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The Outer Worlds - Obsidian RPG

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Comments

  • Closed Accounts Posts: 803 ✭✭✭BelovedAunt


    Evade wrote: »
    Your colony ship didn't make it to the star system and was only just found. The reason you're revived is revealed later.

    Thanks! I thought they knew were it was but just weren’t bothered saving the colonists.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Finished it this evening, enjoyed it from start to finish, although I'd be lying if I said that it wasn't just a bit repetitive towards the end, likely from the fact that I was totally OP, and was essentially fast travelling from point a to b to talk or murder my way to a solution. I reckon did most of the side quest, definitely did all the companion ones. Like the ending and the narrated summary you got.


  • Registered Users Posts: 2,293 ✭✭✭billybonkers


    Spoilers...


  • Registered Users, Registered Users 2 Posts: 2,192 ✭✭✭Fian


    Finished this last week. Enjoyable.

    I agree with a previous poster re RPG elements - I never ate anything or took any drugs either. I did fit some stuff into my inhaler i suppose, so i was consuming some stuff without noticing.

    I played it on xbox pass, so now deciding what to do with teh rest of the month on that pass. Currently playing "moonlighter" which is a sort of 8 bit dungeon crawler, where you run a shop during the day to sell the loot you gather in a dungeon each night. PRetty goo tbh.

    any other suggestions for something worth trying on teh xbox pass?


  • Registered Users, Registered Users 2 Posts: 34,204 ✭✭✭✭Penn


    I'm still only in the early hours of the game (just finished Edgewater). Haven't gotten too deep into the RPG elements, but watched a few tips & tricks videos that seem to help with that. Enjoying it, although the lack of a stealth kill option is a pain in the jacksie unless I'm missing something there.

    There's a bit of music that keeps playing though and all I can think of is Firefly. I mean if it wasn't for the aliens and robots, this could almost legitimately be a Firefly game.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Penn wrote: »
    I'm still only in the early hours of the game (just finished Edgewater). Haven't gotten too deep into the RPG elements, but watched a few tips & tricks videos that seem to help with that. Enjoying it, although the lack of a stealth kill option is a pain in the jacksie unless I'm missing something there.

    There's a bit of music that keeps playing though and all I can think of is Firefly. I mean if it wasn't for the aliens and robots, this could almost legitimately be a Firefly game.

    Theres no stealth kill as such, but you do get a damage boost to a sneak attack, and if your damage output is high enough, you'll get one hit kills. In fairness, thats probably a bit more practical than a gamebreaking attack - I've played similar games and spent hours crouchwalking slowly everywhere to abuse that mechanic.


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,392 Admin ✭✭✭✭✭Mickeroo


    You can also get a muzzle attachment to make your gun quieter. Stick one of these on a deadeye assault rifle with a scope and you can wipe an are without being detected quite easily (it doesn't silence the gun completely but they won't hear it provided you're far enoguh away).


  • Registered Users, Registered Users 2 Posts: 34,204 ✭✭✭✭Penn


    Cheers. Would have liked the option of stealth kills with melee weapons at least, as I threw a good few points into stealth at the start. Found out there was no stealth kills when I was practically sniffing a Marauders arse. That one didn't go well.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Penn wrote: »
    Cheers. Would have liked the option of stealth kills with melee weapons at least, as I threw a good few points into stealth at the start. Found out there was no stealth kills when I was practically sniffing a Marauders arse. That one didn't go well.

    Stealth is still a good one to pump points into anyway as lockpicking is tied to it.


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  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,392 Admin ✭✭✭✭✭Mickeroo


    Lockpicking and hacking are invaluable later on if you're trying to avoid a fight most of the time, you can get them over a 100 without having to max them out if you use the right armour/perks/companions.

    You need to get stealth to 20 before you unlock the bonus damage for a stealth kill btw, I think if you spec for melee then one hit stealth kills would be possible a lot of the time if you're using the right melee weapon.


  • Registered Users, Registered Users 2 Posts: 34,204 ✭✭✭✭Penn


    Yeah definitely wanted to throw skill points into it for the hacking and lockpicking anyway, and will keep throwing a few points into it.

    Getting more confident with the gunplay too anyway so if it comes to a shootout, if I have to forego the stealth I should still be alright.


  • Registered Users, Registered Users 2 Posts: 4,122 ✭✭✭BeerWolf


    Finished the game, enjoyed it though I don't plan on replaying it. The ending narrator sounded like he was pitching for some good ol' fashion values... :p


  • Registered Users, Registered Users 2 Posts: 14,309 ✭✭✭✭wotzgoingon


    I don't see the likeness to Fallout that was mentioned in the thread a few times a while back. Though I am only a half an hour into the game.


  • Registered Users, Registered Users 2 Posts: 7,415 ✭✭✭Dave_The_Sheep


    BeerWolf wrote: »
    Finished the game, enjoyed it though I don't plan on replaying it. The ending narrator sounded like he was pitching for some good ol' fashion values... :p

    Same. Thoroughly enjoyed it, but likely won't replay. There's just not enough to it to warrant a replay. Weapons, armour, environments, they lack a bit of variety which brings the game down a bit. It's real strength is the writing, main story and little side quests and characters (though quite the point of Felix I do not know) which I think I explored most of first time around.

    Well worth a playthrough though.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Same. Thoroughly enjoyed it, but likely won't replay. There's just not enough to it to warrant a replay. Weapons, armour, environments, they lack a bit of variety which brings the game down a bit. It's real strength is the writing, main story and little side quests and characters (though quite the point of Felix I do not know) which I think I explored most of first time around.

    Well worth a playthrough though.

    He has a companion quest on scylla, I reckon he gets more dialog options if you take him to meet the iconoclasts (I didnt, but he certainly had stuff to say about them when next I spoke to him, which leads me to believe that theres more to his story than what I saw). I'd concede that hes probably the least interesting of the teammates. I kept Vicar max with me for most of it, followed by Ellie, Sam, Parvati, Nyoka and then Felix.


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  • Registered Users, Registered Users 2 Posts: 4,122 ✭✭✭BeerWolf


    Same. Thoroughly enjoyed it, but likely won't replay. There's just not enough to it to warrant a replay. Weapons, armour, environments, they lack a bit of variety which brings the game down a bit. It's real strength is the writing, main story and little side quests and characters (though quite the point of Felix I do not know) which I think I explored most of first time around.

    Well worth a playthrough though.

    I do like how little details can crop up later, such as doing that Movies side quest... and later having it being discussed when you're caught under disguise sneaking around and the person catching you freaking out he's seen you in the films so he lets you go. :D


  • Registered Users, Registered Users 2 Posts: 7,415 ✭✭✭Dave_The_Sheep


    BeerWolf wrote: »
    I do like how little details can crop up later, such as doing that Movies side quest... and later having it being discussed when you're caught under disguise sneaking around and the person catching you freaking out he's seen you in the films so he lets you go. :D

    That happened to me too. Nice touch. I think it could have done more with this kind of thing though, it was one of the few times that your past actions are referenced by characters later on.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    That happened to me too. Nice touch. I think it could have done more with this kind of thing though, it was one of the few times that your past actions are referenced by characters later on.

    I did like how the loading screens changed after you had hit particular milestones, the propaganda poster style art was cool.


  • Registered Users, Registered Users 2 Posts: 6,124 ✭✭✭Cordell


    Wearing the suit made by Celeste gives you some nice compliments from various NPCs :)


  • Posts: 0 [Deleted User]


    I need to give this another go. Played it for an hour. Got to the first town. Talked to the guy in charge. Switched it off and haven't gone back.


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  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    I need to give this another go. Played it for an hour. Got to the first town. Talked to the guy in charge. Switched it off and haven't gone back.

    I reckon if it hasn't grabbed you by the time you leave the first town area(edgewater), it's not for you. - and by leave, I mean leave the planet with that story element resolved.


  • Posts: 17,378 ✭✭✭✭ [Deleted User]


    It grabbed me till hour 22 or so. Till I got tired of getting quest markers that my character had no reason to know. There was nothing given that suggested that that was the building I needed to go to. The game wouldn't work with the HUD off.

    This isn't really about the Outer Worlds but it made me hark back a bit to Morrowind.

    A role playing game with a Godlike knowledge of the world and the people you have to meet is not my cup of tea even if I have limited time to play. Running at green arrows just for some conversation?

    Think I'm done with open world games like this for now. I'm gonna switch to games that are games in the way they present themselves.. A game.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    It grabbed me till hour 22 or so. Till I got tired of getting quest markers that my character had no reason to know. There was nothing given that suggested that that was the building I needed to go to. The game wouldn't work with the HUD off.

    This isn't really about the Outer Worlds but it made me hark back a bit to Morrowind.

    A role playing game with a Godlike knowledge of the world and the people you have to meet is not my cup of tea even if I have limited time to play.

    Think I'm done with open world games like this for now. I'm gonna switch to games that are games in the way they present themselves.. A game.

    I completed the game in less that 25 hours, so you might be close to finishing it anyway?


  • Registered Users, Registered Users 2 Posts: 6,124 ✭✭✭Cordell


    Godlike knowledge of the world
    You spend 70 years on stasis and developed a time slowing skill, so a bit of superhuman perception won't be that unbelievable, right? :)


  • Posts: 17,378 ✭✭✭✭ [Deleted User]


    I completed the game in less that 25 hours, so you might be close to finishing it anyway?

    Don't mind much to be honest. I'm losing interest in pay offs etc. I can get better from a book.

    The Outer Worlds for me turned into fast travel to continue any story that I was following. The world didn't engage me. My last hour on it was checkpoints of various enemies every 100m or 200m on a road. It was absurd. It's immersion breaking that creatures and sentient enemies are next to each other. They'd run into each other taking a piss.

    The entire notion of road blocks works in the Far Cry world but not in the Outer Worlds. Logically, these creatures and these enemies would be waiting in hiding which would have been cool, instead of them chilling there for no apparent reason.

    "These Maradauers and this Mantaqueen who are within sight of each other have a truce in case I, the hero, trespass into their territory."

    It doesn't make sense.


  • Registered Users, Registered Users 2 Posts: 6,805 ✭✭✭Evade


    The Outer Worlds for me turned into fast travel to continue any story that I was following. The world didn't engage me. My last hour on it was checkpoints of various enemies every 100m or 200m on a road. It was absurd. It's immersion breaking that creatures and sentient enemies are next to each other. They'd run into each other taking a piss.
    It's just a consequence of everything being closer together to make the game work. The settlements on Monarch are only a few hundred meters apart in some but always talked about like they're some remote outpost.

    As for constant fast travel I noticed that too towards the end of my second playthrough. I think playing on supernova first made it a better experience and also made who to side with on Monarch a much easier decision, the faction with a landing pad in their town.


  • Registered Users, Registered Users 2 Posts: 4,122 ✭✭✭BeerWolf


    Cordell wrote: »
    Wearing the suit made by Celeste gives you some nice compliments from various NPCs :)

    There's an achievement for wearing the Chimera suit and Nice (Top) Hat.

    Got it out of the blue, with it being an "ultra rare" Trophy on PS4... :p


  • Closed Accounts Posts: 803 ✭✭✭BelovedAunt


    So......Many.....Loading Screens....


  • Registered Users, Registered Users 2 Posts: 102 ✭✭numbernine


    I started this a couple of days ago and I’ve hardly progressed. It just hasnt gripped me and the loading screens are waaaay too long and too often. Ill keep at it but dont feel like im going to enjoy it. It agree with the fallout likeness.. I am a huge fallout lover though but just not there yet with the outer worlds.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    I need to know what Ads By Google considers a game.


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  • Posts: 0 ✭✭✭ [Deleted User]


    Was loving this but got burnt out fairly quickly. Made quick progress and was nearing the end of monarch. Then I decided to jumped back into Apex legends for a quickie and haven't touched outer worlds since, that was 3 weeks ago. I keep meaning to get back and finish it but I don't know why it's just not pulling me back in. Theres always something else that makes me say nah, maybe tomorrow. Usually Apex legends :-)


  • Posts: 17,378 ✭✭✭✭ [Deleted User]


    dreamers75 wrote: »
    I need to know what Ads By Google considers a game.

    I understand that the Outer Worlds is a game. I guess I meant games where the gameplay is the game. Like Rocket League which I played for a long time, or Shadow Tactics which I started this week. Or even stuff like Beat Saber and Superhot.

    This game left me feeling a bit dejected. I enjoyed it and posted positively for a while but hit a wall where quest markers were bordering on absurd.


  • Registered Users, Registered Users 2 Posts: 3,895 ✭✭✭Polar101


    Finished this yesterday. Main story wasn't great, but some of the other stories were. Could have used more than 5 different types of enemies, and a lot less junk loot. I did pretty much all side quests (except one that was a bit buggy, and two of the companion quests), and finished it in 21 hours.

    I would prefer if the sequel wasn't a bigger open-world version of the same - sometimes it's nice to have RPGs that don't take months to finish.


  • Registered Users, Registered Users 2 Posts: 34,204 ✭✭✭✭Penn


    Decided to put this aside for Death Stranding. I'll hopefully come back to it at some point, but just wasn't grabbing me, and while normally I'd plow through and just finish it, my time is more limited these days so I'd rather just put it into something else.


  • Registered Users, Registered Users 2 Posts: 1,918 ✭✭✭hitemfrank


    Penn wrote: »
    Decided to put this aside for Death Stranding. I'll hopefully come back to it at some point, but just wasn't grabbing me, and while normally I'd plow through and just finish it, my time is more limited these days so I'd rather just put it into something else.

    Time is more limited, so an 80 hour walking package delivery game is the answer? ;)


  • Registered Users, Registered Users 2 Posts: 29,901 ✭✭✭✭Zero-Cool


    hitemfrank wrote: »
    Time is more limited, so an 80 hour walking package delivery game is the answer? ;)

    I'm the same as Penn, was enjoying The Outer Worlds but picked up Death Stranding with intention of going back to finishing TOW after a quick go of DS. Not sure how many hours I'm in, but i don't want to spend a second on any other game until Death Stranding is complete, however long that night take.


  • Registered Users, Registered Users 2 Posts: 6,330 ✭✭✭fixXxer


    hitemfrank wrote: »
    Time is more limited, so an 80 hour walking package delivery game is the answer? ;)

    Difference is TOW is fun but Death Stranding is GotY.


  • Registered Users, Registered Users 2 Posts: 34,204 ✭✭✭✭Penn


    hitemfrank wrote: »
    Time is more limited, so an 80 hour walking package delivery game is the answer? ;)

    Ha, fair point. It's more that it feels like a game I can drop in and out of and just do a bunch of wandering/delivering when I get a chance as opposed to trying to picking up loads of side missions, characters, upgrading companions, evaluating perks etc. Plus since I started TOW, I never felt that pull of "I really want to play it today", whereas I'm already getting a bit of that with Death Stranding.

    I enjoyed TOW well enough as I played it, definitely seems like a good game. But also kinda feel like I can't be arsed playing it if I do have so little time to actually play something.


  • Registered Users, Registered Users 2 Posts: 3,659 ✭✭✭quokula


    I'm in a similar situation in that I really want to start Death Stranding and Outer Worlds has been fairly disappointing. But if I leave it I'll never go back so do want to finish it. It's not a terrible game, it's just not as good as I hoped. The setting is uninteresting and the writing isn't brilliant. Without getting too spoilery, there was one big decision moment I had last night where I had to pick a side in a dispute (not for the first time) and condemn one or the other - in previous cases I'd passed stat checks and criteria that let me give everyone a happy ending, but this time it wasn't an option. Somebody was going to die. The thing was, I didn't care about the choice, because they weren't particularly fleshed out characters, and once it was done I moved on to the next mission like nothing had happened, beyond occasional bits of dialog in passing that referenced it.

    I can think of moments in Mass Effect and KOTOR (and, while a completely different type of game, Life Is Strange) where I agonised over those kinds of decisions and really cared about them. And that's what I expected from Obsidian. This is much more like a Bethesda game with the trademark empty world devoid of life, with lots of stat checks and different approaches to things, but ultimately I don't care whether I solved a thing with my engineering prowess or my skills of persuasion as the outcome doesn't really matter.


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  • Registered Users, Registered Users 2 Posts: 6,124 ✭✭✭Cordell


    If it's that thing that you pick from the other bigger thing you can actually not give it to either of them (leave the quest open), or you can mediate them providing you did their side quests. I had to leave it open as either choice seemed wrong (I missed the side quest requited to be able to mediate).


  • Registered Users, Registered Users 2 Posts: 3,659 ✭✭✭quokula


    Cordell wrote: »
    If it's that thing that you pick from the other bigger thing you can actually not give it to either of them (leave the quest open), or you can mediate them providing you did their side quests. I had to leave it open as either choice seemed wrong (I missed the side quest requited to be able to mediate).

    It is that mission yeah, and I didn't do one of the optional parts of one of their sidequests (which in itself I think might have been a bug as I was supposed to rescue some people while fetching a thing, but I looked everywhere and couldn't find them and it's the only time in the entire game so far that an objective didn't get a marker on the hud), which stopped me mediating.

    I guess I could have just left the quest open perpetually but that would be a bit of a cop out.


  • Registered Users, Registered Users 2 Posts: 6,124 ✭✭✭Cordell


    I got so far as being given the quest to mediate only to find out that the NPC doesn't trust me, I don't know what I did wrong but that's life :)
    Let them sort their own problems without me helping any of them seemed like a perfectly good choice then, so this is what I did.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    quokula wrote: »
    It is that mission yeah, and I didn't do one of the optional parts of one of their sidequests (which in itself I think might have been a bug as I was supposed to rescue some people while fetching a thing, but I looked everywhere and couldn't find them and it's the only time in the entire game so far that an objective didn't get a marker on the hud), which stopped me mediating.

    I guess I could have just left the quest open perpetually but that would be a bit of a cop out.

    those people you were supposed to rescue were standing outside the front door of the facility you were going to enter - you might have entered from the side door, thereby missing them. (if its the printing press facility that you're on about).


  • Registered Users, Registered Users 2 Posts: 2,192 ✭✭✭Fian


    quokula wrote: »
    It is that mission yeah, and I didn't do one of the optional parts of one of their sidequests (which in itself I think might have been a bug as I was supposed to rescue some people while fetching a thing, but I looked everywhere and couldn't find them and it's the only time in the entire game so far that an objective didn't get a marker on the hud), which stopped me mediating.

    I guess I could have just left the quest open perpetually but that would be a bit of a cop out.

    I rescues them after I had finished the side-quest - though before i had handed in I suppose, I bumped into them after i had cleared out teh printing press and was getting ready to go and hand in.


  • Posts: 0 ✭✭✭ [Deleted User]


    Tried to get back into this game but it's making it so difficult
    I chose not to go with Zora and feed amber springs which led me to war with the Iconoclasts. Great I thought, a bit of FPS fun to add to game. I have wiped every living sole on Monarch and....nothing. The "war music" is still playing and the doors to the towns are still locked. Is there really some little fecker out there still alive that I've missed or am I stuck in a bug??!! I have honestly been through the whole frigging planet, not a living sole is left.


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  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    There was 4 groups, 3 groups of 6 and 1 group of 2. The last group (2) were upstairs in the last house before the door.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,527 CMod ✭✭✭✭Sierra Oscar


    So I only got to finish this over the weekend. Must say I enjoyed it, found the storyline good and they've laid a solid base for a future game in the series.

    One thing that did annoy me though was how easy the game felt pretty much throughout the middle to end section of it. Felt it should have been somewhat more of a challenge on the hard setting. It wasn't until the very end that I found myself having to be more careful when in combat.

    All in all a good game though, would recommend for anyone looking for an RPG to see them through the holiday season.


  • Registered Users, Registered Users 2 Posts: 4,434 ✭✭✭Homelander


    Yeah, that problem plagues all games of this type. By the end of Fallout 3 and Fallout 4 you were almost invulnerable unless someone hit you smack-bang with a nuke, even on the hardest difficulty. I liked the hardcore mode in New Vegas, very challenging but also well implemented.


  • Registered Users, Registered Users 2 Posts: 4,028 ✭✭✭H3llR4iser


    Sooo, picked this back up last night - I'm still in Byzantium, going to talk with Clarke. Went to talk to the guard outside, he "carelessly" suggested a way I could get in. I went away, procured the McGuffin I needed (no killing involved, not even B&E!), went back...now the guard attacks me on sight? Just that specific guard, all other Board guards just chat amiably with me...WTF?

    Will need to go back to an older save :/


  • Registered Users, Registered Users 2 Posts: 3,659 ✭✭✭quokula


    So after a couple of weeks away I came back to this and completed it today. Enjoyed the last few hours, having heavily invested in non combat skills I barely needed to fire a bullet from arriving in Byzantium to seeing the credits roll, as I talked and hacked and engineered my way past every obstacle.

    This was one of the things that had annoyed me for most of the game prior to that point, as it implies you can find other ways through situations but 90% of the game before Byzantium involved endless Marauders and beasts that had no solution other than combat.

    I do wish there had been more to do in Byzantium, and more of the main story in general as it all felt a bit rushed at the end and the major characters never really got well fleshed out. The game was the right length overall, but it could have done with 50% fewer monarch fetch quests and 50% more story progression.


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