Advertisement
Help Keep Boards Alive. Support us by going ad free today. See here: https://subscriptions.boards.ie/.
If we do not hit our goal we will be forced to close the site.

Current status: https://keepboardsalive.com/

Annual subs are best for most impact. If you are still undecided on going Ad Free - you can also donate using the Paypal Donate option. All contribution helps. Thank you.
https://www.boards.ie/group/1878-subscribers-forum

Private Group for paid up members of Boards.ie. Join the club.
Hi all, please see this major site announcement: https://www.boards.ie/discussion/2058427594/boards-ie-2026

PC Gaming, General & Off Topic Chat

15758606263197

Comments

  • Registered Users, Registered Users 2 Posts: 1,750 ✭✭✭john the one


    Wright wrote: »
    Especially when you're going through that for bloody watchdogs lol.

    Rainbow six is Ubisoft :( Doom. Means i will have to keep Uplay installed at least til i play the Beta


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Are we allowed tell him to just pirate it? Seeing as he already owns it


  • Registered Users, Registered Users 2 Posts: 1,750 ✭✭✭john the one


    Are we allowed tell him to just pirate it? Seeing as he already owns it

    So as not to use the interface?


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Pretty much. You wouldn't have online I guess, might be a deal breaker for you either


  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234


    Origin was a nightmare for me, but it seems I finally got it all sorted now. Uplay is what really, really kills me, I don't mind booting up another service to play something, but when I'm launching a game from Steam, I don't want it to fire up another service. Uplay is the main thing that puts me off getting any Ubisoft games, I despise it. I think that was a big reason I got a refund on Valiant Hearts


  • Advertisement
  • Banned (with Prison Access) Posts: 1,120 ✭✭✭Wright


    Links234 wrote: »
    Origin was a nightmare for me, but it seems I finally got it all sorted now. Uplay is what really, really kills me, I don't mind booting up another service to play something, but when I'm launching a game from Steam, I don't want it to fire up another service. Uplay is the main thing that puts me off getting any Ubisoft games, I despise it. I think that was a big reason I got a refund on Valiant Hearts

    +1000.

    Didn't know VH was Ubi. Have it as part of PS+. Will have Grow Home this month too. Best way to experience their games, basically free lol.


  • Closed Accounts Posts: 7,752 ✭✭✭pablomakaveli


    Origin has inproved massively over the last few years. It was ****e when it launched and they got slated for it. Theyve come along way since then.

    I know people hate uplay but honestly i havent had many problems with it. Theyre still paying the price of the always on drm decision though in terms of reputation as so many people despise uplay to this day.


  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234


    Steam was a gigantic pile of crap when it first launched too, anyone remember trying to get CS working on it? Or Half Life 2, I freakin' hated it! :mad: I didn't touch Steam again until I had to when I got Skyrim


  • Registered Users, Registered Users 2 Posts: 9,405 ✭✭✭Lukker-


    Uplay has been around for 6 years now, longer then Origin. There is absolutely no excuse in this day and age to have such a poor platform. There is absolutely no doubt in my mind that they are stunting their own PC sales.

    Origin on the other hand, while it wouldn't be my first choice when looking to buy a game, I don't mind using it all.


  • Registered Users, Registered Users 2 Posts: 1,750 ✭✭✭john the one


    I fb'd Ubisoft and they asked for me to send a dxdiag file and msinfo file to tech support, is this safe to do?

    I am arguing with myself now on whether to uninstall or not, i might just do it out of principle!


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Are we allowed tell him to just pirate it? Seeing as he already owns it

    That's just cracking the DRM, not pirating. I've done it before. It's not illegal in the EU.


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,278 Mod ✭✭✭✭AlmightyCushion


    Origin has inproved massively over the last few years. It was ****e when it launched and they got slated for it. Theyve come along way since then.

    I know people hate uplay but honestly i havent had many problems with it. Theyre still paying the price of the always on drm decision though in terms of reputation as so many people despise uplay to this day.

    The big problem I have with it is the way it handles updates. Steam downloads the game and all updates in one. Then you click play, steam will install a few things and a couple of minutes later you're in game. With uplay it downloads the game, then you have to tell it to install the game. Then you go to play it and it needs an update. You tell it to download the update. When the download is done you have to tell it to install the update. I had to repeat the process three or four times before I was able to play splinter cell blacklist. The whole thing took hours (and I had a 240Mb connection at the time so it wasn't that holding me back). Steam does all that unattended so you can leave it downloading and cone back when you like and be in game in no time.

    Also, uplay crapped out on me and I lost a load of progress when I was playing far cry 3 because their servers were hammered for the far cry 4 launch. That sucked.


  • Registered Users, Registered Users 2 Posts: 30,526 ✭✭✭✭CastorTroy


    If the game is in Steam but uses UPlay, can you launch it just using UPlay?


  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,278 Mod ✭✭✭✭AlmightyCushion


    CastorTroy wrote: »
    If the game is in Steam but uses UPlay, can you launch it just using UPlay?

    Yeah, your can launch it with either.


  • Registered Users, Registered Users 2 Posts: 773 ✭✭✭abbir


    The big problem I have with it is the way it handles updates. Steam downloads the game and all updates in one. Then you click play, steam will install a few things and a couple of minutes later you're in game. With uplay it downloads the game, then you have to tell it to install the game. Then you go to play it and it needs an update. You tell it to download the update. When the download is done you have to tell it to install the update. I had to repeat the process three or four times before I was able to play splinter cell blacklist. The whole thing took hours (and I had a 240Mb connection at the time so it wasn't that holding me back). Steam does all that unattended so you can leave it downloading and cone back when you like and be in game in no time.

    Thankfully they've stopped doing that for their newer games like Far Cry 4, Assassin's Creed IV, Rogue/Unity and Watch_Dogs. They've also updated some of their old games so that when you download them now they download like it does on Steam - no more installation process and manual updates. For example, Splinter Cell Blacklist install is much better.


  • Registered Users, Registered Users 2 Posts: 3,031 ✭✭✭Cravez


    To be fair to EA & Origin, I've found the customer care top notch. While the platform itself isn't as good as Steam, I've heard Steam has abysmal customer service.

    Origin were kind enough to allow me to redeem a digital copy of Battlefield 2142 from a physical copy I had, even though it was well outside the requirements for them to do so (i.e I had bought the physical copy years ago and was well past the purchase period you could redeem a digital copy)


  • Closed Accounts Posts: 7,752 ✭✭✭pablomakaveli


    Steams customer service is very poor. They can take weeks to respond sometimes. I had to get the currency changed for my steam wallet so submitted a ticket. Took nearly a week for a response. They asked me to send a photo of my id and it took nearly another week for them to update it.


  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234


    Steam is a great service as long as you don't have to use the customer service, and if you do... Oh god :eek:


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Young lad had his account stolen and Steam had it back for him in less than a day.

    Only time I have ever used the support and it worked.


  • Moderators, Computer Games Moderators Posts: 23,561 Mod ✭✭✭✭Kiith


    Honestly, I think I actually prefer Origin as a platform. It's got a slightly better UI (for some things), it's more responsive, and updates even faster then Steam does for me. I won't ever change to Origin as my main platform, as my Steam library is far to big and I like have most games in the one place, but it's actually pretty good.

    Never really had to use eithers customer support though.


  • Advertisement
  • Closed Accounts Posts: 1,488 ✭✭✭mahoganygas


    dreamers75 wrote: »
    Young lad had his account stolen and Steam had it back for him in less than a day.

    Only time I have ever used the support and it worked.

    That's good to see.

    I've read some horror stories on reddit - people getting their accounts hacked and steam refusing to respond to them.


  • Registered Users, Registered Users 2 Posts: 9,405 ✭✭✭Lukker-


    Anyone see this? https://www.reddit.com/r/pcgaming/comments/3j1916/get_your_popcorn_ready_nv_gpus_do_not_support/

    Basically says Nvidia GPU's aren't capable of doing Asynchronous compute shaders. These are supposedly intergral to DX12 and have led to 30% gains on consoles, with similar results expected on PC.
    This all came about due to Oxide's upcoming DX12 RTS, Ashes of the Singularity. When they released the benchmark, various places found that AMD GPUs had a massive performance gains (partly DX11 driver overhead, partly because GCN's ACEs are doing nothing on DX11), but NV GPUs actually do worse in DX12.
    As noted here.
    NV fired some pretty fine words at Oxide, dissing their game as not representative of DX12 games, and claiming they had a MSAA bug. Oxide fires back saying the bug is actually in NV's drivers and offered to help them fix it.
    They made a nice blog about DX11 vs DX12 where they clarified it and that they were not out to gimp any hardware, but they play fair by the DX12 book.
    This escalated on the tech forums, getting heated accusations thrown around, and so Oxide came into the discussion with this bombshell:
    Maxwell doesn't support Async Compute, at least not natively. We disabled it at the request of Nvidia, as it was much slower to try to use it then to not.
    Followed up with this:
    Personally, I think one could just as easily make the claim that we were biased toward Nvidia as the only 'vendor' specific code is for Nvidia where we had to shutdown async compute. By vendor specific, I mean a case where we look at the Vendor ID and make changes to our rendering path. Curiously, their driver reported this feature was functional but attempting to use it was an unmitigated disaster in terms of performance and conformance so we shut it down on their hardware. As far as I know, Maxwell doesn't really have Async Compute so I don't know why their driver was trying to expose that.
    I suspect that one thing that is helping AMD on GPU performance is D3D12 exposes Async Compute, which D3D11 did not. Ashes uses a modest amount of it, which gave us a noticeable perf improvement. It was mostly opportunistic where we just took a few compute tasks we were already doing and made them asynchronous, Ashes really isn't a poster-child for advanced GCN features.
    Our use of Async Compute, however, pales with comparisons to some of the things which the console guys are starting to do. Most of those haven't made their way to the PC yet, but I've heard of developers getting 30% GPU performance by using Async Compute.
    And finally this, they basically challenge NV to prove them wrong.
    There is no war of words between us and Nvidia. Nvidia made some incorrect statements, and at this point they will not dispute our position if you ask their PR. That is, they are not disputing anything in our blog. I believe the initial confusion was because Nvidia PR was putting pressure on us to disable certain settings in the benchmark, when we refused, I think they took it a little too personally.
    It looks like Oxide is angry at NV since NV tried to make them look like fools despite the problem being with their hardware, so Oxide took it personally and go public.
    And now, AMD chimes in! u/AMD_Robert (Robert Hallock):
    NVIDIA claims "full support" for DX12, but conveniently ignores that Maxwell is utterly incapable of performing asynchronous compute without heavy reliance on slow context switching.
    GCN has supported async shading since its inception, and it did so because we hoped and expected that gaming would lean into these workloads heavily. Mantle, Vulkan and DX12 all do. The consoles do (with gusto). PC games are chock full of compute-driven effects.
    Looks like this is escalating, time to prepare the popcorn and see NV's response!
    As to why Async Compute/Shaders are so important in DX12 & future cross-platform games:
    Compute is used for global illumination, dynamic lighting, shadows, physics, post-processing (including even AA). If it can be offloaded from the main rendering pipeline and done asynchronously in parallel, it can lead to major performance gains. As such, GPUs that support it will see major performance uplift and in theory, GPUs that do not support it, will have no benefit, it reverts back to the normal serial rendering of graphics & compute.
    Async Shaders are vital for a good VR experience, as it helps lower latency of head movement to visual/photon output. I posted on this topic awhile ago:
    https://www.reddit.com/r/nvidia/comments/3i6dks/maxwell_cant_do_vr_well_an_issue_of_latency/
    Because I suspected it may be related to their Async Shader pipeline, now it looks to be confirmed.

    If that's true Nvidia essentially lied that their current crop of GPU's fully supported DX12.


  • Registered Users, Registered Users 2 Posts: 15,646 ✭✭✭✭Vicxas


    Lukker- wrote: »
    Anyone see this? https://www.reddit.com/r/pcgaming/comments/3j1916/get_your_popcorn_ready_nv_gpus_do_not_support/

    Basically says Nvidia GPU's aren't capable of doing Asynchronous compute shaders. These are supposedly intergral to DX12 and have led to 30% gains on consoles, with similar results expected on PC.



    If that's true Nvidia essentially lied that their current crop of GPU's fully supported DX12.

    Jesus if thats true Nvidia has a lot to answer for.


  • Registered Users, Registered Users 2 Posts: 9,405 ✭✭✭Lukker-


    Yup what worries me though is the fact that so many games use GameWorks and so many developers linked with Nvidia.

    Unreal for example, while they are pushing DX12, Unreal Engine won't use Async compute shaders because Nvidia don't support it, even though it can give massive massive performance gains. Nvidia also tried to get Oxide to remove Async shaders from Ashes benchmark.

    I really hope AMD gains a foothold back into the GPU market because they conduct themselves so much better then Nvidia, who essentially go out to gimp everyone else if their hardware isn't up to scratch. They make excellent products more or less and have excellent drivers but they seem to be so anti-consumer and seem to have no problem using the dark arts to gain an advantage. I think the worst thing to happen to PC market in recent times is Nvidia's dominance.


  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234


    Hmmm...



    This is bad! :eek:

    I'm a big fan of the Deus Ex series, Human Revolution was awesome and I'm looking forward to Mankind Divided, but it's definitely gonna be a wait for GOTY/Director's Cut deal for this for me. :I


  • Registered Users, Registered Users 2 Posts: 1,750 ✭✭✭john the one


    Just someone let me know about Mad Max please. The reviews are still pretty crappy online. Not the game reviews now, the actual reviews on YT


  • Registered Users, Registered Users 2 Posts: 1,750 ✭✭✭john the one


    Advise sought please peeps.

    As one or two of you may know, I'm in the market for swapping my ps4 for either an i7 4790 or an i5 4670 with RAM thrown in.

    So body on adverts has been in touch to offer me an i7 4770k for swap, never been over clocked and seller has a lot of positive feedback.

    Is it worthwhile do you think? I haven't used the ps in a year so it's lying idol and I have a z97 mobo which was given as a present so no other costs to me, the processor will be an upgrade from an fx6300.

    How long more will I get out of a 4770k? Will it still be considered powerful in 2 to 3 years?

    Thanks in advance


  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Easily 3 years+ I'd say, Intel CPUs are already very powerful, and games aren't heavy on them. With Hyperthreading and OCing available to you, it should last a good while


  • Closed Accounts Posts: 20,944 ✭✭✭✭Links234


    Well, MGSV is downloading... so I guess, see you guys in a month!


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 5,622 ✭✭✭Revoker88


    Lukker- wrote: »
    Anyone see this? https://www.reddit.com/r/pcgaming/comments/3j1916/get_your_popcorn_ready_nv_gpus_do_not_support/

    Basically says Nvidia GPU's aren't capable of doing Asynchronous compute shaders. These are supposedly intergral to DX12 and have led to 30% gains on consoles, with similar results expected on PC.



    If that's true Nvidia essentially lied that their current crop of GPU's fully supported DX12.

    Been reading up on this the last day or two,be interested to see how it plays out. If its black and white and async compute wont run on nvidia hardware,nividia will have really screwed the pooch. Its only one aspect on DX12,but from the disscusion im reading its a fairly big part of it.

    And that without even factoring in the fact that they would have known it and still advertised full DX12 compatibility. All that rubbish they spoke about working closely with MS on DX12 could have been/probably was b****x.

    Its still a bit early to judge though imo,theres more data needed and one or two benchmarks certainly dont make up an adaquete sample size.

    One thing it wont do is help people trying to get rid of maxwell cards over the next year or two second hand,if proven to be accurate id say it will really push down the value of maxwell based cards


Advertisement