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Game News 2.0

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Comments

  • Registered Users, Registered Users 2 Posts: 8,478 ✭✭✭Grumpypants


    Watching the DF video on it, seems like a huge improvement.

    I'd RE9 on the list for when I had some free time but this makes me tempted to buy today.



  • Registered Users, Registered Users 2 Posts: 9,876 ✭✭✭EoinMcLovin




  • Registered Users, Registered Users 2, Paid Member Posts: 37,414 ✭✭✭✭Penn


    Assumed it was AI at first but seems to be real and posted on official accounts.

    In fairness, it's going to be hard for screenshots to do it justice because Kratos especially is a very weird and unique character model. It ticks all the boxes, just hoping it looks good in action. And as always, it's the performance which will matter most rather than accuracy of the look.



  • Registered Users, Registered Users 2 Posts: 7,475 ✭✭✭Cordell


    FFS that can be me there, I've got it all: beard, bald head and overweight dad belly.



  • Registered Users, Registered Users 2 Posts: 30,801 ✭✭✭✭Zero-Cool


    Surely they could have picked a better picture to take, the crouch down, hands on legs, mouth open... Weird easy to give a first look.



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  • Registered Users, Registered Users 2 Posts: 14,955 ✭✭✭✭Potential-Monke


    I suspect it's a move in response to Xbox turning into a pc. Can't be having PS Console exclusives playable on Xbox now, can we?

    Seems a strange u-turn alright, if the profit numbers are to be believed. Maybe the devs couldn't be bothered with the extra effort (however much it may be) to port to pc.

    While others will look at the negatives, I'm gonna hope it results in positives. Lot easier to concentrate solely on developing for 1 (1.5) system(s), and if the launch of the PS6 is pushed out because AI is making everything too expensive, then we could enter a golden era of excellent PS5 games. Like most consoles that get the best games towards the end of its life, an extended end of life should produce more and better.

    Nintendo haven't gone pc yet, and seemingly no rabid insistence it should be...



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,659 CMod ✭✭✭✭Retr0gamer


    It's a weird one because the price of PC is probably helping PlayStation games as well. The PC ports aren't handled by the main developers either so it's not a resource hog.

    I just hope we don't see Nixxies now going the way of bluepoint.



  • Registered Users, Registered Users 2 Posts: 8,431 ✭✭✭sniper_samurai


    The next main Pokémon game has just bern announced for Switch 2 releasing next year.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,659 CMod ✭✭✭✭Retr0gamer


    It amazingly doesn't look like an open world game from 1999 running on a 3dfx voodoo 2.



  • Registered Users, Registered Users 2 Posts: 3,897 ✭✭✭McFly85


    https://www.bloomberg.com/news/newsletters/2026-02-27/sony-s-bluepoint-pitched-bloodborne-remake-before-closure

    Schreiers take on Bluepoint. As technically good as they are, they do seem to really struggle with an original design. I definitely have pity for them being tasked with a pretty terrible sounding live service effort though.

    Bloodborne was probably their best hope but Sony obviously value their relationship with Miyazaki enough to not go ahead without his support. Pitching Shadow of the Colossus again reeked of desperation.

    I’m surprised they weren’t involved at all in the god of war remakes though. Maybe that points to them being total overhauls/reimaginings rather than just updating graphics.



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  • Registered Users, Registered Users 2 Posts: 498 ✭✭MikeRyan87


    NateTheHate reporting Cory Balrogs new game will star Faye from Ragnarok. Interested but I wish he moved away from GOW to start something new. I guess GOW 2018 and Ragnarok sold so much that Sony didnt want to risk starting a new IP. Over saturation incoming.

    I knew it wouldn't be a sci-fi game like was rumoured after the Intergalactic was revealed.

    Gameplay is meant to be closer to DMC.

    Post edited by MikeRyan87 on


  • Registered Users, Registered Users 2, Paid Member Posts: 37,414 ✭✭✭✭Penn


    From the sounds of things, rather than just being a GoW 2018/Ragnarok type of game starring Faye, the combat is supposed to be very different and more like a Devil May Cry game (which I suppose would make it closer to the original GoW games than the most recent two).

    I don't mind, particularly if they get Deborah Ann Woll back to star as Faye. It's a franchise which is fairly ripe for spin-offs given the mythology it all comes from. I also think he's been working on it since before Ragnarok (he wasn't the Game Director for Ragnarok, he had passed that on to someone else), so I think this is more than just Sony pushing for more GoW content, but something that he's actively interested in doing himself.



  • Registered Users, Registered Users 2 Posts: 14,955 ✭✭✭✭Potential-Monke


    We haven't been let down yet with Corey's visions and intent, so if true I'll watch with interest. But I'll also echo a comment I saw on reddit over this; I'm tired of everything getting leaked. We've lost some of the joy of surprises with all these leaks and rush to get the first and as much info as possible. It's why I've no issue with the price of PS+, I'm experiencing games I'd never heard of and getting pleasantly surprised every now and then.



  • Registered Users, Registered Users 2 Posts: 7,475 ✭✭✭Cordell


    I'm saying quite the opposite, have early access / open betas as soon as possible, see how the audience responds, so be able to pull the plug early on very expensive games that no one wants to play.



  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 11,313 Mod ✭✭✭✭CatInABox


    Ah, early access like this, as a kind of incubator for games, would work for very small indie teams. Even to get to early access for a major AAA games, you're talking millions. There'd be a load of layoffs if a game got to early access and was then pulled, probably even studio closures.

    The industry is in dire straights.



  • Registered Users, Registered Users 2 Posts: 7,475 ✭✭✭Cordell


    Yes, you're right, AAA big budget games still cost millions to get to a alpha / demo stage, but it will cost a lot more, in both layoffs and closure and money down the drain, to bring it to the end. Maybe the industry needs to change, and change its ways and change the development process. Go back to the one level shareware concept. Develop in partnership with the audience, let people test early versions and change the planning and development process to prioritize having something worth sharing as soon as possible.

    But I'm sure if they ever attempt anything like that, the suits will make sure it will be a DRM protected demo shared under NDA with a select few gaming journalists.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,659 CMod ✭✭✭✭Retr0gamer


    That's ok for multiplayer games but often you will find that gamers don't actually understand what they actually like. If you want to do something new it really isn't a good way to make games.

    The big problem are corporate executives that don't understand games or anything really. All they care about is shareholder value so when they see a new trend they hop on the bandwagon expecting infinite growth and money and not realizing that it only takes 2 or 3 games in the genre to saturate the market and on the 3 or 4 years it takes to put a game out, the gaming landscape could have drastically changed.

    They are also just about the quick wins. Everything has to hit big out of the gate and has to be a major success. They won't put money into something that if supported will be a big success. Take the souls games. They were basically a game made by a team that wanted to make a game to appeal to themselves and no one else. It was give the space and time to grow becoming more and more popular before hitting critical mass with Elden Ring 15 years later. That would never happen with the likes of EA where they will kill off a franchise of it doesn't hit sales targets or have corporate meddling and turn, say a horror game like dead space, into a co-op shooter with crafting and tank the entire series by going after trends.

    Honestly the whole triple A space feels like movies in the 1970s where the big studios collapsed and smaller projects took over. The industry the righted itself and but they are starting to make the same mistakes again.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    A follow up to the AI review controversy last week, Aftermath has published a great investigative piece on the parent company in question and how they’re ruining various sites they’ve bought up with AI slop and gambling spam. The Escapist is among the other well known sites under this company’s ownership now.



  • Registered Users, Registered Users 2 Posts: 8,478 ✭✭✭Grumpypants


    +1 on the PS+. Played some very interesting games recently that I'd never have bought.

    Exit 8

    Still wakes the deep.

    A quite place the road ahead.

    Indika

    Animal well

    Thank goodness you're here.



  • Registered Users, Registered Users 2 Posts: 8,431 ✭✭✭sniper_samurai


    First image of the Life is Strange series released by Amazon.



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  • Registered Users, Registered Users 2, Paid Member Posts: 37,414 ✭✭✭✭Penn


    1000021938.jpg

    Another victim of the "Unless it's an instant success, it's dead" modern gaming industry.



  • Registered Users, Registered Users 2, Paid Member Posts: 14,080 ✭✭✭✭The Iron Giant


    Highguard being shut down permanently this month. It lasted just over three Concords.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    What a **** waste of the developers’ time and work. Even a bad / mediocre game being wiped from the face of the earth after a month is depressing.

    Post edited by johnny_ultimate on


  • Registered Users, Registered Users 2 Posts: 3,897 ✭✭✭McFly85


    I will never understand the thought process for how this game was developed and marketed.

    4 years to develop with zero information about it until shortly before release sounds insanely high risk for a live service game that evidently has an incredibly short timeframe to build a player base.

    Live service development seems much more suited to the early access model. Stand something up relatively quick and get players to see what works and what doesn’t. Even if the whole thing ends up canned it’s not something that didn’t eat up too much time and money.



  • Registered Users, Registered Users 2, Paid Member Posts: 37,414 ✭✭✭✭Penn


    That's why Geoff Keighley did way more harm to the game than good. He saw the game a few months before The Game Awards and was so impressed by it that he gave them not just a free trailer spot at TGAs, but made it the final game trailer.

    That set expectations about the game way the f*ck too high. If the game had had a pretty low-key drop, more people would have accepted some of the flaws, it's a work in progress, they could turn it around etc, and they might have kept enough of a playerbase to work on the issues and improve the game. Setting the bar so high meant when it wasn't a huge smash right out of the gate, the name is tarnished, people say "This game isn't the next big thing" and they move on. People were expecting more from the game at launch specifically because it was the big final trailer at the end of TGAs, a spot usually reserved for pretty big reveals (though of course as per the list below from Reddit, not all those games were huge successes either).

    2025: Highguard

    2024: Intergalactic: The Heretic Prophet

    2023: Monster Hunter Wilds

    2022: FF16 Release Date Trailer

    2021: Matrix Awakens Tech Demo /Matrix 4 trailer

    2020: Mass Effect (Working Title)

    2019: Fast and Furious Crossroads

    2018: Joker DLC for Super Smash Bros.

    2017: Metro Exodus

    2016: Mass Effect Andromeda

    2015: The Walking Dead Michonne



  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 11,313 Mod ✭✭✭✭CatInABox


    Yeah, I'd take that "Geoff saw it early and was very impressed so he gave it a good slot because he's a sound bloke" story with a massive pinch of salt.

    Highguard was a Tencent game, and Geoff has a huge commercial relationship with Tencent. Doesn't seem like a conspiracy to say that Tencent rewarded him to show it.



  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 11,313 Mod ✭✭✭✭CatInABox


    Speaking of Tencent, they're fighting to stay on trump's good side, but it may be a losing battle.

    It's pauwalled.



  • Registered Users, Registered Users 2, Paid Member Posts: 37,414 ✭✭✭✭Penn


    It was the studio founder and game director who said it;

    https://www.gamespot.com/articles/highguard-was-planned-as-a-shadow-drop-but-geoff-keighley-had-another-idea/1100-6537655/

    That was the plan, at least until Keighley told Wildlight he loved the game and had an idea. He wanted to highlight the free-to-play shooter from an independent studio as part of the show, according to Welch.

    "He came into the studio and played the game I think twice and he said, 'Guys, can I propose to you, I want to do something that's unique...I want to put it in this spot and kind of do something different and bring this to the world,'" Welch said. "And that wasn't our plan, but like, are we going to turn down the exposure...Who would turn that down?"

    To be honest, I saw it more that a) Keighley probably couldn't get a big enough game for the final reveal, and b) may have felt like if Highguard was the final reveal and went on to be hugely successful he could in turn command a higher price and more interest in the final reveal spot in the following years using Highguard's success. I don't think he's a 'sound bloke', he's a shrewd businessman at the end of the day (motherf*cker helped kill E3), so I think he likely saw it as mutually beneficial if it all worked out. Maybe he actually was paid by Tencent to show it, or maybe he just wanted to keep up good relationships with them, but I do also think he probably thought the benefits outweighed the negatives for both the Game Awards and for Highguard.



  • Registered Users, Registered Users 2 Posts: 7,475 ✭✭✭Cordell


    It is depressing, but it's a symptom of a bigger problem, that is, bad management. Which is either suits that never played a game in their lives, or as in this case, industry veterans that are now out of touch or think that one previous success makes them invincible. And as usual no one will learn any lesson from this.



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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,417 CMod ✭✭✭✭johnny_ultimate


    Jason Schreier finally reporting out his comments on Sony pulling back from PC. Ghost of Yotei and Saros reportedly the first two games that won’t make the jump, despite their predecessors having done so.

    Lack of sales on several PC titles seems to be a factor, but I’d suggest that’s because of the belated releases compared to PS5 and somewhat messy rollout cadence.

    https://www.bloomberg.com/news/articles/2026-03-04/sony-pulls-back-from-playstation-games-on-pc?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc3MjYzMTM4OSwiZXhwIjoxNzczMjM2MTg5LCJhcnRpY2xlSWQiOiJUQkRNVTVLR1pBS0owMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.iJ25MhKjr88ECoSb_2cT3JX9MqYduN3JmMm63yusBVE



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