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So, what you playing at the mo? Retro Edition

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  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,364 CMod ✭✭✭✭Retr0gamer


    I use a madcatz fightpad for most of my emulation playing apart from when i'm using my arcade cab. It's the closest thing you can find nowadays to the original saturn 6 button pad, which was excellent.

    I sold all my consoles a while back when the gameroom became a nursery. I couldn't bear the thought of them being kept in boxes and never being played, so i let them all go to good homes. As a result, emulation is pretty much the only game in town. I could borrow a PAL one though. Not as good as NTSC i know, especially with modern TVs, but beggars can't be choosers i suppose...

    Oh god the madcatz fightpad. I read all the reviews saying how it was as good as if not better than the saturn pad. Absolute lies. I think it's one of the worst pads I've ever used. I spent well over the odds on one for SFIV's release and hated it and immediately got a fightstick when it was available. Thankfully the fightsticks are good quality and modifiable. It's serviceable for 2D games but not great at all. If you play something like Contra it will let you down constantly. For fighters, it's a tragedy. I've a saturn pad and it's absolutely god like. They managed to totally screw up the floating d-pad on the fightpad and I'd take a PS controller over it it's that bad.

    If you really have to use emulation then you'll need a pad with an analogue stick for Mario 64. I'm pretty sure that the system and controller was designed around just that game :)


  • Registered Users, Registered Users 2 Posts: 8,912 ✭✭✭Steve X2


    Xbox 360 pad works well on the N64 emulators.
    Grab yourself a Wireless Gaming Receiver and use your existing 360 pad, wireless headset, arcade sticks and whatever else you can hook up to a 360.

    31jxLj9tcVL._SL500_AA300_.jpg
    http://www.amazon.co.uk/Microsoft-Wireless-Gaming-Receiver-Windows/dp/B000HZFCT2/ref=sr_1_4?ie=UTF8&qid=1346424184&sr=8-4


  • Posts: 0 [Deleted User]


    Steve SI wrote: »
    Xbox 360 pad works well on the N64 emulators.
    Grab yourself a Wireless Gaming Receiver and use your existing 360 pad, wireless headset, arcade sticks and whatever else you can hook up to a 360.

    I use a 360 controller with a play and charge cable sometimes on the PC. Will give that a try.

    Thanks!


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,364 CMod ✭✭✭✭Retr0gamer


    I use a 360 controller with a play and charge cable sometimes on the PC. Will give that a try.

    Thanks!

    Does that work with PC games? I've been looking for the cheapest way to hook up a 360 pad to a PC.


  • Posts: 0 [Deleted User]


    Retr0gamer wrote: »
    Oh god the madcatz fightpad. I read all the reviews saying how it was as good as if not better than the saturn pad. Absolute lies. I think it's one of the worst pads I've ever used. I spent well over the odds on one for SFIV's release and hated it and immediately got a fightstick when it was available. Thankfully the fightsticks are good quality and modifiable. It's serviceable for 2D games but not great at all....

    Yeah it's an ok pad, not fantastic. I have one for each platform (got 'em cheap) but mainly use it for platformers and the like. For street fighter I try to stick to stick.

    I've owned a TE fight stick before and they are genuinely good quality, but my current fave is my triple-modded Qanba Q4RAF with custom artwork and button mods.

    sq4h.jpg


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  • Posts: 0 [Deleted User]


    Retr0gamer wrote: »
    Does that work with PC games? I've been looking for the cheapest way to hook up a 360 pad to a PC.

    Actually no sorry, I was thinking of the wired fightpad. My apologies.

    I actually tried the play and charge kit but it didn't work. My bad. I think you need a special dongle for it.


  • Registered Users, Registered Users 2 Posts: 4,029 ✭✭✭Mr.Saturn


    I've been playing the NES version of 1942 for what seems like an age. I've taken to save-stating it, not out of some attempt to bypass the difficulty, as it's nowhere approaching hard, but to ease the monotony. I save it at the finish of every two-three levels and come back to it later. I found it offensively dull at first, but now I'm actively trying to bait it into being boring enough for me not to not want to clear it. I'm hanging in there, at least.

    It's also home to one of the lousiest specials on offer in gaming: the super-roll.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,364 CMod ✭✭✭✭Retr0gamer


    It's not a great game. The arcade game has what could be the worst piece of videogame music ever. I think the game loops infinitely if I'm not mistaken?


  • Registered Users, Registered Users 2 Posts: 4,029 ✭✭✭Mr.Saturn


    Retr0gamer wrote: »
    I think the game loops infinitely if I'm not mistaken?

    Close, as it certainly feels like it, but there's thirty-three stages, of supposedly increasing-difficulty. The screen does fill up, but the game struggles to process it, so you have to odd disappearing enemy, coupled with a sometimes questionable collision detection, that occasionally just lets you sail through a couple of shots. There's no soundtrack in the NES conversion to speak of, besides the ending of level jingle. The rest is just blips and 2600-esque shot-dirges.

    Edit: There's also some vague marching drums in the background. I just finished it, by the way. There's a congrats screen, and that's it. Also, if you get above 999, 999. Your score resets.


  • Registered Users, Registered Users 2 Posts: 1,738 ✭✭✭unky chop chop


    Lads,what's the story with Akai Katana.
    Just downloaded it.I can't seem to make rhyme or reason out of the play mechanics.
    There's no tutorial and I really haven't the foggiest how to play it properly.
    It's a sad day when a Shump becomes a puzzle game.
    Maybe I'm getting too old:)


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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,637 CMod ✭✭✭✭johnny_ultimate


    Rising Star have a decent set of tutorial videos. The first one is very basic, but the other ones linked at the end of the video give an overview of the mechanics in the different modes:



    You'll need to play quite a bit to figure out the subtleties of the systems, but that should get you started. Slash Mode is terrific fun and the mechanics aren't too bad to get to grips with.


  • Registered Users, Registered Users 2 Posts: 1,738 ✭✭✭unky chop chop


    I think I've just copped on...somewhat!
    Build up energy meter to transform by auto firing.
    While tapping builds the other power that converts into those orb things when you transform.
    Then when you transform back you unleash all the katanas you've amassed.
    Phew..took a while...how does scoring system work though?


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,637 CMod ✭✭✭✭johnny_ultimate


    Katanas split bullets into gold, so it's about getting as many bullets and enemies on screen as possible before unleashing them. Also very effective on bosses too.

    You have to actively collect the gold - it loses its value as it gets sucked towards your ship. So you have to 'follow' your katanas to get the max gold values.

    Also, keeping you combo meter up is key. Further influences the amount of gold / multipliers you get.


  • Registered Users, Registered Users 2 Posts: 1,738 ✭✭✭unky chop chop


    Eureka...Its actually a great mechanic I must say.
    Really enjoyable once it clicks.
    This is shaping up to be one of my fave shumps


  • Registered Users, Registered Users 2 Posts: 36,488 ✭✭✭✭o1s1n
    Master of the Universe


    Was in the mood for some Shmups after the above discussion. Couldn't find my Under Defeat anywhere though. I'd also gotten a new laptop between now and when I previously backed up all my DC games (!), so didn't have Discjuggler installed.

    Tried to install it but couldn't get it going with Windows 7. Found an alternative - ImgBurn. And to my absolute joy, it works 100% of the time, every time! Discjuggler on the other hand was probably about 60% successful (meaning me destroying the environment with borked discs)

    So anyway, got to try out a load of Shmups I haven't been able to get working before. Only verticals, so I can use them on the Ikea cab.

    Triggerheart Exelica and Radilgy are brilliant! Radilgy along with the scanlines and cel shaded art looks beautiful, while Exelica has some insane bullet patterns with very high FPS rates and no slowdown going on.

    I think I'm just going to make that Ikea unit into a dedicated Dreamcast cabinet. Take out the laptop and put the DC in the drawer.


  • Registered Users, Registered Users 2 Posts: 1,738 ✭✭✭unky chop chop


    Nice one..disc juggler seem to give me random results..prob 1 in 5 CDRs are fecked in the bin.
    I'll give image burn a go so.
    DC pad hacks coming in the post this week so I can't wait to hook up my cab to a DC
    What version you using and is there settings that need to be tinkered with.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,772 CMod ✭✭✭✭CiDeRmAn


    I was going to play either one of these amazing games...

    j8nGv.jpg

    But I decided to put away childish things and play these instead!
    qn67w.jpg


  • Registered Users, Registered Users 2 Posts: 616 ✭✭✭Casey120


    Been playing DoDonpachi Daifukkatsu 1.5 on the 360 .
    Game didn't click with me at all when I first played it because of all the bullet cancelling and extreme use of hypers , I'm more fan of old style Cave so I ignored it for the most part that I have it like Akai Katana .
    This week I played it again and for some reason I really got in to it , was close to 1cc'ing it tonight although my score still sucks because I use the hypers when I shouldn't, miss bees while chaining or lose the damn chain altogether .

    All these CAVE boards laying around but now I'm back at the 360 , I think I need the board :pac:


  • Moderators, Computer Games Moderators Posts: 10,993 Mod ✭✭✭✭Andrew76


    @Ciderman: A wise choice indeed.

    Must say I wasn't impressed at all with The Raiden Project, partly because I have the pcbs but mainly because of the atrocious game settings - you can rotate the screen but the controls don't get rotated along with it (think I read there might have been a fix/hack to get them working but cba with that). DX is a far superior port, brilliant game.


  • Registered Users, Registered Users 2 Posts: 36,488 ✭✭✭✭o1s1n
    Master of the Universe


    The rotate problem is a biggie, but other than that, The Raiden Project is a perfect port of both games. It's definitely worth having.

    In fact it's the only way of playing Raiden 2 if you don't own the board.

    It's probably possible to get around the rotate issue if you use it with a ps1 emulator.

    One of these days I'll get around to picking up DX myself. Definitely the best out of the lot.


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  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,772 CMod ✭✭✭✭CiDeRmAn


    Andrew76 wrote: »
    @Ciderman: A wise choice indeed.

    Must say I wasn't impressed at all with The Raiden Project, partly because I have the pcbs but mainly because of the atrocious game settings - you can rotate the screen but the controls don't get rotated along with it (think I read there might have been a fix/hack to get them working but cba with that). DX is a far superior port, brilliant game.

    Actually, there is no control issue at all.
    I play the PAL version you see there with my lovely Namco stick on a 'tated Philips TV, controls proper and correct via onscreen menu.
    No probs.


  • Registered Users, Registered Users 2 Posts: 36,488 ✭✭✭✭o1s1n
    Master of the Universe


    CiDeRmAn wrote: »
    Actually, there is no control issue at all.
    I play the PAL version you see there with my lovely Namco stick on a 'tated Philips TV, controls proper and correct via onscreen menu.
    No probs.

    You sure you're not confusing the versions? You can tate the screen in The Raiden Project, but the controls don't tate with it. So it's unplayable. It's a known error with the game. Some people even hack pads to work just with that one game.

    Unless you've managed to get some crazy assed PAL version which works properly?! :eek:


  • Moderators, Computer Games Moderators Posts: 10,993 Mod ✭✭✭✭Andrew76


    o1s1n wrote: »
    You sure you're not confusing the versions? You can tate the screen in The Raiden Project, but the controls don't tate with it. So it's unplayable. It's a known error with the game. Some people even hack pads to work just with that one game.

    Unless you've managed to get some crazy assed PAL version which works properly?! :eek:

    Yeah just did some Googling, seems the PAL version's tate mode works fine with the controls, but the game is in 50Hz. NSTC-J/U versions have the tate control problem that needs the game code lark.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,364 CMod ✭✭✭✭Retr0gamer


    o1s1n wrote: »
    Triggerheart Exelica and Radilgy are brilliant! Radilgy along with the scanlines and cel shaded art looks beautiful, while Exelica has some insane bullet patterns with very high FPS rates and no slowdown going on.

    Wasn't a fan of either of those games. I don't really like danmakus but those ones in particular I found really dull.


  • Registered Users, Registered Users 2 Posts: 616 ✭✭✭Casey120


    I liked Triggerheart Exelica and that little Puppet that came with it , Radilgy plays awesome but the art style is a bit weird .


  • Registered Users, Registered Users 2 Posts: 36,488 ✭✭✭✭o1s1n
    Master of the Universe


    Retr0gamer wrote: »
    Wasn't a fan of either of those games. I don't really like danmakus but those ones in particular I found really dull.

    You sure you've played Radilgy? It's a really nice standard cel shaded shmup. Not a danmaku/bullet hell game.

    No youtube videos do it justice, it looks really love running on the console.



  • Registered Users, Registered Users 2 Posts: 36,488 ✭✭✭✭o1s1n
    Master of the Universe


    Andrew76 wrote: »
    Yeah just did some Googling, seems the PAL version's tate mode works fine with the controls, but the game is in 50Hz. NSTC-J/U versions have the tate control problem that needs the game code lark.

    Serious? I must be wrong so, sorry Ciderdude!

    Could have sworn my Raiden project rotated the screen but not the controls (so you could play it like a side scrolling shmup)


  • Moderators, Computer Games Moderators Posts: 10,993 Mod ✭✭✭✭Andrew76


    o1s1n wrote: »
    Serious? I must be wrong so, sorry Ciderdude!

    Could have sworn my Raiden project rotated the screen but not the controls (so you could play it like a side scrolling shmup)

    Mine was definitely like that also. Seems like the PAL release was an exception.


  • Registered Users, Registered Users 2 Posts: 36,488 ✭✭✭✭o1s1n
    Master of the Universe


    Mine is the PAL release though, I've had an original copy since just after it came out! :D 7 pounds in Smyths. Shame I didn't know it would go up in price, they had loads of them!


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  • Moderators, Computer Games Moderators Posts: 10,993 Mod ✭✭✭✭Andrew76


    o1s1n wrote: »
    Mine is the PAL release though, I've had an original copy since just after it came out! :D 7 pounds in Smyths. Shame I didn't know it would go up in price, they had loads of them!

    Found a thread earlier on shmups about a game genie type code that sorts the problem for the NTSC releases and a different post saying pal was fine. The version I had was a download that was deleted after 5 mins, it must have been ntsc-j. Maybe go back and try yours again sometime? :)


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