Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

BoardsTown 2.0 - potential layout for discussion

2

Comments

  • Registered Users, Registered Users 2 Posts: 5,317 ✭✭✭gavmcg92


    Hi guys, is Boardstown on a free to play server?

    In some respects yes. You will need to be whitelisted first.


  • Registered Users, Registered Users 2 Posts: 5,317 ✭✭✭gavmcg92


    hare05 wrote: »
    I propose wood and dirt shacks only with a ban on the use of stone for the first week. Because stone looks permanent :rolleyes:

    That's a bit too far but yes the original town will be a one week one. Then the admins can start to evict people from their homes and work as slave laborers creating the new town. Anyone who fails to comply will be sent to jail! :P


  • Moderators, Technology & Internet Moderators Posts: 17,150 Mod ✭✭✭✭cherryghost


    humanji wrote: »
    As I said, the shape doesn't really matter. The below example is the same basic idea except that instead of each zone surrounding another one, it's done in a linear fashion with the keep at the back and areas building outwards in one direction.

    163619.png

    This idea could be cool if the town was being built around a hill/mountain and we weren't going to flatten the land, just build with the contours.

    This would be fantastic on hilly slope. Very medieval.


  • Moderators, Technology & Internet Moderators Posts: 17,150 Mod ✭✭✭✭cherryghost


    So just to expand on Humanji's idea

    The black area is a castle/keep on a sloped hill overlooking the city.

    The red area is a business district, compromising of a central bank, shopping district, central park, and train station

    Between the red and green area could be a man-made canal and some bridges.

    The green area is a residential zone. There would be east and west tunnels underneath to cater for trainline expansion.

    The way this works, we could have infinite residential expansion, so new users would never be left out :D


  • Moderators, Recreation & Hobbies Moderators Posts: 10,912 Mod ✭✭✭✭Ponster


    I also like the idea of there being a river or canal.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Probably not essential to discuss now, but I had a brain fart and thought I'd post it before I forgot. Pretty much any idea we come up with is going to have some sort of central building. My idea was to have it big and empty, and as events happen, we build monuments to represent them. For example, the creation of the first town would have some sort of sculpture with a plaque with the date and a brief description. The building would be empty for the most part, but over time would fill up.

    Also, (and this would take a bit more work), you could have a rough scale map of the land on one floor of the building (with a viewing point built above it). As settlements are created, they could be added with signposts.

    Just something for people to ponder. :)


  • Registered Users, Registered Users 2 Posts: 5,317 ✭✭✭gavmcg92


    humanji wrote: »
    My idea was to have it big and empty, and as events happen, we build monuments to represent them. For example, the creation of the first town would have some sort of sculpture with a plaque with the date and a brief description. The building would be empty for the most part, but over time would fill up:)

    Love it!


  • Registered Users, Registered Users 2 Posts: 841 ✭✭✭BlandKitten


    With the area we picked out, I put humanji's idea over it for planning and so you can kinda tell how it'll turn out.

    20110620193410.png


  • Registered Users, Registered Users 2 Posts: 789 ✭✭✭nimrod86


    THERE'S MY SHACK!!! ITS A BUSINESS?


  • Moderators, Technology & Internet Moderators Posts: 17,150 Mod ✭✭✭✭cherryghost


    Nice but tbh I think we have to go a lot bigger :P


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 841 ✭✭✭BlandKitten


    Nice but tbh I think we have to go a lot bigger :P
    Well the residential area just keeps going, so I didn't think to show tons of screens of behind where I was.
    What about the castle and business area?


  • Moderators, Technology & Internet Moderators Posts: 17,150 Mod ✭✭✭✭cherryghost


    Well the business area defo needs to be bigger, right out to where you have the residental area highlighted and maybe beyond. If we're doing the louvre for the bank I don't think it'll fit there, along with shopping district etc


  • Registered Users, Registered Users 2 Posts: 841 ✭✭✭BlandKitten


    I don't think the business area needs to be that big, but yeah it can easily be made bigger.
    And since when is the bank going to become the Louvre?


  • Moderators, Technology & Internet Moderators Posts: 17,150 Mod ✭✭✭✭cherryghost


    We had a chat about it, but I mean it'll be something similar in size to it. Shopping district will be big enough too.


  • Registered Users, Registered Users 2 Posts: 5,317 ✭✭✭gavmcg92


    We had a chat about it, but I mean it'll be something similar in size to it. Shopping district will be big enough too.

    Louvre ftw! :P

    Yea I agree with cherry.
    CBD to the end of the mountain at least and then residential on flat land.


  • Registered Users, Registered Users 2 Posts: 841 ✭✭✭BlandKitten


    Alright, slight update.
    20110620202959z.png

    Made the CBD a lot bigger.


  • Registered Users, Registered Users 2 Posts: 5,317 ✭✭✭gavmcg92


    Thats better! :D

    Bigger is always better! :p


  • Closed Accounts Posts: 7,752 ✭✭✭pablomakaveli


    We'd be able ot fit a ot of the stuff in that sized are so it should work. We could maybe create a dock area to the right by the big ocean as well.


  • Moderators, Technology & Internet Moderators Posts: 17,150 Mod ✭✭✭✭cherryghost


    OK, my take on this
    163966.JPG

    So black is the castle, it'll be bigger

    The red U-shaped building is the bank with the train station opposite it, and then steps leading down to a shopping 'strip' along the canal. Either side is parks or something else, whatever really.

    Then the canal with bridges obviously

    Then not so much a grid shaped expansion... I drew it like a grid but meh, I'm fine with whatever way.

    Drawings aren't to scale :P


  • Registered Users, Registered Users 2 Posts: 1,017 ✭✭✭Crow92


    I'm after leveling and landscaping the castle area, what do people think of this sort of layout roughly for the castle area?

    163990.jpg


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 370 ✭✭Xenon560


    ffs, just as things get started, I get a virus that takes 6 hours to fix.
    So what happened? Wasn't the place meant to be voted for?


  • Registered Users, Registered Users 2 Posts: 8,427 ✭✭✭Morag


    There is a bunch on the server who are just haring off at it.


  • Registered Users, Registered Users 2 Posts: 841 ✭✭✭BlandKitten


    Very rough idea for the business area, as people give more feedback I'll change it.
    The red is paths by the way.
    Also, by plot I don't mean residential, but for shopping.

    unled2ha.png


  • Moderators, Technology & Internet Moderators Posts: 17,150 Mod ✭✭✭✭cherryghost


    Nice but was thinking more along the lines of a courtyard with shops around it, makes it easier to shop around and looks nicer than a tall block coming out of the ground. Maybe slope that and slope it nicely back to the 'plots behind here' bit?'


  • Closed Accounts Posts: 7,752 ✭✭✭pablomakaveli


    Just something i thought i'd try for the plot layout. I staggered the plots on either side. With the corner of the buildings on the right moved 5 blocks to the left of the building on the left.

    Thisway the layout will be a little less grid like since people didnt seem to like that layout.

    nBi5M.jpg


  • Registered Users, Registered Users 2 Posts: 550 ✭✭✭Teg Veece


    Are there going to be restrictions on the types of materials that can be used in the town? - If someone wanted to make their house out of purple wool and netherrack would that be acceptable or are we going for a themed town like this place:




  • Moderators, Technology & Internet Moderators Posts: 17,150 Mod ✭✭✭✭cherryghost


    I think its fair to use cobble/moss/smooth stone/wood/planks/sandstone and whatnot. Wool maybe but in a limited use, instead of an entire house -_-


  • Moderators, Technology & Internet Moderators Posts: 17,150 Mod ✭✭✭✭cherryghost


    So here I am at the bank thinking of what to build it out of.

    Sandstone and glass perhaps? Give it a sort of modern look, but we can have pillars inside to give it a more roman style.

    Moss and cobblestone? Give it an older look.

    Plain wood and planks? I personally don't think it'll look well.

    Thoughts?


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    Banks are SRS BUSNS, so I think Cobble & Glass. A little bit of a darker and foreboding (closing?:p) look might be fun in contrast to a bright and shining shopping centre for example.

    Then I'd suggest a vault with moss covered cobble and stacked with GOLD! ;)


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 5,317 ✭✭✭gavmcg92


    Sandstone and glass perhaps? Give it a sort of modern look, but we can have pillars inside to give it a more roman style.

    I like the sound of that


Advertisement