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General gaming discussion

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Comments

  • Registered Users, Registered Users 2 Posts: 13,371 ✭✭✭✭Exclamation Marc


    Have you player Case of the Golden Idol already/first? It's the first game in that series that's also on Netflix.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,250 CMod ✭✭✭✭Retr0gamer




  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,569 CMod ✭✭✭✭johnny_ultimate




  • Registered Users, Registered Users 2 Posts: 3,582 ✭✭✭McFly85


    Started DQIII last night and it’s been an absolute delight. Looks and sounds stunning and I’m liking the old school combat. But I did get to a point yesterday where the difficulty immediately spiked to the point where it feels like I had missed something and skipped to a later area. But I’m guessing that it’s just that kind of game and I need to grind more? I have it on the deck so it’s the perfect game to grind away on while something else is on in the background.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,569 CMod ✭✭✭✭johnny_ultimate


    Yep, while I haven't played DQIII, DQ as a series is defiantly old school and will require you to go do some grinding before progressing.



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  • Registered Users, Registered Users 2 Posts: 2,152 ✭✭✭The Raging Bile Duct


    Just seen that last night. Switched to the first game and going to play through that now. Really enjoying them.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,250 CMod ✭✭✭✭Retr0gamer


    You can turn on a waypoint to show where to go. Dragon Quest is usually not that bad in terms of grinding, there's always sub quests to do but the game doesnt gate you off from entering late game areas and instead will increase the difficulty of the monsters there so you avoid it until you get stronger and go elsewhere. The japanese even have a name for it 'monster bridges' because the original dragon quest had these areas separated by bridges.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,569 CMod ✭✭✭✭johnny_ultimate


    How is the Rise of the Golden Idol interface on mobile? I've found it uses up quite a bit of screenspace on PC due to the amount of info windows you have to open and close all the time, so curious if they've streamlined it at all.



  • Registered Users, Registered Users 2 Posts: 3,582 ✭✭✭McFly85


    I do have the waypoints on but maybe that’s part of the issue. I’ve gone straight there instead of having to spend some time looking for where I’m supposed to go and missed out on some additional grinding through exploration.

    Might turn the waypoints off when I get back to it.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,250 CMod ✭✭✭✭Retr0gamer


    Might be worth exploring there as much as you can and then retreating, inching forward bit by bit as the exp gains will be higher.



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  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,250 CMod ✭✭✭✭Retr0gamer


    Here is a game awards ceremony with nominations actually worth paying attention to:



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,250 CMod ✭✭✭✭Retr0gamer


    Im always shocked and appalled at the depths of depravity some people will go to when it comes to videogames historical revisionism. Sometimes it's annoying (like the misconception that Castlevania 64 is bad, or talking about the videogame crash as if it wasn't just localized to the US). Sometimes though it's shockingly bad, like suggesting Legend of Dragoon was a good game much loved in its day.

    Well Eurogamer have hit a new low with a video about how the first Assassins Creed is actually a good game. All I remember was expecting Hitman in the middle east and getting a game where I played the same three missions over and over and heavily scripted assassinations that don't let or actively discourage player creativity. Garbage.



  • Registered Users, Registered Users 2 Posts: 35,571 ✭✭✭✭Penn


    Yeah the bare bones of the game were great, but unfortunately that's all the game was. No meat on that skeleton.

    AC2 is one of my favourite games of all time. I've said before that it's the perfect example of what a sequel should be; it fixed everything that was wrong with the first game, it improved everything that was great with the first game, and then it added in a whole bunch of new stuff which was all fantastic. It's definitely built off what AC1 did, but AC1 is just a pretty awful experience in it's own right. As you say, three repetitive missions over and over again, heavily scripted assassinations, and nothing fun or interesting to do in between any of it.



  • Registered Users, Registered Users 2 Posts: 2,152 ✭✭✭The Raging Bile Duct


    You'll only have one info screen open at a time so there can be a bit of back in forth in terms of opening between windows to get all the information needed to complete parts of a clue.



  • Registered Users, Registered Users 2 Posts: 2,152 ✭✭✭The Raging Bile Duct


    ss_7cf4014beff826c1588d1f858a0e49c79abb87cb.600x338.jpg

    You wouldn't have those two windows open together in the mobile version

    Mobile.jpg

    The interface is much simplified but it works well. The Words/Spots cube works well imo.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,250 CMod ✭✭✭✭Retr0gamer


    Good to see some people that annoyed that Balatro being considered for GotY have decided to actually try the game:



  • Registered Users, Registered Users 2 Posts: 686 ✭✭✭SomeSayKos


    The first Assassins Creed felt like a tech demo or proof of concept at the time. I rented it out and enjoyed it for a day or two but it got so repetitive.



  • Registered Users, Registered Users 2 Posts: 686 ✭✭✭SomeSayKos


    I've recently come home from a holiday in Japan and now I'm addicted to Densha De Go! (Yamanote Line) on the Nintendo Switch.

    Thinking of buying the special controller for it………..



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,569 CMod ✭✭✭✭johnny_ultimate


    Sounds like there’s a lot of good stuff in Stalker 2, but several reviewers are reporting pretty major bugs and issues. Beyond just being part of the Eurojank charm.

    Seems like one that might be a few big patches away from being properly ready.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,250 CMod ✭✭✭✭Retr0gamer


    Im hoping it's good. The NFT shite really dampened my enthusiasm but the original stalker is one of the all time best experiences I had with a videogame.



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  • Registered Users, Registered Users 2 Posts: 12,644 ✭✭✭✭Jordan 199


    It's taken up 146GB on my Series X.



  • Registered Users, Registered Users 2 Posts: 3,837 ✭✭✭quokula


    I really enjoyed it, it was pretty groundbreaking at the time. There weren't many different types of missions but that applied to most games (especially at that time when the industry was dominated totally dominated by identikit FPS and cover shooters) so I never got why people complained about it so much in AC1.



  • Registered Users, Registered Users 2 Posts: 35,571 ✭✭✭✭Penn


    I think the issue with the missions were that the repetitiveness of the missions were a part of the formula rather than something which just happened. To do an assassination, you had to do Mission type A, B and C. Then the assassination was Mission type D. Then for the next assassination, A, B & C, and then D. Then you might do B, A & C for a change, then D. Think there were 9 assassinations so it was just a constant repetitive cycle. But it meant the repetitiveness was by design, and the mission types weren't varied or interesting enough to sustain it, it was just pickpocket someone, eavesdrop on someone.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,250 CMod ✭✭✭✭Retr0gamer


    The repetitiveness of the missions really stuck out to me and there wasn't anything as bad as it. Also at the time, cover shooters were pretty novel, Gears of War only came out practically a year before hand.



  • Site Banned Posts: 1,409 ✭✭✭Luna84
    Mentally Insane User


    I played AC years ago around release. But never played any since. It was an alright game but I didn't think it was ground breaking or anything. I completely forget if I thought it was repetitive.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,569 CMod ✭✭✭✭johnny_ultimate


    Finally gave Arco a proper spin last night, and its combat system is definitely something special. Basically it's turn based, but every time you and enemies commit to an action it takes around 2-3 seconds for all characters to act simultaneously before pausing again for the next action. So you commit to moving towards enemies, for example, and at the same time they fire bullets towards you. But then the action pauses while everyone locks in their next move, meaning you have time to actually leap out of the way of the bullets, or - in another situation - interrupt a melee attack.

    It becomes surprisingly tactical as soon as you're outside the tutorial stage, as you're trying to juggle multiple enemies with potentially quite different move sets (though, like many great SRPGs, predictability of attacks is what makes it so satisfying).

    Very fun stuff IMO, backed up by excellent pixel art and so far genuinely intriguing writing. Decisions also seem to have quite meaningful consequences, but too early to see how that plays out.



  • Registered Users, Registered Users 2 Posts: 686 ✭✭✭SomeSayKos


    I've not heard of this before, but I really like the look of it!



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,250 CMod ✭✭✭✭Retr0gamer


    Got mostly ignored but the sites that did review it raved about it. Doesn't seem to have made much money for the dev team unfortunately.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,250 CMod ✭✭✭✭Retr0gamer


    On this day 20 years ago the little dual screen handheld that could, the Nintendo DS, was first launched in the US. It would go on to be Nintendo's most successful hardware launch. For me it might very well be the best console ever released due to its rich library.



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  • Registered Users, Registered Users 2 Posts: 3,837 ✭✭✭quokula


    The parkour system was pretty groundbreaking. The crowd interactions were more advanced than anything that came before and there had never been an open world game so densely populated. There hadn't really been a game as authentic to a historic time and place before it. There had also only been a few truly good stealth games before it and they were very specialised. Putting methodical planning and stealthy assassinations at the heart of a big open world game was very new and very enjoyable compared to the many brainless shooters that dominated the landscape back then. In many ways it pretty much created a template that a good chunk of the industry still follows today.



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