Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie
Hi all! We have been experiencing an issue on site where threads have been missing the latest postings. The platform host Vanilla are working on this issue. A workaround that has been used by some is to navigate back from 1 to 10+ pages to re-sync the thread and this will then show the latest posts. Thanks, Mike.
Hi there,
There is an issue with role permissions that is being worked on at the moment.
If you are having trouble with access or permissions on regional forums please post here to get access: https://www.boards.ie/discussion/2058365403/you-do-not-have-permission-for-that#latest

Devil May Cry 5

124

Comments

  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    I don't have enough fingers to play Dante.


  • Registered Users, Registered Users 2 Posts: 34,235 ✭✭✭✭Penn


    K.O.Kiki wrote: »
    I don't have enough fingers to play Dante.

    How some people change styles like they do just blows my mind. I guess many videos I've seen are likely PC, so might be easier to actually input. But at the same time the combos they pull off changing styles and weapons like they do can be mind-blowing.


  • Registered Users Posts: 903 ✭✭✭da gamer


    Completed this, have to say I found it one of the poorest games of the series. I'd have 1, 2 and the dmc re imagining game ahead of this. Very short game and it gets repetitive quickly.




  • Penn wrote: »
    Started Son of Sparda mode last night. Did the prologue and Mission 1. Nothing too hard so far anyway. Some enemies are very tank-y though.

    Can't see V's missions being a lot of fun when it comes to it.

    I'm doing same. Just completed the first V mission. I died on the Boss and used a gold orb. All in all the first 5 levels haven't been too taxing. But again I've powered up everyone considerably from my first play-through.




  • da gamer wrote: »
    Completed this, have to say I found it one of the poorest games of the series. I'd have 1, 2 and the dmc re imagining game ahead of this. Very short game and it gets repetitive quickly.

    LOL DMC2...ok :pac:


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Penn wrote: »
    How some people change styles like they do just blows my mind. I guess many videos I've seen are likely PC, so might be easier to actually input. But at the same time the combos they pull off changing styles and weapons like they do can be mind-blowing.

    They got gud


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,729 CMod ✭✭✭✭johnny_ultimate


    Yeah the level design has really sapped my enthusiasm for this. The complex, satisfying combat just about pushes me through, but after the first few levels the environments are just a repetitive, joyless slog (I still have the last three or four missions to complete, so maybe it improves again). Something like Bayonetta matches the superb fighting with cool environments and setpieces, and this really struggles in comparison.

    Playing a few hours of Sekiro and while it’s a very different style of game I’m already fascinated to see the next sights the game has to offer. No such joy with this one. A real shame, as again the core mechanics sing: if only the rest of the game was as carefully and thoughtfully designed.


  • Registered Users Posts: 903 ✭✭✭da gamer


    LOL DMC2...ok :pac:

    Whats so funny about that?




  • da gamer wrote: »
    Whats so funny about that?

    It's a terrible game. The worst in the series on so many levels.


  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    I actually appreciate the straightforward level design. Little to no filler and gets straight to the point which is doubly appreciated on SoS and DMD replays

    But the environment variety is terrible and everything blend into an RE-engine gloomy soup. That's my biggest disappointment with 5. But it's the only major criticism I have really.

    I feel like they took the criticism against DMC4's backtracking a bit too hard cause I wouldn't have minded having fewer locations if they all looked a bit better. The art style here reminds me of DMC2 a bit. Once you leave Not London it's like you're fighting in a bunch of Dark souls II levels


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 34,235 ✭✭✭✭Penn


    Still battling through Son of Sparda mode. Unfortunately I just can't escape how mixed I am about V's combat. My hand feels numb after most fights because it's just too awkward to fight with both Griffon and Shadow at the same time, and because you have less control over them as you're trying to move yourself about the place too, you do need to fight with both at the same time. It becomes really difficult to pull off particular moves with them. Nightmare does huge damage, but he's incredibly slow and hard to maneuver, especially when you're on his back, most of the time I end up swinging punches in the wrong direction.

    That said, I'm loving Nero's combat in the game more than ever. The Devil Breakers are fantastic and really open up his playstyle. I've even found myself focusing more now on movement ones like Gerbera rather than damage, and while I'm not great at the timing for Exceed and mostly end up mashing L2, when you do hit it right it absolutely shreds. Plus getting his
    Devil Trigger and Buster
    opens up his damage/combos even further.
    Though I keep exploding Devil Breakers when trying to go into DT. Might see about switching the buttons for them if possible.

    Dante is Dante. His
    Sin Devil Trigger
    is a lot of fun, but other than that he's just as fun as ever to play as. That said, disappointed with Balrog. I almost would have preferred the fists and boots to be different weapons, as switching between them accidentally, or finding it difficult to purposely switch when you want to can be annoying.


  • Registered Users, Registered Users 2 Posts: 34,235 ✭✭✭✭Penn


    Finished Son of Sparda. Had been thinking of trying Dante Must Die mode, as I only had to use a few Gold Orbs here and there for bosses, and still had nearly 40 of them left.

    Then came the last two missions. Heh heh... Nope. Not a chance I'm trying that on DMD. F*ck that sh*t!


  • Registered Users, Registered Users 2 Posts: 3,553 ✭✭✭lmimmfn


    da gamer wrote: »
    Completed this, have to say I found it one of the poorest games of the series. I'd have 1, 2 and the dmc re imagining game ahead of this. Very short game and it gets repetitive quickly.
    I thought it was an absolutely fantastic return to form for the series, ok ill admit the environments are slightly dull with DMC1 having the best ( but they did fly to team to Europe to study the architecture for 1 ).
    In my view:
    DMC3>DMC1>DMC5>DMC4>DmC( ughh )>DMC2( which is crap )
    Combat in DMC5 is in general better than all of the others, DMC1 is getting clunky at this stage but i still really like it.
    I never found it repetitive as the game progresses because of adding new moves or weapons per level.
    I also thought the story was great, considering the older ones are cringe inducing but that adds to the outlandish nature of the game.

    Ignoring idiots who comment "far right" because they don't even know what it means



  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    That list order is very close to mine, except I think DmC is better than 4 (which is barely a good game imo)

    I don't find this repetitive at all either cause there's so much to learn. It took me an entire playthrough to work out Dante's Balrog and even longer to get the hang of swapping multiple weapons and styles. Which once you get good at all that stuff then the higher difficulties turn it all into an entirely new game with the added challenge and enemy mixup.

    But I think 5 doesn't hold up to something like 3 which did such a great job at escalating things narratively and reflecting it via the fights with Vergil. 5 is very messy in comparison.


  • Registered Users, Registered Users 2 Posts: 34,235 ✭✭✭✭Penn


    My order is

    DMC3>DMC4:SE>DMC5>DMC1>>>>DmC>>>>>>>>>>>>>>>>>>DMC2

    The standard edition of 4 and DMC5 could be interchangeable, but DMC4:SE with Vergil, Trish & Lady would beat DMC5. DMC4 had a lot of problems, some fairly unforgiveable. But on the whole, I enjoyed the absolute hell out of it. The level design (backtracking notwithstanding) was some of the best in the series, the enemies and bosses were varied and looked great, the story was mostly alright, and the combat was terrific. Took a while to warm to Nero, especially with only having the same weapons throughout, but the Devil Bringer added a lot to it once you got used to it. Dante's weapons were also a lot of fun. The Special Edition with Vergil then just made the whole thing amazing. I absolutely love Vergil's combat.

    DMC5 definitely has its issues too, but I think it'd just edge out DMC1 for me.

    DMC3 rules all though. The perfect DMC game.

    DMC2 can f*ck right off.


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    Finished it there.

    It's pretty CUH-RAYZEE but the last few levels do fall off a bit.
    Will give this another go on Son of Sparda difficulty though!


  • Registered Users Posts: 2,388 ✭✭✭Cina


    I enjoyed it but I really thought it ended before it ever probably got going. I guess in a day where a lot of AAA games are giving us 20-25 hour playthroughs at a minimum it was probably only maybe 10-12 for me, so maybe that's why. But I felt like I barely had any time to get to grips with all the new skills and weapons that were being thrown at me before it was over.




  • Cina wrote: »
    I enjoyed it but I really thought it ended before it ever probably got going. I guess in a day where a lot of AAA games are giving us 20-25 hour playthroughs at a minimum it was probably only maybe 10-12 for me, so maybe that's why. But I felt like I barely had any time to get to grips with all the new skills and weapons that were being thrown at me before it was over.

    By design, it's meant to be replayed at varying difficulty.
    I'm happy that the campaign isn't bloated.


  • Registered Users, Registered Users 2 Posts: 34,235 ✭✭✭✭Penn


    Cina wrote: »
    I enjoyed it but I really thought it ended before it ever probably got going. I guess in a day where a lot of AAA games are giving us 20-25 hour playthroughs at a minimum it was probably only maybe 10-12 for me, so maybe that's why. But I felt like I barely had any time to get to grips with all the new skills and weapons that were being thrown at me before it was over.

    Yeah some weapons I never used in my first playthrough. Only with subsequent playthroughs and harder difficulties am I getting more used to a lot of them. Have definitely switched up my playstyle a bit in doing so, which has helped keep things fresh.

    Bloody Palace is where a lot of future hours are going to go into though.


  • Registered Users Posts: 2,388 ✭✭✭Cina


    By design, it's meant to be replayed at varying difficulty.
    I'm happy that the campaign isn't bloated.
    Fair, I'm not really one for 'replaying' though, unless it's a few years later.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 9,107 ✭✭✭EoinMcLovin




  • Registered Users, Registered Users 2 Posts: 34,235 ✭✭✭✭Penn


    Against my own better judgement, I did decide to go for DMD mode. F*ck it's tough. Most of the time isn't too bad, some enemies are pure tanks but it's usually manageable. But some areas you get thrown in with 4 Riots and they just demolish you from all sides. Plus in Mission 7 when I was playing as Nero and was supposed to be fighting the Angelo's with someone playing V, they either left or died and didn't want to use an orb (possibly going for an S rank) and left me to deal with them all on my own. That fight took ages.

    Getting through it, but definitely not looking forward to some of the later missions. King Cerberus and the last two fights always crush me.


  • Registered Users, Registered Users 2 Posts: 1,275 ✭✭✭bugs


    Tried bloody palace this morning, got to stage 60 but lost my concentration on cavaliere angelo and took a beating. It's fun and has a nice difficulty curve.


  • Registered Users, Registered Users 2 Posts: 34,235 ✭✭✭✭Penn


    Tried Bloody Palace last night up to Level 20 with Nero. Really enjoyed it, though had to quit to do something else and didn't bother saving my progress for it. Want to keep going with DMD first, get it out of the way.

    Had done Dante's first mission in DMD before it. Mostly cheesed it with Dr.Faust and Balrog's uppercut (and rapid punches to parry Fury's attacks). Still died once but I'm finding that's par for the course on DMD.


  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    I got to floor 60 with Nero. Had to practice Cavalier Angelo a lot, I generally just royal guard it with Dante but with Nero you have to parry everything.

    Got to floor 87 with V which surprised me cause he's my least favourite of the three. But I think that I properly understand the character now. Previously I was trying to hit a high number of action-per-minute but that's not really how you're supposed to play him at all. There's a lot of careful setup and coordination required, at least with boss fights anyway. A well placed skewer can destroy Cavalier Angelo's shield, which leaves him open to Nightmare lasers etc.

    On higher difficulties it's got this feeling of a dance with death where your familiars can be killed super easily and you have to walk into the fray of things reading poetry to get DT to revive them. It's weirdly edge of seat stuff.

    But Nero is my favourite incarnation of the character action genre. His movement and the focus on deliberate timing is so enjoyable.

    I'm finding the DMD playthrough a drag tho. Too much of the second half of the game reminds me of Lost Izalith on Dark Souls. Yet again Dante's levels get hit with the **** stick.


  • Registered Users, Registered Users 2 Posts: 34,235 ✭✭✭✭Penn


    I got to floor 60 with Nero. Had to practice Cavalier Angelo a lot, I generally just royal guard it with Dante but with Nero you have to parry everything.

    Got to floor 87 with V which surprised me cause he's my least favourite of the three. But I think that I properly understand the character now. Previously I was trying to hit a high number of action-per-minute but that's not really how you're supposed to play him at all. There's a lot of careful setup and coordination required, at least with boss fights anyway. A well placed skewer can destroy Cavalier Angelo's shield, which leaves him open to Nightmare lasers etc.

    On higher difficulties it's got this feeling of a dance with death where your familiars can be killed super easily and you have to walk into the fray of things reading poetry to get DT to revive them. It's weirdly edge of seat stuff.

    I find most of the time with V I end up holding Square to charge up a Griffon attack while just hammering Triangle, throwing some movement of the left stick in to vary the attacks for both. I can't seem to consistently choose what attacks they do, whether I'm getting the directional inputs wrong or because I'm trying to attack with both.

    Watched a decent tips video about Nero last night where one of the main takeaways was the tip to switch R2 and Square for Nero, so you can constantly be charging up Blue Rose while attacking (as the full charge shot can do huge damage), and his R2 attack tends to be used less often or not in tandem with other attacks anyway. Haven't gotten a chance to try it out yet. Might do the same for V as it'll make attacking with Triangle and R2 easier than Triangle and Square.


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 39,567 CMod ✭✭✭✭ancapailldorcha


    Bought this ages ago. For more than I needed to as well considering CD Keys were selling it for less than Steam. Great start anyway. Don't think I've ever seen Dante get such a spanking in a cutscene before.

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 3,779 ✭✭✭A Neurotic


    Only got to 24 on my first go at Bloody Palace this morning (as Dante). Breezed through each level, including the first boss, then randomly died extremely quickly to one of those Queen Bug things.

    I think I'm going to remove Cavalier from rotation, it hasn't clicked with me at all and whenever I try to use it I just get caught out and hit during an overly slow combo. Cerberus is probably my favourite weapon, really versatile and satisfying for crowd control.


  • Registered Users, Registered Users 2 Posts: 34,235 ✭✭✭✭Penn


    Don't think I've ever seen Dante get such a spanking in a cutscene before.

    tumblr_ndoatyU5Tz1qfyt19o1_500.gif

    I got repeatedly and thoroughly decimated in DMD Level 12 last night. Died 5 times in that one mission; three times to the room with two Furys, once to the Queen Empusa who grabbed me (had no DT to get out of it) and once to Urizen as I gambled on trying to charge up Red Hot Night.

    Going to keep pushing through as I'd love to unlock the super costumes, but man it's tough going. The mix of enemies in some areas can just be a royal pain in the hole.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 34,235 ✭✭✭✭Penn


    A Neurotic wrote: »
    I think I'm going to remove Cavalier from rotation, it hasn't clicked with me at all and whenever I try to use it I just get caught out and hit during an overly slow combo. Cerberus is probably my favourite weapon, really versatile and satisfying for crowd control.

    It's great for some enemies such as Chaos (the armoured spin-lizards) and Nobody, as it's not only parry some of their attacks but will also keep them stunned for decent damage. Plus for crowd control it could grind on multiple enemies at the same time. It was my go-to weapon for a while, but on later difficulties it's mostly too slow to be useful. I still carry it, but rarely use it now.

    I'm mostly sticking with Balrog for the uppercut attack, but have been switching to Cerberus a good bit too. Need more practice with it though.


  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    My Dante loadout is cerb, sword and Balrog for melee, e&I and shotgun for range. Just about keeps the character manageable and allows for easyish switching.

    Cerb is great if you don't mind clawing the controller a bit to do those electric charge attacks.


  • Registered Users, Registered Users 2 Posts: 34,235 ✭✭✭✭Penn


    Finally finished DMD mode. As suspected, last mission was torture. Mission 19 was actually easier, just Dr.Faust'ed the hell out of him.

    Going for the platinum is never going to happen though. Considering how often I died in DMD and got D ranks while trying to exploit cheese moves meant to make it easier... No thanks. Got the super costumes, so can mess about in some of the lower modes whenever I fancy now.


  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    I beat DMD today too. Ended up gold orbing mission 19 as I suck at Dante.

    But had good fun with mission 20


  • Registered Users, Registered Users 2 Posts: 34,235 ✭✭✭✭Penn


    I beat DMD today too. Ended up gold orbing mission 19 as I suck at Dante.

    But had good fun with mission 20

    Nice vid. My main trouble with Mission 20 was that I'd remapped the controls so I could be constantly charging Blue Rose, but just wasn't used to the new controls. Couldn't hit exceeds, lock-on and buster well enough, and just ended up in danger too many times.


  • Registered Users, Registered Users 2 Posts: 14,283 ✭✭✭✭Potential-Monke


    Ok, so I can see the DMC HD collection with 4SE is currently down to €22 on the PSN Store. I've never played a DMC, don't know why really tbh, I think I may have dismissed it along with all the FF games due to the look of them at the time. Anyway, 4 games for €22 is not bad, so I'm wondering if anyone else has got the HD collection and how it plays, would I be better off just going straight for 5, or maybe DmC: Definitive Edition (which I believe is set in an alternate timeline). Probably should clarify, are they playable by todays standards?

    Also, before I purchase, the combat seems very God of War, which is a good thing imo. Would I be wrong on that assumption (hack n slash)?


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    The original games I would recommend but I can't personally recommend the HD collection especially for DMC1 as it massacres the visuals. My advice is to emulate or play on original hardware but that's my DMC fan side coming through. The standalone PC DMC3 has a style-switcher mod that makes it worth checking out alone (not sure if it works with HD DMC3).

    DMC3 is the prime of the series. Best combat, music, locations, characters and weapons but again I remember the HD collection ruining many of the visuals although not as badly as DMC1. Some of the in-engine cutscenes are changed to pre-rendered and look way worse from it, mainly the action scenes. It's like they couldn't render it real-time for technical/engine issues. Sad.

    I would avoid the DmC reboot at all costs unless you wanna have a good laugh with the mexican mod
    DMC4SE has terrible un-toggleable motion blur on all platforms. You can only turn it off via an EXE HEX edit so if you're buying on PS4 I'd say nope to that. PC version there.

    As for GOW... DMC series is more technical than it with cancels and hard to perform techniques. High skill ceiling (but not exactly a high skill floor) which cultivated a thriving combo-video and speedrunning community. GOW is actually quite simple with a low skill ceiling in comparison with not much combo community. It's Japanese vs Western action design so it could come down to taste in the end.


  • Registered Users, Registered Users 2 Posts: 14,283 ✭✭✭✭Potential-Monke


    Hmmm, don't like the sound of them messing up the HD collection. May have to look at the other options as you have suggested. Thanks!


  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    The HD collection doesn't massacre the visuals. Some skyboxes are rendered strange and there are missing motion blur effects but they're really minor things that don't affect the game that much.

    As for DMC3, some of the cutscenes are pulled of the PS2 disc so they are fuzzy and interlaced, but they are like that on PS2 as well.

    3 is the best of the lot, much better than 5 I'd say. It's worth picking up the collection for it alone.

    I rinsed the PS4 collection for the Platinums last year (yes, dmc2 as well 😭) so can vouch for them being fine.

    DmC is also worth a look if you've never tried a game in the series. Kind of a smoothed out, more intuitive but with less mechanical depth take.


  • Moderators Posts: 5,561 ✭✭✭Azza


    I wouldn't worry about the issues with the HD collection.

    If you were not told about them in advance you wouldn't notice them.
    There not major issues and the core gameplay is not affected.

    It is disappointing that Capcom didn't take more care when making the collection though and then never bothered to issue a patch that corrected the bugs, although they did release one patch that did fix the very first issue in the video that Robert linked too according to posters on the Steam forums. Hopefully one day we well get an unofficial patch or mod that fixes the issues.

    Robert what was your experience like with DMC 2 and 3. There is plenty of information about the bugs in DMC 1 but not much information at all on 2 and 3.

    As for using real hardware, well your stuck with a 480i picture and the first DMC only ran at 50hz in Europe, thankfully 2 and 3 had a 60hz mode. I suspect all PS2 originals also have the black bars at the top and bottom of the screen that most Pal games had at the time.

    If your emulating them, well the NSTC versions are the ones to go. Wonder how good emulation of them is with them.

    The original PC port of DMC 3 was mean't to be pretty terrible. I believe it can be modded into good shape but out of the box DMC 3 in the HD collection would be better.

    As for DmC. It was the first DMC game I played and it was a good game. Whether the gameplay was better or worse than the other DMC games I couldn't really say as I only have DMC 5 to compare it too and it was years ago when I played DmC. DmC reviewed well but I think its generated a lot of dislike from the dedicated fanbase simply because it wasn't the game they wanted. They wanted a straight follow up to 4, not a reboot and its the fashionable game in the series to hate.

    Have to say I'm enjoying playing 5 at the moment. Excellent game.


  • Registered Users, Registered Users 2 Posts: 34,235 ✭✭✭✭Penn


    I wouldn't worry about the quality of the HD collection either. Ultimately, they're old games, the HD remastering will always make a lot of it look better but also make parts of it conflict with the rest. Nothing that made the games in any way unplayable. I played DMC3 from the HD collection a few months ago and had no issues with it.

    I'd almost be inclined to recommend only playing 3, 4 and 5 though. 1 is a good game, but the controls didn't age well. I think if you played 3 and enjoyed it, you could watch a video run through of 1 for any story points, then move on to 4 and 5. 4 gets a bad rap as it was fairly rushed out the door and has a lot of backtracking, but I enjoyed it a lot and the special edition adds 3 playable characters.

    Just skip 2 altogether. It's goddamn awful. DmC, the gameplay is fairly decent and was improved in the HD remaster, but it's largely a different beast altogether in terms of tone, style, platforming and story. It has its positives, but also a lot of negatives.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    Azza wrote: »
    If your emulating them, well the NSTC versions are the ones to go. Wonder how good emulation of them is with them.

    Did a search on the PCSX2 compatibility list and they're all listed as Playable, with the wiki claiming 55-60fps (even at double resolution) on ancient machines.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Azza wrote: »
    If you were not told about them in advance you wouldn't notice them.
    There not major issues and the core gameplay is not affected.
    You could say that about modifying a movie's content, CGI or color pallet. It hurts the original art and intended experience. I don't think graphics are completely irrelevant in the face of gameplayotherwise it would be fine to play the game with nothing but color-blind-friendly blank textures. Some of those HD backgrounds are jarring. The atmosphere of DMC1 is the strongest in the entire franchise. It would be an absolute shame for that to be dulled on someone's first playthrough.

    The Silent Hill HD collection is the best example of why HDs are not always the best way to go. Those games got absolutely butchered. Would you recognize the change in voice acting if you hadn't played it before? Nope. But recommending anyone to miss out on Heather Morris' performance would be sin. You also wouldn't know that
    you're not supposed to see Harry's face in the opening
    , either; A tiny graphical change with massive artistic damage.
    Azza wrote: »
    Robert what was your experience like with DMC 2 and 3. There is plenty of information about the bugs in DMC 1 but not much information at all on 2 and 3.
    I can't remember much of 2 (so boring) but 3 made Dante's hair look like plastic. There's important close-up shots of his face and eyes that are all but obscured from his fringe when in the PS2 version they were slightly transparent.
    In gameplay I don't remember any problems.
    Azza wrote: »
    The original PC port of DMC 3 was mean't to be pretty terrible. I believe it can be modded into good shape but out of the box DMC 3 in the HD collection would be better.
    Correct. It's only worth playing for the style switcher mod. Not a user friendly modding experience, either. I believe even just having the music on drops frames. This essentially means there's no proper PC port of DMC3 to date.
    Azza wrote: »
    Wonder how good emulation of them is with them
    As good as most. The only problem is with emulation's inherent input lag. Nothing a new player or casual would notice but combo enthusiasts or long fans will notice something's off. Once again original hardware beats 2 generations of consoles and PC porting contractors. What a sad state. :(


  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    I think you overestimate how meaningful any of that is to someone who's probably looking for the most convenient way to see what the game is like.

    Anyway I'm not far off the plat in this. Just have a couple of S ranks to get and the human and heaven&hell playthrough. Beat Hell & Hell, which was pretty terrible. The game isn't built for one shot and your dead difficulty, not when a lizard can just whip its tail in your direction without warning.

    After spending so long with its combat I really like 5, but I think it's a 6/10 campaign with 9.5/10 combat. I really like V even. Dante is a beast in this game once you get into the flow of SSSS



    For the fighting systems in it 5 is second only to 3 for me, but as an overall package 3 and even DmC rank above I think

    Edit, input lag tho, I agree it would be nice to have some sort of ultimate technology that keeps the CRT response and combines it with our modern TVs. I wonder if this is why 5 has this sort of "floaty" feel to it and has such relaxed input requirements, like they literally can't design a game that plays like the old ones anymore


  • Moderators Posts: 5,561 ✭✭✭Azza


    You could say that about modifying a movie's content, CGI or color pallet. It hurts the original art and intended experience. I don't think graphics are completely irrelevant in the face of gameplayotherwise it would be fine to play the game with nothing but color-blind-friendly blank textures. Some of those HD backgrounds are jarring. The atmosphere of DMC1 is the strongest in the entire franchise. It would be an absolute shame for that to be dulled on someone's first playthrough.

    I can't remember much of 2 (so boring) but 3 made Dante's hair look like plastic. There's important close-up shots of his face and eyes that are all but obscured from his fringe when in the PS2 version they were slightly transparent.
    In gameplay I don't remember any problems.

    As good as most. The only problem is with emulation's inherent input lag. Nothing a new player or casual would notice but combo enthusiasts or long fans will notice something's off. Once again original hardware beats 2 generations of consoles and PC porting contractors. What a sad state. :(

    Of course graphics and audio are important. But for a video game I would rate gameplay as the most critical factor. It is a disappointment that the issues exist in the first place, a developer should take pride in their work and do their upmost not to introduce issues when porting a game to a newer platform. The visuals are compromised but not to massive degree, to say there massacred is an exaggeration. This isn't on the level of Greedo shooting first!

    I would argue anyone in the PAL regions who played the original PS2 release would have had a worse gameplay experience than anyone who played it first in the HD collection and that better gameplay experience would trued the slightly worse visual and audio experience they would of had.

    How did you originally experience the game?

    The PC gaming Wiki lists a mod to fix Dante's hair issue in DMC 3. Yeah modders!


  • Moderators Posts: 5,561 ✭✭✭Azza


    I think you overestimate how meaningful any of that is to someone who's probably looking for the most convenient way to see what the game is like.

    Anyway I'm not far off the plat in this. Just have a couple of S ranks to get and the human and heaven&hell playthrough. Beat Hell & Hell, which was pretty terrible. The game isn't built for one shot and your dead difficulty, not when a lizard can just whip its tail in your direction without warning.

    After spending so long with its combat I really like 5, but I think it's a 6/10 campaign with 9.5/10 combat. I really like V even. Dante is a beast in this game once you get into the flow of SSSS



    For the fighting systems in it 5 is second only to 3 for me, but as an overall package 3 and even DmC rank above I think

    Edit, input lag tho, I agree it would be nice to have some sort of ultimate technology that keeps the CRT response and combines it with our modern TVs. I wonder if this is why 5 has this sort of "floaty" feel to it and has such relaxed input requirements, like they literally can't design a game that plays like the old ones anymore

    When you Platinum it, how long did it take you to do everything and overall how difficult a game do you rate it. You reckon its easier than previous games in the series?


  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    As the game goes it's a good bit easier than 1,3 and 4. Maybe comparable to DmC but harder to get up and running with the three characters.

    But it's a very time consuming platinum compared to the rest I'd say. It's not super respectful of the players time as you have to s rank every mission on every mode. Some of it is plain unbalanced and unfair, there's bosses that spam projectiles at low framerates on one-shot and you're dead modes :(

    But it's almost necessary to get enough mileage out of it to get a grip of the three characters. V took me a couple playthroughs to click to how you're supposed to play him. It's a shame how the game is carved between three characters instead of having a three campaign structure where you choose one at a time.

    WRT your point about the PAL release, I remember watching the start screen demo video play and couldn't understand why Dante moved so fast in it. Then I learned later our version was f*cked royally. The HD version was the first time I played something close to the intended experience and it was a game changer, even though it was super old and dated


  • Moderators Posts: 5,561 ✭✭✭Azza


    Just finished my Son of Sparda play through. After going through the first 15 missions and only dying once the bosses at the end where quite challenging. Having so many gold orbs mean't I could just mash my way though them in the end.

    As it stands I have one easy achievement left to get with Dante about spending reb orbs using Dr Faust.

    Going through Human, Devil Hunter and Son of Sparda modes plus replaying a few missions to do achievements, find the secret missions and collecting orbs had me max out all 3 characters with the exception of the EX Provocations.

    So I started farming red orbs via Dr Faust hat spin spam at the last checkpoint on mission 11. Took me about 20-25 minutes to get enough for Dante's EX Provocation. I'll do the same tonight for the other two characters.

    After that I'm really going try to learn how to play the characters properly for my Dante Must Die and Bloody Palace playthroughs.

    From playing DmC, I don't think Heaven or Hell will be too challenging, Hell and Hell on the other hand. :pac:


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Azza wrote: »
    I would argue anyone in the PAL regions who played the original PS2 release would have had a worse gameplay experience
    It was 60fps even in PAL region. We had 2 60hz TVs in the house at the time.
    Azza wrote: »
    How did you originally experience the game?
    DMC3 was my first game. PS2. One mission every day after school. Very fond memories of doing it that way as I knew I had found something special and wanted to savor it. Joined a DMC fan forum and even found a GF there :pac: I got DMC1 much much later and I think I had a 60hz capable version. Don't own it anymore though so can't check.
    Azza wrote: »
    The PC gaming Wiki lists a mod to fix Dante's hair issue in DMC 3. Yeah modders!
    DMC3 is a lot more playable on console HD & PC (vanilla & HD) than DMC1 is in HD. It doesn't suffer as harshly from the graphical and audio changes.

    So here's my reccomendation list
    • DMC1 - PS2
    • DMC2 - Whatever's convenient
    • DMC3 - PS2
    • DMC3SE - Whatever's convenient
    • DMC4 - PC
    • DMC4SE - PC (hex edit motion blur)
    • DMC5 - PC (remove denuvo, mod away censorship if still needed)
    DMC4-5 are when the FPS caps got removed so it's hard to recommend playing on anything but PC. 5 is probably still enjoyable on 8th gen consoles though but it's the only game-platform combo I haven't tried myself so can't actually speak from experience.


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Social & Fun Moderators, Society & Culture Moderators Posts: 39,567 CMod ✭✭✭✭ancapailldorcha


    Was the PC version of DMC3 not notoriously terrible though?

    The foreigner residing among you must be treated as your native-born. Love them as yourself, for you were foreigners in Egypt. I am the LORD your God.

    Leviticus 19:34



  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    It was hence why I recommend playing a PS2 copy unless you want to mod in style switcher. For 3SE, HD is ok on anything.


  • Advertisement
Advertisement