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Death Stranding

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Comments

  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    Just got up, and the timer said 30 minutes, 28 asleep... I've turned it off. **** you Kojima.

    In case you don't see my reply to your post that's gone to the previous page, no need to shelter from the rain, never had any cargo destroyed because of it :)


  • Registered Users, Registered Users 2 Posts: 14,282 ✭✭✭✭Potential-Monke


    Christ they don't make much very clear. So it's just the container that gets damaged, and as long as you don't fall the contents will be ok?

    If I turn it on again I'll run through it. Cheers for the advice!


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    Christ they don't make much very clear. So it's just the container that gets damaged, and as long as you don't fall the contents will be ok?

    If I turn it on again I'll run through it. Cheers for the advice!

    I'm not fully sure on it myself. I got messages sometimes 'cargo container handfed 100% but when i handed it in, there was never a fuss, maybe not an S grade but i was never bothered with that. Those timefall shelters are handy that they repair cargo when you're under one but yeah, feck waiting there imo.

    Yeah, some unclear mechanics but like at the end of chapter 2, the message sounds like you better finish everything up but in chapter 3, you get to travel back whenever you want. People spent 10's of hours on chap 2 because of it, could definitely see why people could get burnt out.


  • Registered Users Posts: 11,611 ✭✭✭✭ERG89




  • Registered Users, Registered Users 2 Posts: 4,151 ✭✭✭_CreeD_


    Container and content damage are 2 different things. The repair spray you can equip, or auto output from a Timefall shelter, repairs containers and not content. The target for a delivery only judges you on content quality, so if the container is at 1%, and the content is 100% you get a perfect score there. But it is a relatively minor stat anyway in that most premium deliveries only want 50% content. Where it becomes a real issue is some equipment boxes won't repair with any spray (like PCCs). So Timefall can impact critical deliveries to some extent but usually is more of an issue for personal equipment and vehicles (esp. when you start just stealing MULE trucks that you can't repair). 70 or so hours in and on chapter 10, so more time spent on side stuff than story compared to most (and Zero above who is way ahead on story), NEVER waste time at shelters, as was mentioned some timefall is transient most is hardcoded into zones. Only use it for a free repair spray, and always carry at least 2 spray containers yourself. Esp. when you head West.

    Edit:
    Adding if you are repeatedly hitting real issues with Timefall look at the other systems to combat it:
    - Unavoidable mostly early on it is negligible as long as you don't waste time you won't lose anything critical.
    - Avoid zones you find yourself, and watch for signs from others. If you aren't seeing signs put up some yourself and work on the social backend (build more reusable things yourself, when you hit Bridge level 10 look through your links to other players and add them as contracts,more likely to appear from then).
    - Getting a vehicle that covers cargo
    level up the Distro south of Lake Knot AND get the Motor design from the Junk dealer
    - Always have container repair spray.
    - If not doing a specific 'Delivery for Sam' and just working up your likes and essentially XP, on a known route that you can avoid conflict on, unequip everything bar anything that helps with cargo delivery. You won't need ARs/Bolo rifles if you are just travelling on the Road you helped build between points.
    - Help build logical structures. The road is a bigggy, without story spoliers whlie it always helps I personally would advise only focussing on it on the East side to the first Distro on the West. But for those sides, critical to the foundational game, it is a godsend and worth every cent of resource. You can zip battery free through Time fall and so many obstacles that would otherwise keep you in it.
    - yeah, a spoiler but not for the canon, just a story mission that if you truly hate timefall makes it easier
    Hit 4 star on the weather station (south-west of the southern distro) . It will give you dynamic weather reports and a backpack cosmetic that lessens timefall impact. Also the Collecter nearby (below the Easterly MULE camp) can give you a cover for direct backpack items, defending against timefall impact, but he is hard to level). I didn't bother and it's been fine.

    Re-reading and I think TL;DR would be play into the concept of the game. Connect. Build things that make sense possibly to others aswell as yourself. Give as many thanks as you can to things that genuinely make sense (it auto gives on use but your ability to manually give increases with your bridge level, right now on average I can give about 400 or so likes per interaction). Besides being a decent response this makes it more likely that person will add you, and in turn you are more likely to see each other's structures in your worlds, also in my own experience when deconstructing to save Chiral bandwidth I won't touch anything with likes. This is nice at the start but is an absolutely essential layer when Chiral bandwidth becomes an issue (other chars structures in your instance take 0 local bandwidth, and if you chose wisely on your way they will have half your ideal infrastructure built for you when you add a region to a zone, or in fairness you help build it for them).
    The idea of connectivity is not just for narrative, it is the core of the game.


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  • Registered Users, Registered Users 2 Posts: 14,282 ✭✭✭✭Potential-Monke


    _CreeD_ wrote: »
    Re-reading and I think TL;DR would be play into the concept of the game. Connect. Build things that make sense possibly to others aswell as yourself. Give as many thanks as you can to things that genuinely make sense (it auto gives on use but your ability to manually give increases with your bridge level, right now on average I can give about 400 or so likes per interaction). Besides being a decent response this makes it more likely that person will add you, and in turn you are more likely to see each other's structures in your worlds, also in my own experience when deconstructing to save Chiral bandwidth I won't touch anything with likes. This is nice at the start but is an absolutely essential layer when Chiral bandwidth becomes an issue (other chars structures in your instance take 0 local bandwidth, and if you chose wisely on your way they will have half your ideal infrastructure built for you when you add a region to a zone, or in fairness you help build it for them).
    The idea of connectivity is not just for narrative, it is the core of the game.

    I think this is why this game will ultimately not be for me. I'm working now until 8pm, so will only get a couple of hours in tonight before work again tomorrow, but as someone who is a self proclaimed hermit and is pretty anti-social, the game is leaning towards something I don't necessarily agree with or follow.

    I'll leg it through the rain later, see what happens! Most likely can see myself trading it in against something else on Monday while it's still worth money. The loop of walk/like-whore is not very appealing to me. I can see why other would like this game though.


  • Registered Users, Registered Users 2 Posts: 3,056 ✭✭✭sticker


    OK, from being a long time Hideo Fan from way back to PS1 Metal Gear Solid (through all the Gear series) and recently playing Metal Gear 5 for the second time right to the end, I'm disappointed on a major scale with this.

    I honestly feel after giving this a serious go - about 8 hours in, I'm throwing my hat at it. I cannot see any defence for the repetitive gameplay argument. The tedious and dull journeys, simplified enemies and constant cut scenes skipping..

    It's not the lack of gunplay, but the adsence of anything substantial.

    I feel half the players are just being fan boys to an extent - A cutting idea I admit, but my honest feeling - That if the Anthem studio released this, it would be panned globally.

    I know I'm rocking the boat and each to their own but I'm at a loss how the mechanics in general are engaging players.

    I see some seriously good quality game building, but it’s not for me at all. I hear the end game is solid, but thats no excuse to keep a player engaged for 40 hours who has no interest in the core delivery.

    I totally get the Luke warm reviews.

    This sums it up very well...

    https://www.youtube.com/watch?v=XSwMBAu_OOo


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    Well just remember, you don't have to contribute a tab, plenty of other people will make roads, generators, etc for you to enjoy. It was rare i ever needed to put down a ladder or anchor because there was always something around i could use, especially after connecting an area to a network.

    Anyway, i sold this today to CEX, actually felt dirty, i miss it already.

    Edit: PSA, I'm no Kojima fanboy. Only half the MGS's were any good.


  • Registered Users, Registered Users 2 Posts: 1,230 ✭✭✭Gyan84


    Anybody have any tips on how to get ceramics in bulk ? I'm developing an addiction to building roads but the ones in the mountain area need an insane amount although each section of road built is pretty long tbh.

    The section in chapter 6 where
    you're without BB has been annoying but on the bright side I've stocked up on chiral crystals thanks to walking straight into BTs a good few times. I think I'm near the end of this part though because I just need to do one more delivery for the mountaineer.

    The BT combat is definitely the low point for me so far. I usually don't have enough weapons on me so I just end up running around until the game decides to give me more weapons via the other players' ghosts.

    Also it's a bit odd how Sam can carry seemingly thousands of chiral crystals but the hubs will only store a few hundred.


  • Posts: 0 [Deleted User]


    Gyan84 wrote: »
    Anybody have any tips on how to get ceramics in bulk ? I'm developing an addiction to building roads but the ones in the mountain area need an insane amount although each section of road built is pretty long tbh.

    The section in chapter 6 where
    you're without BB has been annoying but on the bright side I've stocked up on chiral crystals thanks to walking straight into BTs a good few times. I think I'm near the end of this part though because I just need to do one more delivery for the mountaineer.

    The BT combat is definitely the low point for me so far. I usually don't have enough weapons on me so I just end up running around until the game decides to give me more weapons via the other players' ghosts.

    Also it's a bit odd how Sam can carry seemingly thousands of chiral crystals but the hubs will only store a few hundred.
    Mule and Demens camps are usually good spots for lots of ceramics. I found a lot of metals and ceramics just lying around up in the mountains too. It can be a pain retrieving them though if you are already carrying a lot.


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  • Posts: 0 [Deleted User]


    I started chapter 9 yesterday evening and finished the game at 5.15am this morning. I'm worn out! Overall an excellent game, but parts of the ending dragged on too much. Can't say anything more without spoilers. Mads Mikkelson was brilliant whenever he popped up and Troy Baker was also very good as Higgs. Norman Reedus was outclassed whenever he was sharing a scene.
    I can't wait to see what else Kojima can cook up now that he's not tied to Metal Gear. Death Stranding is a unique experience and I hope Sony don't push for a sequel.


  • Registered Users, Registered Users 2 Posts: 4,151 ✭✭✭_CreeD_


    Finished it this morning also. Absolutely loved it from beginning to end (if that wasn't obvious from previous posts). It's rare a game can actually make me feel anything and I won't lie
    Chapter 14, with BB's theme playing (stunning version of it), had me on the edge of tears. I kept trying to use the 'soothe bb' function and took breaks on the trip thinking 'maybe it'll work this time'
    . The visuals, audio, story and gameplay all came together to make something that shouldn't work so well do so brilliantly imho.


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    _CreeD_ wrote: »
    Finished it this morning also. Absolutely loved it from beginning to end (if that wasn't obvious from previous posts). It's rare a game can actually make me feel anything and I won't lie
    Chapter 14, with BB's theme playing (stunning version of it), had me on the edge of tears. I kept trying to use the 'soothe bb' function and took breaks on the trip thinking 'maybe it'll work this time'
    . The visuals, audio, story and gameplay all came together to make something that shouldn't work so well do so brilliantly imho.

    Exact same!


  • Registered Users, Registered Users 2 Posts: 1,275 ✭✭✭bugs


    I came across a bridge in my instance, beside mamas lab. It doesn't go over water or any obstacles, it's actually a bit of a hindrance and it has over 10 million likes. I'm at a loss as to why!


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    bugs wrote: »
    I came across a bridge in my instance, beside mamas lab. It doesn't go over water or any obstacles, it's actually a bit of a hindrance and it has over 10 million likes. I'm at a loss as to why!

    I saw that during my time with it as well, it was at 5 million, thought it was surely a glitch as it was nothing special. Tried googling that bridge an all but found nothing.


  • Registered Users Posts: 1,987 ✭✭✭OptimusTractor


    So I was running away from MULES and was using a ladder. Stepped off the ladder and immediately fell to my death. Who the hell put that ladder there, went back to check & it was my ladder. Derp.


  • Registered Users, Registered Users 2 Posts: 34,225 ✭✭✭✭Penn


    Started Chapter 3 last night. Only real complaint (bar the story which is just pure insanity at this point but that's a whole 'nother matter, plus pretty much every location being called 'XXX Knot City' or 'Waystation Near XXX Knot City' meaning I can barely remember which location is which) is it's not the easiest system for equipping/using weapons on the rare occasions you do have to use them. The blood bag auto-equips a new one when it runs out, but the grenades don't, instead forcing you to drop the empty one to equip a new one. I spent more time in that fight trying to figure that out than actually fighting.


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    Penn, same thing happened me with the grenades in that fight until someone on here told me you don't have to drop old ones. When you hold right on the d pad, you can click R3 to go to the next page of items and select a new grenade box. Annoying it doesn't auto equip new ones but beats dropping old ones first.

    Fully agree on location names.


  • Registered Users, Registered Users 2 Posts: 34,225 ✭✭✭✭Penn


    Zero-Cool wrote: »
    Penn, same thing happened me with the grenades in that fight until someone on here told me you don't have to drop old ones. When you hold right on the d pad, you can click R3 to go to the next page of items and select a new grenade box. Annoying it doesn't auto equip new ones but beats dropping old ones first.

    Nearly the hardest thing in that fight was other players kept appearing and dropping items for me. In a panic I was collecting pretty much everything, then ended up nearly overloaded.

    Enjoying the game anyway. Excited to explore the new area. Haven't picked up too many standard orders yet but I'm sensing there'll be more back and forth as I go on so will try pick a few here and there.


  • Posts: 0 [Deleted User]


    So I was running away from MULES and was using a ladder. Stepped off the ladder and immediately fell to my death. Who the hell put that ladder there, went back to check & it was my ladder. Derp.

    Don't bother running from them, even when they have rifles you can just run up to them and batter them.


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  • Registered Users, Registered Users 2 Posts: 4,151 ✭✭✭_CreeD_


    Don't bother running from them, even when they have rifles you can just run up to them and batter them.

    Aye they really are a non-threat unless you get mobbed by 5-6 early on. Basic melee and strands are enough, and the Bola gun makes them trivial. They're just mobile resource farms :).


  • Registered Users, Registered Users 2 Posts: 2,495 ✭✭✭Underground


    I'm on episode 8 now. Hoping to finish it maybe this weekend if I have the time.

    I love the story and the world of DS. This has all the mad Kojima story elements that I was looking for but didn't get in MGS5. The game is worth playing for the story and world alone.

    I have to say though, parts of the game are dragging in for me. Wasn't really an issue until I got to mountainous / snowy regions where missions have become a chore.

    The acting is mostly good. Mads is great, as is Higgs. This might be just me, but I really dislike the Mama voice acting. I can't quite put my finger on it but it sounds the least natural, very ham-fisted and over acted.

    I also can't help but look at the whole "strand" gameplay as anything other than gimmicky. At the start I thought it was brilliant and wondered why more games don't do this. But what will this game play like in 3 years when only 5% of the people playing it now are still playing? The roads, bridges etc all deteriorate over time so the world will just revert to emptiness again no?

    All that said, I'm glad there's interesting people like Kojima putting out games like this. I've seen some reviewers say that Horizon Zero Dawn is a better version of this game but I actually found HZD to be an absolute snoozefest, the exact same as most other open world games these days. At least this game tries something different.


  • Registered Users Posts: 1,987 ✭✭✭OptimusTractor


    Sam's lack of dialogue outside of story cutscenes is a tad annoying. It'd be nice if he actually engaged in some sort of conversion at least when you first meet a new strand character.


  • Registered Users Posts: 1,987 ✭✭✭OptimusTractor


    All that said, I'm glad there's interesting people like Kojima putting out games like this. I've seen some reviewers say that Horizon Zero Dawn is a better version of this game but I actually found HZD to be an absolute snoozefest, the exact same as most other open world games these days. At least this game tries something different.

    Any links to that. Games are polar opposites.


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    I've seen some reviewers say that Horizon Zero Dawn is a better version of this game


    giphy.gif


  • Registered Users Posts: 881 ✭✭✭one armed dwarf


    I'm on episode 8 now. Hoping to finish it maybe this weekend if I have the time.

    I love the story and the world of DS. This has all the mad Kojima story elements that I was looking for but didn't get in MGS5. The game is worth playing for the story and world alone.

    I have to say though, parts of the game are dragging in for me. Wasn't really an issue until I got to mountainous / snowy regions where missions have become a chore.

    The acting is mostly good. Mads is great, as is Higgs. This might be just me, but I really dislike the Mama voice acting. I can't quite put my finger on it but it sounds the least natural, very ham-fisted and over acted.

    I also can't help but look at the whole "strand" gameplay as anything other than gimmicky. At the start I thought it was brilliant and wondered why more games don't do this. But what will this game play like in 3 years when only 5% of the people playing it now are still playing? The roads, bridges etc all deteriorate over time so the world will just revert to emptiness again no?

    All that said, I'm glad there's interesting people like Kojima putting out games like this. I've seen some reviewers say that Horizon Zero Dawn is a better version of this game but I actually found HZD to be an absolute snoozefest, the exact same as most other open world games these days. At least this game tries something different.
    Agree and disagree with lots of this. The "strand" stuff feels like such a non-sequitur to me tbh. I don't feel the connection with other players at all and I think the game pulls in far too many other user creations. It should have been more selective of that stuff, seeing a user creation should have been like seeing a summon marker in Dark Souls or something. Not something you are seeing constantly.

    The mountains section, at first I really liked setting up all the ziplines cause it was a new and interesting infrastructure challenge. But chapter 6 is nothing but that and it got very rote for me. The game is too long.

    Disagree about Mama though. The character herself is very limited and uninteresting but I thought the actress did the most she could with a crap character.

    At the end I was left wishing that this had more of a free-form BOTW structure. It would be much better than the way you're funneled into each new area for (terrible) story.

    Still a great game.


  • Registered Users, Registered Users 2 Posts: 14,282 ✭✭✭✭Potential-Monke


    So I gave up on this. I only managed to get to the third waystation, or point, or whatever, done all the dialogue stuff, set up for the next mission to the next waypoint. Got to the exit about to start the walk, and I just couldn't face it again. I understand that some people are enjoying the "traversal" parts, but to me they're absolutely boring. Hold both bottom shoulder buttons and go. Not hard. The BT parts were more annoying than anything imo, scan, move around, hold R1, scan, move around, hold R1... And the BB, even though it wasn't annoying yet, I could see it getting annoying, and the one story section where you're running to the waypoint to figure out what is happening to BB, the crying/upset noises were doing my head in. But I don't like kids, especially babies, so this was probably never going to work for me.

    I'm really intrigued about the setting, the lore, etc, but the gameplay leaves this down imo. I'll probably watch a story video on YouTube to see what the craic is.

    In complete opposite to Underground, I think HZD done this way better and was far more interesting, instantly grabbing me and not letting go until the end. But Death Stranding doesn't appreciate my time. It's a sneaking game really, in the beginning at least (no idea if you can actually take on the BT's at any stage), but with lots of lonely walking around inbetween. And the like system, as previously mentioned, is not for me either. It feels forced, and the story also does feel forced, 'we need to reconnect for the future of humanity'... Feels like i'm playing Facebook: The Game at times.

    Again, I can see why people would like it, but I need to echo the sentiments of others, it's a boring game. Maybe i'll wait for some fan to do a mod and turn it into an action game instead. Might be good then.


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    I highly recommend looking up a story video on YouTube. It still not might be you're cuppa as I've seen people love/hate the gameplay and love/hate the story separately. I feel very lucky that i loved both and got a huge sense of enjoyment out of this game.


  • Posts: 0 [Deleted User]



    Again, I can see why people would like it, but I need to echo the sentiments of others, it's a boring game. Maybe i'll wait for some fan to do a mod and turn it into an action game instead. Might be good then.
    You get the rocket launcher towards the end if you could stick it out. Lots of guns available as you get past chapters 4&5.


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  • Registered Users, Registered Users 2 Posts: 3,056 ✭✭✭sticker


    So I gave up on this. I only managed to get to the third waystation, or point, or whatever, done all the dialogue stuff, set up for the next mission to the next waypoint. Got to the exit about to start the walk, and I just couldn't face it again. I understand that some people are enjoying the "traversal" parts, but to me they're absolutely boring. Hold both bottom shoulder buttons and go. Not hard. The BT parts were more annoying than anything imo, scan, move around, hold R1, scan, move around, hold R1... And the BB, even though it wasn't annoying yet, I could see it getting annoying, and the one story section where you're running to the waypoint to figure out what is happening to BB, the crying/upset noises were doing my head in. But I don't like kids, especially babies, so this was probably never going to work for me.

    I'm really intrigued about the setting, the lore, etc, but the gameplay leaves this down imo. I'll probably watch a story video on YouTube to see what the craic is.

    In complete opposite to Underground, I think HZD done this way better and was far more interesting, instantly grabbing me and not letting go until the end. But Death Stranding doesn't appreciate my time. It's a sneaking game really, in the beginning at least (no idea if you can actually take on the BT's at any stage), but with lots of lonely walking around inbetween. And the like system, as previously mentioned, is not for me either. It feels forced, and the story also does feel forced, 'we need to reconnect for the future of humanity'... Feels like i'm playing Facebook: The Game at times.

    Again, I can see why people would like it, but I need to echo the sentiments of others, it's a boring game. Maybe i'll wait for some fan to do a mod and turn it into an action game instead. Might be good then.

    Nailed it there. My thoughts exactly


  • Registered Users, Registered Users 2 Posts: 14,282 ✭✭✭✭Potential-Monke


    You get the rocket launcher towards the end if you could stick it out. Lots of guns available as you get past chapters 4&5.

    I couldn't keep going. The idea of spending another 20+ minutes holding forward and R2/L2, with maybe a sneaking section to make the progress slower, just couldn't bring myself to keep going. I do appreciate that it's deliberately this way, but like other games of it's ilk, it's not what I look for. Can't say I didn't try it at least!


  • Registered Users Posts: 1,987 ✭✭✭OptimusTractor


    Soundtrack for Blade Runner 2049 syncs perfectly with this.


  • Registered Users, Registered Users 2 Posts: 423 ✭✭DarC_Kn1ght


    Wow, what a masterpiece this is.
    60hrs and didnt want it to end. Now to get the platinum.


  • Moderators, Computer Games Moderators Posts: 10,399 Mod ✭✭✭✭F1ngers


    Finished this last night, loved it.

    Earlier in the game I spent a stupid amount of time/resources building roads in both regions(central/mountains), connected them too.

    About 2hrs later I get
    zip-lines
    , :pac::pac:
    Will start building a
    zip-line
    network and tidy up the remaining trophies.


  • Registered Users, Registered Users 2 Posts: 1,230 ✭✭✭Gyan84


    Finished building my road network on wednesday so went back to the story last night. Got hooked so went from chapter 8 to the start of chapter 12. Have absolutely no clue what's going on.

    One question that others who finished it might know
    What was Sam's relation to Amelie meant to be originally ? They just explained that Bridget had cervical cancer so she couldn't have children but I was under the impression that Sam was Bridget's son and Amelie was his sister but that wouldn't explain why Amelie is fully grown in the flashback to young Sam on the beach.

    Maybe I'm not meant to know that yet and the final reveal is that Sam really is Mario :pac:


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  • Registered Users Posts: 709 ✭✭✭goon_magee


    Gyan84 wrote: »
    Finished building my road network on wednesday so went back to the story last night. Got hooked so went from chapter 8 to the start of chapter 12. Have absolutely no clue what's going on.

    One question that others who finished it might know
    What was Sam's relation to Amelie meant to be originally ? They just explained that Bridget had cervical cancer so she couldn't have children but I was under the impression that Sam was Bridget's son and Amelie was his sister but that wouldn't explain why Amelie is fully grown in the flashback to young Sam on the beach.

    Maybe I'm not meant to know that yet and the final reveal is that Sam really is Mario :pac:

    The last few hours will answer that question :)


  • Registered Users, Registered Users 2 Posts: 34,225 ✭✭✭✭Penn


    I'm enjoying the gameplay as a whole, but feck me Chapter 3 is becoming a real slog. Road network coming along slowly, can't be bothered with standard orders even if I'm heading back that direction because I need to keep enough cargo space for metals and ceramics for the road, and my cargo gets ridiculously high on my back with all the ammo for both BTs and mules since I'm going back and forth over territories for both all the time, or don't know if even though one mission doesn't require anti-BT weapons, if the next one will and I'd have to go back for them if I didn't have them with me.

    Only plus side is I looked up how to properly deal with Mules (didn't know you had to kick them after hitting with the Bolo so was constantly just having to run away). So finally managed to clear two mule camps and loot the road supplies (as much as I could fit in the trucks anyway).

    But yeah, have to do a mission for the junker at the minute, and I swear the end to this chapter better be soon. I've heard it's pretty much the longest chapter anyway, I just really want to progress past this bit at this stage. It's really sapping the energy out of the game.


  • Registered Users, Registered Users 2 Posts: 7,922 ✭✭✭Grumpypants


    Finally got back into it and moved on from chapter 3. Ploughed through 4 and 5. Amazing.

    Got my Bridges truck too, that yoke can carry so much.


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    Penn, yupp 3 is long enough and if road building is becoming a slog, forget it. Ignore standing orders and materials for building, stick to orders for Sam. Always check the shared garage as i always had access to multiple bikes and take them. Don't forget the bike can jump over rough terrain a bit with x.

    If progress are enjoying the building in 3, great, but if not it's not essential. 4 is such a crazy chapter and worth getting to. 5 & 6 brings new terrain challenges and after that it's short story focused chapters (compared to 3). Well worth getting through.


  • Registered Users, Registered Users 2 Posts: 1,230 ✭✭✭Gyan84


    Finished it last night. The story really is a wild ride :pac: I still can't believe that all those weird trailers they showed off over the years came together to make an actual game.

    It's probably beaten out Fire Emblem as my game of the year. Think I'll go for the platinum now. I'll have to build some ziplines to get to the preppers in the mountains and the elder but once I do that it should be easy enough.

    Chapter 8 was probably my favourite out of all of them.
    The game focuses on the grand theme of the death stranding in general for so long that bringing it back down to one man in Heartman was a nice change of pace.

    Two things I'm still confused about though
    When Sam gets sucked up into the storms and fights Cliff, is Cliff actually searching for Sam or does he still think his BB is the one in the pod ?

    Also why would they let die-hardman be the president ? After Bridget/Amelie and Higgs he's the most morally corrupt character in the game. He goes along with using BB's as sacrifices, gets Cliff killed through his half hearted support of his escape and then engages with the deceit of Sam to get him to run across the country after a hologram. But he feels bad about it so let's make him President ?


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  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    Gyan
    1. Not sure, something i think about as well. I like to think he is after Sam as he knows that is his BB. If not he could go after anyway that uses a BB but specifically is coming for Sam. Sam's BB is perfect red herring here i think.

    2. Politics :pac:


  • Registered Users, Registered Users 2 Posts: 1,230 ✭✭✭Gyan84


    Zero-Cool wrote: »
    Gyan
    1. Not sure, something i think about as well. I like to think he is after Sam as he knows that is his BB. If not he could go after anyway that uses a BB but specifically is coming for Sam. Sam's BB is perfect red herring here i think.

    2. Politics :pac:
    Fair enough on point 2 I suppose :pac:

    Die-Hardman was probably my least favourite character overall. Everyone else seems to go on a personal journey or examine their views like Deadman with the BBs but Die-Hardman does horrible things and just has to deal with the guilt for a short amount of time. Maybe it's meant to be realistic in the sense that leadership positions attract the ruthless since Bridget/Amelie wasn't exactly well balanced either.

    I guess it's possible that Cliff doesn't realize the amount of time that's passed since his death because the part where he talks to you in the hospital seems to be his first moment of true understanding. Still seems a bit weird in retrospect that he spends most of his screen time spraying bullets at his BB.


  • Registered Users, Registered Users 2 Posts: 29,904 ✭✭✭✭Zero-Cool


    Hideo is putting up some great behind the scenes videos. Would love a full making of doc.

    https://twitter.com/HIDEO_KOJIMA_EN/status/1200571666775982085?s=19


  • Registered Users, Registered Users 2 Posts: 5,541 ✭✭✭WarZoneBrother


    Not going to lie, I have never fully got into mgs or any hideo games... I loved PT and really wanted it to happen..

    However you will always have those scary genre games anyways and this game is actually amazing.. soundtrack and everything is just amazing...

    I never probably would have purchased this until getting the l
    PS4 pro and I am glad I did... No game apart from no man's sky (underrated game) has made me just run around endlessly at my heart's desire


  • Registered Users, Registered Users 2 Posts: 7,922 ✭✭✭Grumpypants


    I sat down at 8 on Friday night thinking ill put in 1 hour then play something online with the lads.Next thing it was 2am and i was still trying to carry boxes of metal to a road paver. :)


  • Registered Users, Registered Users 2 Posts: 423 ✭✭DarC_Kn1ght


    Wish id fully levelled up the preppers during my playthrough. While going for the platinum trophy they give you some cool rewards that would have definitely helped along my journey.


  • Registered Users, Registered Users 2 Posts: 5,541 ✭✭✭WarZoneBrother


    I dropped my vehicle in the river somehow and I can't seem to find another on episode too when I go to garage nothing is there... Can I not get another vehicle now?


  • Posts: 0 [Deleted User]


    I dropped my vehicle in the river somehow and I can't seem to find another on episode too when I go to garage nothing is there... Can I not get another vehicle now?

    You have to fabricate one. There has to be enough of the required materials at the distribution centre to make one.


  • Registered Users, Registered Users 2 Posts: 5,541 ✭✭✭WarZoneBrother


    You have to fabricate one. There has to be enough of the required materials at the distribution centre to make one.

    Can't seem to see it in the fabrication options. Also I've no likes on things ive made is that supposed to be like that?


  • Registered Users, Registered Users 2 Posts: 34,225 ✭✭✭✭Penn


    Alright so I ploughed on through the rest of Chapter 3, 4 was short, and made my way to Mountain Knot City in Chapter 5. Found out where I had to go and what I had to do next.

    Urrgghhhh.... Trekked across the mountain and made it to the Weather station before giving up for the night. Not looking forward to that return journey whichever route I go.

    I wouldn't mind but I was lugging a couple of PCCs with me the whole way so I could set up ziplines, but can't use them as not connected to the Chiral network, and the range on them is pretty sh*tty anyway.


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