Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie
Hi all! We have been experiencing an issue on site where threads have been missing the latest postings. The platform host Vanilla are working on this issue. A workaround that has been used by some is to navigate back from 1 to 10+ pages to re-sync the thread and this will then show the latest posts. Thanks, Mike.
Hi there,
There is an issue with role permissions that is being worked on at the moment.
If you are having trouble with access or permissions on regional forums please post here to get access: https://www.boards.ie/discussion/2058365403/you-do-not-have-permission-for-that#latest

Kickstarter thread

245

Comments

  • Registered Users, Registered Users 2 Posts: 5,752 ✭✭✭Mr Blobby


    Been following Kingdom Come: Deliverance since it was announced and I must say fair play for raising that much. Hopefully more people follow their method of doing a Kickstarter.


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    It isn't a site trying to make money so I'll just post the most recent update. From yesterday, but only saw it a few hours ago myself.
    Thank You

    A month ago, we were all pretty nervous. After almost two years of struggle, we faced a do-or-die situation. There was no other chance to get financing for our game than doing a crowd-funding campaign. No publisher was willing to risk their money on a weird, historical game for a “niche” audience. No investor was going to step in without proof that their investment was going to pay off.

    It wasn’t all hopeless; we had research that proved that the ideas of our game were resonating with gamers. But other voices were skeptical – “Kickstarter’s popularity is waning.” “The Olympics will sap our coverage.” “We’re not true indies – Kickstarter isn’t for people like us…”

    I was very nervous. I had done my homework. I had studied all the unsuccessful campaigns that asked for more than US$500,000, and I knew a lot about the campaigns for projects similar to ours that managed to raise way over one million dollars. Those that didn’t had done something wrong, or their games just weren’t good enough. But was our game good enough?

    And what about the press? Were they going to like it? Hadn’t they seen things much better behind closed doors? Some unannounced, next-gen, big-budget RPG we could never compete with? Were they going to be interested in a weird game from a little studio from some small country far, far away?

    Then there were our fellow citizens in the Czech Republic – the most skeptical and sarcastic nation on the planet: “You are crazy! Who is going to be interested in history! In OUR history! Nobody cares about us!”

    Hell, we even had problems finding a PR agency to represent us. We tried to hire several two months before the campaign, but everyone basically ignored us. Everyone told us that they don’t do Kickstarters – that press doesn’t cover Kickstarter projects anymore. Luckily, we met Corey Wade from US agency Sandbox Strategies, who believed in the project and quickly brought in Claudia Kuehl and Patrick Schroder from DELASOCIAL to focus on Germany. They got us in front of the press and thankfully the journalists responded positively and posted thoughtful previews of the game early in the Kickstarter campaign.

    It took us a whole weekend to shoot the Kickstarter video with me telling the story. It was a last minute recording, and we did it in English knowing that, if my accent was too thick, it could have a terrible impact. I’m not a native speaker - how could our video compete with their awesome work?

    That’s what was in our minds when we pressed that green PUBLISH button on our Kickstarter page one month ago…

    The day we launched our campaign, I woke up in the morning to find we were the lead article on the front page of GameSpot, with our artwork all over the screen. Wow. And there was so much more to come. The response from gamers was even better. Better than we could ever wish for. It became clear that there are quite a few people out there who have similar tastes in games to our own.

    The main “reason” we were rejected by all the publishers turned out to be totally false. Not only do people not need fantasy or magic or dragons to enjoy a game, they desperately want games without them! Along the way, we were fortunate to receive support and promotion for the game from such personas as Chris Roberts, Brian Fargo, Sven Vincke, and others. It’s really been one helluva ride.

    We have raised almost 400% of our original goal. Kingdom Come: Deliverance is among the 30 most-funded Kickstarter projects of all time and in the top 15 of videogame projects. We have 35 thousand backers, with an average pledge of US$52. Our YouTube channel has more than a million views.

    Simply said: You are awesome! Thank You!

    So, what’s next? Now we have to make the game! We feel a lot of responsibility and obligation to deliver on our vision after so many people put so much of their trust into our project. It’s going to be hard to satisfy all those expectations, but we will do all we can not to disappoint you.

    I will finally have time to sit down with the designers and start writing the quests and storyline. Next month, we will be joined by twelve new colleagues (some of them quite experienced senior developers from the recently disbanded 2K Czech studio in Prague). In just a few months, we plan to grow to more than 50 people, so we can make the big game we first dreamed of.

    Of course, we will continue to openly blog about development, as we have in the past. Since we don’t need to hide anything anymore, it should be even more interesting. You can follow our blog here.

    And if you want to stay informed about what is going on, please follow our: Facebook page, Twitter and YouTube channel.

    We will also continue to raise money on our own webpage, where you will be able to get most of the same, terrific rewards and early access to the game, if for whatever reason you didn’t or couldn’t pledge in the past month. Our shop will accept PayPal and Amazon Payments, as many of you asked. We will continue to add new stretch goals as we can.

    As promised, we will release an Alpha version in about six months to all those who pledged Baron-level support and higher, and we’ll be carefully looking at your feedback on our forums, which are open to all of our backers. By mid-2015, we should release the Beta, followed by the final version of Act I.

    So, on behalf of the whole team, thank you again for your generous support and enthusiasm. Now, if you’ll excuse us, we are going to have a little celebration!

    Cheers!

    Dan Vávra Creative Director, Warhorse Studios


  • Registered Users, Registered Users 2 Posts: 12,556 ✭✭✭✭Skerries


    Julian Gollop, creator of original X-Com and more importantly, Laser Squad, has a kickstarter on the way for a remake of his brilliant Spectrum game Chaos.

    Loved the original so will probably back this.

    Chaos Reborn

    http://www.chaos-reborn.com/

    http://prefundia.com/projects/view/chaos-reborn/256

    I am a BIG fan of the original and have downloaded every remake out there even one called Chaos Reborn which is pretty good
    I solely have a Spectrum emulator on my phone for this game
    I am also playing a multiplayer version called sorcerers on android


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    Another unknown, this time a 3D brawler heartandslash which could be good, but might struggle to make their target.
    These guys now have a public alpha available at that link.
    The day has come when Heart&Slash becomes more than just a Kickstarter video. If you check the main Kickstarter page, you'll see four new links towards the top. Those link to our very first public Alpha!

    As a developer, I can't but be nervous about taking this step. On one hand, many of you have showed amazing support for this project, and it's only fair we show you how far we are in its development.

    However, it's true that an alpha is a very unfinished piece of software, full of errors and unpolished pieces. Much like reading an early draft of a movie script, playing an alpha and been able to see the game that lies at the end of the way, takes experience and skill.

    We are making the Alpha public because it's the fair thing to do. But when you play it, if you want to play it (if you have backed and are not that interested in given feedback, I would recommend waiting for the final game so that the experience is not spoiled, or even for the Beta) remember this is not how the final game will look, play or sound. It's only a draft of the game, with most systems implemented and working, but still not feeling as they should feel. If you notice a floaty animation, a shotgun without punch, a wandering AI that gets stuck sometimes... Believe us, we have noticed those too, and want and will do our best to improve those aspects until we can be happy with our work!

    I want also to mention sound specifically, since in a way releasing the alpha as it is now is a disservice to our awesome sound designers, who are working hard at implementing the first layer of sounds into the game. However, we could not merge the two working versions on time, and thus, we decided to release the alpha with really bad placeholder sound. As soon as we get hold of the real sound files, we will be fast in updating this alpha so that you guys can listen to it.

    Also, we will be reading all feedback you guys want to provide on the alpha, and will be reading it very carefully, for this alpha also gives us the first chance at seeing what people think of the game and that feedback will be fundamental in helping us improve the game!

    With all that said, if you can understand what an alpha is and want to have a first (uneven) taste of Heart&Slash, go to our Kickstarter main page and download it!

    I hope you enjoy it,

    Juan Raigada

    Lead Developer - Heart&Slash


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    Pushtrak wrote: »
    There is a new tier which includes all 7 episodes. Costs $150 (98.50 euros).


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    www.kickstarter.com/projects/1763303301/ashen-rift-a-man-and-his-dog

    (That's a different vid than the one of the Kickstarter page. An older one.)

    Edit: Some Kickstarter stats after reaching the milestone of a billion dollars in pledges here: www.kickstarter.com/1billion?ref=promo&ref=PromoNewsletterMar0314


  • Registered Users, Registered Users 2 Posts: 12,556 ✭✭✭✭Skerries


    they've just reached 1 Billion on Kickstarter

    billion.jpg


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Anyone know what's Kickstarters take of that billion?


  • Moderators, Category Moderators, Arts Moderators, Business & Finance Moderators, Entertainment Moderators, Society & Culture Moderators Posts: 18,334 CMod ✭✭✭✭Nody


    pixelburp wrote: »
    Anyone know what's Kickstarters take of that billion?
    If memory serves 30% or something close to it. Of course that's not 300 mil net profit for Kickstarter because they also need to deal with the credit card fees etc. but it's still quite a bit of pocket change :)


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 12,556 ✭✭✭✭Skerries


    Pushtrak wrote: »
    www.kickstarter.com/projects/1763303301/ashen-rift-a-man-and-his-dog

    (That's a different vid than the one of the Kickstarter page. An older one.)

    Edit: Some Kickstarter stats after reaching the milestone of a billion dollars in pledges here: www.kickstarter.com/1billion?ref=promo&ref=PromoNewsletterMar0314

    they will need to heavily rework the gun system as it looks and sounds like a popgun with no meat to it.
    They will have to either add some impact animation or increase the blood on the aliens/creatures as well as they were very clunky


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    Skerries wrote: »
    they will need to heavily rework the gun system as it looks and sounds like a popgun with no meat to it.
    They will have to either add some impact animation or increase the blood on the aliens/creatures as well as they were very clunky
    Yeah, he knows all that. The work is all done by one guy and the Kickstarter is to get funding to get more people on to help him.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,728 CMod ✭✭✭✭johnny_ultimate


    Frog Fractions 2! https://www.kickstarter.com/projects/475057068/frog-fractions-2

    Suitably, for a sequel to the oddest and best game about fractions and frogs ever made, the developer will initially only send copies of the game to those who are able to correctly deduce its actual name (because Frog Fractions 2 is far too predictable) before the gaming press get wind of it :pac:

    Let the bat**** insanity commence! Hope they reach the 'Rockband microphone support' stretch goal.


  • Moderators, Science, Health & Environment Moderators Posts: 9,012 Mod ✭✭✭✭mewso


    Proven Lands looks nice -
    Explore a unique, vast and beautiful science-fiction sandbox roguelike, procedurally generated and studded with an AI storyteller.



  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    Darkest Dungeon is, at the time of my writing looking at 37 hours left in its Kickstarter. It's working towards stretch goals which are seriously worth it. I'd post a youtube vid here now, but am getting error 502 on youtube at the moment. Check out the vid on the kickstarter page and part of the stretch goal will make sense.

    www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios/posts/772915
    The End Times (of this Kickstarter) Are Upon Us!

    Chris, Kelvin, Keir and I cannot believe that there are only 1.5 days left. Its has been an incredible ride, and we'll write more about that tomorrow.

    But today's order of business is:

    New Stretch Goals!

    We've been so fortunate to have your support to make Darkest Dungeon funded this well so far!

    Although our most distant stretch goals ($400k+) look to be impossible at this point, we have been putting our heads together around the Red Hook office and having intense discussions about how we can deliver the best game possible to all of you. We've also listened a lot to your comments about the upcoming exciting stretch goals, especially concerning Cinematics (told in the style of our "Terror and Madness" and "House of Ruin" trailers) and Steam Workshop support (to allow mod creation!), for which there is a ton of support all around.

    In talking and planning, we explored how both of those key stretch goals actually require different personnel and can be done in parallel. We also talked a lot about how much we, ourselves, want them both in the game. Given how well the campaign has done, we believe that if we hit that $350k Cinematics goal, we can find a way to do BOTH.

    So, here are two Stretch Goal changes that we hope you'll be as excited about as we are:

    $285k mini-goal: The Ancestor's Items - 6 rare and powerful trinkets dropped from the expedition of your Ancestor in which he uncovered the Darkest Dungeon, to his eventual demise. You can find these powerful and mysterious items while adventuring.
    $350k MEGA-GOAL: Steam Workshop support has been reduced from $400k and has been added to the $350k Cinematics goal, creating a monstrous, lumbering MEGAGOAL- ZOMG! Why choose chocolate or peanut butter when you can have both?!

    Behold: the MEGAGOAL!
    What You Can Do to Help

    First of all, just by backing, you have done an amazing amount and we thank you! No further action required, of course!

    But if you love that MEGAGOAL as much as we do, then consider spreading the word about Darkest Dungeon in these final hours on your favorite websites, forums, and social networks.

    You can remind people that there are several huge benefits to backing:

    BACKING BENEFITS

    Get rewards that you won't be able to get when the game releases
    Become part of ongoing backer polls and see concept art and game ideas throughout development (WANDERER $20 tier and higher)
    Even if you just get the basic game (NOMAD $15), you're getting it for a discount over expected retail price.
    Your support as backers is not only enabling Darkest Dungeon to get made--it is making the game BETTER. You have a very real effect on this game.
    Thank you for all that you do!

    Grave Robber Revealed!

    Nimble, versatile and self-sufficient, the Grave Robber sparkles with value like a gold ring on the finger of a fresh corpse! She's able to deftly evade incoming hits and make lethal use of her poisoned daggers at range or in close quarters. The Grave Robber's real speciality however, is navigating long-forgotten tunnels silently, disarming traps, seeking out hidden passageways and uncovering ancient caches of valuable treasure!

    bb88f065cb333fcd15badef41ab903ea_large.jpg?1394643261


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    Epoch: Return
    Eurogamer write up
    A game called Epoch: Returns, which will launch on Kickstarter early next week asking for "just into six figures", hopes to capture all of that, particularly the Mass Effect parts, because the man in charge helped build it.

    Nathan Moller was a cinematic designer at BioWare, crafting the scenes BioWare's games are famed for, particularly Mass Effect. And although he worked on Dragon Age: Origins and Star Wars: The Old Republic, and even the colossal production Halo 4, it's BioWare's space opera he feels closest to.

    ...

    It should come as no surprise, then, that the other strong theme in Epoch: Returns is the relationship between characters, two of them - a husband and wife team of interstellar treasure hunters.

    "Married couples in games are very rare, and even when they are there they're usually background, or one of them has been kidnapped or one of them has been murdered and revenge is sought," said Moller. "We're building a real couple. It hasn't really been done much in games, at least not in any of the games I've played."

    A reading they take from an asteroid makes it look like they've hit their own kind of jackpot, but turns out to be a Bermuda Triangle of a location and they crash. The parts the wife needs to repair the ship the husband will have to explore to find.

    "One thing that was very underrated about the first Mass Effect was exploring the uncharted worlds," he believes, "all the little planets you could land on and drive around the Mako on. I love that stuff.

    "Start with that, except we're giving you just one of the worlds - except it's much bigger and you're on foot. But you've got this suit that allows you basically to make big leaps."

    More over at the Eurogamer link.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    So, Heart&Slash has broken $25,000. That put it over the stretch goal for Endless Dungeon. I know the point was made that the $5000 backer might be a troll who'll pull out at the last day, but at least they are at a point where it would take more than just that for the project to fail at this point.

    I mentioned Ashen Rift in a previous post. Now, Ashen Rift and Heart&Slash are doing a small thing where if you back Ashen Rift $15, and Heart&Slash $10 you get 2 free OST tracks as a bonus.

    Darkest Dungeon is currently at 304,000/350,000. It has an unknown amount from Paypal. They'll likely continue to take in money once the kickstarter ends in 6 hours, and am hopeful they can get to that 350,000.


  • Registered Users, Registered Users 2 Posts: 12,556 ✭✭✭✭Skerries




  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Nothing too high profile, but cautionary KickStarter tales are always worth reading of, if only as a reminder that crowd-funding isn't a guarantee of delivery:

    http://kotaku.com/kickstarter-game-on-hold-two-years-after-raising-53-1546409876

    I played Super Mario Bros. Crossover and it's a fun game, shame their attempt to make a proper commercial release has been such a failure.


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    pixelburp wrote: »
    Nothing too high profile, but cautionary KickStarter tales are always worth reading of, if only as a reminder that crowd-funding isn't a guarantee of delivery:

    http://kotaku.com/kickstarter-game-on-hold-two-years-after-raising-53-1546409876

    I played Super Mario Bros. Crossover and it's a fun game, shame their attempt to make a proper commercial release has been such a failure.
    I replied to a comment posted there by the author in response to calling backing something on kickstarter an investment by stating that it is a donation, not an investment. It was long, so feck it, I'll just paste it here, too.

    I was discussing the value of kickstarter with someone the other day, and I was saying how whereas publishers will want to change things of a game - I brought up the example of Kingdom Come where the devs couldn't convince anyone there'd be interest* - Kickstarter allows us to fund development making us 'publishers'. Though we aren't *really* like publishers in the equation. We don't see any money out of it.

    Donation isn't right as we may or may not see something out of it. There is a risk there, so it isn't just a exchange of money for goods/services. It's exchange of money for potential goods/services. Exchange of money for a potential benefit? Well, I can't think of a better word than investment though I can understand the inclination to balk at it on first hearing it called so. It seems to make sense though. It kind of is.

    Honestly, I'd be interested in thoughts on something though. I think people who are setting up Kickstarters more like proper investments - financial return on investment. Well, yes, there are still the risks - will it actually be brought to market, how much will it actually sell on the market, etc. there is also the fact that people would have to put in a sizable amount of money in to something to see significant return on investment. In that sense, it would be leaving the creators able to make a game as they want without getting the "you need to change this" but also motivate people to throw in significant money in to a product.

    [*I'm aware that this Kickstarter was set up as a proof of concept to impress the people who would fund it. They had to reach a certain amount of money and then would fund their own money. But what if a step was skipped and it was left open to back, and see a % based return?]

    Edit: Obviously, these are just thoughts, and exact terms like if its % on return woudn't work, but ye see some other model would be more feasible, then posting what type of model ye'd reckon would work better would be interesting. Or if no model would work in your opinion say that.


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    It isn't a Kickstarter yet... But Yu Suzuki is looking into doing one for Shenmue 3.

    www.eurogamer.net/articles/2014-03-20-yu-suzuki-is-looking-into-kickstarter


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    A JRPG/Japanese teaching game in one. I set this to remind me at the 48 hour mark and forgot about it till now.

    www.kickstarter.com/projects/297265509/koe-a-jrpg-with-japanese-at-the-core-of-gameplay?ref=48hr


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    Interesting update on [url]Kingdom Come: Deliverance[/url] and some news on Torment.


  • Moderators, Science, Health & Environment Moderators Posts: 9,012 Mod ✭✭✭✭mewso


    I backed Serpent in the Staglands. Another predictable one for me being an old school rpg :)


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    Remember reading about the witcher developers looking to work on something new? Well, here it is.
    An open-world psychological FPS set in ghoulish 1940s America, from veterans who worked on Silent Hill, F.E.A.R. and The Witcher.

    Death In Candlewood is an open-world psychological FPS heavily influenced by the gothic fiction of Edgar Allan Poe and classic horror films. A love story between the living and the dead, the game plunges its player into the darkest corners of 1940s America.

    The game spans a single night in the life of Ray Dune, a doctor whose relationship with reclusive psychiatrist Lester Caravan has reached a deadly crisis point. When his vulnerable adopted son Rizzo mysteriously disappears, Dune is forced to act. Navigating the dark paths of Candlewood Mountains and a terrifying onslaught of inhuman assailants, Dune sets out on a desperate bid to save himself and his son from the bloody machinations of a madman.

    Though Death In Candlewood is played mostly from a first person perspective it is not a traditional FPS. The game world is expansive - including over 1,000 navigable buildings in Candlewood and 6km² of surrounding mountain ranges - and you can move around this vast landscape any way you choose. In Death In Candlewood you’ll drive cars and motorbikes, swim through deep waters, use uncommon weapons and face uncommon enemies as you unravel a dark and twisted romance.


  • Registered Users, Registered Users 2 Posts: 12,556 ✭✭✭✭Skerries


    you can try Chaos Reborn here


  • Closed Accounts Posts: 678 ✭✭✭kevovek


    Pushtrak wrote: »
    Remember reading about the witcher developers looking to work on something new? Well, here it is.

    Might back the lowest tier of this the higher ones don't really offer much more, really intriguing story though if the gameplay is done right it could be a cracking game.


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    kevovek wrote: »
    Might back the lowest tier of this the higher ones don't really offer much more, really intriguing story though if the gameplay is done right it could be a cracking game.
    I've gone a bit kickstarter crazy this last year. I backed the lowest tier too, didn't really even look beyond the first two or three, and then said I don't care, just get the lowest one its good enough.


  • Closed Accounts Posts: 678 ✭✭✭kevovek


    This would be the first kickstarter I've ever backed to be honest I suppose its a low risk investment really on one hand you can get refunded and on the other hand the game will come out and either be brilliant or crap. When you have steam games sitting in your library that you have never played and might never play at all its not too bad


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    There's Goat simulator. This is the internet though, so this one was always going to be in the cards. They aren't exactly showing a whole lot, but I'll link it anyway.

    https://www.kickstarter.com/projects/849914695/cat-simulator?ref=card


  • Closed Accounts Posts: 815 ✭✭✭animaal


    Skerries wrote: »
    you can try Chaos Reborn here

    This game has me worried that it will take over my life. I played the original for the first time about 30 years ago, and have been playing it semi-regularly ever since.

    For anybody who likes turn-based games, I'd recommend you give it a try. It's being made by the same guy who wrote the original in 1985, and the original XCom games.

    Keep in mind it's a *very* early preview, but it has functional multiplayer gameplay.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 27,349 ✭✭✭✭super_furry


    Really tempted to throw a few quid to see a remake of Outcast - https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd

    No idea how it would hold up compared to modern game design but it was great at the time and only out-weirded by Omikron as far as I remember it.


  • Registered Users, Registered Users 2 Posts: 6,912 ✭✭✭SeantheMan


    Pushtrak wrote: »
    There's Goat simulator. This is the internet though, so this one was always going to be in the cards. They aren't exactly showing a whole lot, but I'll link it anyway.

    https://www.kickstarter.com/projects/849914695/cat-simulator?ref=card

    Goat simulator is out already, came out last week on Steam.
    The link you posted is to CAT simulator :P


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    SeantheMan wrote: »
    Goat simulator is out already, came out last week on Steam.
    The link you posted is to CAT simulator :P
    Er, yes, and my point was, this being the internet where cats are loved, cat simulator was always going to happen. Would kinda have ruined it if I'd actually named it in my post.


  • Registered Users Posts: 2,994 ✭✭✭Taylor365


    Looking forward to darkest dungeon. Something abit different.

    :)


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Yeah, it, Paradise Lost and Hyper Light Drifter are the games I'm most looking forward to from the great mass of KS projects.

    Here's one below for the Point & Click junkies: The Breakout. The game seems to be reaching for an atmosphere of those old-school, British war films and as it'll be set in a ww2 prison camp the biggest influence seems to be The Great Escape. The art style's quite nice too (I'll be honest and admit that tends to be the thing that gets my attention with KS projects).

    https://www.kickstarter.com/projects/2084621640/the-breakout


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    Two projects this time. Dead Synchronicity - "Old-school 2D graphic adventure game featuring space-time distortions, a dystopian atmosphere... and a dark, bloodstained plot."

    32 hours left.




    Prisonscape - "An RPG adventure game. Can you survive the harsh and unforgiving environment of a prison? "Game ain't based on sympathy.""



  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    An update on Death in Candlewood (the one with Silent Hill, FEAR, The Witcher devs) can be found here: https://www.kickstarter.com/projects/1012709089/death-in-candlewood/posts/810486

    An amusing point & click adventure, The Breakout.

    I'll check out the demo on this strategy game later, see how it is: The Red Solstice.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    The Breakout was mentioned only 2 posts ago hehe; you're losing track of all these KS projects Pushtrak ;)


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    Ha, so I am :P


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 3,276 ✭✭✭readyletsgo


    So, I hope this isnt a re-post but, Cult Country by Renegade Kid is up on Kickstarter at the moment. It was meant to be a 3DS exclusive but no longer is and now they want to put it on all systems. Its interesting and I have put $20 towards it, but god damn, that goal is crazy high now at $580,000 with 16 days to go, as of now $37,855 has been pledged.

    But I want the game!

    Here's the link to it https://www.kickstarter.com/projects/2029149553/cult-county-by-renegade-kid

    Sorry again if this is a re-post but this needs all the support it can get right now :)


  • Registered Users, Registered Users 2 Posts: 26,584 ✭✭✭✭Creamy Goodness




  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Heart Forth, Alicia: an attractive-looking Metroidvania game that has been in development on & off since 2007(!); it seems the KS project is to finally push it out the door by paying some pros to finish it. The art and animations look pretty good & the goal isn't exorbitant:

    https://www.kickstarter.com/projects/1184202489/heart-forth-alicia


  • Registered Users, Registered Users 2 Posts: 3,276 ✭✭✭readyletsgo


    And just after me complaining about no more 3DS version I get a project update email and its back on for the 3DS version!!! WOOOOP!!!!

    So its now on all systems if goal is met, nice one!

    So, I hope this isnt a re-post but, Cult Country by Renegade Kid is up on Kickstarter at the moment. It was meant to be a 3DS exclusive but no longer is and now they want to put it on all systems. Its interesting and I have put $20 towards it, but god damn, that goal is crazy high now at $580,000 with 16 days to go, as of now $37,855 has been pledged.

    But I want the game!

    Here's the link to it https://www.kickstarter.com/projects/2029149553/cult-county-by-renegade-kid

    Sorry again if this is a re-post but this needs all the support it can get right now :)


  • Closed Accounts Posts: 10,325 ✭✭✭✭Dozen Wicked Words


    Chaos Reborn hit it's target anyway, delighted with that. Got to 210 thousand dollars, first target was 180 thousand.


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    Some Kickstarters take off fast. This one has already met its goal, and looks quite good. It'll be for PC and PS4 (It'll hit the PS4 milestone pretty quick at this rate).

    https://www.kickstarter.com/projects/1184202489/heart-forth-alicia


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    Update on Heart Forth Alicia here:

    b50d82c1423f8d970dc3f1e8e01169d0_large.png?1398304647


  • Closed Accounts Posts: 16,096 ✭✭✭✭the groutch


    this game looks really good, will need alot of last minute backers to reach it's target though

    https://www.kickstarter.com/projects/397981048/pixel-noir-pc-mac-ios-android-ps4-vita


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak




  • Registered Users, Registered Users 2 Posts: 12,556 ✭✭✭✭Skerries


    they missed a letter out at 1:48


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Pretty neat looking supernatural-themed Action RPG, Witchmarsh.


  • Advertisement
Advertisement