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Control (Remedy Games) PC, PS4, XB1

245

Comments

  • Posts: 0 [Deleted User]


    Finished the main story last night, just have to beat Tomassi, mold 1and get a few skills upgraded for the platinum trophy.
    Overall its a pretty good game, I absolutely loved the setting and atmosphere. Combat definitely gets a bit repetitive and the optional boss fights are crap (just my opinion!). I'm looking forward to the expansions.


  • Registered Users, Registered Users 2 Posts: 6,146 ✭✭✭Cordell


    Tomassi second fight was quite easy to cheese, you can hide underneath the stuff on the right of the room and fire from there, minding the teleporting baddies. Mold boss it's hard you need to keep moving/jumping/levitating and shoot the weak points in the mouths of the tentacles if I remember correctly.
    Great game, this and Borderland 3 and Doom Eternal we're spoiled this year :)


  • Posts: 0 [Deleted User]


    Beat Tomassi by staying on top of the crane and sniping him from above, he hardly ever flew higher than the walkway the crane sits on. Managed to beat mold 1 too, but there was a good bit of luck there rather than skill on my part! A very tough boss. The mold hosts didn't spawn for some reason and that gave me a lot of breathing room to focus on the boss. Just have to do two or three bureau alerts and the platinum trophy is mine.




  • How many chapters / hours did it take you beat
    I've a feeling I'm a good way there just haven't had time to jump back in yet


  • Posts: 0 [Deleted User]


    How many chapters / hours did it take you beat
    I've a feeling I'm a good way there just haven't had time to jump back in yet
    Couldn't tell you how many hours, but I was only playing an hour or two at a time over a few weeks. Ten chapters I think.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,765 Mod ✭✭✭✭Sephiroth_dude


    Stuck on the boss in mission 6 :(


  • Registered Users, Registered Users 2 Posts: 1,635 ✭✭✭JimBurnley


    10 chapters plus bunch of side missions. I'd guess 10-15 hours for main, plus maybe 5 for side depending on skill level / patience...


  • Registered Users, Registered Users 2 Posts: 4,434 ✭✭✭Homelander


    So is this game definitely worth playing? I got it free with my RTX card but haven't even installed it.


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    With all the nominations this has been getting, I'm tempted to pick it up. Looking up videos, it looks like a generic 3rd person shoot em up with force powers. Is the combat as good as max Payne? Is there exploration, puzzles, etc, or is it mostly room to room combat?


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  • Posts: 0 [Deleted User]


    Zero-Cool wrote: »
    With all the nominations this has been getting, I'm tempted to pick it up. Looking up videos, it looks like a generic 3rd person shoot em up with force powers. Is the combat as good as max Payne? Is there exploration, puzzles, etc, or is it mostly room to room combat?

    Mostly room to room, but the gunplay with powers is good. Atmosphere and setting/lore are superb. Great sound design as well. It's definitely worth playing.


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    Picked it up today in cex, what kind of absolute **** leaves a used dlc code in the box, you **** ****.


  • Registered Users, Registered Users 2 Posts: 14,282 ✭✭✭✭Potential-Monke


    Zero-Cool wrote: »
    Picked it up today in cex, what kind of absolute **** leaves a used dlc code in the box, you **** ****.

    Oh, I do! Not because I'm trying to be a ****, but because I use it and then store it in the box, and completely forget about it when I go to trade... Soz? :D


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    Oh, I do! Not because I'm trying to be a ****, but because I use it and then store it in the box, and completely forget about it when I go to trade... Soz? :D

    You bollox! :pac:

    I remember the last game i got there had a code and i was ready to just dump it but said I'd just try redeem it for the laugh and it wasn't used! I'm afraid it's given me false hope.


  • Registered Users, Registered Users 2 Posts: 14,282 ✭✭✭✭Potential-Monke


    Zero-Cool wrote: »
    You bollox! :pac:

    I remember the last game i got there had a code and i was ready to just dump it but said I'd just try redeem it for the laugh and it wasn't used! I'm afraid it's given me false hope.

    :D:D:D

    I think of it like a lottery, you bought something and could win more/get something free, and then the expected deep disappointment when it doesn't work, or the elation celebrated only by yourself if the code does work!

    I actually try not to use the codes straight away any more. Most of them (in the games I play) are better starting weapons, but I find they can sometimes ruin the start of a game, so I don't download them straight away.

    With AC Odyssey, I had forgotten about them and by the time I did redeem them, the weapons were too under-powered to be useful (before I found out you could upgrade them). Then again, Odyssey allowed you to change the look of anything you can wear/equip without affecting the stats, the way ALL games should do it going forward imo!


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    Comparing to my experience of Fallen Order where i was bored fairly early on, Control is right up my alley. The inner monologue, the environment, colours, the weirdness, the collectibles, the mystery and the combat all highly pleasing.

    Melee attacking the environment should be not be as fun as it is :). I was in a small office, tried to punch a picture off a wall, turned around and the office looked like a tornado hit it, highly satisfying.

    Turned on a radio and got an instant Max Payne vibe. Think I'm gonna enjoy this.


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  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    Just beat mission 3 of i think 10 missions so not sure if this is gonna be a short game but I'm loving it. I needed a nice pick up and play game but i get bored of mindless shooters very quickly but the combat is brilliant and the story is very intriguing. Thanks for the recommendations, really glad i picked this up.


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki




    Cool vid with Courtney Hope reprising her role of Jesse to start it.


  • Registered Users Posts: 340 ✭✭solidasarock


    I think I am on Mission 7 or so. Shuggling along. Plenty of side stuff to do before the end.

    A real solid game. Difficulty can jump randomly now and again. You will be coasting along getting by tossing tables at bad guys and then the game just tossed some real bull""t your way. Still fun. I like a bit of a challenge and normally it just gets me to use some powers I forget I have.


    LOVED the story and the tone of the game though. Very much going for the Twin Peaks meets X-Files meets Outer Limits vibes. It gives me "up past midnight watching TV in the 90's" feels.


  • Registered Users, Registered Users 2 Posts: 14,282 ✭✭✭✭Potential-Monke


    Yeah, picked this up a couple of days ago and well impressed with it. The people I asked weren't wrong is saying it does have a Second Sight feel to the use of telekinesis. Still early days, only have 2 powers so far, so looking forward to more of it. As solidasarock says, for the most part it's fine and then you get some sections that remind you you're not the god you think you are! The idea/setting is brilliant, and looking forward to finding out more about it.


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    I looked up the abilities and surprised to see that only 2 are obtained through the stories and the other 3(?) Can be missed. Dodge has been so useful, especially against bosses, glad i didn't miss that!

    On mission 6 i think and found a side mission where the guy was going on about clocks. I remember reading about a fairly difficult mission involving cocks, might come back to that one :)

    Any recommendations on the service weapon? Not sure whether to upgrade Grip or unlock the Spinner?


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  • Registered Users, Registered Users 2 Posts: 14,282 ✭✭✭✭Potential-Monke


    Didn't know you could miss abilities! The dash one is basically thrown in your face, so would be surprised if anyone missed that one. And I take it by your question that resources are finite? I haven't crafted anything except the Spin and upgraded the system to create level 3 mods, but still haven't created any mods, seems like a waste of resources until i'm up near the highest level, as they're dropped quite often. Looks like it will be very interesting to just explore in this at some stage. Nearly went into a place by accident on the Research level, it wasn't until I decided to check the map that I saw it was something called a maze and on the opposite side of where I was supposed to be going, so backed up fairly swiftly before I got lost.


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    Ah id say you could upgrade everything in a playthrough but it's getting tougher and not sure what the next best upgrade would be. I maxed force push and i love it, wrecking people with the environment is huge fun.

    Ha, i have a go at that maze accidentally when a wall closed behind me, thank God it spit me back out. Will definitely come back to it :)


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    Just found an Alan Wake reference case file. Hopefully the remaster rumours of that are true, would love to play it on ps4, seems like it would be right up my alley.


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    Finally had to tackle the maze and it is simply the best level of any game I've played all year, just epic!

    And now I'm seeing credits.... But i don't quite believe them.

    This is 35 in smyths atm, highly recommend.


  • Registered Users, Registered Users 2 Posts: 1,635 ✭✭✭JimBurnley


    Zero-Cool wrote: »
    Finally had to tackle the maze and it is simply the best level of any game I've played all year, just epic!

    And now I'm seeing credits.... But i don't quite believe them.

    This is 35 in smyths atm, highly recommend.

    That the level with the pumping rock tune? Next to last one iirc... If so absolutely loved that too!


  • Registered Users, Registered Users 2 Posts: 14,282 ✭✭✭✭Potential-Monke


    So got to the Ashtray maze and spent a good 20 minutes faffing about, trying to figure it out, until it dawned on me to return to
    the janitors office
    ... ugh. Now I'm faffing about doing side missions! Such a great game, don't want it to end really, especially after getting the last power,
    levitating is awesome
    !!!


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    Expeditions free dlc out now. 1st expansion coming in march.



  • Registered Users, Registered Users 2 Posts: 14,282 ✭✭✭✭Potential-Monke


    Finished this on Tuesday night just gone. Amazing game. It took me a while to get into it, but the second half of the game blew me away, especially after getting the final power,
    levitation
    , completely changed how you handle encounters. That Ashtray Maze was brilliant, but so were nearly all the OOP's you collect, some serious mind bending physics going on. Cannot wait for more of this. Going to hang tough for the GOTY release when it's all out and fly through it again.

    Handy Platinum too, only had about an hour of extra play to finish everything. And enjoyable to finish up the rest of the bits. Easily my GOTY this year, and that's after checking what came out this year (pretty poor imo). There's only a few games I haven't played this year that could knock this off the top for me, but I doubt they would just going by what I've heard.

    Anyway, if you haven't played this game, get it!


  • Registered Users, Registered Users 2 Posts: 2,496 ✭✭✭recyclops


    Zero-Cool wrote: »
    Just found an Alan Wake reference case file. Hopefully the remaster rumours of that are true, would love to play it on ps4, seems like it would be right up my alley.

    I thought the rumours regarding copyright were all about the upcoming DLC involving wake.

    Wake is still a great game and really is one of the better stories Remedy put out as a studio.


  • Registered Users, Registered Users 2 Posts: 14,282 ✭✭✭✭Potential-Monke


    I hope they do re-release it. I never played it so all the references are lost on me, including the upcoming DLC. Maybe I should just read about it.


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  • Registered Users, Registered Users 2 Posts: 748 ✭✭✭Mr.Fantastic


    Just after finishing this tonight , amazing game. So much fun love the nods to Alan wake and the world building. Toss up between this and sekiro for goty of 2019 for me.


  • Registered Users Posts: 709 ✭✭✭goon_magee


    I was playing this in fits and starts over Christmas due to other games which were taking up the majority of my time. With my backlog cleared somewhat though I'm now balls deep in this and loving every minute.

    One thing I wasn't expecting was how bloody creepy the whole thing is. Remedy games are usually eerie, but this is flat out spine tingling at times. The atmosphere is second to none, and playing the game with surround sound headphones is an absolute assault on the senses.

    The world building and lore are second to none also. I usually gloss over collectables and lore entries in many games, however here I am completely obsessive, pouring over every report or piece of correspondence, eager to uncover more details about the absolutely bizarre world Remedy has created.

    Combat is also great; I usually find the moment to moment gameplay and combat the weakest element of Remedy's work (not saying it has been bad, just very average in the past), but they have nailed it here. Launching chunks of the environment across the map at shielded enemies, zooming in to finish them off with shatter, zipping back out to use pierce then to pick off stragglers from a distance while your energy recharges; it just all flows together brilliantly.

    Can't wait to get stuck back in this week.


  • Registered Users Posts: 2,388 ✭✭✭Cina


    Finished it last night.

    Great game and some of the side bosses were excellent but was I the only one disappointed that
    there was no final boss?


  • Registered Users, Registered Users 2 Posts: 14,282 ✭✭✭✭Potential-Monke


    Cina wrote: »
    Finished it last night.

    Great game and some of the side bosses were excellent but was I the only one disappointed that
    there was no final boss?

    That was strange alright, but at the same time expected due to the world you're playing in imo.
    This is far from the end (2 DLC's coming) but I reckon they left it like that to keep it interesting. They haven't really explained the Hiss either, so there's a lot more to come.

    Makes me want more, and that is defintely something I want. I'm pretty sure I did everything, as I have the Plat, but I will pick it up again once the DLC has released and I look forward to it, and the inevitable future games. They really have created a potentially infinite world to explore.


  • Registered Users Posts: 709 ✭✭✭goon_magee


    Finished this up on Sunday; holy sh*t that was f*cking good.

    I didn't want to post straight away as I wanted to give a couple of nights for it to digest a little, as I often think I love games only to realise shortly after finishing that I perhaps was a bit to generous when I "was in the moment" just after finishing. But having had a few days to sit on it, I genuinely think that is in my top 3 games of all time.

    This may sound hyperbolic, but that was as close to a perfect game as I have played in quite some time. Technical shortcomings aside, everything was pulled off to a T; the gameplay, the narrative, the environment, world building, lore, sound design, graphics etc. etc. phenomenal stuff.

    I do have a couple of minor gripes, the first being that the main missions seemed fairly mundane for the most part when contrasted against the lunacy of some of the optional side missions. I think to fully enjoy this game, you need to be open to exploring every corner, nook and cranny, because I think someone going through the game and mainlining the critical path could wind up feeling very underwhelmed; it's almost like one team developed the optional side bosses, and another developed the critical path bosses, such is the jump in quality once you hit the side bosses. My other main gripe is the ending of the game, the last gameplay segment is fairly underwhelming, though not enough to sour the experience.

    Absolutely buzzing for the DLC, and like has been said above, they really have created a world with infinite possibility here, so I hope this sticks around as a franchise.


  • Registered Users, Registered Users 2 Posts: 14,282 ✭✭✭✭Potential-Monke


    I don't think you're being hyperbolic at all goon_magee, it really is that good of a game. Yeah, it may not hit those critical 'artsy' moments some other games have, but at it's core as a game with good narrative, characters and setting, it's near perfect for me too. Especially after getting
    levitation
    , I really can't stress enough how much that changed the game for me. I'd also actually prefer to wait for Control 2 than have DLC at this stage, I can see where a game like this could go, and it excites me!


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,765 Mod ✭✭✭✭Sephiroth_dude


    Great game but some of the boss fights are bull****.


  • Registered Users Posts: 709 ✭✭✭goon_magee


    I thought the boss fights were fantastic for the most part, apart from some of the critical path bosses which were just souped up version of standard enemies.

    Loved the optional bosses though, the Anchor and the Former in particular. My only gripe would be some of them could have done with checkpoints closer to the boss. Even then though as someone who plays every Fromsoft game that comes out religiously, annoying boss runs are nothing new to me lol.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,724 CMod ✭✭✭✭johnny_ultimate


    As I said earlier in the thread, it’s definitely a really good game - but it undeniably has problems too as far as I’m concerned. There’s way too much combat in the back-end: as satisfying as the combat is, they fall back on it too much to pad the length. Some of the bosses are annoying, and the side ones - while often wonderful ideas for fights - rarely feel properly balanced. Also sadly think the best visual and storytelling ideas are at the start of the game (some of the cool late game side quests aside), and the main story settles into a pretty standard flow after that with lots of repetition and only occasional bursts of real flair.

    None of this ruins the game: indeed, I’d still cite it as one of my favourite big studio releases of recent times, and when it’s good it’s exceptionally good. As said, while there is too much combat the foundations are pretty great. The setting is a wonder, and some of the side stuff is delightful. But yeah it definitely has problems that meant I lost some interest as I progressed through its lengthy campaign.


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  • Registered Users Posts: 709 ✭✭✭goon_magee


    Not sure I agree with the comments on the bosses not feeling properly balanced. 9 times out of ten if I died it was due to my own error; not timing my levitation correctly, forgetting that I had a shield half the time etc. The game gives you so many tools between mods, powers and weapons that you can pretty much always switch up your build to even the playing field.

    Mold-1 kicked my ass for a while as an example. I couldn't dodge quick enough and he would melt my health bar. Took a look at my setup, realised pierce was no good as the charge time was too slow to hit weak spots consistently, so i switched to shatter which was quick to fire would decimate weak spots at close range. Also took off my levitation buffing mods and stacked stacked launch damage and health boosts instead and boom, beat the encounter first try.

    Similarly when I would fight the Former, I knew that being on the ground was a huge danger and he is really weak to launch damage, so I would stack levitation and launch damage boost, and switch the servive weapon back to pierce form as his crit spot is open for plenty long enough to get pierce shots off.

    Not saying you weren't switching it up, just don't really see how any of the bosses could be considered unbalanced when there is pretty much something in the game designed to counter each one.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,724 CMod ✭✭✭✭johnny_ultimate


    I’ll have to agree to disagree there. My problem with a few of the bosses - the Anchor being the one that immediately springs to mind - is that they toss annoying and sometimes exploding adds at you, and that’s what makes it hard as opposed to meaningfully attempting to figure out the main enemy. I think this carries over to some of the combat generally, and it’s often simply the relentless amount of enemies that knock up the challenge rather than having to figure out the smartest and most effective path through a fight.

    Again, I like the game a lot and generally the combat too. But like many games of its ilk (over-reliance on combat being what stops a lot of AA or AAA games being truly great for me) I’d have loved to see some of the fighting scaled back or edited out - especially when exploring it can be deeply irritating to have to battle through another two or three levitating chair guys.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,765 Mod ✭✭✭✭Sephiroth_dude


    goon_magee wrote: »
    I thought the boss fights were fantastic for the most part, apart from some of the critical path bosses which were just souped up version of standard enemies.

    Loved the optional bosses though, the Anchor and the Former in particular. My only gripe would be some of them could have done with checkpoints closer to the boss. Even then though as someone who plays every Fromsoft game that comes out religiously, annoying boss runs are nothing new to me lol.

    I got stuck on the 7th boss I think
    Mr. Tomassi
    , I rage quit the game because of them LOL.


  • Registered Users Posts: 709 ✭✭✭goon_magee


    I’ll have to agree to disagree there. My problem with a few of the bosses - the Anchor being the one that immediately springs to mind - is that they toss annoying and sometimes exploding adds at you, and that’s what makes it hard as opposed to meaningfully attempting to figure out the main enemy. I think this carries over to some of the combat generally, and it’s often simply the relentless amount of enemies that knock up the challenge rather than having to figure out the smartest and most effective path through a fight.

    Again, I like the game a lot and generally the combat too. But like many games of its ilk (over-reliance on combat being what stops a lot of AA or AAA games being truly great for me) I’d have loved to see some of the fighting scaled back or edited out - especially when exploring it can be deeply irritating to have to battle through another two or three levitating chair guys.

    Yeah I mean people's experiences are going to differ. The adds on Anchor were a pain, but again if you utilise the seize power effectively you can totally use those adds as an asset; whittle one exploding enemy down enough to seize and with those enemy types usually bunched up, that one seized enemy usually takes out the pack (or at least the majority) once he detonates. And to argue slightly against not being presented with a chance to meaningfully figure out the the enemy, at least as far as the Anchor is concerned, the adds don't start spawning in until you have him down at 50% health;. You're afforded two free shots at him using the main mechanic of the fight before anything else spawns in, so by that stage the fight is figured out.

    Never really found enemy volume an issue myself but as said, people's experiences are going to differ. Enemy management seemed, for me at least, easily countered by seize so I suppose it will really depend on how people have built their characters.

    I do agree that when exploring the constant re-populating of enemies is a bit of a pain, but with the need for farming materials for upgrades, perhaps is a necessary evil? There were times when I would be scouring for collectables and after clearing a room, 2 mins later it would be full to the brim again, and by the end it definitely led to a sense of ,"not these f*cking arseholes again". Handy when looking for materials, not so handy when trying to soak in the ambience is what I would say.


  • Registered Users, Registered Users 2 Posts: 3,001 ✭✭✭KilOit


    Only started this yesterday after reading the glowing comments on it, love the whole vibe of it, really feels new and refreshing but holy crap this brings my system to its knees. 3600x rtx 2070 super, the ray tracing is a real hog


  • Registered Users Posts: 709 ✭✭✭goon_magee


    I got it on ebay for £23 despite all the grumblings about frame rate and general optimisation. My backlog is quite big so hopefully by the time i've got to it they would have patched it better.

    I was playing on PS4 Pro, which I think you are also if I recall correctly from other posts, and found the game to be in a decent state relative to the complaints people had at launch. The framerate is fine now for the most part, which I think is what most of the complaints related to. I can only really recall two instances of it tanking, and even then it was over in a flash.

    There is an annoying little quirk where the game completely locks up for a few seconds when re-entering the game from the pause menu. Everything freezes and you lose control for those few seconds, but again it is quick to rectify itself.

    Probably isn't a bad idea to wait a bit more though to see do any further optimisation patches get released. There is also what sound like two fairly chunky story expansions coming this year, and if Remedy's form with Alan Wake years ago is anything to go by, these will be as integral to the overall story as anything in the base game so it may also be worth waiting for those to drop as well if you want to play the complete experience in one go.


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  • Registered Users Posts: 709 ✭✭✭goon_magee


    Just a heads up for anyone on PS4 yet to buy the season pass, it's currently on sale on the PSN store.

    Quite a big reduction as well, £11.99 in the North, so probably 12-13.99 in the South with the Euro. I'll be picking it up myself as that is a bargain price for me given how eager I am to jump back into that world. Have to say though, it is a bit of a kick in the bollocks for anyone who has paid full price for it, means there was absolutely no point in buying the season pass at full price given that it is getting reduced so drastically before any content for it has even been released.


  • Registered Users, Registered Users 2 Posts: 14,282 ✭✭✭✭Potential-Monke


    Nice, but I think I'll hold on until nearer the release of the inevitable second one, and play through it all again. Doing the same for Horizon: Zero Dawn, so even though it's currently free on PS Now, I'm not playing it yet!


  • Registered Users Posts: 709 ✭✭✭goon_magee


    Nice, but I think I'll hold on until nearer the release of the inevitable second one, and play through it all again. Doing the same for Horizon: Zero Dawn, so even though it's currently free on PS Now, I'm not playing it yet!

    I wish I had your restraint mate!

    That is a solid plan though, a complete playthrough at a later date makes more sense. I don't know if I will be able to hold out hoeever. The second DLC judging from the logo they teased, looks as though it's going to tie into a previous Remedy franchise, and if it is what I think it is, I doubt I'll be able to stop myself!

    The joys of being weak willed!


  • Registered Users, Registered Users 2 Posts: 14,282 ✭✭✭✭Potential-Monke


    goon_magee wrote: »
    I wish I had your restraint mate!

    That is a solid plan though, a complete playthrough at a later date makes more sense. I don't know if I will be able to hold out hoeever. The second DLC judging from the logo they teased, looks as though it's going to tie into a previous Remedy franchise, and if it is what I think it is, I doubt I'll be able to stop myself!

    The joys of being weak willed!

    The AWE dlc? I do believe it will link to what you think it will link to, but I've never played that one so it may be kinda lost on me. Waiting does give me the option to play through it, but that involves getting a console and the game, which I 99.9% won't do!

    And the restraint is a cause more than anything, I find it very hard to play a story driven game through a second time, unless it is amazing. Which this is, but I'll still need to wait a while or I'll get bored. Horizon: Zero Dawn, with the DLC, is on PS Now, and I've never played the DLC. Did platinum the game when it came out, so haven't played it since then, and I'm still reluctant until closer to H:ZD 2!

    It's a blessing and a curse.


  • Registered Users Posts: 709 ✭✭✭goon_magee


    The AWE dlc? I do believe it will link to what you think it will link to, but I've never played that one so it may be kinda lost on me. Waiting does give me the option to play through it, but that involves getting a console and the game, which I 99.9% won't do!

    And the restraint is a cause more than anything, I find it very hard to play a story driven game through a second time, unless it is amazing. Which this is, but I'll still need to wait a while or I'll get bored. Horizon: Zero Dawn, with the DLC, is on PS Now, and I've never played the DLC. Did platinum the game when it came out, so haven't played it since then, and I'm still reluctant until closer to H:ZD 2!

    It's a blessing and a curse.

    Yeah I'm with you on the replaying of games. Even God of War which is probably my favourite Ps4 exclusive hasn't gotten a second playthrough from me despite adoring it! I always go to start second playthroughs but can never find the motivation, unless like you it's in service of a refresher for an upcoming game. Even then I have been known to get a few missions in and go "**** this, I'll get a 2 min story recap up on youtube" lol.


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