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Nuke Tips

  • 26-07-2010 07:22PM
    #1
    Registered Users, Registered Users 2 Posts: 11,139 ✭✭✭✭


    As I said in another thread, I have finished all my killstreak challenges except for the Nuke. When I was doing the EMP my set up was Harriers, Chopper Gunner/AC130 and EMP. Through all the time spent doing the challenges I have found myself getting my harriers easier and easier but the Nuke has eluded me each time.

    I religiously play Demolition (unless fellow boards players are online) as I find it is easier to hold onto streaks going into the next round. Usually try pick up my harriers in the first round and then unleash it at the beginning of round 2 while people are frantically making a break for bomb sites.

    Just wondering if anybody out there who has achieved multiple Nukes has any (helpful) advice.

    Cheers!


«13

Comments

  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    This is one CoD Wiki but :

    Setup two classes with your favourite primary weapon. OMA on both. Have hardline on to get harrier. Switch to class with DC pro and release harriers. If they get to chopper keep DC pro on. Do chopper. If you get nuke with chopper and DC good and well. If not once you leave chopper interface thing, change to hardline so you only need 24 kills for nuke.

    All I can think of really is just play aggressively until you get harriers, and let the killstreaks do the work. If you've been able to get 10 EMP, 10 nukes shouldn't be that much of a step up.











    Oh, and Boost. :pac:


  • Registered Users, Registered Users 2 Posts: 11,139 ✭✭✭✭Mr. Manager


    Thanks for that.. actually sounds like a decent plan!

    On my last EMP challenge I got to 26 from the chopper gunner so I do think I can do it, it's just a case of when at this point.

    but on the other 9 I only managed to get maybe 18-20 kills before dying.

    Practice makes perfect


    Perfect practice makes perfect!


  • Registered Users, Registered Users 2 Posts: 1,778 ✭✭✭Sod'o swords


    That sounds like a lot of effort.

    What i find best is just harriers, AC130 and then nuke.
    Scavenger is a must as well.

    But tbh what you use has little to do with it, it's your playing style and ability that's the main factor in it. Like that it's hard to give advice there..


  • Registered Users, Registered Users 2 Posts: 4,225 ✭✭✭shanec1928


    play with a partner some one who will stand over ya when your in the chopper or ac130 and play ground war.more people=more kills
    domination on ground war as if you fail once you can try again as-posed to tdm as if ya feck it up you have to wait for the next game and lots of luck


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    I found the easiest one I got was on Wasteland, you can see people coming for miles if you're in the right place.got one in FFA that way. I could have gotten one today but didnt have it equipped , bah.


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  • Registered Users, Registered Users 2 Posts: 22,374 ✭✭✭✭2smiggy


    i must try the tips from wiki. makes sense using one man army and danger close. i have not even been close to a nuke. :(


  • Closed Accounts Posts: 1,609 ✭✭✭Creasy_bear


    2smiggy wrote: »
    i must try the tips from wiki. makes sense using one man army and danger close. i have not even been close to a nuke. :(

    fcuk sake if you need to do that to get a nuke just forget about it .......

    equip

    scav
    cold blooded / hardline
    ninja
    ump its actually the only gun in the game you don't need stopping power on even if you have a ropey connection .
    claymores

    keep an eye on the map and stay just behind youre teammates . Move about the map to get your 6/7 kills for your harriers don't camp because you will be raped in some way or another . When you get them call them in and try to hide somewhere make sure you know where youre going when you are one away from the harriers . Hopefully they'll get you the gunner (they probably won't though) stay under cover until the harriers are gone . Then go and get the kills for the gunner/or open your gunner ...........and try your best to spawn trap them . Keep an eye out for any lads in a red box not running/lads with cold-blooded not running , these are the pricks that are trying to shoot you down .

    All you can do is hope no one shoots you down !! Theres shag all skill to getting a nuke , mostly luck .
    Just keep the nuke on all the time and eventually you'll get one


  • Registered Users, Registered Users 2 Posts: 1,091 ✭✭✭brian plank


    just play domination. wasteland is by far the easiest map to get a nuke on if you camp with a sniper rifle.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    2smiggy wrote: »
    i must try the tips from wiki. makes sense using one man army and danger close. i have not even been close to a nuke. :(

    standing in one spot launching grenades is probably the worst way to get one, anyone with a brain will know what you're doing and get a revenge kill on you. keep moving is the key, the more you move the more the spawns change so they wont always know where you are, scavenger is essential though.


  • Registered Users, Registered Users 2 Posts: 22,374 ✭✭✭✭2smiggy


    just the danger close for the air support when i get the harriers. i hate people running around using danger close with grenade launchers plus the thumpers added


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  • Closed Accounts Posts: 7,397 ✭✭✭Paparazzo


    Not got one yet, but going to get it on highrise. Would have got one today but it wasn't equipped. Creasys set up is what I use with silencer, but with stopping power instead of hardline


  • Registered Users, Registered Users 2 Posts: 3,009 ✭✭✭Shammy


    Best tip i can give you is play with a group of friends , and when you come across a bad team , enable harriers , ac130/chopper and nuke , its much easier when playing with friends as communication is vital and can make getting your nuke 10 times easier.
    What ever your perks just make sure you have scavenger and ninja .

    Good luck


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Paparazzo wrote: »
    Not got one yet, but going to get it on highrise. Would have got one today but it wasn't equipped. Creasys set up is what I use with silencer, but with stopping power instead of hardline

    highrise is where I got my first one, if you spawn at the Ranger side, C, its easy enough, just go down the back stairs, stick a claymore there then move between the stairs and the spawn point, you'll ensure the enemies all spawn at A, just stay away from the windows and move back and forth and you'll get one, be sure to have scavenger on so you can replish your claymores.


  • Closed Accounts Posts: 1,609 ✭✭✭Creasy_bear


    Paparazzo wrote: »
    Not got one yet, but going to get it on highrise. Would have got one today but it wasn't equipped. Creasys set up is what I use with silencer, but with stopping power instead of hardline

    you don't need stopping power on the ump ........if youre trying to get one on highrise go with

    mara ......light.......ninja

    edit ---- sorry this is actually if youre playing team deathmatch . No idea how the spawning works in any other game as i don't really play them

    just go straight around behind them then when you have cleared out the building run to the other building , flanking them again with the mara & lightweight . Then when you have it cleared out again leg back to the other building .......NEVER GO OUTSIDE EITHER BUILDING . Just keep running to each one staying underneath , also have claymores eqipped and that will get you a easy kill , meaning you only need 6 kills . Use the pp2000 as a secondary you might need it but you should be able to pick up one of their weapons ;)


  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    fcuk sake if you need to do that to get a nuke just forget about it .......

    equip

    scav
    cold blooded / hardline
    ninja
    ump its actually the only gun in the game you don't need stopping power on even if you have a ropey connection .
    claymores

    keep an eye on the map and stay just behind youre teammates . Move about the map to get your 6/7 kills for your harriers don't camp because you will be raped in some way or another . When you get them call them in and try to hide somewhere make sure you know where youre going when you are one away from the harriers . Hopefully they'll get you the gunner (they probably won't though) stay under cover until the harriers are gone . Then go and get the kills for the gunner/or open your gunner ...........and try your best to spawn trap them . Keep an eye out for any lads in a red box not running/lads with cold-blooded not running , these are the pricks that are trying to shoot you down .

    All you can do is hope no one shoots you down !! Theres shag all skill to getting a nuke , mostly luck .
    Just keep the nuke on all the time and eventually you'll get one
    krudler wrote: »
    standing in one spot launching grenades is probably the worst way to get one, anyone with a brain will know what you're doing and get a revenge kill on you. keep moving is the key, the more you move the more the spawns change so they wont always know where you are, scavenger is essential though.

    Guys, I think you're missing the point of the OMA & Danger Close suggestion. I can't see much different between what Creasy suggested, and the OMA & Danger Close suggestion that you've slagged off. Unless you're assuming he's talking about using noobtubes, which wasn't ever mentioned.

    The suggestion means you use OMA to jump between two classes. You start off with on that is using Hardline. Then, once you get your 6 kills (Harriers), you use OMA to change to one with the same weapons but with Danger Close Pro before you call the Harriers in. That way their bomb run is much more lethal (How often have you gotten hitmarkers with your harriers?). If you don't get to Chopper/AC130 with the Harrier, use OMA to jump back to Hardline so you only need 10 kills to get it. Then flip back to DCP once you get the Chopper/AC130 again, as you now have more destructive firepower, so kill people more quickly. Lastly if you don't have the nuke from this AirSupport, jump back to Hardline again so you only need 24 kils.

    So instead of just running with Hardline as Creasy suggests, using the OMA method allows you to flip to better AirSupport before you call it in. Why the problem with this?

    One question I have in relation to Hardline is this. Say you are using Danger Close pro and get to 24 kills with the Chopper Gunner. So you flip to Hardline. Do you automatically get your nuke or do you still need one last kill??? :confused:


  • Closed Accounts Posts: 1,609 ✭✭✭Creasy_bear


    shawpower wrote: »
    Guys, I think you're missing the point of the OMA & Danger Close suggestion. I can't see much different between what Creasy suggested, and the OMA & Danger Close suggestion that you've slagged off. Unless you're assuming he's talking about using noobtubes, which wasn't ever mentioned.

    The suggestion means you use OMA to jump between two classes. You start off with on that is using Hardline. Then, once you get your 6 kills (Harriers), you use OMA to change to one with the same weapons but with Danger Close Pro before you call the Harriers in. That way their bomb run is much more lethal (How often have you gotten hitmarkers with your harriers?). If you don't get to Chopper/AC130 with the Harrier, use OMA to jump back to Hardline so you only need 10 kills to get it. Then flip back to DCP once you get the Chopper/AC130 again, as you now have more destructive firepower, so kill people more quickly. Lastly if you don't have the nuke from this AirSupport, jump back to Hardline again so you only need 24 kils.

    So instead of just running with Hardline as Creasy suggests, using the OMA method allows you to flip to better AirSupport before you call it in. Why the problem with this?

    One question I have in relation to Hardline is this. Say you are using Danger Close pro and get to 24 kills with the Chopper Gunner. So you flip to Hardline. Do you automatically get your nuke or do you still need one last kill??? :confused:

    In my experience anybody using oma has a noobtube attached thanks to wor's video . Changing classes that amount of times , youre sure to get caught with youre cock in your hand .

    The bottom line is this ..............you don't need danger close , you don't need more powerful air-support . The other team will either shoot it down or they won't , thats what decides if you get a nuke or not .


  • Closed Accounts Posts: 1,609 ✭✭✭Creasy_bear


    shawpower wrote: »
    Guys, I think you're missing the point of the OMA & Danger Close suggestion. I can't see much different between what Creasy suggested, and the OMA & Danger Close suggestion that you've slagged off. Unless you're assuming he's talking about using noobtubes, which wasn't ever mentioned.

    The suggestion means you use OMA to jump between two classes. You start off with on that is using Hardline. Then, once you get your 6 kills (Harriers), you use OMA to change to one with the same weapons but with Danger Close Pro before you call the Harriers in. That way their bomb run is much more lethal (How often have you gotten hitmarkers with your harriers?). If you don't get to Chopper/AC130 with the Harrier, use OMA to jump back to Hardline so you only need 10 kills to get it. Then flip back to DCP once you get the Chopper/AC130 again, as you now have more destructive firepower, so kill people more quickly. Lastly if you don't have the nuke from this AirSupport, jump back to Hardline again so you only need 24 kils.

    So instead of just running with Hardline as Creasy suggests, using the OMA method allows you to flip to better AirSupport before you call it in. Why the problem with this?

    One question I have in relation to Hardline is this. Say you are using Danger Close pro and get to 24 kills with the Chopper Gunner. So you flip to Hardline. Do you automatically get your nuke or do you still need one last kill??? :confused:

    I'd say you'd still have to get another kill :confused:


  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    In my experience anybody using oma has a noobtube attached thanks to wor's video . Changing classes that amount of times is a fcuking joke , youre sure to get caught with youre cock in your hand .

    The bottom line is this ..............you don't need danger close , you don't need more powerful air-support . The other team will either shoot it down or they won't , thats what decides if you get a nuke or not .

    What's the difference between your suggestion of hiding in a corner while the Harrier is getting you kills, and hiding in a corner to change class before calling in your harrier? An extra 3 seconds on top of the 45 you suggested is hardly a guarantee of getting cock caught?

    I've often gotten a harrier and Chopper gunner, not had them shot down and not got 25 kills. So imho, giving those air support more power is going to increase your number of kills with them. Particularly the bomb run from the Harrier. Hit markers are a regular occurance on mine, so if you convert them to kills, that's an extra 1-2 kills which could be the difference between getting stuck on 22/23 and actually getting the nuke.


  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    shawpower wrote: »
    Guys, I think you're missing the point of the OMA & Danger Close suggestion.

    The suggestion means you use OMA to jump between two classes. You start off with on that is using Hardline. Then, once you get your 6 kills (Harriers), you use OMA to change to one with the same weapons but with Danger Close Pro before you call the Harriers in. That way their bomb run is much more lethal (How often have you gotten hitmarkers with your harriers?). If you don't get to Chopper/AC130 with the Harrier, use OMA to jump back to Hardline so you only need 10 kills to get it. Then flip back to DCP once you get the Chopper/AC130 again, as you now have more destructive firepower, so kill people more quickly. Lastly if you don't have the nuke from this AirSupport, jump back to Hardline again so you only need 24 kils.


    So instead of just running with Hardline as Creasy suggests, using the OMA method allows you to flip to better AirSupport before you call it in. Why the problem with this?

    One question I have in relation to Hardline is this. Say you are using Danger Close pro and get to 24 kills with the Chopper Gunner. So you flip to Hardline. Do you automatically get your nuke or do you still need one last kill??? :confused:

    Exactly what I said in first post. You won't be using a nootube at all with OMA, you're just beasting up your air support (harrier + Ac/Chopper) before you call them in is all.

    Also you might want to get 6 kills (have harrier on), switch to hardline class, and see will you get harriers on a 6th kill (if 6 kills have been gotten with say SP). I'd imagine what the rule is for harriers, ie needing another kill or not, stands also for the nuke.


  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    Leeg17 wrote: »
    Also you might want to get 6 kills (have harrier on), switch to hardline class, and see will you get harriers on a 6th kill (if 6 kills have been gotten with say SP). I'd imagine what the rule is for harriers, ie needing another kill or not, stands also for the nuke.

    I might actually try this in a Private lobby tonight... It's an interesting one.


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  • Closed Accounts Posts: 1,609 ✭✭✭Creasy_bear


    shawpower wrote: »
    What's the difference between your suggestion of hiding in a corner while the Harrier is getting you kills, and hiding in a corner to change class before calling in your harrier? An extra 3 seconds on top of the 45 you suggested is hardly a guarantee of getting cock caught?

    I've often gotten a harrier and Chopper gunner, not had them shot down and not got 25 kills. So imho, giving those air support more power is going to increase your number of kills with them. Particularly the bomb run from the Harrier. Hit markers are a regular occurance on mine, so if you convert them to kills, that's an extra 1-2 kills which could be the difference between getting stuck on 22/23 and actually getting the nuke.

    you need to learn how to spawn trap with the chopper gunner .

    How many nukes have you had


  • Registered Users, Registered Users 2 Posts: 3,009 ✭✭✭Shammy


    Leeg17 wrote: »
    Exactly what I said in first post. You won't be using a nootube at all with OMA, you're just beasting up your air support (harrier + Ac/Chopper) before you call them in is all.

    Also you might want to get 6 kills (have harrier on), switch to hardline class, and see will you get harriers on a 6th kill (if 6 kills have been gotten with say SP). I'd imagine what the rule is for harriers, ie needing another kill or not, stands also for the nuke.


    No you dont need another kill , when you have hardline on and you get your 6th kill the harrier icon will be displayed at the usual place, once you switch over it will still be there.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Hard to spawntrap in a public lobby without teammates, usually you get lots of rambo's running into A/C and flipping the enemies spawn.

    Also these days a AC130 is a much saver bet than a chopper gunner, Choppers are far too easy to shoot down, guess it depends on the map.


  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    you need to learn how to spawn trap with the chopper gunner .

    Yeah, I know how to spawn trap , and it's nice and easy to do on a map like Wasteland etc which is wide open. But on somewhere like Quarry not so easy. You get guys running for the buildings with only a glimpse of them before the go out of view. So a quicker kill can help there.
    How many nukes have you had

    I've said before on here that I've got none and that I've never really gone for the nuke. It's always been my last unlock in each prestige, and I've only tried for it on one of those prestiges for about 5 games in total, with 19 kills being the closest in that time.

    But I'm going to try this prestige, so that's why I'm trying to figure out whether this is a worthwhile strategy. It seems logical that it would be, but maybe that's too much focus on logic rather than gameplay... Your two main criticisms of it so far don't really make sense to me though, as mentioned in my replies.

    The two big possible things that make me wonder if it's flawed, are that you're more exposed when using Hardline if you come up against someone with Stopping Power, plus you could get exposed with lack of ammo if you end up with a few enemies around you. You can change to the same class for more ammo, but it's still a bit of a risk. You'd have to choose your gun very carefully.

    I'd say the TAR could work, cause it's a decent ammo clip, is high damage, and is good at all ranges. The other Assault Rifles all have problems of one sort or another. (Low ammo, poor in close, low damage etc). The AK is another one that'd work, but it's late unlock mean I'll not get much chance to try it.

    Anyway, I'll be unlocking the nuke in another few levels, so will be trying to get it then.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    shawpower wrote: »
    Yeah, I know how to spawn trap , and it's nice and easy to do on a map like Wasteland etc which is wide open. But on somewhere like Quarry not so easy. You get guys running for the buildings with only a glimpse of them before the go out of view. So a quicker kill can help there.



    I've said before on here that I've got none and that I've never really gone for the nuke. It's always been my last unlock in each prestige, and I've only tried for it on one of those prestiges for about 5 games in total, with 19 kills being the closest in that time.

    But I'm going to try this prestige, so that's why I'm trying to figure out whether this is a worthwhile strategy. It seems logical that it would be, but maybe that's too much focus on logic rather than gameplay... Your two main criticisms of it so far don't really make sense to me though, as mentioned in my replies.

    The two big possible things that make me wonder if it's flawed, are that you're more exposed when using Hardline if you come up against someone with Stopping Power, plus you could get exposed with lack of ammo if you end up with a few enemies around you. You can change to the same class for more ammo, but it's still a bit of a risk. You'd have to choose your gun very carefully.

    I'd say the TAR could work, cause it's a decent ammo clip, is high damage, and is good at all ranges. The other Assault Rifles all have problems of one sort or another. (Low ammo, poor in close, low damage etc). The AK is another one that'd work, but it's late unlock mean I'll not get much chance to try it.

    Anyway, I'll be unlocking the nuke in another few levels, so will be trying to get it then.

    You dont really have to use hardline tho, just replace it with stopping power and use your favorite gun, then when you get 7kills switch.


  • Registered Users, Registered Users 2 Posts: 3,009 ✭✭✭Shammy


    shawpower wrote: »







    I'd say the TAR could work, cause it's a decent ammo clip, is high damage, and is good at all ranges. The other Assault Rifles all have problems of one sort or another. (Low ammo, poor in close, low damage etc). The AK is another one that'd work, but it's late unlock mean I'll not get much chance to try it.

    Anyway, I'll be unlocking the nuke in another few levels, so will be trying to get it then.
    We'll do it some night on Domination , once we come up against a team that isnt as good we can control the pace of the game.


  • Closed Accounts Posts: 1,609 ✭✭✭Creasy_bear


    shawpower wrote: »
    Yeah, I know how to spawn trap , and it's nice and easy to do on a map like Wasteland etc which is wide open. But on somewhere like Quarry not so easy. You get guys running for the buildings with only a glimpse of them before the go out of view. So a quicker kill can help there.



    I've said before on here that I've got none and that I've never really gone for the nuke. It's always been my last unlock in each prestige, and I've only tried for it on one of those prestiges for about 5 games in total, with 19 kills being the closest in that time.

    But I'm going to try this prestige, so that's why I'm trying to figure out whether this is a worthwhile strategy. It seems logical that it would be, but maybe that's too much focus on logic rather than gameplay... Your two main criticisms of it so far don't really make sense to me though, as mentioned in my replies.

    The two big possible things that make me wonder if it's flawed, are that you're more exposed when using Hardline if you come up against someone with Stopping Power, plus you could get exposed with lack of ammo if you end up with a few enemies around you. You can change to the same class for more ammo, but it's still a bit of a risk. You'd have to choose your gun very carefully.

    I'd say the TAR could work, cause it's a decent ammo clip, is high damage, and is good at all ranges. The other Assault Rifles all have problems of one sort or another. (Low ammo, poor in close, low damage etc). The AK is another one that'd work, but it's late unlock mean I'll not get much chance to try it.

    Anyway, I'll be unlocking the nuke in another few levels, so will be trying to get it then.

    then don't go for the nuke on maps you can't spawn trap on :confused:


  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    Shammy wrote: »
    No you dont need another kill , when you have hardline on and you get your 6th kill the harrier icon will be displayed at the usual place, once you switch over it will still be there.

    I might be picking this up wrong. But I meant get a 6th kill, then switch to hardline, and will it give you harriers or not ? Even though your 1-6th kill was with it off.


  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    Magill wrote: »
    You dont really have to use hardline tho, just replace it with stopping power and use your favorite gun, then when you get 7kills switch.

    Yeah, that's what I was wondering. Do you lose the benefit of Stopping power too much with Hardline? I'd say you might be better going for 3 classes, and have one with Stopping power. When you get to 6 kills, switch to hardline and get your harriers straight away. Then switch to Danger Close to call them in.

    I guess there are two main questions.

    1. Is it actually worth the nuisance of missing out on extra claymores or your secondary? I'm not sure.

    2. How much benefit is Danger Close pro on Air Support. Presuming they don't get shot down, how would a like for like comparison work out over a sample of 10 exampes each? Will it nett you 0-1-2 kills through the harrier & Chopper/AC? If so, then it's questionable whether it's worth the hassle/risk. If it gets you 3-4-5 kills, then I'd say it's a very worthwhile strategy. The extra blast radius on the AC130 suggests you can get a good few, but without having tried it I'm just guessing.


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  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    Shammy wrote: »
    We'll do it some night on Domination , once we come up against a team that isnt as good we can control the pace of the game.

    Sounds like a plan. Although I'm not sure I'll be telling you I'm trying for it. Prefer to try and fail in silence than have that expectation on me. :D


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