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3D Model

Comments

  • Closed Accounts Posts: 7,145 ✭✭✭DonkeyStyle \o/


    Nice one.
    What'd you use quad patches?


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    Nice one.
    What'd you use quad patches?
    i used just simpel planes lol

    and i have a qustion, i really want to lern this stuff in some kind of a part time course, but where can i find any ? or am i just doomed to lern it my self untill i finish school ? or dose any artiest who are good care to raise a young beginner :)


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    am nerly done :o lol my lazy ass is working a bit faster then usual :p
    back7me.jpg

    reflect36rr.jpg
    ive tried few diffrent colors, what do u think? which is better ?
    Yellow
    yello5cr.jpg
    Black
    black4bg.jpg

    blackback5sm.jpg


  • Registered Users, Registered Users 2 Posts: 1,103 ✭✭✭Revalco


    WOW nice1, looks sweet :)


  • Registered Users, Registered Users 2 Posts: 488 ✭✭dl


    Excellent...


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  • Subscribers Posts: 9,716 ✭✭✭CuLT


    That's seriously impressive o_O


  • Registered Users, Registered Users 2 Posts: 5,645 ✭✭✭Shrimp


    Nice, I need to start some 3d work. Maybe this summer.. (yes ages away i know)


  • Registered Users, Registered Users 2 Posts: 5,111 ✭✭✭tba


    very impressive work sharp it looks fantastic.

    Now for the points that are meant to help not annoy.

    The internal of the car are not done, this is not much of a problem if you don't want to do it, but in that case try to avoid rendering views that show the backface of polys inside. In this case you can see right through your car and out the other side.

    Ways to fix this in order of niceness include modelling the interior, forcing two sided rendering or making the glass completely reflective.

    As an aside have you considered using HDRI to render this scene, the reflective nature of the car and a good plinth image would shoot this projects realism through the roof.

    Once again great work.


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    tba wrote:
    very impressive work sharp it looks fantastic.

    Now for the points that are meant to help not annoy.

    The internal of the car are not done, this is not much of a problem if you don't want to do it, but in that case try to avoid rendering views that show the backface of polys inside. In this case you can see right through your car and out the other side.

    Ways to fix this in order of niceness include modelling the interior, forcing two sided rendering or making the glass completely reflective.

    As an aside have you considered using HDRI to render this scene, the reflective nature of the car and a good plinth image would shoot this projects realism through the roof.

    Once again great work.
    thanks alot for the advise :) this is the kind of advise i really need to help me improve ;) i will be doing the internals :) i have got few nice tutorials to get me started on it , i still have few problems on the model right now to fix so i will get an update soon with internals(hopfully) :o i can use all the advise i can get :) thanks


  • Registered Users, Registered Users 2 Posts: 14,181 ✭✭✭✭Jim


    Thats it, I'm giving up.


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  • Closed Accounts Posts: 205 ✭✭sharpjaws


    Thats it, I'm giving up.
    i wonder whats the story behind this :rolleyes:


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    hdr1yo.th.jpg

    i just tried some hdris i found , they seem to work great , ill do some better renders and update later


    update hdr1ly.th.jpg


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    reflect3sssssssssssss1mm.jpg

    ive opend the doors :P so i must be goin in now


  • Registered Users, Registered Users 2 Posts: 5,645 ✭✭✭Shrimp


    I think the wheels look a little too blingin with the chrome.


  • Registered Users, Registered Users 2 Posts: 14,181 ✭✭✭✭Jim


    sharpjaws wrote:
    i wonder whats the story behind this :rolleyes:
    I meant that theres no way in hell I'd ever be able to produce something like that so I may as well give up graphic work now.

    *sigh*


  • Subscribers Posts: 9,716 ✭✭✭CuLT


    I meant that theres no way in hell I'd ever be able to produce something like that so I may as well give up graphic work now.

    *sigh*
    It's ok,, I got it.

    *pats Jim on the back*


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    slverfront7pq.th.jpg

    o well, i think am all done with the out side now :( inside is probebly gona take the rest of my holidays :p Is there any good websites that hosts premade templets so i can just put up my work and show it to ppl ? i dont want to get up with making templets again :\


  • Registered Users, Registered Users 2 Posts: 5,645 ✭✭✭Shrimp




  • Closed Accounts Posts: 205 ✭✭sharpjaws


    whao! lol i can work on composition later on :P but now me try to finish inside :D

    Just a quick look, not done yet :)insideshotundone7gk.th.jpg


  • Registered Users, Registered Users 2 Posts: 1,169 ✭✭✭dangerman


    nice work.

    would be great to see some animation on such a nice model.

    Have you tried any character modelling yet?


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  • Registered Users, Registered Users 2 Posts: 6,420 ✭✭✭Doodee


    character modelling is hard enough to grasp, unless you use one of the plugins for max.

    tone down the reflections a little bit, same with the chrome.
    Also think about where you place the cameras and lights in the shots, you gotta consider the best angles for best results.

    Other than that, looks very good. I know alot of lads with Certs and degrees and 3 years experience with Max that can't even modell as well, but dont get a big head, also know a few who are far better :P


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    dangerman wrote:
    nice work.

    would be great to see some animation on such a nice model.

    Have you tried any character modelling yet?
    i would animate this but omfg tbh :o it takes 10 minuts to render one frame dont tell me about a short filem :o havent tried characters yet, this is like the only way of modeling i know :D for characters there are more better ways , i have lot to lern, and yes ill change the materials abit when am down with every thing ;)


  • Registered Users, Registered Users 2 Posts: 1,169 ✭✭✭dangerman


    sharpjaws wrote:
    i would animate this but omfg tbh :o it takes 10 minuts to render one frame dont tell me about a short filem :o havent tried characters yet, this is like the only way of modeling i know :D for characters there are more better ways , i have lot to lern, and yes ill change the materials abit when am down with every thing ;)

    ah 10 minutes isn't bad at all! Set it all up, then leave it rendering all weekend & give yourself a break from the computer. :)


  • Closed Accounts Posts: 437 ✭✭casper-


    Wow! Those are some truly nice renders...


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    DoodeeI wrote:
    know alot of lads with Certs and degrees and 3 years experience with Max that can't even modell as well, but dont get a big head, also know a few who are far better :P
    haha lol am only 15, i have long way to go, o and can u get me some info where they got their degrees ? :rolleyes: i want to go lern this at school in future


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    nicesinkingtyres4wd.jpg update **


    329ih.jpg

    wheel27lc.jpg


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    Took me 53 minuts to render this :( and it wasent great :S
    backgoodwheels0xe.jpg

    enzorender6wi.jpg


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    hdriwheel5mu.jpg

    wheelssharpcopy0tm.jpg
    made some nice wheels just for show :)


  • Registered Users, Registered Users 2 Posts: 5,645 ✭✭✭Shrimp


    Did you just texture the rubber on the wheel or did u model the threads.

    In some of the renders it looks like you just used a texture.

    It's attention to detail like that which will make this piece stand out.


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  • Closed Accounts Posts: 4,842 ✭✭✭steveland?


    Jesus man... fair f**kin' play...

    I used to mess around with Blender3D a bit when I was younger but I gave up cos I couldn't figure it out...

    Perhaps I should have a go with 3DSMax...

    Any links to the tutorials you used?


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    well i used bump maps on the tyres, much easier ,

    no particular tutorials on the car or any technins here, all figured out ,why not check out 3d-palace.com for some video tutorials ;)


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    it's comming to an end :) textures are made in ps :P

    going to finish off very soon

    wooohoo9zw.jpg


  • Registered Users, Registered Users 2 Posts: 5,645 ✭✭✭Shrimp


    good job. I wanna start this in the summer deffo.


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    woohoo0ae.jpg

    here is some more of that :)


  • Closed Accounts Posts: 205 ✭✭sharpjaws


    201252_1137633104_medium.jpg

    meh...am done with it:o


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  • Registered Users, Registered Users 2 Posts: 5,645 ✭✭✭Shrimp


    fair play, what site would u recommned for tuts?


  • Closed Accounts Posts: 8,478 ✭✭✭GoneShootin


    amazed.png

    stunning


  • Registered Users, Registered Users 2 Posts: 3,945 ✭✭✭Anima


    Very nice :v:


  • Registered Users, Registered Users 2 Posts: 10,299 ✭✭✭✭BloodBath


    Jesus man, your knocking out work like that at 15. Amazing tbh. Keep it up. You have a good career ahead of you.


  • Closed Accounts Posts: 936 ✭✭✭FreaK_BrutheR


    http://www.secondreality.ch/tutorials/tutorials.html

    its a great way to start with character modelling.... should give it a go. these tutorials should get you through the basics flook it let it fly and apply!

    http://www.suurland.com/blueprints_archive.php

    here's a cool site for blueprints too if you decide to stick to non organic stuff.

    if anyone is interested I'll post more sites worth a look 3d wise.

    this is some mean work man! keep it up!


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  • Registered Users, Registered Users 2 Posts: 6,420 ✭✭✭Doodee


    sharpjaws wrote:
    haha lol am only 15, i have long way to go, o and can u get me some info where they got their degrees ? :rolleyes: i want to go lern this at school in future


    forgot all bout this thread.

    sorry, should have made myself clearer, guys with degrees aren't the ones who cant model.

    The cert was from Ballyfermot College, LUDO course in games design, now that was back in the days of Max 3 and 4.

    Ballyer also have a few diplomas, one in games design (continuation from ludo) and 2 others in 3d animations (if memories serves me correctly).

    Dun Laoraighe also has a diploma course which is apparently very good.

    As for the degrees, Teeside in the U.K is very good, think Abertay in Dundee also has a course. Theres also DAve's school in orlando.


  • Registered Users, Registered Users 2 Posts: 3,057 ✭✭✭kjt


    http://www.secondreality.ch/tutorials/tutorials.html

    its a great way to start with character modelling.... should give it a go. these tutorials should get you through the basics flook it let it fly and apply!

    http://www.suurland.com/blueprints_archive.php

    here's a cool site for blueprints too if you decide to stick to non organic stuff.

    if anyone is interested I'll post more sites worth a look 3d wise.

    this is some mean work man! keep it up!

    Nice sites :D
    Love the blueprints.


  • Registered Users, Registered Users 2 Posts: 1,196 ✭✭✭pyramuid man


    That is fantastic work. Keep it up.


  • Registered Users, Registered Users 2 Posts: 2,192 ✭✭✭Dathai


    fair play man, I started off with the ferrari tutorial myself.Its a great aul mess, so much you can do with it.Keep up the good work, looks excellent.
    Ive been working on a 3D Dojo lately...pretty effin hard!! Im 16 myself so as with myself, you've a lot ahead of you, and alot of experience with Maya and 3DsMax behind you.


  • Subscribers Posts: 6,408 ✭✭✭conzy


    Wow, Looks amazing:eek:

    Do you have any tips for a complete beginner?


  • Closed Accounts Posts: 398 ✭✭wanwarlock


    man.... awesome!!!


  • Closed Accounts Posts: 2 Murdoc


    The Second BEST Ferrari ENzo i ever sawn :cool:
    really good work m8

    The first most realistic 3dsmax ferrari enzo is this imo:

    www.koffer.ee/enzo_final/1.jpg
    www.koffer.ee/enzo_final/2.jpg
    www.koffer.ee/enzo_final/3.jpg
    www.koffer.ee/enzo_final/4.jpg
    www.koffer.ee/enzo_final/5.jpg
    www.koffer.ee/enzo_final/6.jpg

    in here:
    http://koffer.ee/viewtopic.php?p=649099#649099

    Around 2 million pollys :O

    he is my m8 and he rocks :)

    But this 3d model looks really good to ;)


  • Closed Accounts Posts: 225 ✭✭marktsang


    they are nice murdoc but tell him too loose the lense flares :D
    they ruin it IMO

    mark


  • Closed Accounts Posts: 2 Murdoc


    He is away, but i managed to find to images:

    http://www.koffer.ee/enzoint01.jpg
    http://www.koffer.ee/enzostill.jpg


    but ok, i don't post more to wrong topic, if my m8 is online ill give him this cool board link and he will make hes own topic ill holp :)


    Peace friends.


  • Registered Users, Registered Users 2 Posts: 5,111 ✭✭✭tba




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