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Project CARS

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  • Registered Users, Registered Users 2 Posts: 18,891 ✭✭✭✭Mantis Toboggan


    Not sure if it's already been mentioned but I've downloaded 2 apps in the play store which has greatly improved my experience with the game. There around 6 quid each but definitely worth it imo.

    The first one is Pcars dash, this app provides loads of real time info such as tyre wear, fuel, brakes, damage and laps times.

    It works flawlessly, great for showing laps times for races and free practice, shows fastest laps, sectors etc.

    The second app is called crew chief for project cars. This app is an alternative race engineer which provides more detailed info. It also supports voice recognition so you ask it questions during the race like, how's my tyres/fuel etc or what's the gap to the car in front/behind.

    There's a free version of the second app which can be used around brands hatch. Definitely worth checking out.

    Free Palestine 🇵🇸



  • Registered Users, Registered Users 2 Posts: 9,398 ✭✭✭Doge


    So my hardware for GIMX arrived today, and after much messing around I finally got it working via USB with the Pi.

    For some reason it wouldnt detect my G27 in windows so couldnt get it to work on my PC.

    I also tried it on the Pi with a Bluetooth dongle I bought in Dealz, but it wouldnt work.
    I need to get one with the specific CSR8150 chip from China which allows the bluetooth address to be changed.

    As you can see using a USB adapter with the Pi isnt that neat, lol:


    ZpMXIbi.jpg


    Since i'm using a Model B Pi, which only has 2 USB ports, I think the only way to go would be to use a bluetooth adapter in one port and the G27 in the other.

    And instead of using a mouse and keyboard, VNC to the Pi instead.


  • Registered Users, Registered Users 2 Posts: 9,398 ✭✭✭Doge


    So instead of spamming this thread with GIMX updates I decided to post a dedicated thread here:

    http://www.boards.ie/vbulletin/showthread.php?t=2057551901

    Be sure to click the follow button if interested.

    I have shared my Raspbian Image file for use with the G27 on the PS4 via THE DIY USB adapter in the second post.

    Now back to Project cars.... :pac:


  • Registered Users, Registered Users 2 Posts: 18,891 ✭✭✭✭Mantis Toboggan


    Anyone using the thrustmaster t150 with this?

    Free Palestine 🇵🇸



  • Registered Users, Registered Users 2 Posts: 18,891 ✭✭✭✭Mantis Toboggan


    ScumLord wrote: »
    It seems like Assetto Corsa is to Pcars, what pcars is to Forza. Although the gap between pcars and forza is probably bigger than the gap between assetto corsa and pcars.

    I haven't played pcars, but on other sim racing forums where people have both they tend to have abandoned pcars in favour of assetto corsa.

    Assetto corsa was intended to be a platform for sim racing that will be supported for at least five years and probably last much longer. Pcars makers have already hinted they're making pcars 2.

    It really is all down to the physics though, AC makes sense, the car does what you expect it do to. If your car starts an uncontrollable spin, you'll know exactly why it's happening and probably know it's going to happen before it happens (if that makes sense) because you know you've gotten something wrong leading up to the spin/crash.

    I don't know what AC is like on a controler, I don't know how it's physics translates through a controller, but I know through a FFB wheel it feels natural, especially if you drive a car in real life. If you start to study real life car racing everything you learn can be applied effectively in AC.

    Good comparison here between the two, looking forward to trying out AC when it's released

    Free Palestine 🇵🇸



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  • Registered Users, Registered Users 2 Posts: 18,891 ✭✭✭✭Mantis Toboggan


    Anyone get the stance works track expansion?

    Free Palestine 🇵🇸



  • Registered Users, Registered Users 2 Posts: 2,570 ✭✭✭Titzon Toast


    Tyson Fury wrote: »
    Anyone get the stance works track expansion?

    I did, the cars are alright but the new track is sensational.


  • Registered Users, Registered Users 2 Posts: 2,570 ✭✭✭Titzon Toast


    I felt I had to update this thread a bit. Whatever SMS did to the tyre model in patch 9.0 it has absolutely transformed the game for the better, the ffb is fantastic, cars that were handling like boats before now feel great.
    I also think now that my old wheel was actually dying on me too because I've way more control over the cars now and as consequence I've gotten back to going fast again, happy days!


  • Moderators, Computer Games Moderators Posts: 14,785 Mod ✭✭✭✭Dcully


    Its still bottom of the pile for me on PC, nowhere near as good as AC,iracing or Automobilista and its been easily overtaken by raceroom recently too.


  • Registered Users, Registered Users 2 Posts: 18,891 ✭✭✭✭Mantis Toboggan


    It's still the best available on ps4 though. People say it's not realistic, there's no game out there that can be compared with driving a real car around a real track.

    Free Palestine 🇵🇸



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  • Moderators, Computer Games Moderators Posts: 14,785 Mod ✭✭✭✭Dcully


    Tyson Fury wrote: »
    It's still the best available on ps4 though. People say it's not realistic, there's no game out there that can be compared with driving a real car around a real track.

    On PS4 no there isn't.


  • Registered Users, Registered Users 2 Posts: 5,429 ✭✭✭.G.


    Dcully wrote: »
    Its still bottom of the pile for me on PC, nowhere near as good as AC,iracing or Automobilista and its been easily overtaken by raceroom recently too.

    Yep, spend most my time on Automobilista and Raceroom. Haven't touched PCars in months.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 81,136 Mod ✭✭✭✭Sephiroth_dude


    Just brought this for 18,looking forward to giving it a go.


  • Registered Users, Registered Users 2 Posts: 2,570 ✭✭✭Titzon Toast


    I've spent the last week looking at sectret screen shots, videos and info on Project Cars 2.
    It's going to blow everything out of the water.

    That's a bold statement I know, but I'll stand by it.


  • Moderators, Computer Games Moderators Posts: 14,785 Mod ✭✭✭✭Dcully


    SMS claimed the same with pcars and it turned out to be total garbage, pretty graphics don't make a sim.


  • Registered Users, Registered Users 2 Posts: 2,570 ✭✭✭Titzon Toast


    Dcully wrote: »
    SMS claimed the same with pcars and it turned out to be total garbage, pretty graphics don't make a sim.

    Who said anything about pretty graphics?
    I'm talking features, physics, innovation, things never before seen in sim racing, let alone on a console.

    I stand by what I said, I'll be proven right when full details and the game itself are released.


  • Closed Accounts Posts: 20,779 ✭✭✭✭jayo26


    Who said anything about pretty graphics?
    I'm talking features, physics, innovation, things never before seen in sim racing, let alone on a console.

    I stand by what I said, I'll be proven right when full details and the game itself are released.

    The problem I have with it is the way they treated the people in the forums giving feedback.

    I actually enjoyed pcars but the state of the game when they released it and their attitude turned me off them Big time.

    I won't get my hopes up on p cars 2 going on what they say because half the features were missing from pcars at the start too and some still are.


  • Registered Users, Registered Users 2 Posts: 2,570 ✭✭✭Titzon Toast


    jayo26 wrote: »
    The problem I have with it is the way they treated the people in the forums giving feedback.

    I actually enjoyed pcars but the state of the game when they released it and their attitude turned me off them Big time.

    I won't get my hopes up on p cars 2 going on what they say because half the features were missing from pcars at the start too and some still are.

    I totally agree, PCars 1 was almost unplayable when it released, it was nigh-on terrible.

    For PCars 2 though, they seem to have a much more solid foundation to build on.

    The ffb system has been greatly simplified for a start, it still annoys me in the first one.

    Rallying, AutoCross, Ice racing, Ferrari, Porsche, Honda, Lamborgini, pooling water, snow, a brilliant new tyre and suspension model are just the tip of the sim racing iceberg.

    I can't share any of the videos I've been sent unfortunately, I'm not a backer. Stuff gets out though, you know yourself.


  • Moderators, Computer Games Moderators Posts: 14,785 Mod ✭✭✭✭Dcully


    Who said anything about pretty graphics?
    I'm talking features, physics, innovation, things never before seen in sim racing, let alone on a console.

    I stand by what I said, I'll be proven right when full details and the game itself are released.

    Well considering it hasn't nothing going for it but pretty graphics that's why I mentioned graphics.

    Physics are terrible,force feedback I just crazy,needs different settings per car yet still feels nothing like it should., what a joke.

    The market is well covered with AC,AMS,rfactor2,iracing and raceroom all vastly superior to pcars, maybe pcars 2 will deliver but I seriously doubt it with Ian Bell at the controls.

    On the plus side pcars AI are decent and the sheer amount of tracks is impressive but quality over quantity and day for me :)

    a brilliant new tyre and suspension model are just the tip of the sim racing iceberg

    How can you say its brilliant?
    As far as I can see your just surmising and hoping ,nothing wrong with that however :)
    I hope you are correct,more quality titles for simracing can only be a good thing for the end user.


  • Registered Users, Registered Users 2 Posts: 9,398 ✭✭✭Doge


    What annoys me is the the damn centering spring seems to always be enabled on my Logitech g29 in the game on the PS4. I dont have that issue with Assetto or Dirt Rally so its definitely an issue with PCars. It feels horrible having the wheel trying to turn to centre every time you turn a corner.

    I read that they fixed it with the Thrusmaster wheels, i just hope theyre not so lazy with the likes of FFB and wheel support in the sequel.


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  • Registered Users, Registered Users 2 Posts: 3,522 ✭✭✭Killinator


    I like pcars but given they couldn't even get animated pit crews to work I won't be holding my breath on the promise of tons of new feature.
    It was in the trailers, Ian Bell consistently said on the pcars forum that it was coming, then it would be a future update definitely coming and anyone who dissented was quickly rounded upon and eventually he admitted they reached too far with it. If animated pit crews were too much well then I don't know what that says!


  • Registered Users, Registered Users 2 Posts: 2,570 ✭✭✭Titzon Toast


    Dcully wrote: »
    Well considering it hasn't nothing going for it but pretty graphics that's why I mentioned graphics.

    Physics are terrible,force feedback I just crazy,needs different settings per car yet still feels nothing like it should., what a joke.

    The market is well covered with AC,AMS,rfactor2,iracing and raceroom all vastly superior to pcars, maybe pcars 2 will deliver but I seriously doubt it with Ian Bell at the controls.

    On the plus side pcars AI are decent and the sheer amount of tracks is impressive but quality over quantity and day for me :)




    How can you say its brilliant?
    As far as I can see your just surmising and hoping ,nothing wrong with that however :)
    I hope you are correct,more quality titles for simracing can only be a good thing for the end user.


    I've been reliably informed, I'll leave it at that.
    I see a trailer has been "leaked" onto the old interwebs, I might as well let a few bits loose myself.


  • Registered Users, Registered Users 2 Posts: 2,570 ✭✭✭Titzon Toast




  • Registered Users, Registered Users 2 Posts: 2,570 ✭✭✭Titzon Toast


    https://youtu.be/kktEmHZ8M1A

    New Project Cars 2 trailer.


  • Registered Users, Registered Users 2 Posts: 2,301 ✭✭✭PixelTrawler


    The problem with pcars was physics and feel. I put about 20 hours in and gave up.

    The thing assetto corsa does brilliantly is completely absent. The feeling of mid corner weight shift.

    In AC (Ive hundreds hours put in with a g27) you have a constant feeling of exactly what the car is doing all through a corner. In pcars I had no sense of where the weight was which often then lead to a loss of control as you couldnt tell where the limit was.

    Hope they work on this... oh and embrace mods which is another thing ac does very well.

    The one thing pcars got much better than ac was the vr implementation.

    The graphics i dont really care about. Pcars is prettier than ac but its not important to me.


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    Hope they work on this... oh and embrace mods which is another thing ac does very well.
    I get the feeling Pcars is a console game that is also on PC, so I don't really expect modding. Especially when you consider that modding is a feature of AC on PC but absent on console. It's just harder to allow mods on consoles.
    The graphics i dont really care about. Pcars is prettier than ac but its not important to me.
    I think the graphics are probably the reason they don't have good physics. Good graphics can sell a game before anyone ever plays it. It's harder to sell a game that feels good. Those great graphics are using up processing power and giving the title more graphics means even less processing power for physics.

    I've never played Pcars, I don't really hold out much hope for Pcars2. The only title on my wishlist at the moment is automobilista which I'll buy once I upgrade my wheel.


  • Moderators, Computer Games Moderators Posts: 14,785 Mod ✭✭✭✭Dcully


    I actually prefer the graphics of AC to that of pcars.
    Give me crisp clean textures before overly processed blurriness of pcars anyday.
    I actually prefer iracings graphics than any of the current sims, just a glorious clean image of nice textures and little to no post processing.
    The best feature if pcars graphics is the brake light reflection on the track, really immersive.

    What wheel are you after Scumlord?

    You will love AMS force feedback, its hard to put into words just how good it is ,really has to be experienced first hand.


  • Registered Users, Registered Users 2 Posts: 28,789 ✭✭✭✭ScumLord


    Dcully wrote: »
    What wheel are you after Scumlord?

    You will love AMS force feedback, its hard to put into words just how good it is ,really has to be experienced first hand.
    I'm going to get the Fanatec CSW and the new CSL pedals. Should be sometimes around march.


  • Moderators, Computer Games Moderators Posts: 14,785 Mod ✭✭✭✭Dcully


    Awesome kit man enjoy.


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  • Registered Users, Registered Users 2 Posts: 2,570 ✭✭✭Titzon Toast


    Dcully wrote: »
    I actually prefer the graphics of AC to that of pcars.
    Give me crisp clean textures before overly processed blurriness of pcars anyday.
    I actually prefer iracings graphics than any of the current sims, just a glorious clean image of nice textures and little to no post processing.
    The best feature if pcars graphics is the brake light reflection on the track, really immersive.

    What wheel are you after Scumlord?

    You will love AMS force feedback, its hard to put into words just how good it is ,really has to be experienced first hand.


    On console, AC's graphics are terrible in comparison to PCars. It didn't port over very well at all.

    The only things I'm interested in are physics and FFB. If SMS can get a handle on those two they'll have a monster on their hands.

    I have a friend with access to PCars 2, he assures me that both are sublime. I can't wait to find out for myself.


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