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The Walking Dead 2: Game Thread

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Comments

  • Forum Games Player Posts: 3,760 ✭✭✭Angus WW


    Yeah isnt going to be any clearing in this game.

    It actually looks really stacked against us, as a village.


  • Forum Games Player Posts: 2,893 ✭✭✭Clodagh WW


    Doris WW wrote: »
    Guys can we not point out on thread things that the wolfs would be stupid to do?! There's always the chance that they are stupid and hadn't actually thought of that!

    In my humble experience there’s maybe a 1 in 20 chance the wolves collectively will do something really stupid

    Probably a 1 in 3 chance someone in the village will do something really stupid because we’re not talking or they’re not listening

    I say we talk


  • Forum Games Player Posts: 3,361 ✭✭✭Gertrude WW


    Derry WW wrote: »
    If Rick picks 6 people today and 6 different people tomorrow, if he chooses a walker and wolf , theoretically by tomorrow the wolves or walkers might know Rick is in a shorter list of the village minus walkers/wolves minus those he’s picked. If he does the same on weds that’s an even smaller hiding place. This was my point , should Rick keep choosing different people or even just pick some of the same?!

    I don’t know, presuming Rick is on his own, I just thought discussing thus on thread and giving him some ideas might help. I know when I have a role in a game it’s no harm having people make suggestions and discuss merits of how I use my power.
    Cue somebody using this as night 1 reason to get me lynched :pac:

    I get that but I think this early in the game there is no reason for Rick to put himself in harms way, he may need to self-select later in the game. Or as you suggest further on try using the same people.
    Derry WW wrote: »
    But walkers can. So let’s say Rick accidently picks a walker today and tomorrow and he picks 6 different people each day. By tomorrow walkers can discount at least 14 people from being Rick which could be 21 or more by weds.

    Not really as they don't know for certain Rick hasn't self-selected
    Barbara WW wrote: »
    Morning folks, sorry I couldn't make yesterday.


    So Gabs, Wini and Emily were on security last nite and three more will be sent off on scavaging? Will we hear who those three are?

    And the wolves & Walker can only select out of those 6 to munch/convert unless there is a wolf in those 6?
    Is that the basic gist?

    Have the scavengers been sent out already or is that this evening? Does that mean there is only a pool of three of munching?

    No mention of scavengers being sent out and I would think we would be told as we ere told about the security detail. Would lead me to believe it is one of the security team that will be munched this morning.


  • Forum Games Player Posts: 2,893 ✭✭✭Clodagh WW


    Angus WW wrote: »
    Hello everyone!

    Hello angus, how are you? Do you have any thoughts to share with us?


  • Forum Games Player Posts: 2,625 ✭✭✭Desmond WW


    Barbara WW wrote: »
    I'd disagree on that, the wolves are a team and rick is on his own. Giving him more options that he might not see for himself is a good thing IMO

    We don't know if the walker is one man or not also
    Phil WW wrote: »
    Rick is on his own and needs people to bounce ideas off, the wolves are not hampered in this way. Are you seriously saying we shouldn't discuss strategy!

    Someone said the wolves would be mad to munch outside the selected if they have the chance. How is discussing this helping Rick?


  • Forum Games Player Posts: 2,893 ✭✭✭Clodagh WW


    Phil WW wrote: »
    Can't clear anyone because walkers !!

    Also true, and as their numbers rise the chances of risk picking one increase. Any thoughts on how many walkers we start with? 1? 2 at most I’d guess


  • Forum Games Player Posts: 2,893 ✭✭✭Clodagh WW


    Angus WW wrote: »
    Yeah isnt going to be any clearing in this game.

    It actually looks really stacked against us, as a village.

    Yeah I thought that too. Don’t know what the village is packing yet though so let’s see what we’ve got before we get too downbeat


  • Forum Games Player Posts: 3,760 ✭✭✭Angus WW


    Clodagh WW wrote: »
    Hello angus, how are you? Do you have any thoughts to share with us?

    No not really. I just landed on thread this morning and havent read back yet.

    You seem to be making sense so far.

    I dont like that post from Dessie for a few reasons.

    Firstly, it aims to purposefully stifle conversation.

    Secondly, it seems a bit faux worried.

    Thirdly, i dont like the assumption the wolves are smart. They might be, but i dunno seems a bit slippy.


  • Forum Games Player Posts: 3,760 ✭✭✭Angus WW


    Oh and im very well Clodagh; thank you.


  • Forum Games Player Posts: 3,760 ✭✭✭Angus WW


    Clodagh WW wrote: »
    Yeah I thought that too. Don’t know what the village is packing yet though so let’s see what we’ve got before we get too downbeat

    Fair point.


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  • Forum Games Player Posts: 3,219 ✭✭✭Liam WW


    source.gif

    Hey folks,

    Could someone explain why a wolf would be mad to munch outside selected ones? I don't really get it.


  • Forum Games Player Posts: 1,083 ✭✭✭Winifred WW


    Morning all.

    Derry I’m with you on the mechanics part.

    At the very least it will slow down the game for the village by picking the same six in reverse order tomorrow. That cannot be a bad thing.

    And I used sacrificial lamb because I understood that there would be the possibility of a wolf/walker to infiltrate the village and one of the security detail could block this and die for the good cause of that happened


  • Forum Games Player Posts: 2,893 ✭✭✭Clodagh WW


    Desmond WW wrote: »
    We don't know if the walker is one man or not also



    Someone said the wolves would be mad to munch outside the selected if they have the chance. How is discussing this helping Rick?

    If the top of my head: it gives risk an inkling that selecting a different 6 each night might be best- if there’s overlap the wolves and walkers have an opportunity to kill in the village pile and also to potentially frame any player in the overlap. Also it gives the maximum punishment to wolves or walkers who don’t take the opportunity when they have it since they’ve no guarantee it will come around again.


  • Forum Games Player Posts: 4,972 ✭✭✭Conor WW


    Angus WW wrote: »
    Yeah isnt going to be any clearing in this game.

    It actually looks really stacked against us, as a village.

    +1 on this, have seen it too many times people clearing themselves on mechanics we didn’t understand.

    I think if there is a wolf or walker in the chosen six they will take the chance to kill/convert. There will be five other people for them to put the blame on, if I was a wolf that’s what I’d do considering the walkers can multiply you’d be mad not to take the extra hit when you got the chance.

    Not saying that will clear anyone if nothing happens though just in response to the above speculations.

    On the hiding Rick in the group, there’s nothing to say Rick won’t choose one of those duties for himself. In the tv show he goes out scavenging and on guard duty, it would be a good way for him to hide amongst the group and not be seen as the odd one out.

    I’d be weary of selecting the same six people just in case there was a walker or saviour in those selected few laying low until numbers dwindle and then hit us when we least expect it.


  • Forum Games Player Posts: 2,893 ✭✭✭Clodagh WW


    Liam WW wrote: »
    source.gif

    Hey folks,

    Could someone explain why a wolf would be mad to munch outside selected ones? I don't really get it.
    Because that tells us for sure that there’s a wolf in the set of 6 (assuming ricks alive and we have autopriest)


  • Forum Games Player Posts: 3,760 ✭✭✭Angus WW


    Liam WW wrote: »
    source.gif

    Hey folks,

    Could someone explain why a wolf would be mad to munch outside selected ones? I don't really get it.

    Those selected ones have the potential to become a core later, i think? Few caveats and variables around that i would imagine, given conversion mechanics; but id say thats why.


  • Forum Games Player Posts: 3,760 ✭✭✭Angus WW


    Clodagh WW wrote: »
    Because that tells us for sure that there’s a wolf in the set of 6 (assuming ricks alive and we have autopriest)

    Ill just pull you up on using the phrase 'for sure' here.

    Nothing is for sure.


  • Forum Games Player Posts: 3,818 ✭✭✭Phil WW


    Desmond WW wrote: »
    We don't know if the walker is one man or not also



    Someone said the wolves would be mad to munch outside the selected if they have the chance. How is discussing this helping Rick?

    It tells Rick my opinion on whether he should pick himself or not.


  • Forum Games Player Posts: 4,722 ✭✭✭Derry WW


    Desmond WW wrote: »

    Someone said the wolves would be mad to munch outside the selected if they have the chance. How is discussing this helping Rick?

    If the wolves munch outside of the 6 we know there is a wolf in that 6. Rick might even know if it’s 1-3 (if wolves or walkers are limited to picking a player from either scavengers or security each day). I think that’s just a good bookmark for us to get used to the village. The baddies will know this so I don’t see the downside to us discussing it on thread.

    Voldermort will kill us whether we say his name or not.


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  • Forum Games Player Posts: 3,219 ✭✭✭Liam WW


    Clodagh WW wrote: »
    Because that tells us for sure that there’s a wolf in the set of 6 (assuming ricks alive and we have autopriest)

    The below is for the three security guards

    Say it is three villagers:
    - munch inside and we don't know much
    - munch outside and apparently there's a wolf inside the three (and in this case there is not)

    Say it is villager, villager and wolf:
    - munch one of the two villagers, then we don't know much
    - munch outside and apparently there's a wolf inside the three (and in this case there is)

    The above all depends on whether the three actually block kills.


  • Forum Games Player Posts: 2,893 ✭✭✭Clodagh WW


    Angus WW wrote: »
    Ill just pull you up on using the phrase 'for sure' here.

    Nothing is for sure.

    Op is pretty direct on this angus. If ricks alive then only the 6 are eligible unless a wolf or walker is in the group. It’s possible there’s other hidden stuff but that’s what we know right now


  • Forum Games Player Posts: 3,361 ✭✭✭Gertrude WW


    Liam WW wrote: »
    source.gif

    Hey folks,

    Could someone explain why a wolf would be mad to munch outside selected ones? I don't really get it.

    If the wolves munch outside the selected six, then the village will know we defo have at least one wolf in those six and will look closer at these and put a wolf in the villages sight and could possibly leave them open to losing a member.

    (I for one also encourage more selfies from you Liam :) _


  • Forum Games Player Posts: 3,219 ✭✭✭Liam WW


    Should Rick select a wolf, or a walker for either detail then they will be able to infiltrate the camp and kill or convert who they choose. - From OP

    Forget most of what I said.


  • Forum Games Player Posts: 2,625 ✭✭✭Desmond WW


    Phil WW wrote: »
    It tells Rick my opinion on whether he should pick himself or not.

    Its a fair point.

    but we could have left it until after munch today in case the baddies slipped up, there were only 3 selected today.


  • Forum Games Player Posts: 3,818 ✭✭✭Phil WW


    Liam WW wrote: »
    The below is for the three security guards

    Say it is three villagers:
    - munch inside and we don't know much
    - munch outside and apparently there's a wolf inside the three (and in this case there is not)

    Say it is villager, villager and wolf:
    - munch one of the two villagers, then we don't know much
    - munch outside and apparently there's a wolf inside the three (and in this case there is)

    The above all depends on whether the three actually block kills.

    How do you mean block kills, the point is that they are the security and are stopping the wolves getting into alexandria, in doing so they themselves are vunerable.


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  • Forum Games Player Posts: 3,219 ✭✭✭Liam WW


    The Saviours - Led by the mysterious figure known as Negan, this group want nothing more than to destroy Alexandria and all who live within. They will have a munch each night - and may also have some tricks up their sleeves to assist them.... - Also from OP

    I don't think we should be blanket clearing or concluding that there is or is not a wolf in a group of six based on whether there is a kill or not.


  • Forum Games Player Posts: 2,409 ✭✭✭Ewan WW


    Morning all


  • Forum Games Player Posts: 3,818 ✭✭✭Phil WW


    Desmond WW wrote: »
    Its a fair point.

    but we could have left it until after munch today in case the baddies slipped up, there were only 3 selected today.

    I refuse to play a game with the assumption the person I'm playing against is mashing the controller with their nose.


  • Forum Games Player Posts: 3,760 ✭✭✭Angus WW


    Clodagh WW wrote: »
    Op is pretty direct on this angus. If ricks alive then only the 6 are eligible unless a wolf or walker is in the group. It’s possible there’s other hidden stuff but that’s what we know right now

    So nothing is for sure then :D


  • Forum Games Player Posts: 2,893 ✭✭✭Clodagh WW


    Phil WW wrote: »
    I refuse to play a game with the assumption the person I'm playing against is mashing the controller with their nose.

    Well, we are technically playing against zombies....

    Just sayin...:pac:


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  • Forum Games Player Posts: 3,361 ✭✭✭Gertrude WW


    Liam WW wrote: »
    The below is for the three security guards

    Say it is three villagers:
    - munch inside and we don't know much
    - munch outside and apparently there's a wolf inside the three (and in this case there is not)

    Say it is villager, villager and wolf:
    - munch one of the two villagers, then we don't know much
    - munch outside and apparently there's a wolf inside the three (and in this case there is)

    The above all depends on whether the three actually block kills.

    This scenario cannot happen as they cannot munch outside the selected if the selected are all villagers.


  • Forum Games Player Posts: 3,361 ✭✭✭Gertrude WW


    Also just a reminder that 1pm and 5pm are also key times, so might be a good idea to be around for these if you can


  • Forum Games Player Posts: 4,972 ✭✭✭Conor WW


    Clodagh WW wrote: »
    Well, we are technically playing against zombies....

    Just sayin...:pac:

    You wash that mouth out with soap Clodagh :pac:

    Zombies don’t exist in the walking dead universe, they’re mindless walkers :P


  • Forum Games Player Posts: 3,361 ✭✭✭Gertrude WW


    Angus WW wrote: »
    So nothing is for sure then :D

    When is it ever in this game :D


  • Forum Games Player Posts: 2,409 ✭✭✭Ewan WW


    If the converts have to pick from the scavengers and security, is that where we should be focusing for the lynch after their immunity has expired?


  • Forum Games Player Posts: 4,722 ✭✭✭Derry WW


    I just had a thought there. If I’m right I presume wolves have discussed it or been warned to be careful.

    If walkers can convert anybody doesn’t that mean wolves can’t disclose their identities to each other? Which means wagonomics is probably not ideal or gonna tell us much? (Not that i know how to make sense of that anyways).

    Does that also mean that wolves will be like individual wolves on thread?

    I’m asking by the way, not implying. I’ve played on wolf teams where we had to be careful what we say in our BRs and it’s not easy to strategise.


  • Forum Games Player Posts: 3,219 ✭✭✭Liam WW


    This scenario cannot happen as they cannot munch outside the selected if the selected are all villagers.

    From OP

    Only the six players selected are available for the kills or converts… unless….

    Should Rick select a wolf, or a walker for either detail then they will be able to infiltrate the camp and kill or convert who they choose.

    ___

    I presume that if a walker is chosen they can convert anyone and if a wolf is chosen they can kill anyone, and not that if either a wolf or walker is chosen both get to do their thing.

    But Gertrude I will remind you that wolves have tricks up their sleeves apparently.

    And for whoever wanted that image of myself, I don't do dunes.

    giphy.gif


  • Forum Games Player Posts: 4,722 ✭✭✭Derry WW


    Ewan WW wrote: »
    If the converts have to pick from the scavengers and security, is that where we should be focusing for the lynch after their immunity has expired?

    That’s actually not a bad idea. Theoretically one of the remaining 5 has to be a walker. Either a converted one or one that was chosen by Rick. And potentially one is a wolf aswell so our chances of hitting a baddy in tonight’s lynch are at least 1/5 and possibly 2/5


  • Forum Games Player Posts: 3,818 ✭✭✭Phil WW


    Ewan WW wrote: »
    If the converts have to pick from the scavengers and security, is that where we should be focusing for the lynch after their immunity has expired?

    We should keep an eye on them as either one of them is their only choice for conversion
    Or one of them was already converted, so yes but we don't know as it's every other night for conversion and the op is not clear over when the first conversion is. I very much doubt that of our group of three one will be munched and the other converted so I think no conversion or no munch this morning as in one or the other not both.


  • Forum Games Player Posts: 3,818 ✭✭✭Phil WW


    Derry WW wrote: »
    I just had a thought there. If I’m right I presume wolves have discussed it or been warned to be careful.

    If walkers can convert anybody doesn’t that mean wolves can’t disclose their identities to each other? Which means wagonomics is probably not ideal or gonna tell us much? (Not that i know how to make sense of that anyways).

    Does that also mean that wolves will be like individual wolves on thread?

    I’m asking by the way, not implying. I’ve played on wolf teams where we had to be careful what we say in our BRs and it’s not easy to strategise.

    Anyone in a room that hasn't been already converted would be mad to tell the others who they are on thread.

    But they will need some sort of cohesion.


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  • Forum Games Player Posts: 3,361 ✭✭✭Gertrude WW


    Derry WW wrote: »
    That’s actually not a bad idea. Theoretically one of the remaining 5 has to be a walker. Either a converted one or one that was chosen by Rick. And potentially one is a wolf aswell so our chances of hitting a baddy in tonight’s lynch are at least 1/5 and possibly 2/5

    Just to cveat this - we don't know when the conversions start - from OP:
    Conversions will happen on a pre determined night by the mods and continue every second night from that point going forward.


  • Registered Users, Registered Users 2 Posts: 1,228 ✭✭✭WerewolfGM


    Mod Announcement:

    announcement-10452423.jpg


    Good Morning Alexandrians!


    Unfortunately we have some bad news for you, Gabriel WW will not be rejoining us after guard duty. He was found with his head smashed in quadrant 4 as he diligently watched the walls.

    On examination of his body we learned Gabriel WW was an NRV.

    May his determined spirit be with you always.

    In other news, 

    Would:

    Henry WW
    Abigail WW
    Riona WW

    Please pack their things and get ready to head out and find some supplies for us? It's a big bad world out there, be careful.


    We will return with the locations they can visit today shortly.


  • Forum Games Player Posts: 2,409 ✭✭✭Ewan WW


    Scrap that idea then.


  • Registered Users, Registered Users 2 Posts: 1,228 ✭✭✭WerewolfGM


    Mod Announcement:

    announcement-10452423.jpg


    Good Morning Alexandrians!

    Today our scavengers have the choice of three options to visit, two of which they can pick - or not, entirely their decision.

    We have:

    The Forum Games Tavern

    bar.jpg



    Army Barracks

    army-991282.jpg?r=1532091996068



    And Carewswood Garden Centre

    photo0jpg.jpg



    If you decide to visit the locations above, can one of our scavengers please embolden the first location by 12pm, and the second by 3pm.

    Thank you for your time, and good luck out there!

    Note: Any locations not visited today can always be selected on subsequent days.


  • Registered Users, Registered Users 2 Posts: 1,228 ✭✭✭WerewolfGM


    Lynch form is open


  • Forum Games Player Posts: 3,361 ✭✭✭Gertrude WW


    Everyone afraid to be the first to post after the munch?

    Good to see we have autopriest in play this game.

    I wonder do the scavengers just discuss on thread or do they get a backroom. I suppose pick location 1, see what happens and then decide if they want to visit another location?


  • Forum Games Player Posts: 1,083 ✭✭✭Winifred WW


    So the death was always going to be Me, Gabriel, Emily, Riona, Abigail or Henry unless there was a wolf amongst us yeah. Just want to try and get on top of the mechanics as early as possible


  • Forum Games Player Posts: 3,361 ✭✭✭Gertrude WW


    So the death was always going to be Me, Gabriel, Emily, Riona, Abigail or Henry unless there was a wolf amongst us yeah. Just want to try and get on top of the mechanics as early as possible

    I think in this case it would have only been between You, Gabs and Emily as the scavengers were not announced until after the munch. Unless the wolves got told in the BR?


  • Forum Games Player Posts: 3,818 ✭✭✭Phil WW


    So the death was always going to be Me, Gabriel, Emily, Riona, Abigail or Henry unless there was a wolf amongst us yeah. Just want to try and get on top of the mechanics as early as possible

    No just the three security, that was the n0 pick. Now you can be voted for but not munched tonight.


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  • Forum Games Player Posts: 3,760 ✭✭✭Angus WW


    So the death was always going to be Me, Gabriel, Emily, Riona, Abigail or Henry unless there was a wolf amongst us yeah. Just want to try and get on top of the mechanics as early as possible

    If there is a wolf in the 6, there was a possibility someone outside the 6 would die.

    There could still be a wolf in the 6 and one of the 6 was targetted.


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