to know what's hes taking about the most:

    https://gbatemp.net/threads/how-accurate-is-psp-emulation-on-vita.412851/
    You're both wrong as there is MIPS hardware in the Vita. Of course nobody has delayered the main SoC to prove it (there are reports behind expensive paywalls though). However, the main RAM in the psp hardware is shared with the Vita, and kermit is used to implement many of the devices (memory card for example). DMA is used for the screen buffer and a shared sram is used for other things like control input and such. A simple heuristic for reasoning that it's not emulated (but not the only reason): consider every file in the vita os0: vs0: dump that relates to the PSP. Of course we can't decrypt them, but looking at the sizes, if you remove the flash0 files (which of course takes up a lot of space), the "emulator" is ~100kb total; that's impossible without some hardware. You can compare this with the size of PSP emulator on the PS3


  • Registered Users, Registered Users 2 Posts: 9,058 ✭✭✭Doge


    Thankfully I use a 32" Sony LED for everything, including the PC so I always have a good experience display-wise.

    I think Inviere meant the CRT emulation options which make it look like an old TV. PS1 games and earlier look horribly pixelated and blocky on modern led/LCD TV's.

    Once you see the difference between them there's no going back to no scanlines or shadow mask wether it's emulated or not!


  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    I also have Launchbox but I haven't got a clue what it's really for or why I would need it as opposed to RA as it still looks like a lot of clicking around to open things.

    Launchbox is in essence a frontend, for whatever you want to run underneath it. It definitely goes hand in hand with RetroArch in my opinion, because you can very very easily browse your library with a controller, one button to run a game, one button to close the game, browse to a different system, etc etc. It completes the experience with artwork, metadata, preview vids, and so forth. Using RetrArch without LB is fine, but again you’re back to loading up RA, loading a particular core, and then loading a rom...it’s back to being somewhat disjointing.

    I basically sold off my collection in favour of an emulation setup, so for me, the experience had to be fulfilling. Were it not for Launchbox, I may not have gone this route because none of the other frontends gave the feeling of polished completion that LB does. I’ve come to actively dislike Hyperspin, it’s a flashy garish mess


  • Registered Users, Registered Users 2 Posts: 8,885 ✭✭✭Steve X2


    Inviere wrote: »
    I’ve come to actively dislike Hyperspin, it’s a flashy garish mess

    I agree to a certain extent. To me running Hyperspin on a PC screen or TV just looks and feels crappy. But when running it on a nice Jap candy cab I think it looks "right". As in it looks tacky and garish, just like it should, on a arcade machine :)

    I paid for the full Launchbox premium thingy, but haven't got around to setting it up properly just yet. I really must get on it as otherwise its wasted money.


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  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    Steve X2 wrote: »
    But when running it on a nice Jap candy cab I think it looks "right". As in it looks tacky and garish, just like it should, on a arcade machine :)

    Its 15Khz support is its primary ‘selling feature’, definitely. I do find it quite annoying with the barrage of colours and sounds after some time though.
    I paid for the full Launchbox premium thingy, but haven't got around to setting it up properly just yet. I really must get on it as otherwise its wasted money.

    In its free guise, it’s a very effective, clean, and has the whole “does what it says on the tin” thing going on. In its Premium guise, it opens up Big Box mode which is akin to what Hyperspin does. The thing is, depending on how you like to configure things, you can have it as clean or as garish as you like with the various themes and config options available. I don’t think it has 15Khz support, but if it did it’d be a no brainer to replace HS given how simple it is to add systems and games to it.

    It has Dosbox support and a nice little wizard to install Dos games, which I played around with yesterday. Got some old Star Trek games running, which are now just one click to run just like everything else with it. Very very convenient and easy


  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Gamer Bhoy 89


    Inviere wrote: »
    Launchbox is in essence a frontend, for whatever you want to run underneath it. It definitely goes hand in hand with RetroArch in my opinion, because you can very very easily browse your library with a controller, one button to run a game, one button to close the game, browse to a different system, etc etc. It completes the experience with artwork, metadata, preview vids, and so forth. Using RetrArch without LB is fine, but again you’re back to loading up RA, loading a particular core, and then loading a rom...it’s back to being somewhat disjointing.

    I basically sold off my collection in favour of an emulation setup, so for me, the experience had to be fulfilling. Were it not for Launchbox, I may not have gone this route because none of the other frontends gave the feeling of polished completion that LB does. I’ve come to actively dislike Hyperspin, it’s a flashy garish mess

    Okay I got Launchbox Premium and I already love how it's displayed but I have a lot of work to do here, so I'm gonna have to tinker with it and get it all set up properly. Is there any reliable tutorials around?


  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    Okay I got Launchbox Premium and I already love how it's displayed but I have a lot of work to do here, so I'm gonna have to tinker with it and get it all set up properly. Is there any reliable tutorials around?

    My advice is to create a brand new RetroArch folder and installation, one that’ll be dedicated to working with LB. Always best to start from a blank canvas when it comes to potentially detailed and intricate setups like this. I’ll try find the tut I used, bear with me...


  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    Launchbox actually have their own tut vid, this is the one I used (albeit this is an updated one) https://www.youtube.com/watch?v=J6LYInn8xOI



  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    ^^ also, my advice would be to approach it in the following order:
    • Set up a stock RetroArch installation
    • Follow to tut above to set up RA in Launchbox
    • Set up the systems you want, leave handhelds until last
    • Set up handhelds, you’ll want to use config overrides for these (if you want to use overlays for them that is, like pic of a Gameboy with your screen positioned where the real screen goes. This is far better than just stretching out the image given how low res these games are. If you need help with this just ask).
    • Then set up display niceties like shaders etc.
    • Then and only then bother with Big Box and other Premium features.


  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Gamer Bhoy 89


    Inviere wrote: »
    ^^ also, my advice would be to approach it in the following order:
    • Set up a stock RetroArch installation
    • Follow to tut above to set up RA in Launchbox
    • Set up the systems you want, leave handhelds until last
    • Set up handhelds, you’ll want to use config overrides for these (if you want to use overlays for them that is, like pic of a Gameboy with your screen positioned where the real screen goes. This is far better than just stretching out the image given how low res these games are. If you need help with this just ask).
    • Then set up display niceties like shaders etc.
    • Then and only then bother with Big Box and other Premium features.

    Noted -- That tutorial was very easy to follow. I just wish my CPU was as quick as his lol Everything loaded really fast for him - I had to pause every so often so I could catch up :pac:


  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Gamer Bhoy 89


    I think I can do the rest on my own now - I've a fair idea what I'm doing now and I can always chime back if I get stuck.

    Cheers Inviere you didn't have to go through that effort to help me out. Much appreciated :)


  • Registered Users, Registered Users 2 Posts: 1,897 ✭✭✭megaten


    I just use this to add emulated games I wan't to ply to steam.

    https://frogthefrog.github.io/steam-rom-manager/


  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    I think I can do the rest on my own now - I've a fair idea what I'm doing now and I can always chime back if I get stuck.

    Cheers Inviere you didn't have to go through that effort to help me out. Much appreciated :)

    No worries at all, any questions just ask. It can get a bit confusing when it comes to core overrides and using custom commands in Launchbox. For example, the Gameboy core runs Gameboy, and Gameboy Colour roms. So you need to tell LB how to differentiate between the two, so it loads the correct overlay on screen (basically which Gameboy image it puts on screen, the original type or the GBC). You can of course have them all mixed in together but I prefer everything sorted in the correct way. Then you need to tell LB to tell RA which shader to load for handhelds, for instance Gameboy has a lovely one which replicates the dot matrix of the original screen, but you want your SNes core to have a different shader when that loads, so it’s all done with different configs.
    megaten wrote: »
    I just use this to add emulated games I wan't to ply to steam.

    https://frogthefrog.github.io/steam-rom-manager/

    Interesting, I was half considering adding my Steam library to Launchbox :D


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  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    Nice vid here on turning your PS TV (and by extension, your Vita), into a half decent emulation machine for PSP, PS1, & several others



  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Gamer Bhoy 89


    I have a bit of an issue with my TurboGrafx-16 emulator on RetroArch (specifically Beetle PCE Fast)

    Every time I turn on "6-button mode" it also seems to think I'm pressing the "turbo" button as well, and as a result, the character I'm controlling won't stop crouching, or moving to the left etc.
    I heard that some games don't support 6-button mode, but I know for a fact 'Rondo of Blood' does, and having it stuck in 2-button mode really limits me........


  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    I have a bit of an issue with my TurboGrafx-16 emulator on RetroArch (specifically Beetle PCE Fast)

    Every time I turn on "6-button mode" it also seems to think I'm pressing the "turbo" button as well, and as a result, the character I'm controlling won't stop crouching, or moving to the left etc.
    I heard that some games don't support 6-button mode, but I know for a fact 'Rondo of Blood' does, and having it stuck in 2-button mode really limits me........

    If you press F1 whilst in-game, can you find "core options", and you'll see the "turbo on-off" toggle switch...


  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Gamer Bhoy 89


    Inviere wrote: »
    If you press F1 whilst in-game, can you find "core options", and you'll see the "turbo on-off" toggle switch...

    Didn't work :( All it did was allow me to press a "turbo" button on my gamepad, but it doesn't matter if it's on or off as it still goes ape-shít....

    The button I'm trying to press to enable the 6button mode is called "Mode Select"


  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    Didn't work :( All it did was allow me to press a "turbo" button on my gamepad, but it doesn't matter if it's on or off as it still goes ape-shít....

    The button I'm trying to press to enable the 6button mode is called "Mode Select"

    Anything here - https://retropie.org.uk/forum/topic/8349/pc-engine-6-button-mode-glitch


  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Gamer Bhoy 89


    Inviere wrote: »

    That's the very same page I visited when I first noticed the problem lol Nothing there has worked. I don't know if it's my gamepad (Revolution Pro PS4). I'll switch to another controller and see if that does anything


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  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Gamer Bhoy 89


    I am an absolute dope.

    Turns out the games I've been trying out actually don't support a 6-button mode which is why it was going haywire (it had nothing to do with the turbo modes -- they actually work fine). And the actions I thought I was limited from using are actually doable using certain button combinations.

    And the 6-button supported games are almost all PCE-CD games and there are only a handful.

    Okay. I can relax now.


  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    I am an absolute dope.

    It mentions this in the 3rd post in that link above :P


  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Gamer Bhoy 89


    Inviere wrote: »
    It mentions this in the 3rd post in that link above :P

    I know, but I got stubborn and convinced myself he was wrong! :pac:


  • Registered Users, Registered Users 2 Posts: 7,755 ✭✭✭Inviere


    I know, but I got stubborn and convinced myself he was wrong! :pac:

    We've all been there. I remember once Ciderman trying to run Sonic & Knuckles on his Famicom....you'd think the fact the cart wouldn't fit would have been enough to convince him something wasn't right...


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,630 CMod ✭✭✭✭CiDeRmAn


    Inviere wrote: »
    We've all been there. I remember once Ciderman trying to run Sonic & Knuckles on his Famicom....you'd think the fact the cart wouldn't fit would have been enough to convince him something wasn't right...

    :eek:

    Ah come on!

    I mean there's plenty to abuse me over, no need to start making things up!


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