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Mw3 - Tips and tricks thread

24

Comments

  • Registered Users, Registered Users 2 Posts: 4,278 ✭✭✭x43r0


    Enigma IE wrote: »
    I've got owned quite a few times by people running both Akimbo machine pistols and handguns. I've not tried any akimbo weapons as of yet.

    Is anyone running akimbo secondaries? Any tips, recommendations?

    Great sound off the Deagle also.

    Akimbo FMG9 - I swear by them. Have them on every class. I sometimes use them as primaries



  • Registered Users, Registered Users 2 Posts: 3,009 ✭✭✭Shammy


    Enigma IE wrote: »
    Nice, must give them a go so. Akimbo MP5's with Steady Aim were a favourite of mine in MW2.

    You might like this




  • Registered Users, Registered Users 2 Posts: 1,158 ✭✭✭Enigma IE


    x43r0 wrote: »
    Akimbo FMG9 - I swear by them. Have them on every class. I sometimes use them as primaries


    Look cool, have definitely come across people rnning those too. Will give em a go.


  • Registered Users, Registered Users 2 Posts: 458 ✭✭Eldoco


    i do use extreme conditioning, steady aim, hardline, use the specialist streak, with , scavenger, assaign, dead silent, very good.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    played a couple of games there, lag is still as awful as ever on ps3, 4 bars on every game and being dropped in a split second by someone when I'm emptying a clip into them behind them, fcuking ridiculous, Skyrim from now until its patched cant handle the frustration anymore


  • Closed Accounts Posts: 4,044 ✭✭✭gcgirl


    The kids Xbox for Xmas came yesterday gonna get mw3 tomorrow hopefully for have a few sneaky games before the 25th December, and thanks who ever came up with how to take those 5 helicopters out fecking super :) With all the tips here it's really cool keep them coming


  • Registered Users, Registered Users 2 Posts: 3,184 ✭✭✭Kenno90


    Dunno if this is already posted but enabling colour blind assist will let you see enemy stealth bombers. Very handy as they take forever to arrive so you can see them on the map well before they do damage.


  • Registered Users, Registered Users 2 Posts: 22,477 ✭✭✭✭Knex*


    If you're using fmg9 take them out at the start of every life and let the animation (rambo flip thing) play through before switching back to your primary.

    Means you don't have to waste time watching the animation play through whenever you use the guns during that life. Saves time and could save your life!


  • Registered Users, Registered Users 2 Posts: 1,958 ✭✭✭Mr. Rager




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  • Registered Users, Registered Users 2 Posts: 843 ✭✭✭Yellowledbetter


    Slightly odd question for everyone here,where is a good place to do the 'jump 30 feet to your death' challenge in multiplayer? Spent an hour or so earlier running around various maps jumping off buildings,ledges,walls etc but have yet to find one to kill me!!:confused:


  • Closed Accounts Posts: 903 ✭✭✭Herrick


    Slightly odd question for everyone here,where is a good place to do the 'jump 30 feet to your death' challenge in multiplayer? Spent an hour or so earlier running around various maps jumping off buildings,ledges,walls etc but have yet to find one to kill me!!:confused:

    In Seatown, jump down the well :D


  • Registered Users, Registered Users 2 Posts: 843 ✭✭✭Yellowledbetter


    Herrick wrote: »
    In Seatown, jump down the well :D


    Nice one,job done. Thanks for that,it was doing my head in!! :pac:


  • Registered Users, Registered Users 2 Posts: 1,619 ✭✭✭LaVail


    Enigma IE wrote: »
    I've got owned quite a few times by people running both Akimbo machine pistols and handguns. I've not tried any akimbo weapons as of yet.

    Is anyone running akimbo secondaries? Any tips, recommendations?

    Great sound off the Deagle also.

    I run akimbo Akimbo FMG9's on every class and to be honest I'm starting to have fun using them as a primary. They fire so much lead down range that you are guaranteed the kill with them.

    Pro tip: They can take out a juggernaut without having to reload, takes about 4 seconds. This guy worked hard yesterday morning to get his and I wasted him as soon as he put the suit on :p

    They are wicked.


  • Moderators, Music Moderators Posts: 35,945 Mod ✭✭✭✭dr.bollocko


    Running a UMP with rapid fire... Strikes me that any set up of SMG or LMG without rapid fire or akimbo FMG9s becomes underpowered in a straight fight.


  • Registered Users, Registered Users 2 Posts: 4,325 ✭✭✭iLikeWaffles


    can't find games try searching in advanced playlists most pit!!!


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  • Registered Users, Registered Users 2 Posts: 1,958 ✭✭✭Mr. Rager




  • Registered Users, Registered Users 2 Posts: 715 ✭✭✭Wesc.


    To get rid of lag another huge tip is to make sure nobody else is using the internet around you on laptops, smartphones, etc....(I hope this isn't too obvious already) :P


  • Closed Accounts Posts: 4,044 ✭✭✭gcgirl


    Herrick wrote: »
    Slightly odd question for everyone here,where is a good place to do the 'jump 30 feet to your death' challenge in multiplayer? Spent an hour or so earlier running around various maps jumping off buildings,ledges,walls etc but have yet to find one to kill me!!:confused:

    In Seatown, jump down the well :D
    Did it ;)


  • Registered Users, Registered Users 2 Posts: 20,118 ✭✭✭✭everlast75


    Slightly odd question for everyone here,where is a good place to do the 'jump 30 feet to your death' challenge in multiplayer? Spent an hour or so earlier running around various maps jumping off buildings,ledges,walls etc but have yet to find one to kill me!!:confused:

    Try not looking to do it - works for me...


  • Closed Accounts Posts: 4,044 ✭✭✭gcgirl


    everlast75 wrote: »
    Slightly odd question for everyone here,where is a good place to do the 'jump 30 feet to your death' challenge in multiplayer? Spent an hour or so earlier running around various maps jumping off buildings,ledges,walls etc but have yet to find one to kill me!!:confused:

    Try not looking to do it - works for me...
    But the funny thing is you get XP points for doing it


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  • Registered Users, Registered Users 2 Posts: 20,118 ✭✭✭✭everlast75


    gcgirl wrote: »
    But the funny thing is you get XP points for doing it


    the first time...


  • Registered Users, Registered Users 2 Posts: 1,740 ✭✭✭Faolchu


    everlast, there was a daily challange for it yesterday, managed to "accidently on purpose" fall down the well for it last night


  • Registered Users, Registered Users 2 Posts: 767 ✭✭✭claiva


    LaVail wrote: »
    I run akimbo Akimbo FMG9's on every class and to be honest I'm starting to have fun using them as a primary. They fire so much lead down range that you are guaranteed the kill with them.

    Pro tip: They can take out a juggernaut without having to reload, takes about 4 seconds. This guy worked hard yesterday morning to get his and I wasted him as soon as he put the suit on :p

    They are wicked.

    This !!!!
    I run with the Specialist Strike Package and I find that its the MOST fun I've had in any Cod game to date !!

    The groans from the opposition when you burst into an area and annihilate several of them is priceless !!!

    Yawwwwwwwwwwwww !!!!!!!
    I'm bricking it that they Nerf them coz they are seriously powerful close range.


  • Registered Users, Registered Users 2 Posts: 4,500 ✭✭✭ReacherCreature


    FMG9s are fast becoming disliked. Viewed as very overpowered, I haven't had a chance to try them yet though.


  • Registered Users, Registered Users 2 Posts: 564 ✭✭✭ugglasdav


    FMG9s are fast becoming disliked. Viewed as very overpowered, I haven't had a chance to try them yet though.

    to be honest they are overpowered, generally if you have steady aim and have them akimbo you will come out on top of most gun fights in close quarters combat


  • Closed Accounts Posts: 1,609 ✭✭✭Creasy_bear


    ugglasdav wrote: »
    to be honest they are overpowered, generally if you have steady aim and have them akimbo you will come out on top of most gun fights in close quarters combat

    you don't even need steady aim on them. They need to nerf them quick-smart.

    This might have been said already but......

    if you trip a bouncing betty, go prone straight away. Then it won't kill you!


  • Moderators, Music Moderators Posts: 35,945 Mod ✭✭✭✭dr.bollocko


    This thread has taught me about the merits of hip-fire. My god. How stupid was I to not know?
    Hip-fire goddammit!
    Such an eye-opener.


  • Registered Users, Registered Users 2 Posts: 2,692 ✭✭✭GEasy


    LaVail wrote: »
    I run akimbo Akimbo FMG9's on every class and to be honest I'm starting to have fun using them as a primary. They fire so much lead down range that you are guaranteed the kill with them.

    Pro tip: They can take out a juggernaut without having to reload, takes about 4 seconds. This guy worked hard yesterday morning to get his and I wasted him as soon as he put the suit on :p

    They are wicked.

    same as last night. Just stud behind one and emptied them. Easy as 3.142


  • Closed Accounts Posts: 99 ✭✭dohcturbo


    Im using this and its just fun, But iv seen if you use Range and Extra mags on the Striker its ment to be way better.

    Striker, kick, grip

    Fmg9 ambico =)
    Knife/Flash
    Soh
    Quckdraw
    Steady aim

    Specialist
    Extreme conditioning
    Stalker
    Assasin


  • Closed Accounts Posts: 2,219 ✭✭✭Lab_Mouse


    dont flashbang yourself.it helps alot and you dont feel like a dumbass:o


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  • Closed Accounts Posts: 124 ✭✭ConorBF1


    FMG9s are fast becoming disliked. Viewed as very overpowered, I haven't had a chance to try them yet though.

    Just started using Akimbo FMG9s. Definitely overpowered. Love using them though.


  • Registered Users, Registered Users 2 Posts: 20,118 ✭✭✭✭everlast75


    Miss Dolphin diving, like I do, from Black Ops?

    Simply run towards your target, jump up in the air and as soon as your feet touch the ground, press the "lie-down" button.

    Simples.

    :P


  • Moderators, Computer Games Moderators Posts: 11,139 Mod ✭✭✭✭Mr. Manager


    I do that when I spawn an run to a flag. It lets me keep hold of that treasured memory

    :o


  • Registered Users Posts: 210 ✭✭Ballymun Bohs


    I'd perceive this to be good tip for playing solo (particularly as this game likes to match you with some of the worst players of all time! :P) and also for a few people to run in a party. Run the support package with hardline but only just 2 pointstreaks (UAV and Counter UAV)

    Very easy to get a constant stream of UAV and Counter UAV's then which can help pull the lesser likes along or if in a party 3 UAV's = Advanced UAV. If done properly you can practically keep a UAV up for most of the game while keeping the enemy blind :)


  • Moderators, Computer Games Moderators Posts: 6,335 Mod ✭✭✭✭PerrinV2


    I'd perceive this to be good tip for playing solo (particularly as this game likes to match you with some of the worst players of all time! :P) and also for a few people to run in a party. Run the support package with hardline but only just 2 pointstreaks (UAV and Counter UAV)

    Very easy to get a constant stream of UAV and Counter UAV's then which can help pull the lesser likes along or if in a party 3 UAV's = Advanced UAV. If done properly you can practically keep a UAV up for most of the game while keeping the enemy blind :)

    Yip thats pretty much what I do when I'm playing on my own.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    I'd perceive this to be good tip for playing solo (particularly as this game likes to match you with some of the worst players of all time! :P) and also for a few people to run in a party. Run the support package with hardline but only just 2 pointstreaks (UAV and Counter UAV)

    Very easy to get a constant stream of UAV and Counter UAV's then which can help pull the lesser likes along or if in a party 3 UAV's = Advanced UAV. If done properly you can practically keep a UAV up for most of the game while keeping the enemy blind :)


    Add Recon Drone to that and yup, exactly what I do as well when running solo.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    I played a few games on sunday night at about 1 till near 3... and i swear to god... team balancing hates me !

    Lost 5 games of TDM/Killconfirmed in a row (In mercenary !). Kept getting stuck with the same 2 or 3 newbies. One game of TDM i finished 42-9 and we still lost by a large margin !

    Was running support with UAV/CUAV and Sam. So they didn't have to worry about air support or radar and they knew where most of the enemies were and were still managing 1-15 type scores. No amount of UAV's or recon drones could have won us those games lol

    Oh and pro tip... anyone that loves to boost their stats, run Pred/Reaper/ac130 in dom with hardline and a stinger. Joke it is.


  • Registered Users, Registered Users 2 Posts: 20,118 ✭✭✭✭everlast75


    This goes for any CoD game and may be stating the obvious but...

    If you hear and enemy airborne killstreak about to come in (eg. Stealth bomber, Harrier strike) just as you die... wait a good few seconds before clicking to respawn. Less chance of you getting killed again straight away.


  • Posts: 0 ✭✭✭ [Deleted User]


    Perhaps slightly off topic but anyone know how I can get the fps displayed on MW3 for PC?


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  • Registered Users, Registered Users 2 Posts: 12,720 ✭✭✭✭AdamD


    Posted this in the other thread but probably better off here:

    My tips for loadout would be:

    Primary:

    AR: T95/ACR/G36C/Scar/FAD
    Attachments: Red dot/Silencer (nothing else! Rest are useless.)
    Proficiency: Kick/Impact

    SMG: MP5/UMP/PP/P90/Last one
    Attachments: Red dot/Silencer/Rapid fire/Extended mags (nothing else)
    Proficiency: Range

    Secondary: Either of the 2 revolvers
    Perk 1: Sleight of Hand/Extreme Conditioning
    Perk 2: Quickdraw/Assassin
    Perk 3: Dead Silence/Stalker

    Killstreaks: 3 uav / 5 pred / 7 chopper
    Deathstreak: The one that makes you kill your 1st person in less bullets.

    Is all I use and works pretty well, uavs are very good but don't rely on them as lots of people use jammers. I find that choppers get more kills than strafe runs so are a good choice at 7. Preds are always a solid kill/double kill.

    Other general tips:
    If you're going around a corner use ADS just as you walk around, will get you that kill if somebody's waiting there.
    ALWAYS look at your radar.
    Try to pay attention to where people spawn ie. if you're pushing the left side on ctf where are the opposition spawing? How close do you have to go to C domo before they spawn at A? When you start noticing these things you'll be able to have a very good idea of where the entire other team is.
    Use 3 sensitivity.
    If you don't knife much use Tactical button layout.


  • Closed Accounts Posts: 2,219 ✭✭✭Lab_Mouse


    perk set up-use blind eye pro*,assasin pro**because of the amount of aerial support thats up.

    you have to take into account the retardedness of your team mates not making an effort to shoot aerial support down.




    *,**DISCLAIMER...please dont camp using these perks.Thanks:pac:


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭CORaven


    I would recommend this video to anyone who wants to understand the mechanics of the game better, for newcomers and vets if they do not already know it.

    It is a bit technical, but it is informative on how weapon damage is calculated.


  • Registered Users, Registered Users 2 Posts: 927 ✭✭✭Icaras


    Im loving the xm25 as a secondary. Fast to use, lots of damage and real easy to blow up people hiding behind cars


  • Registered Users Posts: 188 ✭✭Jack Bracken


    Let's talk shotties.

    When you fire a shotgun round, it fires x amount of pellets (not sure on the technical term, tbh), damage is calculated by the number of pellets to hit your enemy multiplied by the damage multiplier (which varies from model of gun, area hit and distance) for each pellet. Using extended mags with a shotgun increases the number of pellets by 50%, so each shot can potentially do 150% normal damage. No idea why this is the case, but it is.

    Range seems more useful than damage to me, increases the maximum effective range of a shotgun, and increases the distance before damage drop off.

    The USAS 12 seems to be glitched for Xbox, giving double sprint distance (and freeing up extreme conditioning from the first perk tier). I'd recommend SoH considering this and its clip size.

    Steady aim will tighten up the pellet cluster a bit when hip-firing, which means more pellets hitting and more damage, if you hip-fire a lot.

    All I can think of for now.


  • Registered Users, Registered Users 2 Posts: 200 ✭✭baldymac


    CORaven wrote: »
    I would recommend this video to anyone who wants to understand the mechanics of the game better, for newcomers and vets if they do not already know it.

    It is a bit technical, but it is informative on how weapon damage is calculated.

    yes ths vid looks good in theory but what about actually game play

    i.e connection and lag etc, so how can you get a hit marker from 10 feet with a sniper?


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  • Registered Users Posts: 188 ✭✭Jack Bracken


    Haven't watched the video, but it depends on where you hit them. Snipers have no damage drop off over distance, so the reason you can get a hit marker without killing them from 10 feet is the same reason it can happen from 100 feet. It depends entirely on the location of the hit.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    Domination
    Primary: Silenced AR/SMG Some pointstreaks are easier to take down than with a launcher. I destroyed an Osprey Gunship with a suppressed P90 after wasting two stinger missiles on it yesterday.
    Secondary: Stinger
    Blind Eye Pro and Hardline pro
    Care pack, predator & heli

    It's ridiculous how often you cycle through your point streaks with this set up. Went 42-2 in a game in hard hat. Ok, it's not youtube material but a seriously good score for someone like me. Taking down air support, capping flags, 2 assists count as kills....muuhaha. Everytime you see an enemy strafe run you are almost certain to get your helicopter.

    Also works ok in tdm. Was playing with 3 guys from my clan after and they honestly thought someone else had the pad :)


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭CORaven


    baldymac wrote: »
    yes ths vid looks good in theory but what about actually game play

    i.e connection and lag etc, so how can you get a hit marker from 10 feet with a sniper?

    As Jack said, both the range of at which a sniper rifle hits makes no difference, and that it is the location of the hit on the enemies body that influence damage.
    There are numerous reasons for getting hit markers, but if you are sure you did not hit an aircraft/sentry or and armoured foe, there are two main reasons.
    Using a silencer on a sniper does reduce the damage it deals at all ranges.
    Secondly, you may have hit them in the foot. It does not matter what you see on your screen, it matters what the host sees. If your console sends out info that you fire a shot from you coordinate towards another, by the time it gets to the host, you may be not quite on target.


  • Registered Users, Registered Users 2 Posts: 13,014 ✭✭✭✭Snake Plisken


    40 kills on pistols to get Master standard and 10K points, not so easy on core games but play hardcore kill confirmed and you'll easily get them, slow at first but go akimbo when u unlock it and you'll fly through the rest!


  • Registered Users Posts: 188 ✭✭Jack Bracken


    Didn't realise the pistol kills were so low, should be able to get a few of them done in an hour or two! :D


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