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The future of Magic. Your thoughts?

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Comments

  • Registered Users, Registered Users 2 Posts: 277 ✭✭Whiskeyjack


    BadCharlie wrote:
    Im an old time player also. Back in 94 and 95 i started. And i feel the cards of today seem to be more powerfull. I judge this cause a common back in the old days did not do a lot. From time to time you got a good common, but todays common cards just seem to do mad things.
    That's true but you had far more powerful rares back then than the rares nowadays, I'd say things have evend out.Though I find planar chaos somewhat worrying...


  • Registered Users, Registered Users 2 Posts: 2,614 ✭✭✭BadCharlie


    That's true but you had far more powerful rares back then than the rares nowadays, I'd say things have evend out.Though I find planar chaos somewhat worrying...

    To strong?
    Im not a big fan of this expansion. I liked the time spiral more.


  • Closed Accounts Posts: 4 shalafi


    I think they are worried on the standard and extended game rotation.

    I mean, the number of powerful cards in standard is more or less constant, the number of turns a deck can kill you is more or less the same, a WW is always similar, a stompy is always similar, a control deck more or less works similar.

    When a set goes out, a new one enters, the number of powerful cards is more or less the same, the same, but with more amount of cards is extended.

    Anyway, CHK was about single powerful-legendary cards, Ravnica about versatile cards usable-in-a-lot-of-decks and Time Spiral is about some powerful card to build decks around them.

    For example in Standard, damnation has arrived, but Cranial extraction and Sickening shoal are out...

    The game is designed in a way that is always changing. When a deck is overpowered, a new card arrives to stabilish the format (as Kataki and shattering spree to Affinity, or extirpate to Psychatog or Loam) trying to have the largest number of decks available.

    Its hard to design, but I think this is the way they want magic to be.


  • Closed Accounts Posts: 206 ✭✭elvenscout742


    I'd say common cards have got stronger because there is simply not much one can do to make that many "new" cards that don't have some sort of interesting, powerful abilities.

    Of course, sometimes the abilities are completely useless...;)


  • Closed Accounts Posts: 18 comixstop


    Having ran a shop in waterford city selling and playing magic over the last few years I have a few views on magic.

    Magic is about playing the game wining, loosing who cares? it should be fun if youi want to collect cards play yu gi ho and tade behind the bike shed with the other kids.

    I think the Ravnica block has been the best in a long time followed by Time Spirall and I think Lorwyn has some good things going for it.

    It seems magic players do not like to loose at the game and when they do they seem to fall out of the game and not return.

    Any one who wants to play the game can call into The Comixstop 115, THE Quay , Waterford City monday to Saturday and have some fun.


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  • Closed Accounts Posts: 67 ✭✭Padman


    Just get WoW tcg.Its practically flawless an only starting to get big over here.Its a great game too and easy to learn if you play magic.

    http://www.zappedgiants.com/phpBB3/index.php

    This is a link to the Irish/Uk forums for the game.If your interested in taking up the game you should check this site out


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