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Days Gone

1235722

Comments



  • Eurogamer can **** off with this type of **** tbh :P

    "Maybe someone at Sony was looking at Horizon Zero Dawn and said, right girls, you've had your metaphorical glass of 'secco with this one, let's make a post-apocalyptic game for real men."


  • Closed Accounts Posts: 1,539 ✭✭✭The Specialist


    Eurogamer can **** off with this type of **** tbh :P

    "Maybe someone at Sony was looking at Horizon Zero Dawn and said, right girls, you've had your metaphorical glass of 'secco with this one, let's make a post-apocalyptic game for real men."

    If only it was possible to reach through the internet and slap someone hard enough to cause brain damage. What a ****ing twat to write something like that.




  • Anyway I can't wait for it, roll on tomorrow :)


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    That 8.7 is too high a score for someone with my lack of willpower to ignore. May have to read some user reviews on metacritic to balance things out


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    TitianGerm wrote: »
    Retr0gamer wrote: »
    Does ACG have one up on YouTube yet?

    Aye, he says wait for a sale


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    Retr0gamer wrote: »
    Reviews just aren't good for this at all. Metro gamecentral said it's very uninspired and the story is generic. Mike Williams at Eurogamer who loves these triple A open world games said the same and gave it a 3.5/5 which I'm surprised at as he usually reviews stuff like ubisoft open world games on the high end.

    That Metro review had a great line about killing the hordes being akin to an ultra violent Benny Hill sketch. Tbf, they do recommend sticking with the game and that once you get past the first third, it gets more interesting

    The reviews have really dampened my enthusiasm for the game but it still seems like the type of chewing gum for the brain game that I could end up sinking a lot of hours into.


  • Registered Users, Registered Users 2 Posts: 7,917 ✭✭✭Grumpypants


    Reviewers dumped all over mad max too and that was great fun. This is way better.




  • Reviewers dumped all over mad max too and that was great fun. This is way better.

    Cleared that game twice. I never understand the obessesion with hammering a game that doesn't get masterpiece ratings


  • Registered Users Posts: 709 ✭✭✭goon_magee


    I was looking forward to this but it looks like a boring, derivative, poorly paced mess. People claiming this is being received poorly due to the protagonist being a gruff white male need to stop, honestly, it's getting lukewarm receptions all round and some of those lukewarm responses list the narrative and characters as one of the few positives.

    Even Karak over at ACG is saying it isn't worth it at the moment, and I'd consider him one of the straightest shooters as far as game reviews go.

    Its a shame, I genuinely thought that Bend had managed to turn this into something I'd want to play at launch, but I think I'll wait for the inevitable price drop in a couple of months. Almost reminds me of Mafia 3 where the narrative and setting were brought down by hours upon hours of repetitive busy work that you've played 100 times over in other games.


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  • Registered Users, Registered Users 2 Posts: 7,917 ✭✭✭Grumpypants


    It’s got 80 from the majority of the reviews. How is that Luke warm?

    The white male thing comes from the IGN reviewers saying they are bored by it because of its white male protagonist.

    Eurogamer slammed it for being a game for real men.

    When these same sites give god awful walking simulators rave reviews purely for having women leads and knock games for having male leads then it is a fair criticism.

    I guarantee the user reviews for this over the next 3 weeks will be closer to 9.

    A huge portion of this game is revealed by playing the side missions. If you stay on the main campaign (as most reviewers tend to do) then you miss so much of the background story that makes the world so much more interesting.


  • Registered Users, Registered Users 2 Posts: 29,901 ✭✭✭✭Zero-Cool


    Wait, I thought ye were joking about Eurogamer being a game for real men? I refuse to give them any more clicks but that sounds made up??

    ACG would be my most trustworthy go to reviewer so disappointing he said to wait but none of this has dampened my spirits going into tomorrow :)


  • Registered Users, Registered Users 2 Posts: 7,917 ✭✭✭Grumpypants


    Zero-Cool wrote: »
    Wait, I thought ye were joking about Eurogamer being a game for real men? I refuse to give them any more clicks but that sounds made up??

    ACG would be my most trustworthy go to reviewer so disappointing he said to wait but none of this has dampened my spirits going into tomorrow :)

    I look forward to hearing how you get on. I think it’s great anyway. The first hour can be a bit janky but once past the introductory part it really opens up.


  • Registered Users Posts: 709 ✭✭✭goon_magee


    The majority of the reviews on metacritic scoring it 80 and higher are outlets pushing for that metacritic visibility if you ask me. The sources I trust and have used for years as well as the recent spate of YouTubers I have grown to trust are calling it out as poor at worst, decidedly mediocre but ultimately playable at best.

    And maybe it's a fair criticism about a couple of specific reviews. But of the reviews I've read that have **** on the game, not one have mentioned the gender of the lead. They've attributed the low scores to the amount of busywork, poorly thought out mechanics, and atrocious pacing that makes the game an absolute slog to get through for the first third.


  • Registered Users, Registered Users 2 Posts: 7,917 ✭✭✭Grumpypants


    goon_magee wrote: »
    The majority of the reviews on metacritic scoring it 80 and higher are outlets pushing for that metacritic visibility if you ask me. The sources I trust and have used for years as well as the recent spate of YouTubers I have grown to trust are calling it out as poor at worst, decidedly mediocre but ultimately playable at best.

    And maybe it's a fair criticism about a couple of specific reviews. But of the reviews I've read that have **** on the game, not one have mentioned the gender of the lead. They've attributed the low scores to the amount of busywork, poorly thought out mechanics, and atrocious pacing that makes the game an absolute slog to get through for the first third.

    Well I've played it and it's none of those things.

    Be wary of getting impressions from people who have to play a game not those who chose to. They are often jaded from games, have 3 or 4 more on the go so just beeline through the main story on an easy mode which gives you a piss poor impression of a game, its mechanics and the story.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,755 Mod ✭✭✭✭Sephiroth_dude


    Well I've played it and it's none of those things.

    Are the hordes hard to take down?


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  • Registered Users, Registered Users 2 Posts: 7,917 ✭✭✭Grumpypants


    Are the hordes hard to take down?

    Yeah, i still haven't managed it. I've at least 40 hours in over the last two weeks. I can't seem to stop them they just come so fast and in such numbers. I guess some huge explosions will help.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    The white male thing comes from the IGN reviewers saying they are bored by it because of its white male protagonist.

    Eurogamer slammed it for being a game for real men.

    When these same sites give god awful walking simulators rave reviews purely for having women leads and knock games for having male leads then it is a fair criticism.
    How can it be considered fair criticism when it's based on what can only be considered a complete misrepresentation of what was actually said?
    Days Gone makes some interesting choices that kept my play session engaging, and the sections of its story that I experienced piqued my interest enough that I was legitimately frustrated that I couldn’t continue playing at the end of the demo. While I’ll admit that I initially rolled my eyes at yet another Gruff White Male Protagonist™ in a grim world - especially one with such a Gruff White Male Protagonist™-ey name as Deacon St. John - I ended up getting far more invested than I’d initially expected. I shouldn’t be surprised, I suppose - this is a first-party Sony title, and Bend is no stranger to writing around well-developed characters and games with a strong narrative focus, either.
    This is what Jon Ryan said in his preview of the game for IGN last month. He was not bored by it, quite the contrary, he "really enjoyed the few hours [he] spent with it and [was] eager to explore more of its grim, dangerous world" by the end of his play time.
    From the moment I first heard about Days Gone, I wondered about its reason for existing. With so many open-world titles and games that use post-apocalyptic setting featuring zombies and/or other types of deformed creatures, why make another one? Maybe someone at Sony was looking at Horizon Zero Dawn, first announced around the time that work on Days Gone officially began, and said right girls, you've had your metaphorical glass of 'secco with this one, let's make a post-apocalyptic game for real men. Maybe someone looked at all these other existing titles and thought why not make another - people keep buying them, they'll buy this one, too. But there are only so many times that works. In Days Gone, you can see why.
    This is the opening paragraph of the review at Eurogamer. It's clearly a joke on how the game got greenlit and in no reasonable way could it be interpreted as her having "slammed" the game, especially when you consider the rest of her review is, by and large, along the sames as most other high profile ones.

    It's great that you enjoyed it dude, and I'm sure there'll be plenty of other folk out there who agree with you, but I'm genuinely baffled why you feel the need to rip on other reviewers who didn't in the process.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,823 CMod ✭✭✭✭Retr0gamer


    I doubt it's a bad game. All reviews say it's perfectly playable. It's just in this day and age there's so many exceptional games it's hard to make time for something decent.

    In other words buy Ace Combat 7 instead. It's the best game of the year so far and there's nobody talking about it!


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,713 CMod ✭✭✭✭johnny_ultimate


    TBH while I don’t think every good game can or has to be boldly new or anything, I do think it’s a pretty good general standard to hold things to, albeit with the disclaimer that some games can indeed do something unoriginal well (Dead Space, for example).

    Haven’t played it so can’t meaningfully comment on its quality, but confess the general consensus that Days Gone is another long, familiar open world game (albeit with a motorbike) gives me close to zero interest in playing it. It’s the one genre I’ve truly grown tired of, especially since Breath of the Wild upped the standard so spectacularly. Would really want something to innovate and surprise if it’s going to ask dozens of hours from me.


  • Registered Users Posts: 709 ✭✭✭goon_magee


    This seems to be the general consensus - that it's fun but "does nothing new".
    Personally, I don't think that 'does nothing new' is a legitimate complaint. Not every game has to break new ground. Sometimes you just want some fast food. I suppose because Sony were on a hot streak people expected more.

    You're right, nothing new isn't a bad thing at all. Spiderman was completely unoriginal, yet once that got going was extremely well put together. I would even argue that God of War done nothing particularly new outside of its amazing setting and narrative. Same could be said for things like Uncharted, the Tomb Raider games and even the newer Assassin's Creed games which have all been some of my favourite games this gen..

    The thing is those games generally excelled at what they did despite being derivative, whereas it sounds like this game apes other games whilst managing to play and feel completely mediocre.

    I've not played so my opinion could be wrong of course. I'm just saying that I don't thing people's issue is that this isn't breaking new ground as you say, it's that it's not breaking new ground whilst being completely average in along with it.


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  • Registered Users, Registered Users 2 Posts: 7,917 ✭✭✭Grumpypants


    I've never been on board with this idea that every game needs to be ground breaking. It just feeds into the run away expectations players and media have now adays, which is a huge issue when it comes to studios getting worked to the bone or shut down for having games that are just good.

    Taking the best bits from other games and making a new way to experience them is still very enjoyable.

    The Last of Us was a generic sad dad story, with pretty dated waist high cover mechanics but i still loved it. Breath of the Wild was yet another rescue the princes story, it was a very simple game with some clever reusing of game mechanics and i loved it. Doing something well is still hugely enjoyable to me.

    Red Dead is probably the first game in a long time to change a genre. It brought a crazy level of innovation. It also took 7 years to make. They are prob the only studio who can afford to do that.

    Making games is really hard, making a game as big as Days Gone with such great art, story, voice work, mechanics, and engaging loop is a big achievement.


  • Registered Users, Registered Users 2 Posts: 29,901 ✭✭✭✭Zero-Cool


    Seeing a few things like this this morning, not defending scores and different people like different things but some people are saying that some reviews are flat out telling lies about things like character development. I think mostly aimed at GameSpot review. I saw a few posts about checking journalists trophies and seeing only half of the story trophies unlocked. No names so not sure how true it is but Colin Moriarty also said to check their trophies.

    I saw a couple of review quotes this morning giving the game negative points because it doesn't live up to Sony's high standards. I'm no journalist but I think that's a **** way to score a game. Does that mean if this was an Xbox exclusive, it would have been scored higher?

    Anyway, this could be a mediocre game, will only know when I eventually get to play, but I feel bad for the devs today.

    https://twitter.com/PS4_Trophies/status/1121436975762944000?s=19

    https://twitter.com/DanAllenGaming/status/1121455964937265152?s=19

    https://twitter.com/Tidux/status/1121440443156369408?s=19


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,823 CMod ✭✭✭✭Retr0gamer


    Zero-Cool wrote: »
    Seeing a few things like this this morning, not defending scores and different people like different things but some people are saying that some reviews are flat out telling lies about things like character development. I think mostly aimed at GameSpot review. I saw a few posts about checking journalists trophies and seeing only half of the story trophies unlocked. No names so not sure how true it is but Colin Moriarty also said to check their trophies.

    I saw a couple of review quotes this morning giving the game negative points because it doesn't live up to Sony's high standards. I'm no journalist but I think that's a **** way to score a game. Does that mean if this was an Xbox exclusive, it would have been scored higher?

    Anyway, this could be a mediocre game, will only know when I eventually get to play, but I feel bad for the devs today.

    https://twitter.com/PS4_Trophies/status/1121436975762944000?s=19

    https://twitter.com/DanAllenGaming/status/1121455964937265152?s=19

    https://twitter.com/Tidux/status/1121440443156369408?s=19

    Just read the tweets and that's really pathetic fanboying on the people involved.

    I mean they say the reviewers lied about facts because they said the characters had no development. But that's subjective, not a fact. The fact people are defending their corporately created product from negativity is kind of sad.


  • Registered Users, Registered Users 2 Posts: 7,917 ✭✭✭Grumpypants


    That's my thoughts too. If you rush the campaign, fast travel everywhere and skip optional dialogue (as i can guarantee they did) you miss so much of the world building. Even fast travelling avoids the ambushes, wildlife attacks, and random events that add tons to the immersion. Driving past a bear fighting a bunch if zombies is class. Rescuing a stranger and then sending him their fate has consequences.

    It's hard to get too far into without risking spoilers. But if you remember the walking dead series where there was another camp that Jesus lived in that had food growing etc. It's a similar set up here with a number of groups in camps.

    There are no clear cut good guys. But you can work with them and gain trust. Each group is different and surviving in the way that works for them, and that can be morally ambiguous.

    As you drive around you save strangers and can send them to camps. Each camp pays differently per new worker, but as you learn more about the camps that choice as greater impact. This is all missed by fast travelling.

    All this story, character development and world building is done through the main and side missions and extra exploring. Even some is told through NPC dialogue in the back ground. There are a few holy **** moments of realisation from over heard conversations because i was standing near something.

    There are loads of different storylines overlapping and running in parallel. It's really well done. That's why i just can't get on board with the meh reviews.


    As i always say, reviewers are made to play these games they don't choose to. Players will spend time exploring and getting invested, they will play for weeks not hours. Reviewers have to blast through it in big chunks over two or three days, this will change how they play or experience it.

    It's the first open world game i'm drawn back to to explore the side story, not to complete the busy work or main campaign. The game is about 30 hours long but im already 40 in and nowhere near the ending.


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    Tbf, trying to finish a 30 hour campaign in a relatively short time does sound like a chore especially if the missions start to get repetitive and I don't know if I've the stamina for did hours of cut scenes even when I'm just going to be playing the game in 1-2 hour chunks.

    I'm still looking forward to giving it a bash.


  • Moderators, Computer Games Moderators Posts: 23,213 Mod ✭✭✭✭Kiith


    I thought this was on the PC as well for some reason :(


  • Registered Users Posts: 554 ✭✭✭Fiftyfilthy


    Sounds similar to state of decay 2 (without the buggy mess on launch date)

    I watched several hours of days gone last night. Personally I think it looks quite good. It did appear to be a little too easy I thought and also too much abundance of materials which again makes it too easy?


    Think the 7/10 looks about right from what I’m seeing


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,755 Mod ✭✭✭✭Sephiroth_dude


    Kiith wrote: »
    I thought this was on the PC as well for some reason :(

    Time to invest in a ps4.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,823 CMod ✭✭✭✭Retr0gamer


    Time to invest in a ps4.

    Maybe for Bloodborne, not this :)




  • Enjoyable intro :D


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  • Registered Users, Registered Users 2 Posts: 4,917 ✭✭✭nix


    Retr0gamer wrote: »
    Maybe for Bloodborne, not this :)

    Don't forget God of war! :pac:


  • Registered Users, Registered Users 2 Posts: 53,262 ✭✭✭✭GavRedKing


    Tempted to get this as its payday and plow through next week and the bank holiday, is it worth the 50/60 quid?

    Im still on the final 3/4's of AC:Odyssey and I do enjoy open world games as well as Z's but I'm a bit apprehensive of this.


  • Registered Users, Registered Users 2 Posts: 12,029 ✭✭✭✭Jordan 199


    GavRedKing wrote: »
    Tempted to get this as its payday and plow through next week and the bank holiday, is it worth the 50/60 quid?

    Im still on the final 3/4's of AC:Odyssey and I do enjoy open world games as well as Z's but I'm a bit apprehensive of this.

    Take a chance and roll the bones :cool:


  • Registered Users, Registered Users 2 Posts: 53,262 ✭✭✭✭GavRedKing


    Jordan 199 wrote: »
    Take a chance and roll the bones :cool:

    Sold.

    :o


  • Registered Users, Registered Users 2 Posts: 29,901 ✭✭✭✭Zero-Cool


    Only got 15 minutes in, on my way to Willie's, before adult life got in the way. I like the opening and heavy feel of the bike. Will get a few hours in tonight but really looking forward to diving back in.

    Very early spoilers about why Deacon is already character of the year.
    Bro's before Ho's


  • Registered Users Posts: 709 ✭✭✭goon_magee


    To be fair a lot of reviews have also said the story really doesn't pick up until the last third, which if true means the pacing is waaaaay off, a game of this length needs to intrigue from the get go. I caved and bought a copy this morning, figured I'd see for myself and trade it in if it's ****e.

    Tbh I'm about 5 hours in and have not enjoyed one moment of it. It's the definition of "meh" if you ask me. Gunplay is weak, AI is some of the worst I've seen in a long time, the start of the game is most definitely a slog and the game (so far at least) is 90% repetitive busy work that's been done better elsewhere. Even the main story missions dont seem to stand out, and a lot of them don't deviate from the boring and mundane objectives that fuel the side content. This was a huge problem with Mafia 3, there was absolutely nothing to distinguish between side and main content for the most part, which left the game feeling like a bland mess with no identity.

    It feels like an open world game made in a vacuum, with its roots firmly planted in that Ubisoft era where most of the game played second fiddle to ensuring the map was filled with as many mundane tick box tasks as possible.

    And as someone who considers themselves as stereotypically white as can be, even I think the main character is an absolute bag of ****. Maybe that improves later, but again, that's on the game for not making me give two ****s soon enough.


  • Registered Users Posts: 1,437 ✭✭✭biggebruv


    Preordered from smiths and it did not arrive today FFS who does there delivering?


  • Closed Accounts Posts: 1,539 ✭✭✭The Specialist


    Zero-Cool wrote: »
    Very early spoilers about why Deacon is already character of the year.
    Bro's before Ho's
    Tsk tsk tsk tsk demeaning women and he’s not even on the list of accepted minorities?? Unacceptable. Kotaku and EuroSoapBox will have a field day :D
    .


  • Registered Users, Registered Users 2 Posts: 1,230 ✭✭✭Gyan84


    Just finished the intro section about Willie's Garage. It's alright so far. Some annoying things though.

    Tutorial hints just abruptly pop up and require you to hold down a button for a second or two to get rid of. I know everyone has different gaming abilities/experience but I don't think having a pop up saying hold square to pick up the item with the square button above it is really worth stopping you in your tracks to explain.

    I also dislike how cut-scenes begin/end with a 2 second fade to black. Maybe because I'm used to red dead/God of war where it's practically seamless but it just feels really clunky.

    My main gripe so far though: the flashlight. If you spin the camera around the flashlight moves with it but Deacon doesn't which is odd but more importantly the light itself frequently gets caught on random objects. For example, if you,re walking sideways towards an open door, instead of the light shining into the room, it'll stay stuck on the door frame outside, leaving the room pitch black until you fully walk in. This seems to happen with any other objects the light hits as well. Hopefully they patch some solution in.

    The dark section where the flashlight really bothered me aside, I've enjoyed the first hour and a bit. The world and the characters/factions seem interesting and the shotgun feels nice to shoot.


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  • Registered Users, Registered Users 2 Posts: 1,633 ✭✭✭JimBurnley


    A couple of hours in and enjoying it so far. Reminds me if Fry Cry, but more fun. Only glitch I noticed was binoculars stopped working - saved, exited and reloaded and fine again now


  • Registered Users Posts: 709 ✭✭✭goon_magee


    Gyan84 wrote: »
    Just finished the intro section about Willie's Garage. It's alright so far. Some annoying things though.

    Tutorial hints just abruptly pop up and require you to hold down a button for a second or two to get rid of. I know everyone has different gaming abilities/experience but I don't think having a pop up saying hold square to pick up the item with the square button above it is really worth stopping you in your tracks to explain.

    I also dislike how cut-scenes begin/end with a 2 second fade to black. Maybe because I'm used to red dead/God of war where it's practically seamless but it just feels really clunky.

    My main gripe so far though: the flashlight. If you spin the camera around the flashlight moves with it but Deacon doesn't which is odd but more importantly the light itself frequently gets caught on random objects. For example, if you,re walking sideways towards an open door, instead of the light shining into the room, it'll stay stuck on the door frame outside, leaving the room pitch black until you fully walk in. This seems to happen with any other objects the light hits as well. Hopefully they patch some solution in.

    The dark section where the flashlight really bothered me aside, I've enjoyed the first hour and a bit. The world and the characters/factions seem interesting and the shotgun feels nice to shoot.

    The constant cutting to a cutscene to give what may be as little as 20-30 seconds of dialogue is an absolute nightmare. Games like Uncharted, Red Dead, God of War, Gears etc have all balanced actual cutscenes with using actual in game dialogue to deliver story to great effect. I love narrative and good cutscenes are a must, but not when they're used to the extent where they constantly pull me out of the narrative it's overkill (though to be fair, it's not taking much to pull me out at the moment).


  • Registered Users Posts: 554 ✭✭✭Fiftyfilthy


    Main gripe is how boozer keeps his amazing physique with zero training and little food and definitely no steroids

    Zombies, apocalypse etc all plausible but not boozers biceps and triceps


  • Registered Users Posts: 1,437 ✭✭✭biggebruv


    Anybody here order from smyths get there’s today?


  • Registered Users Posts: 114 ✭✭carter001


    Fairly good so far about two hours into it.


  • Closed Accounts Posts: 1,539 ✭✭✭The Specialist


    Main gripe is how boozer keeps his amazing physique with zero training and little food and definitely no steroids

    Zombies, apocalypse etc all plausible but not boozers biceps and triceps

    Not much women around = supercharged “arm cardio” :D:D


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  • Registered Users Posts: 709 ✭✭✭goon_magee


    I've gotten a lot of audio glitches and a couple of nasty crashes this evening.

    First crash happened when I was just about to finish an ambush camp of 14 enemies off, all progress lost, I'd say about 45 mins of progress. Second crash was just as I was about to hit the last nest in Marion Forks, again about 30 to 45 mins of progress lost.

    I think that's all she wrote for me, the content is weak enough first time round, never mind having to repeat due to the game not being polished enough.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    goon_magee wrote: »
    ty.

    It feels like an open world game made in a vacuum, with its roots firmly planted in that Ubisoft era where most of the game played second fiddle to ensuring the map was filled with as many mundane tick box tasks as possible.

    To be fair ubisoft give you the tools to make the map fun. Guessing this isnt working for Days gone


  • Registered Users Posts: 709 ✭✭✭goon_magee


    dreamers75 wrote: »
    To be fair ubisoft give you the tools to make the map fun. Guessing this isnt working for Days gone

    I agree, as played out as the formula is, I never fail to have fun with a Far Cry or AC game.


  • Registered Users, Registered Users 2 Posts: 29,901 ✭✭✭✭Zero-Cool


    Got a couple of hours in so still really on but really liking it so far. The shotgun packs a nice punch sending limbs flying. The melee weapons are nice and vicious. The boot knife has some really nice kill animations, loving the combat so far. A couple of freakers I was fighting turned into a big group. The panic of getting to my bike and tearing through them was great. I already care more about my bike than main characters from other games.

    Also, photo mode is a treat.

    https://twitter.com/Sheehy_83/status/1121923354070482944?s=19


  • Registered Users, Registered Users 2 Posts: 12,029 ✭✭✭✭Jordan 199


    Played it for a few hours and it's a decent game. I like how Deacon looks too, like his style.


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