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xbmc runs on 360.

Comments

  • Registered Users, Registered Users 2 Posts: 7,403 ✭✭✭witnessmenow


    This is going no where as far as i can tell. Best Case scenario is that they will have xbmc running on a 360 as good as it runs on a original xbox.


  • Registered Users, Registered Users 2 Posts: 1,582 ✭✭✭docentore


    This is going no where as far as i can tell. Best Case scenario is that they will have xbmc running on a 360 as good as it runs on a original xbox.

    +1 on this one. Basically XBMC has to be ported to X360 to get full advantage of hardware, but seems that there are no devs in XBMC development team interested in doing that.


  • Registered Users, Registered Users 2 Posts: 8,581 ✭✭✭TouchingVirus


    I think that's because the only XDK available can only work in 2D and doesn't have full access to the 360 architecture. It's a crying shame to be honest


  • Registered Users, Registered Users 2 Posts: 15,817 ✭✭✭✭po0k


    No 3D in XNA no?

    I would buy a 360 if I could run XBMC.


  • Registered Users, Registered Users 2 Posts: 8,581 ✭✭✭TouchingVirus


    po0k wrote: »
    No 3D in XNA no?

    I would buy a 360 if I could run XBMC.

    XNA has 3D, but it isn't suitable for anything along the lines of XMBC. Very few XNA apps get released as standalone apps, and without an XNA Creator's Club license (which when I bought mine for a final year project in CS was €99 per year) you can't run other people's XNA code :)


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