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question. why is it that ... (fov 120 and glqwcl)

  • 22-05-1998 11:06pm
    #1
    Closed Accounts Posts: 106 ✭✭


    Ok, why do I get these stupid flashing/flickering textures on the edges of the screen with fov 120 on a glqwcl and a voodoo.

    Thanks
    FlavorFlav

    (and what is the solution)


Comments

  • Registered Users, Registered Users 2 Posts: 166,026 ✭✭✭✭LegacyUser


    : Ok, why do I get these stupid flashing/flickering textures on the edges of the screen with fov 120 on a glqwcl and a voodoo.

    : Thanks
    : FlavorFlav

    : (and what is the solution)

    Zoid has fixed much of the flashing peripheral stuff
    in glqwcl 2.2. fingers crossed he can undo some of
    the paranoid server-security features in favour of a more
    user friendly approach.


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