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Traktor Pro - Tutorials, Tips & Tricks & Discussion

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  • Registered Users, Registered Users 2 Posts: 4,527 ✭✭✭copeyhagen


    i have a traktor query, its the one thing that pishes me off about it.

    so i have about 1200 tracks on my new laptop, all of them new (lost 95% of my collection with my old laptop) and when i import new tracks i have to manually load each track up once, to get the beatgrid and the bpm and that.

    is there any way of setting traktor to auto load up all the new tracks one at a time so i can do it while im at work or something?!

    rob


  • Registered Users, Registered Users 2 Posts: 4,111 ✭✭✭joker77


    copeyhagen wrote: »
    i have a traktor query, its the one thing that pishes me off about it.

    so i have about 1200 tracks on my new laptop, all of them new (lost 95% of my collection with my old laptop) and when i import new tracks i have to manually load each track up once, to get the beatgrid and the bpm and that.

    is there any way of setting traktor to auto load up all the new tracks one at a time so i can do it while im at work or something?!

    rob
    Should be as simple as right-clicking on the containing folder from the Explorer section within Traktor (bottom left pane), and selecting Add to collection. The go up to the collection, and there's a Check Consistany option and select Analyse. This do it?


  • Registered Users, Registered Users 2 Posts: 4,527 ✭✭✭copeyhagen


    ok i know how i add all the tracks but how do i check consistencyu for the tracks that were added.

    im havin a play around here now and i see u can right click the track then analyse

    cheers


  • Moderators, Motoring & Transport Moderators, Music Moderators Posts: 12,616 Mod ✭✭✭✭Zascar


    For those of you that have the VCI-100 I highly recommend you get the new DJ Tech Tools .tsi: http://www.djtechtools.com/midi-map/ - its very good, I've just ordered the matching overlay. You need the latest Traktor pro to use it. Play/Pause & Cue are back to normal since the last one, and the other two buttons are assignable effects that you use the jog wheel to play with. Have not used the others too much but over all it works well.


  • Registered Users, Registered Users 2 Posts: 2,904 ✭✭✭cian1500ww


    Has anyone got some good tutorials on how to record using Traktor Pro ?


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  • Registered Users, Registered Users 2 Posts: 3,791 ✭✭✭electrogrimey


    cian1500ww wrote: »
    Has anyone got some good tutorials on how to record using Traktor Pro ?

    Haven't watched it, but this should do the job. If you use an external mixer just use Audacity.



  • Registered Users, Registered Users 2 Posts: 4,691 ✭✭✭garthv


    cian1500ww wrote: »
    Has anyone got some good tutorials on how to record using Traktor Pro ?

    Click the tape icon over the deck on the right hand side and then press the record button.


  • Registered Users, Registered Users 2 Posts: 3,791 ✭✭✭electrogrimey


    Does anyone know a way to extend the maximum length of Beatmasher 2? Ean Golden's always talking about using the beatmaser set to 0 as a sampler, as it loops 4 bars. This isn't that useful for me, but if you could set it to loop 8 or 16 bars then I'd use it all the time...I don't think it's possible though :(


  • Registered Users, Registered Users 2 Posts: 4,527 ✭✭✭copeyhagen


    garthv wrote: »
    Click the tape icon over the deck on the right hand side and then press the record button.

    make sure you set it to "split file after 2048mb" so that u dont have to go joining files afterwards


  • Registered Users, Registered Users 2 Posts: 4,527 ✭✭✭copeyhagen


    ok heres another one, i have lost interest in having a 4th deck and will use that section of my 1d for cue monitor and sync and other ****.

    anyways, i wanna use like a shift button, so when i press one button in and hit a second, a function will be performed different than if i just hit the second button alone.

    do i have to mess with modifiers or is there an easier method?

    cheers
    rob


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  • Registered Users, Registered Users 2 Posts: 3,791 ✭✭✭electrogrimey


    copeyhagen wrote: »
    ok heres another one, i have lost interest in having a 4th deck and will use that section of my 1d for cue monitor and sync and other ****.

    anyways, i wanna use like a shift button, so when i press one button in and hit a second, a function will be performed different than if i just hit the second button alone.

    do i have to mess with modifiers or is there an easier method?

    cheers
    rob

    I tried mapping a shift button to my Oxygen 8, but couldn't figure out how. I think modifiers are the only way. Although, it depends on the controller. If the controller comes with a shift button, like the X1, if you just hit learn, and then the shift button and whatever else, it will learn it as a shift function. If you want I'll have a look at the X1 mapping for the shift button, and see if I can figure anything out.


  • Registered Users, Registered Users 2 Posts: 4,527 ✭✭✭copeyhagen


    I tried mapping a shift button to my Oxygen 8, but couldn't figure out how. I think modifiers are the only way. Although, it depends on the controller. If the controller comes with a shift button, like the X1, if you just hit learn, and then the shift button and whatever else, it will learn it as a shift function. If you want I'll have a look at the X1 mapping for the shift button, and see if I can figure anything out.

    yeh cheers electro, havin a fiddle with it here now before the lads come over for our pre timewarp beer session :D


  • Registered Users, Registered Users 2 Posts: 3,791 ✭✭✭electrogrimey


    Just found this, might help:
    To help you understand how to create a mod button, I’m going to try to explain using an example that turns a MOD on when pressed, off when pressed again. Additionally, an LED comes on when it has been pressed, and off when it’s pressed again.

    So to begin, we’re going to want to make our first MOD. Go to Add > Modifier #1. Now you have an new modifier to work with! Hit “learn” followed by hitting whatever button it is on your MIDI controller that you want to control this MOD. Next, you want to select your interaction mode. Choose “direct” for this example. Next, you want to select what MOD you want it to alter, so select “M1” in the modifier section and select a value of “0”. Next, you want to look at button options and change the “set to value” to “1”. This means when you hit the button and the MOD state (M1) is equal to “0”, it will change the M1 value to 1.

    M1=0

    You hit the button

    M1=1

    Cool, so now you set the modifier to 1 but you want to get it back down to, oh, 0.
    Hit “duplicate” while the current Modifier #1 is selected, and change the Modifier value from M1 = 0, to M1 = 1. Also, as I’m sure you already figured out, you want to change “set to value” to “0”.
    Now the button should work like this:

    M1=0

    Hit button

    M1=1

    Hit button a second time

    M1=0

    Pretty simple stuff right? Well, that’s just an easy explanation of modifiers but how do we get them to work? For the next example we’re simply going to add an LED on/off, so that when the button is pressed and M1=1, an LED light turns on. Then when hit again, it turns off! I have the VCI-100 with LED’s built into the buttons, so just for the sake of learning use a button that has an LED.

    Start by hitting duplicate on the Modifier #1, and on the Interaction Mode select “Output” and the type of controller should automatically select “LED” We want this LED to turn on when M1=1, so in modifier select M1=1. For LED options (I still don’t QUITE understand LED options) Do 0-1 for Controller-range, and 0-127 for Midi-Range. Check blend, and leave Invert unchecked, unless you want M1=1 to make the LED turn off, and M1=0 for it to turn on.

    Right now you should have a simple button that when pressed, turns an LED on, and when pressed again it turns the LED off. Whoop de doo, let’s give it a function. Our goal for this MOD is so that when M1=0 another button will turn EFX1 on/off for deck A, and when M1=1 the same button will function as a on/off for EFX2

    Add> Mixer> Effect unit 1 on

    Hit learn, and press the button you want on your MIDI controller. Set interaction mode to “Toggle”(so that hitting the button once =on, and again =off) and set Assignment to whatever deck you want to control the EFX for. Since we want this one to work when M1=0, select Modifer (M1) and Value (0)

    Test the button out. When you have the modifier LED off (meaning M1=0) does the button toggle the EFX unit on/off? When you hit the Mod button (setting M1=1) does the EFX button cease to function? Well, let me know if it doesn’t lol. Cool, so we’ve got that down. Can you guess how we’re going to make it toggle EFX 2?

    Add>Mixer>Effects unit2 on

    Learn the same button you selected for EFX unit 1 on, select toggle for interaction mode, same assignment. In the mod section, as you guessed, Select M1=1. Hit your mod button and see if it toggles the on/off of EFX unit 2.

    Well there you have it, an extremely simple example and explanation from a noob who just started messing with Traktor Pro’s Midi half a week ago. I have a few buttons set up for MODs on my VCI, mostly so I can pack the features I want with the limited space. I’ll include my .TSI, but it’s made to work with both my VCI-100 and MPD24, so it probably won’t do everything you want if you try to use it.


  • Registered Users, Registered Users 2 Posts: 3,791 ✭✭✭electrogrimey


    Another guide here.


  • Registered Users, Registered Users 2 Posts: 4,527 ✭✭✭copeyhagen


    Just found this, might help:

    i have been going by that guide myself, have the modifier set up, both modifiers.

    then i try to set the button and it turns it on ok but somethings deffo wrong.


  • Registered Users, Registered Users 2 Posts: 3,791 ✭✭✭electrogrimey


    copeyhagen wrote: »
    i have been going by that guide myself, have the modifier set up, both modifiers.

    then i try to set the button and it turns it on ok but somethings deffo wrong.

    Did what I should have done at the start...I read the manual. Says this:

    Simple SHIFT function
    The following example mapping assigns the PLAY function to a button when pressed alone, and the SYNC function to the same button when pressed in combination with another button.
    ► Add > Deck > Transport > Deck Play/Pause
    ► Modifier M1: Val = 0
    ► Interaction Mode: Toggle
    ► LEARN to PLAY Button on controller
    ► Add > Deck > Tempo > Deck Sync Tempo/ Phase
    ► Modifier M1: Val = 1
    ► Interaction > Toggle
    ► LEARN to the same PLAY Button on controller
    ► Add > Modifier > Modifier #1
    ► Interaction > Hold / Value = 1
    ► LEARN to SHIFT Button on controller


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