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Arms

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  • Registered Users, Registered Users 2 Posts: 55,702 ✭✭✭✭Mr E


    v1.1.0 is now out, adding LAN play and Arena mode in local multiplayer.

    http://www.nintendolife.com/news/2017/06/arms_update_adds_lan_play_and_arena_mode


  • Registered Users, Registered Users 2 Posts: 5,407 ✭✭✭dunworth1


    ive gotten fairly handy at this not I think anyway

    been playing at least an hour a night.

    how do people play? ive been using the joy con motion mode


  • Registered Users, Registered Users 2 Posts: 3,140 ✭✭✭Sarn


    Pro controller here. Haven't had much chance to play over the past week. Finding the level 4 Grand Prix not too difficult so I'd like to think I'm progressing in ability.


  • Registered Users, Registered Users 2 Posts: 9,228 ✭✭✭Chardee MacDennis


    Sarn wrote: »
    Pro controller here. Haven't had much chance to play over the past week. Finding the level 4 Grand Prix not too difficult so I'd like to think I'm progressing in ability.

    You finished level 4?


  • Closed Accounts Posts: 794 ✭✭✭pasta-solo


    I still haven't managed Level 3. Playing Party Mode online for practice, I feel like I'm improving, but still getting whooped regularly!


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  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭geotrig


    Ranked matches are 1 on 1 and 1st to 2 wins only from what ive seen so far with options of rematch against the person you where just playing . The way its set up is good as you are still very much inclined to play party mode online


  • Closed Accounts Posts: 2,320 ✭✭✭Ace Attorney


    Bored on my day off, caved in and brought it, looking forward to givin it a go. Is motion the way to go or traditional controler


  • Registered Users, Registered Users 2 Posts: 14,014 ✭✭✭✭Corholio


    Bored on my day off, caved in and brought it, looking forward to givin it a go. Is motion the way to go or traditional controler

    Personally, I love the motion controls. The motions themselves are easy to execute and respond really well, it's using them all swiftly in the heat of combat that takes a little practice, but it's a great learning curve when you beat Hedlok with a curved punch around a glass cylinder in the last few seconds :D

    Traditional is still good as well though, although some don't like the clicked in stick to block, but it was a way to counter balance the motion of blocking I think.


  • Closed Accounts Posts: 2,320 ✭✭✭Ace Attorney


    Played for an hour with the motion controls, it really is a work out!, yano after being a bit skeptical after playing the testpunch i think im coming around to liking arms.


  • Registered Users, Registered Users 2 Posts: 3,140 ✭✭✭Sarn


    You finished level 4?

    Just have to beat Max Brass. I find I can only play a few matches before I burn out. Spreads the challenge out!


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  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Just got caught playing this at my desk with Motion Controls. 3 or 4 times I had to explain what the Switch was.

    A Wii style motion controlled game with decent graphics on a portable just makes people curious. It's marketing genius :D

    (Still on level 1 GP, so to the untrained external eye I'm Rocky Balboa because the AI can barely move. Hurray!)


  • Registered Users, Registered Users 2 Posts: 21,426 ✭✭✭✭sligeach




  • Registered Users, Registered Users 2 Posts: 55,702 ✭✭✭✭Mr E




  • Registered Users, Registered Users 2 Posts: 14,014 ✭✭✭✭Corholio


    Recorded stats coming as part of the next update.

    Details of your recent 100 matches, most used arms, accuracy. It works retroactive as well so has been recording anyone playing it from the start.

    https://twitter.com/ARMS_Cobutter/status/883884174112768004


  • Registered Users, Registered Users 2 Posts: 14,014 ✭✭✭✭Corholio


    New update is out tomorrow. Three new arms, along with Max Brass.

    Arms are the Nade, Roaster and the Kablammer. Also new Sky Arena.

    http://www.nintendo.co.uk/News/2017/July/Max-Brass-joins-ARMS-on-July-12th--1242386.html


  • Registered Users, Registered Users 2 Posts: 14,014 ✭✭✭✭Corholio


    There will also be a new 'Hedlok' mode added apparently. Players will battle over a Hedlok mask during the fight and whoever gets it the other players will battle against them. The mode will be available online and in all multiplayer modes.

    http://www.eurogamer.net/articles/2017-07-11-arms-new-mode-allows-you-to-play-as-hedlok


  • Registered Users, Registered Users 2 Posts: 14,014 ✭✭✭✭Corholio


    Anyone played that much as Helix? He's a tough cookie to master. The 'stretching' mechanic takes a little while to get used to and even longer to use effectively in quick combat. Loving the game more and more as you get better at it though, especially when you realise how important charging is in those free seconds you have.

    Nailing Hedlok with a tribolt with seconds to go on almost zero energy is my unashamedly 'Yes' out loud moments :P


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Played my first online matches last night. Not competitive, mind - I'm still unsuccessfully brute-forcing my way through CPU level 3 - but, you know, the "for fun" ones.

    Jesus.

    I'm fighting people with less than 10 points, so by rights they've never won a fight in their lives and haven't lost more than ten, and they're moving like Neo and punching like Kenshiro while I, seemingly, am trapped underwater with anvils for hands. I've joked about having old-man reactions before but I've never truly felt like gaming has entirely passed me by until Arms. Is there some sort of junior league where I can pick on toddlers?

    Seems a real shame that you can't remap the controls. Motion controls are great for punching and blocking but movement being based on 2 simultaneous hand movements seems a little clunky. With the Controller though, block being mapped to a stick-press just feels wrong and unintuitive, and mapping punch curving to the same stick as movement is retarded, especially since punches are on the triggers so you don't have to worry about your right thumb double jobbing (i.e. if the arc was controlled by the right thumbstick). As a result, neither controller method feels like I'm fully expressing my mediocre talent for stretchy-armed violence, and I'm fighting the buttons as much as the robot cops and noodle armed cuties.... Anyway, I'm finding htis game very frustrating now, and it's putting me off getting Splatoon 'cause I know that community has a 2 week headstart on me and I'll never catch up on these old man legs...


  • Registered Users, Registered Users 2 Posts: 5,407 ✭✭✭dunworth1


    the weird controller mapping is so that people using motion controls dont get destroyed by people using the controller as much


  • Registered Users, Registered Users 2 Posts: 14,014 ✭✭✭✭Corholio


    Playing Party Matches in this is great fun. Intriguing to see the different types of players that you get in them, 2v2 is a bit too chaotic to judge players but 1v1 the spread of players is wide in terms of tactics. The throw spammers do seem annoying at first but they are easily countered with quick dodge and punch or counter punches to break the grab. Some players are fantastic at using the guidance-less arms like the Nade etc, they take a fair bit of playing to master. Mechanica is great to counter the players who go for the grab as soon as you land by using her hover jump to throw them off their timing and countering with a revolver shot. Sometime normal straight punches can be a great weapon though because many players expect you to jump or dodge and a quick punch can often catch some off guard, especially a quick one like a Buff or Bubb.


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  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Something clicked tonight and I powered through lvl3, winning my first few party matches on the way. I've clearly picked up a lot of bad habits from playing almost exclusively single player or player-focussed games like mariokart where the other players are a secondary challenge to the environment. Must resist the urge to punch, throw and generally act rather than react.

    Quite liking minmin's dragon lazer beams for shepherding people into the path of my giant mace fist of doom.

    Side note. I need to learn the names of the arms.

    What's the secret to beating hedlok?


  • Registered Users, Registered Users 2 Posts: 14,014 ✭✭✭✭Corholio


    Banjo wrote: »
    Something clicked tonight and I powered through lvl3, winning my first few party matches on the way. I've clearly picked up a lot of bad habits from playing almost exclusively single player or player-focussed games like mariokart where the other players are a secondary challenge to the environment. Must resist the urge to punch, throw and generally act rather than react.

    Quite liking minmin's dragon lazer beams for shepherding people into the path of my giant mace fist of doom.

    Side note. I need to learn the names of the arms.

    What's the secret to beating hedlok?

    I was the same at the start, just focusing on my attacks etc. It makes a big difference tactically when you start to figure out opponents, sometimes the first 10 seconds can tell a lot about them. The laser-dodge into punch move is very useful alright, I find only Ninjara's or Kid Cobra's can move that bit quicker to dodge out of it. I tended to not equip many heavy Arms as I thought they were a bit slow, but using them to plough through attempted grabs or just general punches can be a great weapon.

    Hedlok can be tricky alright, the higher levels he is savage. I found using the curve arms like Chakram, Thunderbird, Boomerang etc are quite effective as he throws a lot of punches so isn't constantly moving and a lot of timed curved arms will catch him. Mix up ground dodge and air dodge as well, I used to air dodge most of the time and just kept getting caught with the outside of his punches. Using a heavy arm to block one arm of his punches can work too but is risky and needs great timing.


  • Registered Users, Registered Users 2 Posts: 14,014 ✭✭✭✭Corholio


    Some people datamined Arms and found some possible clues to upcoming fighters in the DLC. The type of arms wre listed as:

    Belt (Max Brass)
    Chain
    Coil

    DNA (Helix)
    Hair (Twintelle)
    Mee (Min Min)
    Mummy (Mummy)
    Ninja (Ninjara)
    Plant
    Police (Byte and Bark)
    Ribbon (Ribbon Girl)
    Robo
    Scroll
    Snake (Kid Cobra)
    Spring (Spring Man)
    Sumo
    Surprise
    Sweet
    Twintale
    Worker (Mechanica)

    So it looks like upcoming fighters could include Chain, Coil, Plant, Robo, Scroll, Sumo, Surprise, Sweet and Twintale (which seems to be a variation of Twintale, a 'fan' perhaps?)

    Also looks like an update could be coming very soon according to the Arms Japanese twitter.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,811 CMod ✭✭✭✭CiDeRmAn




  • Registered Users, Registered Users 2 Posts: 988 ✭✭✭earthwormjack


    - Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent


    Makes sense, I pretty much always use throwaway punches because it fills the meter quickly even if I knew the punches wouldn't connect.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,811 CMod ✭✭✭✭CiDeRmAn


    I mash randomly and get poor results.
    Not sure the update is going to give my performance a bump somehow....


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    2 weeks ago I was mashing like Bobby Pickett does the 364 days of the year that aren't halloween. And also getting destroyed. In retrospect I'm so glad that they force you to beat CPU level 4 to fight in ranked matches, it forces you to learn to stop punching, to block and dodge, to charge your fists and to use them at appropriate times. I mean, I'm no Apollo Creed but I've gone from being the lobby whipping boy to a solid mid-tier threat. And it's that Monster Hunter rush where it's more to do with how you develop your skills than getting bigger or better gear, or level up or buff your stats. I HAS SKILLZ! I'm really enjoying this game.

    Worth noting, they will now be drawing your attention to the training by moving it to the front menu, which probably *will* positively affect your play. When you get systematically thrown round the ring for 2 rounds solid by a mindless Ninjara bot, despite the fact that you know he's only going to fire Throws at you, and he's going to do it on a very predictable rhythm, it makes you re-evaluate your play style :D


  • Registered Users, Registered Users 2 Posts: 14,014 ✭✭✭✭Corholio


    In the patch notes for the new Arms update, one of them is:

    Byte & Barq: Trained Barq to get up quicker

    :D


  • Registered Users, Registered Users 2 Posts: 14,014 ✭✭✭✭Corholio


    Arms Twitter hinting at new character/stage. Looks like the 'Sweet/Candy' character that was found in the datamining. Look at the supporters in the background with the green hair.

    DHL5wwtW0AAu4ac.jpg:large


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  • Registered Users, Registered Users 2 Posts: 55,702 ✭✭✭✭Mr E


    A bit of a teaser for the new character (play the video).

    https://twitter.com/ARMS_Cobutter/status/897654400633655296


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