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Games Programming Where To Start??

  • 08-04-2003 12:00pm
    #1
    Registered Users, Registered Users 2 Posts: 261 ✭✭


    Just any site with good tutorials

    "I kinda know:" :D

    Pascal
    java
    vb
    8086 assembly

    From what i have read most game are done in c,c++,
    Using directx and openGL


Comments

  • Closed Accounts Posts: 7,563 ✭✭✭leeroybrown




  • Registered Users, Registered Users 2 Posts: 1,481 ✭✭✭satchmo


    Aye for ease of learning I reckon OpenGL is the way to go. Use GLUT initially to handle windowing, keyboard & mouse handling and you can get straight down to putting polygons on the screen. Direct3D's learning curve is a little steep, and I reckon is much easier to grasp once you understand the basics via OpenGL. Of course you'll have to bring your C/C++ up to scratch if you want to program with either of these APIs...

    Now this is only if you're looking for 3d stuff. There's plenty of other ways to make games yourself.. you already know java so why not try doing an asteroids clone or some such thing in that. Write is well (read: use classes!) and it shouldn't be hard at all to port over to C++ which you can then extend later. just an idea if you don't want to jump headlong into a new language and a new API all at the same time.


  • Closed Accounts Posts: 90 ✭✭/|/)etal)-|ead


    check out the articles/tutorials on gamedev.net, good stuff there good luck!


  • Closed Accounts Posts: 413 ✭✭sobriquet


    If I were in your position, I'd do a project in Java, with either J3D or GL4Java. Jumping into C or C++ would be a big jump from Pascal/VB, especially as most C/C++ games tutorials you'll read will use pointers etc a helluva lot.

    If you do decide to do it in C with OpenGL (which I'd advise once you're comfortable with them), use a higher level API - SDL (www.libsdl.org), Clanlib (www.clanlib.org) or GLFW (hem.passagen.se/opengl/glfw/) and there are many others. These will handle things like windows code, input, threads etc.

    Also, the other poster is correct - start simple: asteroids, tetris etc. I learned this the hard way.

    Have fun.


  • Registered Users, Registered Users 2 Posts: 6 Martial_Law


    yeah i'd recommend OGL, its easier than directX, with OGL most of the source code you can get on the net that I have found is using VC++

    If you want to make games, a good place to start is http://nehe.gamedev.net/
    http://www.opengl.org/

    These are a good start

    Martial Law


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  • Closed Accounts Posts: 285 ✭✭marauder


    try

    www.gamasutra.com

    for all things games programming related. Its a great site


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