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PC Gaming, General & Off Topic Chat

15859616364197

Comments

  • Registered Users, Registered Users 2 Posts: 15,646 ✭✭✭✭Vicxas


    EoinHef wrote: »
    Been reading up on this the last day or two,be interested to see how it plays out. If its black and white and async compute wont run on nvidia hardware,nividia will have really screwed the pooch. Its only one aspect on DX12,but from the disscusion im reading its a fairly big part of it.

    And that without even factoring in the fact that they would have known it and still advertised full DX12 compatibility. All that rubbish they spoke about working closely with MS on DX12 could have been/probably was b****x.

    Its still a bit early to judge though imo,theres more data needed and one or two benchmarks certainly dont make up an adaquete sample size.

    One thing it wont do is help people trying to get rid of maxwell cards over the next year or two second hand,if proven to be accurate id say it will really push down the value of maxwell based cards


    It cant be 100% true though, if it is its complete and utter stupidity from Nvidia.

    They have known about DX12 for how long now?! And they just blind refuse to support it (essentially) or Async!? something just doesnt add up


  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234


    Well, MGSV is the first preorder I've done in a long, long time and damn, no regrets at all! :D

    It is incredidble, it works perfectly and there's no issues. Say what you want about Konami, they know how to deliver a working product, on time. ;)


  • Registered Users, Registered Users 2 Posts: 5,622 ✭✭✭Revoker88


    Vicxas wrote: »
    It cant be 100% true though, if it is its complete and utter stupidity from Nvidia.

    They have known about DX12 for how long now?! And they just blind refuse to support it (essentially) or Async!? something just doesnt add up

    Yeah i want to let the story develop a bit more before making my opinion also. Going one way or the other would seem a little premature at this stage for me. Not enough data out there yet for a clear conclusion.

    At the moment its people going round in circles and crazy claims etc on reddit and various comment sections and boards. But from what reasoned debate ive been able to tease from the swathes of dross there seems to be some truth in it but there is just not enough data to really get to exactly whats going on.

    Nvidia's response,if any,will be interesting.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Links234 wrote: »
    Say what you want about Konami, they know how to deliver a working product, on time. ;)

    Bought Zeros the other day and it wouldnt launch :) And dont get me started on Pro Evo....you got lucky with MGSV :D


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Vicxas wrote: »
    It cant be 100% true though, if it is its complete and utter stupidity from Nvidia.

    They have known about DX12 for how long now?! And they just blind refuse to support it (essentially) or Async!? something just doesnt add up
    The devil is in the detail or, to be more precise, feature levels and the tier-based capabilites required for each one.

    In the case of async compute, as far as I can see, it's not actually part of the DX12 specification, it's merely exposed via D3D12, so nVidia could claim "full support" for DX12 thanks to Maxwell 2.0 being FL 12_1 compliant, but not natively support said functionality. As for things that are in the spec, AMD are somewhat more honest in this respect when they say that no current chipset offers "full support" for DX12. This is probably in reference to the fact that GCN don't support FL 12_1 since support for Rasterizer Ordered Views and Conservative Rasterization is mandatory at that level.


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  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    Didn't we have plenty of problems with cards years ago that were "DX10 ready" or whatever but which lacked the grunt to actually make use out of new DX10 bells and whistles in real world scenarios and the whole thing was just pointless marketing crap?


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    nesf wrote: »
    Didn't we have plenty of problems with cards years ago that were "DX10 ready" or whatever but which lacked the grunt to actually make use out of new DX10 bells and whistles in real world scenarios and the whole thing was just pointless marketing crap?
    It appears to be an attempt by the respective marketing departments to both simplify the technical aspect of the various feature levels and hide any hardware-based inadequacies of the cards currently available. The article over at ExtremeTech summarises as follows..
    The issue has been further confused by claims that Maxwell is the only GPU on the market to support “full” DirectX 12. While it’s true that Maxwell is the only GPU that supports DirectX 12_1, AMD is the only company offering full Tier 3 resource binding and asynchronous shaders for simultaneous graphics and compute. That doesn’t mean AMD or Nvidia is lying — it means that certain features and capabilities of various cards are imperfectly captured by feature levels and that calling one GPU or another “full” DX12 misses this distinction. Intel, for example, offers ROV at the 11_1 feature level — something neither AMD nor Nvidia can match.

    Ultimately it appears that while Maxwell 2 features higher DX12 feature level support than GCN, the latter has a more pronounced architectural advantage when it comes to real world performance using the new functionality exposed. As EoinHef said above, it's a little too early to call this either way and the only thing really guaranteed for now is the large amount of **** that's going to get flung by fans on both sides. :o


  • Registered Users, Registered Users 2 Posts: 26,578 ✭✭✭✭Turtwig


    First off thanks a bundle to everyone who contributed opinions and suggestions on how I could fix my GTA V problem. Sorry I wasn't able to reply all your helpful stuff earlier. It might be my graphics card, obviously I cannot rule out anything with certainty.

    As things stand, I've found a way to get rid of all the pop-in it's not anywhere near a perfect solution though. First though a brief recap:

    First thing I did was reduce VRAM usage down to the bare minimum. Set everything, including resolution, to ridiculously low settings. No difference, texture pop in still occurred in built up areas when driving fast. At some particular moments all the textures would disappear. So I cranked everything back up to near max. The amazing thing here is that all this did was cause notable frame drops in areas with large amounts of grass. Reducing a few textures details and grass quality solved this. In other words, I can run the game near max with no frame rate slow down and it plays perfectly until I drive fast, for a while, in an urban area. Particularly, that place with lots of motorway overpasses just before the main international airport. Once in those sort of areas textures can take quite some time to load in. However, if I pass the game to check the map, or just well pause the game, textures have loaded into the game for a bit of a distance and I'd have to drive for a few moments again at high speed until the issue re-occurs.

    From googling (someone here also linked to similar) I checked the integrity of the files on Steam. Again, no difference. I tried switching the CPU priority to 'High' this reduced the effects somewhat but didn't entirely get rid of the problem. Amazingly, altering the CPU affinity to restrict GTA V to just 3 processers, leaving one free, "fixes" the problem. The solution comes at a cost. There is noticeable micro stutter in the frame rate when playing. Switching to adaptive Vsync, or capping to 30fps, doesn't really do anything to remove it. The game is definitely playable with the stutter, it's just not as as smooth to look at it. Seeing as I'm so close now to having it run smoothly, I'm not going to give this up. Trying to figure out why the fack restricting a core actually makes things better? :confused: Googling led to the theory that leaves the CPU free to load textures from the SSD drive. So, I guess my next step is to free up drive space and optimise the SSD for maximum performance. (As things stands it's currently 91% full)


  • Registered Users, Registered Users 2 Posts: 86,683 ✭✭✭✭Overheal


    Tom Clancy Humble Bundle up, and it looks like a steal


  • Registered Users, Registered Users 2 Posts: 26,578 ✭✭✭✭Turtwig


    That list is absolutely superb!


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  • Moderators, Computer Games Moderators Posts: 23,561 Mod ✭✭✭✭Kiith


    They aren't including a server browser for Battlefront. What an idiotic decision by Dice.

    http://www.pcgamer.com/star-wars-battlefront-has-no-server-browser/


  • Registered Users, Registered Users 2 Posts: 15,646 ✭✭✭✭Vicxas


    Kiith wrote: »
    They aren't including a server browser for Battlefront. What an idiotic decision by Dice.

    http://www.pcgamer.com/star-wars-battlefront-has-no-server-browser/

    I smell CoD-esque peer to peer crap ahoy.


  • Registered Users, Registered Users 2 Posts: 2,028 ✭✭✭d31b0y


    Overheal wrote: »
    Tom Clancy Humble Bundle up, and it looks like a steal

    What's everyone's feeling on uplay? I'm worried that if I buy this bundle, it will sit within uplay to be forgotten about forever.
    EDIT: just saw the bargain thread and it seems uplay is a bag of mickeys.


  • Registered Users, Registered Users 2 Posts: 6,923 ✭✭✭Wossack


    better then it was, but its the worst of the origin/steam/uplay trio

    wouldnt make me stop buying ubi games however..


  • Registered Users, Registered Users 2 Posts: 278 ✭✭Dard23


    d31b0y wrote:
    What's everyone's feeling on uplay? I'm worried that if I buy this bundle, it will sit within uplay to be forgotten about forever. EDIT: just saw the bargain thread and it seems uplay is a bag of mickeys.


    Don't beat the average just get the basic pack, at least then it's costing nearly nothing and you have a few days to use Uplay and decide for yourself if you wanna fork out for the rest.


  • Registered Users, Registered Users 2 Posts: 1,750 ✭✭✭john the one


    d31b0y wrote: »
    What's everyone's feeling on uplay? I'm worried that if I buy this bundle, it will sit within uplay to be forgotten about forever.
    EDIT: just saw the bargain thread and it seems uplay is a bag of mickeys.

    It would want to be a very special game for me to buy from the uplay store. I uninstalled all my uplay games as its absolutely woeful.


  • Registered Users, Registered Users 2 Posts: 26,578 ✭✭✭✭Turtwig


    To be fair it is a special list and Uplay is no where near as bad as people are making out. I say this as someone who had Conviction steal save files in me over and over. Steam, Origin and Uplay all had growing pains. The only thing annoying about Uplay is that it launches after you've launched steam. But then again at least it still cooperates with steam unlike origin. Although I have to say I rather like Origin.


  • Registered Users, Registered Users 2 Posts: 86,683 ✭✭✭✭Overheal


    I've played UPlay games (Anno 2070 eg.) never had a conniption with the service.


  • Registered Users, Registered Users 2 Posts: 1,750 ✭✭✭john the one


    Overheal wrote: »
    I've played UPlay games (Anno 2070 eg.) never had a conniption with the service.

    Nah nor did I until recently. I'm not a hater to uplay, I just won't use it unless something special draws me back.

    Like, surely they know it's a horrible interface so that annoys me more than it actually being a horrible interface.

    Anyways, I'm stopping commenting, don't wanna be known as the guy who hates on uplay!


  • Registered Users, Registered Users 2 Posts: 6,923 ✭✭✭Wossack


    huh, I was certain your username was short for 'john the one who hates on uplay' :pac:


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  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Have my PC 10 months an only found out about the AMD Super Resolution today, it can run games in 1440p and higher and downsample them.

    I quite happy with 1080p monitor but this option is genius :D


  • Registered Users, Registered Users 2 Posts: 5,622 ✭✭✭Revoker88


    Most games now i run with the gpu control panel controlling the settings. Really does help performance in my case aswell. Running 1440p myself so im not using downsampling but ive found using gpu controlled settings for AA,texture resolution,post processing etc to be very effective.

    Im on a 970,so need to squueze out performance where i can at 1440p and found using the control panel very effective. Geforce experience optimization is terrible though,some absolutely crazy settings it comes up with some times. If i use it to "optimise" Arma 3 i get sub 30 fps gameplay,good job Nvidia!!

    But used manually through control panel application setting i get a good boost in image quality without performance loss,sometimes better image and better performance. Really shows up some unoptimized settings in some games.

    Oh and Ive found vsync to work a lot better when controlled from the control panel as well,adaptive works really well at 1440p 96Hz,far from getting 96Hz stable in a lot of games i play but drops in framerate are handled ver well with adaptive vsync from what ive seen. Even got rid of hitching in GTA V for me.


  • Registered Users, Registered Users 2 Posts: 1,179 ✭✭✭salamanca22


    dreamers75 wrote: »
    Have my PC 10 months an only found out about the AMD Super Resolution today, it can run games in 1440p and higher and downsample them.

    I quite happy with 1080p monitor but this option is genius :D


    It was only introduced a month or so back.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    It was only introduced a month or so back.

    that makes me feel better, cheers :pac:


  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234


    Does anyone else find that trailer music can really interest them in a game? I remember being seriously hyped for Dishonored, and it was the music that was the big hook for me initially:



    Likewise, Styx:



  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    I recall being so excited for a game that a trailer for the game annoyed me greatly.



  • Registered Users, Registered Users 2 Posts: 12,954 ✭✭✭✭Skerries


    the game or the trailer annoyed you?


  • Closed Accounts Posts: 7,752 ✭✭✭pablomakaveli


    Links234 wrote: »
    Does anyone else find that trailer music can really interest them in a game? I remember being seriously hyped for Dishonored, and it was the music that was the big hook for me initially:

    I felt that way about Dead Island. Brilliant trailer, really mediocre game.


  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    Links234 wrote: »
    Does anyone else find that trailer music can really interest them in a game?

    Of course, poor sound design can make it really hard to get behind a game you know you want and good sound design can make you pay attention to a game that you would otherwise give no attention. It's like Blizzard cinematic trailers, I know people who never play Blizzard games but who will always want to be told when a new trailer comes out.


    My father (really not a gamer) after watching this asked "Why haven't they made a movie about this?"



    It's very standard fantasy/LOTR style music but it's still good for this trailer I think.


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  • Registered Users, Registered Users 2 Posts: 27,644 ✭✭✭✭nesf


    Whereas this was way too "try-hard" for me:



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